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Ury Sevenskulls

Brox RedGloves's page

Pathfinder Society Member. 300 posts (444 including aliases). No reviews. No lists. 1 wishlist. 1 Pathfinder Society character. 5 aliases.


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FeeFiFoFum wrote:
Chrispy denomination

This is just offensive.


Male Half Orc Rogue 1 | HP 9/9 | AC: 17/14/13 | F:+1 R:+6 W:+0 | CMB: +2 CMD: 16 | Init +4 | Gladius x2 1d6+2 1d6+1oh (19-20) | Acrobat +8 | Bluff +4 | Climb +6 | Disable +8 | Esc Art +7 | Know (local) +5 | Per +6 / +7 (trap) | Stealth +7 | S.o.H. +8 | UMD +4

Yet another full round move


Rikkan wrote:

It sounds like you just want the player to roleplay more. You're probably better off just talking about that with the player.

But does it know the 'down' trick? If not and the gecko was attacking, it is a DC 25 (27 if injured) to make it stop attacking.

Yes I would like to see more roleplay out of the player.

The player guessed that since the gecko was combat trained that it would have the "down" trick already learned. So he wanted to use it, which then goes to the argument that the oracle doesn't speak Goblin (and wasn't in the saddle). I gave the example that German guard dogs know their commands in the German language. The point was that the oracle was not in a position to give a command to the gecko.

Additionally, the oracle had just attacked the gecko (non-lethal) in the previous round. The gecko saw the halfling as a threat.


Setting: RotRL, Thistletop, goblin chief's room.

Situation:

Spoiler:
We had just finished killing the goblin warchief, his guards and the shaman. The riding gecko is still alive (with the goblin chief still strapped to his back on the saddle). Our halfling oracle called dibs on the gecko for new mount. His claim is that he rolled a 24 on Handle Animal, therefore the gecko should do anything he wants.

The disagreement stands so far that the gecko should not be tamable just yet. It has a dead goblin handler still on it, and the halfling doesn't know goblin to talk it down from its combat mentality. Furthermore, the halfling is not in the saddle to "lead" the gecko as well.

The player is standing by his "well I rolled a "24" to give a command. That is the extent of his roleplay.

Given the circumstances, should this be even remotely successful? Personally, I'd like to see more than just "well, I rolled a 24".

Ideas?


Male Half Orc Rogue 1 | HP 9/9 | AC: 17/14/13 | F:+1 R:+6 W:+0 | CMB: +2 CMD: 16 | Init +4 | Gladius x2 1d6+2 1d6+1oh (19-20) | Acrobat +8 | Bluff +4 | Climb +6 | Disable +8 | Esc Art +7 | Know (local) +5 | Per +6 / +7 (trap) | Stealth +7 | S.o.H. +8 | UMD +4

Action: Full move (60') from streetside loading door towards side door


Desidero wrote:
*Why robots would be trying to fill our your colouring book I don't know.

Oh....[beep] we have our reasons. [boop]


Male Half Orc Rogue 1 | HP 9/9 | AC: 17/14/13 | F:+1 R:+6 W:+0 | CMB: +2 CMD: 16 | Init +4 | Gladius x2 1d6+2 1d6+1oh (19-20) | Acrobat +8 | Bluff +4 | Climb +6 | Disable +8 | Esc Art +7 | Know (local) +5 | Per +6 / +7 (trap) | Stealth +7 | S.o.H. +8 | UMD +4

Any chance of joining in at some point? I love WHFRPG


Male Half Orc Rogue 1 | HP 9/9 | AC: 17/14/13 | F:+1 R:+6 W:+0 | CMB: +2 CMD: 16 | Init +4 | Gladius x2 1d6+2 1d6+1oh (19-20) | Acrobat +8 | Bluff +4 | Climb +6 | Disable +8 | Esc Art +7 | Know (local) +5 | Per +6 / +7 (trap) | Stealth +7 | S.o.H. +8 | UMD +4

I don't think we get just which door is considered "side" and "main". Main door is on the street. Karasu, Aetherys and Kiyanetikert are at the side door. One of them (preferably with a ranged attack), should be on the corner of the building watching both the dockside doors and the side. The rest should be at the front.


My female half-elf Inquisitor of Saranrae uses an Elven Curve Blade she called "Deliverance"

My dwarf barbarian has an adamantine +2 dorn degar he called "Second Thought". To wit: His first thought was to try to resolve conflict with diplomacy, but to be truthful, he always went with his Second Thought.

My half orc rogue has two gladius (gladii?) he calls "First Kiss" and "Sweet Release".


I'm starting to see a trend here regarding weddings and attendance of same.


Blistering Invective is a nice precursor to engagement...and you're using a skill (Intimidate) that you have racial bonuses in too.


Male Half Orc Rogue 1 | HP 9/9 | AC: 17/14/13 | F:+1 R:+6 W:+0 | CMB: +2 CMD: 16 | Init +4 | Gladius x2 1d6+2 1d6+1oh (19-20) | Acrobat +8 | Bluff +4 | Climb +6 | Disable +8 | Esc Art +7 | Know (local) +5 | Per +6 / +7 (trap) | Stealth +7 | S.o.H. +8 | UMD +4

No witnesses bring no guards. No witnesses means no accusations o interferin' wit trade. Y'may not know it, but interferin' wit trade earns ya th' noose. One las' ting. Any we rub out get dumped inna harbor. Reefclaws and bunyips will take care o' th' res


Male Half Orc Rogue 1 | HP 9/9 | AC: 17/14/13 | F:+1 R:+6 W:+0 | CMB: +2 CMD: 16 | Init +4 | Gladius x2 1d6+2 1d6+1oh (19-20) | Acrobat +8 | Bluff +4 | Climb +6 | Disable +8 | Esc Art +7 | Know (local) +5 | Per +6 / +7 (trap) | Stealth +7 | S.o.H. +8 | UMD +4

Brox will slide down the rope and wave everyone in for a huddle. Once we're all huddled in I'll tell them quietly:

'kay...dere's tree inna middle, an' two by dis 'ere doorway (pointing to the side door) if'n we go in troo da front, dose two might run off. I tink we can spare two as watch fer dis 'ere door, whilla rest o' us go in. Dunno if dere guards, or e'en armed, but why risk it.

Any uver ideers?


Male Half Orc Rogue 1 | HP 9/9 | AC: 17/14/13 | F:+1 R:+6 W:+0 | CMB: +2 CMD: 16 | Init +4 | Gladius x2 1d6+2 1d6+1oh (19-20) | Acrobat +8 | Bluff +4 | Climb +6 | Disable +8 | Esc Art +7 | Know (local) +5 | Per +6 / +7 (trap) | Stealth +7 | S.o.H. +8 | UMD +4

Huh...dat hook musta bin made fer small folk. Nice woik!

I'll climb up the rope, bracing my feet on the wall (Batman-style). I'll overclimb the window, loop the rope around one leg three times then slide a bit back down so that I'll be sitting on my heel. I should be able to let go of the rope with my hands so I can operate the window with both hands. I'll look inside for guards. I'm trying to be quiet. If the window is locked, I'll try to unlock it

Stealth: 1d20 + 7 ⇒ (6) + 7 = 13
Perception: 1d20 + 6 ⇒ (9) + 6 = 15
Disable: 1d20 + 8 ⇒ (9) + 8 = 17


Male Half Orc Rogue 1 | HP 9/9 | AC: 17/14/13 | F:+1 R:+6 W:+0 | CMB: +2 CMD: 16 | Init +4 | Gladius x2 1d6+2 1d6+1oh (19-20) | Acrobat +8 | Bluff +4 | Climb +6 | Disable +8 | Esc Art +7 | Know (local) +5 | Per +6 / +7 (trap) | Stealth +7 | S.o.H. +8 | UMD +4

Told ya it wuz broke... Brox will offer his hand to Ford but no knockin', jus' go in.

hehe we'll never live this one down!


Male Half Orc Rogue 1 | HP 9/9 | AC: 17/14/13 | F:+1 R:+6 W:+0 | CMB: +2 CMD: 16 | Init +4 | Gladius x2 1d6+2 1d6+1oh (19-20) | Acrobat +8 | Bluff +4 | Climb +6 | Disable +8 | Esc Art +7 | Know (local) +5 | Per +6 / +7 (trap) | Stealth +7 | S.o.H. +8 | UMD +4

Second try: 1d20 + 4 ⇒ (3) + 4 = 7

my dice are broken/stuck...

I tink I likes my idea better glancing at Kiyanetikert meaningfully but handing the rope to Ford 'ere, you do it...


Male Half Orc Rogue 1 | HP 9/9 | AC: 17/14/13 | F:+1 R:+6 W:+0 | CMB: +2 CMD: 16 | Init +4 | Gladius x2 1d6+2 1d6+1oh (19-20) | Acrobat +8 | Bluff +4 | Climb +6 | Disable +8 | Esc Art +7 | Know (local) +5 | Per +6 / +7 (trap) | Stealth +7 | S.o.H. +8 | UMD +4

Ranged touch: 1d20 + 4 ⇒ (3) + 4 = 7 Me an Lem'll go and clear th' door an opin it fer ya

stoopid grapple is broke 'r sumthin


Male Half Orc Rogue 1 | HP 9/9 | AC: 17/14/13 | F:+1 R:+6 W:+0 | CMB: +2 CMD: 16 | Init +4 | Gladius x2 1d6+2 1d6+1oh (19-20) | Acrobat +8 | Bluff +4 | Climb +6 | Disable +8 | Esc Art +7 | Know (local) +5 | Per +6 / +7 (trap) | Stealth +7 | S.o.H. +8 | UMD +4

We'll put a mirror in front of you to play with!


Male Half Orc Rogue 1 | HP 9/9 | AC: 17/14/13 | F:+1 R:+6 W:+0 | CMB: +2 CMD: 16 | Init +4 | Gladius x2 1d6+2 1d6+1oh (19-20) | Acrobat +8 | Bluff +4 | Climb +6 | Disable +8 | Esc Art +7 | Know (local) +5 | Per +6 / +7 (trap) | Stealth +7 | S.o.H. +8 | UMD +4

I'll make my way back to the group and nudge Ford

(quietly)Oi, let's 'ave dat grappel, time's wasting


Male Half Orc Rogue 1 | HP 9/9 | AC: 17/14/13 | F:+1 R:+6 W:+0 | CMB: +2 CMD: 16 | Init +4 | Gladius x2 1d6+2 1d6+1oh (19-20) | Acrobat +8 | Bluff +4 | Climb +6 | Disable +8 | Esc Art +7 | Know (local) +5 | Per +6 / +7 (trap) | Stealth +7 | S.o.H. +8 | UMD +4

Brox eyes Kiyanetikert speculatively...as if calculating something

We could always tie da rope off on ya and toss you up t'da winder...jes make sure ya grabs an' holds real tight-like

Fah! Wait 'ere, imma hav a look aroun'

Stealth1d20 + 7 ⇒ (12) + 7 = 19
Perception1d20 + 6 ⇒ (17) + 6 = 23

Going to sneak around the building looking for a secret bolt hole or other means of entry...maybe a drain so we can sneak in under instead of up to the windows


Male Half Orc Rogue 1 | HP 9/9 | AC: 17/14/13 | F:+1 R:+6 W:+0 | CMB: +2 CMD: 16 | Init +4 | Gladius x2 1d6+2 1d6+1oh (19-20) | Acrobat +8 | Bluff +4 | Climb +6 | Disable +8 | Esc Art +7 | Know (local) +5 | Per +6 / +7 (trap) | Stealth +7 | S.o.H. +8 | UMD +4

@Lem If'n it aint, den dere aint no fun in it, is dere?

to all, quietly

If'n we got some rope anna grappel, I tink I can get us in quiet-like


Male Half Orc Rogue 1 | HP 9/9 | AC: 17/14/13 | F:+1 R:+6 W:+0 | CMB: +2 CMD: 16 | Init +4 | Gladius x2 1d6+2 1d6+1oh (19-20) | Acrobat +8 | Bluff +4 | Climb +6 | Disable +8 | Esc Art +7 | Know (local) +5 | Per +6 / +7 (trap) | Stealth +7 | S.o.H. +8 | UMD +4

I think bumbling into the warehouse without even a look around first is a poor idea. Brox might get injured! :D


Male Half Orc Rogue 1 | HP 9/9 | AC: 17/14/13 | F:+1 R:+6 W:+0 | CMB: +2 CMD: 16 | Init +4 | Gladius x2 1d6+2 1d6+1oh (19-20) | Acrobat +8 | Bluff +4 | Climb +6 | Disable +8 | Esc Art +7 | Know (local) +5 | Per +6 / +7 (trap) | Stealth +7 | S.o.H. +8 | UMD +4

@Ford: 'ead out th' door, turn lef', start walkin. Look fer the big peeramid widda red steeple. It's got silky curtains fer doors. Watch yerself and don' give Mizz Pamodae any guff. She got a lot of fans 'round here. Hope ya like em horny har har har


Male Half Orc Rogue 1 | HP 9/9 | AC: 17/14/13 | F:+1 R:+6 W:+0 | CMB: +2 CMD: 16 | Init +4 | Gladius x2 1d6+2 1d6+1oh (19-20) | Acrobat +8 | Bluff +4 | Climb +6 | Disable +8 | Esc Art +7 | Know (local) +5 | Per +6 / +7 (trap) | Stealth +7 | S.o.H. +8 | UMD +4

Royt den...a lil bit o'bout Riddleport. Fer yer safety an my peace 'o mind were gonna go sum'ere private. Once yer all settled in. Anuvver piece uv advice. Don leave nuthin in yer room dat you'll miss.

Once you have your rooming situation set, I'll be taking the lot of you two blocks due south of the River Runner. We'll be entering a door facing south, five steps down from street level. The apartment we enter is a messy affair, the floor is cobblestone and slopes slightly downward to a fist-sized drain in the middle of the floor. A rickety table leans against the south wall next to the door. There is a half-open window over the table. A large coal-burning brazier stands against the middle of the east wall. Against the west wall is a crude wood and rope bed. A dirty cat licks a plate on the table, but bolts out the half-open window when he sees strangers entering.

Folks 'round 'ere hoard dere secrits like treasure. Man can get 'imself shivved if'n 'e aint discreet. So a bit 'bout Riddleport. Yer main man is Cromarky. 'E's Overlord by force 'o will an klank. 'is jen-darms enforce 'is will 'round here. Da jen-darms is loyal t' Cromarky, but dere more loyal t'da klank 'e pays. 'Member dat fer later. Unner Cromarky is a flock of da mos root'less thieves brigands and cut-troats aroun'. First dere's Clegg Zincher. 'E runs da 'rena. We passed it on our way from da 'arbor. 'E's also got 'is paws in da dockworkers, and can call a strike if'n he don get 'is way. 'E's powerful bad. Den dere's Shorafa Pamodae, she's 'Ighpriestess at temple o Calistria. Yer can guess wot she does! 'Er doxys an trollops are a web o' information and she'll sell it if'n yer has da klank. Den dere's my pers'nal favrit, Boss Croat. 'E runs sevril gangs, got 'is 'ands in illegal drugs an' 'as a rep fer hirin' out 'is enforcers as hushmen. Oh yeah, all of themmins is 'alf-orcs too...

pausing to let y'all get questions in if you have any


Male Half Orc Rogue 1 | HP 9/9 | AC: 17/14/13 | F:+1 R:+6 W:+0 | CMB: +2 CMD: 16 | Init +4 | Gladius x2 1d6+2 1d6+1oh (19-20) | Acrobat +8 | Bluff +4 | Climb +6 | Disable +8 | Esc Art +7 | Know (local) +5 | Per +6 / +7 (trap) | Stealth +7 | S.o.H. +8 | UMD +4

Hrrrm yer da ones wot come frim Mangey-mar, ya? I s'pose yer'll need a nice sof' bed ter kip in and warm food too, hey? Foller me...I know jus da place. I aint got much about dis 'ere job, so gimme yer info whiles we walk. Oh..a word o' advice. While yer 'ere, keep yer 'ands nearin yer shiv, and yer klank on a cord rounds yer neck

I'll take the group to the River Runner to get settled in. If anyone has any questions about Riddleport, ask away and I'll answer as best I can.

Alejia Knowledge Local:1d20 + 5 ⇒ (10) + 5 = 15
Warehouse Knowledge Local: 1d20 + 5 ⇒ (8) + 5 = 13

Alejia is a canny pirate. Dat b@!&# knows her job gud. From wot I 'ear, she changes up 'er ships t' mask dere dock an identity. She's root'less too, she'll flay and fillet anyone wot gets in 'er way, but she aint wasteful 'bout it.

Don't know nuthin' bout dis 'ere warehouse yer on 'bout. Yer'll 'ave t'be more specific

If you're confused about anything Brox says, ask me and I'll "translate" :D

One las' ting...if'n we get 'assled by Cromarky's guards, keep yer mouf shut, yer 'ands in plain sight an' let me do th' talkin. Dey may jus be lookin' fer a bit o' spare drinkin' klank. We'd be obliged ter 'elp em out...


Male Half Orc Rogue 1 | HP 9/9 | AC: 17/14/13 | F:+1 R:+6 W:+0 | CMB: +2 CMD: 16 | Init +4 | Gladius x2 1d6+2 1d6+1oh (19-20) | Acrobat +8 | Bluff +4 | Climb +6 | Disable +8 | Esc Art +7 | Know (local) +5 | Per +6 / +7 (trap) | Stealth +7 | S.o.H. +8 | UMD +4

Brox watches the messenger approach, his hand slowly drifting to the hilt of his gladius. you can never be too cautious... He will accept the missive with a grunt, glaring at the outstreched hand of the deliveryman. With a snarl Brox will drive off the pest. Only then will he unfold the message and read it closely. Once memorized, Brox will pop the letter into his mouth and chew it up until it is an illegible mess, pausing briefly to spit it into the harbor.

DM's eyes only!

Spoiler:
Since I made my way to the harbor, I'll scout out the ships and see if there are any interesting flags about...


thejeff wrote:
TetsujinOni wrote:

* room size compared to 10' radius footprinting to determine how many perception checks it takes to get a +0 range modification on the DCs of anything which needs to be searched.

* number of things which would need to be manipulated to find the objects hidden within a compartment at the back of a drawer - are there one, two, fifty, five hundred drawers in the room?

There's places where one-and-done, or 30-second-glance around the room won't find things, and a thorough search of the room will take an amount of time. Some scenarios spell these out well when they're part of the plot of the scneario, rather than just part of the mid-tier buff-timing game.

And I've had others do it more this way. Some requiring the players to tell them everything they searched, where they were moving and what they were moving.

If you didn't say "Opening all the drawers", you wouldn't check the drawers. If you didn't say "Check for traps on the drawers before opening them", you'd set off the traps.

As far as range modifiers, I assume you'd just apply that as a modifier on a quick check. If there's a DC 15 thing on the wall 35' away, but I got a 20 Perception check, I'd still see it right away?
But for things in drawers or the like, no chance unless you either do a full search taking however long or explicitly say "Look in the drawers"?

A friend and I were hosed in a tournament game at Gen Con once because we didn't cast Detect Evil and Detect Magic on a gem that an undead spellcaster was using for an eye. The gem was glowing brightly. The paladin in our group said "That thing is evil". But since we didn't specify that we were actually casting the spells, we didn't get to advance.


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Jiggy wrote:
Under A Bleeding Sun wrote:
Half the time the face is a moron and sats things like "I want to convine him to tell us where the map is." They don't understand doing things in character. In my home games I deal with this by failure, but ultimately I just do a better job recruiting in the first place. I no longer expect rp in society at all, and if I get it its a nice side benefit.

So if the player of the INT 22 wizard fails to act like a genius (say by making a tactical error or needing to write down a name to remember it), is he also a "moron" who "doesn't understand doing things in character"?

Our GM solved this by allowing a certain number of "Logical Extension" rolls from our genius players. They roll a straight Int check and he tells them some valuable info that they would reasonably be able to infer. (Kinda like Sherlock Holmes)


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Finlanderboy wrote:

In a home game I asked everyon to have an orginal in depth story I could incorporate in to the game.

I came back with 3 "I am a drow and the worlds best assassin."

My DM encountered this once. His reply was:

"Awesome! All three assassins are now level 20 and retired. Now roll up a new character!"

No snark, no anger, just really really cheerful response which I thought was hilarious.


Male Half Orc Rogue 1 | HP 9/9 | AC: 17/14/13 | F:+1 R:+6 W:+0 | CMB: +2 CMD: 16 | Init +4 | Gladius x2 1d6+2 1d6+1oh (19-20) | Acrobat +8 | Bluff +4 | Climb +6 | Disable +8 | Esc Art +7 | Know (local) +5 | Per +6 / +7 (trap) | Stealth +7 | S.o.H. +8 | UMD +4

haha! I'm able to watch forums at work as well as home. You will see many posts from me!

(I almost feel sorry for you guys now! hehe)

I'll be keeping the gladii sheathed on my belt, sap will be on the belt too (left side) one dagger in my boot and one dagger hidden on the right side behind the gladius.

S.o.H. DC: 1d20 + 10 ⇒ (2) + 10 = 12 to notice. +4 if frisking.


Save your coppers and find an adamantine two handed <any weapon>. Or buy a Flambard (Adventurer's Armory). The Flambard is the only weapon that has sunder as an SQ but it is an exotic weapon.


Male Half Orc Rogue 1 | HP 9/9 | AC: 17/14/13 | F:+1 R:+6 W:+0 | CMB: +2 CMD: 16 | Init +4 | Gladius x2 1d6+2 1d6+1oh (19-20) | Acrobat +8 | Bluff +4 | Climb +6 | Disable +8 | Esc Art +7 | Know (local) +5 | Per +6 / +7 (trap) | Stealth +7 | S.o.H. +8 | UMD +4

1: Thomas Polinski
2: Broxigar "Brox" Red-Gloves
3: Pathfinder # 29895-1
4: Faction: Taldor
5: Anything special? Ummm, I have a bite attack?

How do I get that awesome header on my posts?


Seeking approval from:

Ford
Karasu
Kiyanetikert

Please Note: I had to make a slight alteration to the character sheet. I didn't know "Smeller" was not approved for PFS play. All changes noted on the profile.


Kiyanetikert wrote:

If that was me you were waiting on, I'm still in.

Sorry Brox.

Oh dere yous is...hey, wazzat over dere?

/sap + sneak attack dam

you are now unconscious.

"Oi! DM...looks liek yer udder guy didn show up!"

:D

P.S. You find a crumpled note in your empty money pouch. The scrawl is barely legible, but you can make out the following:

"Welcom t Riddleport. Hav a niec dai!"


oh I'm good with it, thanks!


If yous got room I'z livin in Riddleport.


Alwayz willin to make sum klank. Count me in. (character sheet on profile) lvl 1 half orc rogue


If'n anyboddy drops keeps me in mind too! (Character on profile)

...mebbe I'll jus make one-ah dem drops anywayz...hehehe


Thx y'all. I'll save the character sheet to a word doc and look up Lazarus as a fail-safe.


And NOTHING was saved after I hit the save button. WHY!?!?!?!

I just re-typed in Brox to participate in PFS play, and I mean EVERYTHING. And when I hit "save" nothing was saved. Thanks a lot paizo :P


Very simple yes/no question, but I can't find a definitive answer. Can I take alternate racial traits for a PFS character? (i.e. exchange orc ferocity for bestial)

I'm not here to argue the relative merits of either trait, just want to know if it is legal.

Thanks!


Omar Kintale wrote:


Alright, but forewarned being forearmed...

And being four armed is half an octopus!

Haven't doubled up on anything yet! 1/2 orc rogue, 1/2 elf magus, human monk (serpent style), 1/2 elf inquisitor of Saranrae, currently gnome sorcerer (SylvanBL).

Although I would like to go back to the rogue. He was fun...and died way too early...


I have an idea for a fun half-orc slayer if you'll allow it


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Mysterious Stranger wrote:
What happens when my concept is that I am the best swordsman in the world? Most people who play games are ordinary people, so what is wrong with wanting your character to be something special? Even in real life there are plenty of examples of people who dedicate their lives to one thing at the expense of everything else. A person who is so hung up on getting into medical school that they concentrate all their time on getting good grades, or any professional athlete are both examples of this.

We tried that on our DM once. He replied "Cool! That character is level 20 and has retired. Now roll a new character!"

I use a blend of form and function. I usually have an idea of what I want to play, then start asking myself questions after I make a couple of rolls on the background tables in the Mythic book


Most fun I've ever had was playing my plain ole vanilla TWF half-orc Rogue. Entire party is good aligned? Check. I decided CN is a fun align to play? Check. yousin haff yrch speek in game? Check. Stabbing people who already surrendered? Priceless. (Note, I was unconscious when they surrendered. When I came to, the group was standing around me and so was one of the opponents. So I stabbed him. The group nearly lost their collective minds...hehe I'm such a trouble-maker)


Zerbe wrote:

Thanks for the advice so far

1. I totally overlooked the -3 Level on the companion, if he wants an animal I will definitely take the feat at 5.

2. We are playing RotRL finished the first chapter (no real rumors about our next enemies yet)

3. First I thought about 20 STR as well , but it Looks a bit cheesy and would increase the burst of the group even more (our GM already has problems with life totals and is upping them)

4. +2 to WIS sounds fine then he wouldn't have to buy a headband later, or maybe just pump WIS at 8 and 12 ?

5. He will be starting with 3k gold, which isn't enough for the bracers yet. Any ideas on how to spend it ? We have like 4 comp bows with us , but he isn't with us yet so he has to buy things first.

You know how the Jedi feel about lightsabers? Ok, use that thought process with regard to comp bows. You other party members can dabble and show off their shiny new bows, but for you, that bow is your life!


I think Canadian beer sucks...

http://www.youtube.com/watch?v=2HGPh8Hjyg8


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LucasB wrote:

I really think it should be possible to break a monks fists so that he cannon use them .... Currently you cannot until you kill him.

Any thoughts?

uh oh...incoming attacks. I can dodge this...It's just a jump to the left

While you're aiming for his fists, he's flurry kicking you into the ground.


Humorously enough, I'd love to play in an online BC game...so I'd love it if you found your GM and they are willing to accept another player!


5 people marked this as a favorite.

Nothing beats,
the hobo life;
stabbing people,
with my hobo knife!

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