Greetings! I've recently acquired a ticket to travel all of Golarion in the form of Pathfinder Player Companion: Heroes of Golarion. Once you pick up this book from your local gaming store in digital format from Paizo.com, you'll be able to see the wonder of great heroes from around the world. If that doesn't excite you, let me give you a tour!
Your journey will begin in Arcadia, a land of natural beauty and great legends. Among these are the warriors of Kazutal, the goddess known as Mother Jaguar. These slayers have perfected techniques to capture and incapacitate their foes and such techniques can be yours with a new set of slayer talents. Another group of locals are the wyrwoods, living constructs that span the entire continent. Wyrwood PCs of all manner will have new class options, feats, and racial traits to help expand their skill set.
From Arcadia, we land in Avistan. While the continent is well-known at this point, there are always new secrets to be discovered! Who better to learn about secrets than the Esoteric Order of the Palatine Eye? The new speaker of the Palatine Eye archetype allows bards to tap into the power of secret rituals. Less secretive are the goblins of Avistan. The new batch of goblin feats allow goblins to sing confounding songs or spout nonsense to stop foes in their tracks.
If we head south, we land in Garund! The land is a place full of unique heroes, like Holomog investigators capable of using their engineering expertise to collapse environments on to their enemies, or the beast speakers, heroes that draw on ancient Tekirtanin techniques to tame mighty beasts. The beast speakers are not the only ones to draw upon the power of Garund's animals. Many Garundi shifters use their abilities to transform into unique animal aspects like those of the elephant or the lion.
Casmaron is no stranger to great heroes. Some of these include the plague eater spiritualists of Iobaria. These spiritualists specialize in housing the souls of those lost to the ravages of disease and travel the land to cleanse those who have yet to succumb to plagues. Other notable figures include the hero-gods of Iblydos. These mythical figures have shaped Iblydos and some, such as the Divine General Psomeira, will even share some of their might with mediums that call upon them.
Next, we arrive in Tian Xia. This is a land where humans live alongside kitsune, nagaji, tengu, and other notable groups. The varying peoples and cultures have connections to the spirits and elements that sometimes manifest as power over the elements. The new array of kineticist talents allow Tian Xia characters to wield power over winds or call upon past lives to tap into elements outside the norm. Even more intriguing are the uniquely treated dyes and inks of Tian Xia that allow alchemists to create tangible objects and creatures with the mere swipe of a brush.
With all these great heroes from around Golarion, it's no surprise to find that some of them have achieved mythical status. This book wraps up with a look at options for mythic heroes, in particular, those classes that make use of occult power. A new set of rules and guidelines allows all occult classes to join in the fun offered in Pathfinder RPG: Mythic Adventures. In addition, the book features new universal path abilities and path abilities for all six mythic paths, such as the champion's overcharged blast which allows kineticists to apply additional infusions to their blasts.
Finally, we made it home! If you want to take the journey around Golarion for yourself, make sure to grab your passport and pick up Pathfinder Player Companion: Heroes of Golarion right away!