
katataban |
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This is the recruitment thread for the Aspis consortium faction of conquest of paradise. See: http://paizo.com/campaigns/conquestOfParadiseGeneral/recruiting&page=la st for more info.
Additional rules:
Races: any Paizo race up to 13 points is allowed, anything over, check with me first.
Alignment: Any, but please keep the consortiums goals in mind.

cosined |

Revaz Grosvenor, CN Half Elf Slayer.
Normally eschewing traditional employers, Revaz Grosvenor sees the Consortium's mandate in close alignment with his own, at least for the time being. Furthermore, the inherently wild nature of the new island will allow him to break free of the more restrictive bounds of "civilization." As long as Revaz can use his skill-set to keep the Aspis Consortium (and, in turn, himself) profitable, the new-found landmass will prove a boon for all those involved (except the natives, probably).

The Dread Pirate Hurley |

This is the recruitment thread for the Aspis consortium faction of conquest of paradise. See: this thread for more info.
Additional rules:
Races: any Paizo race up to 13 points is allowed, anything over, check with me first.
Alignment: Any, but please keep the consortiums goals in mind.
Link added.

Bowen Fitzcairn |

here's my character submission for your approval.
Male human (Keleshite) rogue (unchained) 1 (Pathfinder Unchained 20)
LE Medium humanoid (human)
Init +3; Senses Perception +5
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Defense
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AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 9 (1d8+1)
Fort +1, Ref +5, Will +1
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee dagger +3 (1d4+1/19-20) or
dagger +3 (1d4+1/19-20) or
dagger +3 (1d4+1/19-20) or
dagger +3 (1d4+1/19-20) or
dagger +3 (1d4+1/19-20) or
scimitar +1 (1d6+1/18-20)
Ranged light crossbow +3 (1d8/19-20)
Special Attacks sneak attack (unchained) +1d6
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Statistics
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Str 13, Dex 16, Con 12, Int 13, Wis 12, Cha 14
Base Atk +0; CMB +1; CMD 14
Feats Combat Expertise, Martial Weapon Proficiency (scimitar), Weapon Finesse
Traits killer, shadow whispers
Skills Acrobatics +4 (+0 to jump), Bluff +6, Climb +2, Disable Device +5, Disguise +6, Escape Artist +4, Intimidate +6 (+8 to demoralize opponents), Perception +5, Sense Motive +5, Sleight of Hand +4, Stealth +4
Languages Common, Kelish, Osiriani
SQ paranoid, trapfinding +1
Other Gear leather armor, crossbow bolts (20), dagger, dagger, dagger, dagger, dagger, light crossbow, scimitar, backpack, bedroll, belt pouch, blanket[APG], flint and steel, hemp rope (50 ft.), thieves' tools, waterskin, whetstone, 41 gp, 3 sp, 8 cp
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Special Abilities
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Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Paranoid Aid Another DC 15 for attempts to help you.
Sneak Attack (Unchained) +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
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Marat was born into slavery, his mother a concubine for a particularly degenerate merchant prince of Katapesh, his father some other slave or associate of his mother's master she had been given to as a reward or favor. His early life was one of constant toil and harsh cruelty that taught him very early on that the only person who he could rely on was himself. Not ever particularly strong, yet agile and cunning, Marat proved himself useful in many small ways to his master, a fact which allowed him one day to become close enough to garrote the vile bastard even though he was only thirteen. While vengeance was his, this resulted in Marat becoming an outlaw, fleeing into the labyrinthine alleys and back streets of Katapeh's slums. He was able to make his way among the criminal element despite being but a child and a lone operator among various gangs and syndicates, picking pockets, cutting purses, even preforming a few murders for hire. Now a young man, Marat is seeking his fortune, ready to test his skills and wits against any and all, seeking to take with both hands whatever he can wrest from life.
Despite his upbringing, Marat is neither cruel, nor bloodthirsty, however he is ruthless, cold, and calculating and while he holds nothing but contempt for the laws or imposed morality of gods and kings, he does adhere to a strict personal code of ethics. He may lie, cheat, steal, or kill, but it is never done out of malice or greed, rather it is what he believes is necessary, the rules of life as it were. In personality Marat is reserved, keeping his thoughts and, more importantly, his emotions to himself. He trusts no one fully, however, if loyalty is shown to him, he will return it. He is not entirely humorless, possessed of a somewhat wry, cynical wit which reflects his general, over all curmudgeonly view of the world and those in it.

Herkymr the Silly |

Minotaur alchemist --Grenadier
I returned to find the camp burning and carcass' hacked to shreds. A few bodies of the attacking dwarfs lay rent among the destruction. Gathering what I could for supplies I set out to the nearest city to seek information and resupply before I began hunting my tribes killers.
My skills as a trapper of beasts served me well in my search but I have been unsuccessful as of yet in finding the marauders.
I trapped fur while I tracked and when I needed supplies I would enter the local towns and sell. During one such escapade, I could find no one willing to discuss a trade with me and fought my anger down at the slightly veiled contempt the towns folk showed me.
I was leaving the city when a gnome bustled out of a alleyway and intercepted me. He was an alchemist that needed someone to retrieve a "certain" ingredient for him. I agreed after negotiating a price. Upon my return with the item, the gnome asked if I would like to know how to enhance my weapons with alchemical items. I agreed reluctantly to "work with" him in exchange for some instruction in alchemy. I continued to hunt the killers of kin but kept returning to the town when i needed supplies. Each time I returned I was asked to find a certain ingredient and bring it the next time I "came to visit. As, I did this my pockets began to fill and my knowledge of alchemy grew.
The gnome Sirta Gumbletop introduced me to other members of the "consortium" that he belonged to and soon I wes learning from others as well as procuring needed items.I never questioned legality and my methods were often just as brutal as effective but none of my "customers" asked about how I had retrieved the items, so I didnt say.
Word reached me that an expedition was being gathered to explore an island just recently discovered. At the behest of Sirta I joined the group hoping to find new reagents to make me wealthy and powerful.The consortium was paying for the expedition and all they asked in exchange was to have access and claim on the resources we found. We were promised our pockets would be as lined as theirs if we were willing to accept the trip.
I was given instruction as to where to meet the resto f the expedition amd found myself a week later standing outside a consortium warehouse waiting for final instructions.
specs and such will be posed shortly.
DM= Do you have herolab program? if you do I can send you my file directly from that. if not I will convert it (will take longer) into another format to attach here

Herkymr the Silly |

I'll send you the toon tonight. Just doing finishing touches.
Are we allowed crafting pregame?
I will assume that we can and will pay for two when I purchase three of items that should be fairly reasonable DC wise to make.
If this needs to be fixed let me know and I will adjust as well
I figure if I get three and buy two that allows for the screw ups and such that would waste materials while crafting.

Herkymr the Silly |

No worries. Just a feline taur race. It was just a question. Will stick with original char
Just a note here as well. The minotaur was built using the race builder provided by paizo. There were several things that I would hav eliked to do that would have fit the overall general minotaur but I was able to get the general feel of the creature and keep it at the 13 pnt limit.
Just figured to put tat out there. Also if you have the herolab program I can and would be willing to send you the "racial" template I created for the minotaur.
And I still havent been chosen.
***A felitaur is much like the wemics***

Herkymr the Silly |

If needed it would be easy for me to adjust story to go Andoran as well. Your call I can see me fitting either place. Especially if instead of hunting those that killed my mate I was made a slave and rescued later by Andorans. Then in order to maintain my freedom to look for my wife and avoid slavery again I work to free other slaves and go to explore the island so that I can find somewhere safe to go once my wife is found. Especially if we have found where my wife is enslaved. It would then make sense to me to have a location to flee to when she was "saved"
Which ever one fits best for the group I am amendable