|3 people marked this as a favorite.|
Eh.... For me, I like (most of) the mechanics from 3.PF... When it comes to missing the Old School, it's the feel I miss. There wasn't any of the rampant player entitlement I witness youngsters these days having, there wasn't any skewing of the rules towards letting the players "win" the game. Back in my groups at least, if you died, you either wound up with an epic quest to get yourself revived, or you wound up bringin' in someone connected to the previous and had a blast with the story.
Now-a-days, you get people claiming it's "too hard" if your character dies, or my personal favorite, "You just killed my PC! you're a horrible DM! Why do you even run this game!?" <~~ True fraking occurrence I had happen to me. There's no awesome anecdotes about the PCs getting overwhelmed and either narrowly pulling a victory out of their arse with some quick thinking and ingenuity, nor are there anymore stories of epic sacrifices from a noble PC that enabled the party to escape/win.... I miss that....
Now you have the True Rez Hedge Fund, starting at level 1. "Oh, well, I got this jar full of Bob's hair. If he dies we'll just find someone to rez him."....
I suppose that goes hand in hand with the whole "there's no real element of suspense or danger" these days. At least from the games I've played in. Hell, I haven't even really seen it in any of the APs, at least from most of the ones I've read/ran/played in. Only once did I ever fear for my character, which was only because there were only two PCs running through RotRL and that damn vargoulle (sp?) had the luckiest dice I've ever seen, and made us somehow roll 1s on our saves -_-.
I mean, most GMs I've played with recently have a policy of "kid gloves till' level 5", meaning enemies don't crit, they don't coup de tat, they don't dogpile, and you're allowed to rest no matter where you are in the dungeon when you use up all your spells (though, most I've played with let you rest when you run out of spells even after 5th, thus perpetuating the 15 minute work day and getting players pissed at me when I don't let them have that).... And then players turn around and start getting pissy with me when I'm running a campaign I told them would be "dangerous with a good chance of getting you killed if you're not careful"... No, I don't care that you guys are the PCs, you aint the only Big Damn Heroes in this world, you decided to fight the Great Wyrm Red at level 3, there will be consequences!
.... I want to blame video games and MMOs, I really do. But I know it's more than just my other favorite pastime that causes it. The industry's changed to perpetuate such a thing (4th edition I'm lookin' at you!). Makes me sad.
Meh... When it comes to mechanics the only things I really miss are the multiclassing system (or was it dual class?), separate XP tables for class tracks (keep those damn mages in check), and the Resurrection and Polymorph system shock.... Oh, and the lack of requiring a feat to do something that should be doable, such as swinging from a grappling hook attached to a chandelier to get to the other side!....