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Sleepless Detective

Abraham spalding's page

RPG Superstar 8 Season Star Voter. Pathfinder Society Member. 11,451 posts (16,296 including aliases). 1 review. No lists. 1 wishlist. 14 aliases.


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Yeah not a huge tech tree.

You would have the tech type (genericish, like fusion, dark matter, anti matter, cyberbetics, super materials, etc) and your "rank" in that tech type.

Each item has a tech type and level (or two or three tech types with levels) if you have that tech type (you would only need one of the list types)and are that rank or higher you can build the item.

example:
Nanite hypogun (medical 5, biological 6, nanio tech 5)

If you have one of the list skills you are good.

Crafting feats could work too.


I suggested in another thread that perhaps each class could have a tech limit. this is the number of technologies they can master.

anyone can use user friendly tech but if you don't have the knowledge of a specific tech you can't build it.


Druids get heal as a 7th level spell.


That does help a lot.

You have wild shape which should allow you to fight most rounds. Meaning your a beatstick a good part.

Druid summons aren't as strong overall as summon monster but still offer damage, battlefield control, buffing and damage mitigation.

Use summons as you would use a short term controlled enemy. Move them to flank for you or block charge lanes and offer soft cover from ranged attacks. Attack with them of course. If they can eat an AoO so your buddy can do something without provoking. Aid other can be helpful as well of course.

If you need to stay out of melee use a repeating range attack spell like call lightning.

I consider it a success if I can finish my contribution to a fight in two spells or less.

If you end the day with spells leftover have a means to scribe or potion them if possible.

Sounds like you have the basics covered. Remember what you are saving for and open up then. It will make up for the wait. However if you need to cast to save a life do it.

Action economy of more players is worth the spell slots.


Again that's what alternity did. I was talking about applying the same concept to characters through their classes too, as a means of helping with balance and to prevent a specific phenomenon I've seen in scifi games before (people wanting to build tech all the time and custom craft items).


Yeah I am not talking about basic use stuff (weapons, armor, and such) but the crafting, modification or usage of high end stuff.


Well the Civilization series uses something of the idea (as does most RTS and 4X games honestly) with tech trees.

Which might be an idea too.

Maybe each class has a "tech limit" based on how difficult the class is. Then each character gets to select some form of technology they learn about over their career.

So a wizard might get two tech types, a fighter four and the rogue would have six.

The wizard picks biology and gravity, the fighter picks fusion, super materials biology and cybertech, while the rogue goes for... Stuff ran out of ideas.

But basically it is kind of like skills for technology levels for characters.

Because seriously no one is going to know everything.


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Meh it is more a factor of variance.

The range between maximum and minimum at level 20 is such that it can lead to situations where effects seem inevitable.

It is possible for all the characters to keep their numbers even across the levels, but if someone doesn't, or they over-specialize when others aren't things get uneven.

SOD, SOS, and hp overkill exists at all levels, it isn't options increases that is the issue some as the variance factor of the variables after twenty levels.

Honestly it is the samething that makes pathfinder worthwhile to play, it just gets too exaggerated after about 16 for most people.


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well I worded it the way I did because I could have understood a non-leveled system that was still compatible, but obviously that is not. the case.

seems to me this is an indication that BAB hit dice save throws feat and skill points are all likely to stay similar too (of course not set in stone).


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If this was a new company or Paizo hadn't done a conversion before you might have something Torbyne, but we have seen what compatibility means to them already. Calling 20 levels a lock is pretty safe - If levels are used (also a rather safe assumption, but certainly not set in stone).

It's like assuming that if BAB is used it will be tied to hit dice like it is in pathfinder.


to be fair the standard james jacobs disclaimer applies to that entire thread.


It's like watching red mage argue that he can't cast spells when he needs them because then he won't have the spells when he needs them, and be weaker for casting them.

*****************************

The 3.5 argument doesn't matter. The question is can clerics fulfill the requirements of tier 1?

The answer is yes.

Do they have to do things to get there?

Irrelevant. That is not the question, the question is can they do it?

They can. Combat and the many ways to do it is still only a single category. There is no reason to get hung up on it alone. Skills is honestly the point clerics are the weakest at, and again spells means they can handle this too. Condition removal and repair the cleric can do, obstacle avoidance/removal they can do, endgame maneuvers (bypassing 'encounters' in their various forms), crafting, strategy, tactically the cleric performs well (read does good) and can easily be great at.

Please note that the requirement is not is capable of constantly doing this at all times without rest or respect. Simply being able to handle all roles and do so well, meeting or exceeding specialists at the task.


Shogal wrote:
James said you can't cackle to extend evil eye if the target saves.

Link? Because by current rules you most certainly can, you just have to do it the same round you used evil eye on.


3 people marked this as a favorite.

I just don't see where it improves everything.

Either you lose the options for what comes after 15 or you jam it in and get all the stuff people claim to not like sooner, and in a more rushed fashion.

Neither seems optimal to me compared to the current "option is there but not forced."


My problem is both systems are too binary. Either you make a cut off or you don't.

Using both together could help soften that.

For example from Mass Effect 1,

The council might not support you because have a rep as a bit of a renegade, but because Garus and Liara vouch for you they go with what you say anyways.

Or Jack doesn't like your goodie goodie nature but the fact that Urdnot respects you helps her see there is a toughness to you worthy of watching/respecting.

Something like that could give more "pathing" to the logic choices of the game and break the "got to hit the threshold" mentality of the numbers game.


What class are you? That adjusts stuff too.


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Having the range to go higher is what allows APs to end at 15.

If the game is capped at 15 we'll start seeing APs wrapping up around 12.

"Well if all people play to is 12 why have up to 15 available?" Is the question next round.

Now I will fully agree that most games I've played in end well before 20 level. But that doesn't mean the option for 20 shouldn't be there.


Deadcanons wrote:

I have a human Oracle with the Wan curse and the Heart of the Fields racial trait.

Wan states that the Oracle is "always fatigued, but immune to exhaustion."

Heart of the Fields states that once per day the human "may ignore an effect that would cause them to become fatigued or exhausted."

So... what? Does this Oracle just take no debuffs? Does the curse trump the racial trait or does the racial trait trump the curse? Neither of the descriptions offer a solution for this so I'm really not sure how I should treat it. Any help would be appreciated!

There is a FAQ or something somewhere that says that such effects only last for the round and then a "new instance" (so to speak in computer terms) of the effect kicks in again.

Otherwise remove fatigue would work.


Goddity wrote:
Ahem. Pants.

Sorry son, I only wear kilts.


It seems to me it would be a bit like a virtual reality wonderland.

Say a society has developed virtual reality, and everyone has access to their own VR world that overlays the "real" world.

They all still interact.

In your version you are shooting a rocket launcher, where in their world you are casting fireball. The systems integrate the interaction between the two and negotiate the outcome before providing that stimulus to both parties.

You might buy something from someone in your "gold pieces" but they receive their "credits".

Of course this would leave some interesting cases that would be great adventure fodder:

What happens when the systems agree in a conflict and the result is player a gets locked out?

What happens when hackers start to learn how to force negotiations? Is there a "police force"(/investigative troubleshooter team) that cleans up errors in the interactions?

What happens when you get "unplugged" -- is there a universal norm? How does your reality get picked? Can you jump realities?

NSFWRomantically Apocalyptic is a dystopian example of this sort of world. NSFW!


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Also: Society and area based tech levels.

If we have (as examples)
Psitech
Magitech
Biotech
Nanotech
Gavitech
Fusion tech
computer tech

Then a society might have:
Psitech 0
Magitech 3 (standard spell casting)
Biotech 5
Nanotech 2
Gavitech 4
computer tech 5

and so on.

That's something I really liked about alternity.


Dragon78 wrote:
I agree about elves' mental mods but ever since 3rd edition they want elves to be Vulcans instead of elves.

Speaking of, I would not mind Vulcans considering the thread we are in.


While there are plenty of others an irregular at magic high and a certain magical index (and its sister a certtian scientific railgun) are interesting places to look for gaps and melding of magic and tech.

Also I have seen and liked settings where magic is tied to land. the further in space the weaker the background magic. Magic batteries travel.


Oh, I had a race of evolved familiars once.

One of the things wizards would do for their 'heir apparent' is pass on their familiar to them. Familiars would live as long as their owners did. Over time the exposure to the magic of being a familiar and the passing on of the same familiar over and over caused them to evolve into an intelligent race in their own right. They had a mage hand/ telekinetic power that they could use to interact with things with, however they were still generally animals (well magical beasts now) and therefore their desires and focuses were different than most other races.

"Why do I need weapons? I have claws and can run from not-food."
"Why wear clothing? I have fur and the weather isn't that bad."
et al

***************

Also elves have always bothered me. The description is always about grace and beauty - never brilliance or geniuses. But their stat bonus is intelligence not charisma.


Tribbles?


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CSB Time:
Was playing a wizard, we found a single piece marble peacock statue. I used shrink item on it then had the fighter put it on a floating disc.

We had a hard time by an undead treant and I ended up taking it to a temple of Shelyn.

Raulph L'Mao: "Hey initiate, I got a donation. Get the high priest."

High Priest: "That statue doesn't look that big."

Raulph L'Mao: "Trust me once this is in position you won't want to move it again."

Positions statue and lets the magic go.

Gobsmacked High Priest: "Good Sir, what can we do for you?"

Got two wands cure light, one lesser restoration, one restoration with 22 charges


Cevah wrote:
wraithstrike wrote:

There is some confusion in another thread about whether or not all ranged attacks suffer the -4 penalty for when someone is in melee.

There is also confusion about whether or not the precise shot feat applies to removing penalties that apply to all ranged attacks because it uses the "ranged weapon" verbage.

What about ammunition? If you range attack with shuriken (which is not a weapon but ammunition), does it get the -4 into melee? Does it benefit from Precise Shot / Weapon Focus?

/cevah

This is incorrect, shuriken only counts as ammunition for crafting, drawing and what happens when they hit. Also they specify that shuriken cannot be used as a melee weapon.


Slight update, added the ability to take deeds as discoveries.


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Alkenstar Alchemist

So it always bothered me that alchemists are mentioned in many pieces about alkenstar but we don't have an archetype that is really compatible with the manawastes. This archetype is supposed to help with that.

Alchemy is replaces with a heal stick ability. Each new part of the ability is unlocked at the same time the alchemist would have normally received a new spell level of extracts. I kept bombs reducing their power and making them Extraordinary instead of supernatural as well as mutagens.

I also added some firearms support to keep with the themes of alkenstar. I am concerned that offering gun training at all is a little much, but it doesn't happen until 10th level.

As always thoughts, comments and concerns are welcome and appreciated.


Shadowrun and battletech had a priority chart that I always found an interesting and worthwhile idea.

Basically you had a list of things such has:
ability scores
skill points
classes
race
money

Then you assigned a priority to each of these, according to that priority you got access to different classes or races or so many points to spend on your ability scores.

Priority scores were either A, B, C, D, E or you had 10 points to divide amongst the category.

I think if you did something like that it would work well here.


Mechalus.


Unpriced components have negligible value and are contained in the standard spell component pouch.


Drahliana Moonrunner wrote:
Abraham spalding wrote:
Drahliana Moonrunner wrote:

Revised list of favorites.

1. The ship from Star Ocean

Which star ocean?
a franchise of action role-playing video games developed by the Japanese company tri-Ace and published and owned by Square Enix (originally Enix).

Not what, which?

there are 5 out at least the three I played have had spaceships.


Metamagic typically only counts for spell slots (or levels in the case of storing items or spell level limits for potions and wands). Heighten spell is of course the exception. So you should take out the life bubble (as it is actually a fifth level spell).


Double bladed swords have one side with better damage and both sides have crit range improvements compared to this. How is the weight.


Is there wording that allows it to stack with crossblooded? after all crossblooded doesn't stack with wildblooded because it alters bloodline abilities I would have thought that would apply here as well.


NS Bill wrote:

My witch is almost at 7th level. She has a boon that will allow her to take a Soul bound doll as an improved familiar. Can the soul bound doll use her wands since the witch gets her spells from her familiar anyway?

As in without using UMD to do so? No. The familiar is merely a carrier of the spells, and has no access to them.


ship building/modding system. In fact, lots of modding/building options for equipment, ships, cybernetics, etc.

mecha in some flavor.

Magic, psionics, technology, and biologic power sets.

Paizo's normal spectacular setting building.

creation engines.


Thread

Abraham Spalding's Guide to optimizing your GM


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DoubleBubble wrote:
Ranged attack can be spell, however, ranged weapons needed to be weapon, use weapon. You can't use Precise Shot for Acid Splash because it is not weapon. However, some GMs might let you use that feat with any ray spells or Acid Arrow.

Rays are specifically called out as working as weapons with feats so a GM that doesn't should.


Drahliana Moonrunner wrote:

Revised list of favorites.

1. The ship from Star Ocean

Which star ocean?


Dave Justus wrote:
Texas_ogre wrote:
Between work and kids hard for me to search every thing that he is doing.

No need for you do to that. If he is doing anything you don't understand, he needs to research and present you the evidence that it is legal. If it remains unconvincing to you, it is your game and you can disallow it.

So much this and what Heretek just said.

If you all are new there is no reason to try and use everything at once. You can (and really should) lock down what is available for use until you feel easy with the material.


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Dave Justus wrote:
Abraham spalding wrote:
pinkycatcher wrote:

I disagree, just because the players use the profession check rules does not mean NPCs do (otherwise everyone would have equal wealth).

To me this is like any other quality service, you get what you pay for. A 50 gp hooker is way better than a 5 gp one, or at least will seem that way. Also it depends on what they want out of it.

In other words, make it up, put it at a level they're willing to spend and go with it.

Just because PCs use skill points/hit points/save throws/spells doesn't mean NPCs do!

I mean I get it a GM can do what they want but still that's a horrible basis for any argument.

In some things that would be true, but in economics it is self evident that NPCs don't work by PC rules, otherwise every merchant would lose money.

While of course it is a fantasy world, it takes more imagination than I have to believe that it wouldn't have high price (and low price) call girls.

The only place I'm willing to bend on this is the selling price of items. That part is an obvious "screw the PCs" position, however as the thread I linked to above shows, the economics of pathfinder work rather fine.


Hm... I guess for a random cross section of ships I like I would go with:

Ragnarok from FF8
Durandall from Xenosaga
Black Boa from Final Fantasy: Spirits within

I mean I have a whole list of love for spacecraft and the designing of such, so I have a lot of stress/love/passion/hope/fear for this project by Paizo.


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pinkycatcher wrote:

I disagree, just because the players use the profession check rules does not mean NPCs do (otherwise everyone would have equal wealth).

To me this is like any other quality service, you get what you pay for. A 50 gp hooker is way better than a 5 gp one, or at least will seem that way. Also it depends on what they want out of it.

In other words, make it up, put it at a level they're willing to spend and go with it.

Just because PCs use skill points/hit points/save throws/spells doesn't mean NPCs do!

I mean I get it a GM can do what they want but still that's a horrible basis for any argument.


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Letric wrote:
CharmingGluteus wrote:

Hello!

I'm a fairly new GM and in one of the following sessions, the PCs will most likely encounter a brothel. I have no idea of what costs to put up for the girls-for-hire there (the players are definitely going to inquire about this, no doubt here).

Will be greatful for any thoughts or suggestions on the gp range for such a purchase :)

Thanks!

You can't charge more than 1 GP. 1 GP is a week's worth of hard working.

If you're charging more, those ladies/boys wouldn't have any reason to keep doing it, they'll be filthy rich

EDIT= from profession

You can earn half your Profession check result in gold pieces per week of dedicated work

earning a decent amount does not mean they'll be filthy rich.

Also all you need is to earn 14 gold from your check and you could easily only have two clients a day and make a gold from each.

It's all a matter of quality over quantity.

Or have it be a performance check as The Mortonator suggests.


Heretek wrote:
Abraham spalding wrote:

there is a wizard archetype that allows for familiars against your alignment, but that is a specific archetype only for wizards and blink dogs are not on the familiar list anyways.

now in 3.5 d&d there was a feat for a blink dog familiar but that is not pathfinder.

It's not a familiar, it's a Fiendish Boon. I stated exactly how it's rules legal for OPs player to do so, the question is if OP is allowing him access to the SM3 alternate summoning list or not.

OP asked about a familiar.

I understand you are addressing a different situation where he could access one through a specific means, and it could be how the character is getting one, however I was addressing the familiar end of things.

So together we have effectively answered the question:

The character cannot do it as a familiar, he might be doing it as a fiendish boon and doing so could (would?) be legal providing the points you addressed are covered.


there is a wizard archetype that allows for familiars against your alignment, but that is a specific archetype only for wizards and blink dogs are not on the familiar list anyways.

now in 3.5 d&d there was a feat for a blink dog familiar but that is not pathfinder.


Still here! I broke my foot so my other engagements have been delayed.


What dracoknight said.

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