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Yeah not a huge tech tree.
You would have the tech type (genericish, like fusion, dark matter, anti matter, cyberbetics, super materials, etc) and your "rank" in that tech type.
Each item has a tech type and level (or two or three tech types with levels) if you have that tech type (you would only need one of the list types)and are that rank or higher you can build the item.
If you have one of the list skills you are good.
Crafting feats could work too.
That does help a lot.
You have wild shape which should allow you to fight most rounds. Meaning your a beatstick a good part.
Druid summons aren't as strong overall as summon monster but still offer damage, battlefield control, buffing and damage mitigation.
Use summons as you would use a short term controlled enemy. Move them to flank for you or block charge lanes and offer soft cover from ranged attacks. Attack with them of course. If they can eat an AoO so your buddy can do something without provoking. Aid other can be helpful as well of course.
If you need to stay out of melee use a repeating range attack spell like call lightning.
I consider it a success if I can finish my contribution to a fight in two spells or less.
If you end the day with spells leftover have a means to scribe or potion them if possible.
Sounds like you have the basics covered. Remember what you are saving for and open up then. It will make up for the wait. However if you need to cast to save a life do it.
Action economy of more players is worth the spell slots.
Well the Civilization series uses something of the idea (as does most RTS and 4X games honestly) with tech trees.
Which might be an idea too.
Maybe each class has a "tech limit" based on how difficult the class is. Then each character gets to select some form of technology they learn about over their career.
So a wizard might get two tech types, a fighter four and the rogue would have six.
The wizard picks biology and gravity, the fighter picks fusion, super materials biology and cybertech, while the rogue goes for... Stuff ran out of ideas.
But basically it is kind of like skills for technology levels for characters.
Because seriously no one is going to know everything.
Meh it is more a factor of variance.
The range between maximum and minimum at level 20 is such that it can lead to situations where effects seem inevitable.
It is possible for all the characters to keep their numbers even across the levels, but if someone doesn't, or they over-specialize when others aren't things get uneven.
SOD, SOS, and hp overkill exists at all levels, it isn't options increases that is the issue some as the variance factor of the variables after twenty levels.
Honestly it is the samething that makes pathfinder worthwhile to play, it just gets too exaggerated after about 16 for most people.
If this was a new company or Paizo hadn't done a conversion before you might have something Torbyne, but we have seen what compatibility means to them already. Calling 20 levels a lock is pretty safe - If levels are used (also a rather safe assumption, but certainly not set in stone).
It's like assuming that if BAB is used it will be tied to hit dice like it is in pathfinder.
It's like watching red mage argue that he can't cast spells when he needs them because then he won't have the spells when he needs them, and be weaker for casting them.
The 3.5 argument doesn't matter. The question is can clerics fulfill the requirements of tier 1?
The answer is yes.
Do they have to do things to get there?
Irrelevant. That is not the question, the question is can they do it?
They can. Combat and the many ways to do it is still only a single category. There is no reason to get hung up on it alone. Skills is honestly the point clerics are the weakest at, and again spells means they can handle this too. Condition removal and repair the cleric can do, obstacle avoidance/removal they can do, endgame maneuvers (bypassing 'encounters' in their various forms), crafting, strategy, tactically the cleric performs well (read does good) and can easily be great at.
Please note that the requirement is not is capable of constantly doing this at all times without rest or respect. Simply being able to handle all roles and do so well, meeting or exceeding specialists at the task.
My problem is both systems are too binary. Either you make a cut off or you don't.
Using both together could help soften that.
For example from Mass Effect 1,
The council might not support you because have a rep as a bit of a renegade, but because Garus and Liara vouch for you they go with what you say anyways.
Or Jack doesn't like your goodie goodie nature but the fact that Urdnot respects you helps her see there is a toughness to you worthy of watching/respecting.
Something like that could give more "pathing" to the logic choices of the game and break the "got to hit the threshold" mentality of the numbers game.
Having the range to go higher is what allows APs to end at 15.
If the game is capped at 15 we'll start seeing APs wrapping up around 12.
"Well if all people play to is 12 why have up to 15 available?" Is the question next round.
Now I will fully agree that most games I've played in end well before 20 level. But that doesn't mean the option for 20 shouldn't be there.
There is a FAQ or something somewhere that says that such effects only last for the round and then a "new instance" (so to speak in computer terms) of the effect kicks in again.
Otherwise remove fatigue would work.
It seems to me it would be a bit like a virtual reality wonderland.
Say a society has developed virtual reality, and everyone has access to their own VR world that overlays the "real" world.
They all still interact.
In your version you are shooting a rocket launcher, where in their world you are casting fireball. The systems integrate the interaction between the two and negotiate the outcome before providing that stimulus to both parties.
You might buy something from someone in your "gold pieces" but they receive their "credits".
Of course this would leave some interesting cases that would be great adventure fodder:
What happens when the systems agree in a conflict and the result is player a gets locked out?
What happens when hackers start to learn how to force negotiations? Is there a "police force"(/investigative troubleshooter team) that cleans up errors in the interactions?
What happens when you get "unplugged" -- is there a universal norm? How does your reality get picked? Can you jump realities?
NSFWRomantically Apocalyptic is a dystopian example of this sort of world. NSFW!
Also: Society and area based tech levels.
If we have (as examples)
Then a society might have:
and so on.
That's something I really liked about alternity.
While there are plenty of others an irregular at magic high and a certain magical index (and its sister a certtian scientific railgun) are interesting places to look for gaps and melding of magic and tech.
Also I have seen and liked settings where magic is tied to land. the further in space the weaker the background magic. Magic batteries travel.
Oh, I had a race of evolved familiars once.
One of the things wizards would do for their 'heir apparent' is pass on their familiar to them. Familiars would live as long as their owners did. Over time the exposure to the magic of being a familiar and the passing on of the same familiar over and over caused them to evolve into an intelligent race in their own right. They had a mage hand/ telekinetic power that they could use to interact with things with, however they were still generally animals (well magical beasts now) and therefore their desires and focuses were different than most other races.
"Why do I need weapons? I have claws and can run from not-food."
Also elves have always bothered me. The description is always about grace and beauty - never brilliance or geniuses. But their stat bonus is intelligence not charisma.
We had a hard time by an undead treant and I ended up taking it to a temple of Shelyn.
Raulph L'Mao: "Hey initiate, I got a donation. Get the high priest."
High Priest: "That statue doesn't look that big."
Raulph L'Mao: "Trust me once this is in position you won't want to move it again."
Positions statue and lets the magic go.
Gobsmacked High Priest: "Good Sir, what can we do for you?"
Got two wands cure light, one lesser restoration, one restoration with 22 charges
This is incorrect, shuriken only counts as ammunition for crafting, drawing and what happens when they hit. Also they specify that shuriken cannot be used as a melee weapon.
So it always bothered me that alchemists are mentioned in many pieces about alkenstar but we don't have an archetype that is really compatible with the manawastes. This archetype is supposed to help with that.
Alchemy is replaces with a heal stick ability. Each new part of the ability is unlocked at the same time the alchemist would have normally received a new spell level of extracts. I kept bombs reducing their power and making them Extraordinary instead of supernatural as well as mutagens.
I also added some firearms support to keep with the themes of alkenstar. I am concerned that offering gun training at all is a little much, but it doesn't happen until 10th level.
As always thoughts, comments and concerns are welcome and appreciated.
Shadowrun and battletech had a priority chart that I always found an interesting and worthwhile idea.
Basically you had a list of things such has:
Then you assigned a priority to each of these, according to that priority you got access to different classes or races or so many points to spend on your ability scores.
Priority scores were either A, B, C, D, E or you had 10 points to divide amongst the category.
I think if you did something like that it would work well here.
Drahliana Moonrunner wrote:
Not what, which?
there are 5 out at least the three I played have had spaceships.
NS Bill wrote:
As in without using UMD to do so? No. The familiar is merely a carrier of the spells, and has no access to them.
Ranged attack can be spell, however, ranged weapons needed to be weapon, use weapon. You can't use Precise Shot for Acid Splash because it is not weapon. However, some GMs might let you use that feat with any ray spells or Acid Arrow.
Rays are specifically called out as working as weapons with feats so a GM that doesn't should.
Dave Justus wrote:
So much this and what Heretek just said.
If you all are new there is no reason to try and use everything at once. You can (and really should) lock down what is available for use until you feel easy with the material.
Dave Justus wrote:
The only place I'm willing to bend on this is the selling price of items. That part is an obvious "screw the PCs" position, however as the thread I linked to above shows, the economics of pathfinder work rather fine.
Hm... I guess for a random cross section of ships I like I would go with:
Ragnarok from FF8
I mean I have a whole list of love for spacecraft and the designing of such, so I have a lot of stress/love/passion/hope/fear for this project by Paizo.
Just because PCs use skill points/hit points/save throws/spells doesn't mean NPCs do!
I mean I get it a GM can do what they want but still that's a horrible basis for any argument.
Also all you need is to earn 14 gold from your check and you could easily only have two clients a day and make a gold from each.
It's all a matter of quality over quantity.
Or have it be a performance check as The Mortonator suggests.
OP asked about a familiar.
I understand you are addressing a different situation where he could access one through a specific means, and it could be how the character is getting one, however I was addressing the familiar end of things.
So together we have effectively answered the question:
The character cannot do it as a familiar, he might be doing it as a fiendish boon and doing so could (would?) be legal providing the points you addressed are covered.