Match 1- Dorian vs Duncan


Play-by-Post


We have Dorian Brindale master of the death by hand or by bow going up against Duncan Oto a man who bears many scars, and will proudly bear many more, whose melee ability is among the greatest to have ever lived. They will do battle in open plains with no obstacles to block their paths

Dorian vs Duncan Map


M Half elf Ranger 1

Initiative check: 1d20 + 13 ⇒ (4) + 13 = 17

do we see each other for the prep round?


Yes you see each other.


M Half elf Ranger 1

waiting to see what duncan's init is I may change my prep round actions depending on what he does. Unless I go first in initiative


"Rarrrrrrrrrrr!"

Initiative 1d20 + 13 ⇒ (5) + 13 = 18

So I'm clear: we are 100' apart, on a flat, featureless arena?


M Half elf Ranger 1

that was my interpretation it is considered Plains terrain.

looks like this will be over in 2 rounds ... I might get 1 good round of shots off

also to be fair what race/creature type would duncan be considered? (want to determine favored enemy or not) saves alot of back calculating later


It is plains. Duncan is human.


Looks like I go first. 1 round to prep, and go? Best of luck, Dorian!

Round 0:
Move: Draw potion
Standard: Drink potion
Free: Swap metal ball in hand for falchion.

DM:

Spoiler:
potion of fly, metal ball is iron bands of binding

"I'm gonna feed you that bow, little man!!!"


M Half elf Ranger 1

sorry but one last question: by plains is there grass or anything to be able to use stealth skill? (my be my only feeble attempt to survive to the second round). need to pull up character sheet to decide on actions will review and post soon


No, there is no place to hide.


M Half elf Ranger 1

Ok Here goes nothing----

Round 0
Initiative 17
Move draw wand
standard use wand on self.

ready bow for action

DM:

use wand Terrain Bond
Plains is now my most favored terrain:
+4 initiative
gain terrain mastery plains: no movement reduction due to medium armor
gain Terrain dominance Plains: +10' base speed
+6 favored enemy bonus to all creatures native to plains

this should move me up on the initiative to go first in round 1

base speed is now 40 land and 90 flight (average amunverability)


weird, had posted but it didn't stick around...

Round 1:
Free Action: Rage
Full-round Action: Charging Sunder, with Power Attack, Reckless Abandon, and Come & Get Me.

1d20 + 53 ⇒ (3) + 53 = 56 damage 2d4 + 49 ⇒ (3, 4) + 49 = 56

"Grrraaaaggghhhhh!!!!!"

Edit: sunder targeting bow, and spelling.


Dorian you are first now. you may take your first round action. Duncan you may change your first round action if you wish after Dorian states his action.


M Half elf Ranger 1

Round 1
Initiative: 21

move 5' adjust up
full attack: manyshot, rapid shot, deadly aim, clustered shot

Attack #1 (manyshot)(tangleshot & regular arrow): 1d20 + 30 ⇒ (9) + 30 = 39
(tangleshot is touch attack no damage)
(tangleshot if hit target gains the entagle condition for 1 round reflex DC 10 to avoid rooted to spot)
Damage: 1d8 + 21 ⇒ (1) + 21 = 22

Attack #2 (bleed arrow)1d20 + 30 ⇒ (19) + 30 = 49 Damage: 1d8 + 21 ⇒ (1) + 21 = 22+1 bleed

Attack #3 (bleed arrow) 1d20 + 30 ⇒ (15) + 30 = 45 Damage: 1d8 + 21 ⇒ (4) + 21 = 25+1 bleed

Attack #4 (regular arrow) 1d20 + 25 ⇒ (8) + 25 = 33 Damage:1d8 + 21 ⇒ (5) + 21 = 26

Attack #5 (regular Arrow) 1d20 + 20 ⇒ (11) + 20 = 31 Damage:1d8 + 21 ⇒ (5) + 21 = 26

Attack #5 (regular Arrow) 1d20 + 15 ⇒ (18) + 15 = 33 Damage:1d8 + 21 ⇒ (1) + 21 = 22

If first tangleshot arrow hit touch AC he will have the entagled condition for the remainder of the shots

do not know if he has bleed immunities so if the first bleed arrow has no effect then change the second bleed arrow to a regular arrow. (same damage)

Clustered shot: add all damage first then apply any DR once to final total


DM: does my ring prevent being entangled? If so, first round stays as is.


M Half elf Ranger 1

for my own survival I say no but I only have my own self interest in mind. rings are round and entagles are stringy so they don't go together


Dorian Leafthorn wrote:
for my own survival I say no but I only have my own self interest in mind. rings are round and entagles are stringy so they don't go together

HA! Well, let me put up an "if then" round just in case

IF ENTANGLED FROM DORIAN'S FIRST ROUND:

Round 1:
Move Action: Draw Iron Bands of Binding (#2)
Free Action: Swap Falchion for Iron Bands of Binding (#1)
Standard Action: Use telekinesis to throw both bands at Dorian

Ranged Touch: (-2 from entangled) 1d20 + 16 ⇒ (18) + 16 = 34 1d20 + 16 ⇒ (11) + 16 = 27


M Half elf Ranger 1

looks like could be game over both are a hit but the question is can both bands work at the same time?


Nothing saying they can't be, both are single-use items. I assume it'd be like getting hit by 2 tanglefoot bags/SoD spells. If the conditions overlap, they don't "stack" with one another, but you'd have to defeat each one to fully escape the condition. Again, a GM call.


M Half elf Ranger 1

waiting on the GM to give a ruling before I post round 2

I remember getting out of those back in 3.0 by shapechangeing to something tiny and fly away before they could respond to the size change. don't know if that would work in pathfinder though


Duncan Oto wrote:

DM: does my ring prevent being entangled? If so, first round stays as is.

The ring does prevent it. Sorry about my absence. I have been awake for a while, but due to strange sleep schedules I was not completely awake so I avoided the boards for the most part.


Duncan Oto wrote:
Dorian Leafthorn wrote:
for my own survival I say no but I only have my own self interest in mind. rings are round and entagles are stringy so they don't go together

HA! Well, let me put up an "if then" round just in case

IF ENTANGLED FROM DORIAN'S FIRST ROUND:

Round 1:
Move Action: Draw Iron Bands of Binding (#2)
Free Action: Swap Falchion for Iron Bands of Binding (#1)
Standard Action: Use telekinesis to throw both bands at Dorian

Ranged Touch: (-2 from entangled) 1d20+16 1d20+16

How are you using a free action to swap items?


glove of storing.

moot point, since I'm immune to the entangled condition


M Half elf Ranger 1

so I assume that the orginal action is the one used?


Yeah, rage/charge/sunder bow


Sorry I missed the question upthread. I would say the items overlap.


no worries, it was an if/then chance, anyways. Original round 1 for Duncan should stand as first rolled.


M Half elf Ranger 1

Round 2
Initiative 21

With the barbarian right on top of him the bow barely absorbing the blow Dorian takes flight attempting to manuver around him to reach the far side of the arena and reach an elevation of about 20 feet

while moving pulling put a potion and drinking

Acrobatics to avoid AOO: 1d20 + 28 ⇒ (10) + 28 = 38
Duncan takes 2 bleed (from beeld arrows)
perception to notice if Duncan is immune to the bleed or not: 1d20 + 39 ⇒ (18) + 39 = 57
fly speed: 90' -- average manuverability

to DM:

drink potion of displacement

updated the map


Sorry to nitpick, but drawing potion is not necessarily like drawing weapon. As I recall, it requires move action all on its own.


M Half elf Ranger 1

you may be right

not that it will matter much anyway.

I will check on that

EDIT: checked and you are right. well lets see if I survive the attack before I can drink it.

So in round two move and retrieve potion (can't drink this round)


Round 2:
Free action: drop out of rage
Move action: draw iron bands #2
Standard action: throw with telekinesis.

1d20 + 18 ⇒ (19) + 18 = 37 touch.


"Quit moving around, little man!"


M Half elf Ranger 1

Round 3
initiative 21

Damn this is not good

Full round action to attemt to escape the bands.

Escape Artist check 1d20 + 14 ⇒ (12) + 14 = 26

(attempt failed)


Round 3
Initiative 18

Free Action: Rage
Full Round Action: Charge + Power Attack + Reckless Abandon
Attack:1d20 + 52 ⇒ (3) + 52 = 55
Damage: 2d4 + 49 ⇒ (1, 4) + 49 = 54


M Half elf Ranger 1

round 4
Initiative 21
Lets try this again

full round action to escape the bands (attempt #2)

Escape Artist check 1d20 + 14 ⇒ (1) + 14 = 15

guess you can wail on me again.

(I guess I should say roll the dice to check for 1's that is the only way you can miss)


Yeah, sorry.

Attack 1: 1d20 + 50 ⇒ (11) + 50 = 61
damage: 2d4 + 49 ⇒ (1, 4) + 49 = 54

Attack 2: 1d20 + 39 ⇒ (17) + 39 = 56 Crit!
damage: 2d4 + 49 ⇒ (1, 4) + 49 = 54

Confirmation Attack: 1d20 + 43 ⇒ (14) + 43 = 57
damage: 2d4 + 49 ⇒ (4, 4) + 49 = 57

Attack 3: 1d20 + 34 ⇒ (19) + 34 = 53 Crit!
damage: 2d4 + 49 ⇒ (3, 4) + 49 = 56

Confirmation Attack: 1d20 + 37 ⇒ (18) + 37 = 55
damage: 2d4 + 49 ⇒ (1, 2) + 49 = 52

Attack 4: 1d20 + 29 ⇒ (19) + 29 = 48 Crit!
damage: 2d4 + 49 ⇒ (2, 3) + 49 = 54

Confirmation Attack: 1d20 + 33 ⇒ (16) + 33 = 49
damage: 2d4 + 49 ⇒ (1, 4) + 49 = 54

Total Damage: 381 + Staggered

(crit confirmations @ +4 due to critical focus, plus Staggering Critical)


By my count, I'm down 124 HP from your first volley, and have 1 bleed


M Half elf Ranger 1

Do the bands offer any extra protection like +30 to my AC?.

even with dr 10/silver which will reduce damage to 341 that puts me at -109 hp

the arena nullified my only defense against you (stealth)


Nope, no AC bonus, sadly. Stealth would have been detrimental, but I suggest you read up on the superstitious barbarian archetype.

Way to be a good sport, and a good competitor, though.

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