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![]() Also, since it is optional I will roll. I like rolling, but usually end up coming out worst than the point buy! Not that it is the end of the world, but it does limit what is feasibly playable. 4d6 ⇒ (3, 2, 6, 1) = 12 = 11
edit: Not bad for once. :) ![]()
![]() A somewhat tall, clean shaven blonde man enters the bar. His left eye is blackened. He wears a smile, and strolls up to the bar. "Xanthippe gave me another shiner! I swear that woman will be the death of me... How about an ale to wash down the rejection? Asmar says with laughter. He approaches the bar, and wedges himself near the halfling and the woman calling herself Morrigan. "Artegal, you say? Pardon me for interrupting, but I must welcome you to our lovely village! i am Asmar, son of Bjorn, and member of the local militia..." Asmar leans in and says... "Not the most exciting job mind you, this town is pretty quiet. However I plan on doing something grand with my life! I have a bad feeling about this cold. It wouldn't be so bad if one had a lovely lady to keep him warm at night, but as it is now, I am young and ready to go out into the world! How about yourself? What is it that brings you here?!" Asmar quickly turns his attention to the raven haired lady to his other side. "Also, hello Morrigan! Forgive me for ignoring such a presence as you! I am Asmar Eriksson. Proud son of Bjorn and sworn protector of the town of Heldren! Now that I think about it, I do believe I have seen you before... How are you liking our quiet town? I trust you have enjoyed your stay thus far?" Asmar looks up at the counter, and sees his ale. "Ah, just in time! Cheers!" ![]()
![]() Asmar's questions.
Spoiler: 1. The adventure starts in the village of Heldren, a small village in Taldor just north of the Border Wood near Qadira. All characters should be residents of Heldren. Were you born there? Are you newly arrived? "I was born there. My father is captain of the Heldren Militia. It is a small town, but every once in awhile we do need to protect ourselves, y'know!? Anyway that's what I tell myself. I joined up too. Gotta make the old man proud right? Truth be told, I would much rather be doing bigger, more exciting things! Like pursuing Xanthippe...That gal has a mean swing, but a kiss from her is worth the risk!" 2. If you're playing as a common race, how do you view other, rarer races? If you're playing as an uncommon race, how did you come to live among the common?
3. What will your character contribute to the party in and out of battle?
4. What goals/aspirations does your character have? These don't always need to be lofty or noble.
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![]() Went sword and shield. Plan on taking Feats like this. Human - EWP (Falcata)
Not sure after that. ![]()
![]() Lucent, I know pbp games are generally daily posts, but should those chosen try to work out a day each week where it could be more frequent? If I am chosen, I can post every day of course, but for instance, on Saturday I personally could devote a couple hours to posting and progressing the AP. Heck, even if I am not chosen I would like to follow along and possibly be a potential replacement should someone drop out. Hopefully everyone chosen sticks with it and progresses the story in fun and entertaining ways! Lots of good characters. I definitely feel like the odds are against me. So good job everyone. :) ![]()
![]() Last update I promise! I decided to change to a switch hitting ranger to be more useful to the party if I am selected. More skills, options in combat, and trapfinding. I even have a decent bluff and diplomacy. :) I chose the Guide and Trapper archetypes. The Guide's Ranger's Focus ability seemed very fitting for my character's personality. Trapper grants trapfinding! ![]()
![]() Selina Aldaeth wrote:
That is a really good background. It isn't just fluff either, it actually illustrates a character with motivations and shows what made her what she is today. ![]()
![]() Ability Scores:
Str - 17 Dex - 14 Con - 14 Int - 12 Wis - 7 Cha - 16 Race and Class Information:
Human Alternate Racial Trait - Dual Talented (STR, CHA) Fighter - 1 (Martial!) +1 Skill Point Favored Class Bonus - Level 1 Feats and Traits:
1st - Power Attack Human - Replaced (Dual Talent ART) Fighter 1st - Dazzling Display Equipment:
Gear: Chain shirt, Greatsword, Bedroll, Blanket, winter, Cold weather outfit, Cooking kit, Flint and steel, Furs, Shaving kit, Trail rations (6), Waterskin (2), 12 GP, 4 SP Finishing Details:
Town Role: Asmar is in the Heldren militia, which is led by his father, Bjorn Erikkson. Born in Heldren, Asmar lives by himself, as he is still a young man of 22 years and has not started a family of his own. Training: Asmar inherited his father's combat prowess and strength, but the charms and looks of his mother. Bjorn started training Asmar from the age of 8. He not only showed him swordplay and how to properly wear and move in armor, but how to survive in the wilderness if needed. Gear: Asmar has inherited his sword from his father, which was the first sword Bjorn had ever used himself. He was issued Chain Mail from the Militia. The rest are general provisions from the militia or bought goods. Religion: Asmar believes that everyone should be happy and free, but should not take that freedom for granted. He does the best he can, and stands against pure evil, but doesn't condemn others for lesser crimes. He worships Erastil, but he isn't as dedicated as his father and mother.
Full Statblock: Asmar Eriksson Male Human (Ulfen) Fighter 1 NG Medium Humanoid (human) Init +2; Senses Perception -1 -------------------- Defense -------------------- AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 12 (1d10+2) Fort +4, Ref +2, Will -2 -------------------- Offense -------------------- Speed 30 ft. Melee Greatsword +5 (2d6+4/19-20/x2) -------------------- Statistics -------------------- Str 17, Dex 14, Con 14, Int 12, Wis 7, Cha 16 Base Atk +1; CMB +4; CMD 16 Feats Dazzling Display (Greatsword), Weapon Focus (Greatsword) Traits Charming, Militia Veteran (any town or village) (Survival) Skills Acrobatics +0, Bluff +3 (+4 vs. characters who could be attracted to you), Climb +5, Diplomacy +3 (+4 vs. characters who could be attracted to you), Escape Artist +0, Fly +0, Intimidate +7, Perception -1, Ride +0, Stealth +0, Survival +3, Swim +1 Languages Common, Giant, Skald Other Gear Chain shirt, Greatsword, Bedroll, Blanket, winter, Cold weather outfit, Cooking kit, Flint and steel, Furs, Shaving kit, Trail rations (6), Waterskin (2), 12 GP, 4 SP -------------------- Special Abilities -------------------- Charming +1 Bluff/Diplomacy/save DC for a language-dependent spell vs. targets who could be sexually attracted to you. Cold weather outfit +5 Fort save vs. cold weather. Dazzling Display (Greatsword) Intimidate check to demoralize can affect those within 30' who see you. Furs +2 Fort vs. Cold Weather (does not stack with Survival skill's bonuses) -------------------- Personality -------------------- Asmar tends to act without considering all angles of a situation (i.e. impulsive), and can be narrow minded as far as thinking his way is the best way, due to his father's influence. Especially if fighting his way our is a viable option. This is also because of Asmar always wanting to prove himself. However, he isn't totally disagreeable due to his charismatic nature he got from his mother. Asmar is also much more laid back then his father when he isn't actively pursuing a goal or on duty. He likes to joke and hear stories, and a good drink is always a good thing by his estimation. Asmar is a tad gullible, and can be easy to influence, especially by attractive women. -------------------- Backstory -------------------- Asmar (22) was born in the city of Heldren. The only child born to his Ulfen father and Chelaxian mother. His father, Bjorn (54), is the leader of the local militia, and his mother Valeria (40), a beautiful former musician from Chelexia. She hasn't had to work in sometime though, as Bjorn makes a decent living with his position and has procured moderate wealth from his adventuring days. One would say Asmar got his strength from his father, and his charm and looks from his mother, save the blonde hair. Asmar's father Bjorn had wanted his son to follow in his foot steps, and raised him just as his father had raised him. Engrossed in learning swordplay, Asmar was quite good at it, but his father was really hard on Asmar. Thus, prompting Asmar to constantly seek approval from him and comfort from his mother Valeria as a child. He quickly learned how to gain sympathy from her, and how to use words his father wanted to hear. Upon Asmar reaching adulthood, Bjorn encouraged Asmar to join the Militia to gain some real life combat experience, and to serve a purpose. Asmar quickly gained favor with his superiors due to his combat prowess and father's position. Still, Asmar's father was tougher on him than any of the other recruits, and Asmar had a lot to live up to.
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![]() Crustypeanut wrote:
I like Charisma, because of social interactions, but I can definitely see a Charisma dump dwarf making sense. My guy has wisdom as a dump stat, and he is of above average intelligence and charismatic. Thus, he probably tends to act without considering all angles of a situation (i.e. impulsive), and can be narrow minded as far as thinking his way is the best way (which is another reason he would be impulsive.) However, he wouldn't be totally disagreeable due to his charismatic nature. I can see him being a tad gullible, and easy to influence especially by attractive women. Definitely would be interesting! I do enjoy writing backstories, but I really enjoy fleshing out a character's personality as I play. Character interaction is key for any roleplaying game, but for PBP it can be done really well due to the fact that you get so much time to think about what to say and do. ![]()
![]() I am writing a more fleshed out backstory, but basically I want to be a member of the Eagle Knights, chosen by Calisaria Reinn to represent Andoran. Partially for his Combat ability and partially because of romantic feelings that Asmar has for his Knight-Commander. I built him as a "Charismatic" fighter for flavor, and figured Dazzling Display would be a good feat choice mechanically. Hate to have a dump stat, but I chose wisdom over charisma for flavor reasons. He is of Ulfen heritage. |