Master of the Fallen Fortress


Pathfinder Society


Can any Level character other than Level 1 play this mod in organized play, under any circumstance?

My interpretation is no, which makes Level 2 and 3 characters sad pandas.

Liberty's Edge 4/5 5/55/5 **

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Uninvited Ghost wrote:

Can any Level character other than Level 1 play this mod in organized play, under any circumstance?

My interpretation is no, which makes Level 2 and 3 characters sad pandas.

From what Josh has said, Only Level one characters never played.

You can either play Pre Generated Character from the 4 the Society have, one of the 6 new ones in this Module or make a new level 1 character using Society creation rules just leaving out choosing a faction. If the characters wish to join the Society after the modules is complete, then they would choose a faction.

Grand Lodge 2/5

Pathfinder Starfinder Roleplaying Game Subscriber
Uninvited Ghost wrote:

Can any Level character other than Level 1 play this mod in organized play, under any circumstance?

My interpretation is no, which makes Level 2 and 3 characters sad pandas.

Master of the Fallen Fortress, pg 3 wrote:
Master of the Fallen Fortress is a Pathfinder Module designed for four 1st-level characters and uses the medium XP advancement track. Master of the Fallen Fortress is also a Pathfinder Society Scenario designed for 1st-level characters (Tier 1).

Level 1 only. Interestingly it also appears to be the first use of 'Tier 1'.


1 person marked this as FAQ candidate.

This scenario may only be played by brand-new level 1 Pathfinder Society OP PCs. It's an introductory scenario about becoming a Pathfinder, and wouldn't make sense if you played at as a Pathfinder.


Joshua J. Frost wrote:
This scenario may only be played by brand-new level 1 Pathfinder Society OP PCs. It's an introductory scenario about becoming a Pathfinder, and wouldn't make sense if you played at as a Pathfinder.

Now I understand. Thanks.


Hrm, my PS character (10167-1) doesn't have the PaizoCon session of MotFF under his list on the web site. Oversight or expected? Josh/Vic?

Sczarni 4/5

Jason Kossowan wrote:
Hrm, my PS character (10167-1) doesn't have the PaizoCon session of MotFF under his list on the web site. Oversight or expected? Josh/Vic?

Usually it takes a month or two for all of the con games to get entered into the site. If it's still not there Aug 1st, thats prolly the time to start worrying.


It takes time to enter an event of that size.

Liberty's Edge 4/5

Joshua J. Frost wrote:
This scenario may only be played by brand-new level 1 Pathfinder Society OP PCs. It's an introductory scenario about becoming a Pathfinder, and wouldn't make sense if you played at as a Pathfinder.

Mark & Mike,

Sorry to be playing necromancer, but is this still true? If so, it needs to be notated somewhere else than in a single post from a couple of years ago.

Thanks!

Dark Archive 5/5

That has not changed.

Liberty's Edge 4/5

Hi everyone. I'll be running Master of the Fallen Fortress pretty soon. That said, I have a GM question. Since there's no formal: "GM Discussion: Master of the Fallen Fortress" thread that I can find, I was hoping someone here could help. Here's the question:

Fifth Floor:
On page 9 the module states that "the easternmost 20-foot section of the floor falls away." I'm puzzled as to where this 20-foot section is. The weak floor covers a rather large space on the fifth floor. By my reading, the 20-foot section that is easternmost would be the 3 whole squares and two half squares bordering the easternmost railing. Can someone clarify this? Please? :)

BTW: why doesn't this module have a GM discussion thread anyway?

Thanks kindly.

Liberty's Edge 4/5 5/5

Silverhand wrote:
** spoiler omitted **

Spoiler:
It's the whole shaded section.
Liberty's Edge 4/5 5/5

Silverhand wrote:
BTW: why doesn't this module have a GM discussion thread anyway?

There are some questions and answers in the main product discussion thread.

Liberty's Edge 4/5

Paz wrote:
Silverhand wrote:
** spoiler omitted **
** spoiler omitted **

Wow!:
The whole section collapses? Ye gads! That's cool, but I don't understand the reference to "20 foot easternmost" section. I'll check the main product thread for clarification.

Thanks Paz.

Silver Crusade 2/5

Silverhand wrote:
Paz wrote:
Silverhand wrote:
** spoiler omitted **
** spoiler omitted **

** spoiler omitted **

Thanks Paz.

Its 20 foot per side. So, yeah, it adds up ;)

Liberty's Edge 4/5

Alexander_Damocles wrote:
Silverhand wrote:
Paz wrote:
Silverhand wrote:
** spoiler omitted **
** spoiler omitted **

** spoiler omitted **

Thanks Paz.

Its 20 foot per side. So, yeah, it adds up ;)

Why am I still boggled? :):

On the map, the weak floor does not appear to be a 20 foot square. It's an irregular shape including the inner chamber and the 5 foot path beside the railing.

As such, I still can't determine which 20 foot section falls.

I still need help!
:)

I really appreciate everyone's comments.

*

I havenae played it in a while.

Spoiler:
IIRC it was shaded differently than the rest of the map, but you are correct, it is not square. It reached almost to the stairs(?) in the center. If it helps look at the map of the floor below, that is the part missing support and will collapse.

Paizo Employee 3/5 5/5

I just finished with this one Tuesday night, here's how I read it:

Spoiler:
It's the entire shaded area including the balcony. The 20' refers to the width (assuming E-W is width and N-S is height) of overhang that falls off, not the square footage of the area. It's the distance from the balcony to the shaded line in front of the throne - 4 squares across so 20'. Everything east of that line goes bye-bye.

Liberty's Edge 4/5

Elvis Aron Manypockets wrote:

I just finished with this one Tuesday night, here's how I read it:

** spoiler omitted **

Thanks Elvis, that makes sense. Your answer agrees with Curaigh, Alexander and Paz.

Eureka!:
It is, indeed, 20 feet from east to west, but 35 feet north to south. That's where I was confused. I wish the module said something like this "If four or more medium sized creatures are on the shaded area, the entire shaded area collapses."

Thanks everyone!
b.

Sovereign Court

It is the entire shaded area (20 feet from west to east) that collapses. Sorry for the confusion. :)

Liberty's Edge 4/5

Just a note: I'll be running this as an introductory home game tomorrow for some Pathfinder newbies.

After having GMed it once and re-reading it now, I have to admit I love the mechanics of this game. It's excellent for level 1 pregens.

Why it's a great scenaerio for new players:
This scenario introduces important issues quickly:
1) Difficult Terrain movement
2) Poison
3) Climb Skill (skills rolls and their dangers)
4) Swarms (bat and rat)
5) Grappling rules (Frog tongue)
6) The Pathfinder Society itself...in a cool, dark way. Not a corny, boy-scout troop way. Being a pathfinder is risky!
7) Ruins are risky!
8) Knowledge skills are helpful! Engineering in this case.
9) That said, I'd be loath to run this if the players LOVED their level 1 characters...that's why it's ideal for pregens.

In short: one of my fave scenarios to date.
Thanks Rob.

Grand Lodge

Paz wrote:
Silverhand wrote:
** spoiler omitted **
** spoiler omitted **

Ahah

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