The Wolftooth Tribe

Game Master Jazzai Moonbreaker


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Giant Male Orc HP 72/72, AC 19 T18 FF14, Saves Fort+9 Ref+8(evasion) Will+9 (+2 all enchant spell/effects), Init +4, Acro+17, Percep+10, Climb+10, SenseMotive +8, Heal+3, Ki 5/5 Monk/8

Would wait for the others following him before heading straight toward the next D spot to not get lost and remain still in sight of the other two with him. Right fist is cracked lightly as getting antsy for more fighting.


Female Lizardfolk Hunter / Bolt Ace / Hawkguard 1

"ALWAYS!" Wolfrager shouts back triumphantly shifting her club around in her hand before bringing it down on the Rustbug once more and if the bug does not die on the first swing she brings it down upon it once more to finish the job.

Attack: 1d20 + 13 ⇒ (19) + 13 = 32
Damage: 2d8 + 17 ⇒ (3, 3) + 17 = 23
Ice: 1d6 ⇒ 5

Attack: 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 2d8 + 17 ⇒ (6, 5) + 17 = 28
Ice: 1d6 ⇒ 4

If the Rust monster is defeated Wolfrager grins at Tigerwolf and the others "Onward?" She questions and presuming no objections will proceed on to the hall south of B


Female Half-Orc [HP 43/43 | AC 12 ACR 14 | T 11 | FF 14 | Fort 3 | Ref 6 | Will 3 | Init 2 | Per +8/+10(hidden items) Skulking Slayer Rogue/4

Tigerwolf gathers the claw and the antennas and dust before nodding. "Lead the way Wolfrager. Let's go find more."


GM

MAP UPDATED

• WOLFRAGER and TIGERWOLF's group venture southward and encounter another rust bug. So does GREEZ as he moves northward. The tunnels seem to become more reddened in colour as they venture through, it also starts to feel a little warmer as well, probably from volcanic activity.

Approach in Combat.

Silver Crusade

Spells Active:
Orc Scarred Witch Doctor 6 | HP 10/10 | AC 13(17) | T 12(16) | FF 10(14) | Fort 10 I Ref 2 | Will 7(+2 Saves vs Spells with the pain descriptor) | Init 1 | Move 30
Skills:

The Doctor is still keeping watch on the rear.


Race Half Orc Skald 8(Spell Warrior) | HP 51/51 DR 5 /AC 20 | T 13| FF 19| CMB+8 | CMD 21 | FORT +8 | REF +5 | WILL +8 | INIT +2 | Perception +11| Conc +14 | Stealth +2 | Bluff +10| Sense Motive +16 | Diplomacy +18 | Spellcraft +12/ intimidate +20 Spell points 18/36
spells active:
prestidigitation, haste, good hope, reduce person

Karol keeps pace


Giant Male Orc HP 72/72, AC 19 T18 FF14, Saves Fort+9 Ref+8(evasion) Will+9 (+2 all enchant spell/effects), Init +4, Acro+17, Percep+10, Climb+10, SenseMotive +8, Heal+3, Ki 5/5 Monk/8

A 5 foot step will be taken closer to the bug found and only to unleash a full on Flurry of Blows.

Flurry 1: 1d20 + 11 ⇒ (12) + 11 = 23
Flurry 2: 1d20 + 11 ⇒ (3) + 11 = 14
Flurry 3: 1d20 + 6 ⇒ (20) + 6 = 26
Flurry 4: 1d20 + 6 ⇒ (4) + 6 = 10

Damage 1: 1d10 + 8 ⇒ (7) + 8 = 15
Damage 2: 1d10 + 8 ⇒ (2) + 8 = 10
Damage 3: 1d10 + 8 ⇒ (8) + 8 = 16
Damage 4: 1d10 + 8 ⇒ (6) + 8 = 14

Acid Damage: 1d6 ⇒ 5

Flurry 3 crit chance: 1d20 + 6 ⇒ (17) + 6 = 23
Flurry 3 crit damage: 1d10 + 1d10 + 8 ⇒ (5) + (6) + 8 = 19If this is wrong for crit damage then use a proper form of it. Always forget this part.


Female Half-Orc [HP 43/43 | AC 12 ACR 14 | T 11 | FF 14 | Fort 3 | Ref 6 | Will 3 | Init 2 | Per +8/+10(hidden items) Skulking Slayer Rogue/4

"You get this One Wolfrager. I will push on." She pats her back and would move to B. To cover her back and search for more.


GM

• GREEZ moves over towards the Insect to try to attack it. But you cannot move five feet diagonally because there is a wall in the way, meaning only the first attack roll counts. The Monk deals heavy damage to the bug.

The bug retaliates, it manages to scratch deeply into the grey orc's arm. The Rust Bug appears injured.
ATK: 1d20 + 10 ⇒ (9) + 10 = 19
DMG: 1d4 + 4 ⇒ (4) + 4 = 8

• TIGERWOLF heads west toward junction B and finds herself at a fork in the road. She can head to junction (B) or to C.

UPDATED MAP


Race Half Orc Skald 8(Spell Warrior) | HP 51/51 DR 5 /AC 20 | T 13| FF 19| CMB+8 | CMD 21 | FORT +8 | REF +5 | WILL +8 | INIT +2 | Perception +11| Conc +14 | Stealth +2 | Bluff +10| Sense Motive +16 | Diplomacy +18 | Spellcraft +12/ intimidate +20 Spell points 18/36
spells active:
prestidigitation, haste, good hope, reduce person

I can't actually see where I am on the map, the icons are a bit hard to read.

Karol again stats a rolling chant, backed by his drum, giving support to all who hear it (+1 to hit/damage, flaming to all weapons)


Female Ogre HP: 92(108) / AC 17(15{17}) / F:+8 R:+7 W:+2(+4) Evasion / NatDR 3/- ArmDR 6 ResCold 1 / DrkVis 60'Ft Perc +10 SMotive +10 / Init +2 /Speed 40'ft

"On it" RUnt mutters taking a step over into range of the bug giving the insect a nasty grin as Karol begins his drumming song "Dont worry, I'll make this nice and quick" she says as she begins swinging at the bug her club now capable of both burning and freezing.

attack: 1d20 + 14 ⇒ (15) + 14 = 29
damage: 2d8 + 18 ⇒ (1, 8) + 18 = 27
Ice: 1d6 ⇒ 1
Fire: 1d6 ⇒ 3

attack: 1d20 + 9 ⇒ (9) + 9 = 18
damage: 2d8 + 18 ⇒ (7, 5) + 18 = 30
Ice: 1d6 ⇒ 3
Fire: 1d6 ⇒ 2


Male Short Kobald Cleric, 2ft 6in tall, 30lbs. ||| •HP: 36/36, •AC: 14 (ADR 12), •Saves: +6/+4/+9, •ATK: +5/+0, •DMG: d6-1, CMB/D: +3/-2 Level 8 cleric

The kobald is getting more and more worried the deeper they go into the maze of tunnels.

"Maybe we should slow down a bit before we get...." He begins before Greez rushes after another bug. "...Lost." He sighs under his breath. He instead looks around and decides to scout around a little, the noise of GREEZ fighting hopefully covering him sneaking a bit, the kobald making his way to D on the map with a (Hopeful) Sneak to see what he can see around the junction.

Stealth: 1d20 + 16 ⇒ (1) + 16 = 17

His move to being stealthy unfortunately fails as he seems to be out of practice.

unstealthiness: 1d20 + 16 ⇒ (1) + 16 = 17

(Dice rolls do not like me today lol)


You don't auto fail skill rolls on 1's.


Giant Male Orc HP 72/72, AC 19 T18 FF14, Saves Fort+9 Ref+8(evasion) Will+9 (+2 all enchant spell/effects), Init +4, Acro+17, Percep+10, Climb+10, SenseMotive +8, Heal+3, Ki 5/5 Monk/8

Well since last one failed then will just do a flurry this time lol

Flurry 1: 1d20 + 11 ⇒ (17) + 11 = 28
Flurry 2: 1d20 + 11 ⇒ (15) + 11 = 26
Flurry 3: 1d20 + 6 ⇒ (17) + 6 = 23
Flurry 4: 1d20 + 6 ⇒ (15) + 6 = 21

Damage 1: 1d10 + 8 ⇒ (7) + 8 = 15
Damage 2: 1d10 + 8 ⇒ (9) + 8 = 17
Damage 3: 1d10 + 8 ⇒ (9) + 8 = 17
Damage 4: 1d10 + 8 ⇒ (1) + 8 = 9

Acid damage: 1d6 ⇒ 6


GM

• KAROL is now marked on the map with a bright pink border, this is where he is right now.

• WOLFRAGER stomps forward and uses her custom club to inflict a mighty blow on the Rust bug, shattering it into an icy grave. Despite the icing and shattering, a piece of Rust Monster shell [Uncommon] is recoverable from the corpse.

• GREEZ retaliates with a flurry of punches and kicks, easily killing off this Rust Bug over here, the creature drops another Rust Monster Claw [Common] as a recoverable item.

• DARKAN sneaks around the corner away from his dwarf-sized security detail to scout a bit more, sneaking along to junction D, he finds a fork in the road, he will have to choose which way to go if he continues further.

MAP UPDATED


Male Broadback Golian Arcanist, dressed in reddish robes and medium-plate armour || 59/59 HP, 57/67 SP, 6 AC (10 ADR), +4 ATK 2d6+2 DMG)

• MAK had been following along silently as he navigates the hall with his Dancing Light entity to light the way for him, something of a floating torch. It wasn't until time passed and his companions GREEZ and DARKAN split off until he spoke up,
"I hope we find the other side soon, my spell won't much longer in these crudely crafted tunnels"

He stays in the junction between DARKAN and GREEZ for now, keeping a lookout.


Female Half-Orc [HP 43/43 | AC 12 ACR 14 | T 11 | FF 14 | Fort 3 | Ref 6 | Will 3 | Init 2 | Per +8/+10(hidden items) Skulking Slayer Rogue/4

Tigerwolf would head to junction B


Giant Male Orc HP 72/72, AC 19 T18 FF14, Saves Fort+9 Ref+8(evasion) Will+9 (+2 all enchant spell/effects), Init +4, Acro+17, Percep+10, Climb+10, SenseMotive +8, Heal+3, Ki 5/5 Monk/8

The item would be snatched up and set in with the last item picked up. The silver grade back then. After pering around and not seeing Draken, carefully moved passed Mak and to where Draken was. A hand pointing both directions for choice to take in the path. Allowing the track keeper to say which so didn't get lost further.


Male Short Kobald Cleric, 2ft 6in tall, 30lbs. ||| •HP: 36/36, •AC: 14 (ADR 12), •Saves: +6/+4/+9, •ATK: +5/+0, •DMG: d6-1, CMB/D: +3/-2 Level 8 cleric

The kobald glances back at MAK before nodding, taking account the man's statement. "Then we need to finish exploring quickly. As much as I hate to say it, we'll be faster splitting up. I'll search this corridor, Greez can check round the corner here, and you can check out the room the bug was in. If we find anything, we can call each other." He says, Pointing to corridor D for himself, and Y for GREEZ.

In truth, he wanted to prove to the others he was worth being in the group, so a little foray couldn't hurt with backup around, right?

Darkan will peer carefully into the corridor/room at D.

Perception: 1d20 + 13 ⇒ (18) + 13 = 31


Giant Male Orc HP 72/72, AC 19 T18 FF14, Saves Fort+9 Ref+8(evasion) Will+9 (+2 all enchant spell/effects), Init +4, Acro+17, Percep+10, Climb+10, SenseMotive +8, Heal+3, Ki 5/5 Monk/8

Would move to the spot mentioned and look down and around the area of Y mark. Was starting to wonder how much longer would be stuck in the tunnels and this much smaller size.


GM

• TIGERWOLF heads along Junction B, turning a few corners before reaching a fork in the road, a faint chittering could be heard off in a corner.
> Perception check: DC 20
> If successful, TIGERWOLF may attack first

• DARKAN and GREEZ split up to cover more ground. GREEZ lumbers through the hall to find a loop and a dead end, nothing to see here. DARKAN turns a corner and finds a fork, a faint chittering could be heard around the corner.
> Perception check: DC 20
> If successful, DARKAN may attack first

MAP UPDATED
Red boxes indicate enemy placement whilst concealed by map fog.


Female Half-Orc [HP 43/43 | AC 12 ACR 14 | T 11 | FF 14 | Fort 3 | Ref 6 | Will 3 | Init 2 | Per +8/+10(hidden items) Skulking Slayer Rogue/4

Perception: 1d20 + 8 ⇒ (6) + 8 = 14

Her eyes scanned around her, but the echo didn't help her pinpoint where it was.


Race Half Orc Skald 8(Spell Warrior) | HP 51/51 DR 5 /AC 20 | T 13| FF 19| CMB+8 | CMD 21 | FORT +8 | REF +5 | WILL +8 | INIT +2 | Perception +11| Conc +14 | Stealth +2 | Bluff +10| Sense Motive +16 | Diplomacy +18 | Spellcraft +12/ intimidate +20 Spell points 18/36
spells active:
prestidigitation, haste, good hope, reduce person

Karol will follow Tiger wolf


Female Ogre HP: 92(108) / AC 17(15{17}) / F:+8 R:+7 W:+2(+4) Evasion / NatDR 3/- ArmDR 6 ResCold 1 / DrkVis 60'Ft Perc +10 SMotive +10 / Init +2 /Speed 40'ft

Turning her head to see the others heading off Wolfrager decides to take a peek down the nearby hall out of curiosity while also gathering up the shell inspecting it briefly before placing it in her bag in order to give it a better look at a more opportune time.'

Grabbing the Shell, then heading down to the opening below it, if it is not a dead end she will wander down it as far as she can


GM

• TIGERWOLF is unable to locate where the sounds were coming from, meaning that either route could be an ambush in front of her. KAROL runs on after her and catches up.

• WOLFRAGER checks the hall around the corner to find only a dead end, after collecting the drop the only option is to double-back with the rest of the group.

[EVENT: INSECT SWARM]
• A rumbling could be heard within the tunnels from TIGERWOLF's group and also GREEZ's group, echoing all around it would be impossible to pinpoint where it was coming from, only that it was getting closer.

Suddenly a loud screeching could be heard as fully-grown Rust Monsters appeared with a couple of lesser Rust Bugs for company, catching the groups from the flanks. MAJUBA especially hanging from behind finally gets to watch as the bugs hone straight for him in the tight and cramped tunnels, he can't back away fast enough to avoid a direct confrontation.

MAK and GREEZ have a similar problem, although the spell that bound them to dwarf-like stature also begins to show signs of strain; their giantish proportions beginning to spurt back out bit by bit, in three rounds the spell will wear off and they'll grow back to their original size, dead or alive! DARKAN is just up ahead aware that there might be trouble.

This is a surprise combat event, for everyone involved. MAJUBA must fend off the bugs or think of a way of allowing WOLFRAGER to get past, they cannot simple walk past/through each other as there is no room. GREEZ and MAK must find a place large enough to expand in (10x10ft) within three rounds from now or they suffer a crush hazard (d6+54 damage) as they cannot fit in any 5ft space naturally.

MAP UPDATED


Giant Male Orc HP 72/72, AC 19 T18 FF14, Saves Fort+9 Ref+8(evasion) Will+9 (+2 all enchant spell/effects), Init +4, Acro+17, Percep+10, Climb+10, SenseMotive +8, Heal+3, Ki 5/5 Monk/8

Peered around corner Mak was at, then tried to move past him to block any of the bugs from getting to the giant. Being only a 5 foot step, hopefully, would do a full on Flurry at the closer bug. All while asking back at Mak. "Why feeling funny? Body feel different."

Flurry 1: 1d20 + 11 ⇒ (9) + 11 = 20
Flurry 2: 1d20 + 11 ⇒ (12) + 11 = 23
Flurry 3: 1d20 + 6 ⇒ (4) + 6 = 10
Flurry 4: 1d20 + 6 ⇒ (14) + 6 = 20

Damage 1: 1d10 + 8 ⇒ (4) + 8 = 12
Damage 2: 1d10 + 8 ⇒ (1) + 8 = 9
Damage 3: 1d10 + 8 ⇒ (4) + 8 = 12
Damage 4: 1d10 + 8 ⇒ (5) + 8 = 13

Acid damage: 1d6 ⇒ 2


Male Broadback Golian Arcanist, dressed in reddish robes and medium-plate armour || 59/59 HP, 57/67 SP, 6 AC (10 ADR), +4 ATK 2d6+2 DMG)

• MAK with his dancing lights spots the bugs approach and takes a 5ft step west as he begins to cast a spell with his free hand, casting Magic Missile x4 towards the Rust Bug just ahead of him with bright white bolts of force,
"I am afraid we are in a bit of trouble here grey one, we're running out of time and available room, these insects are blocking our way to safety! Use that might of yours and make a path of us!"

In response to GREEZ's question,
"The spell that keeps us in our dimunutive forms is starting to wear off, all this vigorous activity of killing bugs accelerated the effect. The feeling you have right now is your body growing to return to it's natural size, and if we are caught in these narrow halls we may be crushed!"

Spell FC 5: 1d100 ⇒ 76
Magic Missile x4 DMG: 4d4 + 4 ⇒ (1, 1, 4, 1) + 4 = 11
• MAK consumes 4 SP to cast Magic Missile x4
• MAK's next turn will leave him 2 rounds to find a safe place to expand

MAK moving west by 1 space enables GREEZ to move down and East to attack the Rust Bugs/Monster, so there shouldn't be any block between them.

Silver Crusade

Spells Active:
Orc Scarred Witch Doctor 6 | HP 10/10 | AC 13(17) | T 12(16) | FF 10(14) | Fort 10 I Ref 2 | Will 7(+2 Saves vs Spells with the pain descriptor) | Init 1 | Move 30
Skills:

The Doctor smiles while warning those ahead of him of the impending swarm he then casts Cape of Wasps surrounding himself with a swarm of his own.


Female Half-Orc [HP 43/43 | AC 12 ACR 14 | T 11 | FF 14 | Fort 3 | Ref 6 | Will 3 | Init 2 | Per +8/+10(hidden items) Skulking Slayer Rogue/4

Tigerwolf would go to area B first.


GM

• GREEZ moves into position and strikes the nearest Rust Bug, injuring the insect badly after the magic missiles it took.

• TIGERWOLF heads on forward, finding a small room-like area and carrying on until she spots a Rust Bug in plain sight, it turns to her and chitters threateningly, it's seen her!

• MAJUBA protects himself with a Cape of Wasps, consuming 9 Spell points and lasts 8 rounds.

[ENEMY ROUND]
Enemy Name Tags have been issued, MAJUBA is dealing with the 'A' group, GREEZ is dealing with 'B' and TIGERWOLF has 'C'. They'll be above the enemy's token and health whenever possible.

• [RUST MONSTER A1] has no compunction to attack MAJUBA through the swarm, swiping with it's sharp claws. It takes damage from the Cape of Wasps however.

ATK: 1d20 + 8 ⇒ (14) + 8 = 22
DMG: 1d6 + 8 ⇒ (1) + 8 = 9
Self-Dam: 2d6 ⇒ (6, 1) = 7

• [RUST BUG B2] is badly injured but tries to claw the Orc Monk as well, it's quick enough to catch GREEZ off guard and leaves a nasty scratch

ATK: 1d20 + 10 ⇒ (18) + 10 = 28
DMG: 1d4 + 4 ⇒ (1) + 4 = 5

TIGERWOLF and KAROL get the initiative in their little foray.

MAP UPDATED

Silver Crusade

Spells Active:
Orc Scarred Witch Doctor 6 | HP 10/10 | AC 13(17) | T 12(16) | FF 10(14) | Fort 10 I Ref 2 | Will 7(+2 Saves vs Spells with the pain descriptor) | Init 1 | Move 30
Skills:

When the rust monster hits The Good Doctor it triggers his Spite inflicting a terrible curse upon the bug

Will DC23 or be at -6 to hit

He then Attacks the bug with his staff Thwack: 1d20 + 5 ⇒ (5) + 5 = 10
Pain: 1d8 ⇒ 1


Female Half-Orc [HP 43/43 | AC 12 ACR 14 | T 11 | FF 14 | Fort 3 | Ref 6 | Will 3 | Init 2 | Per +8/+10(hidden items) Skulking Slayer Rogue/4

Tigerwolf would take the step forward before it could act and brings her club down on it.

Attack 1 Pwr Attack: 1d20 + 7 ⇒ (7) + 7 = 14
Dmg: 1d10 + 11 ⇒ (1) + 11 = 12
Snk Atk: 4d6 ⇒ (3, 2, 6, 1) = 12

Attack 1 Pwr Attack: 1d20 + 7 ⇒ (9) + 7 = 16
Dmg: 1d10 + 11 ⇒ (10) + 11 = 21
Snk Atk: 4d6 ⇒ (6, 1, 6, 1) = 14


Male Short Kobald Cleric, 2ft 6in tall, 30lbs. ||| •HP: 36/36, •AC: 14 (ADR 12), •Saves: +6/+4/+9, •ATK: +5/+0, •DMG: d6-1, CMB/D: +3/-2 Level 8 cleric

perception: 1d20 + 13 ⇒ (3) + 13 = 16

Peeking down the next corridor, the kobold is about to head down when there's a deep rumbling noise, the kobold pausing before backing up to rejoin Mak and Greez, squeezing by Mak as he mentions re-growing, though the fighting with the bugs ahead mean Darkan isn't paying much attention to him.

Instead he head to Greez, laying his hands on Greez's back and casting Shield of Faith, granting Greez an additional +3 AC (deflect).

"I didn't see anything down my end, but it sounds like a lot of these things are coming." He mentions, watching down the corridor to his left in case another bug arrived.


Giant Male Orc HP 72/72, AC 19 T18 FF14, Saves Fort+9 Ref+8(evasion) Will+9 (+2 all enchant spell/effects), Init +4, Acro+17, Percep+10, Climb+10, SenseMotive +8, Heal+3, Ki 5/5 Monk/8

Is obviously attacking the wounded one already.

Flurry 1: 1d20 + 11 ⇒ (10) + 11 = 21
Flurry 2: 1d20 + 11 ⇒ (3) + 11 = 14
Flurry 3: 1d20 + 6 ⇒ (19) + 6 = 25
Flurry 4: 1d20 + 6 ⇒ (18) + 6 = 24

Damage 1: 1d10 + 8 ⇒ (2) + 8 = 10
Damage 2: 1d10 + 8 ⇒ (3) + 8 = 11
Damage 3: 1d10 + 8 ⇒ (5) + 8 = 13
Damage 4: 1d10 + 8 ⇒ (10) + 8 = 18

Acid damage: 1d6 ⇒ 5


Female Ogre HP: 92(108) / AC 17(15{17}) / F:+8 R:+7 W:+2(+4) Evasion / NatDR 3/- ArmDR 6 ResCold 1 / DrkVis 60'Ft Perc +10 SMotive +10 / Init +2 /Speed 40'ft

"Doc try and pull them back, we'll use the fork and then we can both start cracking some bugs open!" Wolfrager said before bacaking up a bit from the doctor and then procedding a bit down into the upper half of the split in the path "Line 'em up Doc" Wolfrager said with a grin as she grips her club.

heading to the tile directly to Runt's left, then as far up as she needs to go for Majuba to be able to move past


Race Half Orc Skald 8(Spell Warrior) | HP 51/51 DR 5 /AC 20 | T 13| FF 19| CMB+8 | CMD 21 | FORT +8 | REF +5 | WILL +8 | INIT +2 | Perception +11| Conc +14 | Stealth +2 | Bluff +10| Sense Motive +16 | Diplomacy +18 | Spellcraft +12/ intimidate +20 Spell points 18/36
spells active:
prestidigitation, haste, good hope, reduce person

Karol gives any who can hear him a +1 enhancement bonus to their weapon, and also the flaming quality (1d6 fire damage).

Fry them Tigerwolf


GM

• RUST MONSTER A1 is affected by Spite! However because of the confining nature of MAJUBA's environment, he's unable to draw his spear around to hit the bug himself. It's a wonder he can maneuver a 12ft long pole in there as it is!
Spite: DC 23: 1d20 + 10 ⇒ (7) + 10 = 17

• TIGERWOLF attempts to slam her club down on RUST BUG C1 but like those spiders that move ridiculously fast for their size, it jumps out of the way. However, she notice she was incredibly close to hitting with her second attack.

• DARKAN's Shield of Faith affects GREEZ, generating a faint shield of force in front of the Monk, raising his defenses. DARKAN spends 1 SP

• GREEZ flurries the wounded bug and kills it, the bug drops a Rust Monster Claw [Common] material. RUST BUG B2 is dead!
loot: 1d100 ⇒ 32

• WOLFRAGER backs up into one of the tunnels, allowing the giant witchdoctor room to retreat away from the bugs, if possible.

• KAROL's rhythm magic proves effective, so long as the next blow of TIGERWOLF's swings true.

• %MAK's TURN%

-ENEMY ROUND-


Male Broadback Golian Arcanist, dressed in reddish robes and medium-plate armour || 59/59 HP, 57/67 SP, 6 AC (10 ADR), +4 ATK 2d6+2 DMG)

• MAK begins to cast a spell, he casts Stone Fists upon himself, hardening his arms, legs, hands and feet into living stone,
"Little one, we don't have much time. Did you find any reasonably large alcoves in the tunnels ahead? We shall need them in a good quarter minute. Greez will brute-force his way to safety I'm sure"

SFC: 6+: 1d100 ⇒ 46
• Casting Stone Fists costs MAK 1 SP
• MAK does not move this turn


GM

-ENEMY ROUND-
• 7 turns
• Durations increment by 1 turn (6 seconds)

[1] • RUST MONSTER A1 (by MAJUBA) attempts to scratch at the tall orc with it's claws. However fate causes it to miss!
ATK-: 1d20 + 2 ⇒ (2) + 2 = 4

[2] • RUST BUG C1 (by TIGERWOLF) attacks in retaliation, scratching her painfully with it's claws. TIGERWOLF's health now lies within the 'middle-third' indicating injury fatigue, alerting her that her life will be in jeopardy if circumstances do not improve; this does not affect her fighting ability.
ATK: 1d20 + 10 ⇒ (19) + 10 = 29
DMG: 1d4 + 4 ⇒ (1) + 4 = 5

[3] • RUST BUG B3 takes a step forward toward the Monk GREEZ and tries to perform a claw attack! Even with the recent boon, it still makes it through and gashes the Orc across his chest painfully.
ATK: 1d20 + 10 ⇒ (16) + 10 = 26
DMG: 1d4 + 4 ⇒ (4) + 4 = 8

-All other Turns are spent-

MAP UPDATED [New Round]


Giant Male Orc HP 72/72, AC 19 T18 FF14, Saves Fort+9 Ref+8(evasion) Will+9 (+2 all enchant spell/effects), Init +4, Acro+17, Percep+10, Climb+10, SenseMotive +8, Heal+3, Ki 5/5 Monk/8

A low grunt escapes as felt the attack from the bug. Though he attempted to do a tumbling move past the bug for his movement.

Acrobatic check: 1d20 + 17 ⇒ (8) + 17 = 25

If was a success, would send a open palmed slam into the back of the bug. Not sure if get any mod for doing it behind or not if so just add to the numbers

Attack: 1d20 + 11 ⇒ (12) + 11 = 23
Damage: 1d10 + 8 ⇒ (3) + 8 = 11

Acid damage: 1d6 ⇒ 4

Silver Crusade

Spells Active:
Orc Scarred Witch Doctor 6 | HP 10/10 | AC 13(17) | T 12(16) | FF 10(14) | Fort 10 I Ref 2 | Will 7(+2 Saves vs Spells with the pain descriptor) | Init 1 | Move 30
Skills:

The Good Doctor looks at the bug and proclaims You dare attack me, feel the wrath of Azamir

Misfortune Hex(DC 24 Will) or roll twice and take the worst result


GM

• GREEZ uses whatever little room he had to jump over RUST BUG B3 and strike from behind. The bug appears to be somewhat injured.

• MAJUBA casts Misfortune Hex upon RUST MONSTER A1, it is successful!
Will: 24: 1d20 + 10 ⇒ (5) + 10 = 15

- ENEMY TURNS -
• B3 (next to GREEZ), turns itself around after being attacks and swipes him with it's claws! The Monk is feeling a case of injury fatigue from all the scratches he's obtained.
ATK: 1d20 + 10 ⇒ (14) + 10 = 24
DMG: 1d4 + 4 ⇒ (4) + 4 = 8

• A1 (next to MAJUBA), attempts to perform a full-round action called Fury Swipes, just a named two-attack claw swipe. That first swipe was quite painful but the other missed by fate.
ATKx2: 1d20 + 1d20 ⇒ (2) + (9) = 11 (11 Hit)
ATKx2: 1d20 + 1d20 ⇒ (18) + (2) = 20 (4 Miss)
DMG: 1d6 + 8 ⇒ (2) + 8 = 10

> Round resumes, maps update at the end of the round


Female Half-Orc [HP 43/43 | AC 12 ACR 14 | T 11 | FF 14 | Fort 3 | Ref 6 | Will 3 | Init 2 | Per +8/+10(hidden items) Skulking Slayer Rogue/4

Tigerwolf lifts her club and slams it down on the rust bug.

Pwr Atk: 1d20 + 8 ⇒ (18) + 8 = 26
Dmg: 1d10 + 12 ⇒ (10) + 12 = 22
Flame: 1d6 ⇒ 4

Atk: 1d20 + 3 ⇒ (1) + 3 = 4
Dmg: 1d10 + 11 ⇒ (8) + 11 = 19


Male Short Kobald Cleric, 2ft 6in tall, 30lbs. ||| •HP: 36/36, •AC: 14 (ADR 12), •Saves: +6/+4/+9, •ATK: +5/+0, •DMG: d6-1, CMB/D: +3/-2 Level 8 cleric

Darkan pauses, noting the other bug around the corner. With one room blocked, and greez already near enough for the second room, he had serious doubts they could get Mak to the south room in time.

"Greez, back into the room behind you and then squash these bugs." He said, before ducking past mak and running full pelt down the corridor behind him, heading to check out what he thought might have been a room at D.

Perception: 1d20 + 13 ⇒ (11) + 13 = 24

If he realises its a room, he would yell out for mak, even if there are bugs there. Taking a few attacks kind of outweighs the imminent death of a party member, even if Darkan wasn't too fond of the guy yet.

"Mak, leg it! Theres space here!"

As Darkan is running full speed, he has no attack at the end of his move, even if he sees the bugs


Giant Male Orc HP 72/72, AC 19 T18 FF14, Saves Fort+9 Ref+8(evasion) Will+9 (+2 all enchant spell/effects), Init +4, Acro+17, Percep+10, Climb+10, SenseMotive +8, Heal+3, Ki 5/5 Monk/8

Would back up enough to be in the more open space. And also wait for the bug to come to him instead of just attacking. Mostly just for the time being taking a more defensive stance. And adding any bonus to AC if is any for doing it.


GM

• TIGERWOLF attacks RUST BUG C1 and deals a critical blow against them, weakening them significantly.

• DARKAN and GREEZ both move into their positions, with the Kobold giving MAK some heads up on a solution to his problem.

• %MAK's turn%

-ENEMY ROUND-
• RUST BUG C1 on it's last (and many) legs attempts to scratch TIGERWOLF with it's claws. The attempt to deflect the attack automatically with an opportunity fails.
ATK: 1d20 + 10 ⇒ (18) + 10 = 28
TIGERWOLF: Deflect opportunity: 1d20 + 8 ⇒ (15) + 8 = 23
DMG: 1d4 + 4 ⇒ (1) + 4 = 5

From now on, Deflection Opportunities only occur when 'Fighting Defensively' or 'Total Defense', however instead of a penalty to ATK, you gain a bonus equal to the AC bonus of these features in your Deflection roll (which is like an attack roll). TIGERWOLF's case is an odd one out because I talked to her about ways to avoid damage and the clarification about fight-def and tot-def wasn't explained, that's why she had the bonus despite not being in either stance.

A Deflection Opportunity is a way to make use of your Attacks of Opportunity to intercept an enemy's attack using your weapon. To make use of this feature you must tell me you want it AUTOmatic (I will make your character use their Deflects whenever appropiate) or MANually (you tell me when and where you want to use your deflects as not to waste them for enemy movements). It's all done with an attack roll against the enemy's own attack roll, if yours is greater then you block the attack, if not, you get hit anyway. You get a +2 bonus for Fighting-Defensively (which is a -4 to attacking at any other time) and +4 for Total-Defense (you can't attack anyway). Combat Expertise counts, just count the AC bonus from this feat to the deflection roll (or let me know the bonus if you want it automatic)

• RUST BUG B3 (near GREEZ) follows the Orc into the small room just north-east of their position in an attempt to claw at him. The shield just manages to deflect the physical attack from hurting him.
ATK - Tot_Defence - Shld_o_Faith (19): 1d20 + 10 - 4 - 3 ⇒ (15) + 10 - 4 - 3 = 18


GM

The Scene is reset, the battle that previously taken place is now over. Attempting to bring the story forward to just before the final act.

• TIGERWOLF, KAROL, WOLFRAGER and MAJUBA finished off the bug assault and regrouped shortly after. In just one short passageway they stumble across a large antechamber brimming with thermal activity. Inside the largish room, there were clusters of egg-sacs all about the ceiling, glowing dimly with the warmth. it was not understood why there were no bugs to greet them, but it could be due to the ambush being the returning party. There's been no word about where MAK, DARKAN and GREEZ went, it's up to the, to decide to look for them, wait, or go ahead without them.

• Meanwhile, while the bugs had retreated and been defeated, the spell that had compressed the forms of MAK and GREEZ had expired, they both found a safe place to expand however both are now firmly trapped inside the tunnel rooms, no single body part small enough to fit in the passageways. DARKAN however was free to move as he pleases, with his large party members trapped.

MAP UPDATED

Silver Crusade

Spells Active:
Orc Scarred Witch Doctor 6 | HP 10/10 | AC 13(17) | T 12(16) | FF 10(14) | Fort 10 I Ref 2 | Will 7(+2 Saves vs Spells with the pain descriptor) | Init 1 | Move 30
Skills:

Little one go smash the eggs? The Doctor asks indicating Darkan And then get out and stretch my back


Race Half Orc Skald 8(Spell Warrior) | HP 51/51 DR 5 /AC 20 | T 13| FF 19| CMB+8 | CMD 21 | FORT +8 | REF +5 | WILL +8 | INIT +2 | Perception +11| Conc +14 | Stealth +2 | Bluff +10| Sense Motive +16 | Diplomacy +18 | Spellcraft +12/ intimidate +20 Spell points 18/36
spells active:
prestidigitation, haste, good hope, reduce person

Keep alert, we may still have opponents. I wonder if rust monster eggs are worth anything?
He scratches his head.
If they aren't, we should destroy this chamber's contents and find our lost friends.


Giant Male Orc HP 72/72, AC 19 T18 FF14, Saves Fort+9 Ref+8(evasion) Will+9 (+2 all enchant spell/effects), Init +4, Acro+17, Percep+10, Climb+10, SenseMotive +8, Heal+3, Ki 5/5 Monk/8

Does a low grumbling sound of annoyance at being stuck where was. But figured Mak would simply redo whatever spell had used previously when able to. So kept senses on high to make sure no things were trying to sneak around.

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