Alex Mack wrote:technarken wrote:If only the additional feats needed to make a Charisma focused Starknifer viable didn't require either some Str/Dex investment or an ability to ignore prerequisites...
If you build a thrower all you need is DEX 13. Those 3 points in point buy investment should be affordable for most and unless you dip Oracle will also aid your AC and REF save. The DEX requirements of TWF are far more restrictive however. But two weapon fighting isn't great for throwers anyhow as it requires you to enhance more than one weapon and multiple to hit penalties really hurt.
You also need a modicum of STR in order to wear Armor but Power Attack is rarely a good feat for builds using one handed weapons.
You could also take Piranha Strike, but that requires a now-defunct Weapon Finesse.
I think the point that is being made is that the Cha to Atk and Dmg isn't as bonkers as people are making it out to be. Flying Bade with a dip in oracle is good, but it isn't going to unseat Dex to Damage or Strength to Damage. It is a fun, flavorful way to use Desna's favored weapon in a radiacally different way that happens to be a viable mechanical option. And in the long run, we should be able to add new options to the game without knee-jerking about their supposed brokenness.
Yeah, Cha to attack and damage with your choice of weapon would be OP. Starknives are a weapon most builds would not otherwise even consider, due to small damage die and low crit threat range.
And, as already pointed out, it's not available for the optimal users of Cha in melee, paladins.