Dragnmoon |
Can any Level character other than Level 1 play this mod in organized play, under any circumstance?
My interpretation is no, which makes Level 2 and 3 characters sad pandas.
From what Josh has said, Only Level one characters never played.
You can either play Pre Generated Character from the 4 the Society have, one of the 6 new ones in this Module or make a new level 1 character using Society creation rules just leaving out choosing a faction. If the characters wish to join the Society after the modules is complete, then they would choose a faction.
Zizazat |
Can any Level character other than Level 1 play this mod in organized play, under any circumstance?
My interpretation is no, which makes Level 2 and 3 characters sad pandas.
Master of the Fallen Fortress is a Pathfinder Module designed for four 1st-level characters and uses the medium XP advancement track. Master of the Fallen Fortress is also a Pathfinder Society Scenario designed for 1st-level characters (Tier 1).
Level 1 only. Interestingly it also appears to be the first use of 'Tier 1'.
Cpt_kirstov |
Hrm, my PS character (10167-1) doesn't have the PaizoCon session of MotFF under his list on the web site. Oversight or expected? Josh/Vic?
Usually it takes a month or two for all of the con games to get entered into the site. If it's still not there Aug 1st, thats prolly the time to start worrying.
Callarek |
This scenario may only be played by brand-new level 1 Pathfinder Society OP PCs. It's an introductory scenario about becoming a Pathfinder, and wouldn't make sense if you played at as a Pathfinder.
Mark & Mike,
Sorry to be playing necromancer, but is this still true? If so, it needs to be notated somewhere else than in a single post from a couple of years ago.
Thanks!
Silverhand |
Hi everyone. I'll be running Master of the Fallen Fortress pretty soon. That said, I have a GM question. Since there's no formal: "GM Discussion: Master of the Fallen Fortress" thread that I can find, I was hoping someone here could help. Here's the question:
BTW: why doesn't this module have a GM discussion thread anyway?
Thanks kindly.
Paz |
BTW: why doesn't this module have a GM discussion thread anyway?
There are some questions and answers in the main product discussion thread.
Silverhand |
Silverhand wrote:Its 20 foot per side. So, yeah, it adds up ;)Paz wrote:Silverhand wrote:** spoiler omitted **** spoiler omitted **** spoiler omitted **
Thanks Paz.
On the map, the weak floor does not appear to be a 20 foot square. It's an irregular shape including the inner chamber and the 5 foot path beside the railing.
As such, I still can't determine which 20 foot section falls.
I still need help!
:)
I really appreciate everyone's comments.
Elvis Aron Manypockets |
I just finished with this one Tuesday night, here's how I read it:
Silverhand |
I just finished with this one Tuesday night, here's how I read it:
** spoiler omitted **
Thanks Elvis, that makes sense. Your answer agrees with Curaigh, Alexander and Paz.
Thanks everyone!
b.
Silverhand |
Just a note: I'll be running this as an introductory home game tomorrow for some Pathfinder newbies.
After having GMed it once and re-reading it now, I have to admit I love the mechanics of this game. It's excellent for level 1 pregens.
1) Difficult Terrain movement
2) Poison
3) Climb Skill (skills rolls and their dangers)
4) Swarms (bat and rat)
5) Grappling rules (Frog tongue)
6) The Pathfinder Society itself...in a cool, dark way. Not a corny, boy-scout troop way. Being a pathfinder is risky!
7) Ruins are risky!
8) Knowledge skills are helpful! Engineering in this case.
9) That said, I'd be loath to run this if the players LOVED their level 1 characters...that's why it's ideal for pregens.
In short: one of my fave scenarios to date.
Thanks Rob.