Vaylen Trade Guild - Couriers with a Difference

Game Master Wolfwaker

No job too difficult, no fee too large - motto of the Vaylen Trade Guild affixed to the door of the wagon... mildly singed.
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Male Human Factotum Lvl 4; Hp15/28, Perception4 Int2, Fort2 Ref5 Will4, AC16 T12 F13,

Hp Tracker: 8

Recovering somewhat from the nasty attack due to Kalum's amazing healing abilities I look down in amazement as my stomach now seems able to hold my intestines in for me freeing up my hands. Looking into the trees I call in sylvian "D'fhéadfadh muid a úsáid le cuidiú beag anseo, tá muid ag troid an cath ar do shon fairy beag, fiú má raibh roinnt de mo baill an ghrúpa ionsaí thaisme tú."

Translation:
We could use a little help here, we are fighting this battle on your behalf little farie, even if some of my group members did accidentally attack you.

Wish I was level 3 so I could use my lay on hands healing ability. Kalum, anyway you can make my bow 'magic' so I wouldnt have to get into melee range again?


HP 23/42 AC 21 ??T F +7 R +7 W +10 Per +9

No can do - bless is as good as I can give. Not sure healing in combat is a great action, but not sure what else to do.


I feel useless in this fight :(

Otis tries to direct the horses closer to Icarus.
Move diagonally upwards and to the right as close as I can, to the direction of J5.
Drive: 1d20 + 14 ⇒ (12) + 14 = 26
He shouts at Icarus: "Come here, I've got a healing potion!"
Otis will toss the potion if there is not a risk of it breaking, or wait till Icarus comes up and gets it otherwise.


Elf Alchemist 2 (HP 13 | AC 16 | T 13 | FF 13 | CMD 15 | F +3 | R +6 | W -1| Init +5 | Per +6 )

Kiren stabs again with the cold iron dagger 1d20 + 4 ⇒ (3) + 4 = 7 (+2 flank)
...but the redcap is just too quick for him.

I can step back 5 feet now without repercussion, right? If so, that's what I will do.

Kalum Navigator wrote:
No can do - bless is as good as I can give. Not sure healing in combat is a great action, but not sure what else to do.

"Magic weapon"? Range is touch, though.


HP 23/42 AC 21 ??T F +7 R +7 W +10 Per +9

don't have magic weapon


Elf Alchemist 2 (HP 13 | AC 16 | T 13 | FF 13 | CMD 15 | F +3 | R +6 | W -1| Init +5 | Per +6 )

Right, forgot momentarily that it needs to be prepared!


Minor Crab-beast

Sorry for not having something yesterday, and post will be incoming tomorrow. Weekend being weekend and all.


Minor Crab-beast

Kalum extends the emptiness of the beyond to salve wounds as Kiren ineffectually attacks before stepping away.
Correct - 5 ft step incurs no AoO

Otis bids the carriage closer to where the fray is underway and tosses a healing vial to Icarus, who pleads to the heavens without answer to his cry.

The redcap attacks Ursa again...
Scythe: 1d20 + 10 ⇒ (14) + 10 = 24 for 2d4 + 6 ⇒ (3, 2) + 6 = 11
Pending ride check to negate.

Shorga then attempts to strike back though his attack is wide.

Action Tracker: Kalum, Kiren, Otis, Icarus, Redcap, Shorga

No map update this round - but positioning should be fairly simple to work out.


*Team Site* Male Half Orc Cavalier 1
Stats:
HP 13 : AC16 T12 FF14 : Falchion +3;2d4+3/18-20x2 : Lance +2;1d8+2/x3 : F-4 R-0 W-0 | INIT 3, Perc 0, Ride 6, CMB +3

Ride to Negate: 1d20 + 7 ⇒ (20) + 7 = 27
Shorga pressures Ursa with his knees as the scythe cuts in, sending a silent command which his horse obeys as only a combat trained horse can do, and the scythe just misses.

On his Turn

Shorga glances quickly about for his companions, fearing for Ursa's safety if they can't put this redcap down soon. "Can shomeone heal my horshe?" he blurts out, and goes back in to strike at the redcap. Despite his desire to put the monster down, his edicts demand he not kill a creature he's offered quarter to, and so aims to injure, not kill. He also touches Ursa's shoulder to let her know she should attack as well.

Ursa's Rolls
Ride Check To Attack: 1d20 + 7 ⇒ (3) + 7 = 10
Attack: 1d20 + 4 ⇒ (7) + 4 = 11 Add +2 if flanking is achieved by Shorga's turn.
Damage(Bit)): 1d4 + 3 ⇒ (2) + 3 = 5

Shorga's Rolls
Attack: 1d20 + 4 + 2 + 1 + 1 ⇒ (9) + 4 + 2 + 1 + 1 = 17 Includes height, challenge, and flat of the blade bonuses. Add +2 if flanking is achieved by Shorga's turn.
Damage(Mace, Nonlethal): 1d8 + 2 + 2 ⇒ (4) + 2 + 2 = 8 Includes Order Damage bonus.

Active Abilities:
Sworn Defense (Ex): At 1st level, whenever an honor guard issues a challenge, he can select one ally as his ward for the duration of the challenge. Whenever the honor guard is adjacent to his ward, he takes a –1 penalty to Armor Class, and the ward receives a +1 dodge bonus to AC. Target Ally: Icarus
Challenge: Whenever an order of the blue rose cavalier issues a challenge, he receives a +1 morale bonus on attack rolls made against the target of his challenge, if the target is an intelligent creature to whom the cavalier offered the chance to surrender (by taking a standard action to offer terms). -2 (16/18) AC vs any other enemy attack besides the challenged enemy.
Flat of the Blade: At 2nd level, the cavalier of the order of the blue rose gains the ability to moderate his attacks in order to take an enemy alive. He no longer takes a –4 penalty when attacking with a lethal weapon to deal nonlethal damage. When dealing nonlethal damage, the cavalier receives a +2 bonus on damage rolls. When the cavalier makes use of this ability, he must attempt to subdue his target without killing it; dealing lethal damage after using this ability, or allowing his allies to kill the target, is considered a violation of his edicts.

Shorga is 20/20hp 18 AC. Ursa is 15/25 hp, 15 AC.


Male Human Factotum Lvl 4; Hp15/28, Perception4 Int2, Fort2 Ref5 Will4, AC16 T12 F13,

Hp Tracker: 14

I quaff the potion thrown to me 1d8 + 1 ⇒ (5) + 1 = 6 Feeling well enough to get back into the fight I press forward to give Shorga some relief. Not getting into melee this turn, just getting closer so that I can next turn since I already used my standard action to drink the potion.


HP 23/42 AC 21 ??T F +7 R +7 W +10 Per +9

Kalum continues angling around towards K2, careful to avoid healing the rdcap, and at Shorga's request sends another healing wave out.
1d6 ⇒ 1


Elf Alchemist 2 (HP 13 | AC 16 | T 13 | FF 13 | CMD 15 | F +3 | R +6 | W -1| Init +5 | Per +6 )

Kiren considers throwing a bomb but with Shorga and Ursa so close, he lunges at the Redcap again with the dagger.

Attack: 1d20 + 4 ⇒ (5) + 4 = 9 includes +2 for flanking
Damage: 1d4 + 1 ⇒ (2) + 1 = 3


HP 23/42 AC 21 ??T F +7 R +7 W +10 Per +9

Just checking; we're waiting on Otis, or the redcap?


Minor Crab-beast

Me! - sorry for that, am travelling for business and didn't get as much time as I hoped before I departed.
I'll have a post up in 24 hours or so when I have enough time. It's close to midnight already and I've got a 5:30 wakeup call.


Otis spends his turn wriggling the carriage around so that its back is turned to the melee, preparing for a hasty retreat if needed.

RPG Superstar 2013 Top 8

The malicious fey kicks out at Ursa with a heavy metal boot and then he gleefully cackles as he swings his scythe around at Kiren, but the elf nimbly dodges.

Scythe Attack: 1d20 + 10 ⇒ (2) + 10 = 12
Kick: 1d20 - 1 ⇒ (7) - 1 = 6

Shorga's mace swing narrowly misses as the redcap dodges to the side.

"When I find my cap I will dip it in your blood," he calls out to the group.

Action Tracker: Kalum, Kiren, Otis, Icarus, Redcap, Shorga


Male Human Factotum Lvl 4; Hp15/28, Perception4 Int2, Fort2 Ref5 Will4, AC16 T12 F13,

On my turn I move forward and attempt to grapple the evil fey.

Spending 1 inspiration point to get Int as bonus to my Grapple check.
Grapple 1d20 + 2 + 4 ⇒ (11) + 2 + 4 = 17

RPG Superstar 2013 Top 8

Considering I am now GM...Otis, if you want to come up to the fight, Kiren will switch places and hold the horses. I guess we will keep him along until we get to a good place to leave him and pick up a replacement.


HP 23/42 AC 21 ??T F +7 R +7 W +10 Per +9

Unsure what to do, Kalum calls upon the blessings of the all-in-one.
Cast Bless


the problem with that is that Otis doesn't have any cold-iron weapons... Can I assist with the grapple?

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Kalum calls for a blessing as Kiren jogs back to the wagon and takes the reins, handing his cold iron dagger to Otis and retrieving his crossbow.

I believe Kiren has 1 cold iron bolt left and Kalum has 2 of the 3 I gave him. Otis, you may do whatever you want.


Otis hands over the reins and approaches the fray, trying to find a weak spot in the Redcap's guard.
depending on the current map position, either attempt to flank him if there is enough movement, or just attack from the closest position if not.
Atk: 1d20 + 2 + 1 ⇒ (6) + 2 + 1 = 9
Dmg: 1d4 + 1 ⇒ (3) + 1 = 4
Sneak Attack (if applicable): 1d6 ⇒ 6

RPG Superstar 2013 Top 8

Sorry, I'll try to figure out a good way to do maps later. We'll say Otis is where Kiren was and Icarus is at F3.

Otis lunges at the creature but due to its mad capering he misses. Icarus comes forward and tries to tackle him and the creature intercepts him with his whirling scythe. The redcap laughs maniacally as he opens another wicked slash across Icarus' stomach and lays him out. He turns back to Ursa and attacks but the horse avoids the blade and his stomping boots.

AoO Icarus 1d20 + 10 ⇒ (11) + 10 = 21
Damage 2d4 + 6 ⇒ (4, 3) + 6 = 13

Attack Ursa 1d20 + 10 ⇒ (3) + 10 = 13
Secondary attack 1d20 - 1 ⇒ (5) - 1 = 4

Action Tracker: Kalum, Kiren, Otis, Icarus, Redcap, Shorga

Took into account blessing and flank.


Male Human Factotum Lvl 4; Hp15/28, Perception4 Int2, Fort2 Ref5 Will4, AC16 T12 F13,

dang it, down to one HP again. Probably going to die now unless something miraculous happens. Ah well, such is life, bad decisions and all that.


I still have one CLW potion if we survive till the next round.


*Team Site* Male Half Orc Cavalier 1
Stats:
HP 13 : AC16 T12 FF14 : Falchion +3;2d4+3/18-20x2 : Lance +2;1d8+2/x3 : F-4 R-0 W-0 | INIT 3, Perc 0, Ride 6, CMB +3

Sorry all, wasn't getting the notice that posts were happening. Shame on me for not checking with my own eyes.
Shorga sees his companion take a huge hit, and rushes back into the fray, "We shall bring you down crazed villain!"

Ursa's Rolls
Ride Check To Attack: 1d20 + 7 ⇒ (8) + 7 = 15
Attack:: 1d20 + 4 ⇒ (15) + 4 = 19 Add +2 if flanking is achieved by Shorga's turn.
Damage(Bite): 1d4 + 3 ⇒ (3) + 3 = 6

Shorga's Rolls
Attack: 1d20 + 4 + 2 + 1 + 1 ⇒ (6) + 4 + 2 + 1 + 1 = 14 Includes height, challenge, and flat of the blade bonuses. Add +2 if flanking is achieved by Shorga's turn. No Bless added
Damage(Mace, Nonlethal): 1d8 + 2 + 2 ⇒ (6) + 2 + 2 = 10 Includes Order Damage bonus.

Active Abilities:
Sworn Defense (Ex): At 1st level, whenever an honor guard issues a challenge, he can select one ally as his ward for the duration of the challenge. Whenever the honor guard is adjacent to his ward, he takes a –1 penalty to Armor Class, and the ward receives a +1 dodge bonus to AC. Target Ally: Icarus
Challenge: Whenever an order of the blue rose cavalier issues a challenge, he receives a +1 morale bonus on attack rolls made against the target of his challenge, if the target is an intelligent creature to whom the cavalier offered the chance to surrender (by taking a standard action to offer terms). -2 (16/18) AC vs any other enemy attack besides the challenged enemy.
Flat of the Blade: At 2nd level, the cavalier of the order of the blue rose gains the ability to moderate his attacks in order to take an enemy alive. He no longer takes a –4 penalty when attacking with a lethal weapon to deal nonlethal damage. When dealing nonlethal damage, the cavalier receives a +2 bonus on damage rolls. When the cavalier makes use of this ability, he must attempt to subdue his target without killing it; dealing lethal damage after using this ability, or allowing his allies to kill the target, is considered a violation of his edicts.

Shorga is 20/20hp 18 AC. Ursa is 15/25 hp, 15 AC.

RPG Superstar 2013 Top 8

The sinister fairy, intent on avoiding the half-orc's cold iron mace, is bitten by his warhorse instead. He sings, "Human, Orc, Elf, Horse. I will slay you in due course."

New round
Action Tracker: Kalum, Kiren, Otis, Icarus, Redcap, Shorga

I don't know how common character death is in these parts but unless you do something really stupid or foolhardy I'll try to find a way around it. The rules from Skull and Shackles about losing a body part might come into play though.


HP 23/42 AC 21 ??T F +7 R +7 W +10 Per +9

Shorga: I think Bless was in effect for you

"On no!" Kalum channels energy 1d6 ⇒ 1 and runs towards Icarus.


*Team Site* Male Half Orc Cavalier 1
Stats:
HP 13 : AC16 T12 FF14 : Falchion +3;2d4+3/18-20x2 : Lance +2;1d8+2/x3 : F-4 R-0 W-0 | INIT 3, Perc 0, Ride 6, CMB +3

I wasn't sure so I let the GM add it or not as he liked.

Shorga keeps after the elusive redcap, determined to bring the thing down before he does any more harm.

Ursa's Rolls
Ride Check To Attack:: 1d20 + 7 ⇒ (6) + 7 = 13
Attack:: 1d20 + 4 + 1 ⇒ (3) + 4 + 1 = 8 Includes bless, and add +2 if flanking is achieved by Shorga's turn.
Damage(Bite):: 1d4 + 3 ⇒ (1) + 3 = 4

Shorga's Rolls
Attack:: 1d20 + 4 + 2 + 1 + 1 + 1 ⇒ (5) + 4 + 2 + 1 + 1 + 1 = 14 Includes height, challenge, bless, and flat of the blade bonuses. Add +2 if flanking is achieved by Shorga's turn.
Damage(Mace, Nonlethal):: 1d8 + 2 + 2 ⇒ (1) + 2 + 2 = 5 Includes Order Damage bonus.

Curses!


Elf Alchemist 2 (HP 13 | AC 16 | T 13 | FF 13 | CMD 15 | F +3 | R +6 | W -1| Init +5 | Per +6 )

Kiren drinks his mutagen, feeling his senses heighten and tapping into his full potential.


Otis continues to circle the evil fey, trying to find a perfect flanking position. If I'm not currently flanking, 5-ft. step towards where I would be. He waits patiently with the dagger in hand, then does a quick thrust once he thinks the Redcap is not looking.
Atk: 1d20 + 3 ⇒ (2) + 3 = 5, +2 if flanking applies
Dmg: 1d4 + 1 ⇒ (1) + 1 = 2, +1d6 ⇒ 2 if Sneak Attack applies.
Otis has offended Yog-Sothoth too... Fhtaghn that!

RPG Superstar 2013 Top 8

Otis is unable to find an opening as the redcap madly capers. Icarus backs away cautiously. (If you have an action we'll add it in.) The little redcap kicks at Otis and then swings his scythe at Shorga. In spite of his small stature, he seems to wield a full size scythe with impressive strength.

Attack Otis 1d20 - 1 ⇒ (1) - 1 = 0
damage 1d4 + 2 ⇒ (4) + 2 = 6
Attack Shorga 1d20 + 10 ⇒ (14) + 10 = 24
damage 1d10 + 6 ⇒ (5) + 6 = 11

The creature laughs gleefully as he carves a gash in Shorga's leg.

Rule question...if a creature has a secondary attack does it already have the -5 applied in the stat block?


*Team Site* Male Half Orc Cavalier 1
Stats:
HP 13 : AC16 T12 FF14 : Falchion +3;2d4+3/18-20x2 : Lance +2;1d8+2/x3 : F-4 R-0 W-0 | INIT 3, Perc 0, Ride 6, CMB +3

On his turn

Clutching his leg the cavalier grits his teeth against the pain, and moves in again to attack, "Do not tempt me to end your life, fiend!"

Ursa's Rolls
Ride Check To Attack:: 1d20 + 7 ⇒ (7) + 7 = 14
Attack Ursa: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12 Flanking.
Damage(Bite): 1d4 + 3 ⇒ (3) + 3 = 6

Shorga's Rolls
Attack: 1d20 + 4 + 2 + 1 + 1 + 1 + 2 ⇒ (9) + 4 + 2 + 1 + 1 + 1 + 2 = 20 Includes height, challenge, bless, flat of the blade, and flanking bonuses.
Damage(Mace, Nonlethal): 1d8 + 2 + 2 ⇒ (6) + 2 + 2 = 10 Includes Order Damage bonus.

Active Abilities:
Sworn Defense (Ex): At 1st level, whenever an honor guard issues a challenge, he can select one ally as his ward for the duration of the challenge. Whenever the honor guard is adjacent to his ward, he takes a –1 penalty to Armor Class, and the ward receives a +1 dodge bonus to AC. Target Ally: Icarus
Challenge: Whenever an order of the blue rose cavalier issues a challenge, he receives a +1 morale bonus on attack rolls made against the target of his challenge, if the target is an intelligent creature to whom the cavalier offered the chance to surrender (by taking a standard action to offer terms). -2 (16/18) AC vs any other enemy attack besides the challenged enemy.
Flat of the Blade: At 2nd level, the cavalier of the order of the blue rose gains the ability to moderate his attacks in order to take an enemy alive. He no longer takes a –4 penalty when attacking with a lethal weapon to deal nonlethal damage. When dealing nonlethal damage, the cavalier receives a +2 bonus on damage rolls. When the cavalier makes use of this ability, he must attempt to subdue his target without killing it; dealing lethal damage after using this ability, or allowing his allies to kill the target, is considered a violation of his edicts.

Shorga is 9/20hp 18 AC. Ursa is 15/25 hp, 15 AC. I'm not sure on the rule you mentioned Wolf.

RPG Superstar 2013 Top 8

The redcap yelps in pain as the cold iron sears the flesh of his neck, but the enraged creature gnashes his teeth and continues to fight.

New round
Action Tracker: Kalum, Kiren, Otis, Icarus, Redcap, Shorga


Male Human Factotum Lvl 4; Hp15/28, Perception4 Int2, Fort2 Ref5 Will4, AC16 T12 F13,

Sorry I didn't post, I had thought I already had for some reason.

Previous round: As I back away from the mad creature again clutching my stomach I throw the cold iron dagger in my hand at it. using another factotum point for this attack.

Attack 1d20 + 4 + 4 ⇒ (13) + 4 + 4 = 21
Damage 1d4 + 2 ⇒ (4) + 2 = 6

This round: bleeding profusely I continue to back away from the redcap, toward the carriage.


HP 23/42 AC 21 ??T F +7 R +7 W +10 Per +9

"Great Yog-Sothoth please forgive Icarus his foolish heresy! Help us in this fight and we will burn a map in your honour upon our return to town!" Kalum yells, touching Shorga's back.
Cure light wounds 1d8 + 2 ⇒ (8) + 2 = 10


Male Human Factotum Lvl 4; Hp15/28, Perception4 Int2, Fort2 Ref5 Will4, AC16 T12 F13,

Oh yea, +1 to my attack for bless, forgot about that one. so attack was 22

RPG Superstar 2013 Top 8

Ursa shivers at the otherworldly touch of Kalum but the healing is effective.

Kiren takes aim and lets loose his last cold iron bolt.

1d20 + 4 ⇒ (8) + 4 = 12
damage 1d8 ⇒ 7

It strikes home just as Icarus' throw hits the redcap in the stomach. He lets out a scream and looses a mad attack at Ursa and then kicks at Otis with his heavy boot, missing. Shorga: ride check Then he turns and runs.

1d20 + 10 ⇒ (16) + 10 = 26 to attack Ursa
damage1d10 + 6 ⇒ (8) + 6 = 14
1d20 + 4 ⇒ (4) + 4 = 8 vs Otis
1d4 + 2 ⇒ (4) + 2 = 6

Otis still has his regular attack. Shorga and Otis get an AoO as he runs.


HP 23/42 AC 21 ??T F +7 R +7 W +10 Per +9

No, no, Shorga - though if I can't get him Ursa will do...


Regular Attack: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d4 + 1 ⇒ (4) + 1 = 5, + 1d6 ⇒ 5 for Sneak Attack.
AOO: 1d20 + 3 ⇒ (3) + 3 = 6
Damage: 1d4 + 1 ⇒ (1) + 1 = 2, + 1d6 ⇒ 3 for Sneak Attack.


*Team Site* Male Half Orc Cavalier 1
Stats:
HP 13 : AC16 T12 FF14 : Falchion +3;2d4+3/18-20x2 : Lance +2;1d8+2/x3 : F-4 R-0 W-0 | INIT 3, Perc 0, Ride 6, CMB +3

Shorga can't help but allow a small smile of wonder as the healing energy courses through his body, quickly centering and focusing on his bleeding leg. The wounds all but seals up and with it much of the pain, "You cannot defeat thoshe on the shide of justice knave!" He tries desparately to shift the large equine body beneath him out of harms way, using all the skill as a rider he can muster. Ride Check to Avoid Damage: 1d20 + 7 ⇒ (3) + 7 = 10 He is unable to spare his mount the pain, and Ursa is nearly dropped by the power swipe.

AoO Rolls
Attack Ursa (AoO): 1d20 + 4 ⇒ (15) + 4 = 19 Add +2 if flanking.
Damage(Bite): 1d4 + 3 ⇒ (4) + 3 = 7

Attack Shorga (AoO): 1d20 + 4 + 2 + 1 + 1 + 1 ⇒ (14) + 4 + 2 + 1 + 1 + 1 = 23 Includes height, challenge, bless, and flat of the blade. Add +2 if flanking.
Damage(Mace, Nonlethal): 1d8 + 2 + 2 ⇒ (7) + 2 + 2 = 11 Includes Order Damage bonus.

Active Abilities:
Sworn Defense (Ex): At 1st level, whenever an honor guard issues a challenge, he can select one ally as his ward for the duration of the challenge. Whenever the honor guard is adjacent to his ward, he takes a –1 penalty to Armor Class, and the ward receives a +1 dodge bonus to AC. Target Ally: Icarus
Challenge: Whenever an order of the blue rose cavalier issues a challenge, he receives a +1 morale bonus on attack rolls made against the target of his challenge, if the target is an intelligent creature to whom the cavalier offered the chance to surrender (by taking a standard action to offer terms). -2 (16/18) AC vs any other enemy attack besides the challenged enemy.
Flat of the Blade: At 2nd level, the cavalier of the order of the blue rose gains the ability to moderate his attacks in order to take an enemy alive. He no longer takes a –4 penalty when attacking with a lethal weapon to deal nonlethal damage. When dealing nonlethal damage, the cavalier receives a +2 bonus on damage rolls. When the cavalier makes use of this ability, he must attempt to subdue his target without killing it; dealing lethal damage after using this ability, or allowing his allies to kill the target, is considered a violation of his edicts.
Shorga is 19/20hp 18 AC. Ursa is 1/25 hp, 15 AC.

Can Shorga and Ursa take their regular turn before the redcap is out of sight? Also... I can't believe no one is dead.

RPG Superstar 2013 Top 8

Quick post...Sorry, I meant to say Shorga was healed. Otis misses. Shorga hits. The redcap runs into the trees. Shorga can take his regular action. Ride check to avoid trees if you want to pursue mounted.

Will read up when I get a chance but should there be any ride checks when your mount is injured?


*Team Site* Male Half Orc Cavalier 1
Stats:
HP 13 : AC16 T12 FF14 : Falchion +3;2d4+3/18-20x2 : Lance +2;1d8+2/x3 : F-4 R-0 W-0 | INIT 3, Perc 0, Ride 6, CMB +3

All I could find quickly was "Stay in Saddle: You can react instantly to try to avoid falling when your mount rears or bolts unexpectedly or when you (the PC) take damage. This usage does not take an action." This has a DC of 5, and doesn't mention a check when the mount gets injured. Did Ursa hit too? This is one tough cookie!

Loath to let the creature get away, Shorga attempts a final attack on the retreating recap.

Attack Rolls
Ride Check To Avoid Trees: 1d20 + 7 ⇒ (6) + 7 = 13
Ride Check To Attack: 1d20 + 7 ⇒ (7) + 7 = 14
Attack Ursa: 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14
Damage(Bite): 1d4 + 3 ⇒ (1) + 3 = 4

Attack Shorga: 1d20 + 4 + 2 + 1 + 1 + 1 + 2 ⇒ (20) + 4 + 2 + 1 + 1 + 1 + 2 = 31 Includes height, challenge, bless, charge, and flat of the blade. Take away +2 charge bonus if not possible in trees and add +2 AC for Shorga and Ursa
Damage(Mace, Nonlethal): 1d8 + 2 + 2 ⇒ (2) + 2 + 2 = 6 Includes Order Damage bonus.

Attack Shorga - Crit Confirm: 1d20 + 4 + 2 + 1 + 1 + 1 + 2 ⇒ (10) + 4 + 2 + 1 + 1 + 1 + 2 = 21

Shorga is 19/20hp 16/18 AC. Ursa is 1/25 hp, 13/15 AC.


HP 23/42 AC 21 ??T F +7 R +7 W +10 Per +9

Kalum furiously reloads his crossbow, trying to keep an eye on the Redcap


Breathing heavily, Otis produces another healing potion.
"Take it, Icarus. That's the last one I have."

RPG Superstar 2013 Top 8

Took me a while but it looks like Ursa can do a full run action here while the redcap only gets a normal move.

Ursa shudders from the blow, but does not fall. The redcap turns and runs but Ursa is able to run him down before he reaches the cover of the trees. Shorga's mace strikes home and the redcap crumples to the ground unconscious.


Male Human Factotum Lvl 4; Hp15/28, Perception4 Int2, Fort2 Ref5 Will4, AC16 T12 F13,

Watching the Redcap fall to the ground I smile grimly and wave the offered potion away, "In a bit, there are more important things to do right now." I walk over to the cold iron dagger that I threw and retrieve it sliding it into its sheath.

I call out to the invisible faerie hoping it is still there.
"Tá tú sábháilte anois fairy beag, le do thoil féin a thaispeáint linn ionas gur féidir le mo gcomrádaithe leithscéal as ionsaí ort. Cad ba mhaith leat dúinn a dhéanamh leis an gceann seo?"

Translation:
You are safe now little fairy, please reveal yourself to us so that my comrades can apologize for attacking you. What do you want us to do with this one?

as I finish talking I kick the scythe away from the unconscious Redcaps hands to disarm it and then go to retrieve the scythe keeping a wary eye on the creature. "Well, anyone have some rope to tie it up?"

RPG Superstar 2013 Top 8

The small fairy materializes in front of you and speaks in Sylvan: "Go raibh maith agat as a shaoradh dom. Beidh le feiceáil nach bhfuil sé dtrioblóid aon duine arís."

Translation::
Thank you for freeing me. We will see that he does not trouble anyone again.

As he speaks, several other fairies arrive and form a ring around the redcap. They begin a complex multi-voiced chant in an unfamiliar language. A wizened and bearded fairy steps forward and shakes a small staff at the redcap and throws some kind of dust over him. The first fairy produces the cap, which is set afire. After this ceremony is complete, the fairies disappear except for the first one and the elder one. The elder fairy approaches Ursa, who remains strangely calm, and does another chant, which seems to remove all his wounds. Then he bows, and disappears. Only the first fairy remains. The redcap remains unconscious.


HP 23/42 AC 21 ??T F +7 R +7 W +10 Per +9

"Uh, if the wounded could step away from the prisoner, I can petition for help." Kalum adds, still stunned from the appearance of the faeries.


Male Human Factotum Lvl 4; Hp15/28, Perception4 Int2, Fort2 Ref5 Will4, AC16 T12 F13,

I move away from the downed Redcap, still holding his scythe and looking at the small fairy. "Anyone going to apologize for attacking our friend here?" I ask bluntly.

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