Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Owl

Arutema's page

Pathfinder Card Game Subscriber. FullStarFullStarFullStarFullStarFullStar Venture-Captain, Texas—Houston. 639 posts (923 including aliases). 2 reviews. No lists. No wishlists. 35 Pathfinder Society characters. 1 alias.


RSS

1 to 50 of 639 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Grand Lodge

Pathfinder Card Game Subscriber
Serisan wrote:
Every barbarian is a tired build for either 1 minute or twice the duration of their Rage until they get immunity to the Fatigued condition.

unless theyve been cursed by the gods with a bad leg, which is a different kind of tired.

Grand Lodge

Pathfinder Card Game Subscriber

Got a couple concepts I'm kicking around, not sure what will see play:

The new slave girl, y'know, I don't think she ever told me her name, your grace/Azalea Pavonis, adventurer archaeologist. Uses her real name and membership in the Pathfinder Society as her "action" identity. Takes on the persona of a household slave in order to subvert that practice and advance the natural freedom of all halflings.

Also debating using the boons from a certain AP chronicle to create Name TBD/Sailor Androffa (working title). Bonded to a familiar that she says came to another world from Silver Mount, and taught her the language and technology of that world.

Grand Lodge

Pathfinder Card Game Subscriber

Favorites:

* Grit/Panache. A daily 'do cool stuff' pool that actually refreshes. Finally, we are moving beyond the 15 minute adventuring day.

* Opportune parry and riposte (Swashbuckler). Killing things off-turn is fun. Pity it's attached to such a rubbish class.

* Finesse Training (Unchained Rogue). Still doesn't catch dex up to str in damage terms, but certainly helps close the gap.

* Shared seance (Medium). All day buffs!

* 6-level spellcasting (Bard, Mesmerist, Skald). Adds a lot of utility to classes that also have worthwhile class features.

Least Favorite:

* Burn damage (Kineticist). Episode 5: The 15 minute adventuring day strikes back, and takes half your hitpoints with it.

* Charmed life (Swashbuckler). Episode 3: Revenge of the 15 minute adventuring day. Too few uses/day, prevents riposting.

* Wild empathy (Druid, Ranger, Hunter). Takes a minute, requires cha, but none of the classes that get it are likely to have cha.

* Raging song (Skald). So it's inspire courage, except it doesn't benefit archers or finesse builds.

* 9-level spellcasting (Arcanist, Wizard, Witch, CODZilla). Often a class's only redeeming feature, and breaks the game in half should you use it to full potential. Limited by our old friend the 15 minute adventuring day at low levels.

Grand Lodge ***** Venture-Captain, Texas—Houston aka Arutema

1 person marked this as a favorite.

My intro to this usually goes something like:

"Shiela Heidmarch has assigned you, as unproven agents, the mind-numbling dull task of researching the histories of small towns in Varisia for follow-up by more experienced teams.

You're in the towl of Illsurian, which you've learned was established by Ilsur... [read establishing paragraph on page 3 up to] ...this racism has
rarely been a problem."

"As you're finishing up your studies for the week, the circus rolls into town. Want to go relax?"

Grand Lodge

Pathfinder Card Game Subscriber

In a CoCT campaign, the LE hellknight aspirant inquisitor of Asmodeus gave my CG Caydenite gunslinger quite the itchy trigger finger.

In the end though, I fought valiantly to keep our inquisitor from being ripped apart by tentacles, but it wasn't enough, and not enough of his body could be recovered for a raise dead.

Grand Lodge ***** Venture-Captain, Texas—Houston aka Arutema

6 people marked this as a favorite.

Typo: an excuse to discard any sort of common sense regarding intended wording and pounce on literal wording. also see: rules lawyer.

Grand Lodge ***** Venture-Captain, Texas—Houston aka Arutema

As for replay after X year, that leaves two problems:

1: The bookkeeping headache of determining exactly how long ago a scenario was played.

2: This encourages more play of older scenarios so people can replay. New scenarios blow away old ones in terms of quality and variety. There should be every reason to play new, better content.

Grand Lodge

Pathfinder Card Game Subscriber

Honestly, you're still probably best off just spending a feat on medium armor proficiency, and maybe eventually heavy armor proficiency.

Grand Lodge

Pathfinder Card Game Subscriber
Xelaaredn wrote:

*sigh*

A regular kinetic blast fired at creature A who is within melee range would provoke 2 AoO, one for using a spell-like ability, and one for using a ranged "weapon" in melee.

Changing the blast into a blade via Kinetic Blade is altering it from a ranged "weapon" to a melee "weapon", thus allowing you to use your kinetic blast in melee range without provoking the second AoO. However, it is still counted as a spell-like ability and thus still provokes the original AoO.

*also sigh*

You are taking the attack action, not the use spell-like ability action. The attack action does not provoke when used with a melee weapon. We've been over this since the playtest.

Grand Lodge

Pathfinder Card Game Subscriber
Xelaaredn wrote:
In the event you do get into melee... well, best bet would be a weapon even kineticists can use, that or take Kinetic Blade and either take the AoO or try to cast defensively to avoid it.

Kinetic blade does not provoke AoOs. It's called out in the talent's description.

And yes, kinetic blade plus weapon finesse is the best way to contribute in melee as a kineticist. If you're coming in at level 7, you can have point-blank shot, precise shot, and weapon finesse regardless of race. You'll also start with infusion specialization sufficient to reduce kinetic blade's burn cost to 0.

You might even consider taking water as your expanded element so you can grab shroud of water with expanded defense.

So stay single-class kineticist, use in-class options to melee.

Grand Lodge ***** Venture-Captain, Texas—Houston aka Arutema

ItsJustAce wrote:

Have: grippli

Want: aasamar, glutton for punishment, or procparity

I've got a spare Prosperity. Hit me up at Delta H tomorrow.

Grand Lodge

Pathfinder Card Game Subscriber
nicholas storm wrote:
HyperMissingno wrote:
Point Blank Shot, then Precise Shot. Those are the two feats you should grab ASAP to get rid of the dang melee penalty. After that pretty much everything's gravy, though I suggest the likes of rapid shot pretty soon. There's also a feat that gives you a feat for each mystery. Use that to get longbows for the other spirits while giving you an extra feat for the champ.
What's the name of the feat?

Legendary Influence if i recall right. It's in Ultimate Intrigue.

Grand Lodge

Pathfinder Card Game Subscriber
HyperMissingno wrote:

I'm with the gold elephant on this one, and would suggest the longbow over the ko-naginata since you won't get to use reach tactics as well due to your size.

Side note, a relic channeler doesn't have to worry about being caught without their favored spirit unless the relics get broken, but that's rare.

i wish archery wasn't so feat intensive. if i do go archer, what order would you suggest for feats?

spirit wise, I'm mostly worried about being thrown into a group with no healer, unless I channel heirophant.

Grand Lodge

Pathfinder Card Game Subscriber

So I've got a character concept I'm kicking around; A halfling medium who's vocation/background is as a Minkai shrine maiden.

I'm having trouble settling on a combat style. Champion spirit lets you grab pretty much any martial weapon and be effective, and the halfling favored class bonus helps offset the str penalty and smaller weapon die.

But what do I do if I end up in combat with trickster, heirophant, or even archmage channeled? Those spirits don't exactly dish out bonus damage or weapon proficiencies.

So what I'm ultimately looking for is something that fits the concept/flavor, without being totally dependent on the champion spirit for combat effectiveness.

By the way, this is for PFS. Probably going to be a relic channeler as well.

Grand Lodge

Pathfinder Card Game Subscriber

The only thing I think you might be missing is that mage armor is not on the druid spell list. You need a DC20 use magic device check to use the wand as a single-class druid.

That said, if you're actually invested ranks in UMD, such a wand can be a great alternative to light armor. Just ask my swashbuckler.

Grand Lodge

1 person marked this as a favorite.
Pathfinder Card Game Subscriber
Space McMan wrote:
Arutema wrote:
Space McMan wrote:

Traits:

Blade of Mercy, ???

Your LE serial killer is going to worship Sarenrae? (Assuming the GM even allows the trait, as it's from a 3.5 source).

It's definitely a stretch, but assuming it's allowed at all, I'm confident I can twist the lore to my purposes.

You might wanna look into some means of immortality. Sarenrae not going to treat such a thing favorably in the afterlife.

Grand Lodge

Pathfinder Card Game Subscriber
Space McMan wrote:

Traits:

Blade of Mercy, ???

Your LE serial killer is going to worship Sarenrae? (Assuming the GM even allows the trait, as it's from a 3.5 source).

Grand Lodge

Pathfinder Card Game Subscriber
claudekennilol wrote:
Arutema wrote:
claudekennilol wrote:
Gwen Smith wrote:
No matter what you do with your grapple build, consider worshipping Falyna. Her celestial obedience gives you +4 untyped bonus to CMB and CMD.
What book is this deity from?

I believe that's a typo for Falayna, empyreal lord of woman warriors from Chronicles of the Righteous. It is a sacred bonus, rather than untyped however, and if I'm reading it right, applies only on grapple for the CMB portion. (But that's the whole point of the build.)

Her obedience is punching a practice dummy for an hour, so not hard to work into your daily prep.

What does the obedience explicitly say?
Quote:
Obedience: Don a jeweled ring on each finger and strike a practice dummy barehanded until the impression of the rings is left in your skin. Gain a +4 sacred bonus on grapple checks and to CMD.

Ninja'd.

Grand Lodge

Pathfinder Card Game Subscriber
claudekennilol wrote:
Gwen Smith wrote:
No matter what you do with your grapple build, consider worshipping Falyna. Her celestial obedience gives you +4 untyped bonus to CMB and CMD.
What book is this deity from?

I believe that's a typo for Falayna, empyreal lord of woman warriors from Chronicles of the Righteous. It is a sacred bonus, rather than untyped however, and if I'm reading it right, applies only on grapple for the CMB portion. (But that's the whole point of the build.)

Her obedience is punching a practice dummy for an hour, so not hard to work into your daily prep.

Grand Lodge

Pathfinder Card Game Subscriber

1. What's your favorite core race and why?

Halfling. I do love the image of a humble, pint-sized ass-kicker.

2. What's your favorite race overall and why?

Undine. Water and swimming are some of my favorite things, and Undine is the race for it.

3. What's a race you can't stand as a player and why?

Humans. Bland with a side of bland.

Grand Lodge

Pathfinder Card Game Subscriber

The easiest way to avoid hitting effective curse level 10 is to go dual-cursed, and choose lame as the curse which never advances.

Grand Lodge

Pathfinder Card Game Subscriber

Since I've seen this in so many different works:

The android/mechanical/synthetic race who've outlived their extinct creators.

Grand Lodge

Pathfinder Card Game Subscriber

So I'm kicking around the concept of a halfling vigilante whose vigilante identity is her real name and identity. Her social identity would be that of an anonymous servant or slave.

Everyman social talent is a given, what other rules options are there to support such a character?

Grand Lodge ***** Venture-Captain, Texas—Houston aka Arutema

Have:

Suli
Treasure Map
Expedition Manager
Prosperity
Undine
Hypnotic Therapy

Willing to trade any of all of the above for:

Character rebuild

Grand Lodge

Pathfinder Card Game Subscriber

Hmm, my top and bottom 5 because I don't feel like typing 10 out.

1: Unchained Rogue - this is how you do rogue and dex-based combat right.
2: Bard - it only does everything, especially after archetype support.
3: Medium - the other master generalist.
4: Paladin - tanks well, smites hard.
5: Kineticist - a switch-hitter who doesn't need to change weapons to do it, but see below.

5: Kineticist - needs way more utility talents, most elements only have 1 good one per level, if that.
4: Shaman - fluff and mechanics already covered by witches, clerics, and oracles.
3: Vigilante - I get the modular nature of the class, but not sold on the dual identity at its core.
2: Swashbuckler - a 1 level dip gets you its only redeeming feature, then you might as well go full unchained rogue.
1: Arcanist - sure, obsolete both the sorcerer and wizard in one class, power creep at its finest.

Grand Lodge ***** Venture-Captain, Texas—Houston aka Arutema

Until the PFS team is back from GenCon and can give a full answer, I would suggest using common sense and Bestiary I only.

Grand Lodge ***** Venture-Captain, Texas—Houston aka Arutema

22 people marked this as FAQ candidate. 4 people marked this as a favorite.
Tempest_Knight wrote:

Pete, can you cite where the CRB actually directs you to the Bestiary for the Summon spells.

So far NO ONE has found this oft quoted rule.

But it sounds like you know where it is, please post the citation.

It seems that neither the specific summoning spells, nor the sub-school rules on conjuration mention a specific book for looking up creature statistics.

Thus, we must indeed ask "How do core rulebook spells which summon creatures work in PFS core campaign?", then hit the FAQ button to get some developer attention.

Grand Lodge

Pathfinder Card Game Subscriber
Derek Dalton wrote:

Had a Halfling Paladin in Second Ed. D&D had a blast with him. No one laughed at his abilities. Halflings have in our group never been popular but we liked them well enough. Gnomes have never been my favorite and haven't liked the changes to them in Pathfinder.

It hasn't been mentioned yet, but indeed, the ability to ride a medium mount combined with a cha bonus makes halflings and gnomes incredible paladins.

Grand Lodge

2 people marked this as a favorite.
Pathfinder Card Game Subscriber

The just-released Legacy of Dragons has this info on pages 29-31 under the form of the exotic dragon and form of the alien dragon spells.

* Lunar Dragon: 60-foot line of cold, cold resistance 20, burrow 20 feet.
* Solar Dragon: 60-foot line of fire, fire resistance 30, vulnerability to cold.
*Time Dragon: 30-foot cone of electricity, cold resistance 20, +4 bonus on initiative checks.
*Void Dragon: 30-foot cone of cold, cold resistance 20, +4 bonus on saves vs. emotion spells and effects.
*Vortex Dragon: 30-foot cone of fire, fire resistance 30, vulnerability to cold.

Grand Lodge

2 people marked this as a favorite.
Pathfinder Card Game Subscriber

I wouldn't mind seeing a campaign setting hardcover in the vein of Inner Sea Gods focusing on arcane and psychic casters of Golarion.

My wishlist for it would include
* The Harrowed medium.
* Expanded wood and void kineticist entries.
* Spells from previous campaign setting softcovers and hardcovers updated for the occult classes.

Grand Lodge ***** Venture-Captain, Texas—Houston aka Arutema

Rhyol can represent both earth and fire. And I'd hate to see Jamila not included since she's one big callback to a certain season 0 adventure.

Grand Lodge

Pathfinder Card Game Subscriber
Imbicatus wrote:
I will say that for a ship-based game, air is actually stronger than water. You can breath under water faster than water, you can have a 24/7 gust of wind going to propel the ship, and you can fly at will, negating the need for most swim checks.

OP mentions playing an Undine. They can get swim speed and water breathing as racial traits.

7 is a good starting level for kineticists because of expanded element. Water/air can be quite the strong combo. I'm fond of water blast+electric blast into charged water blast myself. This also gives you simple blasts of both types (physical/energy).

Also, seconding kinetic whip and combat reflexes.

Grand Lodge ***** Venture-Captain, Texas—Houston aka Arutema

1 person marked this as a favorite.
rknop wrote:
I will say that one change that was made somewhere along the line which is very positive is that the VCs no longer open the briefing by insulting the PCs. In the first couple of seasons, the briefing would start with things like "I asked for the best, but instead I got you. Oh well." More than once I've had groups of players taken aback by this, saying, wait, why are we working for this jerk?

Reading the intros of scenarios where this happens, it appears the VC delivering this treatment is Dennel Hamshamks at least half the time.

Perhaps it's for the best we haven't see that VC lately.

Grand Lodge ***** Venture-Captain, Texas—Houston aka Arutema

2 people marked this as a favorite.

Since this thread was started, additional resources has become quite clear on the diabolist:

Quote:

Pathfinder Campaign Setting: Princes of Darkness

Prestige Class: Diabolist; to qualify for the diabolist prestige class, you must cast lesser planar ally or lesser planar binding (or a similar spell) using one of your own prepared spells or a daily spell slot, and the spell must be on your class spell list.

Grand Lodge

Pathfinder Card Game Subscriber

I must ask, what do you know about the gunslinger's build?

Is he using a double-barreled cheese wedge?

If so, is he using the latest errata on those?

Grand Lodge ***** Venture-Captain, Texas—Houston aka Arutema

There's also the Facebook group we use for discussion

PACG play takes place somewhat sporadically on Thursday nights at 8th Dimension Comics and Games. Watch Warhorn and the Facebook group for related announcements.

Grand Lodge

1 person marked this as a favorite.
Pathfinder Card Game Subscriber
Timitius wrote:

526f626f74732e20204c61736572732e204a6f696e2075732e

54686973206f6e652077696c6c206a6f696e2e

Testing a possible bestiary submission against my players tomorrow.

Grand Lodge

1 person marked this as a favorite.
Pathfinder Card Game Subscriber

I think we'll see the sensible party take one branch, and the silly party take another branch, but which one, I'm not going to tell you.

Grand Lodge ***** Venture-Captain, Texas—Houston aka Arutema

3 people marked this as a favorite.
Fromper wrote:
Ryzoken wrote:
Pete Winz wrote:
Mike Bramnik wrote:
Just posting this link in case people come seeking the same thing as you in the future :)
You can also use the Faction-specific traits found in the Pathfinder Society Roleplaying Guild Guide.
Which is super revelant for my -34 who will be walking around with no less than 5 character traits, one from each of the five trait categories permitted in CORE.
How? I know there are boons to get an extra trait, but the Additional Traits feat is in the Advanced Players Guide, so not legal for Core.

It is also printed on the final page of the traits web enhancement, which is used in core campaign.

Grand Lodge ***** Venture-Captain, Texas—Houston aka Arutema

Tempest_Knight wrote:

Have;

Triple Race Boon-Naga/Shade/Vulpine-Blooded ** spoiler omitted **

Mask of Goblin Seeming ** spoiler omitted **

Season 5 Player Boon #10; Mounted Tradition ** spoiler omitted **

Season 5 Player Boon #11; Nexavarian Requisition ** spoiler omitted **

Season 6 Boon #4; Expanded Narrative ** spoiler omitted **

Season 6 Boon #5; Expedition Manager ** spoiler omitted **...

PM Sent.

Grand Lodge

Pathfinder Card Game Subscriber

2 years later, I can't help but feel like the unchained rogue mugged the poor swashbuckler in a dark alley and took her best things.

And did them better.

Grand Lodge ***** Venture-Captain, Texas—Houston aka Arutema

BigNorseWolf wrote:
Without being available for peoples own characters these things aren't even on our radar.

That's pretty much the reaction I've gotten from players locally. They want to play characters of their own creation.

Grand Lodge

Pathfinder Card Game Subscriber

So I'd like to add a bit of a diversion on the way to Scrapwall at the start of book 2, and take some time to foreshadow 'Valley of the Brain Collectors'.

I'd like my party to come across a wreck in which the dominion has also taken an interest. What are some monsters related to the dominion that are suitable for throwing at a well-optimized level 4 party?

Grand Lodge

2 people marked this as a favorite.
Pathfinder Card Game Subscriber

I don't know of any way to get a pepperbox rifle, or any other advanced firearm in PFS. This probably leaves double-barreled musket as your dream gun, but also be be sure to read up the Ultimate Combat and Ultimate Equipment errata.

You may also want paper cartridges. They are pricey at low levels, but allow faster reloading of early firearms.

Finally, consider how you will contribute outside combat. What social or knowledge skills can you reliably make checks in?

Grand Lodge

1 person marked this as a favorite.
Pathfinder Card Game Subscriber

I want to see good old fashioned slug throwers. Revolvers, SMGs, and assault rifles at the character level. Machine guns, artillery, and gatling guns mounted on ships.

Grand Lodge

1 person marked this as a favorite.
Pathfinder Card Game Subscriber

Serenity (Firefly)

Vargur (EvE Online)

Galactica (BSG reimagined)

"In rust we trust."

Grand Lodge ***** Venture-Captain, Texas—Houston aka Arutema

1 person marked this as a favorite.

I chose my Venture Lieutenant wisely those many years ago.

Congratulations Jesse, you have officially surpassed your teacher.

Grand Lodge

7 people marked this as a favorite.
Pathfinder Card Game Subscriber

Unchained's automatic bonus progression made part of the core rules.

Grand Lodge ***** Venture-Captain, Texas—Houston aka Arutema

Pink Dragon wrote:
In my view, a boon on a chronicle sheet granting a proficiency in a weapon is not the same as the chronicle listing that weapon as something that was found and is now available to purchase.

Exactly. Boons do what they say and nothing more. If a boon says you become proficient with X non-core weapon, then proficiency is all it grants.

I'd be open to future boons saying "you become proficient and may purchase X", but otherwise, proficiency boons are of limited use in core campaign.

Grand Lodge

1 person marked this as a favorite.
Pathfinder Card Game Subscriber
Dragon78 wrote:

I hope in the next two years we will see 3-5 new elements and expanded ability lists for every element.

Also by then I hope to see at least 12 class specific feats and 15+ class specific magic items.

I'm actually hoping for no new elements. Existing talents are spread thin enough across the existing 7 elements.

I would love to see the existing elements expanded with more talent selection though.

1 to 50 of 639 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2016 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.