Wormy's Wrath of the Righteous (Inactive)

Game Master WormysQueue

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Silver Crusade

Female Half-Elf Rogue Unchained 6/ Trickster 1 | HP 34/34 | AC 17 Touch 15 Flatfooted 12 | CMB: +5 CMD: 20|

Satisfied after her scouting mission around the temple, despite not being able to immediately open the door, she decided to return to the party to report what she had found instead of trying to force a door by herself, it was no doubt going to be difficult to open considering the construction and therefore probably rather noisy. Best to have others around if one was going to be making a lot of noise in these very dangerous caverns.

As the paladin struggled to open the door, Arianna stood nearby keeping an eye out for signs of anything coming towards them that might be attracted by the sound of banging and grunting as the stone door held firmly against the paladin's attempts to force it ajar.


Female Half-elf Sorcerer 1 AC 11 Flat footed 10: Init +1: HP: 4/8: Fort +2, Ref +1, Will +4(+6 vs ench): Spells 1st 4/4 HF 5/5: Per +4, Spellcraft +8

"I'd guess either the place has been abandoned for some time or somebody really wanted that door shut. Or both."

Rianne hangs back a little from the door, maintaining her light spell.

The Exchange

After she tried to push the door open several times in vain, Iolaire invests all her strength into one last effort. She hears something crack and crash inside then the door slowly begins to open.

As the paladin is catching her breath, Arianna peers into the inside of the building. Directly behind the door, she recognizes part of an destroyed stone bench which obviously was the reason the door was so difficult to open before the bench gave in. To her left, there's another closed door decorated with Torag's symbol probably leading to the nave of what seems to have been a shrine of the Father of Creation as he is called by the dwarves. and at the opposite wall stands a stone pedestal with a basin atop of it but from her position, Arianna can't see if there's still something in it.

Am I right to assume that in the meantime you're all standing in front of the shrine (including your companions?


Male Human Paladin (Warrior of the Holy Light) 8 | AC 26, T 11, FF 25 | HP 68/68| Fort +12, Ref +6, Will +12 Immune charm, disease, fear| Init +0 | Perception +10 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

Kendren almost walked in ahead of Arianna without bothering to scout, so he's definitely right there, and eager to see whether the place is cursed or not. And if they can do something about the curse. Oh, and to maybe take some notes about this in his journal.


Female Half-elf Sorcerer 1 AC 11 Flat footed 10: Init +1: HP: 4/8: Fort +2, Ref +1, Will +4(+6 vs ench): Spells 1st 4/4 HF 5/5: Per +4, Spellcraft +8

Rianne is hanging near the door. She's not getting too far away from the combat types.


Vigilante Persona RETIRED - killed Queen Ileosa and saved Korvosa.

Having finally triumphed in her contest of strength with the door Iolaire steps into the shrine. Seeing no immediate threats she heads to the closed door on the left, and glances around to see if anyone is going to follow her.

Silver Crusade

Female Half-Elf Rogue Unchained 6/ Trickster 1 | HP 34/34 | AC 17 Touch 15 Flatfooted 12 | CMB: +5 CMD: 20|

Arianna had been standing a few steps behind Iolaire while the paladin struggled to open the door keeping an eye on the activity and on the cave around them to make sure that there was nothing that she missed. As Iolaire began to move inside Arianna followed close behind keeping her rapier drawn just on the off chance there were more snakes or over-sized creepy-crawlies around.

Perception check the door for traps +1 for trapfinding: 1d20 + 7 ⇒ (1) + 7 = 8

I assumed people moved up when Iolaire did. Also, Looks clear guys! :D


Dwarf LG Synthesist2 l hp17/17 l AC14, T10, FF14 l Init +0 l F +2 R +0 W +5 (+3 vs P/Sp/SLAs) l Per +2 l Hero Points 3

Uldir hovers at Iolaire's back, he really wants to get inside. So, yes.

As the paladin finally wrenches the door open an involuntary chuckle of excitement escapes Uldir's lips. Pressing forward, the dwarf seeks to enter the blockhouse immediately after Iolaire.

If Not Trap/Encounter:

The dwarf makes a slow circuit about the place, running a hand along the stone walls and taking in the condition of the interior. After a few moments of this, the dwarf inspects the pedestal, though he also keeps throwing glances at the door marked with Torag's symbol. Perception: 1d20 + 2 ⇒ (10) + 2 = 12


Male Human; AC 21, HP 23/29, PER +1, INIT +2 Fighter (Unbreakable) / 1 ; Fort +4, Ref +2, Will +1

Alfred is satisfied to let the Paladin do the heavy lifting for now, and is surprised when she is able to move the door without his help. He stands in the middle of the room ready to lend help as needed.

I have heard that faith can lend strength. Perhaps her faith is that strong.

The Exchange

Uldir:
As you circle the room, you're all to aware that the green glow seems to come out of every stone the walls of this building are made of. As you touch the wall, Jyurdolkur stirs within you, whispering incomprehensibly and shaking with dread, nearly trying to force you to let go of the wall. You seem to hear screams, the cracking of wood under the heat of flickering flames, a sense of despair and emptyness as if the gods had suddenly stopped to exist. The urge to simply run away grows strong and stronger and then...

...you reach the pedestal and suddenly everything is calm. Looking into the basin you see that it is halfway filled with water and though everything around it glows with the same green glimmer, the water seems miraculously unaffected and even seems to halt the green shine's progression where it touches the basin's wall.

"Hey what are you doing, woman?" cries Horgus Gwerm when suddenly Anevia lets go of Elise and heavenly leaning on her crutch pushes past the others to step into the room. She stands before the door with the symbol of Torag on it and for a moment totally seems to have forgotten that you are here. Then she flinches and falls cursing to the ground, holding her leg, tears welling in her eyes and grimacing in pain.

Iolaire:
When you hear the commotion behind you, you turn your head to see Anevia stepping next to you, ignoring you as if she was totally unaware of your presence. For a moment, she stares commotionlessly at the symbol of Torag, her eyes suddenly tearing up. Then she seems to recognize that you're observing her, suddenly flinches and falls cursing to the ground, holding her leg and grimacing in pain.


Male Human Paladin (Warrior of the Holy Light) 8 | AC 26, T 11, FF 25 | HP 68/68| Fort +12, Ref +6, Will +12 Immune charm, disease, fear| Init +0 | Perception +10 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

Kendren moved about the room studying the green glow, amazed at how it radiates from everything. This temple - Uldir had said it was to Torag - was clearly under some sort of magical effect. What could it be? Could he, perhaps, figure out what the cause was?

Still have detect magic up and running.

Spellcraft: 1d20 + 7 ⇒ (5) + 7 = 12

At Horgus's cry, Kendren quickly turns about and sees Anevia move towards the door before falling in pain. Seeing no other threat, and that Iolaire was nearby, he moved in her direction, although his destination was the door, not the woman, as he knew nothing of healing.


Female Half-elf Sorcerer 1 AC 11 Flat footed 10: Init +1: HP: 4/8: Fort +2, Ref +1, Will +4(+6 vs ench): Spells 1st 4/4 HF 5/5: Per +4, Spellcraft +8

Rianne inspects the basin and the area around it with detect magic

Spellcraft: 1d20 + 8 ⇒ (19) + 8 = 27

when Annevia cries out in pain, she turns back, concerned,

"Perhaps we should give her one of the healing potions?"


Dwarf LG Synthesist2 l hp17/17 l AC14, T10, FF14 l Init +0 l F +2 R +0 W +5 (+3 vs P/Sp/SLAs) l Per +2 l Hero Points 3

Does Uldir have some conception of what he just experienced, or what the island of calm around the water basin signifies? Knowledge (History): 1d20 + 6 ⇒ (19) + 6 = 25 Knowledge (Religion): 1d20 + 6 ⇒ (20) + 6 = 26

At Anevia's cry of pain the Uldir turns and hustles towards her, his features concerned. "Miss Anevia, are you alright?"


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Vigilante Persona RETIRED - killed Queen Ileosa and saved Korvosa.

Iolaire catches Anevia as she collapses, although she can see the pain in the woman's eyes is more than physical. "You'll make it back to her Anevia. We'll get out of here together. Besides, if I don't get you out Irabeth will have my hide, so you'd better make it out!"

Looking up to the rest of the group she calls out, "Don't worry, just a stumble. She'll be fine in a moment. " She helps Anevia to a bench and Elise over, before returning to the doorway, along with Kendren. "Shall I go first?" She asks, stepping through the door unless others object.

Silver Crusade

Female Half-Elf Rogue Unchained 6/ Trickster 1 | HP 34/34 | AC 17 Touch 15 Flatfooted 12 | CMB: +5 CMD: 20|

"I'll go in first if you'd like.." She offered moving into the small room and up next to the paladin letting those skilled enough care for the woman with the bad leg wondering how she'd managed to walk up there to begin with.

Shaking her head free of distraction Arianna checked the door leading into the interior for any nasty surprises that could have been left before this was more or less abandoned then moved to step through with the paladin.

perception: 1d20 + 7 ⇒ (10) + 7 = 17

The Exchange

AS you open the doors, you look into the nave of this shrine, a narrow room lined by broken benches, the floor covered by thick layers of dust, and a large altar at the end of the room. The green glimmer seems more intense here, and gets reflected by the motes of dust you whirled up when opening the doors, as if there was a little universe of green stars in this room.

On a bench directly in front of the altar, a stocky hooded figure sits motionless, it's back turned to you, covered in dust as is the rest of the room.


Male Human; AC 21, HP 23/29, PER +1, INIT +2 Fighter (Unbreakable) / 1 ; Fort +4, Ref +2, Will +1

Alfred continues into the room with the others. He's a bit uncomfortable with all this magic and religious stuff, but stays close enough to jump into combat... which he does understand when needed.


Male Human Paladin (Warrior of the Holy Light) 8 | AC 26, T 11, FF 25 | HP 68/68| Fort +12, Ref +6, Will +12 Immune charm, disease, fear| Init +0 | Perception +10 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

Itching to investigate the room further, Kendren walks through the door on the heels of Iolaire and Arianna. The intensity of the glow causes him to excitedly utter, "The source of this effect must be in here. Perhaps at the altar. Does anyone know if that man is alive?" With this last, he points at the kneeling figure.


Female Half-elf Sorcerer 1 AC 11 Flat footed 10: Init +1: HP: 4/8: Fort +2, Ref +1, Will +4(+6 vs ench): Spells 1st 4/4 HF 5/5: Per +4, Spellcraft +8

Any magic in the area of the basin?

Rianne peers around the others. "Looks to me like he's been there for quite some time..."

Silver Crusade

Female Half-Elf Rogue Unchained 6/ Trickster 1 | HP 34/34 | AC 17 Touch 15 Flatfooted 12 | CMB: +5 CMD: 20|

Arianna stepped in cautiously walking forward with rapier in hand. The temple looked old and dusty but the glowing meant something, what she wasn't sure or inclined to have that information. As she stepped forward her eyes were inexorably drawn towards the kneeling figure before the alter and she felt the grip on her rapier instinctively tighten.

The temple looked old, abandoned and thus it didn't seem likely that anyone would be able to be alive in here considering they'd needed to force their way in through the door. She proceeded cautiously her ears keening for any sounds from the person as she proceeded moving to the side both to clear a path if needed for Iolaire and to put herself at an angle as her rapier moved to tap on the shoulder expecting it to crumble under the slight pressure.

stealth to move silently while approaching: 1d20 + 10 ⇒ (10) + 10 = 20


Vigilante Persona RETIRED - killed Queen Ileosa and saved Korvosa.

Unable to match Ari's soft footsteps Iolaire doesn't bother. She simply walks beside the benchs towards the front, circling around to see the dusty figure from the front. "Excuse me sir?" Moved by some unpleasant feeling she scrutinises him with her other senses as well. Detect Evil, one target so I get all the info in one round as a move action


Male Human; AC 21, HP 23/29, PER +1, INIT +2 Fighter (Unbreakable) / 1 ; Fort +4, Ref +2, Will +1

Alfred steps up behind the figure, his shield up and flail ready just in case. Hold action to attack

The Exchange

Rianne:
You nearly get overwhelmed by the aura of evil coming out of the walls, the pedestal and the basin itself. The absense of this evil where the water is, makes it feel as if there were a hole in the fabric of reality. You concentrate on the water and succeed to blend the environment out of your recognition, saving you from the madness attacking your mind. You are sure that what might have been simple water once has been blessed by divine powers and transformed into what is generally called "holy water".

Arianna's dagger is just about to tap the figure's shoulder as Iolaire steps in front of the bench, adressing the corpse with "Excuse me, Sir?" and Alfred steps next beside her, his flail ready just in case. It's just at this moment, when she sees Iolaire shudder as if she had seen something terrible...

Iolaire:
You feel that this thing before you is utterly evil (aura: moderate), when it suddenly opens his blood-red eyes, looking at you with a hateful gaze

... when the stench of death and decay makes her want to vomit and the thing suddenly explodes in motion, jumping at Iolaire, trying to cut her throat with it's claws.

@Alfred: I assume that you had readied an attack, so you have one before initiative count starts,

Fight round 1

Initiative

Alfred: 1d20 + 2 ⇒ (20) + 2 = 22
Arianna: 1d20 + 5 ⇒ (14) + 5 = 19
Iolaire: 1d20 + 2 ⇒ (6) + 2 = 8
Kendren: 1d20 + 2 ⇒ (6) + 2 = 8
Rianne: 1d20 + 1 ⇒ (11) + 1 = 12
Uldir: 1d20 ⇒ 17
thing: 1d20 + 6 ⇒ (12) + 6 = 18

so it is Alfred and Arianna first, then your opponent, then the rest of you

MAP


Male Human; AC 21, HP 23/29, PER +1, INIT +2 Fighter (Unbreakable) / 1 ; Fort +4, Ref +2, Will +1

Readied Action
1d20 + 7 ⇒ (14) + 7 = 21 Flail (Flanked)
1d8 + 4 ⇒ (3) + 4 = 7 Damage

round 1
1d20 + 7 ⇒ (7) + 7 = 14 Flail (Flanked) RND1
1d8 + 4 ⇒ (6) + 4 = 10 Bludgeoning

At the look in Iolaire's eyes, and the sudden stench, Alfred leaps into action, swinging at the foul creature even as it rises, then attempts to catch it on the backswing as well.

"Evil. It is evil incarnate! Ware"!

Silver Crusade

Female Half-Elf Rogue Unchained 6/ Trickster 1 | HP 34/34 | AC 17 Touch 15 Flatfooted 12 | CMB: +5 CMD: 20|

Arianna cried out in surprise as the creature seemed to come to life all of a sudden and lunged at the paladin. Instinctively she stabbed out with her rapier trying to run the creature through the center with it while her other hand pulled out the dagger from her belt.

attack roll with flanking: 1d20 + 5 ⇒ (13) + 5 = 18
damage for possible hit: 1d6 + 2 + 1d6 ⇒ (2) + 2 + (1) = 5

Standard action attack, move action draw dagger

The Exchange

As he was already suspicious of the thing sitting on the bench, Alfred has it's weapon ready and lands a full hit with it's first attack. To his astonishment, what would have crashed other opponents only seem to slightly inconvenience the creature and the short moment he takes to grasp this let's him nearly miss with his second attack. Ironically the bones crushing on his second hit seem to do much more damage than the first blow did.

Arianna on the other hand, seems even more unlucky, because when she pulls her weapon back out of the body of the creature, the wound she caused seems to close immediately and the undead continues it's attack on Iolaire.

attack 1: 1d20 + 6 ⇒ (18) + 6 = 24 damage: 1d4 + 1 ⇒ (3) + 1 = 4
attack 2: 1d20 + 6 ⇒ (18) + 6 = 24 damage: 1d4 + 1 ⇒ (4) + 1 = 5


Vigilante Persona RETIRED - killed Queen Ileosa and saved Korvosa.

Iolaire curses as the thing lands solid blows against her.

"Lady Shelyn, grant me your favour in this fight!" All those standing nearby smell the sweet scent of roses for a moment as Iolaire steps back and strikes forward with her spear.

Smite Evil on the thing...
Attack: 1d20 + 4 + 3 + 2 ⇒ (14) + 4 + 3 + 2 = 23 I'm assuming I can step so that I set up flanking, hence the last +2
Damage: 1d8 + 4 + 1 ⇒ (5) + 4 + 1 = 10 Ignores any DR and extra +1 if its an undead or evil outsider

Iolaire now has AC 20 against it.


Male Human Paladin (Warrior of the Holy Light) 8 | AC 26, T 11, FF 25 | HP 68/68| Fort +12, Ref +6, Will +12 Immune charm, disease, fear| Init +0 | Perception +10 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

Curses! Why didn't I do more to study undead creatures? Kendren thinks to himself before saying, "Does anyone know what this thing is?"

After asking his question, he moves up behind Alfred and casts a spell, giving Alfred enhanced protection against the foul creature.

Casting protection from evil on Alfred (+2 deflection bonus to AC and +2 resistance bonus to saves vs. evil creatures, as well as other benefits). I'm going to spend a point from my Arcane Reservoir to up my caster level by 2 when casting it (thanks to Potent Magic), so the duration is 3 minutes.

The Exchange

The creature squeaks in pain, when it gets hit by Iolaire's spear imbued with Shelyn's holy power, but still it stands, still intent on killing the paladin, maybe with even more hate in its eyes than before.


Female Half-elf Sorcerer 1 AC 11 Flat footed 10: Init +1: HP: 4/8: Fort +2, Ref +1, Will +4(+6 vs ench): Spells 1st 4/4 HF 5/5: Per +4, Spellcraft +8

"An undead creature? I have just the spell for this. I knew it would come in handy someday..."

Rianne chants a short incantation before pointing at the creature, releasing a bright white ray of light casting Disrupt undead

ranged touch attack: 1d20 + 1 ⇒ (12) + 1 = 13
damage: 1d6 ⇒ 6


Dwarf LG Synthesist2 l hp17/17 l AC14, T10, FF14 l Init +0 l F +2 R +0 W +5 (+3 vs P/Sp/SLAs) l Per +2 l Hero Points 3

Knowledge (Religion): 1d20 + 6 ⇒ (20) + 6 = 26 To identify the thing...

The sight of this vile creature dwelling in this once-holy place fills Uldir with wrath. Weaving through arcane passes the assistant quartermaster roars a battlecry and hurls another bolt of acid at the monster. "Bahrud gal dokkar! Irrat dar shom kallamtas arath!"

Dwarven:
Spirit of decay! This son of the mountains fears you not!"

Touch Attack: 1d20 ⇒ 18

Acid: 1d3 ⇒ 3

Silver Crusade

Female Half-Elf Rogue Unchained 6/ Trickster 1 | HP 34/34 | AC 17 Touch 15 Flatfooted 12 | CMB: +5 CMD: 20|

Arianna watched as the creature seemed to heal almost instantly from the wounds she'd expected to deal it. "Well that isn't good.." She remarked about it seeing the paladin take a couple rather hard hits from the creature.

She tightened her grip on the weapons in her hands whispering to herself. "Be ready for challenges..." She recanted from memory in a prayer-like manner as she lashed out with the rapier and dagger hoping to sink them in a little deeper this time.

Rapier attack roll - TWF penalty + Flanking: 1d20 + 3 - 2 + 2 ⇒ (14) + 3 - 2 + 2 = 17

dagger attack roll - TWF penalty + flanking: 1d20 + 3 - 2 + 2 ⇒ (13) + 3 - 2 + 2 = 16

Possible Rapier hit damage: 1d6 + 2 + 1d6 ⇒ (2) + 2 + (2) = 6
Possible Dagger hit damage: 1d4 + 1 + 1d6 ⇒ (2) + 1 + (5) = 8

The Exchange

Uldir:
First thing you recognize about this beast is that it has the typical statue of a dwarf. And as it turns its head for a moment, you can also see a perversion of the symbol of Torag that might have been once tattoed into the thing's skin, but now seems somehow twisted, a mockery what of what might have been holy to the thing once. And suddenly you remember having heard tales about the huecuva, an undead creature born out of clerics and religious devotess who denounced their deity and so became traitors to their cause.

When Rianne's spell showers the creature with positive energy, it's scream nearly make your ears bleed. Spasms run through it's body and so it has nothing left to react to Uldir's and Arianna's attacks, bringing an end to the abomination.


Dwarf LG Synthesist2 l hp17/17 l AC14, T10, FF14 l Init +0 l F +2 R +0 W +5 (+3 vs P/Sp/SLAs) l Per +2 l Hero Points 3

Angrily spitting on the monstrosity's remains, Uldir growls out "Heceuva. A priest of Torag who abandoned his vows. May his soul never find his fathers' halls. I swear I will erase the stain he wrought upon this holy ground."


Male Human Paladin (Warrior of the Holy Light) 8 | AC 26, T 11, FF 25 | HP 68/68| Fort +12, Ref +6, Will +12 Immune charm, disease, fear| Init +0 | Perception +10 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

Kendren looks at Uldir before pulling out his journal and saying, "Huecuva, you say? And they are created when priests abandon their vows?" He begins making notes and writing, pausing to look around and detect magic at the walls and altar.

Finally, he looks up at the others and says, "The Huecuva are created when a priest abandons his vows. It is likely that in doing so, this priest defiled the temple, especially when he arose as an undead. The green glow about a person or thing has been theorized as the effect of a powerful curse, especially if that curse comes straight from the hand of a deity. It is possible this creature abandoned his vows and defiled this temple, causing Torag himself to curse the very ground. Were we to cleanse and resanctify this place, it may perhaps remove the curse. I am certain it will not take long between the six of us, and it will allow the others a chance to rest. What do you think? If there are concerns of safety, we could bar the door."

Silver Crusade

Female Half-Elf Rogue Unchained 6/ Trickster 1 | HP 34/34 | AC 17 Touch 15 Flatfooted 12 | CMB: +5 CMD: 20|

"Personally, I don't know much about reconsecration or any of the religious talk..but I can keep an look out at the door while you guys go about doing those things.." She offered earnestly sheathing her weapons. She turned her head assessing the temple and what was in it with a quick visual glance-over to see if there was anything that they could use in securing the doors and perhaps something of value that might help along their journey back to the surface.


Vigilante Persona RETIRED - killed Queen Ileosa and saved Korvosa.

"Thank you all. That Huecuva packed quite a punch." Iolaire pulls out Tendelev's scale and eyes it slightly dubiously before pressing it to the gash in her shoulder, gasping quietly and the flesh knitted together. The dull silver colour the scale possesses seems to worry her but she doesn't stop, taking instruction as to how to reconsecrate the shrine.

Scale: 2d8 + 10 ⇒ (4, 3) + 10 = 17

Knw Religion Aid: 1d20 + 5 ⇒ (5) + 5 = 10 Aid another for someone more knowledgeable, probably Uldir?


Dwarf LG Synthesist2 l hp17/17 l AC14, T10, FF14 l Init +0 l F +2 R +0 W +5 (+3 vs P/Sp/SLAs) l Per +2 l Hero Points 3

Knowledge (Religion): 1d20 + 8 ⇒ (7) + 8 = 15 With a final glower at the Heucuva's remains, Uldir turns away and begins to do what he can to restore the temple: picking up shards of stone, removing dust from the symbol of Torag, and disposing of the corpse out in the tunnel (leaving a pile of stones upon it to try to discourage possible scavengers). He is singleminded and determined about this work.


Female Half-elf Sorcerer 1 AC 11 Flat footed 10: Init +1: HP: 4/8: Fort +2, Ref +1, Will +4(+6 vs ench): Spells 1st 4/4 HF 5/5: Per +4, Spellcraft +8

"The water in the basin is holy water. I don't know anything about consecrating a temple but it seems to me that applying holy water might be useful. And if anyone has a vial or flask we could collect some for later."

Rianne searches around the temple to find a broom, and if there is one she uses it to sweep the floors.

The Exchange

Arianna:
As you look for valuables you stumble about something under the dust. It is a bag that probably belonged once to the dead priest containing two equal-looking potions and a gem that looks like it would be of value. Next to the bag lies a warhammer that is even for the untrained eye recognizable as a true master craftman's work. (2 potions of cure light wounds, an amethyst worth 200 gp and a mwk warhammer)

Uldir:
You know that just cleaning the room might not be sufficient to lift the curse and thereby consecrate the shrine again. Luckily you remember the necessary prayer rituals to do so, but you'll need the help of your companions (and the holy water in the basin will certainly help in the task). [If you want to, you're free to describe the necessary ritual in your own words]

"Sister Io, are you ok?" It's Elise, leaving her place with Anevia and throwing herself into Iolaire's embrace, eyes still widened with fear. She's followed by Stevarn fallen silent for once and staring with concern at Iolaire, trying to figure out if she's hurt badly.

Anevia, Aravashnial and Horgus also have entered the room keeping their distance from each other and waiting for the next course of action.

Silver Crusade

Female Half-Elf Rogue Unchained 6/ Trickster 1 | HP 34/34 | AC 17 Touch 15 Flatfooted 12 | CMB: +5 CMD: 20|

Arianna lifted up the bag with its contents and began to set it out on one of the benches inspecting each of the items inside of it, though she did go ahead and slide the gem into her pocket for safe-keeping. "Hey, uh.." She said motioning towards Kendren and Rianne since the other two were busy with restoring the temple.

appraise on the gem: 1d20 + 6 ⇒ (8) + 6 = 14
also Sleight of hand if someone wants to see: 1d20 + 7 ⇒ (16) + 7 = 23

"I think I've found something..can one of you determine what these are?" she said motioning towards the two potions and the warhammer.


Dwarf LG Synthesist2 l hp17/17 l AC14, T10, FF14 l Init +0 l F +2 R +0 W +5 (+3 vs P/Sp/SLAs) l Per +2 l Hero Points 3

Uldir wanders over to the hammer, picking it up. Running his hands over the well-crafted steel he nods to himself as though as decision has been made. Turning to the others, he speaks softly but firmly. "I would see this shrine restored to a place of devotion to Torag, but I cannot complete the ritual by myself. Will you aid me?"

Assuming they Agree:

Uldir sprinkles the warhammer with the holy water before anointing the alter, walls, and holy symbols upon the wall before arranging the other in a small circle. Teaching them a few short prayers in Dwarven, he asks them to repeat the phrases over and over while the dwarf invokes exhortations of stone and metal, protection and strength of faith. His voice slowly grows louder with every line, and soon is shouting the prayers. The sigil on his forehead glows with fiery light as he strikes the alter with the hammer, and a radiating wave of stillness flows outward from the blow...


Male Human; AC 21, HP 23/29, PER +1, INIT +2 Fighter (Unbreakable) / 1 ; Fort +4, Ref +2, Will +1

Alfred who had been busy picking pieces of undead from his flail, looks up at Uldir's request.

"As long as it doesn't require silly prancing around naked or wearing silly outfits I'll help".

He does his best to follow Uldir's instructions without being to fancy.

1d20 - 1 ⇒ (20) - 1 = 19 Perform oratory... and surprisingly the words come easily to his lips and he performs them almost as well as the experienced Dwarf.

Hmm. Is it possible for a human to be a servant of a Dwarven god???


Male Human Paladin (Warrior of the Holy Light) 8 | AC 26, T 11, FF 25 | HP 68/68| Fort +12, Ref +6, Will +12 Immune charm, disease, fear| Init +0 | Perception +10 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

Going over to Arianna, he examines the potions and war hammer with detect magic.

Spellcraft: 1d20 + 7 ⇒ (17) + 7 = 24

After identifying the items, Kendren helps Uldir prepare for the ritual. Already being fluent in Dwarven, he easily speaks the prayers, hoping to see what the outcome of the event is - and if his theory is correct.


Female Half-elf Sorcerer 1 AC 11 Flat footed 10: Init +1: HP: 4/8: Fort +2, Ref +1, Will +4(+6 vs ench): Spells 1st 4/4 HF 5/5: Per +4, Spellcraft +8

Rianne readily agrees. "My aunt and uncle taught me to show respect for all goodly gods, and though I now follow the teachings of the Inheritor I do not believe she would begrudge respect shown to her allies against evil."

Silver Crusade

Female Half-Elf Rogue Unchained 6/ Trickster 1 | HP 34/34 | AC 17 Touch 15 Flatfooted 12 | CMB: +5 CMD: 20|

With the potions identified, she passed one over to the paladin who seemed injured from the creature. "Here, you should probably drink this.." she said leaving the other on the stone bench before moving up next to the other chanters attempting to follow along and repeat the phrase.

linguistics to attempt to say the words: 1d20 + 6 ⇒ (17) + 6 = 23


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Vigilante Persona RETIRED - killed Queen Ileosa and saved Korvosa.
Arianna Bienan wrote:
With the potions identified, she passed one over to the paladin who seemed injured from the creature. "Here, you should probably drink this.." she said leaving the other on the stone bench before moving up next to the other chanters attempting to follow along and repeat the phrase.

Iolaire smiles but refuses the potion. "Thank you, I used the dragons scale, so I'm much better. We'd best save these - I fear I've exhausted the scale, at least for now." As the children come running up she drops her spear and takes them both into her arms in a hug.

"I'm fine Elise, thank you for asking. I'm so impressed by your two - you've been so brave!" She just holds the two of them for a while, trying to provide comfort simply by her presence. When she hears the rest of the group beginning to chat she taps the children on the head, hums along for a few moments and then begins to sing, smiling at the children and motioning for them to join in also.

The three of them send up a surprisingly melodious sound, Elise and Stevarn have trouble pronouncing most of the words but sing with a will and seem reassured by the simple act. Iolaire after singing through the phrase a few times, sings a simple harmony and the three of them smile at each other - forgetting the dangers for a short time.


Male Human; AC 21, HP 23/29, PER +1, INIT +2 Fighter (Unbreakable) / 1 ; Fort +4, Ref +2, Will +1

Alfred stands and watches the three childen frolic about.

Well we should be safe for a while. That caterwaul should scare off the most vicious of beasts... though I would have opted for silence.

I'll be on a business trip this week, so posting may be spotty. Feel free to DMPC my character to help move things along.


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Vigilante Persona RETIRED - killed Queen Ileosa and saved Korvosa.
Alfred Black wrote:
Alfred stands and watches the three childen frolic about.

Iolaire is a grown-up, thank you very much! :P

The Exchange

ok, I'll do that if necessary

It takes some hours to cleanse the temple from the dust that has collected over time. But praying and singing makes time fly by and as Aravashnial and Anevia (and to everyone's surprise, even Gwerm, who also help with the physical work) join the chants, everyone can pause for a time, if the effort becomes to much of a strain.

Finally, the sigil on Uldir's forehead starts glowing and as he strikes the altar with the warhammer Arianna found, a radiating wave of stillness flows outward from the blow. The Chanting stops and gets replaced by a moment of tense anticipation.

Then, Anevia lets out a little gasp, when a blinding explosion of light washes away the green shine formerly penetrating the stones of the altar and the building, and urges it back to the corpse of the former dwarven priest, destroying the evil influence at it's root. The light is flowing through everyone else, too, washing away wounds as well as exhaustion and filling everyone with the Father of Creation's blessing.

As suddenly as it came, the holy light vanishes, taking the foul evil that permeated the shrine with it. Even the dwarven priest has taken his old form and even seems as if his tormented soul has found some measure of peace.

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