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Ury Sevenskulls

Brox RedGloves's page

Pathfinder Society Member. 514 posts (903 including aliases). No reviews. No lists. 1 wishlist. 3 Pathfinder Society characters. 6 aliases.


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Senko wrote:

I rather like this staff of the monkey king from the forbidden kingdom [url]http://www.martialartsactionmovies.com/wp-content/uploads/2013/01/Jason.jpg [/url] however most metals in special materials specifically states a quarterstaff can't be made out of them. From the colour I was thinking Elysium bronze but I wanted to know if there was a valid reason you couldn't/shouldn't do this first?

Please don't say talk to the Gm I'm not asking is this allowed in a given world but would making a quarterstaff out of metal specifically Elysium bronze break something I'm missing.

Using Elysium Bronze as sheathing for a quarterstaff will giver the user crotch-rot and cause vermin to attack them on sight.

This is a rule.

Trust me.


1 person marked this as a favorite.

I love cooking my cats and children


GreyWolfLord wrote:

Didn't see a thread on this. Here was a guy that fueld some of my RPG game ideas with his TV series. Perhaps a wee bit before many of those on these boards time, many of his series had fantastical elements, a team to deal with them, and an adventure. Actually, when I think of it, almost all of his series had a team. Even Magnum PI which was a solo PI had a team which showed up in most episodes (four guys, the strong guy, the rogue, Magnum [warrior/protagonist] and the Intelligent/gentried guy).

Typical group was of four, and the four stereotypes of the smart/leader/rogue/intelligent type guy seemed to show up quite a bit!

Dang I hadn't noticed until you posted. That's too bad. We used to watch all those shows. My younger sister used to swoon over Parker Stevenson in the Hardy Boys show. I liked BJ and the Bear (trucker with a monkey! AWESOME!). And, of course Battlestar Galactica was the best.


Become a plant?


FuelDrop wrote:
Rogues with the Thug archetype is pretty good for an intimidate build.

IIRC the Swashbuckler class has some built-in mechanics for intimidate.


4 people marked this as a favorite.
Kryzbyn wrote:

I did and partook in them. I didn't thread crap, though.

Thing is when haveing discussions with people of the opposing viewpoint, you let some inevitable things slide, because discourse.

Except that with posters like thejeff, bignorsewolf, and now, apparently, you Kryzbyn, Paizo is not conservative friendly. At. All. The staff is not conservative friendly, and neither are the majority of the posters.


NobodysHome wrote:
Durngrun Stonebreaker wrote:
Well, dang. I was really expecting more of an argument. Now what am I supposed to do with my morning?

I actually have to do some work all morning, but this afternoon I'll see whether I can post something more confrontational for you.

Oh, wait!

Why is it that some people ROLEplay and some ROLLplay?

Should my paladin fall for this action?

Just how DO you put a succubus in a grapple?

Hey, Captain Yesterday! Want to go bore hunting?

You forgot to mention that rogues are viable. That one is sure to set off a $%^&-storm of rage.


|dvh| wrote:
So we're not allowed to debate the ethics of situations we've never been a part of?

If the devs say you're not allowed to do so, then it is their call. This is their website.


Male Half Orc Rogue 2 | HP 15/15 | AC: 17/14/13 | F:+1 R:+7 W:+0 | CMB: +5 CMD: 17 | Init +4 | Gladius x2 +3 1d6+2 1d6+1oh (19-20) | Acrobat +10 | Bluff +5 | Climb +8 | Disable +12/13 | Esc Art +9 | Know (local) +5 | Per +7/8 (trap) | Stealth +9 | S.o.H. +10 | UMD +5

Should've thought of this earlier...should've drew weapons on the run and jump :P

Move action to draw weapons

Attack+flank: 1d20 + 7 ⇒ (19) + 7 = 26

Damage: 2d6 + 2 ⇒ (3, 2) + 2 = 7

Confirm: 1d20 + 7 ⇒ (5) + 7 = 12

Crit Damage: 1d6 + 2 ⇒ (6) + 2 = 8

poop...would've been a nice crit...

Khaarg'ash un veich!!!

Orcish:
I will feast on your entrails


Herald wrote:
Brox RedGloves wrote:
Kolokotroni wrote:
SteelDraco wrote:

I wonder how their applicant numbers breaks down in terms of qualified men vs qualified women. I'm not a big fan of the idea that a woman should be hired preferentially over an equally-qualified male in order to fill a perceived need for diversity.

That's a pretty touchy topic.

The problem ofcourse is this is circular. Due to the indursty's male dominated past, the vast majority of developers now adult years are the boys and young men who grew up playing the game in the 70s-90s. A young woman looking to join the industry see's all men sitting at the con panel, or in staff pictures, and see's mostly male perspective material in the game, and is less likely to get into the industry. People like Christina, and ofcourse Lisa are an exception, but there are still extra hurdles in front of women in the industry. Even if there is no overt bias, it is still a problem that needs specific action to correct in a reasonable amount of time.

Its not about people being hired preferentially, its about literally correcting a problem in the industry. A male developer is not qualified to assist in adding diversity to the perspectives and talent present in the dev staff. We already have male dominated staff.

I would be happy to see women on the rpg team, the wider range of perspectives the better. In the creative fields, especially one like rpgs where you are literally pretending to be something you arent, having people with different life experience will give us a better product.

Edit:
You know I just thought of an intersting idea that would drastically benefit from having both male and female designers. A guide to playing a gender swapped character. IE a male player playing a female character or the reverse. Some people do it well, some do not, and it would be cool to see in a product similar to the strategy guide.

I really do not believe you are qualified to decide that men are not qualified to
...

The bolded portion is that to which I was referring.


4 people marked this as a favorite.
Kolokotroni wrote:
SteelDraco wrote:

I wonder how their applicant numbers breaks down in terms of qualified men vs qualified women. I'm not a big fan of the idea that a woman should be hired preferentially over an equally-qualified male in order to fill a perceived need for diversity.

That's a pretty touchy topic.

The problem ofcourse is this is circular. Due to the indursty's male dominated past, the vast majority of developers now adult years are the boys and young men who grew up playing the game in the 70s-90s. A young woman looking to join the industry see's all men sitting at the con panel, or in staff pictures, and see's mostly male perspective material in the game, and is less likely to get into the industry. People like Christina, and ofcourse Lisa are an exception, but there are still extra hurdles in front of women in the industry. Even if there is no overt bias, it is still a problem that needs specific action to correct in a reasonable amount of time.

Its not about people being hired preferentially, its about literally correcting a problem in the industry. A male developer is not qualified to assist in adding diversity to the perspectives and talent present in the dev staff. We already have male dominated staff.

I would be happy to see women on the rpg team, the wider range of perspectives the better. In the creative fields, especially one like rpgs where you are literally pretending to be something you arent, having people with different life experience will give us a better product.

Edit:
You know I just thought of an intersting idea that would drastically benefit from having both male and female designers. A guide to playing a gender swapped character. IE a male player playing a female character or the reverse. Some people do it well, some do not, and it would be cool to see in a product similar to the strategy guide.

I really do not believe you are qualified to decide that men are not qualified to assist in adding diversity. In fact, that smacks of sexism, and that is offensive.


Male Half Orc Rogue 2 | HP 15/15 | AC: 17/14/13 | F:+1 R:+7 W:+0 | CMB: +5 CMD: 17 | Init +4 | Gladius x2 +3 1d6+2 1d6+1oh (19-20) | Acrobat +10 | Bluff +5 | Climb +8 | Disable +12/13 | Esc Art +9 | Know (local) +5 | Per +7/8 (trap) | Stealth +9 | S.o.H. +10 | UMD +5

No sense in stoppin' now...

Full round run from M10 to M22 Acrobatics to leap over the creek

Acrobatics 10: 1d20 + 10 ⇒ (18) + 10 = 28


Male Half Orc Rogue 2 | HP 15/15 | AC: 17/14/13 | F:+1 R:+7 W:+0 | CMB: +5 CMD: 17 | Init +4 | Gladius x2 +3 1d6+2 1d6+1oh (19-20) | Acrobat +10 | Bluff +5 | Climb +8 | Disable +12/13 | Esc Art +9 | Know (local) +5 | Per +7/8 (trap) | Stealth +9 | S.o.H. +10 | UMD +5

TOO LATE!!!!! MUAHAHAHAHAHAHAHA!!! NOW YOU OWE US!!!!

...sorry, I had a lot of sugar today...


Youse might as well jes be a poncy elf, wit'cher shootin' an' dancin 'round. Aint no 'alf-orc in yers 'tall. Youse wanna be 'alf-orc...youse gotta be DED 'ARD and take yer 'pponent's face off'n one bite!

Yeah I really have nothing else. Cool roleplay though right? :D


Standing in a Wall of Fire is an achievement and also a reason to be booted from the guild!


2 people marked this as a favorite.

Those tiny pillbox hats are very cute, but I hear they're a real hassle to manage...I also heard they breed like rabbits...confirm/deny?


2 people marked this as a favorite.
Grey Lensman wrote:
memorax wrote:
DungeonmasterCal wrote:
Rules lawyers, the ones who compare my campaign to theirs and then proceed to tell me everything that is "wrong" compared to theirs, and the ones who don't or won't bathe. I've met one person who encompasses all three. *shivers*
Forgot about not wanting to bathe. i'm not saying come to the game smelling like a rack of deodrant products. Yet when a person smells worse than roadkill it's hard to game with such a person.
I used to know a guy whose odor was so bad that when he 'borrowed' my stick deodorant one time he rendered it unusable. His own stink overpowered the stick and I had to throw the whole thing out.

Friends is friends, but there are some things I will NEVER lend out. Deodorant and toothbrushes come to mind...


NobodysHome wrote:

My father's favorite-ever quote from me as a teen:

"Why don't you just LEAVE ME ALONE!!!!!...
...
...
...except to feed me...
...and give me money!"

Yeah, I was a charmer!

My Dad (droll as ever) would reply to such rantings with:

"No no, you're okay...the world is wrong...(/sarc)"

I pull that gem out regularly nowadays


1 person marked this as a favorite.
Montollio Silversong wrote:
Professor Stuffington wrote:
You damn kids with your web-pods and your e-phones, and your rap-hop music... Get off my lawn!
WHHEEEEEE!!!!!!!!!

And turn down that darn hippity hop!

/black socks and sandals


Male Half Orc Rogue 2 | HP 15/15 | AC: 17/14/13 | F:+1 R:+7 W:+0 | CMB: +5 CMD: 17 | Init +4 | Gladius x2 +3 1d6+2 1d6+1oh (19-20) | Acrobat +10 | Bluff +5 | Climb +8 | Disable +12/13 | Esc Art +9 | Know (local) +5 | Per +7/8 (trap) | Stealth +9 | S.o.H. +10 | UMD +5

No worries. First round prepping for second round, hence the "throw" attack

Please me three squares west of Mors. Move due south 30 feet, drawing a dagger while moving.

Throw Atk: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d4 + 2 ⇒ (1) + 2 = 3

I can't see the minotaur on the map so I have no idea what the range increment is...please factor it in after the roll. Thx!


Rysky wrote:
Liranys wrote:
Rysky wrote:
Celestial Healer wrote:

No need to descend into a fight about California. This thread welcomes everybody.

Now let's put aside our differences so that we can all make fun of Florida.

Is there anyway way we can have the warm ocean without the heat and sun?
Under water volcanic activity?
I'm okay with this.

Nah...Florida might tip over! (Can't stand humidity either btw)


First...you need a window...


Liranys wrote:
Drejk wrote:
Uh. As I have said we have our highs and lows. Now I am considering flagging multiple posts :/
It was just a misunderstanding. I apologize. :)

Muahahahaha!

You have fallen for my trap!

/twirls pencil-thin moustache

Now I need a rope and some train tracks!!!


Liranys wrote:
Brox RedGloves wrote:
Kelsey Arwen MacAilbert wrote:
We Californians have our moments, though.

If Californians paid their bills and honored the contracts they signed, I wouldn't have so many problems with them. As it is, there's not a day that goes by that I don't want to sink that entire wretched state into the Pacific.

(Guess who works AR...)

What's AR? And you can't blame everything on all Californians. You don't like the government, and that's fine, I don't either. But I pay my bills and honor my contracts. So please don't generalize like that. It's offensive and it's not appreciated and this thread is not meant to be offensive.

1)AR= Accounts Receivable

Go watch Superman (Christopher Reeve version).

Who said anything about the government?


Kelsey Arwen MacAilbert wrote:
We Californians have our moments, though.

If Californians paid their bills and honored the contracts they signed, I wouldn't have so many problems with them. As it is, there's not a day that goes by that I don't want to sink that entire wretched state into the Pacific.

(Guess who works AR...

Spoiler:
and is considering a career in Saturday Morning Cartoon villainy...)


ShinHakkaider wrote:

The New Ultimates

I will most definitely be supporting this book. As I've just dropped both Bendis X-titles and one of Hickman's Avengers books there's room on my pull list for this.

You're about 50 years too late with that headline...


Male Half Orc Rogue 2 | HP 15/15 | AC: 17/14/13 | F:+1 R:+7 W:+0 | CMB: +5 CMD: 17 | Init +4 | Gladius x2 +3 1d6+2 1d6+1oh (19-20) | Acrobat +10 | Bluff +5 | Climb +8 | Disable +12/13 | Esc Art +9 | Know (local) +5 | Per +7/8 (trap) | Stealth +9 | S.o.H. +10 | UMD +5

I'm too cool for injuries!

BTW, I forgot to mention this previously but Grats on the WoW reference!


Male Half Orc Rogue 2 | HP 15/15 | AC: 17/14/13 | F:+1 R:+7 W:+0 | CMB: +5 CMD: 17 | Init +4 | Gladius x2 +3 1d6+2 1d6+1oh (19-20) | Acrobat +10 | Bluff +5 | Climb +8 | Disable +12/13 | Esc Art +9 | Know (local) +5 | Per +7/8 (trap) | Stealth +9 | S.o.H. +10 | UMD +5

No worries

Yeah dat's a good idea. I t'ink I herd 'er voice off dat way...les'move!


Male Half Orc Rogue 2 | HP 15/15 | AC: 17/14/13 | F:+1 R:+7 W:+0 | CMB: +5 CMD: 17 | Init +4 | Gladius x2 +3 1d6+2 1d6+1oh (19-20) | Acrobat +10 | Bluff +5 | Climb +8 | Disable +12/13 | Esc Art +9 | Know (local) +5 | Per +7/8 (trap) | Stealth +9 | S.o.H. +10 | UMD +5
Mors Buolgun wrote:
Mors grunts his agreement as he waits for answers. "Like children. Scaley, ugly, annoying, toothy children." He pauses and looks over at Thad, "Cousins a'yours?"

Hahaha! Good'un dere Mors! Nah dese t'ings stink o' piss an' fear. Thad 'ere...'e 'as da smell o' brimstone 'bout 'im if'n I don' miss m'guess.

Dey don' carry much wealf on em's needer...wunderin' if'n dey taste good...

Brox looks at the little reptilian thing, narrowing one eye and arching the opposite eyebrow speculatively.


Male Half Orc Rogue 2 | HP 15/15 | AC: 17/14/13 | F:+1 R:+7 W:+0 | CMB: +5 CMD: 17 | Init +4 | Gladius x2 +3 1d6+2 1d6+1oh (19-20) | Acrobat +10 | Bluff +5 | Climb +8 | Disable +12/13 | Esc Art +9 | Know (local) +5 | Per +7/8 (trap) | Stealth +9 | S.o.H. +10 | UMD +5

While Mors and Thad tie up the little reptilian ferret, Brox checks the recently dead for valuables and such.

Make sure yer axes him who set da traps...


1 person marked this as a favorite.

IHIYC's closet has a revolving door, a turnstyle and costs $1.50 to enter.


1 person marked this as a favorite.
Count Coltello wrote:
Thanael wrote:
You can also let her discover magical abilities successively i.e. Find out a command word and boom +1 sword is a flaming sword too! An intelligent weapon might be a good dmpc/companion/foil. Let her discover it's powers slowly, can have provide some knowledge /pointers etc.

thats probably what ill do have her find a rusty sword in the back of a house where the previous owner couldnt figure out what the power was ( he knew that was one through checks ((not that that matters much lol)))

after using it and it being slightly more powerful that it is suppose to be

(or )

a wizard or fighter sees her and is like (name of weapon) has been found by a worthy/unworthy (depending on situation) weilder

then she can discover parts of it at a time until it finally becomes a +5 flameburst what ever

This is a great way to provide your fiancee with plot hooks, Suddenly-Successful-Knowledge, and all manner of assistance where needed.


Male Half Orc Rogue 2 | HP 15/15 | AC: 17/14/13 | F:+1 R:+7 W:+0 | CMB: +5 CMD: 17 | Init +4 | Gladius x2 +3 1d6+2 1d6+1oh (19-20) | Acrobat +10 | Bluff +5 | Climb +8 | Disable +12/13 | Esc Art +9 | Know (local) +5 | Per +7/8 (trap) | Stealth +9 | S.o.H. +10 | UMD +5

well crap. nothing on page 202 indicates twf needs a full action but it is hidden on p 187. oh well...I became even more sucky :P Time to drop s@!! rogues.

So I missed


Male Half Orc Rogue 2 | HP 15/15 | AC: 17/14/13 | F:+1 R:+7 W:+0 | CMB: +5 CMD: 17 | Init +4 | Gladius x2 +3 1d6+2 1d6+1oh (19-20) | Acrobat +10 | Bluff +5 | Climb +8 | Disable +12/13 | Esc Art +9 | Know (local) +5 | Per +7/8 (trap) | Stealth +9 | S.o.H. +10 | UMD +5

One is a Main Hand attack, the other is Off-Hand. Penalties are already factored into the rolls. Two weapon fighting is pretty good at low levels, but rogue damage is overtaken at later levels, even with sneak attack damage


Male Half Orc Rogue 2 | HP 15/15 | AC: 17/14/13 | F:+1 R:+7 W:+0 | CMB: +5 CMD: 17 | Init +4 | Gladius x2 +3 1d6+2 1d6+1oh (19-20) | Acrobat +10 | Bluff +5 | Climb +8 | Disable +12/13 | Esc Art +9 | Know (local) +5 | Per +7/8 (trap) | Stealth +9 | S.o.H. +10 | UMD +5

Brox moves north->northeast->north->northwest, setting up a nice flank with the critter on P3.

MH attack: 1d20 + 5 ⇒ (6) + 5 = 11
OH attack: 1d20 + 5 ⇒ (15) + 5 = 20

MH damage: 2d6 + 2 ⇒ (2, 2) + 2 = 6
OH damage: 2d6 + 1 ⇒ (6, 5) + 1 = 12


Male Half Orc Rogue 2 | HP 15/15 | AC: 17/14/13 | F:+1 R:+7 W:+0 | CMB: +5 CMD: 17 | Init +4 | Gladius x2 +3 1d6+2 1d6+1oh (19-20) | Acrobat +10 | Bluff +5 | Climb +8 | Disable +12/13 | Esc Art +9 | Know (local) +5 | Per +7/8 (trap) | Stealth +9 | S.o.H. +10 | UMD +5

Running jump to cross the creek.

Acrobat: 1d20 + 10 ⇒ (11) + 10 = 21

I end my jump on square Q6 (can't move the marker lol)

In the first ten feet I draw both gladius


Male Half Orc Rogue 2 | HP 15/15 | AC: 17/14/13 | F:+1 R:+7 W:+0 | CMB: +5 CMD: 17 | Init +4 | Gladius x2 +3 1d6+2 1d6+1oh (19-20) | Acrobat +10 | Bluff +5 | Climb +8 | Disable +12/13 | Esc Art +9 | Know (local) +5 | Per +7/8 (trap) | Stealth +9 | S.o.H. +10 | UMD +5

I'm at work with now so I can't add a marker, but I will start in the square immediately south of Thaddeus. Move me East-> East-> Northeast. I'm setting up for a running jump across the creek next turn.


Male Half Orc Rogue 2 | HP 15/15 | AC: 17/14/13 | F:+1 R:+7 W:+0 | CMB: +5 CMD: 17 | Init +4 | Gladius x2 +3 1d6+2 1d6+1oh (19-20) | Acrobat +10 | Bluff +5 | Climb +8 | Disable +12/13 | Esc Art +9 | Know (local) +5 | Per +7/8 (trap) | Stealth +9 | S.o.H. +10 | UMD +5

hehehe Ok!


Pan wrote:
Best thing to do is post online about your experiences. Tell folks how it was a huge hassle because of your ID not being local and eventually the manager said it was fine but by then it was too late. Be sure to tell folks how you went to their competition and they hooked you right up no hassle. Angie's list or BBB wherever.

Yes, and definitely don't say anything about how you tried to use an out-of-state ID first, then produced an in-state ID afterward, because that wouldn't raise any alarm bells in a rental agency at all

/sarc


Male Half Orc Rogue 2 | HP 15/15 | AC: 17/14/13 | F:+1 R:+7 W:+0 | CMB: +5 CMD: 17 | Init +4 | Gladius x2 +3 1d6+2 1d6+1oh (19-20) | Acrobat +10 | Bluff +5 | Climb +8 | Disable +12/13 | Esc Art +9 | Know (local) +5 | Per +7/8 (trap) | Stealth +9 | S.o.H. +10 | UMD +5

whispered the Thaddeus Imma go get da casters to lay dese two out, den we kin pass trew 'ere. Make sure dey don see yer...

Head back to the rest of the group and describe what we found.

It would prolly be bestest if we laid em out quick like wit a spell'r sumfink. Normally I'd jes walk up all quiet like a tip em inna head, but we gotta cross a crik ter get t'em.


Nohwear wrote:
I am interested if Black Crusade.

I'm totally down for BC...got a Slaaneshi psyker in mind for it


Male Half Orc Rogue 2 | HP 15/15 | AC: 17/14/13 | F:+1 R:+7 W:+0 | CMB: +5 CMD: 17 | Init +4 | Gladius x2 +3 1d6+2 1d6+1oh (19-20) | Acrobat +10 | Bluff +5 | Climb +8 | Disable +12/13 | Esc Art +9 | Know (local) +5 | Per +7/8 (trap) | Stealth +9 | S.o.H. +10 | UMD +5

ok!


Adacanavar wrote:


1. Wondrous items which effect ability scores have the same effect as giving a weapon a +1 bonus if applied to the appropriate ability score (only with more benefits such as skill roll increases) that being an increase to hit and damage or in the abstract of increasing a spells DC or the number of spells which can be cast per day, for the class of the character who ends up wielding it. This has the effect of bypassing what i'm guessing is a limit on the amount of damage which a weapon can do below a certain level so as not to unbalance the combat system. Since this is the case does a wondrous item which affects an ability score also increase the caster level required to create it by 3 for each +2 of the ability score it effects?

If I remember correctly, the creator's caster level must be at least 3 times the enhancement bonus of the item. So if you want to make a +2 belt of giant strength you must be at least CL 6 to craft it.


Dex and Charisma.

Yes I regularly play rogues, swashbucklers, bards, and (sometimes) rangers.

I like being able to talk my way out of problems, and generally be useful in urban settings where diplomacy gets a little more mileage than a swordpoint.


Our DM is running us through the Anniversary Ed of RotR and he said he wont be giving xp. He said he will tell us when to level up. So far it's working out nicely!


SoulDragon298 wrote:
I personally have not seen much bad roleplaying or bad backstories but I'm interested in reading some funny and horrible backstories and roleplaying moments. So have at it.

Me: Tell me again why you took 2 lvls of fighter one lvl of monk one lvl of cleric, three levels of rogue and a level of ranger?

Player: Uhhh...because my character felt like it?

The cognitive dissonance incurred while trying to accept the theory that any given organization (paladin, monk cleric esp) has a revolving addmittance door is staggering

P.S. "Because he felt like it" was literally the only sentence given for backstory


Cerberus Seven wrote:

@Bronx -

Your second and third points are a little needlessly...

Yeah I thought about it a bit after I hit "post" and deleted the original.

Your other points are well thought out though.


2 people marked this as a favorite.

Hai gusy, wuts goin on in dis threa.....oh wow....

<.<
>.>

I'll be in my bunk...


too many to think about taking a chance


1 person marked this as a favorite.

Couple of sessions ago our oracle was out taking care of personal business and so missed the session. I played him and my gnome sorc. He's playing a halfling oracle with the blindness thing. So we're in this lumbermill and we get into a fight. Our paladin gets the hairbrained idea to burn the mill and shouts it out loud. So far the oracle has done every dumb thing the paladin has suggested, so I figured, "Ok, at least I know what to do now..." and I fire the light x-bow at the lantern on the wall.

Nat 20.

DM asked for a conf roll

Nat 20

DM says "Do that again...I dare you..."

Nat 20

Cue massive fire!

So now the pally is cheering, the fetchling rogue is looking for a window to dive out of, and my gnome sorc is giggling like a loon.

Pally says "Uh oh, too much fire"

Sorc said "whatnoproblemIcanfixthis!!!!!"

>Pyrotechnics<

Now everyone is blind because I thought it would be even funnier to do the fireworks effect. But the fire did go out so that's good...

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