Marco Massoudi |
I called/expected the first three minis in this set, thanks Erik! :-)
The Couatl looks great, more colorful than the artwork on page 49 of the Bestiary. 15 foot wing span and 12 feet lenght seem to translate well.
Mark, it´s hard to see how the head looks, could you maybe show us a side view?
The Dryad is very similar to the artwork from page 116 of the Bestiary, only the skin should be a little darker to reflect that the "flesh that seems made of wood".
The Nymph also looks like she was taken from page 217 of the Bestiary and i like don´t mind the added green seaweed skirt at all.
Love the Elf Druid, simple but beautiful. Makes for a great PC or NPC.
The Clay Golem seems to be too small (over 8 feet if the Bestiary is to be believed), but it is the last missing Golem from the Bestiary and it looks loike the artwork on page 159, so i´m good.
Great preview and great text - again. Thank you, Mark!
Berk the Black |
1 person marked this as a favorite. |
At first, the Clay Golem was a bit off to me. But I’m really starting to warm up to it. The two D&D offerings look like they were crafted by wizards that lacked any artistic skill and were in a hurry to crank any old golem out ASAP. This Pathfinder version looks like it came from an artisan who takes pride in his work. I like it, just like I like the Rise of the Runelords Stone Golem. Well done.
Marco Massoudi |
Hm, maybe a hawk will be in this set too, but we already had this:
Falcon, i´d rather have a lizard, monkey and viper as animal companions are concerned. ;-)
I also expected the Pixie to be in this preview, it was announced to be in the set in the initial introduction text... :-o
Cat-thulhu |
For both the nymph and dryad, neither required so many paint steps to require a higher rarity, and while we could arbitrarily make them rarer, that would mean one of the figures that cost more to make would either need to get cut or be less detailed by getting bumped down to common rarity.
Thanks for the insight. Nice to get an insight into the process anditanswer my questioni regards to rarities. Very fine additions to the range. Love the cuoatl, as an uncommon perhaps in a repaint the way excess. Would also appreciate an image fro side onto get a better feel for the pose.
If the golems only 8ft tall then that mini is about spot on. Looking forward to seeing that in hand.
DropBearHunter |
1 person marked this as a favorite. |
liking the text to the previews as much as the previews.
For both the nymph and dryad, neither required so many paint steps to require a higher rarity, and while we could arbitrarily make them rarer, that would mean one of the figures that cost more to make would either need to get cut or be less detailed by getting bumped down to common rarity.
couldn‘t you trade the time saved on these two for time spend on the more expensive ones?
DropBearHunter |
With 5 out of 8 uncommon large minis now revealed:
-TIGER
-MURDER VINE
-SHAMBLER
-COUATL
-CLAY GOLEMi fear one of my other 4 predicted/desired uncommon large minis:
-CROCODILE
-GORILLA/DIRE APE
-GIRALLON
-PTERANODONwon´t be in it. ;-(
hopefully the croc as we already have the hodag to stand in for that.
Mark Moreland Franchise Manager |
Kalindlara Contributor |
DropBearHunter |
DropBearHunter wrote:couldn‘t you trade the time saved on these two for time spend on the more expensive ones?Not at a lower rarity, no. I mean, we could just do fewer minis with uncommon-level detail, but that's not ideal.
so you can do the time swapping within the same level of rarity, but once a sculpt is so simple it slipped to common you can‘t bump it to uncommon again, to make another uncommon a common sculpt?
I thought that was why a blind mix was done in the first place, and can remember Eric writing something on those lines around the time I started collecting.
that was quite a while ago (2013, me reading it, the post might be older) so maybe it didn’t work out that way.
Kalindlara Contributor |
Cpt_kirstov |
Mark Moreland wrote:DropBearHunter wrote:couldn‘t you trade the time saved on these two for time spend on the more expensive ones?Not at a lower rarity, no. I mean, we could just do fewer minis with uncommon-level detail, but that's not ideal.
so you can do the time swapping within the same level of rarity, but once a sculpt is so simple it slipped to common you can‘t bump it to uncommon again, to make another uncommon a common sculpt?
I thought that was why a blind mix was done in the first place, and can remember Eric writing something on those lines around the time I started collecting.
that was quite a while ago (2013, me reading it, the post might be older) so maybe it didn’t work out that way.
The number of steps has always been a driving force on rarity... if you read the rise of the runelords set blogs, its mentioned on why some of the humanoids are rare. The blind packs allow for a bigger variety, because in theory you buy more to get the ones you want, which offsets the price to make the larger ones....
look at it this way - say a paint step costs $10,000 a mini for an uncommon and $20,000 a mini for common (since they make about twice as many) If you move something like the nymph who has 3 paint steps to uncommon, and try to move something that has 5 paint steps (like most uncommons do) to common, you just cost wizkids $70,000 of profit. Note: these number are simplified for the examples sake - I'm guessing its actually closer to 20K/40K leading to 140K loss if not more based on the number of cases produced). Based on conversations, it sounds like a common can't have more than 3-4 paint steps and a wash. an uncommon averages 5-6 paint steps, and a rare can have up to 12.
Marco Massoudi |
There’s a Girallon in the set, pictured on the side of the box. I b3lieve it’s a named one from the serpents skull AP possibly.
Kalindlara is right, it´s an "Anghazani" or "High Girallon".
It may be the "King of the Jungle" mentioned in the descriptive text.Normal Girallon have Int of 2 and are not able to wield weapons, whereas High Girallon do have an Int of 12.
You are right about the one pictured on the boosters, it´s from Serpents Skull book 3 and called Olujimi.
Mark Moreland Franchise Manager |
6 people marked this as a favorite. |
DropBearHunter wrote:Mark Moreland wrote:DropBearHunter wrote:couldn‘t you trade the time saved on these two for time spend on the more expensive ones?Not at a lower rarity, no. I mean, we could just do fewer minis with uncommon-level detail, but that's not ideal.
so you can do the time swapping within the same level of rarity, but once a sculpt is so simple it slipped to common you can‘t bump it to uncommon again, to make another uncommon a common sculpt?
I thought that was why a blind mix was done in the first place, and can remember Eric writing something on those lines around the time I started collecting.
that was quite a while ago (2013, me reading it, the post might be older) so maybe it didn’t work out that way.The number of steps has always been a driving force on rarity... if you read the rise of the runelords set blogs, its mentioned on why some of the humanoids are rare. The blind packs allow for a bigger variety, because in theory you buy more to get the ones you want, which offsets the price to make the larger ones....
look at it this way - say a paint step costs $10,000 a mini for an uncommon and $20,000 a mini for common (since they make about twice as many) If you move something like the nymph who has 3 paint steps to uncommon, and try to move something that has 5 paint steps (like most uncommons do) to common, you just cost wizkids $70,000 of profit. Note: these number are simplified for the examples sake - I'm guessing its actually closer to 20K/40K leading to 140K loss if not more based on the number of cases produced). Based on conversations, it sounds like a common can't have more than 3-4 paint steps and a wash. an uncommon averages 5-6 paint steps, and a rare can have up to 12.
This is really the issue. A common mini can only have so many paint steps due to the increased volume of that rarity compared to uncommons and rares.
Let's pretend instead of minis, we're talking about making cookies. It's a set of 60 cookies of different shapes, some plain, some iced, and some are delicate macarons.
We have three sheets of 20 cookies each that are going into three different ovens. Let's say the plain cookies take 5 minutes to bake with little oversight from the baker, the iced cookies take 10 minutes including the time needed for them to cool and be iced, and the macarons take 20 minutes with constant attention because they're so delicate. We can get four trays of plain cookies cycled through the oven in the same amount of time it takes to make a tray of macarons, and two trays of plain cookies in the same time as one tray of iced cookies.
Thus, in 1 hour (which costs us $1,000 in overhead to run the ovens, pay the bakers, and for flour and sugar and other ingredients), we get:
- 240 plain cookies (12 each of 20 unique shapes) at $1.38 per cookie
- 120 iced cookies or (6 each of 20 unique shapes) at $2.78 per cookie
- 60 macarons (3 each of 20 unique shapes) at $5.56 per cookie.
Totalling 420 cookies of 60 unique shapes. Our average cost per cookie is roughly $2.38.
If we decided that we wanted to make the nymph-shaped plain cookies (they don't need icing) along with the trays of iced cookies, they'd still be on a tray that was going through a 10-minute process. We'd have half as many dryad-shaped cookies when we were done than if they were on plain trays, because that oven runs on 10-minute rather than 5-minute cycles. We also need to move a cookie from the iced tray to the plain tray to make space for that nymph cookie in the 10-minute oven. If we said we wanted the couatl iced cookie to replace the nymph, suddenly we're going to end up with twice as many couatl cookies as we want and they're not going to be iced, because it would take too long to specially ice just the double batch of couatls we made by putting them in the 5-minute oven.
If we do this, we end up with the same total number of cookies, but now both the nymph and the couatl aren't iced. We could decide to ice the nymph, since it's on that tray, but it's ultimately overkill for that particular cookie, and it leaves us unable to put the icing on the couatl cookies that they really need to look and taste right.
Why can't we just ice the couatl? Well, we'd be going from icing 6 couatls in a batch to icing 12 couatls in a batch, and we'd only be saving ourself enough time to ice 6 nymphs (which aren't getting iced, remember). That leaves a deficit of 6 couatls that don't get iced every hour.
We have to pay an extra baker to make these 6 couatls, so that's an extra $14.28/hour added to our cost of goods. Over the course of an 8-hour day that's $114.24 extra overhead, and in a 40-hour week, an extra $571.20, or over half-a-day's cost just to make 6 extra iced cookies an hour. Since I've still only made 420 cookies an hour, my cost per cookie has increased from $2.38 to $2.41.
Now, let's look at how I sell my cookies. I put them in little boxes, each containing multiple cookies. If I put more than one of them in a box, I'd run out of macarons, so I make a point of putting 1 macaron in each box, meaning every hour I can make 60 boxes. Since I need to box every cookie made in 1 hour immediately, I thus need to put 7 cookies in each of the 60 boxes: 1 macaron, 2 iced cookies, and 4 plain cookies. The actual cost per box is thus $20.14. If I want to make a profit, I set the price per box of my gourmet cookies at $21.00. I can't set it much higher than that, despite cost of goods, because the market simply won't support cookies more expensive than that. If I sell all 60 boxes of cookies each hour (people love these cookies, btw, and the line stretches around the block), I make $1260, or $260 on my $1,000 investment. I'm making $.62 in profit on each cookie, on average.
Now let's consider what my profits look like if I make the nymph-couatl swap. I still have the name number of cookies at the end of the hour, and I'm still limited to 60 boxes because I have 60 macarons. So the box construction doesn't change. There will be slightly more iced cookies overall, as I have 6 extra iced couatl's in the mix, but overall, things are pretty much the same for the average cookie customer. They pay for 7 cookies, get 1 macaron, 2 iced cookies, and 4 plain cookies. There will be some variety in there because of the those extra 6 iced couatls coming off the plain tray, but the distribution scheme won't change drastically.
In this case, I've still made the same $1260 on an hour's worth of cookies, because I can't raise the price any more without people giving me negative Yelp ratings. My operating cost, however, did go up. So now that same hour only nets me $245.72 in profit, or $.58 per cookie, down almost 6.5% over my margin per cookie. While that might seem like a minor thing, when we're talking about profit margins this small to begin with, that's actually a really big deal. If we were to do this with more than one cookie (like say, the dryad as well as the nymph), suddenly we're losing 13% or more on what our business model expects.
So!
Back to minis. While we could swap the dryad and nymph to uncommon rarities, doing so has very real costs to the profitability of the set. Adding more paint steps to a common figure and reducing paint steps for an uncommon is not a 1:1 trade. And the alternative of cutting paint steps from something that really needs to have more just makes for weaker figures overall. I know I'd rather have a few extra dryads or nymphs in my collection than have any figures that look like they could have used a step or two more to polish them to their ideal quality.
The profit margins on minis aren't quite the same as the cookies in my analogy, especially given the economy of scale. But the fact still remains that WizKids isn't going to look favorably on any request we make that would cut into their profits, even by just a small percentage. Ultimately, deciding on figure rarity is a juggling act that involves consideration into both what level of detail a given figure needs, how many of them are needed or useful at the table, what similar figures have already been released, and what we and WizKids believe will result in a profitable set that gets good reviews and sells lots of units. If it weren't for actual business and logistical concerns, the effort would be so much simpler, but it also wouldn't be worth anyone's time, as it wouldn't generate revenue for anyone involved.
Marco Massoudi |
Cpt_kirstov wrote:DropBearHunter wrote:Mark Moreland wrote:DropBearHunter wrote:couldn‘t you trade the time saved on these two for time spend on the more expensive ones?Not at a lower rarity, no. I mean, we could just do fewer minis with uncommon-level detail, but that's not ideal.
so you can do the time swapping within the same level of rarity, but once a sculpt is so simple it slipped to common you can‘t bump it to uncommon again, to make another uncommon a common sculpt?
I thought that was why a blind mix was done in the first place, and can remember Eric writing something on those lines around the time I started collecting.
that was quite a while ago (2013, me reading it, the post might be older) so maybe it didn’t work out that way.The number of steps has always been a driving force on rarity... if you read the rise of the runelords set blogs, its mentioned on why some of the humanoids are rare. The blind packs allow for a bigger variety, because in theory you buy more to get the ones you want, which offsets the price to make the larger ones....
look at it this way - say a paint step costs $10,000 a mini for an uncommon and $20,000 a mini for common (since they make about twice as many) If you move something like the nymph who has 3 paint steps to uncommon, and try to move something that has 5 paint steps (like most uncommons do) to common, you just cost wizkids $70,000 of profit. Note: these number are simplified for the examples sake - I'm guessing its actually closer to 20K/40K leading to 140K loss if not more based on the number of cases produced). Based on conversations, it sounds like a common can't have more than 3-4 paint steps and a wash. an uncommon averages 5-6 paint steps, and a rare can have up to 12.
This is really the issue. A common mini can only have so many paint steps due to the increased volume of that rarity compared to uncommons and rares.
Let's pretend instead of minis, we're talking about making cookies....
Thank you for going above & beyond the call of duty, Mark. :-)
That was a really great read (also thanks for the overall paint budget comment on plasticrypt).
The only problem is: now i'm hungry for "Pathfinder Battle Cookies"!
Kalindlara Contributor |
Mark Moreland Franchise Manager |