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I've made many attempts at trying to communicate what it is that martials need. I think my most successful such communication may be this post:In another thread, I wrote:
I haven't read the whole thread, but to my way of thinking there's one big thing that the fighter needs to be "unchained" from that's more important than anything else:
"You can't shoot a bow that many times in 6 seconds!"
"You can't jump that far!"
"You can't just cut through a door like it's butter!"
"You can't wrestle something that big!"
"You can't cut something incorporeal without magic!"
"You can't break that world record!"
You can't, you can't, you can't, you can't, you can't... No, you can't. That's why I'm playing a fantasy game starring someone who isn't YOU.
Currently, the name of the game is "if real people can't do it, then fantasy people can't* do it either".
I want my fighter to stop the dragon's bite by grabbing him by the teeth. And then body slam him.
I want my fighter to swing his sword and bat your enervation right back at you.
I want my fighter to get save-or-die effects at the same level your wizard does. Maybe even earlier, since I'm supposed to be good at killing things.
I want my fighter to have things he can do that no magic spell can duplicate.
Unchain the fighter from "realism". Everything else will follow.
** spoiler omitted **
Seriously fantastic, and the point of a lot of these "problems with martials" threads.
Also, I quoted because this needs to be read at least 3 times. It's that awesome.