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FullStarFullStarFullStarFullStar RPG Venture-Captain, Texas—Houston. 445 posts (720 including aliases). 2 reviews. No lists. No wishlists. 23 Pathfinder Society characters. 1 alias.


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Grand Lodge **** RPG Venture-Captain, Texas—Houston aka Arutema

Robert Hetherington wrote:

Hi guys,

One of the things I started doing this year in the Bay Area is doing a Traveler Boon to encourage our players/GMs to visit other locations.

As part of his special prize our most traveled player has asked me for an Oread boon. Unfortunately I don't have one but am happy to trade to trade for one to make this happen.

Want Oread
Have Other Elemental Races

PM sent.

Grand Lodge

1 person marked this as a favorite.

It's in the Bestiary FAQ.

Grand Lodge **** RPG Venture-Captain, Texas—Houston aka Arutema

Steven Lau wrote:
Hey guys you find me yet?... Oh wait I am not there, Air Force decided to send me on a Trip during Paizo Con then Cancel it last second!!! ARGH!!!!!!

Where's the "dislike" button when I need it?

Grand Lodge

Matai wrote:

As for the mithral, I'm convinced its the weight of the item as if its already mithral (half normal weight for item) because its being made out of the material and not added to the original item. (only does this for everything other than armor and shields which have a set increase).

So an item that weighs 16 lbs regular would weigh 8 lbs when made out of mithral and that is where the price is.
Right or wrong?

Wrong according to the official FAQ on mithral pricing.

If ever rules text seems ambiguous, check for FAQs and errata on it.

Grand Lodge **** RPG Venture-Captain, Texas—Houston aka Arutema

Michael Brock wrote:
We eliminated some things (should be 7-8 pages shorter)

My printer thanks the both of you from the bottom of its rotten, electronic heart.

Grand Lodge **** RPG Venture-Captain, Texas—Houston aka Arutema

Getting ready to run Red Harvest today, and I feel like Samsaran would be a good addition to round out the Tien races, though they may be worth reserving for boon status.

Grand Lodge **** RPG Venture-Captain, Texas—Houston aka Arutema

jasonm777 wrote:

I've seen numerous references that some Traits are not allowed in PFS / Core play, but I can't find any official post, blog, or document that contains a full list of them.

Am I missing something? How do I know which Traits are legal and which are not?

I'm currently creating a PC for Core and would like to know which Traits from the Web Enhancement I can choose from.


Any in that document which are allowed in the regular campaign are allowed in core.

Any outside that document are not allowed in core.

Grand Lodge **** RPG Venture-Captain, Texas—Houston aka Arutema

UndeadMitch wrote:
There was no grandfathering for the SLA rules or arcane strike, when the FAQ hit management allowed PC's that could no longer legally have it to replace it, but that's it.

Indeed, you must retrain Arcane Strike at no cost as you no longer qualify for it, and should have done so the first game after the SLA FAQ was changed.

Grand Lodge

supervillan wrote:

Uruskreil is an infernal duke and therefore not PFS legal.

Lamashtu, Reymenda and Sobek are all legal choices though.

Note that the sacred fist archetype loses proficiency with the deity's favoured weapon. You'll need a feat or a cleric dip to retain falchion proficiency.

He said half-orc. Those have falchion and greataxe as racial weapons.

Grand Lodge

claudekennilol wrote:

Ok, I'm making a sacred fist for PFS. I'm not really sure how I want to do this. I either want to focus on using a falchion with Crusader's Flurry (so I've got to find which god has that as a favored weapon..), or I want to focus on using pummeling style/charge....

Also, I'm not sure about the Wisdom bonus to AC. It seems to me like I'd be better off just wearing armor.

I obviously haven't planned a lot out, but are there suggestions about this?

Lamashtu's favored weapon is the falchion. Are you OK with following her?

Also, remember that since the sacred fist's flurry of blow ability "works like the monk ability of the same name." You can't use it in armor, just like a monk can't. So I'd suggest drop your Str by one point to a mere 18 and use the freed up points to have more Wis.

Grand Lodge

The Midnight Mauler remains among my favorite PFS scenarios. Did you have a favorite part of developing it?

Grand Lodge

chad gilbreath wrote:
Kalindlara wrote:

By the way, for those suggesting that the character cast blindness on herself at the start of each scenario and remove blindness at the end:

Blindness/deafness has a duration of Permanent(D). You can save the second spell. ^_^

Yes while that is true in PFS if you end an adventure with a condition that has negative impact on your character it has to be reported as dead unless that said condition was cured by the time the senario is done.

The (D) stands for dismissable. It means you can end the spell anytime during its duration as a standard action.

Grand Lodge

Dafydd wrote:
It has thus been decided that dibilitating conditions (poisons, diseases, blind, deaf etc) must be cleared or the agent gets kicked out of the society.


Guide to Organized Play" wrote:

All conditions gained during an adventure, except for

permanent negative levels, ability drain that does not
reduce an ability score to 0, and conditions that provide no
mechanical effect, must be resolved before the end of the
session; if these are not resolved the character should be
reported as ‘dead.’ Permanent negative levels, ability drain,
and non-mechanical conditions being carried over to the
next session should be recorded under the Notes section
of the Chronicle sheet. An unplayable character should be
marked as dead when reporting the session. See additional
rules under Dealing with Afflictions in Chapter 7.

If you are blind at the end of a scenario and do not clear that condition, you are reported dead.

Not every character concept is appropriate for an organized play environment. This is a concept I'd love to work with in a home game, but it is simply not PFS viable or legal.

Edit: accursed goblin ninjas.

Grand Lodge

So I've got experience to level one of my PFS characters up from 4 to 5, but I'm not quite sure what path to take her on. The problem I'm hitting is that I can deal quite good damage, but only after using at least one standard action to buff myself.

Should I consider multiclassing out of Oracle to something more martial? Rage Prophet maybe?

If I stay oracle, what are good spells to take, and are there ways to bypass the standard action bottleneck to cast them before quicken spell comes online? Are there any good spells that cast as move, swift, or immediate actions on the Cleric/Oracle list?

In either case, what would be a good PFS-legal feat for 5th level?

And since you'll need to know it, here's what she is now at 4th level, and which cannot be changed:


Female halfling oracle 4 (Pathfinder RPG Advanced Player's Guide 42)
NG Small humanoid (halfling)
Init +2; Senses Perception +4
AC 20, touch 13, flat-footed 18 (+7 armor, +2 Dex, +1 size)
hp 31 (4d8+8)
Fort +4, Ref +4, Will +4; +2 vs. fear
Speed 40 ft.
Melee mwk cold iron greatsword +7 (1d10+3/19-20) or
. . shortsword +6 (1d4+2/19-20)
Ranged halfling sling staff +6 (1d6+2/×3)
Oracle Spells Known (CL 4th; concentration +9)
. . 2nd (4/day)—bull's strength, cure moderate wounds, heat metal (DC 15)
. . 1st (7/day)—bless, cure light wounds, divine favor, lead blades[APG], magic weapon
. . 0 (at will)—create water, detect magic, guidance, light, mending, resistance
. . Mystery Metal
Str 15, Dex 14, Con 14, Int 10, Wis 8, Cha 16
Base Atk +3; CMB +4; CMD 16
Feats Extra Revelation[APG], Power Attack
Traits fate's favored, focused mind
Skills Acrobatics -1 (+3 to jump), Diplomacy +9, Knowledge (planes) +6, Knowledge (religion) +7, Perception +4, Spellcraft +6; Racial Modifiers +2 Perception
Languages Celestial, Common, Halfling
SQ oracle's curse (tongues), revelations (armor mastery, dance of the blades, skill at arms)
Combat Gear oil of bless weapon, wand of cure light wounds, alchemist's fire (2); Other Gear +1 breastplate, halfling sling staff, mwk cold iron greatsword, shortsword, sling bullets (20), canteen, masterwork backpack, silk rope (50 ft.), spell component pouch, sunrod (5), 998 gp, 8 sp
Special Abilities
Armor Mastery (Ex) You become more maneuverable while wearing armor. You can move at your normal speed in medium armor that is made of metal. This does not grant proficiency in armor. At 5th level, whenever you are wearing metal armor, you reduce the armor check penalty...
Dance of the Blades (Ex) +10 Speed while wielding a metal weapon.
Fate's Favored Increase luck bonuses by 1.
Fearless +2 racial bonus vs Fear saves.
Focused Mind +2 to Concentration checks
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Tongues (Celestial) You can only understand and speak one language in combat.

Grand Lodge

1 person marked this as a favorite.
chad hale 637 wrote:
Telessar Talimah wrote:
Elven kensai can take the aldori sword (I did)

What is the source for the Aldori Sword?

Title and the page number that shows it.
My Pathfinder Society D.M.s will not let me "Have" something unless I can physically show The referenced material to them.

So, I don't get to fudge. I have to use the rules as they are - not how I want them to be.

Which is proper PFS procedure as laid out in the Guide to Organized Play.

So you'll find the Aldori Dueling Sword on pages 290-291 of the Inner Sea World Guide.

Grand Lodge

Dip one level of Swashbuckler or Daring Champion Cavalier.

Take the feat Slashing Grace.

You can now finesse a longsword and use your Dex modifier on damage rolls in addition.

Grand Lodge

2 people marked this as a favorite.

Seconding this. While I mostly GM society, I now have a variant on the summoner I think I'd actually allow in a home campaign I run.

Grand Lodge **** RPG Venture-Captain, Texas—Houston aka Arutema

Beckman wrote:

But we can always ban the options that turn out to be too good..

What do you guys think?

Allowing things, then banning at a later time has proven to create a lot of backlash. See the current discussion of the APG summoner for example.

I wouldn't mind seeing more of the systems from Unchained in PFS, but these are the sort of thing that require careful consideration to avoid having to turn back and ban at a later time.

And who knows? Maybe we'll see some of them on convention or chronicle boons in the future.

Grand Lodge **** RPG Venture-Captain, Texas—Houston aka Arutema

Tamec wrote:
Also the "Share Spells" power appears to be gone too, so no more personal buffs or animal/human buffs

Don't panic. It's there on page 29.

Grand Lodge

I'm a fan of Murder's Mark for such games. It can run in 8 hours or less, but you can use any extra time you have for extra investigation and roleplay bits. Not a module for an inexperienced or unprepared GM however. It requires a lot of scene changes and revisiting past maps, which can be quirky on some VTTs.

I don't think I've ever seen Godsmouth Heresy run in less than 12 hours (even with everything loaded into the VTT ahead of time), especially if the PCs explore every passage and find every secret.

Grand Lodge **** RPG Venture-Captain, Texas—Houston aka Arutema

March 4th?

Grand Lodge **** RPG Venture-Captain, Texas—Houston aka Arutema

Monday is the only day I'm free for online play for now, but I'm available all day, so count me interested.

How do you feel about core campaign? I'm planning a core run of Murder's Mark next Monday.

Warhorn link.

Grand Lodge **** RPG Venture-Captain, Texas—Houston aka Arutema

The following games at still need a GM:

Saturday: Rats of round Mountain parts 1 and 2
Sunday: Destiny in the Sands part 2, Weapon in the Rift
Monday: The Green Market

If you'd like to visit Houston that weekend and would like a free badge, sign up for 3 slots here.

If you'd just like to play, sign up at Comicpalooza's Site.

Grand Lodge **** RPG Venture-Captain, Texas—Houston aka Arutema

1 person marked this as a favorite.

Give your character a personality, preferably one that is not a stereotype of your race and class. That said, don't overdo it and hog the spotlight or draw out the game.

And yes, please pay attention during the mission briefing. Ask questions if it doesn't seem clear. Take notes if you have to.

Grand Lodge **** RPG Venture-Captain, Texas—Houston aka Arutema

Even after correcting all my Emerald Spire and Thornkeep sessions, I appear to be 8 GM sessions away from where I was before the update. (None of them were PACG.)

Grand Lodge **** RPG Venture-Captain, Texas—Houston aka Arutema

2 people marked this as a favorite.

If the GM does not have the resource on them, and the player cannot provide it, how is anyone to know what an ability does at 1st level?

Sometimes you do not have an internet connection to access the PRD. Sometimes someone wants to use a resource that is not on the PRD. This would only shift responsibility onto GMs to have all resources their players want to use.

Grand Lodge

One thing to note is that you get Dirsuptive and Spellbreaker for free. These interfere with casters in your threatened area, but don't prevent the classic 5' step to escape your reach. For that, I suggest Step Up so that you can keep them adjacent when they try that trick.

My 6th level aasimar arcane duelist took Toughness at 1st (more HP never hurts), Power Attack at 3rd (More damage is good), and Step Up at 5th (see above).

A longsword works just fine for an arcane duelist.

I'd actually recommend against Spell Focus. The arcane duelist is not a casting-focused archetype. Focus on buff and healing spells for your spells known (I don't see a divine caster in that party). With 16 con and free arcane strike, get that Inspire Courage up, then join the cavalier in the front ranks. That is what the arcane duelist does best.

Grand Lodge

Have you chosen a race? If not, which ones are available?

Grand Lodge **** RPG Venture-Captain, Texas—Houston aka Arutema

Allow me to apologize, Demos. My tone was not what it should have been for a Paizo officer.

I shall henceforth refrain from posting while tired.

Grand Lodge **** RPG Venture-Captain, Texas—Houston aka Arutema

6 people marked this as a favorite.
Demos Titus wrote:
Why not open up the gun weilding archetypes only to characters that possess 1 or more levels of gunslinger and/or add the rule that a character can only ever receive 1 "free" class granted firearm. Thus you keep guns and gunslingers limited (or as limited as they would be anyway) while opening up those options.

Possibly because PFS needs additional rules complexity about as much as it needs thread necromancy.

Grand Lodge

Woodenman wrote:
And finally what to spend PP on? Ive got 10 available (only spent 2) and it seems a bit of a waste to just have them sitting there....

Unless you're stockpiling gold for that purpose, keep saving prestige until you have 16 "banked" for a Raise Dead spell. Because dying permanently is bad.

Grand Lodge

blackbloodtroll wrote:

I suppose multiclass is an option.

I wouldn't do it before having at least two levels in Paladin.

What would work for this build?

Flying Blade Swashbuckler is also Cha-focused, and get bonuses to range and damage to thrown daggers and starknives.

Grand Lodge

So the latest update to the stock Adobe reader breaks the ability to search your local library and foists in a bunch of cloud features that I can't use at half the places I take my wifi-only tablet.

So what are good alternatives for reading PDFs stored locally on an Android tablet or phone?

Grand Lodge **** RPG Venture-Captain, Texas—Houston aka Arutema

Player signups are live at Comicpalooza's Site

There's still room to GM as well. Those signups remain at

Grand Lodge **** RPG Venture-Captain, Texas—Houston aka Arutema

My experience with Snows of Summer is that the sanctioned bits typically take 8-10 hours.

However, while it is level 1 repeatable, it is quite brutal on actual level 1 characters.

Grand Lodge **** RPG Venture-Captain, Texas—Houston aka Arutema

If you'd like to GM here, don't delay. The deadline to get free scenarios as a GM is April 1.

So sign up to GM today.

Player signups should be opening by the end of the week as well. I will announce that here when it happens.

Grand Lodge

RainyDayNinja wrote:


Traits: Reactionary, Wisdom in the Flesh (Swim)

I think you will find that that trait is not in the traits web enhancement, and therefore not allowed in core.

I recommend Focused Mind, because +2 to all concentration checks never hurts.

Grand Lodge **** RPG Venture-Captain, Texas—Houston aka Arutema

Robert Hetherington wrote:
grandpoobah wrote:
Robert Hetherington wrote:
pauljathome wrote:
Pleasing all of us is a literally impossible job. We want different and opposing things. Mike does an excellent job of trying to keep us all reasonably happy.
I want a pony.


Well, once upon a time in PFS we had a Nightmare themed Synthesist called Lady Nocturne. Unfortunately she got hit with a feeblemind and we had no immediate way to resolve the condition.

I was playing Farak, the Most Powerful Mage in All Absalom, so I took Lady Nocturne as my mount and spent the rest of the adventure flying around on a "Nightmare" being extra awesome.

In other words you're right. I already have a pony and it is a Synthesist. :Þ

I think I GMed for that character back at Kubla' 2011.

I must now know how she ended up feebleminded.

Grand Lodge

My immediate thoughts were Watersinger Bard or Hydrokineticist (Occult Adventures playtest).

Grand Lodge **** RPG Venture-Captain, Texas—Houston aka Arutema

DomonKashu wrote:

Our LGS is just getting ready to run our first Core session next weekend and I am trying to get a few things cleared up. I apologize if any of these are answered further back in this thread but at nearly 1000 posts i just can't read through them all.

1. If something is in the core book but relisted elsewhere with a modified description/effect/stat which should I use?

The version from the latest printing of the Core Rulebook.


2. Just for clarification this means we don't have favored class bonuses?

Favored class bonuses are limited to 1 hit point or 1 skill point per level. (core page 31)

3. With Clerics are we allowed to choose a diety outside of the core book if the domains are both from the core book but no core deity has both?

Clerics are limited to the deities on page 43 of the core rulebook.

Grand Lodge

Looks at the source book each site gives for it.

D20PFSRD has the version which was originally printed as part of an AP.

Nethys has the updated version from Faiths & Philosophies.

Grand Lodge **** RPG Venture-Captain, Texas—Houston aka Arutema


Oread x3
Expanded Narrative (GM star recharge)
Nexavarian Requisition
On-the-job Training
Research Specialist
Adopted Weapon Training
Sacred Trust
Sinscarred x3
Personal Physician

Want: Tien Weapon Training

Grand Lodge

The Daring Champion archetype from ACG trades out the mount and mount-related class features for free weapon finesse and swashbuckler deeds, including applying your level to damage starting at 4th level. It also uses Cha for Panache so your social skills will be good.

I'd definitely give it a look.

Edit: damn ninjas.

Grand Lodge **** RPG Venture-Captain, Texas—Houston aka Arutema

Joseph Gilbert wrote:
I will only be able to run 1, I'm staff with the First Aid department this year, so my badge is taken care of. But I can't remember my login for this site, I would like to run the Blood Under Absolom (Tier 3-5 if possible.

I've put you down for it.

Grand Lodge **** RPG Venture-Captain, Texas—Houston aka Arutema

Comicpalooza is coming up right on schedule on Memorial Day weekend in Houston at the George R. Brown convention center.

While I work to enter the games to our game signup site for players, I must put out a call for GMs.

GM signups are hosted on the Houston PFS site. Please signup for one full-day module or 3 scenarios to claim your badge. You'll also need to register at for processing and to sign up as a player.

What's on the schedule? A bit of season 6, including Scions of the Sky Key, The Overflow Archive, and From Under Ice. Core campaign steps it up with the entire Blackros Museum/Family arc in core mode. We demo adventure paths with The Half-Dead City and Snows of Summer. Qualify for The Ruby Phoenix Tournament in Blood Under Absalom, then bring your level 10-12 characters for the tournament itself.

And many, many more classics from seasons 0-5!

Grand Lodge **** RPG Venture-Captain, Texas—Houston aka Arutema

2 people marked this as a favorite.

Please join me in welcoming new Venture Lieutenants for Houston, TX: Matthew Weltz and Lindsey Long.

Grand Lodge **** RPG Venture-Captain, Texas—Houston aka Arutema

Does anyone still have a Tiefling boon they would be willing to trade?

If so, I'll post what I have when I get home.

Grand Lodge **** RPG Venture-Captain, Texas—Houston aka Arutema

The Fox wrote:
Fleet of Foot alternate racial trait for halflings.


Also, canteens, bandoliers and all the other mundane gear from Ultimate Equipment.

Grand Lodge **** RPG Venture-Captain, Texas—Houston aka Arutema

Jiggy wrote:
New idea: human ranger with FE(undead), fights with a scorpion whip spiked chain, and carries ample supplies of throwing axes and holy water. Name's Simon Belmont.

Don't forget butterknives throwing daggers.

Grand Lodge

1 person marked this as a favorite.

It is here I must confess that I'm currently building a gunslinger named Vera, who will of course call her musket "Jane".

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