Meet the Iconics: Alahazra

Wednesday, June 23, 2010

Only those who refuse to see truth are truly blind. Such is the verdict of Alahazra, bride of the sun and prophet of the burning sands.

Alahazra was born in a small Rahadoumi town east of Manaket, one of the many way stations on the caravan route known as the Path of Salt, which leads from Azir all the way to distant Sothis and takes its name from the waves of the Inner Sea and the dried tears of the slave chains that march along it. The daughter of a wealthy and widowed wainwright, Alahazra wanted for nothing, growing up with the best tutors money could buy, all the time being groomed for a potentially lucrative marriage, or perhaps even induction into the Occularium, Manaket's prestigious wizard's college.

All of that changed on the morning when sixteen-year-old Alahazra woke to find herself suddenly and inexplicably blind, her eyes clouded by a white mist that gave her only vague outlines of her surroundings. Beside himself with grief, her father called in the best healers to be found in the godless land, only to discover that the situation was worse than he could have imagined. For when the bards with the healing touch reached out to the fevered child, they were suddenly cast back by a blast of flames that burned the girl's sickbed but left her magically unharmed. Yet even this might have been bearable, had the fleeing bards not revealed the rest of their discovery: that the girl's flames bore no hint of sorcery or arcana. Though Alahazra's staunchly atheist father could scarcely believe it, his proper Rahadoumi household harbored a burgeoning cleric.

Illustration by Wayne Reynolds

Confronted by her enraged father and frightened by the new abilities that she felt burning inside her skin, Alahazra protested her innocence loud and long, but to no avail. Sickened by what he saw as a betrayal of both his trust and his national pride, Alahazra's father did his daughter a final kindness and cast her out with no more than the clothes on her back, instructing her to run before the Pure Legion arrived to take her into custody—and let her gods be her new family, for she no longer had one in Rahadoum.

Blind, weak, and weeping with frustration and rage, Alahazra stumbled southeast into the desert, seeking what meager shade and water the badlands had to offer. For days she wandered, seeking only to put distance between herself and any pursuers who might still seek revenge for her presumed heresy, until at last she collapsed in the lee of a dune, dehydrated and dying.

It was there, staring up through milky cataracts at the burning ball of the sun and letting the wind slowly bury her in the hot sand of the dunes, that Alahazra had her first revelation. Behind those ruined eyes, a vision of debilitating color suddenly exploded. In it, Alahazra saw herself not as she was, but as she one day would be—strong, proud, and fierce. In that moment, Alahazra understood that she was more than just a girl. She was a force of the desert—a voice of sun, sand, and flame—and she would bring its truth to the people, whether they were ready for it or not. Baking slowly in the hot coals of the great Garundi desert, Alahazra came to know herself, and in doing so first harnessed the magical flames that had been building inside her.

With the aid of her newfound abilities, Alahazra moved steadily east, crossing into Thuvia and following the Path of Salt until she finally came to rest in Osirion. There she roamed as she willed through the great cities and barren plains, offering wisdom and healing to the righteous and cleansing fire to the wicked. In time, her notoriety grew, offering her passage into higher social circles, and it's whispered that she made consorts and admirers of several powerful men, possibly even entering the court of the Ruby Prince. Alahazra herself, however, speaks little of her past. For her, only the future is a concern, and her duty is to defend it as best she can, with a clarity of vision that disdains sight.

Now a grown woman, and still attractive enough to turn the heads of slaves and rich men alike, Alahazra is kind but distant, often letting conversation drop in favor of taking in the sounds and smells of her environment. When she does speak, in her low, throaty voice, her words have the weight of command. Alahazra has little patience for fools (most notably those who let money or pride blind them to truth and justice), yet also has a soft spot for orphans, and in her own stern way often sees herself as the mother to her adventuring companions. Though she maintains that she has never worshiped a god—the cornerstone of her bitterness toward both her father and her homeland—she has come to respect a wide variety of deities, whom she refers to as "powerful and strategic allies." And while her detractors might call her cold, in battle Alahazra's burning rage—especially toward injustice and intolerance—still comes roiling out in a wall of divine flame.

James L. Sutter
Fiction Editor

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Tags: Alahazra Iconics Meet the Iconics Oracles Rahadoum Wayne Reynolds
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deinol wrote:
Sean K Reynolds wrote:
Yeah, because Golarion's the sort of world where the gods routinely walk around in human form just to hang out in town. You know, like high-level adventurers do. :p
High-level adventurers are such jerks. They don't even apologize for tracking mud or blood in on the carpets.

And that, I believe, is Rahadoum's problem with the "Gods." They don't deny their existance, merely that such being deserve to be worshiped. If anything, the sometimes (or often or usually) act more like "epic level" adventurers rather then "higher beings."

I mean, Iomedae is a great heroine, but is she really that different then you or I? Admire, yes, but worship? (Well, no more then I would "worship" Seoni, or Amiri, or Alahazra ...)

Add to that Golarion's history of religious warfare, and expelling all of the churches & clerics does not seem such a bad idea.

Dark Archive

Pathfinder Roleplaying Game Superscriber
Lord Fyre wrote:
deinol wrote:
Sean K Reynolds wrote:
Yeah, because Golarion's the sort of world where the gods routinely walk around in human form just to hang out in town. You know, like high-level adventurers do. :p
High-level adventurers are such jerks. They don't even apologize for tracking mud or blood in on the carpets.

And that, I believe, is Rahadoum's problem with the "Gods." They don't deny their existance, merely that such being deserve to be worshiped. If anything, the sometimes (or often or usually) act more like "epic level" adventurers rather then "higher beings."

I mean, Iomedae is a great heroine, but is she really that different then you or I? Admire, yes, but worship? (Well, no more then I would "worship" Seoni, or Amiri, or Alahazra ...)

Add to that Golarion's history of religious warfare, and expelling all of the churches & clerics does not seem such a bad idea.

So you're saying yes? :)


and then Golarion becomes the next Athas??

no thanks

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Steelfiredragon wrote:

and then Golarion becomes the next Athas??

no thanks

Not Quite.

Rahadoum may have some elements of Athas, but Golarion as a whole not so much.

RPG Superstar 2009 Top 32

Dark_Mistress wrote:
Lord Fyre wrote:


I mean, Iomedae is a great heroine, but is she really that different then you or I? Admire, yes, but worship? (Well, no more then I would "worship" Seoni, or Amiri, or Alahazra ...)
So you're saying yes? :)

Yes!

But, I know that you understood what I was really saying. ;P


Lord Fyre wrote:


And that, I believe, is Rahadoum's problem with the "Gods." They don't deny their existance, merely that such being deserve to be worshiped.

Perhaps you and the person who wrote the background have a different understanding of the term "atheist" than I do.

Liberty's Edge

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Cartigan wrote:
Lord Fyre wrote:


And that, I believe, is Rahadoum's problem with the "Gods." They don't deny their existance, merely that such being deserve to be worshiped.
Perhaps you and the person who wrote the background have a different understanding of the term "atheist" than I do.

Atheist. There are no gods. Those who call themselves Gods are just very powerful outsiders. Besides, Demon Lords, Archdevils and the Empyrian Lords can all grant spells, but they are not gods. So what is a 'god' but a pwerful version of one of these?

RPG Superstar 2009 Top 32

Cartigan wrote:
Lord Fyre wrote:


And that, I believe, is Rahadoum's problem with the "Gods." They don't deny their existance, merely that such being deserve to be worshiped.
Perhaps you and the person who wrote the background have a different understanding of the term "atheist" than I do.

Well, strictly speaking, I never used the word "athiest." But, the formal definition of Atheism is "simply the absence of belief that any deities exist."

So, the Rahadoumi are "Athiest" in the sense that they feel that the beings that clerics are receiving powers from are simply "powerful outsiders" (exactly as Paul Watson just said).


Atheist was a bad term to use in that background. It doesn't make sense and it's not the prevailing belief even in Rahadoum. Atheism does not exist. Not even agnosticism. The system in Rahadoum is more of apostasy. Gods exist; they are recognized to exist - it's impossible to deny said fact. But the recognition thereof is banned.

This background makes no sense in general, even in the context of Rahadoum.

Silver Crusade

Pathfinder Adventure Path Subscriber
Cartigan wrote:

Atheist was a bad term to use in that background. It doesn't make sense and it's not the prevailing belief even in Rahadoum. Atheism does not exist. Not even agnosticism. The system in Rahadoum is more of apostasy. Gods exist; they are recognized to exist - it's impossible to deny said fact. But the recognition thereof is banned.

This background makes no sense in general, even in the context of Rahadoum.

Apostasy is not a system. Apostasy is an act of renouncing your faith. One can even be an apostate and still actively believe in his deity, apostasy merely means stepping out of any formalized faith or religious movement.

I would rather say that Rahadoum is iconoclastic.


Gorbacz wrote:


Apostasy is not a system.

Not technically, no.

Quote:
Apostasy is an act of renouncing your faith. One can even be an apostate and still actively believe in his deity, apostasy merely means stepping out of any formalized faith or religious movement.

..which is what the nation of Rahadoum is doing.

Quote:
I would rather say that Rahadoum is iconoclastic.

That works too.

But neither apostasy or iconoclasm imply atheism.

The Exchange

Rahadoumis aren't atheist. With clerics all over the world actively showing the literal power of their faith, there is no way you could deny the existence of the gods. What the people of Rahadoum do is just refuse to worship the gods.

edit: Paul's idea is good too.


Zeugma wrote:

Rahadoumis aren't atheist. With clerics all over the world actively showing the literal power of their faith, there is no way you could deny the existence of the gods. What the people of Rahadoum do is just refuse to worship the gods.

edit: Paul's idea is good too.

We all realize that the background article says her father is atheist right?

The Exchange

Cartigan wrote:
Zeugma wrote:

Rahadoumis aren't atheist. With clerics all over the world actively showing the literal power of their faith, there is no way you could deny the existence of the gods. What the people of Rahadoum do is just refuse to worship the gods.

edit: Paul's idea is good too.

We all realize that the background article says her father is atheist right?

Hmm...You're right, there. But I think this is a case where the writer's intention doesn't quite translate from the Modern Osiriani concept of "god denial" which means "refusing to worship the gods", instead of the English, Terran meaning of "denying gods exist," which everyone on Golarion knows is patently ridiculous!

Paizo Employee Creative Director

1 person marked this as a favorite.

Okay folks.

Just as the term "wizard" and "monk" and "cleric" mean different things in the game than they do from the real world, so with words like "Atheist."

What it means to be an "atheist," an "agnostic," and a "pantheist" in Golarion is NOT 100% exactly the same as what it means in the real world. We define what these terms mean in Golarion on page 176 of the Pathfinder Chronicles Campaign Setting, in the section where we talk about various philosophies. I'll repeat that info here, and that should clear up what the background's talking about when it uses the word "atheist."

Atheist: The "gods" may be real, but not divine and therefore not worthy of blind devotion and worship.

Agnostic: No mortal can say what is divine and what isn't—the workings of the divine are fundamentally unknowable by mortals.

Pantheist: Veneration of all the deities as warranted by the situation at hand.

So in closing, feel free to keep arguing about what these words imply in the real world, but in Golarion, we HAVE defined what they mean.

Alahazra's father is not an idiot. He knows that the gods are real. He just doesn't think they deserve devotion or worship, so when his daughter started to manifest faith, he got all uptight about it is all. He's not a good dad.

The Exchange

For Alahazra:

forgiving our fathers
by dick lourie

maybe in a dream: he's in your power
you twist his arm but you're not sure it was
he that stole your money you feel calmer
and you decide to let him go free

or he's the one (as in a dream of mine)
I must pull from the water but I never
knew it or wouldn't have done it until
I saw the street-theater play so close up
I was moved to actions I'd never before taken

maybe for leaving us too often or
forever when we were little maybe
for scaring us with unexpected rage
or making us nervous because there seemed
never to be any rage there at all

for marrying or not marrying our mothers
for divorcing or not divorcing our mothers
and shall we forgive them for their excesses
of warmth or coldness shall we forgive them

for pushing or leaning for shutting doors
for speaking only through layers of cloth
or never speaking or never being silent

in our age or in theirs or in their deaths
saying it to them or not saying it -
if we forgive our fathers what is left


1 person marked this as a favorite.
James Jacobs wrote:

Okay folks.

Just as the term "wizard" and "monk" and "cleric" mean different things in the game than they do from the real world, so with words like "Atheist."

What it means to be an "atheist," an "agnostic," and a "pantheist" in Golarion is NOT 100% exactly the same as what it means in the real world. We define what these terms mean in Golarion on page 176 of the Pathfinder Chronicles Campaign Setting, in the section where we talk about various philosophies. I'll repeat that info here, and that should clear up what the background's talking about when it uses the word "atheist."

Atheist: The "gods" may be real, but not divine and therefore not worthy of blind devotion and worship.

Agnostic: No mortal can say what is divine and what isn't—the workings of the divine are fundamentally unknowable by mortals.

Pantheist: Veneration of all the deities as warranted by the situation at hand.

So in closing, feel free to keep arguing about what these words imply in the real world, but in Golarion, we HAVE defined what they mean.

Alahazra's father is not an idiot. He knows that the gods are real. He just doesn't think they deserve devotion or worship, so when his daughter started to manifest faith, he got all uptight about it is all. He's not a good dad.

You just killed an endless thread on the meaning of "atheism" in an FRPG that could have gone on for hundreds of posts. Damn good work! Well done :D

Dark Archive

Not to mention arguing about a world where a guy gets drunk, walks into a building, and comes out a god. All the while not knowing what happened and his only thought is where his next drink will come from...


Cartigan wrote:
That's my point. You are going to ban religion in the entire nation in a world where people can spontaneously be given magic powers by the gods?

I? I probably wouldn't. But in Rahadoum, they totally did.

Cartigan wrote:


Or the gods themselves can take human form and walk into your town and ruin your stuff?

Rahadoum is not on the Discworld. They can totally get away with it. Because the gods aren't like that on Golarion. They're not even on Golarion at all (well, one is within Golarion. Imprisoned. So he can't exactly walk around). There is no Cori Celesti on the middle on Golarion's Disc (and it's a planet) where the Gods live in some off-brand Valhalla and can turn into turtles to fall on people's heads.

Some might decide to send envoys, their heralds, or other proxies, but they won't get there themselves. They won't put too much effort into it, either, because that would mean using up resources you need in the struggle against other religions. Plus, while they're godless, they're equally godless for each and every god, so while it might not be a victory, it's not a defeat, either. It's a Draw. It can go on be a draw until a religion has the resources for a crusade.

Cartigan wrote:


What are you going to do when the God of Slaughter decides to come hang out? Have the city guard arrest him and toss him out?

Doesn't matter, really. Because if Rovagug gets out, the multiverse will end, anyway....


Now we progress to the end of the thread...

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Cartigan wrote:
Now we progress to the end of the thread...

I think we blew right past that point a while ago.

Paizo Employee Creative Director

KaeYoss wrote:
Doesn't matter, really. Because if Rovagug gets out, the multiverse will end, anyway....

That might be overstating things... Rovagug was out for a LONG time and the multiverse was fine. Golarion, and who knows how many other worlds throughout the universe, was not.


James Jacobs wrote:
KaeYoss wrote:
Doesn't matter, really. Because if Rovagug gets out, the multiverse will end, anyway....
That might be overstating things... Rovagug was out for a LONG time and the multiverse was fine. Golarion, and who knows how many other worlds throughout the universe, was not.

Okay. It's not the end of all things, then. Only the end of the world. Go then. There are other worlds than these.


I enjoyed that book.

Shadow Lodge

People here seem to be mistaking Rovagug with Azathoth.

Paizo Employee Creative Director

Kthulhu wrote:
People here seem to be mistaking Rovagug with Azathoth.

Which is funny, since both of them exist in Golarion. As separate entities.

Shadow Lodge

And while they may not have been listed in any APs, supplements, or modules, Azathoth's existence implies that Shub-Niggurath, Yog-Sothoth, and Nyarlathotep exist as well.

(Ah, almost forgot, Carrion Hill mentions Yog-Sothoth, and even has the bigger Whately twin)

Keep on throwing the Mythos in there, James! I love it, and I know plenty more people do as well.

Maybe a cult of Shub-Niggurath worshiping druids?.


The presence of oracles in Rahadoum seems to be the deities way of saying "So you don't want clerics? Have some oracles instead".
Of course,if the people can't tell the difference between an oracle and a cleric do they deserve either?


I like that another native of Garund made the iconics cut, and has a typically well-written and tragic (as befits Golarion adventurers, it appears) back story.

I particularly like the art: among Kyra, Seelah and now Alahazra, I have not seen such attention to detail with regard to complexion since the heyday of Milestone media in the mid-90s.

but I cannot tell if Alahazra is Garundi or Mwangi - like Seelah, her name and background suggest the one, and her appearance suggests the other.

I look forward, nonetheless, to the reveals of the other APG iconics.


Gemin Blackmoor wrote:
I like that another native of Garund made the iconics cut, and has a typically well-written and tragic (as befits Golarion adventurers, it appears) back story.

"Oh, look how happy and satisfied I am with my life! I know, I will give all this up for an existence of constant danger, discomfort, and life-threatening combat!"

Tragic adventurers are logical adventurers. ;)


James Jacobs wrote:
Kthulhu wrote:
People here seem to be mistaking Rovagug with Azathoth.
Which is funny, since both of them exist in Golarion. As separate entities.

And it's that statement that defines why I love Golarion so much ;) Oh my poor players ... ;)

Contributor

Hypothetically, this very conversation about Rahadoum's relationship with the gods, the meaning of atheism, etc. might very well take place between two Golarion natives in a currently secret Pathfinder Tales project. Though if there *were* such a secret project, it would still be potentially years before it was unveiled, so any conjecture about said unofficial secret project would be totally unwarranted at this point.

Just sayin' that we find this stuff interesting, too.


Kthulhu wrote:
And while they may not have been listed in any APs, supplements, or modules, Azathoth's existence implies that Shub-Niggurath, Yog-Sothoth, and Nyarlathotep exist as well.

More directly, Leng exists. And Leng implies Nyarlathotep fairly strongly (more so than just "other Mythos entities exist, so they all must").

The Exchange

James Sutter wrote:

Hypothetically, this very conversation about Rahadoum's relationship with the gods, the meaning of atheism, etc. might very well take place between two Golarion natives in a currently secret Pathfinder Tales project. Though if there *were* such a secret project, it would still be potentially years before it was unveiled, so any conjecture about said unofficial secret project would be totally unwarranted at this point.

Just sayin' that we find this stuff interesting, too.

Because of comments like this, I'm suddenly glad that I have now subscribed to Pathfinder Tales.

Can't wait to read the first novel, and then devour all future publications.

Paizo Employee Creative Director

Jonathon Vining wrote:
Kthulhu wrote:
And while they may not have been listed in any APs, supplements, or modules, Azathoth's existence implies that Shub-Niggurath, Yog-Sothoth, and Nyarlathotep exist as well.
More directly, Leng exists. And Leng implies Nyarlathotep fairly strongly (more so than just "other Mythos entities exist, so they all must").

We've actually name dropped several Lovecraftian names in our products over the past few years; I know we've used Yog-Sothoth and Azathoth, and I'm pretty sure we've used Shub-Niggurath and Nyarlathotep and a few others as well. They're a for-real part of Golarion.


Carpy DM wrote:
Gemin Blackmoor wrote:
I like that another native of Garund made the iconics cut, and has a typically well-written and tragic (as befits Golarion adventurers, it appears) back story.

"Oh, look how happy and satisfied I am with my life! I know, I will give all this up for an existence of constant danger, discomfort, and life-threatening combat!"

Tragic adventurers are logical adventurers. ;)

Exactly. One character I'm playing right now is basically adventuring against his will. Stupid prophecies. As soon as the Great Conflict he was chosen for (without ever being asked if he wants to become an incarnation of war), he hopes he can go back to his peaceful life.


Shieldknight wrote:

Because of comments like this, I'm suddenly glad that I have now subscribed to Pathfinder Tales.

Can't wait to read the first novel, and then devour all future publications.

Having just finished the first novel, you should not be disappointed. It brought up some very cool ideas that I immediately wanted to use in a game (always a good thing!).

The Exchange

Lilith wrote:
Shieldknight wrote:

Because of comments like this, I'm suddenly glad that I have now subscribed to Pathfinder Tales.

Can't wait to read the first novel, and then devour all future publications.

Having just finished the first novel, you should not be disappointed. It brought up some very cool ideas that I immediately wanted to use in a game (always a good thing!).

You've already read the first novel? I don't even have a copy yet. :(

Can't wait for these, I love to read, and especially love fantasy fiction.


Shieldknight wrote:
You've already read the first novel? I don't even have a copy yet.

I was lucky enough to receive an Advanced Reader's Copy at PaizoCon. I believe there was also an exchange of oatmeal raisin cookies involved.

Dark Archive

Lilith wrote:
I was lucky enough to receive an Advanced Reader's Copy at PaizoCon. I believe there was also an exchange of oatmeal raisin cookies involved.

Yet more proof that Lilith's 'oatmeal reason cookie' Supernatural Ability is ridonkulously overpowered.

Broken! Broken, I say!


Set wrote:

Yet more proof that Lilith's 'oatmeal reason cookie' Supernatural Ability is ridonkulously overpowered.

Broken! Broken, I say!

Wait 'til you see the stuff I picked up from the Complete Chocolate sourcebook. ^_^

The Exchange

Lilith wrote:
Set wrote:

Yet more proof that Lilith's 'oatmeal reason cookie' Supernatural Ability is ridonkulously overpowered.

Broken! Broken, I say!

Wait 'til you see the stuff I picked up from the Complete Chocolate sourcebook. ^_^

So unfair! :)

I wonder what I could get for a Kuchen map pack?

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber
Morgan Champion wrote:

The presence of oracles in Rahadoum seems to be the deities way of saying "So you don't want clerics? Have some oracles instead".

Of course,if the people can't tell the difference between an oracle and a cleric do they deserve either?

I think it's more of an avenue of dieties advancing thier schedule through more than one avenue. But then again given that an Oracle of Flame might be advancing a concept embodied by two gods in opposition maybe it's the gods themselves that are being manipulated by what they embody.


We haven't met Feiya (the Witch) yet, have we? Eagerly looking forward to that.


Lord Fyre wrote:
N'wah wrote:
lavi wrote:
Also, now I'm torn between Rahadoum and Ustalav as the region I most want an AP around. And Irrisen. And Nidal. And Numeria. And...

Well, Ustalav's getting an AP treatment, right after Serpent's Skull, so that's one off the list. :D

And I'm needling them about Numeria at every possible opportunity. They'll never do a Numeria AP, but a man can dream...

Never say never.

I realized that I had never read through Alahazra's backstory, so I came here. Apologies for the necro, but I found this little tidbit here funny enough that I had to comment on it, now that Iron Gods is out and complete.

Never say never, indeed.

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