Kullen

Brock AKA "Bones"'s page

155 posts. Alias of Lucendar.


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Hey all, I'm the half-orc fighter with a kind soul who worships Iomedae. I look forward to gaming with you.


Male Half-Orc

No, I am not discouraging it at all, Cin. I love the rping and there will be instances where you can end an encounter with a well-placed story, so please rp as you see fit.

Bones lets Cin pass, watching her carefully for any signs of treachery. "Look, you, I like you. You've got my head all mixed up whether or not there is some force of 10 men outside waiting for me. But I would kick myself later if I surrendered to you without going outside to see if your story is true and not some trickery. So I'm going to pass and when I meet the commander of the your back-up team and see his 10 men, I will surrender to him. No need to do it prematurely, eh? But please, go on ahead and save the lady. She is too pretty a thing to end up as an undead. Luck!"

Bones looks to the rest of you to see if you will pass or fight.


Male Half-Orc
Cinnamon Oskrev wrote:

Cinnamon laughs to herself, and then begins to clap softly. "Nicely played Bonsie," she says at last. "Nicely played. I do hope that once we all make it back to Korvosa that you will allow me to buy you a drink. You've got the money, and you've got an exit strategy, and the one here who might hate you enough to try and kill you anyway loves Amber enough that he's unlikely to try. I can certainly see that you've earned your reputation.

Cinnamon pauses, and laughs again. "But there's just one problem. You put too much stock in your employer. Viktor made the traveling arrangements, yes, but the Seneschal was so worried about his daughter that he sent another squad in just a few hours behind the first without telling him. We're the strike team, and they're the cleanup crew coming in just a few minutes behind us."

Cinnamon locks her gaze with the enormous half-orc.

"So go ahead and walk away, if you think you can take all ten of them by yourself. Or you can surrender to us now, and live. And like I said, I'll even buy you a drink."

The half-orc's eyes widen for a little bit before his mind starts processing the facts in his head. He then breathes a small sigh of relief and smiles, "Almost got me there, honey. I admit you're good but there's a little thing called time that you can't get around. See, the ambush on Amber took place about 8 hours ago and Korvosa is 2-3 days away, so it's physically impossible for the Seneschal to have sent two teams to save his daughter and for them to arrive so quickly. No, more likely, is that whelp Royal Guard there, who I was told ran from the ambush with 2 Tengu in pursuit, found you fine folk on the road and persuaded you to come save the girl. So, yeah, I'll take my chances on the back-up squad."

Modifiers to Bluff skill:
The lie is far-fetched –10
The lie is impossible –20


Male Half-Orc

The Tengu leaps at the prospect of coins, scoops up the 5 gp, and runs toward the exit, sending thanks your way for sparing him. Luc thanks Jun graciously for the healing, as the wound though open is much less serious and his face regains its natural color.

You check the western section of the corridor and see it ends in a wall and 2 bedrolls on the floor. No secret doors are noticed. As you are about to proceed up the eastern passage, the door opens and out steps a massive (about 6'5") albino half-orc, his muscles taut as he grips in his hands an earthbreaker. He is garbed in winter clothes though you hear the clink of metal armor underneath. No surprise for either side.

He smiles as he sees the five of you, "You must be the so-called heroes, come to save the Seneschal's daughter, along with the whelp there...Luc, is it? The one in love with Amber?" He grins, as Luc struggles to keep his cool. "I am Bones, you must have heard of me, I'm sure. Now, what's the deal here? Am I going to have to take you all on? I know nothing of your prowess and you may vanquish me, but be sure, I will take 1-2 of you, if not more with me. And all this, while Tessa and her brother, Viktor...." Bones smiles as he sees Luc's shocked face, "Yes, boy, that Viktor, your commander, haven't you figured it out that he was the one who betrayed you yet? Wow, you Royal Guard are slow! Anyway, he and his crazy sister and their undead bodyguard are aware of your incursion into the cave and that has accelerated their plans. They are about to sacrifice Amber within the next few minutes. So either you waste time fighting me and I will put a world of hurt on you or you let me leave peacefully with my coin since I just got paid, which is all I care about, and we save our dance for another time, like when the Seneschal's daughter is not about to become one of the undead? You decide! But be quick about it, I ain't got all day and it's cold!" Bones grips his weapon in case combat becomes necessary and he looks very serious.

DC 10 Sense Motive check:
Bones believes everything he just said.

Let me know how you wish to proceed. You can rp all you want but please no attack rolls or casting of spells, buffing, etc. As I said, there is no surprise so if you want to fight, let me know and I will roll initiative and we move from there.

EDIT: Forgot to give you map so you can weigh tactical options in case you decide to attack!

Combat Map


Male Half-Orc

Smart choice, warriors. The half-orc nods as he walks away. Rare nowadays that you see such wisdom, especially in warriors so young. I am sure we will see each other again. Good luck!


Male Half-Orc
Todor Orban wrote:
What is he carrying in those bags? Treasure? Could a person be inside one of those? 1d20+9 - Perception

That was funny. A person?! No, a person could not definitely fit in there. You think more like something small, like treasure (coins, gems, etc..)

Saddlebags

Yes, the princess is that way. But you may wish to wait, she's about to slaughter the rest of the hobgoblins.

Almost on cue, you hear faint goblin screams coming from behind the door.


Male Half-Orc

Suddenly, the door to the north opens and out comes a massive half-orc, measuring 6’5” and weighing about 250 lbs, garbed in banded mail and wielding a ranseur. He wields a spiked gauntlet on his right fist and on his back is an immense hammer. He looks very menacing and has white albino-like skin. He curiously has two stuffed saddle bags wrapped around his neck. The hobgoblin, without opening himself to attack, yells something in Goblin to the half-orc, but the well-muscled warrior responds. Sorry, chap, you’re on your own with these young fellas. Seeing Todor, the half-orc speaks, So the princess has some young rescuers, eh? By all means, signaling to the door behind him with a nod of his head, she lies that way, if you can fight past that sick priestess and her guardian. My job here is done. He pats the saddlebags and smiles. Now, if you boys wish to dance, I will put a hurt on you. You may take me down but I will take 2-3 or maybe even 4 of you with me. Then, surely, you won’t have enough to rescue the little princess. Or…..I go down that way, signaling to the passageway to the west, and you go save your precious princess. You decide. Trust me, she ain't gonna last long.

Updated Map

Let me know what you want to do. If you wish to fight, roll initiative. Casting spells etc will be considered an attack.


Male Half-Orc

So, what happened here, according to the posts, is that Wren and Victor saw the creatures stirring to life in clear light and in view of everyone and said nothing until a whole minute passed and then we were surprised. Really? Must be the lawyer in me looking for reason and logic. MD, see OOC thread.


Male Half-Orc

We'll see about that! Brock moves toward it to stab it with his shortspear. Do we have to roll initiative? Auto?


Male Half-Orc

Brock smirks at Sophy's rant. That was the problem with women....always so emotional.


Male Half-Orc

And to rest of you, now that you know we have someone who is spooked so easily, carry your own light sources! that way, we avoid this problem.

With that, Brock starts walking toward the altar room.


Male Half-Orc

And speaking of that, Sophiiiiiiiie. Brock purposely drags out the pronunciation of her name, as he walks toward her. You run on us again, not compelled by magic, leaving us in darkness, and you will have to deal with me! Brock towers over her, ranseur and shortspear in hand, making it clear he will have no quips about running her through with either weapon. If you're going to run, leave the light source!

Intimidate check: 1d20 + 10 ⇒ (9) + 10 = 19...so you can see he means business.


Male Half-Orc

Brock readies an action to attack should the little imp appear again, screaming "Cowardly bi*ch, run and hide! Brock has killed all of your spawn and he's coming for you!"


Male Half-Orc

Confused. Either you are misunderstanding the poison rules or I missed a failed saving throw somewhere.

From curses to poisons to diseases, there are a number of afflictions that can affect a creature. While each of these afflictions has a different effect, they all function using the same basic system. All afflictions grant a saving throw when they are contracted. If successful, the creature does not suffer from the affliction and does not need to make any further rolls. If the saving throw is a failure, the creature falls victim to the affliction and must deal with its effects.

Brock has made 2 successful Fort saves, as far as I can tell, so he does not suffer any effects and he does not have to cure, because he has not been poisoned. Like I said, did I miss a failed Fort save? Looking over the thread, Wren failed a Fort save, not Brock. Maybe you're confused about that.


Male Half-Orc

Brock curses himself that he concentrated his last attack on the flying queen and left the blind Victor to fend for himself against the spawn. "Screw this fighting like a coward, your spawn dies now!" He takes a 5' step and thrusts the shortspear into the spawn's ribs with all his might. He then takes a menacing look at the imp-like creature.

Power attack:1d20 + 6 + 1 - 1 - 2 ⇒ (17) + 6 + 1 - 1 - 2 = 21
Damage: 1d6 + 4 + 4 ⇒ (5) + 4 + 4 = 13


Male Half-Orc
Mythril DM wrote:
** spoiler omitted **

For MD:
i am also confused how you have me as poisoned. Brock made his previous Fort save, I assume, with a 22. No Dex damage until you fail Fort save.

New Fort save: 1d20 + 5 ⇒ (16) + 5 = 21...I assume that makes it!


Male Half-Orc

Roll my AoO, DM. The quasit draws one by coming into my square!
With the shortspear, Brock does 1d6+4 if he hits.


Male Half-Orc

Brock moves 5' diagonally SE from his current position, fights defensively and pulls out Victor's shortspear and tries to stab the quasit.

Attack: 1d20 + 6 - 1 - 4 ⇒ (1) + 6 - 1 - 4 = 2..miss...damn
He still is holding the ranseur in his other hand
HP: 14/28
AC: 20


Male Half-Orc
Mythril DM wrote:
Brock AKA "Bones" wrote:

** spoiler omitted **

Fort save: 1d20+5

Oh, my mistake. And btw, you roll amazing for the AoOs! :)


Male Half-Orc

For MD:
2 things:
1. Since the quasit does not have reach, he draws an AoO from me coming to swipe at me with his claw, since he is visible.
2. He moved more than 5' and attacked so he then can't turn invisible, which is a standard action, all in the same round. Even at will spell-like abilities take a standard action to activate unless the creature description says otherwise.
3. So to sum up: To attack me in melee, he has to draw an AoO and then stay within my reach visible till my turn!
4. I recommend the little fella stay away from big ol' Brock or he's gong to get hurt!

Fort save: 1d20 + 5 ⇒ (17) + 5 = 22


Male Half-Orc

Brock sighs in frustration as he hears the women argue. This is why women should stay home and raise children. Focusing his thoughts on the battle, he charges to H14 and thrusts his polearm at the spawn.

Charge: 1d20 + 6 + 1 - 1 + 2 ⇒ (10) + 6 + 1 - 1 + 2 = 18
Damage: 2d4 + 6 ⇒ (1, 4) + 6 = 11
AC: 16
HP: 19/28


Male Half-Orc

DM, I believe Vic posted he took a step to his left. Do I have a clear path to the spawn on him? Can I charge over this terrain?


Male Half-Orc

Don't forget to post a map for me, DM. I can see! :)


Male Half-Orc
Wren Chavali wrote:
Can we get an updated map, DM? I am not sure what creature exactly is between Wren's position and heading toward Sophy, and where everything else is right now.

I think that's why there is no map, it's dark. You can't see your surroundings!


Male Half-Orc

Brock's eyes adjust to the darkness, a place he knows well, where bad things happen. He shouts "Victor, you've got one right in front of you. Whatever you do, move to your left when you're done!"


Male Half-Orc

Sophy, Brock had darkvision and the way Victor shoots his bow, he may have a better chance hitting if he closes his eyes!

To keep things moving, Round 4 action:
Brock stabs the elemental again and then moves to H18, thereby threatening the spawn with his reach: 1d20 + 6 + 1 - 1 ⇒ (16) + 6 + 1 - 1 = 22
Damage: 2d4 + 6 ⇒ (3, 1) + 6 = 10


Male Half-Orc

Brock sees another one of Victor's errant shots. "Vic, were you actually trained to use the bow or are you on the bad guys' side? Just wondering..."


Male Half-Orc

2-handed weapons add 1.5*Str damage so the ranseur does 2d4+6 damage in Brock's hands. Add +2 damage to total to fire elemental. Nice roll on the attack DM.


Male Half-Orc

Confused, my readied action should have gone off when the fire creature appeared before it attacked Victor. Brock does have 10' reach so he could have reached it from his present square. Do you roll that attack or do I? You could use the same attack rolls and say it came after Brock. Trying to keep them off of you, Vic!


Male Half-Orc

Since Victor failed to move last round and is blocking my line of sight to the spawn, Brock readies an action to attack the fire creature when it appears.


Male Half-Orc
Mythril DM wrote:
Eponine already moved to H14; do you want to go to H15 over the dead body so that Sophy can tag you for the heal?

Sure.


Male Half-Orc

I was waiting to see if Wren killed it.

Brock thrusts his ranseur forward in an accurate fashion. When the creature dies, he moves to H14.

Attack (no Power Attack): 1d20 + 6 + 1 - 1 ⇒ (19) + 6 + 1 - 1 = 25
Damage: 2d4 + 6 ⇒ (3, 1) + 6 = 10


Male Half-Orc

Brock delays to see if Wren can kill the spawn in front with another ice ray so he can try and target the little bugger.


Male Half-Orc

Brock Will save: 1d20 ⇒ 10


Male Half-Orc

Brock moves to K14 and stabs the spawn in N14. Apply attack roll and damage previously rolled, if ok.
AC: 18
HP: 16/28


Male Half-Orc

Seeing the risk that Epi is in, Brock moves to F15 and tries to skewer the creature. "Thanks for the distraction!"

Attack with PA: 1d20 + 7 - 1 + 2 ⇒ (16) + 7 - 1 + 2 = 24
Damage: 2d4 + 6 + 3 ⇒ (2, 4) + 6 + 3 = 15
HP: 16/28
AC: 18


Male Half-Orc

Do these creatures look different than the others? They seem tougher, because with the AoO, this one has taken 26 hps of damage and the other ones died at around 20 hps. Or does it seem resistant to piercing damage? Just curious.


Male Half-Orc

As a delayed action.


Male Half-Orc

I didn't want the creature to get +4 cover modifier. Well, here is my attack if and when Victor moves out of the way.

Attack: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 2d4 + 9 ⇒ (4, 3) + 9 = 16


Male Half-Orc

I was asking before about the AoO because I was posting from my Blackberry and could not see the map. Now that I see it, there is no AoO in the present case. Rules went against you for Victor and for you with the AoO. The creature moved into a square threatened by Brock but not through it, so no AoO.

Brock yells, "Victor, move back, you're blocking my attack on it." Brock delays till after Victor goes.


Male Half-Orc

Ummm...if the creature moved more than 5', it cannot full attack, only one attack. Also, did it go through any of Brock's threatened sqaures? He has 10' reach with the ranseur.


Male Half-Orc

Brock moves to I-13, wanting to avoid getting in front of Victor and his great archery skills.


Male Half-Orc

Borck readies an action to thrust his ranseur at anything that approaches within 10', as soon as the door opens.


Male Half-Orc

"Fair enough. Let's look then."


Male Half-Orc

"No, my friend, Victor. I do not want to use you as bait. However, I don't have too much confidence in your archery skills for obvious reasons. I have not forgotten. No, the reason we had to flee before is because we got separated, obviously due to the creature's fear spell. If we attack it again, we need to do so as a unit. Remember, it dropped blood into the triangular pool and summoned spawn to its aid. In fact, I was thinking of screwing with that to get him to attack us, in case he is hiding somewhere. But to do it, we have to go in as a team. I may be stubborn but not stupid. If the girls are not ready now, then let's keep looking for Ameiko, though I appreciate your solidarity as a warrior."


Male Half-Orc

"I say, we skewer that little bugger." Brock grips the ranseur tight, as he speaks. "From the little I know of magics, those who use it tend to regain their abilities after resting. If we come back another day, he may gain all his magics and fear us again, destroy our weapons with a wave of his hand, etc.. I say we get him today, before he can rest. I know no fear, but I understand if the rest of you do." Brock looks at the odd party around him. "But if not that little bastard, then let's get to finding Ameiko. We're wasting time!" The frustration is obvious in Brock's voice, as he looks at the fresh wounds on his body and curses silently to himself.


Male Half-Orc

"Ah, this is more to my liking. Do you mind, ma'am?" Brock moves to the statue and takes the ranseur from her right hand.


Male Half-Orc

Brock graciously accepts the shortspear.


Male Half-Orc

Brock looks at the shattered pieces of his weapon on the ground and snarls. He then flexes his muscles and looks at the flying creature: "Impressive....now know this, I'm going to go find a sharp sword and I'm coming back later today to lop your head off and no bit*h queen of yours is going to stop me! Follow me now and I will rip off your wings and strangle you to death with my bare hands!" With that, Brock walks out of the room, as Sophy closes the door behind him.

Standard action to Demoralize and move action to walk out
Demoralize check: 1d20 + 10 ⇒ (17) + 10 = 27
The DC of this check is equal to 10 + the target’s Hit Dice + the target’s Wisdom modifier.
Success: If you are successful, the target is shaken for one round. This duration increases by 1 round for every 5 by which you beat the DC.


Male Half-Orc

"Keep your wits about you people, there's still an enemy around, a little bugger who can vanish at will. If he has any sense, he's run back and hid in his hell hole!"

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