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Owl

Arutema's page

Pathfinder Comics Subscriber; Pathfinder Companion Subscriber. FullStarFullStarFullStarFullStarFullStar Pathfinder Society GM. 737 posts (1,029 including aliases). 2 reviews. No lists. 1 wishlist. 37 Pathfinder Society characters. 1 alias.


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Grand Lodge *****

Pathfinder Comics Subscriber; Pathfinder Companion Subscriber

Have:
Grippli
Suli
Vanara

Want, and will trade multiple racials for:
Rebuild boon

Grand Lodge *****

1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Companion Subscriber

Got several vague concepts for melee fighters floating around, but I keep telling myself I need to play less melee.

One that I probably will bring into play once I get another level of GM credit: a gnomish life oracle with pei zin practitioner archetype, vivacious racial trait and fey foundling. Massive self-healing potential, and of course life links to spread it around. She'll be almost permanently stoned on her "medicinal herbs".

I was planning on a grippli silksworn occultist, but that didn't make additional resources. I may make him a swashbuckler 1/elements patron witch X/eldritch knight, or I may just trade the boon away.

Grand Lodge

1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Companion Subscriber

With apologies to the Wachowskis:

Egorian - 4717 AR:

Public executions are nothing unusual in Cheliax, but this one was different. The Hellknights finally captured and unmasked the anti-establishment vigilante known as The Sleepwalker. As they threw him to the block, his gag, almost miraculously, fell off. In the front row, you heard his last words clearly. Something about an "mind-farm on Aballon" and as the axe fell, "Wake up!".

Rumor is the Order of the Rack is discreetly rounding up and dissapearing anyone who could have heard him clearly. Can you stay ahead of the Hellknights and their seemingly superhuman combat abilities long enough to find out what The Sleepwalker meant.

Would use the Pathfinder ruleset inside the mind-farm, with the ability to hack it represented by either a house ruleset or low-tier mythic abilities, and the Starfinder ruleset in the real world.

Grand Lodge

1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Companion Subscriber

Please be turn based. Please be turn based. Please be turn based.

That's a dying breed of RPGs thats in serious need of revival. And it suits the PF system more faithfully than anything real time.

Grand Lodge

1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Companion Subscriber

1) Remove the class skills system. You get the +3 bonus in any skill you put ranks in.

2) Bump the 2 skill point/level classes that aren't int-based casters to 4/level.

3) Use automatic bonus progression from Unchained.

4) Rework or remove attacks of opportunity based on movement.

5) Remove attacks of opportunity provoked by using combat maneuvers without improved X.

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Companion Subscriber
Ambrosia Slaad wrote:


And here's the Pathfinder Bestiary #5 entry, also gendered.

I wouldn't assume anything about Starfinder androids based on Pathfinder ones. We don't know yet if the Starfinder android "product line" has anything to do with the androids that came from the rain of stars.

Grand Lodge *****

Pathfinder Comics Subscriber; Pathfinder Companion Subscriber
Thurston Hillman wrote:

I for one, would really like to play a shirren mystic...

Oh, I may have stumbled into the wrong thread.

I've got my sights on an android envoy. August can't come soon enough.

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Companion Subscriber

You don't even need masterwork transformation.

Technology Guide page 17 wrote:
All high-tech weapons and armor are considered masterwork for the purposes of adding magical enhancements to them (though they do not gain the other typical benefits for masterwork items).

For +2 and above in PFS though, you need enough fame to afford the full enchanted item, which is 10,700 GP or 27 fame for a +2 chainsaw.

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Companion Subscriber

Run this twice now.

First time, Hellion died like a chump due to a blue flame blast critical from the party pyrokineticist.

Second time, party was very melee heavy, so Hellion climbed the wall with his climb speed and spent the fight sniping with his plasma cannon. The one archer in the party who could have countered this failed his save against confusion, and spent the entire fight rolling "do nothing but babble incoherently" on the d% roll. Eventually, the casters wore Hellion down with spells.

In general, having ranged feats, melee feats, and SLAs means Hellion has a lot of tactical options, but he's not super-strong at any one thing except possibly melee. If the party has a optimized melee guy though, they'll likely outpace him in damage, especially if they're using the new toy they got from Kulgara.

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Companion Subscriber

It's mostly designed for use as a PFS multi-table special, but you might want to check out 7-00: The Sky Key Solution. Summary under the spoiler:

Spoiler:
The Pathfinder Society has laboriously reassembled a device from the rain of stars capable of limited time travel. The Harbingers of Fate try to hijack it for the obvious.

Edit: They also have a write-up in Occult Mysteries with some potential plot hooks.

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Companion Subscriber

The closest I can think of is Curse of the Crimson Throne.

Spoiler:
Being dead doesn't stop a certain great wyrm blue dragon from corrupting the queen to great evil.

Grand Lodge *****

Pathfinder Comics Subscriber; Pathfinder Companion Subscriber

I know a Mana Treads boon was auctioned off at MAG-Con in New Caney, TX earlier this month as well.

Edit: I somehow overlooked the text "These are not the only charity events occurring in 2017"

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Companion Subscriber

Look no further than the core rulebook:

"Each suit of full
plate must be individually fitted to its owner by a master
armorsmith, although a captured suit can be resized to fit
a new owner at a cost of 200 to 800 (2d4 × 100) gold pieces."

Now that you have to cost to adapt the heaviest of armors, you can scale it back for lighter, less rigid armors.

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Companion Subscriber

They created ever more intricate clockwork constructs with ever more powerful thinking engines to serve as their workforce in the mines. The greatest of these became self-aware and petitioned for freedom. When the Dwarves refused, their former slaves overwhelmed and slaughtered them.

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Companion Subscriber

Handy haversack full of mundane essentials. Potion of fly, oil of daylight (unless you're taking it as an oracle spell known), and the Agile AoMF.

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Companion Subscriber
Abu Dhabi wrote:
James Risner wrote:
If you are going to hit ~13 th level then feat deification obedience and some levels in Evangelist to Ashaia (so?) for cha to AC as "armor bonus". Seeker planning?
The Celestial Boons are listed under Mystery Cultist for Arshea. Would someone even be able to take Evangelist levels for that deity and gain the Mystery Cultist boons?

Not in PFS. Arshea's obedience and the Mystery Cultist use the Celestial Obedience feat, which is distinct from the Deific Obedience feat used by the core deities and the Evangelist.

Grand Lodge *****

Pathfinder Comics Subscriber; Pathfinder Companion Subscriber

Have:

* Ratfolk
* Suli
* Grippli

Want:

* Character rebuild
* Hypnotic Therapy

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Companion Subscriber

I'm looking at making something similar. I will probably take the wrecker curse and a race (halfling, gnome, or tengu) that gives faster curse progression to pick up the ability to shatter incoming weapons at level 10 rather than 15.

Also, Two-world Magic, from Sargava, the Lost Colony will can give you a cantrip or orison from another class, you can use that to pick up touch of fatigue.

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Companion Subscriber
James Sutter wrote:
Corum76 wrote:

Dear starfinder staff, one question regarding the starfinder miniatures. The images from the sculpting process were pretty impressive with nice details (especially the ratling and the starships). But why PREPAINTED?

A hyped but concerned starfinder fan
A combination of what made the most sense for the business and the fact that few of us find time to paint our own minis anymore. :P

What are the chances of a contract with Reaper to add Starfinder minis to their metal and bones lines?

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Companion Subscriber

* Unchained Paladin, with codes and options for all 3 good alignments.
* Unchained Bloodrager, to officially (and PFS legally) let Bloodragers use the simplified rage math.
* Unchained Swashbuckler, to sort out the swift/immediate action deadlock.
* Unchained Kineticist, with options to replace the burn subsystem.
* Unchained Ninja, to officially (and again PFS-legally) update the class with some of the unchained rogue's goodies.

Grand Lodge *****

Pathfinder Comics Subscriber; Pathfinder Companion Subscriber

Generally:

First 2 goes towards a wand of cure light.
Second 2 goes towards a wand of mage armor or an oil of daylight.
Rest is banked for condition removals, up to and including resurrection.

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Companion Subscriber

If you're looking for spacefaring, brain-stealing horrors, you may want to check out the article on the Dominion of the Black in Valley of the Brain Collectors.

Grand Lodge *****

1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Companion Subscriber
Sebastian Hirsch wrote:
Dont' make up new rules to counter a perceived problem.

Got to agree. The real problem is the terrible 3.5 DR system (kept in PF for compatibility reasons) that requires a golf bag full of weapons for the fighter to just stay relevant.

Grand Lodge *****

Pathfinder Comics Subscriber; Pathfinder Companion Subscriber

It bothers me more there's no official hyperspace storage for melee weapons like the efficient quiver for bows or the endless bandolier for guns.

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Companion Subscriber

I kind of hope Paizo is going for deliberate subversion with the Gap.

You may never find out why Aroden died, but you'll find out just what caused the Gap as the end of the first AP. Which will then raise all sorts of other questions.

Grand Lodge

2 people marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Companion Subscriber
Torbyne wrote:

Give the planets a security rating as in EVE Online as part of their universal world code :D

Adventuring in zero-sec space!

But will there be Besmara-worshiping space pirates to ransom your pod?

Grand Lodge *****

Pathfinder Comics Subscriber; Pathfinder Companion Subscriber

The Frostfur Captives (semi-sequel to Shades of Ice)
From Under Ice

Grand Lodge

4 people marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Companion Subscriber
Merisal The Risen wrote:
I would rather dodge the geek soduko by having half the first years scenarios be evergreens possibly some being a mix between the paths we choose kinda deal introducing some of the factions. And possibly a 'routine space patrol' type mission where we might run into a number of bad guy factions.

Gotta agree I'd like the first 3 scenarios to be a First Steps style replayable intro arc.

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Companion Subscriber

Things are going badly on a pre-industrial world that has yet to make first contact. An important ambassador has disappeared en route between two nations, and unless he is found a world war is inevitable.

Can the PCs track the strange metal men who took him, stow away on their ship, and save the ambassador from an illegal slave auction on another world?

Grand Lodge *****

Pathfinder Comics Subscriber; Pathfinder Companion Subscriber

I can think of very few cases where the opposition will be native speakers of celestial.

Back in seasons 4 and 5, my tongues oracle loved having it as a private language with all the party aasimar.

Grand Lodge *****

1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Companion Subscriber

The party healer is a sorcerer with max ranks in UMD and a wand of cure serious... in Eyes of the Ten.

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Companion Subscriber

Don't forget marriage. That's also a big part of her portfolio.

I was for a time kicking around a character concept that was a part-time warpriest of Bolka, part-time matchmaker, who'd shamelessly "ship" her teammates, regardless of just about anything.

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Companion Subscriber
Alderic wrote:
What happened to two weapon grace ?

Before the move, this was in the PFS forums, and that feat was never PFS legal.

Grand Lodge *****

Pathfinder Comics Subscriber; Pathfinder Companion Subscriber

I'm kind of regretting that my heavy armor kineticist has been played twice at 2nd level. Kinetic knight would've been perfect for her.

Got plans for what may be a silksworn occultist, or just a witch.

Also have a concept that might work as a virtuous bravo, but will need a ton of feats.

Grand Lodge *****

Pathfinder Comics Subscriber; Pathfinder Companion Subscriber
Curaigh wrote:
BretI wrote:
Fromper wrote:
The real problem with TWF is that for most builds, you're doing less damage per hit than someone with a big, two handed weapon. Against things with DR that you can't overcome, that becomes an issue. That's the real reason that two handed weapon builds are more reliable damage dealers, even though they hit less often.

It also costs twice as much for your weapons. At mid and high levels, that is often an additional -1 hit and -1 damage.

TWF should work well for an Unchained Barbarian though, since the bonus is static. No halving the raging bonus on the second weapon.

I disagree that not having a positive is the same as having a negative.

And like Fromper mentioned earlier, this is why I like the double weapons. If you are not attacking TWF it then counts as a two-handed weapon. MW weapon applies to both sides and since the enhancement for MW doesn't stack with the enhancement for magic the attack bonus is the same.

Arguably TWF costs more in feats (weapon focus, weapon specialization), but again the double weapon address this (or in my case the exotic weapon version of sawtooth sabre).

My paladin is a TWF (sawtooth sabre). Divine Bond aided the time I had only one magic weapon, but really it never mattered because of smite evil.

The medium's champion spirit is another nice source of damage bonuses that isn't halved for off-hand. Which leads me back to the topic at hand.

I think my quarterstaff wielding medium is the only double weapon build I've seen locally, and also the only medium I've seen aside from my second medium.

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Companion Subscriber

Do you have the advanced class guide? Because the brawler class from that book sounds like what you want. It gets free TWF feats by way of brawler's flurry, and scaling damage on unarmed strikes and certain weapons, which includes gauntlets.

Grand Lodge *****

Pathfinder Comics Subscriber; Pathfinder Companion Subscriber
Feral wrote:

Fun Fact: Upon further review, I'm already at 9 specials.

1x Pathfinder Society Special: Year of the Shadow Lodge (RPG)
1x Pathfinder Society Special: Blood Under Absalom (RPG)
1x Pathfinder Society Special: Siege of the Diamond City (RPG)
2x Pathfinder Society Special: Ruins of Bonekeep—Level Two: Maze to the Mind Slave (RPG)
2x #6–98: Serpents Rise (RPG)
2x #7–98: Serpents' Ire (RPG)

I'm at 10 if #3-16: The Midnight Mauler counts when I ran it in 2014. When did Midnight Mauler stop counting towards the 5 star special count?

Mid-2012, when it was re-issued from #2-EX to #3-16.

Grand Lodge

1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Companion Subscriber

There is a trait for Gorum's worshippers in Inner Sea Gods that allows them to treat a heavy shield as a light weapon.

I've abused it to no end on my unchained rogue/ranger character.

Grand Lodge

3 people marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Companion Subscriber
Claxon wrote:

The process of becoming a paladin probably should involve reducing the level of discrimination your character has against...well everyone it seems.

In game, you don't have one "near-death" encounter and instantly become a Paladin. You would have to work at redeeming yourelf as a person. I could see maybe you working to be CG, but switching from CN to LG is a long haul, personality wise. Near-death experience can begin the process of introspection and contemplation that could end in paladin-hood. But along the way, you probably find the right god for you.

The fun part of PFS and the undefined time between scenarios is that years of soul-searching and atonement can happen off-screen, while you're on a short boat trip between parts 2 and 3 of a series.

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Companion Subscriber

With a feat, gripplis can deliver touch spells at 10' range with their tongues. This open all sorts of possibilities with cure and inflict spells. Or shocking grasp.

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Companion Subscriber
Wei Ji the Learner wrote:


Nah, the way I've heard it explained is this... 'Medium' is the norm, so making it smaller means that there will be a bit more waste in the process.

But it boggles the mind that something larger costs the same as something smaller. Isn't there some conservation of mass law or somesuch... or is it... MAGIC?

Some of the story in the first volume of Iron Gods suggests that it's not the material itself you're paying for, it's the difficulty of working with it. The smiths of Torch cannot ply their trade in skymetal (including adamantine) weapons with the town's namesake purple flame extinguished. Regular forges just aren't hot enough.

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Companion Subscriber

Play a telekineticist. Take telekinetic boomerang from Psychic Anthology.

Throw the book at them.

Grand Lodge *****

Pathfinder Comics Subscriber; Pathfinder Companion Subscriber

Have:

Suli
Grippli
Ratfolk

Want:

Rebuild boon (and will trade multiple race boons for it)

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Companion Subscriber

Keep in mind trench fighter isn't PFS legal.

Grand Lodge *****

Pathfinder Comics Subscriber; Pathfinder Companion Subscriber

Of all the dwarven characters I've met, I think my dwarven paladin of Abadar is the only one to have a positive Cha modifier.

Grand Lodge *****

1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Companion Subscriber

Fortunately, it's a core item, so you don't need to chronicle-fish for it. You just need the fame score to afford a 11,000 GP item.

Grand Lodge *****

Pathfinder Comics Subscriber; Pathfinder Companion Subscriber

I'd like the text of boons to specify how they interact with core campaign.

A race boon may simply say "This boon may not be used in the core campaign", while something like Mounted Tradition might say "only mounts found in the core rulebook and bestiary I may be used in core campaign."

Grand Lodge *****

Pathfinder Comics Subscriber; Pathfinder Companion Subscriber

I'm partial to The Flesh Collector. Especially for a monk, especially if you worship Irori.

No boons if I recall right, but the flavor of the scenario is its own reward.

Grand Lodge *****

Pathfinder Comics Subscriber; Pathfinder Companion Subscriber

I'm looking at the possibilities of combining a 1 level dip in scaled fist monk (flurry of blows, cha to AC) with the ascetic oracle mystery (unarmed damage and movement speed progression, and spellstrike for oracle spells on unarmed strikes).

Grand Lodge *****

Pathfinder Comics Subscriber; Pathfinder Companion Subscriber

In PFS, paladins get camels or horses if medium, wolves, dogs, or ponies if small.

Monstrous Mount in Inner Sea Combat adds some magical beasts to this list, but no lions.

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