TEJ's Reign of Winter Campaign

Game Master Ringtail

The Snows of Summer
The High Sentinel Lodge


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He was. I've got two different builds in my Hero Lab program and I accidentally copied the build using 20 points instead of 15. My bad! Changing it now. I'll get his gear figured out while I'm at it.


What races are acceptable?
You list CRB, APG, UM and UC, but I see orc and aasimar listed by people. Can we use anything other than the core dwarf/elf/gnome/half-elf/half-orc/halfling/human?


I have made a Cleric of Sarenrae for the game! I trust everything in the profile is acceptable, if not please let me know so that I can change it.


Did someone have orc listed? I only saw half-orc, but I might have missed it. I was hoping to keep it to the core races at first, but one player has strong interest an aasimar. As of a little while ago I decided that I will broaden what is available for use. Any of the listed books are allowed, everything else (including non-core races) will be given consideration; if you have a good character concept for a non-core race, feel free to submit it. I will not be accepting custom races for this campaign, though.


TEJ,

I've got a concept for a human, found as a baby by a party of Arctic Elves in the snow. The leader took him in, and raised him as his own. as he grew, he had to prove himself time and time again. He trained as a soldier, and by accident discovered he had arcane abilities as well. Sent to train at an elven academy, he learned how to blend the martial with the arcane, and joined an expedition leaving from Mordant Spire as a guard. Once the expedition returned, his adoptive father informed him that he had word of his real family being near the starting village of the RoW AP.

Would you allow him to take the Spire Defender archetype? He's taken Adopted (Elf) as one of his traits...


I will submit this character's fluff but modify it to fit your rules tonight.


Finishing making my mods, TEJ. Please let me know if you see any other problems.


Neltji is ready with information in the profile.

Thanks for running this TEJ.


Spire Defender looks okay, Arknight.

Lantern Lodge

Dotting for interest. Probably going to remake my Dwarven Bard for this one.


Manzcar here submitting Ragznor winter witch. Crunch in profile. Please let me know if you have any questions. Thanks for your consideration.

Ragznor Shardzcar is a descendent of Baba Yaga who rule the frozen realm of Irrisen, and she possess a unique power stemming from her otherworldly origin and ties to cold magic. She is a winter witch living outside of Heldren studying magic and perfecting her hexes. She is known and is not bothered due to the healing that she is willing to give to those that will venture to her hut in the woods. She lives there alone with her arctric fox Icycle and her trusted MuskOx. Ragznor has a desire to learn and increase her knowledge, especially of the arcane. Ragznor is tall and slender with long white hair, crystal blue eyes, and an even tempered attitude.


Here's Cass
Fluff to follow


Sorry, I was thinking 10 rounds. My mistake. Summon eidolon is great, but it's a second level spell so you won't have it right away and it competes with ever precious haste and evolution surge spell slots.

Not saying it's a bad idea to play a synthesist. In fact they are my favorite class. Just saying there are time considerations if you're going to walk around 'un-suited'.


I am currently putting together a female Assimar(Idyllkin) Bard(Animal Speaker) of gnome heritage. It is midnight and I an not getting this finished tonight. Hopefully I will have it done by tomorrow.

If this seems way off line or is going to completely miss the party please let me know before I put the time in to get her finished in the morning.


I'm actually going to withdraw my interest for this. I think I'm committing to too many new games at once recently. Wanna see how they pan out before committing to any others. Have fun guys!


Rebuilt as a fighter. I am reading over the player's guide right now to get some ideas for a backstory!

Would you be okay with Dual Talent Alternate Racial Trait from Advanced Race Guide? Allows two +2 stat adjustments for a human instead of one, but you lose the feat and skilled trait.


Good Morning, TEJ:

I think I've got this squeaked in right before the dealine. For your consideration, Kohr Norland, witch, failed winter witch apprentice. His bio and stats are all in thsi alias's profile.

Thanks


Nyi Motsognir:
Nyi Motsognir
Male Dwarf Fighter 1 | [Chaotic Neutral]
DESCRIPTION
Age 55
Looks Black hair, Black eyes
Height/Weight 4' 3' tall, 185lbs. (Medium)

Deity Magrim
Campaign Reign of Winter
Representing Hengist
STRENGTH
14 (+2)

DEXTERITY
10 (+0)

CONSTITUTION
15 (+2)

INTELLIGENCE
15 (+2)

WISDOM
12 (+1)

CHARISMA
8 (-1)

HP 12

Initiative +0 = 0 [Dex]
Action Points (Lifetime) 5

SKILL   
Acrobatics* +0 = DEX 0+0+0
Appraise +2 = INT 2+0+0
Bluff +0 = CHA -1+1+0
Climb* +2 = STR 2+0+0
Craft +6 = INT 2+1+3
Craft +2 = INT 2+0+0
Craft +2 = INT 2+0+0
Diplomacy -1 = CHA -1+0+0
Disguise-1 = CHA -1+0+0
Escape Artist +0 = DEX 0+0+0
Fly*+0 = DEX 0+0+0
Handle Animal†-1 = CHA -1+0+0
Heal+1 = WIS 1+0+0
Intimidate-1 = CHA -1+0+0
K (Engineering)†+6 = INT 2+1+3
K (Geography)† +3 = INT 2+0+1 (class skill)
K (Local)† +3 = INT 2+0+1

Linguistics† +2 = INT 2+0+0
Perception +1 = WIS 1+0+0
Perform-1 = CHA -1+0+0
Perform-1 = CHA -1+0+0
Profession†+5 = WIS 1+1+3
Profession†+1 = WIS 1+0+0
Ride+0 = DEX 0+0+0
Sense Motive+1 = WIS 1+0+0
Stealth*+0 = DEX 0+0+0
Survival+5 = WIS 1+1+3
Swim*+2 = STR 2+0+0
Use Magic Device†-1 = CHA -1+0+0

* Armor Check Penalty -5

NOTES

Base Speed [ 20 (4 sq.) ]

AC [16] = 10 + 4 [Hide] + 2 [Heavy Wooden Shield]
Touch AC [10]    Flat-Footed [16]
BASE ATTACK BONUS
+1
Basic Melee Attack +3
Basic Ranged Attack +1
Weapon

Pickaxe d8 x4 P

Dwarven Maulaxe d6 x3 B or S 10 ft

Dagger d4 19-20/x2 S or P 10 ft.

Light Crossbow d8 19-20/x2 P 80 (40 Bolts)

FORTITUDE SAVE+4

REFLEX SAVE+0

WILL SAVE+1

CMB+3

CMD+13

FEATS
Power Attack
Furious Focus
TRAITS
Restless Wayfarer
Frostborn (Dwarf)

LANGUAGES
Common
Dwarven
Giant
Skald
Hallit

SPECIAL ABILITIES
Dwarf
Slow and Steady: Base speed of 20' is never modified by armor or encumbrance
Darkvision 60 feet
Defensive Training: +4 dodge bonus to AC vs. giants
Greed: +2 Appraise (nonmagical metal/gemstone goods).
Hatred: +1 to hit vs. orcs and goblinoids
Hardy: +2 to saves vs. poison, spells, and spell-like abilities
Stability: +4 CMB vs. bull rush or trip attempts while standing on solid ground
Stonecunning: +2 Perception (stone). Free check within 10 feet of hidden doors or traps in stone.
Weapon Familiarity: battleaxes, heavy picks, warhammers. Any weapon with 'dwarven' in its name is treated as a martial weapon.
Bonus Languages: Giant, Gnome, Goblin, Orc, Terran, Undercommon

Biography :
Nyi's Clan was driven from their holdfast when Baba Yaga conquered what is now Irrisen. She summoned a linnorm and a horde of Giants in the fighting and subsequent flight, many clan heirlooms were lost. Most of Nyi's clan settled in the Land of Linnorm Kings but Nyi's family chose to wander instead of settling down. Generations later, his family still wanders, working as contractor workers, waiting for the moment they might reclaim their kingdom, heirlooms and revenge themselves on those who wronged them. Nyi, working as a prospector in the hills around Heldren, heard about the odd weather and decided to investigate...


This is Tirion's application. Working on finishing the background at present. All the crunch is finished. Should be done in another 30 minutes.

Female Aasimar(Idyllkin - Gnome heritage) Bard(Animal Speaker)
-- I will probably change the Avatar as this character was built as a Fetchling for another campaign.


Looks like i made it in time after all.
Sonja,human rogue.


Lots of good possibilities for personality combinations for role-playing here ...I'm liking that.


Sonja half-shield wrote:

Looks like i made it in time after all.

Sonja,human rogue.

Trait bonuses don't stack, might want to change one.


Character finished. May I present Erdthira Raskin, Aasimar(Idyllkin-Gnome) Bard(Animal Speaker). Long time messenger, hopefully about to start a new career where she is part of the story and not simply the teller of the tale.


Castiel the Strange wrote:
Sonja half-shield wrote:

Looks like i made it in time after all.

Sonja,human rogue.
Trait bonuses don't stack, might want to change one.

Thanks.


There are a ton of great submissions here. This is going to be a tough call.


Now for the part I hate most.

After some thought, I've decided that I think the best mix of characters for a party will be.

1. Castiel the Strange (NG half-elf sorcerer)
2. Embrianna (NG half-orc ranger)
3. Sonja Half-Shield (CN human rogue)
4. Zahim Dhal (NG human cleric)

If the players of those characters would kindly make any last minute changes to polish them off and check back in here before tomorrow morning that would be excellent.

Every character that was submitted was truly awesome.

If for some reason a character needs to drop out, I'll have the remaining PCs vote on which character in this thread they feel would best compliment the party to replace them and invite the player of that character to join the game, so there is still a chance that you may be involved in the campaign.

Thank you all for applying.


Congratulations to the winners! I hope y'all have fun! Now I've just gotta sit and wait for another ROW campaign to come along. ;)


Have fun, folks!


Erdthira looks back at the small town.

Perhaps there is adventure to be had in the next village.
Suddenly she realizes that she has been thinking this for some fifty winters now.


I will finish up my gear and such and then check in. thank you.


Embrianna - you should switch these questions over to the OOC/discussion thread. If you post here it keeps this campaign on the recruitment thread and your fellow players may not see your posts.


Thanks for picking Zahim for your campaign! I tweaked his profile and now he's all ready to go! Don't worry about the heat, he comes from the desert so he'll be fine around the equatorial region where we start.


Embrianna wrote:

Just a couple questions for my fellow adventurers:

Castiel the Strange -

I was just wondering how crazy you are planning on playing the character and how capable he is of regular conversations?

Also, was wondering what deity he worships? I noticed that you took the Birthmark trait, but didn't notice a deity to go along with it?

Capable enough he may sometimes trail off, add things that dont make sense or not quite grasp things others have no problem with but is otherwise capable of regular discussion.

A Faith trait does not require a diety. His faith is in himself and his belief that something he doesnt understand has chosen him for some reason. He believes that his Rabbit is important somehow and must be protected. He also swears hes not crazy.

I rushed the background to get in at 10 am It still needs work.

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