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Ashiel's page

RPG Superstar 8 Season Star Voter. 12,049 posts (12,052 including aliases). No reviews. No lists. No wishlists. 1 alias.


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Klara Meison wrote:

>one third for each of 2 size categories of difference

That is a horrible idea, at least the way you described it and without heavy revisions of the rest of the system. Lategame monsters can be Gargantuan, if not Colossal. Medium adventurer druid vs a Gargantuan dragon will deal 1/27th the damage. That is like dragon having DR f#~#-you/-. I mean, it turns 50 damage attack(quite a fair bit of damage) into 1.8, 1 rounded down(less than a commoner deals at lv 1). Even if druid can deal, let's say, 400 damage with their pounce of doom, that will only be 14 damage to the dragon. Given their 300-400 HP, it means that martials will ~never be able to kill big monsters.

And Small halfling druid vs a colossal BBEG? Yeah, forget it. 1/243 damage means that even if they deal 2k damage on a full attack(is that even possible?), it will only be -8 HP to the boss. Your contribution to the fight can be countered by a lv 1 mook casting Infernal Healing on their boss.

David vs Goliaph? More like small pile of guts and blood vs Goliaph.

One of the things we're intending to figure out is some consistent mechanics for truly enormous size categories. We might drop the naming conventions for size and give creatures a size rating (so fine might be size 1, while a human might be size 5 (fine = 1, diminutive =2, tiny =3, small=4, medium=5, etc), so we can more readily give mechanics that reflect truly titanic monsters without having to scour dictionaries looking for anything synonymous with "bigger than really f***ing huge".

I hope to include some mechanics for scaling larger creatures in combat and some sort of benefits for doing so, which would finally allow you to do things like ride on an angry wyvern while it tries to buck you off, or climb a colossal giant Shadow of the Colossus style. Aratrok had been putting together some early drafts last we spoke about it, but that's been a while.

Mostly because when you get right down to it, monsters get big but not that big in D&D. This was the visual representation of the size categories in 3.x, but dragons aren't even that big at colossal size, based on their spaces.


TheAlicornSage wrote:

>> seriois question: What is lvl 0, where is that from, and why does it exist?

>> not so serious question: Why is there a commoner class anyway, shouldn't they be experts specializing in farming?

>> suggedion with example: Doing that to the cat's damage makes it unable to kill a mouse with it's claws. Wouldn't it be better to have a size modifer on damage and hp, or a scaler perhaps? For example, my system treats every size identically, then scales things when sizes interact, thus damage from a cat would be 1/9 normal when applied to humans (one third for each of 2 size categories of difference).

That would allow a cat to be a serious danger to mice or even other cats, but still do very little to a human. Also makes it easier to handle when the standard size is not medium, such as for a party of halflings.

Of course, when you are simply adding extra dice to either the attacker or the defender, it is much easier than the math d20 would require, but it still isn't that bad.

In D20 Legends, level 0 is what a character is before they have gained a heroic class and become level 1. There are no hit dice in d20 legends, but all characters (humanoids at least) begin with 6 HP and a few skill points. Each time you progress in level, you gain a flat amount of HP/BAB/Casting/etc, depending on your route.

As to experts specializing in farming. Yeah, probably. Or just experts in general, though not necessarily farmers. It's generally true that the common guy had to be pretty self sufficient in most D&D-lore, so a smattering of random skills across the board is pretty true to type, especially in rural environments where the town "Smith" probably also knows how to help raise a barn, takes care of his own horses, and cooks for himself.

As to the cat thing, a mouse would essentially crumble to the cat after the cat grabbed the mouse and bit him. I've grown up with cats and I've watched how they hunt fine-sized prey, and it's rare that they just tap them with their claws and they keel over. They usually grab 'em and then bite them to kill them. A mouse would have 1 HP and die at -1 HP. If a cat pounces the mouse, that mouse is probably boned. Even dealing nonlethal damage, the cat's going to kill it quickly.

How I would see that playing out is the cat charges the mouse (pouncing on it) and grapples (in D20 Legends, like 3.5, you can charge into a grapple). The mouse, due to being fine sized and having a Str of 1, is very likely to get grabbed by the cat who is noticeably larger than it is. Once the cat has it, he can inflict damage from its natural weapons while pinning the mouse and kill it in short order.

Seems to be working as intended. :3

EDIT: In a similar fashion, when two cats are trying to kill each other (this is something I've witnessed a fair number of times due to having grown up with lots of cats in a rural area where toms fight for territory), it's rarely a quick affair. There is a lot of back and forth slugging it out, biting, clawing, grappling, running, chasing, and more. The cats inflicting various amounts of misses and non-lethal hits until they wear the other down likewise seems to be working as intended. I've never seen a cat just KO another cat in a shot or two.


Klara Meison wrote:

> Plus, even if you're a 6th level character, that doesn't mean all your friends are.

This goes both ways, and heroes are perfectly capable of finding the friends of the BBEG.

Yes they are, though I'd question their heroism if they made a habbit of breaking the knees of the mafia boss' twelve year old son or something. :P

Of course, all the more reason to have masked villain sorts as well.


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Klara Meison wrote:

>Nothing that small should be dangerous in normal combat without some sort of magic or poison.

Yes, but then again, there are tales of killer rabbits.

Clearly some sort of crazy paragon of rabbits I say. This rabbit is probably much higher than level 0. :D

Also, I <3 Dragon's Crown. Did you know that there's an entire boss that's a homage to MPatHG? In the forest stage you encounter a cloaked wizard wearing the same helm as the one in the movie, and when you're going through taking the 2nd path route to all the stages, what you seek is guarded by a "horrible monster".

That horrible monster is...the Killer Rabbit.

Damn I wish this game would get a PC port. I could forget about consoles if it did. XD

EDIT: The folks in the video need a lesson from Mr. Piccolo.


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Vidmaster7 wrote:
You mentioned a pathfinder/dnd superhero game. I'd just like to say that the idea made me gitty (but i agree vigilante doesn't cover it as well as people would think) do you think it would ever be on the table?

Maybe, who knows?

It's usually a pretty difficult pitch since people tend to think of superheroes and D&D as wildly different genres and it's difficult explaining that I'm not so much talking about the "hey be Superman" kind of superheroism as I am talking about the whole masked hero with a secret identity thing going on.

See, the idea is that general adventuring activities tend to be pretty well frowned upon in most civilizations if you're not actively slaying some ooze in a sewer or repelling a goblin invasion or something. When you get right down to it, heroes acting outside the norms of society would be frowned upon. Plus, even if you're a 6th level character, that doesn't mean all your friends are, and badguys are known for attacking your friends if they can't attack you.

So the idea is that everyone dons an alias and at least a crappy disguise (thanks to the way Disguise works, most people don't even get checks unless they're paying good attention, and IDing disguised people at a distance is super hard due to how Perception works) and goes out and does some kickass heroing. Make a few recurring enemies. Uncover corruption in the system. Find out the city is secretly being run by mind-flayers or something. Point is, there's great potential for some fun Urban adventure mixed with slice-of-life RP opportunities with this sort of campaign.

The idea was probably what originally spawned my character Wraith (or was spawned by, I forget the order). Essentially, Varisa Heavens AKA Wraith was murdered and returned to life as an undead creature (a ghoul/ghast actually). Being undead is in itself super illegal in the kingdom she is from (they're an open-minded bunch on the large but there are stiff laws against many forms of necromancy and conjuring, especially as it pertains to undead and fiends) and she could legally be destroyed simply for existing.

However, she's got a new chance on life and she's now a psychic warrior with an appetite. Have claws will paralyze kind of thing. So during her quest to find her family and her killers, she dons the alias Wraith, named for the misnomer that the villagers used when they thought she had returned as a ghost or something (ignorant peasants for the win), and goes out to engage in some vigilante justice. Vengeance is...delicious.

However, on the way she has to deal with hurdles and strangeness she never expected, including romantic interests, the quest to be reunited with a family that may reject her, and being hunted down by her sister who has been tasked with finding and eliminating the undead monster known as the Wraith. I guess Varisa found the fastest way for life to get more complicated was to die.

/Teaser


TheAlicornSage wrote:
I'd read it. :)

The Wraith. WIP, on hiatus until I find the will to jump back into it in earnest. I still think about the story though and have most of it already planned out.


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Tels wrote:
Does D&D Legends solve the house cat vs. Commoner problem?

Y'know, I hadn't even thought about that question. My first impulse would be to say yes, because Strength (which a housecat and most other small furry critters would be in short supply of) determines things like Hp. Additionally, making extra attacks comes at a penalty to hit, so if a cat tried to do the whole claw/claw/bite thing, it's accuracy would trash for its level range (it's level range being sub-1st).

Commoners (that is, level 0 characters) also have a base of 6 Hp (as opposed to a base of 3 Hp) so they don't crumble in a stiff breeze quite as readily. So assuming only core adjustments, and no other changes, the matchup would look like this.

Housecat
CR 1/4, 2 HP, AC 14 (+2 Dex, +2 Size),
Atk Bonus: +4 (+2 Dex, +2 Size); Attacks: Bite (1d3-2)/2 Claws (1d2-2)
Notes: Characters benefit from Dex to hit and damage with natural weapons if better than their Strength. However, like with Bows in Pathfinder, a poor Strength penalty applies to damage. So while a cat gets a +2 to damage from its Dexterity, it immediately eats a -4 from Strength (in essence, tiny creatures just do not hit hard).

Commoner
CR 1/4, 6 Hp, AC 10,
Atk Bonus: +0; Attacks: Unarmed (1d4 nonlethal)
Notes: The commoner can pull up at least a +1 bonus from ability scores out of their butt due having a floating 3 PB unaccounted for. This is also assuming the commoner is nekkid.

The biggest change in favor for the commoner is actually from the Combat rules themselves. See, Diehard is kind of built into everyone. Each round you find yourself below 0 HP (or with too much nonlethal damage) you have to make a DC 5 Strength check or fall unconscious. You take a penalty equal to the excess damage you've taken (so if you can drop to -17 without dying, that's great, but you'll be making a DC 5 Strngth check with a -16 penalty the last round before you expire).

The cat's negative HP threshold is a mere 3 points, while the Commoner can likely take up to 16 points of damage before he or she is pushing daisies on the new farm they bought. Most likely the Commoner is going to give the cat one good whack and the cat is going to run screaming for the hills before it collapses or it's going to get KO'd.

This has the side effect of making tiny creatures like cats, rats, fairies, and so forth wussies. Which is good. Nothing that small should be dangerous in normal combat without some sort of magic or poison. It also has the benefit of making big beefy heroes, dragons, and other massive high Strength creatures quite tenacious.


Klara Meison wrote:
You have been writing a novel?

It occurs to me that I didn't even offer to send you a copy. If you want to read what little I've got, I can send you a link via my google drive.


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Klara Meison wrote:
You have been writing a novel?

Yeah I started writing a novel a while back during November, 'cause a friend of mine provoked me to do so. I figured it'd be fun. I only worked on it for three days though. It's sitting at 14,512 words at the moment (s'bout 9 pages long in two-columns in size 8 font).

I realized that it might not be horrible either, 'cause I ended up pulling my brother off of Skyrim.

That Story:
So I had been writing my novel for a bit and my brother was sitting in my room playing Skyrim. He had just got the expansions Dawnguard and such and was super into playing through it.

Well, I asked if he would check out what I had written thus far. He said he didn't feel like reading anything right now, so I said I would read it to him. He said "Okay," but his voice implied more heavily "gtf away". :P

Anyway, I started reading it aloud and he continued playing Skyrim. However, about 1/4 the way through, I noticed something...odd. Each time I looked over my shoulder, there was no movement on the screen. A short bit later, the camera on the screen had begun to idle and pan around his character. He was so intent on listening to what was going on that Skyrim was sitting idle in front of him. A little further in, he sat the controller down and went and sat on my bed, chest down, and just listened.

When I had reached the end of what I had written so far, he bemoaned that it had to stop there. I figured that, since it got a (then like 14-15 year old kid) to choose listening to it over his X-box, maybe it wasn't utter garbage. Made me feel pretty good. :P


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Something my friend Arcane Knowledge and I started throwing together. This is a cutscene made in RPGmakerVX-Ace based on a novel I was writing.


TriOmegaZero wrote:
Well it's not like you HAVE to play the masked avenger game, if you don't want to.

Since you seem more familiar with them than I, what does a vigilante bring to the table?


TriOmegaZero wrote:

You should look closer at the avenger talents, Ash. I literally have hard choices to make as Falandar levels up.

As for the dual personas, I plan to just stay in social guise and use everything he has anyway. Not even bother with Disguise. If I know we're going to a fight, I'll put on the warpaint and shift alignments to CN just so he's less effected by evil spells.

There's something really funny about that, actually. :P


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Pretty much. I think with non-prestige classes, forced fluff should be kept to a minimum. The vigilante just rubs me in a lot of the wrong ways, which is sad, because I've been trying to pitch a D&D-superheroes game for like three years now. It's almost like conceptually the class was made for this sort of thing but the vigilante just doesn't do it for me.


Lemmy wrote:
Ashiel wrote:
137ben wrote:

So Ashiel,

I recall early in this thread you said your least favorite Paizo class was the Oracle. I think that was before Occult Adventures and Ultimate Intrigue, and maybe before Pathfinder Unchained. Is the oracle still your least favorite Paizo class, or has it been superseded by the Vigilante or one of the OA classes?
Honestly, I haven't even bothered to buy either of those books. Some friends of mine have them though, so I've taken a look at them. Vigilante easily overtakes the oracle as a class I really dislike, both mechanically and also thematically.

Care to elaborate? So many people seem to be infatuated with the class...

I don't particularly care about the class one way or another, but it did improve a lot from its playtest version (which was possibly the worst designed class I've ever seen in Pathfinder).

From a conceptual standpoint, you don't need a class to play a masked hero. You could always do that, with infinitely more options, with the core rules and a little investment in disguise. More options to support those types of things (such as ways of more readily avoiding "I win" divination questions would be helpful, etc), but from its very conception, I feel the idea of the class was flawed.

Though I don't have the book with me at the moment to reference, many of its class features when I checked it were very underwhelming, or too limited to make use of in any game where you regularly traveled around, or just tried to have you spend a feature for something that was basically fluff.

Having to actively change between your identities to activate your abilities is stupid. It means that you can never have to make that decision to reveal yourself for who you truly are in a moment of dire need because you just can't. It's like forgetting you know kung fu, when in reality you just choose to not demonstrate your kung fu except when in disguise. Except for the vigilante, you really do just forget kung fu.

As with a lot of their features and options are just trash or come with ridiculous level requirements. A few examples yanked off of d20pfsrd.com...

Quote:

In Vogue (Ex): The vigilante's crafting or professional business is always at the height of the local trends, allowing the vigilante to gain more profits than usual. Goods he crafts with a Craft skill he chose with social grace are worth 1/3 more gp than normal due to his celebrity, without increasing the cost to create. Whenever he uses a Profession skill he chose with social grace to make money, he makes twice as much money. A vigilante must be at least 5th level and have both the double time and social grace social talents to take this talent.

Celebrity Perks (Ex): The vigilante is a celebrity in his area of renown, and adoring fans are all too eager to shower him with the fundamental necessities. While within his area of renown, he can always receive common meals or lodging (worth up to 1 gp per meal or night) for free, and can avoid paying taxes or bribes of 1 gp or less. If he wants a particular non-magical item worth 1 gp or less, he can spend 1d10 minutes interacting with people in his area of renown to receive the item from a fan (if he ever sells such a gift from a fan, he loses this social talent permanently). If he has the great renown social talent, he can receive gifts of up to 5 gp, receive fine food and lodgings (worth up to 10 gp per meal or night) for free, and avoid paying taxes or bribes of 10 gp or less. If he has incredible renown, he can receive gifts of up to 25 gp, receive exquisite food and lodgings (worth up to 100 gp per meal or night) for free, and avoid paying taxes or bribes of 100 gp or less. A vigilante must be at least 5th level and have the renown social talent to select this talent.

Some of the archetypes are worse (Aratrok showed me one that might as well be called "be spiderman" except to really get into that you gotta be like 17th level to swing from stuff).

Vigilante's just don't really do a lot of what they seem to suggest, don't have much of a real place, and aren't as good at doing things like the Avengers as they are doing stuff like this.


137ben wrote:

So Ashiel,

I recall early in this thread you said your least favorite Paizo class was the Oracle. I think that was before Occult Adventures and Ultimate Intrigue, and maybe before Pathfinder Unchained. Is the oracle still your least favorite Paizo class, or has it been superseded by the Vigilante or one of the OA classes?

Honestly, I haven't even bothered to buy either of those books. Some friends of mine have them though, so I've taken a look at them. Vigilante easily overtakes the oracle as a class I really dislike, both mechanically and also thematically.

EDIT: It's worth noting that overall I like the oracle. I just dislike the amount of forced fluff involved with them. I'd rather see the oracle's curse as an optional part of the class, not something required by all oracles.


Lemmy wrote:
Ashiel wrote:
Lemmy wrote:
JWong or ChrisG?
Kayo Police. :3
Pfff... She doesn't even play Marvel... Nor SF. :P

She doesn't play Street Fighter anymore? :o


Lemmy wrote:
JWong or ChrisG?

Kayo Police. :3


Tels wrote:
So, is this one of your games or just eerily close to something you would do?

Not my game but it sounds awesome. :P


TheAlicornSage wrote:
Why do I get the idea that Tels is actually Kiel'ndia? (Drowtales: Moonless Age reference. Have you read it Ash? Like it?)

I haven't read Drowtales. I've heard about it. I know it's been in existence for a super-long time. I just haven't ever looked into it much. I probably should, given the subject material.


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Tels wrote:

Dumb idea sparked by Pokemon: Pathfinder Go app.

You and others walk around with as PCs. You will randomly come across encounters that will be generated based off the number of people in the encounter area. Have quests giver NPCs spawn around town that send you to different locations to solve quests. Fight monsters, save princes, slay dragons.

That's be pretty cool actually, if it was done well. :)


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You're dimensional anchored during the process, and local refers to issues of space, but you still have spell effects that are preventing you from leaving. As written, local conditions, based on the definition of the word local, would mean irreverent of the destined location. It says nothing about allowing you to ignore spells affecting you, which would be important to note if it did allow you to ignore things like dimensional anchor.


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Can't. Nothing you do can hamper the circle. You cannot affect it. Period. That's the point. If you could, it would be trivial, since most anything you're seriously going to use greater planar binding for tends to have things like at-will dispels and summoning.


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Tels wrote:
With RWBY volume 4 coming this October, got Angel theories as to where the plot may go?

Not sure. I think I'm too drunk on excitement for more to really think heavily on where it's going, aside from a few things that are probably common expectancies among the fanbase (like the apparent identity of the big bad at the end of volume 3).

All I know is it's about time they throw Jaune all the bones. Not just a bone. All of them.


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TheAlicornSage wrote:
Have you played any pokemon hacks, such as moemon or pokemon dark rising?

Nope. Any of 'em good?


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Yeah I don't even use Mythic.


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Klara Meison wrote:
Charmander, Squirtle or Bulbasaur?

Charmander was my first. Bulbasaur my second. Squirtle my third. Charizard is still my love. :)

I prefer all three, however, which was one of the reasons I absolutely adored the ability to breed pokemon in Fire Red & Leaf Green. ^-^


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edduardco wrote:
Why a Pit Fiend when you can have a Solar

I figured it was 'cause planar binding is a wizard spell, and solars tend to be best called by Clerics, since they can actually control them.


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You cannot use any of your abilities to affect or leave the circle. You cannot summon a creature to mess with the circle because that is using your abilities to do so. Since tons of outsiders have summoning abilities, it would be impossible to planar bind things if that was how it worked.

For pit fiends specifically, they are above the HD limit normally, but there's a magic item IIRC that increases the HD cap by +2, allowing you to bind a pit fiend.

Point is, outside of just being invulnerable to greater planar binding (which is difficult but not impossible to do), there isn't much of anything that you can do to escape the binding circle once you're in it, assuming the proper precautions have been taken. Because any wish, spell, item, or whatever would be restricted by the clause preventing you from disrupting it in any way.

In fact, the cleric spell greater spell immunity will not even prevent the binding because it gives unbeatable spell resistance vs the chosen spell, but planar binding ignores spell resistance both on the calling itself and the barrier if the diagram has been properly made.

If I was a pit fiend that was called, I'd see what the mage wanted. Clearly this is a mage of great and incredible power and resources to have the ability to call me in the first place. Let's make a deal. More likely than not, I'm going to amass countless soul gems over the course of this bargain. I may even request to assist without some form of payment. Or payment in the form of summoned monsters whom I will cast trap the soul on and capture them while they are still summoned (they cannot die during the summoning, but I don't plan to kill them, I plan to enslave a few outsiders).

I am an arch devil, one of the most powerful beings alive, and can live long enough to see the births and deaths of entire planes of existence. I have patience, and I'm not going to be blinded by simple indignation. I'm going to see what's in this for me. I'm going to become this mage's trusted consort. I'm going to humor their requests, and be a "good influence" on them. I'm going to make suggestions, share ideas, and offer insight that will help them to achieve their goals and I'm going to do it voluntarily without them having to order me via magic. Once we're on good terms, and trust is established, I may ask the mage for favors or to help me with my own plans in establishing my presence throughout hell (because a powerful wizard capable of casting greater planar binding would be nearly unheard of in the hells where such beings would be of godlike levels of power (based on base CR + class levels on devils).

This is an arrangement that has much potential. I'm sure we can come to some sort of reasonable agreements. Besides, this isn't personal. It's just business. }:)


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Aratrok wrote:
Icehawk wrote:
Ashiel wrote:
Icehawk wrote:
Aratrok wrote:
Hey, do any of you folks play Dominions 4? We could always use more players. If you don't have it, it's on sale on Gamers Gate for 9 bucks for another 5 days.
Think I'm probably the only one then heh.
I <3 the benevolent Utopia that is Ermor. :3
What a difficult burden you must share with the world.
Yes. It is truly a burden of time. He sacrifices his death gems so the world can be at peace.

Y'know, I was intentionally not casting that spell this game 'cause I was tryin' to be nice and diplomatic, but it's darn tempting with all these legionnaires and priests on my doorsteps. >_>


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Not a D&D Troll. :)


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Kryzbyn wrote:
I remember Legend of Dragoon on PS1. EPIC game.

I still haven't played this. :o


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Icehawk wrote:
Aratrok wrote:
Hey, do any of you folks play Dominions 4? We could always use more players. If you don't have it, it's on sale on Gamers Gate for 9 bucks for another 5 days.
Think I'm probably the only one then heh.

I <3 the benevolent Utopia that is Ermor. :3


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Ventnor wrote:
dragonhunterq wrote:
magic circle wrote:
When focused inward, the spell binds a nongood called creature

"I wish I was a good outsider for 6 seconds" doesn't seem too far outside the realms of wish.

(of course it fails if your summoner saw that coming and overlaid a magic circle against good)

But in reality, as others have pointed out, Pit Fiends won't miss an opportunity to attempt to corrupt any summoner powerful enough to bind them, even temporarily.

Just wish that you were a True Neutral Outside for 6 seconds. Ain't no magic circle that can stop Aeons.

Wrong. ANY magic circle will bind neutral outsiders.


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Speaking of which, for a very long time I kept playing "modern" RPGs, both Western and Eastern, and kept feeling like something was missing. They just didn't feel as good as the classics, but I wasn't sure if it was nostalgia goggles or something else (maybe I had just become desensitized or no longer enjoyed the genre as much as I once did, or somesuch).

However, my playstation died on me when I was trying to play FF9 years ago, and I never made it even a teeny tiny bit into the game and never really got to make any memories from it. So, thanks to emulators, I was able to play my copy of FF9 again, and so I decided to sit down and play it.

It was with this game, free of nostalgia goggles, that I realized within about 10-20 minutes something was so much different compared to modern titles. It felt "better" for some reason. Richer, more alive, more interesting. I wondered why. Eventually, it hit me like a charging behemoth.

No voice acting. Because of no need to hire voice actors, towns and streets were teeming with random individuals of all different shapes, sizes, and species. Children ran through the streets, the music was lively, and you could talk to freakin' everybody no matter how minor. It set the scene very, very well. Voice acting is more or less pointless in these types of games because your mind will automatically give the characters whatever voice you think they should have.

Contrast this to Dragon Age Origins (which I liked overall, aside from the awful UI) where in the beginning of the game you reach a town supposedly overloaded with refugees, everything is too full up, etc. But you walk around and it feels like the town is very empty.

Combined with the increased cost to create "next-gen" games and the costs to hire voice actors and the like, we're getting progressively shallower games because making games that are both really rich and also really stunning is much more costly in time, money, and resources than it once was.


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Yeah, clearly you need to update your vidja-card. :P

Joking aside, as long as there's some sort of GUI, I'm happy. I don't really care about graphics (grew up playing NES from the age of 2), so barring some extreme examples (such as some really minimalist games) I don't mind.

In fact, I still regularly play lots of old games from the PSX-era and older, because they tend to be better than most of the new games IMHO. I think a large part of that is their RPGs tend to be richer since games were cheaper to develop and it's a lot easier to make a rich and full world when you're not dealing with things like voice acting.


1-38 in two days, eh? What's level cap? O.o


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Klara Meison wrote:
Ashiel wrote:
Klara Meison wrote:
I am going to point out that that isn't just any ordinary dinosaur, it is clearly at the very least Dinosaur(Wizard 3), considering the visible effects of the Blur spell.

Frighteningly, Tyrannosaur have enough HD that they could totally hide really well despite their size and Dexterity with a blur active.

In fact, it'd probably be a lot like that one dinosaur from Jurassic World. :P

Can you imagine a T-Rex with one of those Path of War disciplines that focus on single big hits? That would be terrifying.

Generally speaking, PoW material can be pretty powerful on lots of monsters. Giants spring to mind.


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Lemmy wrote:
You should go back to visiting the General/Rules Discussions forums, Ash. There is no more ciretose to stalk you... You can even discuss buying partially charged wands now. XD

I don't have any intent to return to rule discussions because from what I've seen, there is little to no respect for the word of the rules, and people are more interested in arguing over what they think the rules should say. Not that everyone there is like this, but too many for me to waste my time. Suffice to say, the general respect for real conversation was greater at WotC and GitP (at least when I frequented those sites).

General is cool though. :)


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Kryzbyn wrote:
Nope, been feeling nostalgic and playing EQ alot lately.

I had thought about playing EQ since it's free to play now, and I never got to play it when it was out originally. Time to play is scarce, however. :|


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Klara Meison wrote:
I am going to point out that that isn't just any ordinary dinosaur, it is clearly at the very least Dinosaur(Wizard 3), considering the visible effects of the Blur spell.

Frighteningly, Tyrannosaur have enough HD that they could totally hide really well despite their size and Dexterity with a blur active.

In fact, it'd probably be a lot like that one dinosaur from Jurassic World. :P


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Klara Meison wrote:
That's a dinosaur. I approve of this.

Humorously, if you'd not asked, I would've probably said "nope". However, you asked, and I've been trying to step outside my comfort zone to progress faster. I've also learned a lot of nice techniques that help me remember to just throw some shapes on the page and run with it.


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Still a WIP.


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What topic is that? EDIT: This is literally a thread for talking to me about anything someone wants to talk to me about, and ask any questions.


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Super rough 1-layer dinosaur?
EDIT: I feel strangely compelled to quote Marvel Super Heroes' (the old video game) Spiderman and shout "Here's one for J.J.!"


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Klara Meison wrote:
Can you draw a dinosaur?

Gimme 10 minutes to see what I can sketch out.


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Kryzbyn wrote:
I've liked them all so far. There's a commonality to them that seems to note your own style. I like the anime/comic blend you have going.

Thanks. Glad to hear it. :)

Here's a little somethin'-somethin' I'm drawing for my friend Arcane Knowledge. It's a scene from a really old game of ours. It's still a WIP.

Bubble invasion.


Also, feel free to let me know what works or what's s*** with the pics I'm posting (or even simply if you like or dislike). >_>

Feedback is helpful. 6_6


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Kryzbyn wrote:

We are too hung up on technicalities. "Well, technically, what I said is true..." isn't a phrase that anyone should be proud of, or give anyone a free pass. If one is deceitful, or otherwise intentionally dishonest, technicalities don't matter, except possibly in a legal sense. This is the lens people should view their world through, and judge actions, not through technical gotchas. IMHO, of course. I think we'd see better political discourse if that were the case. But, I digress...

On a message board forum, a person could "technically" skirt the rules, but the mods would still have the power to say "you've gone too far" and take appropriate action, and not abide intentional abuse, even if the rules are posted.

A little communication goes a long way. I've had to GM for a few persistent world games and have had to perform rulings when people tried to abuse rules. It's not particularly difficult to deal with special case scenarios when someone is trying to abuse the rules, nor is it particularly hard to revise the rules if something comes up after the fact.

I once GMed for a persistent world where players received credits for playing for participating in a session. Another sub-GM and his friend tried to exploit the community's participation rules by him running her a ton of very short sessions over the course of a game, running games that lasted about 20 minutes, declaring them "over", and then continuing after a 5 minute break, so that he could "legally" give her a ton of bonus session XP so she would level faster than everyone else in the community.

It was brought up for review, overruled, and the rules adjusted slightly and with explanation for why this was a subversion of the spirit of the rules and wouldn't be allowed.


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@Tacticslion.

Perhaps the issues I have on that subject is that I'm Lawful Good. :)
EDIT: And have spent time as a moderator on some sites and a GM on some MMOs. A strong sense of professionalism mixed with a strong set of rules and framework leads to much success. It's something a teenager with a decent sense of reflection can do.


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Here's a sketch I just did to practice some more. I was working on practicing values, painting, blending, etc.

Youthful bravery.

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