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Sleepless Detective

Abraham spalding's page

RPG Superstar 2015 Star Voter. Pathfinder Society Member. 10,971 posts (15,783 including aliases). 1 review. No lists. 1 wishlist. 13 aliases.


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Find a random citizen. Have them try to wash a cat.

Watch as pathfinder once again provides a perfect simulation of reality.

tongue in cheek


3 people marked this as a favorite.
mplindustries wrote:
I FAQ'd this, but it makes me sad that people would feel like they need an official answer to a ridiculous question like this. I miss the days when common sense and table variation was assumed and considered good.

Read: "I miss the days that never really existed."

;P


Julix wrote:
zefig wrote:
Claxon wrote:

Actually, if you're tied up your not just pinned. It's worse than that. You're helpless. And you dexterity is effectively 0. You have a -5 dexterity modifier (instead of whatever it was). So you would have your Base Reflex Save -5 + 1d20 to make the save.

Anyways, saves are not actions. You pretty much always get to make a save against an effect, unless you choose to forgo the save.

Tied up is pinned.

"A helpless opponent is someone who is ***bound***, sleeping, paralyzed, unconscious, or otherwise at your mercy." same link. So I guess it depends on how you tie them up?

(Edit: Emphasis added)

From the Glossary:

Quote:
Helpless: A helpless character is paralyzed, held, bound, sleeping, unconscious, or otherwise completely at an opponent's mercy. A helpless target is treated as having a Dexterity of 0 (–5 modifier). Melee attacks against a helpless target get a +4 bonus (equivalent to attacking a prone target). Ranged attacks get no special bonus against helpless targets. Rogues can sneak attack helpless targets.

It also says *held* you want to make the argument that grappling renders people helpless too?

Lets look at the Pinned condition:

Quote:
Pinned: A pinned creature is tightly bound and can take few actions. A pinned creature cannot move and is denied its Dexterity bonus. A pinned character also takes an additional –4 penalty to his Armor Class. A pinned creature is limited in the actions that it can take. A pinned creature can always attempt to free itself, usually through a combat maneuver check or Escape Artist check. A pinned creature can take verbal and mental actions, but cannot cast any spells that require a somatic or material component. A pinned character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level) or lose the spell. Pinned is a more severe version of grappled, and their effects do not stack.

Wow ***Tightly Bound*** That's even more bound than just bound! Must be worse than helpless...


Meh, I would consider the Decisions as "Manager" instead of leader.


Alchemist? Investigator?

I mean that seems like it would fit what you want really well.

NPC "Watch out he's casting fireball!"

PC "He's not casting anything! There is a logical explanation for everything! IT'S NOT MAGIC!"

FLOOOSH!

NPC "Yeah, it's logical that he just cast fireball."

PC2 "Look can we just kill the guy and sort it out later?"


Yeah but it's in the pirit of what Aboleths do to use such an ability offensively. After all they have that slime that's offensive with a minor defensive benefit.


Misdirection works against discern lies.

Phantom Trap can't be cast within 50 feet of another phantom trap.

Clairvoyance/Clairaudience allows no save throw, but takes 10 minutes to cast.

Tiny Hut provides total concealment to a large area.

Phantom Steed makes no sound.


Identify functions as detect magic in addition to it's bonus to identifying magical items, and lasts without concentration.

Erase works on magical writings better than dispel magic because the DC is a flat 15 instead of 11 + caster level.

Animate Rope can entangle and force concentration checks.


Magic Circle against Evil works on neutral outsiders for binding.

Lots of people get bent trying to figure out what circle to use and you can general default to MCaE.


If you are tied up then you are pinned. Apply the condition appropriately (the case Cheapy brought up) then make the save.

Dazed doesn't say you are flat footed or denied your dexterity so you are not.

It's not hard, it's paying attention to the rules.


Not sure how you are qualifying for Arcane Trickster, you lack the 2nd level spells.


TriOmegaZero wrote:
So far, 11th has been my favorite. We'll see how that changes as I get more 12+ experience.

Got to say I like the 3~12 range. Up through 15 is rather enjoyable.

But my main favorite would be the 9~12.


I like the maneuver master monk archetype.

You can trade attacks for maneuvers and tack an extra maneuver on at the end. I am fond of action disruption at this point:
Disarm, trip, dirty trick and grappled is a great way to frustrate opponents into going away.

Of those dirty trick and grappling are probably your overall best choices.


I wonder if talent costs are a sigificant part of this.

One of the ironies of helping people make it in a field like this is they can then charge more for their work for you (as the work is more in demand).

Considering the number of freelance Paizo uses I would not be surprised if that plays in some.


1 person marked this as a favorite.
Cheel Vorastrix wrote:
Abraham spalding wrote:
Cheel Vorastrix wrote:
Abraham spalding wrote:
Tacticslion wrote:
Kobold Cleaver wrote:
Wait! Avatars? They're developing sentience! Wait, we have to try to reason with them!

That camouflage is so cunning! They're invading our anti-SPAM thread! Kill the fake Kobold Cleaver! Crush him like you'd crush the rea-... oh. Oh, wait. No, that's the real one. Nevermind. Uh, I mean, you know, just... just let this one be. Yes.

*pets KC awkwardly*

Do you want kobolds Tacticslion? Because this is how you get kobolds!
Do yhu hav a ... problem with koboldz?

Only in so much as they exist.

Now will you keep standing exactly where you are? Thanks, I have a sudden compelling reason to be 500 meter away that in no way should raise your suspicions...

*forcecage*

Yeah, nize try. Yhu don't get to be zhe chieftain wizhout learning to be zuzpizciouz. Let'z zee juzt why yhu are zo eager to be elzewhere.

*flies away to safe vantage point*

Seriously call Kenny Loggins


1 person marked this as a favorite.
Cheel Vorastrix wrote:
Abraham spalding wrote:
Tacticslion wrote:
Kobold Cleaver wrote:
Wait! Avatars? They're developing sentience! Wait, we have to try to reason with them!

That camouflage is so cunning! They're invading our anti-SPAM thread! Kill the fake Kobold Cleaver! Crush him like you'd crush the rea-... oh. Oh, wait. No, that's the real one. Nevermind. Uh, I mean, you know, just... just let this one be. Yes.

*pets KC awkwardly*

Do you want kobolds Tacticslion? Because this is how you get kobolds!
Do yhu hav a ... problem with koboldz?

Only in so much as they exist.

Now will you keep standing exactly where you are? Thanks, I have a sudden compelling reason to be 500 meter away that in no way should raise your suspicions...


6 people marked this as a favorite.
Tacticslion wrote:
Kobold Cleaver wrote:
Wait! Avatars? They're developing sentience! Wait, we have to try to reason with them!

That camouflage is so cunning! They're invading our anti-SPAM thread! Kill the fake Kobold Cleaver! Crush him like you'd crush the rea-... oh. Oh, wait. No, that's the real one. Nevermind. Uh, I mean, you know, just... just let this one be. Yes.

*pets KC awkwardly*

Do you want kobolds Tacticslion? Because this is how you get kobolds!


The Gillman archetype for rogues is nice, I don't remember if it can combine with counterfeit mage. If so that gives you detect magic at well and up to a third level spell like ability.

If you go with aasimar you can take the racial trait that makes you count as human then grab racial heritage to go gillman and get into the eldritch raider archetype.

Being aasimar will open up the heavenly radiance feat that can be taken multiple times to get more spell like abilities.

I would suggest false casting as a feat, and there are several items (bracers and cloaks as well as some others) with per day spell like abilities that would certainly help your fakery.

If you wanted to you could go with racial heritage kitsune instead of gillman and grab the magical tail talent for more spell like abilities.


gnoams wrote:
Change shape is a supernatural ability. Do a search on supernatural abilities and detect magic and you get... a lot of debate as it seems an undefined area in the rules. I'd personally say no, su abilities don't produce magic auras.

The problem with this line of argument here is that change shape is very specific in that it functions as a polymorph spell, and is specific on what parts it disregards. As it is magical it will detect to detect magic and since it functions as a specific subschool will detect as such.

Another question is why the succubus is trapped where it is trapped. If I specifically trap an outsider somewhere I tend to make it pretty freaking obvious and put warnings up on not messing with it/freeing it.

Such things are not perfect of course but a consideration of the surroundings is definitely in order.


No, that's an exception, not a rule Mark -- that's why it's called out as being different.

Note that Spell-likes default to charisma unless otherwise specified, those two rogue talents specify otherwise, the charm doesn't.


2 people marked this as a favorite.
SLAaDOS wrote:
Google, Demon Queen of Spiders wrote:
Drejk wrote:
Google, Demon Queen of Spiders wrote:
Ragadolf wrote:
Oh I get it! It's GOOGLE'S FAULT! ;P
HEY!! Don't blame me for this!
Well, if your bots were smarter and wasn't falling to such tricks...
*grumble mutter stupid lousy behind on updates gripe growl snarl*
You should delegate responsibility. Pick some random software engineer working for you and make him responsible. :)

Honestly it wouldn't matter. Any system can be gamed, and as soon as it's changed they'll just start studying it and find out how to game it again.


1 person marked this as a favorite.
Ecaterina Ducaird wrote:
Drejk wrote:

Do not copy parts of the spam messages - they want to replicate specific sequences because it affects various search engine bots. The more the sequence appears anywhere in the respectable (or not so respectable) parts of the net the higher the associated websites end on search engines list.

EDIT: Orthos is an android ninja.

Question. Given the content of some of the more recent spam, couldn't you use that against it?

Eg.... If their objective is to have the same string found as many times as they can here....current flavour seems to be repeated string over and over again.

Shouldn't be too hard to rig up an algorithm to search for posts that contain an exact match on that string (or any string really) more than X (eg 10) times, and are more than 50% that string. Unleash it on the content from this month that hasn't already be cleaned and you might have a pretty useful starting point.

The limitation on the > 50% stops people being flagged for saying "The" a lot, and the > X times means that it has to be a repeated string... it won't (eg) match the whole post to itself.

Course, then it escalates by tacking 3 paragraphs of erotic poetry onto the end of it so it's not a match to 50%, but meyh....

To address this...

maybe. It depends on what defensive end software/hardware they have available and how the webserver is running. It could be possible to set something up on the server or with a second system running the checks on the server and then sending it adjustments but all the ways I can think of to do it off the top of my head would either slow things down for the users, or would require extra systems to do the checks depending on if you want to catch it as/before the spam hits or via checking what's actually on the forums.

I could see either form working, but again, it would be resource intensive either way and without knowing Paizo's set up I couldn't begin to make a guess on which would be the better route for them (and I have no expectation they are going to share such sensitive information).


The only time this changes at all is with the rogue's bomber talennt because that sets the base damage to equal of your sneak attack damage.

However I would not be surprised if that changed in the future.


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Tacticslion wrote:
Abraham spalding wrote:

Some advice for flagging:

When you see several spam threads being generated look what username is creating them. Only grab a single thread for each username. Then click on the username and go to their posts (or threads) and then flag there.

That way you do not have to try and open every thread you can simply hammer the offender's posts using "this one simple method they don't want you to know about!"

This... this is a brilliant post on so... many... levels.

Okay.

The internet is done.

Abraham spalding finished it.

Well done, sir. Well done.

EDIT: To be clear, because, you know, Internet, the above is in humorous jest, but not sarcasm. I genuinely "heart" Mr. spalding's post. A lot. Also, this is a technique I've been using for some time. I'm sorry I didn't share it sooner!

Just doing my part to help clean things up.

Though I do worry occasionally that they'll have something encoded in all the jarble they put up.


4 people marked this as a favorite.

Some advice for flagging:

When you see several spam threads being generated look what username is creating them. Only grab a single thread for each username. Then click on the username and go to their posts (or threads) and then flag there.

That way you do not have to try and open every thread you can simply hammer the offender's posts using "this one simple method they don't want you to know about!"


2 people marked this as a favorite.

Maybe a bit glib but I remember something a pastor told me once, "I don't worried about those that talk to God, that is fine and normal and good. It's the ones that claim he tells them what I/we should do that I get concerned about."

Of course one of his major points was you should always note what scriptures are being preached or talked about and study the and what is going on around them yourself instead of relying on what someone else tells you they mean.


Jaelithe wrote:
Abraham spalding wrote:
...being all powerful all knowing and infallible does not mean you are immune to worries or doubts.
In point of fact it does. All-knowing means there is no doubt. What would there be to doubt? You know it already.

Um... no. Knowledge does not equal lack of doubt. Probably why they stick that infallible part on him (after all we can have knowledge on a subject and still make a mistake) knowledge allow is never enough to dispel doubt (Thomas would be an excellent example of this).

Look I can know what's going to happen and still want to test my knowledge (just because the Biblical God doesn't want us to test him doesn't mean he can't test himself) -- and even when he knows what will happen he still lets things happen (case in point Job, and Peter with the lies) in fact there are a couple times in the old testament we see god talking with and being persuaded to change his course -- (there is a lot to question about the absolutely all knowing end of things quite honestly if you check back further on source materials).


Irontruth wrote:
Being neither hot or cold, I spit thee from my mouth.

I am confused on what if any bearing this has on the current conversation. Would you please elaborate? I mean I realize where the quote comes from and the popular meanings of it today, but I fail to see how it touches on this subject.


Summon 6 and summon 9 would be on my list, as would minor and major creation. Shades and a few of the inbetween shadow spells aren't bad either.

Remove curse and break enchantment aren't horrible either.

Still and silent spell as well as eschew materials would also be necessary for me at this point as feats instead of just rods.


Jaelithe wrote:
Abraham spalding wrote:
I can believe that an ultimate god exists. That is is all powerful, all knowing and infallible. I can believe this and not worship him because in my mind with the world as it is and the traits he possesses he must be evil, at minimum in part.
And we're back to theodicy.

Meh for me it is the part of my statement you left out that is the more interesting question.

IF god has the aforementioned traits god could be infallible and still intentionally do things halfway or intentionally incorrectly to watch the outcome, perhaps to test his own omnipotence/omnipresence, being all powerful all knowing and infallible does not mean you are immune to worries or doubts. In fact it could make your doubts worse.

Choosing to act or not is another matter beyond ability, and does lead some into theodicy and questions of the uncaring god/ the mechanisms of god, but those are not the only options. God could be lying. He might tell people something is the one true way allow and others will be punished and then leave us to do what we wish as a test with no intention of punishment. Instead "judgement" might simply separate those that get to go their own way from those that would rather stay. Going your own way might be a hell for those that stay even if it is not for those that leave.

How does quote go? Only the foolish are certain and the wise/smart know doubt?

In any event I have answered the question I was addressing and see no reason to defend or condemn it beyond what I have already done.


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bugleyman wrote:
thejeff wrote:
It's possible to believe in God, but not worship Him. A concept somewhat obscured by the constant use of faith and belief as near synonyms.

Is it really? At least in God in a modern, western sense? Doesn't believing mean accepting the claims of infallibility and omniscience, in which case how could one not worship?

Probably getting off topic, but I'm not sure I can picture how that might work.

Easily. This is not to be anti anyone but:

I can believe that an ultimate god exists. That is is all powerful, all knowing and infallible. I can believe this and not worship him because in my mind with the world as it is and the traits he possesses he must be evil, at minimum in part.

I can also believe a being may be such things and still not be perfect, after all just because he is infallible (unable to make mistakes) does not mean he can't screw stuff up on purpose.


1 person marked this as a favorite.
Quote:
When I was your age, I always did it for half-an-hour a day. Why, sometimes I’ve believed as many as six impossible things before breakfast.

My religion is absurd. When you start in absurdity everything else becomes much more reasonable. It also makes dealing with the "reality based" people much easier too, if a trifle tiring.


Havoq wrote:
UMDing a Kitsune Star Gem makes sense. It's not a wand, so I suppose it doesn't stop working for the night on a roll of a one like a wand.

Rolling a 1 while using UMD hurts you no matter the item type, and it's not over night, but a full 24 hours.

However that only matters if you fail. If you can roll an one and succeed then no fear!

Quote:

Retry

Yes, but if you ever roll a natural 1 while attempting to activate an item and you fail, then you can't try to activate that item again for 24 hours.


Nefreet wrote:
Ooo, I suppose.

Not at all -- there is very good reason to do it your way: If you take racial heritage(Kitsune), you can't take racial heritage(Gillman). racial heritage(Gillman) gives access to the eldritch raider archetype which allows you to choose a second and third level spell with the eldritch minor and major magic talents, which can be recharged with the UMD Kitsune star gems too.

So it's a question of how you want the rest of your magical talents: Spending feats on predestined magical tails, or only having two (but of your choice) and recharging those with UMD (provided it gets past your GM's smell test).

With the extra uses from using the elvish racial ability and the bookish rogue you could conceivably get a lot of different uses from your minor and major magic talents.


Nefreet wrote:

You could also put max ranks in UMD and purchase a bunch of Kitsune Star Gems for 750gp a piece.

Or just be a Kitsune.

Or racial heritage it.


Talented Magician is what you want Havoq for number 1.

For number 2 the answer is no.

Also I think this should be in rules so I'm going to flag it but I'm not sure so we'll see what they think.

Extra Information: You'll probably like this feat too


Rycaut wrote:
But most classes that grant familiars say that you count as a wizard of your level for the purposes of your familiar - I would say that qualifies you for improved familiar in most cases.

Counting as a wizard allows you the normal advancements for a familiar. That does not grant you an arcane caster level and therefore you do not meet the requirements for most (not all) improved familiars if you are not already an arcane caster.


Adelwulf Meneldur wrote:
Abraham spalding wrote:

Completely not useful post

Drop the melee weapon and go ranged.

Why? Is it a better choice?

Almost always, you have a better chance of getting off a full attack, can deal plenty of damage with more attacks, only deal with DR once and with the proper feat choices can even make attacks of opportunity.

It automatically includes ways to hit all the targets meleers usually have trouble with and has fewer weaknesses of its own.

However it is more feat intensive (even a fighter could spend all his feats on archery if he so chose), and isn't melee so some people don't like that.


To be clear normally investigators don't get spells. This archetype does gain a limited number. That's why I put the language in about how they prepare these spells and what stat is used to prepare them. They are spells, not extracts -- however it is in the place of an extract when done.

I should put in more fluff about the goetic system though and probably clean up parts of it too.


Mechanically pretty much. There is a lot of versatility there but you are taking a beating losing studied combat to get it.


Yes, as referenced on page 47 of the ACG. Since it was covered there I didn't think I needed to explain it in the class ability.


Know what I hate? When I transpose vowels. It should be Goetic.


Goetic Investigator Archetype

For review and criticism. Please place all comments and thoughts in this thread.


Completely not useful post

Drop the melee weapon and go ranged.


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MannyGoblin wrote:
Richard D Bennett wrote:
Ravingdork wrote:
Melvin the Mediocre wrote:
Carteeg_Struve wrote:
Looking at this thread title, I was expecting to see stuff like "Summon Self". :)
Locate Terrain
"Halt Dead" :D
Power Word Contemplate
Locate Hands

The one with somatic components?


1 person marked this as a favorite.
Big Blue 22 wrote:
Wizard Level 4 - Minor Creation (why not just buy it or find it)

Because sometimes I need 10 cubic feet of crop dust to blow a tower apart with, and I need it to appear now.

Dust explosions are nasty.

My biggest problem with the spell is it either lasts too long, or doesn't quite last long enough. Dropped a level and 10 minutes per level would be about perfect.


All the bonuses that you listed apply to every attack with a weapon he makes with each of his weapons.

Most buffs are applied to the character not the weapon.

The key to these abilities is they offer different bonus types. Most (not all) bonuses of the same type do not stack.

A bard is one of (if not the) best buffers available because their buffing action economy and diversity are so great. In one round they can buff their entire team with an extra attack increased movement, increased initiative, and substantial bonuses to hit, damage, skills, saves and ability checks.


Second sentence first ability dragonchess. You bolded the wrong part. The general rule is the stack. Vivisectionist explicitly states however that you stack levels not dice. That is the much more specific and explicit case in this.

It even explicitly gives an exact example.

From you own quote:

If a character already has sneak attack from another class, the levels from the classes that grant sneak attack stack to determine the effective rogue level for the sneak attack's extra damage dice (so an alchemist 1/rogue 1 has a +1d6 sneak attack like a 2nd-level rogue, an alchemist 2/rogue 1 has a +2d6 sneak attack like a 3rd-level rogue, and so on).

********

However what I think your argument isthe alchemist level would count as rogue level not brawler level. This is false it stacks with whichever class grants the sneak attack at that classes scale.

A sandman bard 5 vivisetionist 1 would only have 1d6 sneak attack. A snakebite 1 vivisectionist 1 only has 1 1d6 sneak attack Because the level stack and snakebite does not get his second die until level 6. A brawler 5 vivisectionist 1 would have 2d6 sneak attack.


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RoboPorthos wrote:
Abraham spalding wrote:

bomber discovery, minor and major magic, the gillman archetype extenders on those, and the familiar talent.

Favorite, not best of course.

Sounds fun, what was the character concept?

Fake mage using the feats that expand on the minor and major magic talents and a house rule allowing further expansion for the gillman archetype's talents as well.

Your basic huckster.


bomber discovery, minor and major magic, the gillman archetype extenders on those, and the familiar talent.

Favorite, not best of course.

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