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I have a Roc companion (staying medium). Currently I haven't planned to change the Int to 3 to open up feat options, but am open to the idea (the 4hd bump went to Con for HP).
Required info: It needs to keep in mind PFS rules which basically restrict my feats (int 2) to what is listed in the Core book or (int 3+) to feats that are normal player feats. (so no beastiary feats outside of those listed in the Core book).
Starting off I went with Weapon Finesse...any specific suggestions for future feats? I had considered some teamwork feats if I went int 3 as he is also a mount for my halfling.

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I dont really see the up side in doing Imp Unarmed strike... what would that actually give me that my 3 natural attacks dont except bludgeoning damage? Open up the feat tree for Improved grabble and such? I don't really see that being very useful anyway unless I went large and got the Grab ability, and then it would only be great for the extra +2 CMB.

RuyanVe |

Greetings, fellow traveller.
Assuming you're a druid (or Cav), right?
- Toughness would be a definite with Con 10 (boring, I know, but better than having to look for a new AC).
- Armor Prof. (light)
- Imp. Nat. Attack (talon)
- Dodge --> Mobility
- Power Attack --> Imp. Bullrush or Imp. Overrun
The first three are for survivability, the last for making charging more versatile.
Teamwork feats are a so-so IMO. You will always have a discrepancy of 1 level where either you or your AC has a teamwork feat, while the other doesn't, which is a waste. Too bad, PFS doesn't progress beyond lvl12; you both could've taken a Teamwork feat at lvl 13.
Ruyan.

deuxhero |
I dont really see the up side in doing Imp Unarmed strike... what would that actually give me that my 3 natural attacks dont except bludgeoning damage? Open up the feat tree for Improved grabble and such? I don't really see that being very useful anyway unless I went large and got the Grab ability, and then it would only be great for the extra +2 CMB.
See the attack entries for various monsters with both manufactered weapons and natural attacks like the Centaur.
You use your IAS and any irritates from BAB then ALSO get your natural attacks as secondaries, and all of these work off a necklace of natural attacks (unless you are a monk, because Paizo hates Monks and explicitly disallows this in a flurry). One feat is VERY much worth the ability to add 1 or 2 (Potentially 3, but PFS caps out long before that) attacks, even before the ability to qualify for stuff.

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Hmm maybe I should have mentioned he will most often be doing ride by attacks as my mount. Itterative attacks are not really in his future.
Since he will more likely be doing one shot hits each round, what (other than necklace with agile property) would best utilize my high dex? PA sounds good (will have the str for the feat, but the damage is not str based), since I will be getting the +2 charge bonus, this could help.
This is also the reason for asking about teamwork feats...generally we would auto qualify for the conditions.