|Ashiel Star Voter Season 9|
ZZTRaider wrote:So, the question becomes, what do you actually want out of the game? Where do you want the balance point to be between realism and gameplay?
I'd rather not bring realism into the mix at all if possible; this is entirely a question of gameplay. All I want is to generally increase the survival rate of low-level characters by reducing the frequency and scale of critical hits caused by low-level monsters.
And it's actually quite simple. Instead of one orc with a falchion and a 17 Strength, why not have two orcs with clubs, small shields, and 13 Strength? Two attacks at 1d6+1 (20/x2) is much more manageable than one attack at 2d4+4 (18-20/x2). But, if you total it all up, 2d6+2 overall damage is actually a bit more than 2d4+4, yet the orcs with clubs aren't going to insta-kill PCs as often.
Um, no it isn't. It's 9 damage on average either way except the clubs hit can hit for up to 14 damage where the 2d4+4 caps at 12, until you account for critical threats which is more complicated.
And the reason you don't have two orcs with 13 Strength is because orcs you fight are orc warriors. Their base Str is 13 as normal for an NPC warrior. You're setting their base Str at 9, which is an orc pansy.
EDIT: Or an orc spellcaster which is another can of worms since it means they probably have other orc buddies who aren't wussies who are now 10 ft. tall wielding razor sharp airplane wings at 3d6+6.