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Arutema's page

FullStarFullStarFullStarFullStar Venture-Captain, Texas—Houston. 297 posts (572 including aliases). 1 review. No lists. No wishlists. 18 Pathfinder Society characters. 1 alias.


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Grand Lodge **** Venture-Captain, Texas—Houston aka Arutema

I might be interested in The Forgotten Laboratory Wednesday with either a Warpriest 2, Paladin/Swashbuckler 3 or Oracle 4.

Grand Lodge

Can a Warpriest with natural attacks select these attacks as his sacred and focus weapons?

Grand Lodge

Rudy2 wrote:
Is Swashbuckler one of those new classes? I'm not familiar.

It's an Advanced Class Guide class currently in playtesting, so yes.

Grand Lodge

You mention multiclassing with other classes with Iroran Paladin as the primary class. It might be worth mentioning how nice 2 levels of Iroran Paladin can be for a Swashbuckler.

Swashbucklers often like to dip paladin in order to get their Cha bonus to their otherwise weak saves. An Iroran Paladin dip gets both that and +2 AC from the deal.

Grand Lodge

So I'm currently using an old nook color to read my PF rulebooks, but it's not great in the speed department, and chokes entirely on some of the more image-heavy pages.

So I'm looking to upgrade. I've had good luck reading said PDFs on my Android phone, but the screen is too small for comfortable viewing.

So what's a good tablet for this? As I've enjoyed using the Android OS on my phone, I'd prefer a tablet which runs the same. I'd also like to avoid spending more than $200 on one.

Grand Lodge **** Venture-Captain, Texas—Houston aka Arutema

4 people marked this as a favorite.
Ring_of_Gyges wrote:
Spring load wrist sheaths to draw potions as swift actions and Accelerated Drinker to drink them as move actions. Also very useful in using Breath of Life scrolls in a timely manner.

Forget scrolls, wear First Aid Gloves. 4500GP buys you two castings of Breath of Life anyone can use. And most importantly, they're always at hand.

Grand Lodge **** Venture-Captain, Texas—Houston aka Arutema

Scenario: Kobold Quarterly 23 Quest: The Urge to Evolve (Level 3-7)

Date/Time: Saturday, August 30th, 2014 @ 2:00 AM EDT US [-4 UTC]

GM: Kelly Youngblood

Game Client: Google Plus Hangout and the Roll20.net VTT

Description:

A Pathfinder Society Quest for levels 3-7

"I’m in Ordellia, in a warehouse off Rivermark Street at the docks. It’s dark inside and the windows are greased to restrict the view.

I hope this message isn’t for nothing. They plan to sacrifice me to a... No! I was just... please, no! Not again! Let me get my...

They speak of me being consumed, and soon. Please, if you’re hearing this, you have to help me! Time is running out!"

Written by Adam Daigle.

Notes:

Free Roll20.net account required: http://roll20.net/

This game is a part of VTT Game Day 4. For more games and info check out the official game list.

Sign-ups:

Please sign up here: SIGN-UP HERE

Other:

Join us for a midnight game and spend an hour playing through this nigh-forgotten quest. No XP or gold to be had, but a useful boon to be claimed.

Grand Lodge

Ultimate Equipment wrote:


These weapons fit snugly around the knuckles and allow you to deal lethal
damage with an unarmed strike. You may hold, but not wield, a weapon or other object in a hand wearing brass knuckles. You may cast a spell with a
somatic component while wearing brass knuckles if you make a successful concentration check (DC 10 + the level of the spell you’re casting). Monks are proficient with brass knuckles. Brass knuckles can’t be disarmed.

This doesn't say anything about the attack with brass knuckles not provoking. Do I still need the Improved Unarmed Strike feat to avoid AoOs when attacking with brass knuckles?

Also, say I'm suddenly fighting a demon and want to swap out the knuckles I'm wearing for a cold iron set. What action types is is to remove a set and put another on? I assume it defaults to the same rules as drawing or sheathing a weapon?

Grand Lodge **** Venture-Captain, Texas—Houston aka Arutema

Kyle Baird wrote:
One could, theoretically, create an aasimar or tiefling now, get to 1, 2, or 3 xp and after August 14th, rebuild for free into an ACG class without changing the race. Correct?

I do not believe this is the case, as those races are no longer legal to be rebuilt into.

However, you may start a playtest version of one of the classes on an aasimar or tiefling, then convert to the final version of the class once the ACG comes out. This misses out on taking archetypes however.

Grand Lodge

My poor paycheck.

Grand Lodge **** Venture-Captain, Texas—Houston aka Arutema

3 people marked this as a favorite.

I tend to get quizzical comments for having an Asmodeus-worshipping Cheliax-loyalist halfling.

Grand Lodge **** Venture-Captain, Texas—Houston aka Arutema

Have:
* Personal Physician
* Sinscarred x3
* Sacred Trust
* Oread x2
* Undine
* Research Specialist
* On-the-Job Training
* Nexavarian Requisition
* Mounter Tradition

Willing to trade any or all of them for a character rebuild boon.

Grand Lodge **** Venture-Captain, Texas—Houston aka Arutema

I'm down for occasional Wednesdays.

Grand Lodge

Is it this one? They're not quite compatible, as the bard archetype requires worship of Sarenrae, while the paladin archetype strongly implies worship of Irori, and you can only get mechanical benefits from one deity in PFS.

Grand Lodge **** Venture-Captain, Texas—Houston aka Arutema

Halfling - 3+1 stack of GM credit likely to be one
Aasimar - 2
Dwarf - 1+1 stack of GM credit likely to be one
Tiefling - 2+1 deceased
Human - 2
Undine - 1+1 deceased
Wayang - 1
Tengu - 1
Elf - 1
Dhampir - 1

Grand Lodge

1 person marked this as a favorite.

For the human-free setting I'm working on:

1: Halflings
2: Dwarves
3: Reflavored Drow
4: Elves
5: Kitsune/Tengu (tie)

Grand Lodge

Phoebus Alexandros wrote:

While I am creating a new class, per se, it's based on pre-established concepts and themes. Those themes were as follows:

1. "Weapon master" (with full BAB) focused on a single melee weapon.
2. "Tacking a spell effect onto a melee swing" (not to brag, but that's something we had established since before the Magus).
3. Spells from level 1.

I wonder if another possible answer isn't going with 4th level progression but starting at level 1. I don't think I've seen that with any Paizo-written class, though.

My thoughts on this would be:

* Start with the Bloodrager chassis from the ACG playtest.
* Strip out the Bloodrage and bloodline abilities.
* Give it cantrips from level 1, tweak spell list to your preferred fluff.
* Give it limited bonus combat feat progression including the ability to take fighter-exclusive feats for their chosen weapon.
* Add in Spellstrike from the Magus.

It may be a lot of work, but this sounds like what you're looking for.

Grand Lodge **** Venture-Captain, Texas—Houston aka Arutema

1 person marked this as a favorite.

You cannot take the prestige class (or at least cannot benefit from it), as Chaldira has no obedience published.

You can be a warpriest, due to the following text in the warpriest class description under Blessings:

Quote:
Deities grant blessings of the same name as the domains they grant.

I hope we do see obediences for the lesser and racial deities published, but until then, you cannot benefit from feats or PRCs that require an obedience if you worship those gods.

Grand Lodge

LazarX wrote:
jimibones83 wrote:

I like how several people here are saying theres no reason to make the katana finesse-able and to just play by the rules when Arutema has already pointed out that you can now make it finesse-able by the rules.

Which leads me to my question. @Arutema Is there a way to accomplish this without being a swashbuckler? I'm playing a ninja, dual wielding wakizashis right now but id like a katana in 1 hand.

Arutema is using an unintended combination of rules to do so. Swashbucklers don't use katanas.

Don't confuse class with fluff. The lightly-armored (or unarmored) sword-saint can be represented by a variety of classes. Swashbuckler, Magus, and Samurai are just some of them.

Grand Lodge

I know of none that does not require a swashbuckler dip, as otherwise finesse is limited to light weapons, rapiers, and elven curve blades. Only the swashbuckler lets you finesse one-handed weapons that are not rapiers.

Grand Lodge

jimibones83 wrote:


If you elect me I promise in due time ill necro every old post i can find. im jimibones and i approve this message

Interesting, in the time it has taken to re-animate this thread, it has in fact become possible to finesse a katana, it's just feat heavy.

1 level of playtest swashbuckler lets you finesse light and one-handed piercing weapons.

The Slashing Grace feat from the playtest document lets you treat a 1-handed slashing weapon as a piercing weapon for such purposes. A katana is a 1-handed slashing weapon.

I had considered making a katana-based swashbuckler as a PFS character, but wasn't willing to pay all the feat taxes to do so, but it is certainly possible.

Grand Lodge **** Venture-Captain, Texas—Houston aka Arutema

Venture Captain Marra Furoien has broken the siege of the Diamond City on GM credit and is now level 16.

Grand Lodge

Race is set as undine due to that art which inspired this build.

I like the barbarian variants. There is one oddball build I also cooked up. It sacrifices worship of Besmara though.

1 level of sorcerer. (Ability to cast Mage Armor, required for DD.)
4 levels of Iroran paladin (Inner Sea Combat) (Up to +4 Cha modifier as dodge bonus to AC, plus Cha to saves and Lay on hands.)
7 levels of Dragon Disciple. (Inherent natural armor bonuses and inherent Str bonuses to make up for Undine's racial penalty.)

What do you think?

Grand Lodge **** Venture-Captain, Texas—Houston aka Arutema

2 people marked this as a favorite.

... the warpriest of Rovagug has the best diplomacy modifier.

Grand Lodge

Arachnofiend wrote:
Here's a weirder option: play a Barbarian with the Urban and Invulnerable archetypes. Stack up on as much DR (you'll really want Stalwart, so a 1 level dip in Unbreakable Fighter would be a good idea) and HP boosters as possible. Ideally, you'll get hit, but you won't care.

Interesting. Besides Stalwart, what are good DR boosters?

Grand Lodge

So a picture has inspired me to use one of my Undine boons for PFS to create an Undine that fights using a rapier and wearing as little as possible, which means no armor.

There's a decent bit of support out there for light armor fighters, especially the swashbuckler playtest class, but no so much for unarmored fighters. With the Undine's Str penalty it seems a dervish dance build would be ideal, but that's limited to scimitars.

How can I make this work? BTW, shields are allowed. Also, I would prefer to be CN and worship Besmara, but that's not required.

Grand Lodge

Samasboy1 wrote:

To get this back onto the Warpriest and Sacred Weapon

Musket Master 1/Sohei 1/Warpriest 4 of Cixyron with Crusader's Flurry can flurry with the musket much sooner than other Sohei builds.

I would probably take Musket Master to 5, then back to Warpriest.

Sohei 1 is so you can Flurry in Armor.

You need at least 3 levels of musket master to reload your musket as a free action.

Grand Lodge **** Venture-Captain, Texas—Houston aka Arutema

1 person marked this as a favorite.

From a run of 'The Mantis's Prey':

Player: I manticle[sic] him.
Me: Manticle?
Player: Yes.
Me: You've been fighting too many mantises.

From 'Rasputin Must Die'

Spoiler:

Player: I disbelieve.
Me: The tank?
Player: No, Russia.

Grand Lodge **** Venture-Captain, Texas—Houston aka Arutema

Venture Captain Marra Furoien will be retiring to Sedeq shortly to open a new lodge there.

Grand Lodge **** Venture-Captain, Texas—Houston aka Arutema

Trade Princess Marra Furioen has completed Eyes of the Ten and been promoted to Venture Captain.

She has slain the mad monk Rasputin and delved the tomb of the Iron Medusa on GM credit and is now level 15.

It is now her intention to retire to Sedeq in her native Qadira to open a new lodge.

Grand Lodge

I guess I should have specified this is for PFS, where Trophy Hunter/Trench Fighter/Holy Gun are all verboten.

Also, I want to ride a wolf, which those classes don't provide.

Grand Lodge

Am I correct in thinking that I can take my first level as a Spellscar Drifter Cavalier, taking Quick Clear as my deed, then multiclass to Mysterious Stranger to have Cha to damage while keeping Quick Clear?

Grand Lodge **** Venture-Captain, Texas—Houston aka Arutema

3 people marked this as a favorite.

... the players are too busy referencing Monty Python to listen to the VC briefing.

Grand Lodge **** Venture-Captain, Texas—Houston aka Arutema

Dhjika wrote:

I am looking for where among the Additional Resources it allows Clerics of Tanagaar to choose a subdomain - I've searched but i have not found. I know others have taken feather and fur subdomain of Animal, and while the Archon of owls seems obvious for feather, I'd like to find the authorization, as I had another character excluded when I could not provide documentation for an obscure character element.

TIA

Additional resources doesn't specifically call out the rule from Chronicles of the Righteous that all Empyreal Lords grant all the sub-domains with exceptions as legal.

However, the appendix of Inner sea Gods is legal, and his subdomains listed there are Archon, Feather, Moon, Night.

You'll want to bring a copy/PDF/printout of Inner Sea Gods to document it however.

Grand Lodge **** Venture-Captain, Texas—Houston aka Arutema

DM Beckett wrote:
Wasnt there a time limit on the Boons as well?

Basically, yes. You had to be Lantern Lodge or Shadow Lodge to claim them, and those factions went away at the start of season 5.

Grand Lodge **** Venture-Captain, Texas—Houston aka Arutema

Kezzie Redlioness wrote:

Hi, I'm looking for some updated answer to a question I have about Inner Sea Magic and Animal Archive.

I'm working on a winter witch character for PFS and I have a copy of Animal Archive which introduces the rabbit familiar.

Now, according to Inner Sea Magic, the winter witch's familiar options are as follows:

"Winter witches must choose a familiar that is native to the frozen north, even when they themselves operate in other regions. Traditionally, this limits winter witch familiar choices to bat, cat, fox, hawk, owl, rat, raven, or weasel. A winter witch who gains the Improved Familiar feat can select any familiar she desires, save for familiars with the fire subtype."

It appears to say that including the 'traditional' familiars allowed a Winter witch, one may in fact choose another type of familiar as long as it is a cold-climate creature.

Since the Winter Witch archetype was written before the release of Animal Archive,by the RAW it seems like that might be allowed.
Am I correct in this assumption?

If in any case a resource gives a specific list which may be expanded at the GM's discretion, then you must choose from that specific list unless additional resources says otherwise.

Grand Lodge **** Venture-Captain, Texas—Houston aka Arutema

BigNorseWolf wrote:
The dm is out.of.chocholate.

Scary.

Grand Lodge

Rogue Eidolon wrote:
Since skeletal champion gives you additional HD, you'll need even more than the orange ioun stone. Maybe death knell and the orange combined.

Don't forget Varisian Tattoo (Necromancy) for another +1 to your CL for Create Undead.

Grand Lodge **** Venture-Captain, Texas—Houston aka Arutema

The latest versions of GIMP will let you open a PDF directly in order to extract those pesky images that are not copy-pasteable. It's also a good all-round image editor and my choice for converting stuff to handout or VTT format.

Grand Lodge **** Venture-Captain, Texas—Houston aka Arutema

Rust Monster

Grand Lodge **** Venture-Captain, Texas—Houston aka Arutema

Sister Bellis of the Golden Erinyes (Cheliax Monk 12) has joined the seekers. She cannot play Eyes of the Ten and is looking for other options.

Grand Lodge **** Venture-Captain, Texas—Houston aka Arutema

Guide page 22 wrote:


All conditions gained during an adventure, except for
permanent negative levels, ability drain that does not
reduce an ability score to 0, and conditions that provide no
mechanical effect, must be resolved before the end of the
session; if these are not resolved the character should be
reported as ‘dead.’ Permanent negative levels, ability drain,
and non-mechanical conditions being carried over to the
next session should be recorded under the Notes section
of the Chronicle sheet. An unplayable character should be
marked as dead when reporting the session. See additional
rules under Dealing with Afflictions in Chapter 7.

Negative levels and ability drain are explicitly allowed to carry over until you can get a Restoration to fix them.

Grand Lodge **** Venture-Captain, Texas—Houston aka Arutema

An urban mystery adventure for 1st-level characters.

Everyone in the fishing town of Ilsurian is excited when the legendary Umbra Carnival rolls into town—even if the show is run by members of the much-maligned Varisian ethnic group. With strange and exotic beasts, scandalous performances, games of chance, and all the other fun of a traveling fair, who could resist such an opportunity for entertainment?

Unfortunately for both the town and the circus, however, entertainment isn’t the only opportunity the carnival presents. Hidden within Ilsurian, a guild of thieves and scoundrels has been waiting for just such an occasion to launch a campaign of theft and murder—leaving the strangers from the circus to take the blame. With tensions mounting between locals and performers, and the body count rising on both sides, it’s up to the PCs to uncover what’s really going on and clear the circus’s name before the entire town erupts in a firestorm of ethnic violence.

Written by Jim Groves

Signups on Warhorn.

Be warned, we may go later than advertised.

Grand Lodge

1 person marked this as a favorite.
revaar wrote:
Judging by a lot of the catfolk builds I have seen, the entire race has been adopted by half orcs and breed for larger teeth.

I, for one, welcome our Orc-bred Smilodonfolk overlords.

Grand Lodge **** Venture-Captain, Texas—Houston aka Arutema

Also, liches are from the bestiary. Here is what additional resources has to say about the bestiary:

Additional Resources wrote:


Pathfinder Roleplaying Game: Bestiary

Animal Companions: ankylosaurus, aurochs, brachiosaurus, dire bat, dire rat, dolphin, elasmosaurus, electric eel, elephant/mastodon, frog, goblin dog, hyena, monitor lizard, moray eel, octopus, orca, pteranodon, rhinoceros, roc, squid, stegosaurus, triceratops, and tyrannosaurus; Familiars: all familiars listed on pages 131–133; Feats: none of the feats are legal for play for PCs, animal companions, or familiars unless specifically granted by another legal source. Other: all creatures in this book are legal for polymorph effects (including a druid's wild shape ability) within the boundaries of each spell or ability's parameters.

This is an inclusive, rather than exclusive list. It does not allow any templates from the bestiary for play for PCs. Therefore the Lich template is not legal for a PC to play.

Grand Lodge

Gwen Smith wrote:

Those traits appeared both in Faction Guide and in Shattered Star. In the Faction Guide, they were class restricted and in Shattered Star, they were not.

Whether they are class restricted depends on which version your GM is willing to use.

If this is PFS, only the Faction Guide versions are legal.

Grand Lodge **** Venture-Captain, Texas—Houston aka Arutema

Congratulations Jesse, you've earned it. I'm honored to have such an incredible organizer in my town.

Grand Lodge **** Venture-Captain, Texas—Houston aka Arutema

2 people marked this as a favorite.

... your Sorcerer with the wand of cure critical is pulling healing duty.

Grand Lodge **** Venture-Captain, Texas—Houston aka Arutema

4 people marked this as a favorite.
The Fox wrote:
hotsauceman wrote:

Also, There is such a thing as a silencer for your gun, Oil of silence is 250 gp and makes your gun silent for 1hr.

Be careful though: it also may well tick off all the spellcasters in your party, and makes healing you a bit more problematic, even from a wand.

(And, I think it is 300 gp)

An oil of the spell Silence is indeed 300gp.

An Oil of Silence is a specific magic item which silences only a single target firearm.

Curse you duplicate named items!

Grand Lodge **** Venture-Captain, Texas—Houston aka Arutema

Due to me losing my voice and no signups thus far, this game has been canceled.

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