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Arutema's page

Pathfinder Comics Subscriber; Pathfinder Companion Subscriber. FullStarFullStarFullStarFullStarFullStar Venture-Lieutenant. 702 posts (992 including aliases). 2 reviews. No lists. 1 wishlist. 37 Pathfinder Society characters. 1 alias.


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Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Companion Subscriber

Do you have the advanced class guide? Because the brawler class from that book sounds like what you want. It gets free TWF feats by way of brawler's flurry, and scaling damage on unarmed strikes and certain weapons, which includes gauntlets.

Grand Lodge ***** Venture-Lieutenant aka Arutema

Feral wrote:

Fun Fact: Upon further review, I'm already at 9 specials.

1x Pathfinder Society Special: Year of the Shadow Lodge (RPG)
1x Pathfinder Society Special: Blood Under Absalom (RPG)
1x Pathfinder Society Special: Siege of the Diamond City (RPG)
2x Pathfinder Society Special: Ruins of Bonekeep—Level Two: Maze to the Mind Slave (RPG)
2x #6–98: Serpents Rise (RPG)
2x #7–98: Serpents' Ire (RPG)

I'm at 10 if #3-16: The Midnight Mauler counts when I ran it in 2014. When did Midnight Mauler stop counting towards the 5 star special count?

Mid-2012, when it was re-issued from #2-EX to #3-16.

Grand Lodge

1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Companion Subscriber

There is a trait for Gorum's worshippers in Inner Sea Gods that allows them to treat a heavy shield as a light weapon.

I've abused it to no end on my unchained rogue/ranger character.

Grand Lodge

3 people marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Companion Subscriber
Claxon wrote:

The process of becoming a paladin probably should involve reducing the level of discrimination your character has against...well everyone it seems.

In game, you don't have one "near-death" encounter and instantly become a Paladin. You would have to work at redeeming yourelf as a person. I could see maybe you working to be CG, but switching from CN to LG is a long haul, personality wise. Near-death experience can begin the process of introspection and contemplation that could end in paladin-hood. But along the way, you probably find the right god for you.

The fun part of PFS and the undefined time between scenarios is that years of soul-searching and atonement can happen off-screen, while you're on a short boat trip between parts 2 and 3 of a series.

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Companion Subscriber

With a feat, gripplis can deliver touch spells at 10' range with their tongues. This open all sorts of possibilities with cure and inflict spells. Or shocking grasp.

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Companion Subscriber
Wei Ji the Learner wrote:


Nah, the way I've heard it explained is this... 'Medium' is the norm, so making it smaller means that there will be a bit more waste in the process.

But it boggles the mind that something larger costs the same as something smaller. Isn't there some conservation of mass law or somesuch... or is it... MAGIC?

Some of the story in the first volume of Iron Gods suggests that it's not the material itself you're paying for, it's the difficulty of working with it. The smiths of Torch cannot ply their trade in skymetal (including adamantine) weapons with the town's namesake purple flame extinguished. Regular forges just aren't hot enough.

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Companion Subscriber

Play a telekineticist. Take telekinetic boomerang from Psychic Anthology.

Throw the book at them.

Grand Lodge ***** Venture-Lieutenant aka Arutema

Have:

Suli
Grippli
Ratfolk

Want:

Rebuild boon (and will trade multiple race boons for it)

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Companion Subscriber

Keep in mind trench fighter isn't PFS legal.

Grand Lodge ***** Venture-Lieutenant aka Arutema

Of all the dwarven characters I've met, I think my dwarven paladin of Abadar is the only one to have a positive Cha modifier.

Grand Lodge ***** Venture-Lieutenant aka Arutema

1 person marked this as a favorite.

Fortunately, it's a core item, so you don't need to chronicle-fish for it. You just need the fame score to afford a 11,000 GP item.

Grand Lodge ***** Venture-Lieutenant aka Arutema

I'd like the text of boons to specify how they interact with core campaign.

A race boon may simply say "This boon may not be used in the core campaign", while something like Mounted Tradition might say "only mounts found in the core rulebook and bestiary I may be used in core campaign."

Grand Lodge ***** Venture-Lieutenant aka Arutema

I'm partial to The Flesh Collector. Especially for a monk, especially if you worship Irori.

No boons if I recall right, but the flavor of the scenario is its own reward.

Grand Lodge ***** Venture-Lieutenant aka Arutema

I'm looking at the possibilities of combining a 1 level dip in scaled fist monk (flurry of blows, cha to AC) with the ascetic oracle mystery (unarmed damage and movement speed progression, and spellstrike for oracle spells on unarmed strikes).

Grand Lodge ***** Venture-Lieutenant aka Arutema

In PFS, paladins get camels or horses if medium, wolves, dogs, or ponies if small.

Monstrous Mount in Inner Sea Combat adds some magical beasts to this list, but no lions.

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Companion Subscriber

The holiday rush cut too much into my design/writing/playtesting time for this issue.

Would love to see a supernatural/occult theme for the next issue though.

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Companion Subscriber

Remember that ancient red dragons' breath can even melt stone. You may see people seeking shelter in a nice sturdy stone building only to have it turned into a heap of volcanic rubble on top of them.

Just how big and well-equipped a city are we talking here? What level will the PCs be?

If the city has enough guards with magic weapons, numbers will not be on the dragon's side. Conversely, if no guards or PCs have a magic weapon, that DR 15/magic is going to be one heck of a defense.

Grand Lodge ***** Venture-Lieutenant aka Arutema

1 person marked this as a favorite.

or play a phantom thief rogue, which trades out sneak attack

Grand Lodge ***** Venture-Lieutenant aka Arutema

I do believe I've fumbled the announcement that player signups are open. Because player signups are very much open. You can get your badge and sign up at Owlcon.com. Or, we do have a small number of GM and volunteer slots left, PM me if you'rd like to help out.

Grand Lodge ***** Venture-Lieutenant aka Arutema

Oil of Daylight (core, 750GP) hard counter to monsters trying magical darkness tactics.

Sunrod (core, 2GP) because sometimes you need a light source that can't be dispelled.

and of course, Rope, Silk (core, 10GP) and Grappling Hook (core, 1GP) for dealing with pits and walls at low level.

Grand Lodge ***** Venture-Lieutenant aka Arutema

You need only the gunsmithing feat and sufficient fame to afford the gun you want.

Gunslingers get gunsmithing and a starter gun for free, which is why a 1-level dip is popular, but it is not required if you have feats and fame to spare.

Just remember that in addition to the -4 on attack rolls for being non-proficient, your misfire value also goes up by 4 unless you have someone with firearm proficiency load the thing for you. (Ultimate Combat pg 135)

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Companion Subscriber

So I'm kicking around concepts for a character that uses a shield bash as her primary attack.

The Shield Master feat let you count your shield's enhancement bonus as a weapon enhancement bonus, and thus saves a fair bit of cash. The BAB +11 pre-req is a bit harsh though.

It looks like a ranger (or slayer) can take it at level 6 via the weapon and shield combat style.

Are there other ways to pick up a ranger combat style, or the Shield Master feat specifically that I'm missing?

Grand Lodge ***** Venture-Lieutenant aka Arutema

1 person marked this as a favorite.

Paladin's do indeed need a deity in PFS play.

Shelyn would work with some of the more artistic craft skills like painting, or with any perform skill.

Abadar might also work with that code. His followers are more likely the profession: merchant or profession: barrister types.

Grand Lodge

2 people marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Companion Subscriber
Turelus wrote:

Wait which NPC's in Crimson Throne?

I know of a gay female couple in the AP but I don't remember reading anything about a male couple.

Possibly Salvator Scream and Seneschal Neolandis. The nature and depth of their friendship is left somewhat ambiguous.

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Companion Subscriber
SmiloDan wrote:

I think monk evasion only works if you are not wearing armor.

Rogue evasion works in light armor.

So, it really depends on whether or not if you plan on wearing armor.

Depending on your build, take the Scaled Fist archetype from Legacy of Dragons for your monk levels. You now have Cha instead of Wis to AC when unarmored.

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Companion Subscriber
avr wrote:

You could use a temple sword two-handed and flurry with it without needing to take crusader's flurry. Strength-based is a lower cost as usual.

You can dump str harder on a dex-based attacker than you can dex on a str-based one though, especially since this character wouldn't have to carry armor or melee weapons if dex-based; what point buy and starting level are you imagining Arutema?

20 point buy. likely using a pfs rebuild boon to start at level 6.

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Companion Subscriber

In an attempt to re-rail this thread, which do you think is better for a 1-level unchained scaled fist dip on a paladin?

Str based, use a two-handed weapon, take crusader's flurry to flurry with that weapon.

Dex based, use unarmed strikes and an agile AoMF.

Grand Lodge ***** Venture-Lieutenant aka Arutema

1 person marked this as a favorite.

I case you hadn't heard, Houston is hosting a Superb Owl next year. (Also, some football.)

Owlcon returns to Rice University the weekend of Feb. 10-12, with a full slate of gaming. PFS event will span all released seasons Friday to Saturday, leading up to The Cosmic Captive Sunday morning.

Paizo designer Stephen Radney-MacFarland will be on hand to run Skeleton Moon in an out-of-retirement event as well. Other special events include Kobolds, Aspis Agents, and Elementals on their own missions.

Over on the PACG side of the hall, bring your best Goblin deck for We Be Goblins Friday and Saturday, then team up with the RPG team for The Cosmic Captive Sunday.

Haven't played PACG before? Stick around after The Cosmic Captive Sunday for a mass PACG demo.

It's hard-working GMs that make all of this possible. Pick your GM spots on our warhorn, then signup at the Owlcon main website to claim your badge and pick player seats.

GM 8 total hours of RPG or PACG to claim your GM badge.

Player signups open early December.

Grand Lodge

2 people marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Companion Subscriber
Grumbaki wrote:
Anyone else have this hangup when making a character? And what is it that you do to ensure that you aren't one item dependent?

Carry spares. At high levels, you're often wanting to carry a silver, cold iron, and adamantine version of your weapon so you can switch it out as needed to overcome DR.

This admittedly still leaves you in a bad place in a no-weapons-allowed situation. A called weapon may help there, if you can leave it within 100' without attracting suspicion. Other options include gloves of storing, and, of course, using sleight of hand to conceal a weapon.

Grand Lodge ***** Venture-Lieutenant aka Arutema

MadScientistWorking wrote:
I was looking at this archetype and I am wondering if it was intended for the spell Instigate Psychic Duel to be gained or if it was an oversight. I looked at Additional Resources and nothing is mentioned about the archetype being modified but still that spell is weird enough that I just wanted to double check. On top of that the section of Additional Resources also cites an archetype that doesn't exist in that book.

The dreamstalker doesn't automatically add Instigate Psychic Duel, but lets you choose from a list which includes it. You still cannot add Instigate Psychic Duel because it's not legal from it's original source, Occult Adventures.

Additional resources is long enough without having to call out every archetype which might add an illegal spell as saying "no, this spell is still not legal".

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Companion Subscriber
Johnnycat93 wrote:
Post-errata Pistolero and Musket Master both suck. Avoid.

Though musket master remains the only way to reload a musket as a free action.

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Companion Subscriber

Slashing Grace and Fencing Grace don't work with spell combat, so consider an archetype that trades out spell combat.

Grand Lodge ***** Venture-Lieutenant aka Arutema

Fromper wrote:
Quote:
Emotion Component: If a spell has listed that it requires a somatic component, for a psychic spellcaster that instead means that is has an emotion component. All this component really does is restrict when a psychic spellcaster can cast spells. If the psychic spellcaster is under any kind of non-harmless effect with the emotion or fear descriptors, then the psychic spellcaster cannot cast a spell with an emotion component at all as the effect interferes with spellcasting. Yes, this includes having the shaken condition from an intimidate check to demoralize.
And this is why all psychics, spiritualists, occultists, and mediums that focus on casting should walk around with potions of Remove Fear (50 gp). Mesmerists have a class ability to deal with this, I think starting at level 3.

Mediums who focus on casting are likely to have a few arcane or divine spells as backup, as the archmage and heirophant spirits add spells of those types.

However, this means you will likely need a spell component pouch and a holy symbol as a medium, as the arcane/divine spells added don't say anything about removing material or focus components.

Grand Lodge ***** Venture-Lieutenant aka Arutema

Pat Lowinger wrote:
Paul Jackson wrote:
John Lance wrote:
Just to satisfy my own curiosity, how many psychics, mesmerists, spiritualists, etc... are you seeing in your PFS sessions? Not that many? A lot? I was just wondering, I'm leveling a spiritualist right now, but haven't seen too many others lately, just one or two in the past few months...

Far, far, far too many :-(. And I only have the vaguest idea of what they can do.

I don't own the book and don't feel like spending the huge amounts of time to learn the completely new systems in the book.

I came very close to leaving PFS because of this book, and because of its overuse in Season 7 Scenarios.

I tend to agree with these sentiments. I just hate dealing with players who grab a new book, make up a new character and really don't know the rules for their newly created 'Min-Max.'

I can sympathize there, I've had to explain how taking butn works to at least one other kineticist player locally.

Speaking of which, I have attention deficit character disorder, so my personal count is at 2 kineticsts, 2 mediums, a mesmerist, and a blob that may become a medium when I apply a rebuild boon, though I'm also pondering vigilante there.

Grand Lodge ***** Venture-Lieutenant aka Arutema

Join us Saturday morning for Black Waters:

The Pathfinder Society seeks the ancient ruby ring of the salamander and it falls to a team of Pathfinders to find it. Last seen in the Tri-Towers Yard, a once elite academy for the youth of Absalom, the ruby ring is now lost in the Drownyard, all that remains of Tri-Towers after it was destroyed a decade ago in the great quake. The Pathfinders must risk the strange black ichors and salty brine to find their prize—will they risk their very souls as well?

Then, come back in the evening for the sequel, School of Spirits!

Sign up on the Aethercon site

Reminder, these are core campaign games, characters should be built with core rulebook only with certain exceptions as outlined in the roleplaying guild guide.

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Companion Subscriber
Klorox wrote:
Actually, it states that you have to have the proper mystery to use the revelation that's in the ring

An oracle has a mystery from level 1, even if he has no revelations from that mystery yet (or ever).

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Companion Subscriber

Then don't play a mysterious stranger, or buy a lot of 2 prestige coat pistols as backups.

If cha based grit is what you want, also check out the spellscar drifter cavalier archetype.

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Companion Subscriber
MasterZelgadis wrote:
What concerns me even more is the collector in the reactor room together with Meyanda. I really don't see a reason, why the epic "end fight" should take place in any other location that that cool reactor room. But the players will be level 3, maybe 4, facing Meyanda (CR 5) AND a collector (CR 3) in the same room

Away from books presently, but there is a way to shutdown her collector remotely prior to the fight.

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Companion Subscriber

Be mindful that the champion's sudden attack power explicitly says it doesn't stack with flurry of blows.

I'd consider taking one level of brawler, enough Dex to qualify for TWF, then TWF your unarmed strike and your other unarmed strike, since TWF does stack with sudden attack.

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Companion Subscriber

Two humans walk into a bar.

The slip walks under it.

Grand Lodge ***** Venture-Lieutenant aka Arutema

Halfling 7
Gnome 3
Human 3
Tiefling 3
Dwarf 2
Aasimar 2
Undine 2
Kitsune 2
Elf 1
Tengu 1
Dhampir 1
Wayang 1
GM protoplasm 1

I certainly seem to be favoring the small size category.

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Companion Subscriber

Consider using a double weapon to get the benefits of TWF, but still have the ability to take a hand off your weapon to lay on hands.

Grand Lodge ***** Venture-Lieutenant aka Arutema

It missed #16: To Scale The Dragon then.

Grand Lodge ***** Venture-Lieutenant aka Arutema

Rosc wrote:
Considering your level, magic weapons aren't a huge deal. If you're even dedicated to hitting stuff with weapons, just make sure to fill a golf bag that covers bashing/slashing and silver/cold iron along with a backup ranged.

And pack a 50GP oil of magic weapon for when magic weapons suddenly do turn out to be a big deal.

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Companion Subscriber
Berselius wrote:
Finally, how would an female Ulfen barbarian find her way into such a setting?

Housecarl to a noble house, dishonored when her young ward was kidnapped away by Lamm's miscreants. (Missing son or daughter lightly re-flavored.)

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Companion Subscriber

It's gone well so far. Our monk had to drop, but we were able to pick up a replacement member out of a wrecked ship on the road to Scrapwall.

They're just about to break into Hellion's domain under Scrapwall now.

But I have a new question for those who have run the AP. I want to start hinting at the possibility of a way home buried in Silver Mount. Any ideas to hint at that without giving away the full potential of the Divinity Drive too early?

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Companion Subscriber
Alexander Augunas wrote:
Alex Mack wrote:
technarken wrote:
If only the additional feats needed to make a Charisma focused Starknifer viable didn't require either some Str/Dex investment or an ability to ignore prerequisites...

If you build a thrower all you need is DEX 13. Those 3 points in point buy investment should be affordable for most and unless you dip Oracle will also aid your AC and REF save. The DEX requirements of TWF are far more restrictive however. But two weapon fighting isn't great for throwers anyhow as it requires you to enhance more than one weapon and multiple to hit penalties really hurt.

You also need a modicum of STR in order to wear Armor but Power Attack is rarely a good feat for builds using one handed weapons.

You could also take Piranha Strike, but that requires a now-defunct Weapon Finesse.

I think the point that is being made is that the Cha to Atk and Dmg isn't as bonkers as people are making it out to be. Flying Bade with a dip in oracle is good, but it isn't going to unseat Dex to Damage or Strength to Damage. It is a fun, flavorful way to use Desna's favored weapon in a radiacally different way that happens to be a viable mechanical option. And in the long run, we should be able to add new options to the game without knee-jerking about their supposed brokenness.

Yeah, Cha to attack and damage with your choice of weapon would be OP. Starknives are a weapon most builds would not otherwise even consider, due to small damage die and low crit threat range.

And, as already pointed out, it's not available for the optimal users of Cha in melee, paladins.

Grand Lodge ***** Venture-Lieutenant aka Arutema

To follow up on the thought of cross-table buffing/healing mentioned upthread, could this be worked into the 'aid token' mechanic we've seen in some previous scenarios?

After an encounter, a table could choose to expend healing resources (channels/wand charges/potions) to pass out a healing token, spell slots or magic item charges to pass out a buff token, or leave behind X GP worth of consumables to generate a supply token. The power of a given token would be abstracted between tiers.

Say a 10-11 table must give up 5000Ggp in consumables to generate a supply token, which then becomes 3 potions of cure light wounds when opened by a tier 1-2 table. Conversely, a tier 3-4 table spends 500GP to make a supply token, which the tier 10-11 table opens and gets a scroll of raise dead.

For healing tokens, you could have a 7th-level cleric spend a channel, which becomes a 1st-level cleric's channel when a tier 1-2 table receives it, or a level 3 paladin spends 2 lay on hands, which becomes an 11th-level cleric's channel at the 10-11 table.

For buff tokens, likewise a blessing of fervor might turn into a haste, or bless depending on who activates the token.

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Companion Subscriber

Have you considered Str-based TWF? Where you take just enough Dex to quality for the TWF feats, but otherwise use Str as your attack and damage stat.

On my Rakshasa-spawn boon medium, I went with
Str 15, Dex 16, Con 14, Int 10, Wis 8, Cha 15 starting stats. With level boosts going to Str, then probably Dex (to get ITWF), then last Cha for heirophant casting.

Feats by level 5 are Two-Weapon Fighting, Spirit Focus Champion, and Double Slice. I fight with a quarterstaff or two daggers, depending on enemy DR.

Grand Lodge

1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Companion Subscriber

The softcover lines seldom get full errata, but they may get fixes in PFS campaign clarifications for obvious glitches. Such as

Quote:
The dragonheir scion gains fearful might at 2nd level. She gains draconic strike and draconic presence at 4th level and 6th level, respectively, replacing the fighter bonus feats she would normally gain at these levels.

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