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Alzrius's page

Goblin Squad Member. Pathfinder Adventure Path Charter Subscriber. Pathfinder Society Member. 2,183 posts. 70 reviews. No lists. 1 wishlist.


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Well, the Weapon Master's Handbook does have a system for designing your own weapons (with a few limitations, e.g. not firearms).


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Caineach wrote:
Greylurker wrote:
Well the new deal betweeen Crunchyroll and Funimation has given CRunchy access to Grimgar of Fantasy and Ash. If you have not seen this wonderful series you should. It is a great portrayal of starting adventurers in a fantasy world.
I've started it and thoroughly enjoy it

Having just finished this a few hours ago, I'm not that impressed. It's a good series, but I wouldn't go so far as to call it a great one.

Spoiler:
The show's central themes - appreciating your friends, putting in the work necessary to cultivate those relationships, and being able to rely on them when things get bad - were all executed very well. The problem I had with the show is that it had nothing else to say besides this.

The problem with any message, no matter what it is or how well it's presented, is that if you hear it over and over and over and over again, it eventually wears thin. I can understand the group being devastated by Manato's death; but having them struggle with that and try to get past it for virtually the entirety of the series - switching things up only to then focus on Mary's inability to deal with the deaths of her teammates, and in doing so propagate the same ideas in essentially the same way - made me feel bored with the same moral being broadcast at me again and again.

Notwithstanding its initial setup - and, to be fair, the climactic fight at the end of the series - the show is entirely inward-focused, presenting character exposition rather than moving any particular plot along. That's not inherently bad by itself, but the characters were further restricted to how we saw them dealing with Manato's death (or, in Mary's case, her friends'), which made their characterization fairly shallow.

Beyond that, the show had a fairly gritty appeal in that these guys were the rookiest of rookies, initially struggling to take out lone goblins. But while we did see them grow over the course of the show, and their improved prowess was well-earned, it didn't feel like a significant point, since it was always portrayed as a backdrop to how they felt about themselves and each other.

I also rolled my eyes at the initial presentation of the group - when the six of them are struggling to take out two goblins (but to be fair, those guys were like little green ninjas), why on Earth does Manato feel the need to remind them of how high-stakes a fight to the death is, and that that's true for the goblins they're fighting as well? Is that supposed to do anything but make them more nervous, as well as create empathy for their enemies?

In fact, that kept on throughout the series. The show kept flirting with the idea of the equivalence between humans and the goblins (and later kobolds) that they were fighting, and then never going anywhere with it. Instead, it usually just seemed to end with a shrug, in that they were on different sides, but this came off as unpalatable because the humans were the only ones to act as aggressors; at no point do we see goblins or kobolds attacking human settlements the way the humans do theirs.

Ultimately, Grimgar wasn't a series I enjoyed because it refused to move past itself. It's insistence on waxing eloquent about the character's feelings excluded everything else, and that was to its detriment. Issues like who the No Life King was and why he cursed that area, or the true nature of that light-trail that Haruhiro sometimes saw, or how the group ended up there in the first place and what happened to their memories...these were all plot-threads that the show should have resolved, or at least touched upon more. But instead, all were dealt with as minimally as the show could afford to do, sacrificed on the altar of pathos.

It's not a bad show, but that's the most charitable I can be towards it.


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This thread points out why most Pathfinder PCs don't go clubbing.

*rimshot*


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Misroi wrote:
Two-Weapon Defense would grant her a +1 shield bonus.

Ah, good thinking! I bet that's what it is.


1 person marked this as a favorite.
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Erik Mona wrote:
But an archetype requires a class, and what class is Red Sonja? Check back here next week, and I'll tell you!

You kinda let it slip before, with that EN World article that showed that she's a level 7 ranger.

That said, I'm quite hyped for this comic series; I just side-cart'd a preorder, and can't wait for it to arrive! I'm also very interested in these design diaries, as I always find these peaks behind the proverbial curtain fascinating.

In this case, I'm intrigued by the process that went into the coinmail (née chainmail) bikini armor, since insofar as I'm aware this is probably the most serious treatment that that particular trope has ever received in the tabletop RPG industry. It's a shame it's not going to be an actual armor that anyone can wear, though I agree that as written the above armor is little more than an excuse to get enhancement bonuses (even if haramaki armor does that already, as others have noted).

...but what I really want to know is, why does Sonja have a +1 shield bonus to her AC? Doesn't she typically fight with a two-handed style, rather than sword-and-shield?


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That's not really an option for me. Even leaving aside that I'm not sure what game that would be, trying to get my group to learn a new system is like trying to make cats walk in a parade.

I can conceivably persuade them to play a low-level Pathfinder campaign with a wilderness focus. I'm not nearly as confident of getting them all to learn a new system.


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So I'm thinking of running an E6 campaign with no full-progression casters (or, alternately, having them use Spheres of Power). It's supposed to be somewhat gritty, and being in a frontier area I'm going to be playing up interaction with the local environment. However, I'm having quite the hard time figuring out how to adjudicate how much time and what sort of rolls (if any) are necessary for some of these things:

1) Digging a pit - a 10-foot deep pit that's 5-feet wide and long (your basic pit trap, in other words) probably shouldn't require any rolls, but I'm not sure how long it takes to dig (without getting into all sorts of cumbersome equations...let alone issues of Strength scores, how many people can participate, adamantine shovels, etc.). This also goes for trenches.

2) Making a berm - roughly the same problem here, insofar as time adjudication goes. This is made with the displaced earth from digging a pit. I'm mostly confident no rolls are needed here either.

3) Chopping down trees - This one seems a lot simpler. Wood has hardness 5, and 10 hp per inch of thickness. The issue is that there's a question as to whether or not that's too much for "just" chopping a tree down, since usually that's enough to open up a 5-foot square in a wall.

4) Damming a river - I have no idea how to adjudicate this. Presumably there's some sort of skill check involved, and the dam would have hardness and hit points?

5) Salting the earth - Alkalizing a patch of earth so it won't ever grow anything again (at least for a while). For a 5-foot by 5-foot patch of earth, how much salt does this take, how much would that salt cost, and how long would it take to do this? Would any rolls be involved?

6) Erasing a scent - Obviously a stronger scent can cover up a weaker one. But besides a powerful chemical, or a skunk, what can do this? Is there a scent equivalent to covering yourself in mud to hide your body heat? There's presumably some intersection of Perception and the scent ability here, but the specifics seem vague.

7) Insects as irritants, not threats - Presuming that things like mosquitoes don't become deadly swarms, what's a good way to treat them as irritants that have some sort of mechanical effect don't rise to immediately life-threatening dangers?

8) Sleeping in trees - This isn't really an issue of altering the environment, but I'm not sure if I should hand-wave this or not. Would this require a Reflex save not to fall out of the tree during the night? Can you get sufficient rest while tucked in branches?

9) Camouflage - I really don't like the idea of this being limited to rogue talents and racial traits. Are there any rules that generalize this?

10) Smoke signals - I'm tempted to have this just be a language, taken with a single rank in Linguistics. Presumably there wouldn't need to be much of a Perception check within a few miles, at least during the daytime.


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thejeff wrote:

As a software engineer, I'm quite familiar with this kind of set up. The correct solution is almost always to redesign and rebuild from scratch.

As a developer, I'm well aware there's never time or budget to do that.

In my experience - and from what I've heard from others - that's an unfortunate truth that comes up much more often than a lot of people think.

While I like a lot of the suggestions that were put forward, that can often be like someone saying "I really like this house, but the roof needs to be a foot higher. It's only a foot, that's not that hard, right?" When in fact, doing that wouldn't be that much different from building a brand new house, with commensurate costs.


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Greylurker wrote:
Well the new deal betweeen Crunchyroll and Funimation has given CRunchy access to Grimgar of Fantasy and Ash. If you have not seen this wonderful series you should. It is a great portrayal of starting adventurers in a fantasy world.

Ah, it's finally up! I was checking for a while, and kept finding a message saying to please be patient, so this is a nice development.


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DrDeth wrote:

I heartily recommend Designers & Dragons (4 volume set) by Shannon Appelcline, especially the platinum appendix.

:-)

I personally didn't care for the Platinum Appendix much at all; I can understand why it broke from the format of charting particular companies, but that made it feel like an afterthought. That and I didn't like that it began injecting the author's opinions on politicized topics into what had, up until that point, been a great record of history.


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KSF wrote:

@Alzrius, thank you for replying, and thank you for reading and considering what I said.

We'll have to continue to disagree on what we disagree on, but I do agree that we are coming from a similar place. Apologies if I was a little hot under the collar at times in my replies.

I'd like to apologize also for coming off a little too strongly there at the beginning, and also express my gratitude for such a constructive dialogue. :)


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KSF wrote:
Please read my follow-up post which clarifies what I was saying.

I read it, and for the most part your apology is an admirable one (leaving aside the gross mischaracterization my criticism of you was an "attack").

That said, I still disagree with the idea that, if you criticize an entire group of people, everyone who "didn't do those things" should naturally presume that you're not including them. If your criticism is directed at particular people, then say that to begin with. It's irresponsible to just assume that you can lash out too widely, and the onus of understanding is on others to read a more positive message in your words.

Quote:
That is a bit of a stretch.

I disagree.

Quote:
Again, please read my follow-up post.

I should reiterate that there's nothing wrong with expressing anger per se. If you feel like you've been wronged, then you should absolutely be able to make it known. But don't indict the people who haven't wronged you by lumping them in with those who have due to nothing more than shared characteristics. That's a surefire way to make things worse.

Quote:
You left out the phrase "fair point," also in that post. And you are offering an interpretation as fact, which is itself disingenuous.

No more so than your characterizing that as a concession (particularly since "fair point" is a conciliatory phrase; it acknowledges the other person's point without saying that it's possessed of greater merit).

Quote:
Again, read my follow-up post. I wasn't talking about excluding people. And I don't exclude people. In fact, the person I was addressing directly in my original post eventually understood what I was getting at, and we moved on to another subject.

Be that as it may, I believe that the sentiment that you expressed - despite your good intentions - contained ideas that warranted criticism. Hence why I posted with regard to it.

Quote:
But, again, if you think the post should be flagged, you should flag it. The system doesn't work if you don't engage with it. It's like voting that way. (i.e. complaining about a candidate who was elected when you yourself didn't vote in the election.)

You keep going on about this, as though that should be done instead of engagement. Presuming that something's not egregious, it's far better, to my mind, to raise a counterpoint where it can be observed, weighed, and possibly engaged in turn with by everyone else.

Quote:

At any rate, this is derailing this thread. I would suggest that if you want to respond or continue this discussion, we take it back over to the LGBT thread, where it began.

Or you can PM me. I'd be more than happy to discuss it with you.

Given that we've still managed to at least tangentially touch upon the moderation practices, I think that we're okay insofar as going off-topic is concerned. After all, these posts are still here so far!

That said, I do think that your follow-up post was largely sufficient to consider the issue resolved; even if we still disagree on some minor points, I think that we're largely coming from the same place on the more important aspects of what we're discussing.


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KSF wrote:
Could you point to the expression of hate I was apparently defending?

I already indicated the post in question, where you made it clear that it was fine to speak badly of entire groups of people - groups based off of inherent characteristics, such as sexuality, no less - so long as you called it "frustration" rather than "hate."

That's akin to saying that it's fine to teach religion in science classes, so long as you call it "intelligent design" rather than "creationism."

That's not even getting into the idea that making such statements are fine because everyone else should just assume that there's a unspoken qualifier of "not all" attached...as though it were other people's fault for not presuming your goodwill.

Quote:
And then the original poster who asked about how that would work in terms of being applied to black people conceded that the question of power dynamics was an "interesting and fair point. Maybe it doesn't translate well," swapping a minority and a majority group like that.

Framing that as being a concession is very disingenuous.

The other poster didn't concede anything, hence why terms such as "might" were used. What went on there was someone striking a conciliatory tone so as to forestall going further down that particular rabbit hole.

Quote:
Feel free to flag my post for moderation or report it to the mods if you need to. If they decide that I was out of line, or that they need to delete my post, or that entire thread, I won't complain.

I doubt that will help; many of Paizo's staff have indicated that they approve of the ridiculous idea that you can create a more inclusive community by excluding people, just so long as they're the "right" people.


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thejeff wrote:
Or they could have actually agreed and thought that talking about "straights" isn't the same as talking about "gays".

This wasn't "talking about," but rather was making excuses for why it's alright to talk badly about an entire group. That's not a good thing to do, let alone something that merits the approval of a member of the Paizo team.

Quote:
Or "whites" and "blacks". It's a heretical concept in some circles, but a pretty common one in others. And this was in a thread intended as an LGBTQ safe space.

A lot of things are "common," that doesn't make them virtuous. Likewise, being in a safe space does not give you the right to denigrate others, even if the space in question is not intended for the others in question.

Quote:
I was the one with the follow up comment about "power dynamics". (Which was also favorited by a different Paizo member, if we're keeping track.)

Even more worth noting, then.

Quote:

The poster I replied to responded "Interesting and fair point. Maybe it doesn't translate well."

So maybe it's not quite as simple as it seems at first glance?

It's not a question of simplicity. It's a question of putting a fig leaf over hateful comments by calling it "frustration," hand-waving away nuance, and trying to say how it's only bad when used against certain groups and not others.


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Crystal Frasier wrote:
Buri Reborn wrote:
Crystal Frasier wrote:
Quick side note: LGBT people are not "controversial topics." LGBT people are human being we ask be treated with respect and humanity in our company spaces, especially considering that we have many employees who fall within that community and are required to participate in the forums as part of our jobs
Then, please, enlarge that company space to include the forums and afford the folks here the same protections you, yourselves, enjoy, including from and especially to other members of the Paizo staff.
You'll note we also don't tolerate people using our forums to proclaim that heterosexuality is a mental illness, or dictate how straight people should act if they don't want to be fired for being heterosexual.

You're correct, but oftentimes the situation is far more subtle. I've seen posters here justify making insulting comments about a particular demographic by calling it "expressing frustration" rather than "expressing hate."

Moreover, they then compounded this by saying that there was no need to indicate that this sentiment wasn't universal with regards to all members of that demographic, making excuses like "people slip between literal and figurative language all the time" and "the 'not all' is understood," not realizing that if you have to say that then that's quite clearly not understood.

When another member pointed out how that would sound if applied towards black people like them, they were told how it doesn't work that way due to "power dynamics."

Not only was this not moderated, a Paizo member favorited the initial post in question.


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I'll mention that posts by Paizo's staff seems to be exempt from the moderation policies. While I can understand that this might be a tricky needle to thread, I've seen a member of the Paizo staff be very condescending, rude, and sometimes outright insulting on multiple occasions, and flagging has never resulted in any deletions or other actions that I've seen. Needless to say, this is rather disheartening.


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Jiggy wrote:
Eliandra Giltessan wrote:
Other ones, like ... "lesser rest" for lesser restoration I think are more common.
Interestingly, I've always heard that one as "lesser resto".

We use that one too.


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My group and I use several abbreviations and nicknames for various elements of our games. For example, instead of calling Pathfinder's second monster book "Bestiary 2," we say "Beasty 2." The spell "see invisibility" is usually just called "see invis," etc.

(More amusing is that, having heard the rumor that the Advanced Race Guide is called what it is because Paizo was concerned that, if the existing naming convention for splatbooks were used, it would sound too similar to "Ultimate Racist," that's how we refer to the book now.)

What terms do other groups use for game elements?


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TriOmegaZero wrote:
I think the big thing that kept me interested is waiting to see if anything would actually challenge Ainz. Not having read the novels yet, the anime has so far answered with no.

You didn't think the last arc of the anime, where he fought Shalltear, qualified?

Quote:
However, there is still a bit of mystery around the answer, considering the effect that turned Shalltear against him. So the hint of possibility still remains, but I can see how that doesn't appeal to everyone.

Actually, that was supposed to be explained (at least somewhat) during the sequence when we saw what happened to her; it's just that the novel's expository narration didn't make the transition to the anime.

What we were told is that:

Spoiler:
The Slane Theocracy, having been monitoring Nigun via divinations - but not able to directly see Nigun thanks to Ainz's protective enchantments - knew that something had wiped out him, his men, and even the Dominion of Authority angel single-handedly. They'd decided that it must be the work of the resurrected "Dragon King of Calamity," and so sent a team bearing an artifact of the gods (e.g. a world-tier item) called Downfall of Castle and Country, which looks like a cheongsam, to subdue the beast.

This group ran into Shalltear, and immediately determined that she was a being of monstrous power. So Kaire, the operative wearing the item, used it on Shalltear right then. However, Shalltear struck back as it happened, severely wounding Kaire and killing one of her guards. Since Kaire was out of commission and unable to give orders, however, the mind control left Shalltear in a default state (she killed one more guard who subsequently attacked her, thinking she was defenseless), and the group from Slane retreated.


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Jiggy wrote:
Heh, my wife and I sometimes watch while eating dinner, and I sometimes run into issues with looking at my plate/bowl and missing the dialogue. :P

That's why I love watching Crunchyroll on the Wii U, since it plays simultaneously on the TV and the controller-screen. I just put the latter down next to my plate so that when I look down to eat, I don't miss anything.


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High-fantasy post-apocalyptic.

The reason why Golarion is gone in Starfinder? Because the Worldwound opened wider, the demons won the war, and Rovagug is comin' back, baby! It's a setting that has yer "points of light" on the verge of being snuffed out...unless you can step up.


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I personally think that this is tragic, but not surprising. Paizo's moderators have never been what I'd call stellar.

Even leaving aside the slanted deletion of posts where political topics are concerned, some of their practices are head-scratching in their application. Why close entire threads just because they'd become "off-topic"? Conversations are fluid by nature, and having several people (sometimes including the OP) take the topic in a different direction shouldn't be an offense so egregious as to get a thread locked.

That, and I've seen (and had) entirely innocuous posts get deleted as part of a larger purge.

I will give Paizo credit in that they seem much more permissive towards public critizing of their moderation practices, however. There are a lot of forums where the mods come down on any public critique of them in a manner befitting a Soviet dictator; I appreciate that Paizo doesn't do that.


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Aranna wrote:
Just look at Rambo. And yes don't take my geek cred but I wasn't a fan of that either.

If that's a prerequisite for geek cred, then if they took yours they'd need to take mine; I've never watched any of those movies.


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Aziraya, I disagree with you regarding Danmachi.

Bell isn't at all an overpowered character, to my mind. The series is largely predicated on him immediately getting in over his head (and, shortly thereafter, being humiliated when he overhears someone mocking his weakness to the girl he likes).

An overpowered character, to my mind, is one who's overpowered not only from the beginning, but never needs to put forward any attempt to grow in order to overcome adversity (in some cases, they don't even need to put forth any effort at all!). Bell, by contrast, suffers and pushes himself for his power.

Spoiler:
His battle against the minotaur is an excellent example of this, and it's not the only one (e.g. fighting that gorilla that was attacking Hestia).

That's leaving aside issues of his sometimes having to run for his life:

Spoiler:
Needing to carry Lili and Welf after another party throws them to the wolves, and running to desperately escape the respawned titan dungeon boss in front of the safe area.

Moreover, he's never the most powerful person in the series; one of his motivations is to catch up to Aiz Wallenstein, who's considered to be one of the strongest adventurers around (but not the strongest, something that Sword Oratoria puts on full display).

Overpowered characters are always in control of whatever situation they're in, whereas Bell is quite often not cognizant of larger forces around him (e.g. Freya).

Also, about his special power:

Spoiler:
The "Argonaut" power that he has isn't, as I recall, described as a "one-hit kill" technique. Rather, it's that when he's pushing himself to desperately protect someone else, he can put forth a burst of power.


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Aranna wrote:

There was a novel?

Actually I got kind of bored with Overlord. I can totally see how others would love it being a power trip fantasy. But I found it to be ... dry? Is that the right word? It lacked the conflict that would keep me on the edge of my seat. You knew going into every situation he was going to stomp it flat somehow.

The novels (as with so many series) came first; in fact, the series was a web-novel before it became a light novel series, after which a manga and an anime were created.

Insofar as the power-fantasy nature of Overlord goes, it definitely is that, but what made it so incredible (to my mind) was that it handled it so differently than most. I also tend to get bored of "invincible protagonist" series - where's the drama when there's no tension due to (the illusion of) the possibility of loss? How can victories mean anything if they're so effortlessly acquired? - and so was surprised and fascinated when Overlord didn't bore me.

It's hard to explain why, but I think that it has to do with how the main character approaches the situations he finds himself in. That is, he acts with extreme caution in every situation, even when he has good reason to believe otherwise. Because he takes nothing for granted, he puts himself in the position of a potential underdog due to taking measures befitting of someone in the inferior, rather than vastly superior, position. Hence, his victories still feel as though they were earned, rather than being inevitabilities.

Moreover, his motivation for doing so is plausible. Not only is this the strategies that he learned through long hours of playing his MMORPG, but he is very worried about acting in a manner that could potentially disillusion him in the eyes of his subordinates, possibly to the point of causing a rebellion, which would be a serious problem, since they have power comparable to his own. Hence, he treats failure as being a very real, very threatening possibility. He can't just win; he has to look good doing it (and everything else).

Speaking of which, only sixteen more days until the next volume releases! I can't wait!


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Grey Lensman wrote:
True, but I had watched 5 series (or parts of, to be honest) that featured the protagonist being beaten unmercifully for the yuks in rapid succession. I still am hoping to find an anime with an abusive girlfriend who gets jilted at the end solely because of how abusive she is - preferably with a damning 'reason you suck' speech to drive the point home.

I can understand that. When you watch enough of something that you start to become tired of it, it's not-unexpected that you'd want to go looking for the opposite as a palate cleanser.

That said, the best "stop acting like a trope" smackdown that immediately comes to my mind is the scene from When Supernatural Battles Became Commonplace, when Hatoko - an archetypal nice, quiet girl - finally loses her temper with Jurai's chuunibyou and starts screaming at him about how she doesn't understand why he's attracted to so much dark, gothic stuff.


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Good luck in your future endeavors, Liz.

By the by, who's going to fill your shoes as Community Manager going forward?


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Has nobody mentioned the preview we recently received for Red Sonja's game stats?

A scalemail bikini is apparently worth a +4 armor bonus! (The article speculates - and I concur - that this is due to her "sword-devil" archetype.) But I don't recall her typically using a shield?


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Grey Lensman wrote:
One thing Aesthetica had that I truly enjoyed is how the main character managed to always humiliate anyone who tried the abuse-kun approach, and made it more humiliating when they kept it up. I watched too many shows in a row with tsycho-tsuns to the point where seeing them suffer actually makes me happy.

He did that because he wanted to be the only one occupying that particular niche. He even stated it flat-out; I remember some line of his that went something like "No one, except me, is allowed to make such a pretty girl cry."


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Rednal wrote:
As usual, the best version of a story tends to be the novel - and Overlord isn't an exception to that. XD It has the most detail of all of the formats - and it's officially licensed, no less, so you can get it online, from your local bookstore, or from the library. It's definitely worth doing if you like the series.

The light novels (which I concur are the best format to enjoy Overlord in) are very slowly being officially published in English. That said, the fan community is far ahead of them (and has translated several supplementary materials that the official translations aren't touching).


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Aziraya Zhwan wrote:
By the way, does anyone have any recommendations for series with the main protagonist being tastefully and/or playfully overpowered? Things like One Punch Man, Boku no Hero Academia, or Problem Children are Coming From Another World?

I'm surprised no one has mentioned Overlord.


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Grey Lensman wrote:
Freehold DM wrote:

Started watching testament of new devil.

So much cheesecake.

I truly love it.

I used to like it, but lost respect once I watched the writer's earlier series Aesthetica of a Rogue Hero.

He recycled so much from the first series into the second that if a different author had done so I'm pretty sure an infringement lawsuit could have been filed.

I think that it was a learning experience for the writer. I hated Aesthetica, but found Sister New Devil much more palatable.


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Sundakan wrote:
Lemmy Z wrote:
They made an anime out of it?

What do you mean?

It was always an anime.

To the best of my knowledge, it's a video game. That there's an anime adaptation of it is news to me.


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So was anyone else holding their breath during yesterday's episode? I was seriously worried that...

Spoiler:
they were going to give a griffon a cutie mark. Thank heavens the show didn't go there!


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So a friend of mine is playing a level 18 cleric with a focus in necromancy. Naturally, this means that he has an animated minion, but he wants to know what he can do to further enhance it.

Currently, he's hauling around a pit fiend bloody skeleton. However, he's chafing at the fact that he can't put the skeleton template on a creature with more than 20 Hit Dice; he knows that he can command a lot more than that via the animate dead spell, but doesn't want to manage more than one companion creature.

So my question is...are there any ways to break the 20 Hit Die cap on a skeleton? I know the obvious answer is to just use a higher-level spell (e.g. create undead and its ilk) to make a stronger undead creature, such as a skeletal champion, but he seems to want to limit it to mindless undead.

So if we only allow for one animated minion, and keep it to mindless undead, has he hit the limit for what he can have? Or is there something else that he can make use of?


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WOOOOOT!!!

Freakin' booyah!!!

As a subs fan with a Crunchyroll subscription, and who has long wished to access the stuff on Funimation but didn't want to manage another subscription (particularly since, unlike Crunchyroll, Funimation doesn't have a channel that I can load onto my TV via my WiiU), this makes me so deliriously happy!


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Isn't this the kind of problem that glamered armor was made to solve?


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Freehold DM wrote:
Alzrius wrote:
For those who haven't seen, there's a very brief review of Chobits over at gaming blog The Alexandrian. Slightly NSFW due to cursing.
this guy doesn't read much clamp, does he?

Yeah, I thought that too (though his review did make me laugh).


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See, I feel like that's going towards what I was saying before. I don't think that the style of DM-player interaction back in those days was hostile, but rather that it "seemed" that way. Gary is pointing out that that's not the case, even if the DM is doing things that seem to be hot-button issues today, such as giving the cleric different spells than they prayed for because that's what their god thought was best, etc.


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HolmesandWatson wrote:
The core of this thread is a look at Gary Gygax' thoughts on how to become a master role player, from a book he wrote. He had some interesting thoughts, and since he wrote the book in the eighties, some of it is quite different from what people think about RPGs today.

There's a quote from Brandes Stoddard over at Tribality that I really like:

Brandes Stoddard wrote:
[...] player narration and DM fiat fall apart whenever there’s anything less than an incredibly high level of trust for the DM. The general trend of D&D’s design up through the end of 4e is to erase dependence on player-DM trust as much as possible, not to create antagonism, but to insulate both sides from it when it appears.

I've been thinking about that recently, in conjunction with some other observations there and elsewhere that I've noticed regarding how early editions of AD&D (e.g. everything prior to Third Edition) seemed to acknowledge, if not encourage, an adversarial relationship between the DM and the players.

I think the above quote puts that into an important context, because it helps to define this adversity as being built on top of a bedrock of trust such that, no matter how much the players butt heads with the DM, they have absolute faith that he or she is being genuine in their rulings, rather than trying to screw them over on some sort of ego/power trip.

That goes to the heart of what I think is a very different style of game-play than what we see today, wherein the DM is less of a (coldly) impartial arbiter of how the world reacts to the PCs - with much of it, and quite often the most operative parts (from the PCs' standpoint), being antagonistic towards them - to more of a collaborator who is more focused on making sure that things go "smoothly."

I think a lot of the contemporary views for that older style of play forgets to take that level of trust (with its implicit acknowledgment that what happens to your characters is never personal), which makes it seem acrimonious to a mind-boggling degree.

...of course, given that there were plenty of times when the requisite levels of trust weren't there, I'm sure there were numerous instances where things became exactly that acrimonious, hence the eventual shift in play-style.


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For those who haven't seen, there's a very brief review of Chobits over at gaming blog The Alexandrian. Slightly NSFW due to cursing.


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I was just reading that old article ("Plane Speaking: Tuning into the Outer Planes," by Jeff Grubb) in issue #120, where he gave the material and pitch for the tuning forks needed for each plane when casting plane shift.

There are plenty of old articles like that that are still incredibly useful today.


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mangamuscle wrote:
Alzrius wrote:
NenkotaMoon wrote:
To add, I believe Overlord is getting a second season.
Citation please? Nothing would make me happier, but I can't seem to find confirmation of this.
AFAIK there will be a chibi OVA http://youtu.be/NSU6Rpb9b0A bundled with the latest light novel. It is worth to mention that it has become common to do cheap flash manufactured episodes at the same time the actual series airs, Re:Zero has made to explain things about the fantasy world and Overlord has been doing it to show the funnier side of the series.

Yeah, that's the Play Play Pleiades OVA that I'd mentioned previously. But that's not a second cour.


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NenkotaMoon wrote:
To add, I believe Overlord is getting a second season.

Citation please? Nothing would make me happier, but I can't seem to find confirmation of this.


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Sundakan wrote:
There is a very large difference between a novel (particularly light novels, which are already very picture heavy) and a rulebook.

I dunno if you can call light novels "very picture heavy." Your typical light novel will have around a dozen illustrations, most of which will be black and white.

I suppose that's very picture heavy compared to a full novel that has no illustrations whatsoever besides the cover, but unto itself that doesn't seem like an apt description.


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Dryad Knotwood wrote:
Alzrius wrote:
Dryad Knotwood wrote:
and 2 cours for Overlord
Say what now? Last I heard there was only a single cour of Overlord, since it had only thirteen episodes (not counting the Play Play Pleiades shorts and the forthcoming OVA).
You're right, my bad. I was thinking of Gate: Thus the JSDF Fought.

No worries, Gate is awesome too (though I found the overt nationalism to contrast oddly with the theme of realpolitik).


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Dryad Knotwood wrote:
and 2 cours for Overlord

Say what now? Last I heard there was only a single cour of Overlord, since it had only thirteen episodes (not counting the Play Play Pleiades shorts and the forthcoming OVA).


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For me, I was taking a break to watch the rare bout of live-action television (American, no less!), but that's over as of yesterday.


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Dragon78 wrote:
I really liked it as well but then again I have liked every Discord episode so far.

To be clear, I wasn't saying that I liked it per se. I certainly didn't dislike it...rather, there were a number of points that I found noteworthy, in one way or another.

For example:

Yeah, this is where I turn into the "Genius at work" guy. I can't help it; it's just how my brain works.

The Premise, Part 1: This episode's prologue immediately lost me. Why is Discord so bereft that Fluttershy is leaving for a few days? The implication seems to be that he won't know what to do while she's gone, but that doesn't make any sense; most episodes that feature Fluttershy don't feature Discord, which suggests that he's not spending the vast majority of his time around her anyway. So why is he practically begging her to stay (or at least to take him with her)?

The Premise, Part 2: Why are Spike and Big Mac even trying to keep their love of tabletop RPG's a secret in the first place? I get that this is a play on the old stigma about being a gamer, but does Equestria - the land of friendship and harmony - really have that stigma in the first place?

(Wait, does that mean that Spike saying that he and Big Mac were going to talk about hoofball back in The Cutie Map, Part One was just a cover?)

The Setup: Oh Spike...a GMPC? Really? That's about as fun as playing a game of chess against yourself. Wouldn't it be better to tradeoff GMing with Big Mac, where you each run a solo adventure for the other?

Also, Spike is playing a level 30 enchanter and Big Mac is a level 27 black knight? Yeah...I call Monty Haul on this campaign.

Crappy GMing: Spike told Discord that his archer (who was using arrows against skeletons there at the end) couldn't use magic. Then, when Discord insisted, had him mis-cast a spell - and then described at length how the NPCs were laughing at him for it - and then went back to saying that Discord's character couldn't use magic. And yet this is somehow within the rules? Really? Because it seemed to me like Spike was being a real jerk about that entire exchange. That's like a primer on how not to bring someone into the hobby.

Interaction: It really felt like the conflict between Discord and Spike and Big Mac was being artificially played up. Why didn't Discord leave immediately when he found out what they were doing, or at least when they made it clear they weren't going to stroke his ego? It just seemed weird that he kept at it for as long as he did.

By that same token, why did Spike and Big Mac immediately miss Discord when he finally did leave? Considering how angry and upset they were less than a minute beforehand, it seemed almost schizophrenic.

Discord Does What?: Wait, so Discord's idea of a guys' night out is drinking, dancing, and...picking up girls? Well, this certainly adds a whole new meaning to that time that he gave Celestia flowers.

Big Mac Stays Silent: I really feel like this was a missed opportunity to give Big Mac some speaking lines. I get that sticking to just "eeyup" and "nnnope" is his schtick and all, but he's stepped outside of that before, and it would have been nice if he did here, since he's so rarely anywhere near the spotlight.

The "Gamers" Part: I knew ahead of time this was going to go "in-game" at some point; that just seemed inevitable once the premise was established. That said, I did like that the very first thing that Spike and Big Mac did once they were brought into the game was start wrecking stuff. Murderhobos indeed.

But Spike, why oh why did you turn tail and run when the Squizzard and his skeletons appeared? Were his stats really that overwhelming? I mean, you're a level 30 spellcaster for cryin' out loud! Elminster was only level 29 at his highest! (Albeit with a major template, and his Third Edition stats added another six levels on top of that, but those didn't add to his arcane spellcasting and so don't really count for much of anything.) You should have been packing some serious punch!

(Yes, Ogres & Oubliettes isn't D&D, but it's clearly meant to be in the same vein, and there's no edition of D&D, nor any class-level-based retroclone, OSR game, or fantasy heartbreaker wherein level 30 isn't damn high!)

The Canon: So I suspect that the use of "Ogres & Oubliettes" will trigger a debate on if that makes the comics canon, since the game is first mentioned there. I don't think that it does, if for no other reason that there are still many, many more instances where the show contradicts the comics - usually in a much more egregious manner - to counter that assertion. It's not like Discord made any mention of the CMC having played the game, so this doesn't really reference any instance or circumstance from the comics anyway.

"Guys Night": Okay, a slightly more controversial topic here. At the end of the episode, Pinkie Pie and Rainbow Dash throw themselves into the game that the guys are playing (Pinkie looked like a bard, but Rainbow was a...rogue of some kind? I see her as being much more of a fighter-type), openly cheering "guys night!" when they do. Given that the premise of the episode was that the boys wanted to spend some time playing their favorite game together - as in, not with the girls - was this discourteous of them? Or was the very nature of the boys wanting to have a "guys night" exclusionary (and therefore immoral) of them in the first place?

In both cases, the answer I came to was "no." This is largely because we saw exactly the opposite of this happen in Brotherhooves Social (wherein Big Mac dressed in drag to be with Apple Bloom at the Sisterhooves Social, only to find out that everyone knew it was him, and didn't care). The tone that both episodes struck was the (very mature) realization that celebrating one particular group doesn't mean you're denigrating anyone else, and that if someone else does want to join in that celebration, then there's no reason not to welcome them.

Looking back now, that part of the episode was probably my favorite. Except...well...they were LARPing there at the end. Damned dirty LARPers.


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A old fan-favorite was that, back in the AD&D First Edition Deities & Demigods - before the sections with the Cthulhu Mythos and Melnibonean pantheon were excised - the entry for Hastur said that if a character said his name three times, there was a 75% chance that he would immediately appear.

Contemporary references treat this as if it were a built-in self-destruct button for campaigns that used that rule.

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