Flesh and Bone-A zombiepocalypse story

Game Master concerro

The party enters a world much different than the one many of them left 3 years ago. Many cities have been abandoned. Those cities that are still occupied are under martial law to a large extent.
People are very afraid of the world, and for good


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Dont worry Josh, I extended the selection time for the lastest arrivals. I wont be picking everyone at once. I will pick one or two and so on until all the slots are filled. Doing it one or two at a time makes it easier for me to catch statblock errors, and any special request that might come up.


Pathfinder Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber

Sounds good. Will give me more time to contemplate everything. If it works for you, I'll have him finished up for you by the end of tomorrow night as I should try to get some rest tonight.


That works.


Pathfinder Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber

Very well. I look forward to getting everything straightened out then. Enjoy your night.


@Watcher Uatu: What Mark said is correct :-)

@Mark: No, I do not mind in the slightest ;-)

@Adrian: Indeed!


Nightskies' barbarian:

Dagor Boilkar:
Male Dwarf (Five Kings Mountains) Barbarian 3
NG Medium Humanoid (Dwarf)
Hero Points 0
Init +0; Senses Perception + 7
--------------------
DEFENSE
--------------------
AC 19, touch 10, flat-footed 19. (+7 armor, +2 Shield)
hp 26 to 48 (38 by PFS) (3d12+12)
Fort +7, Ref +1, Will +2
Defensive Abilities Trap Sense +1, Uncanny Dodge
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee MW Dwarven Waraxe +6 (1d10+2/x3)
_ Power Attack Rage 2-handed MW Dwarven Waraxe +8 (1d10+9/x3)
Ranged Javelin +5 (1d6+2/x2)
--------------------
STATISTICS
--------------------
Str 15, Dex 10, Con 18, Int 12, Wis 12, Cha 9
Base Atk +3; CMB +5; CMD 15
Feats Endurance, Die Hard, Power Attack
Traits Courageous, Zest for Battle
Skills Climb +5, Acrobatics +3, Intimidate +5, Knowledge: Nature +5, Knowledge: Religion +2, Perception +7, Survival +6, Swim +2, Craft: Weapons +6
Languages Common, Dwarven, Gnome
Combat Gear +1 Agile Breastplate, Masterwork Dwarven Waraxe, Javelin x3, Cold Iron Hammer (light)
Other Gear 2 Potions of Cure Light Wounds, Wand of Cure Light Wounds (18 charges), 2 Potions of Bless, 2 Potions of Enlarge Person, Potion of Magic Weapon, Backpack, Flint and Steel, Grappling Hook, Waterskin, Bedroll, Silk Rope, Pick (Miner's), Spade, Pouch (Belt), Traveler's Outfit, MW Artisan's Tools (Weaponsmithing), 161.9 Gold
--------------------
SPECIAL ABILITIES
--------------------
Rage (Ex) 12 rounds/day, +4 STR/CON, +2 Will, -2 AC
Rage Power: Reckless Abandon +1 Attack, -1 AC per 4 levels
Fast Movement (Ex) +10 base movement speed while wearing light, medium, or no armor, and not carrying a heavy load.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
Slow and Steady Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
Darkvision Dwarves can see in the dark up to 60 feet. (see darkvision).
Defensive Training Dwarves get a +4 dodge bonus to AC against monsters of the giant subtype.
Craftsman Dwarves are known for their superior craftsmanship when it comes to metal and stone works. Dwarves with this racial trait receive a +2 racial bonus on all Craft or Profession checks that create objects from metal or stone. This racial trait replaces the greed racial trait.
Hatred Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes due to special training against these hated foes.
Hardy Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Stability Dwarves receive a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
Stonecunning Dwarves receive a +2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
Favored Class: Barbarian +1/level additional round/day rage, or +1 HP / level, or +1 skill / level.

--------------------
Character:
Backstory Dagor was born 57 years ago in the Five Kings Mountains city of Kolvar. Though he began in the steps of his father as a smith, instead he took the mantle of the berserker by recommendation. He was fated for years of service in the army at a relatively young age of 38, as part of the front line in removing the undead dwarves from the fallen city of Saggorak bordering Kolvar. Dagor earned himself some repute before truly becoming a breserker at age 46. His success at battle, combined with the exhilaration of rage, made him desire more. Soon, the steady methods of his kin irked him, and he began to seek more on his own honorably. The the highly reputable Rolgrimmdur mercenaries, known for their protection of Kolvar trade caravans, took him in to continue work for his family's guild through them. With the Rolgrimmdur mercenaries, he saw the world beyond the Five Kings Mountains. His taste for battle abated by an interest in nature- though he continued gaining in prowess. One of his caravans with battleaxes, among other craft, was attacked by druids en-route to Bellis. The caravan was immobilized in the attack, and were harassed until the survivors were forced to abandon the goods. Dagor was injured when the dwarves scattered, and he made his way alone to Bellis to tell the fate of his caravan. He eventually recovered the tools and weapons, most broken, and then returned to Kolvar. However, he found his spirit stifled under the mountains and methods of his profit-minded kin. 6 years ago, he finally decided to leave home. Promising to honor his guild by slaying great beasts with their weapons, he left again for Andoran.

Though the good-hearted nature of Andorans appealed to him, their ideas of how to live did not. He went from city to city further south until he ended up in Almas, and heard of the magical nation of Nex and of the beasts that inhabit the southern continent. When Dagor spotted Dr. Throme Frennel in Quantium, he was eager to offer his Kolvarian waraxe in service as an excuse to travel to the mysterious Mwangi Expanse without the company of the Aspis Consortium.

Appearance With brownish-black wild hair covering his sun cooked, dry skin, Dagor's mildly droopy green eyes and rigid gaze give a stoic impression. Unlike most dwarves, Dagor keeps only stubble on the right side of his face- a large but faint scar covers most of his left cheek, keeping his beard from growing evenly. He consistently wears a beautiful breastplate covering his torso with short pauldrons and plated skirts. Despite signs of wear and battle, its polish persists with a purposeful gleam. Upon it, the mark of a Kolvarian guild is engraved in its center, a hammer and axe bracing a fortress gate. The engraving reveals the armor's magical nature with a dim blue glow within its ridges. Pale red tattoos line his hands and wrists in thick swirls, spiraling almost up to his elbows.

Personality Dagor is eager to proclaim the superiority of Boilkar craftsmanship, sometimes when not appropriate. It is the first love of his life. The fine edge of the axe, a solid weight of a haft, the careful balance of a hammer... euphoria brought by the sound of anvil strikes even in memory. Although he misses it so, there is something he loves more... combat. He truly enjoys fighting, reveling in a rage well spent. His greatest hope is to bring down a great magical beast or giant with Boilkar weaponry in the breserker fashion. Despite his comparatively stoic demeanor by human standards, he greatly enjoys non-evil company of humans, gnomes and halflings. Lore and ingenuity impress him easily, though he'd rather stick to what he knows when it comes to action.


Nightskies-aka Dagor Boilkar:
You have been selected. I did not see any issues with the statblock. Within the next day or two the game will begin.

Uchendu Kybwa'ka:
You have been selected.
You have Eldritch Heritage, but I don't see a bloodline selected. I am assuming it is arcane because you have a familiar, but I am not sure. Other than that the statblock is good. The game should begin in a day or two.

There are the first two selected. It will be a few hours(probably about 6) before I announce the next two. If I don't get it done today then the next two will be picked tomorrow at the latest.


I will go with Cayden Cailen as Haundo's god, I will update him when I get a chance.

Going through an 8 hour interview today so it may be awhile. Good luck too everyone and congrats Uchendu and Nightskies!


Adrian Whitefield wrote:

I will go with Cayden Cailen as Haundo's god, I will update him when I get a chance.

Going through an 8 hour interview today so it may be awhile. Good luck too everyone and congrats Uchendu and Nightskies!

8 hour interview,ouch. I was struggling to make it through a 2 hour interview once.

Good luck.


I will make the next selection or 2 late tonight.


This is Joshua here. This is a rough draft of my character. The equipment is a copy from another character and needs to be updated so please disregard it. Otherwise, most of it should be pretty accurate. I just need to get some rest tonight so I will finish updating him tomorrow. Sorry for the inconvenience, but sometimes health has to come first.

Also, how are you doing hit points? Roll? Average?


Athanasius wrote:

This is Joshua here. This is a rough draft of my character. The equipment is a copy from another character and needs to be updated so please disregard it. Otherwise, most of it should be pretty accurate. I just need to get some rest tonight so I will finish updating him tomorrow. Sorry for the inconvenience, but sometimes health has to come first.

Also, how are you doing hit points? Roll? Average?

Rolling.


Next up is Irnk aka Grey the Dog. Just get a full statblock to me.


Watcher Uatu:
Under the feats spoiler I have it listed as Eldritch Heritage(Arcane) :-)

Thanks for letting me in!

Dark Archive

Watcher Uatu: if needed Andreas could be switched to a Rogue if it would better suit the game.


Finishing touches for Haundo, Interview ended up being 10 hours xD. It was nuts!

Variant Ability (Replaces Darkness 1day)
1d100 ⇒ 18

DR2/Bludgeoning~

Watcher Uatu: I'm all finished with Haundo, we just had a power outage and should have power in a couple hours but he is all complete and updated to reflect the changes.

Thanks and good luck everyone =D


LackofFocus wrote:
Watcher Uatu: if needed Andreas could be switched to a Rogue if it would better suit the game.

Class composition is a small factor which is why the game will be dangerous. It seems we have no new participants, and right now I have seven possibles. I know I only said 6, but unless more people show up I will let all 7 in.

I will pick at least one more in a few hours.

PS: More than 6 have posted, but I only have 7 background stories.
PS2:You can make a rogue as an alternate character if you like.

edit:changed ranger to rogue.


Those who have been selected post here.


Haundo wrote:

Finishing touches for Haundo, Interview ended up being 10 hours xD. It was nuts!

Variant Ability (Replaces Darkness 1day)
1d100

DR2/Bludgeoning~

Watcher Uatu: I'm all finished with Haundo, we just had a power outage and should have power in a couple hours but he is all complete and updated to reflect the changes.

Thanks and good luck everyone =D

I am assuming you had multiple interviews, but what else makes it last 10 hours?


It was a 2.5 HR interview followed by 3 skills proving and work demo and team demos. Which each one took quite awhile to complete. Its a system known as TAS and fairly complicated, so far I have been going through multiple stages of the process over the last 6 Months.

Now I have to wait 6-9 weekes to know if I have the job. lol thank goodness I'm not unemployed!


Would you like to post more of a background?

Dark Archive

I will work up a back up Rogue and expand on the background for Andreas.


Lloyd Jackson wrote:
Would you like to post more of a background?

IIRC you suggested a fighter, but I did not see a background. I am not expecting much.

Watcher Uatu wrote:
I am not asking for a deep background story, even though it won't hurt, because I don't know how long your characters will live*, but your chances of getting selected are better with at least an outline of how and why you got into the group.

It is not so much that I require a background, but those that give me at least the bolded info allow me more insight into their characters than those that dont, and stand a better chance of getting picked up.

edit:If you posted anything background related then I missed it. If you did let me know and I will look for it.

Dark Archive

Andreas's backgound is only a short paragraph after the stat block before the appearance. If needed i will expand if needed.

the rogue will be up withon the next few hours.


LackofFocus wrote:

Andreas's backgound is only a short paragraph after the stat block before the appearance. If needed i will expand if needed.

the rogue will be up withon the next few hours.

I saw your background, but you may fill in more if you want to. Irnk aka Grey the Dog got in because I liked the idea of the eidolon being in charge even though his backstory was short. I guess saying why he finally did not return, why nobody bothered to try to find him, or why/how he became a bard could give a boost.

Dark Archive

Ok thanks for the advice I should have made it longer and a bit more detail.


Abasi is a devotee of Gorum. All he really desires is a challenging fight against worthy foes. Like his god, Abasi has no tolerance for cowards, or those who prey on those weaker than themselves. He joined the expedition to visit the home of his people, and decided he liked the inner sea better.

That's about all there is to Abasi, or so he says... And truth be told, there isn't a lot else. A child of servant/slaves from the Mwangi expanse. He worked as a blacksmith's helper and part-time guard in his youth. He heard about the jungle his parents came from and asked to sell his contract to Dr. Frennel as a hired sword. To the professor it seemed like standard enough arrangement. Some money in advance, more if Abasi died while on expedition in order to compensate for the loss to, presumably, his family. In reality, the Doctor owns Abasi, until the contract is over. The Jungle was wet, hot, and full of unpleasant squishing things, so when Frennel decided it was time to return home, Abasi was quite happy to go back. Preferring the deserts of Orison and Katapesh to the jungle, he hopes to arrange the next contract with a Orisonie tomb raiding expedition.


Alright, I have updated him and will do so in just a second after I do this dice roll for hit points.

Hit Points 10 + 2d10 + 6 + 3 ⇒ 10 + (4, 6) + 6 + 3 = 29

(Full at first, 2d10 for 2nd and 3rd, Con, Favored Class)

Dark Archive

Here is Andreas with the expanded background.

Andreas:
ANDREAS CR 2
Male Human (Varisian) Bard (Archaeologist) 3
CG Medium Humanoid (Human)
Hero Points 1
Init +2; Senses Perception +7
--------------------
DEFENSE
--------------------
AC 16, touch 12, flat-footed 14. . (+4 armor, +2 Dex)
hp 21 (3d8+3)
Fort +2, Ref +5, Will +3
Defensive Abilities Trap Sense +1, Uncanny Dodge
--------------------
OFFENSE
--------------------
Spd 20 ft.
Melee Dagger +4 (1d4/19-20/x2) and
. . Masterwork Rapier +5 (1d6/18-20/x2) and
. . Unarmed Strike +4 (1d3/20/x2)
Ranged Shortbow +4 (1d6/20/x3)
Bard (Archaeologist) Spells Known (CL 3, +4 melee touch, +4 ranged touch):
1 (4/day) Comprehend Languages (DC 14), Animate Rope, Ear-Piercing Scream (DC 14), Timely Inspiration (DC 14)
0 (at will) Open/Close (DC 13), Know Direction (DC 13), Read Magic (DC 13), Detect Magic, Mage Hand, Mending
--------------------
STATISTICS
--------------------
Str 10, Dex 14, Con 13, Int 15, Wis 10, Cha 16
Base Atk +2; CMB +2; CMD 14
Feats Bard Weapon Proficiencies, Brew Potion, Scholar: Knowledge (Geography), Knowledge (History), Weapon Finesse
Traits Looking for Work: Perception, Varisian Wanderer: Sleight of Hand
Skills Acrobatics +3, Appraise +7, Bluff +7, Climb +1, Craft (Alchemy) +7, Diplomacy +7, Disable Device +0, Disguise +7, Escape Artist +3, Fly -1, Knowledge (Arcana) +7, Knowledge (Dungeoneering) +7, Knowledge (Geography) +9, Knowledge (History) +9, Knowledge (Nature) +7, Linguistics +8, Perception +7, Perform (String Instruments) +7, Ride -1, Sense Motive +4, Sleight of Hand +4, Spellcraft +7, Stealth +4, Swim -3, Use Magic Device +7
Languages Common, Elven, Osiriani, Polyglot, Skald, Thassilonian, Varisian
SQ Archaeologist's Luck +1 (7 rounds/day) (Ex), Bardic Knowledge +1 (Ex), Clever Explorer +1 (Ex), Hero Points (1), Smoked Goggles
Combat Gear +1 Studded Leather, Dagger, Masterwork Rapier, Shortbow; Other Gear Adventurer's Sash (empty), Backpack, Masterwork (5 @ 14 lbs), Chronicler's Supplies, Flask, Potion of Remove Paralysis, Pouch, belt (3 @ 2.5 lbs), Scarf, Pocketed, Scholar's outfit, Smoked Goggles, Wand of Detect Secret Doors, Whetstone, Whistle, Signal, Wrist sheath
--------------------
SPECIAL ABILITIES
--------------------
Archaeologist's Luck +1 (7 rounds/day) (Ex) Gain Luck bonus to attack, damage, saves, and all skills.
Bardic Knowledge +1 (Ex) Add + 1 to all knowledge skill checks.
Clever Explorer +1 (Ex) Half time to use disable device.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Scholar: Knowledge (Geography), Knowledge (History) +2 bonus on two Knowledge skills
Smoked Goggles +8 save vs. visual effects, -4 sight-based Perception and you treat all opponents as having 20% concealment.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
Varisian Wanderer: Sleight of Hand +1 to Sleight of Hand checks, Sleight of Hand is always a class skill for you.
--------------------
Andreas was always a curious youth, wandering away from the caravan looking for bits and pieces of a time forgot. As he got older he went further and further away. Andreas's grandfather encouraged him to wander hoping that Andreas would learn there was more to life than the caravan. There was a large world to see and most young men of the caravan wouldn't see any of it. With this his grandfather called in a favor with an old friend of the family when they stopped in Riddleport for supplies.

Andreas was off to Absalom to attend the White Grotto and learn about the world through art and so he could leanr a trade but it was not exciting for him. He would skip class heading out of the city to explore the ruins that now reside there. While on one of his expeditions he stumbled across a man he recognized from the city digging around one of the fallen towers. He watched the man dig through the rubble. Sitting down on a nearby rock Andreas watched the man dig wondering what he was doing. The man looked around seeing Andreas watching him. The man explained what he was doing Andreas asked him where he learned this. The told him the name of the University in Absalom. Andreas didn't have the money to attend the man told him not to worry about it and to head there in the Morning, that is when he meet Dr. Frennel.

There he attended the school learning the ways of the Archaeologist and scholar. When he was fully trained he joined the Dr. on an adventure to the Mwangi Expanse.

Appearance: Andreas has Dusky skin with long blonde hair and golden eyes. Like most Varisian's he is naturally clean shaven. He wears the vibrant greens with browns he wears a patchwork scarf that was made by his great grandmother for his grandfather. he is tall and thin wearing his clothes a little baggy to hide thing he might need to sneak out of someplace.


I don't see any additional recruits so in the spirit of saving time here is the party.

Adrian Whitfield --Cleric 1 Gunslinger (Gun Tank, Pistolero) 2

LackofFocus-Bard

Mark Sweetman - Gunslinger 3 (Musket Master)

Joshua aka Athanasius-feral ranger

Lloyd Jackson -fighter

Post as your characters in the discussion thread. Once that is done I will check for statblock errors, and we can begin.

Irnk I still need a complete character in case you missed the post where I said you got in.

discussion thread

edit:That gives us 8 instead of 6, but that should be ok.


Watcher Uatu wrote:
Next up is Irnk aka Grey the Dog. Just get a full statblock to me.

W00T!

Here we go.

Grey, the Lady's dog.
As you have all traveled with him for a few years you know he mostly just answers to Grey. You also know in the few occasions when a formal title is required he responds thus, usually when prompted by 'Purpose'; further you know the 'Lady' in this case is Pharasma. Any inquiries as why he never attempted to join her priesthood are met with varied evasions basically amounting to 'no, no, I couldn't. It's enough that she lets me serve her. Particularly given the circumstances...'
None of you yet know the circumstances he refers to but you have picked up from your time with him & 'Purpose' that his family & he no longer have any contact & it started around the time 'Purpose' first appeared.

Stats

Spoiler:

NG Human Sorcerer 1(Undead)/Summoner 2
13 Str, 13 Dex, 13 Con, 13 Int, 13 Wis, 16 Cha
---
Hit Points: 18 (1d6 + 2d8 + 6)
AC 12, Touch 12, FF 10; note, AC does not factor in Mage Armor
Fort +1, Ref +1, Will +1; +1 vs divine spells
---
Init +3, BAB +1, CMB +2, CMD 14
Sling +2/1d4B 20/x2 crit. 50ft. range
(mostly for when he is helping to hunt game i.e. squirels, rabbits, rats... 'Don't you DARE judge me...')
---
Handle Animal +7, Knowledge (Arcana) +7
Knowledge (Planes) +6, Knowledge (Religion) +7
Profession (Cook) +5, Profession (Scribe) +5
Spellcraft +7
Common, Osiriani
---
History of Heresy (f), Reactionary (c)
---
Dodge, Run, Toughness
---

equipment

Spoiler:

Ring of Sustenance (he might kill to keep this)
'Precious'-Pack Mule (likewise)
sling
Explorer's Outfit
2nd Explorer's Outfit
Pack Saddle
Backpack
Belt pouch
Barrel (Usually for water)
Waterskin
Clay jug
Iron pot
Tent
Bedroll
Winter Blanket
signal whistle
Inkpen & Ink
paper, 20 sheets
parchment, 5 sheets
10 days fodder
1 lb Soap
10 vials Acid, 7 vials Alchemist's fire, 4 Tanglefoot bags

Spells

Spoiler:

Sorcerer
Cantrips: Daze, Disrupt Undead, Prestidigitation, Resistance
1st level: Cause Fear, Sleep
4 per day; note, affects once-Humanoid Undead as Humanoids.
---
Summoner
Cantrips: Detect Magic, Guidance, Light, Mending, Read Magic
1st level: Enlarge Person, Lesser Rejuvenate Eidolon, Mage Armor
3 per day

Stuff

Spoiler:

Grave Touch 6 per day (I don't see this getting much use)
---
Summon Monster I 6 per day, 2 minute duration (THIS I see getting used, A LOT!)

EIDOLON
An oddly emaciated figure, somewhat resembling a skeletal ape with scythe-like claws & a crow's-skull head. It's fore-limbs stretch out from it's shoulders to the ground. Unlike an ape it's posture is straight & erect, even proud. Unlike it's companion.

Spoiler:

'Purpose'
2HD Medium Outsider (Humanoid Base Form) Speed 30'
Str 19, Dex 13, Con 13, Int 7, Wis 10, Cha 11
---
Hit Points: 19 (2d10 +2)
AC 15, Touch 11, FF 14; note, AC does not factor in Mage Armor
Fort +4, Ref +1, Will +3
---
Init +1, BAB +2, CMB +6, +7 on Push; CMD 17
Claw(X2) +7/1d4+4S 20/x2 crit. 10ft. reach
Push: on a successful claw attack against a medium or smaller target, may attempt a free combat maneuver check. If successful, the target of the attack is pushed 5 feet directly away from the eidolon.
---

Yes, same write-up as before, the greatest change I see in him from the previous campaign being he knows & trusts the other pc's from the start as opposed to learning to trust them over the course. He's still skittish as a beaten dog though...


Grey, the Lady's dog wrote:
Watcher Uatu wrote:
Next up is Irnk aka Grey the Dog. Just get a full statblock to me.

W00T!

Here we go.

Grey, the Lady's dog.
As you have all traveled with him for a few years you know he mostly just answers to Grey. You also know in the few occasions when a formal title is required he responds thus, usually when prompted by 'Purpose'; further you know the 'Lady' in this case is Pharasma. Any inquiries as why he never attempted to join her priesthood are met with varied evasions basically amounting to 'no, no, I couldn't. It's enough that she lets me serve her. Particularly given the circumstances...'
None of you yet know the circumstances he refers to but you have picked up from your time with him & 'Purpose' that his family & he no longer have any contact & it started around the time 'Purpose' first appeared.

Stats
** spoiler omitted **

equipment
** spoiler omitted **...

Eidolons get skills so Purpose also needs a full stat block also. Post in the discussion thread, and put your stats inside of your character profile. That makes it easier to find. :)


Watcher Uatu wrote:


Eidolons get skills so Purpose also needs a full stat block also. Post in the discussion thread, and put your stats inside of your character profile. That makes it easier to find. :)

Gah! I knew I was going to forget something.

I will get those to you guys pronto.


I am opening up recruitment for another player.

Da Rules:

Character Creation Rules:
Level: 4

Money: 3,500 gp

Races: All core races, other races subject to GM approval, but most 0 HD races will be approved.

Classes: All CRB and APG, UC and UM by GM approval, 3rd party by GM approval

Feats: CRB and APG allowed, UC and UM by GM approval, 3rd party by GM approval

Abilities: 20 point buy

Traits: 2. Additional trait made by GM if you provide a background story.

Alignments: All(I am trusting you guys)

1 hero point:This is not the APG version.
You can use it to get a free feat at any time that you would level including character creation.
Other uses include:
Autosucceed on a failed save.
Ignore 1 round's worth of attacks that would have killed you.
Other unlikely, but possible things when you are in dire straights.
As an example you need to quicken empower a spell, that you have no feats for nor spell slots even if you did have the feats. Burn a hero point.

Basically the world(golarion) has been overrun by zombies. This started about 3 years ago. Right now the party is trying to mount an assault against a group of undead so they can take the port of a major city.

The party currently has:
Bard 3/Gunslinger 1

Wizard 4

Gunslinger 3/cleric 1

Oracles 4

Sorcerer 4?<--May or may not still be around.

This is not a Shaun of the Dead type game. It is gritty, and anyone can die. I do roll out in the open, and if you get bitten there is a chance you may turn into a zombie. Immunity to diseases will not save you.

Liberty's Edge

Pathfinder Adventure Path, Rulebook, Starfinder Roleplaying Game Subscriber

I'm guessing that no one's taken a melee specialist because they're trying to avoid contact with the zombies wherever possible?


I'd like to submit Klor the stats are in the profile but need tweeking for this game. (older character for a 3.5 game)


character is adjusted from 3.5 to pathfinder


I never thought about that John, but it would make sense.
---------------------------------------------------------
I don't know if I will be accepting 1 or 2 yet, but 2 will be the max for now.

I will try to make the selection(s) by Monday at 5 pm.


Juste getting Saxton ready GM


You can use DSP's beta options also, but if they come out with the final version before the campaign is over you would have to use that version.

PS:I assumed you were using DPS when you mentioned psionics. It is very similar to 3.5. Not a lot has seemed to change.


I like Elans. That telepath thing might not work out though since undead are immune to mental affects. I am not saying every bad guy will be undead, but very large portion of them will be.

If you want to try it though you can.


I think I will, GM just to see what I can done, I have given him some clear harm powers so he may be of use. DPS? using Psionics Unleashed if that helps


DSP are the people that wrote Psionics Unleashed(Pathfinder version).


arr of course, just really want to test Saxton out, if he gets killed well then I have tested him and Ill be happy, But I think he has more about him so may do well.


I have wanted to test out their psionic rules also. I think this will work well.


Cool I have kept his powers simple and a good range, + no Psionic Kit I may add a crustal (PP storage later) I have given him a stranded Guard dog, WWZ had me thing they are a very good idea.


Right now the party is in the city of Quantium, which is a port city. As for your introduction I will say that you are a part of the resistance group the party just met, and that you have been wanting to leave.

Laden who is not the leader, but the person the resistance usually has access to has told you of a group of men who plan to leave the city. All you have to do is agree to join them when they assault the port.

Let me know when your character is completely done, and I will look it over.

Klor will be given the same introduction.

I will send you a pm which should be within the next 36 hours so you know when to post to the gameplay thread.

Recruiting closed.


Just gone over him again, Saxton I believe is ready GM Watcher Uatu


Just moved some things and linked in the traits so he works
ready to go GM


klor is also ready

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