The Wild Lands Pacification War - A Campaign by Faol Mhor

Game Master Faol Mhor

The Chelish Armada is set to loose hordes of soldiers into the lands of Varisia. Five young teenagers are caught up in the mayhem of war and thrust into an adventure together.


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Bard 1, HP 8/9, NL-HP 0/9, AC 12, Touch 12, Flat 12, F +1, R +4, W +2 Init +2, Perc +4

Okay guys and gal, go ahead and post up your finished builds when ready and any questions you might have.

The Wildland Pacification Wars was the best title I could think of for the campaign but it works I guess.

I might even have a little pre-game rp here so your characters can get to know each other before the game begins. (but we'll see)


Male Human Fighter (Two-Weapon Warrior) 1 HP: 12/12 AC: 18 FF:14 T:14 F:+3 R: +4 W:+0 Init:+4 Perc: +0

Not fully done yet, should be by the end of the day.

Don't be scared by the childish picture, it will change before long as the bit of Orcish Blood in his veins (1/8th Orcish) makes sure he matures quickly and he should be all grown up by the time he's 16 (2 levels).

Marn here by the way.

EDIT: As for background, Matei's story actually is his grandfather's story. His grandfather was a war hero in the Goblinblood wars and anyone who lives in or near Isger or Hellknights who belongs to either the Order of the Godhandclaw (based in Isger) or Nail (formerly based in Isger, still have a citadel there) would probably have heard his story (either truth or the more romanticised version).

Still working on details for it, but the man is named (he still lives) Ragar Gornfield and is a Half-Orc of Kellid descent and a former slave who saved an entire village on his own while the local men were away fighting goblins elsewhere. Originally a hero of the people, the government eventually had to grant him hero status though they did so grudgingly.
He is Matei's grandfather on mother's side.


Male Human-Chelaxian Fighter(Two Weapon Fighter), HP11/12, NL-HP 0/12, AC 20, Touch 13, Flat-Footed 17, F +3, R +3, W +0, Init +3, Perc +1

Greetings and Salutations,

Don't have too much of a back story other then Lucanus being an orphan as his parents, both Hellknights, were killed in the line of duty at a young age. He has been am Aspiring Hellknight since when he became a ward of the Order of the Scourge. The only thing that he has left from his parents is his mothers Bastard Sword, his most prized possession. (Hopefully able to make it masterwork at some point so I can keep it for the life of the character)

Even at sixteen, his height is over 6 feet and will be a giant of a man by the time he has finished growing.


Female Aasimar Cleric / 1

I can't hear "greeting and salutations" without thinking of "Heathers". :)

For the one piece of equipment she can start with, I guess I'll take a dagger. Doesn't make much sense for her to really have any other weapon since maids don't go about armed and she can hide a dagger easily enough.

Haven't finished making up my mind about her spell list. Should I take a cure spell or not?

Still need some other tweaking done and maybe some more background, but not bad so far. :)


Bard 1, HP 8/9, NL-HP 0/9, AC 12, Touch 12, Flat 12, F +1, R +4, W +2 Init +2, Perc +4

Kayla you will probably be able to find a dagger no problem or get one before long so you might want a spell component pouch.

You won't start with nothing, you'll each start with some basic gear that i'll post up.


Female Aasimar Cleric / 1

Spell pouch it is then. :)


Male Human Fighter (Two-Weapon Warrior) 1 HP: 12/12 AC: 18 FF:14 T:14 F:+3 R: +4 W:+0 Init:+4 Perc: +0

I do have a question: I'll be getting a Chakram as a start, but could I get a single gauntlet as well so I can wield it in melee without cutting myself (a ridiculous rule anyway since in reality chakrams were used in melee without problems, used similar to brass knuckles since the inside isn't sharp)? Being a blacksmith it stands to reason I would have made it myself.


Male Human-Chelaxian Fighter(Two Weapon Fighter), HP11/12, NL-HP 0/12, AC 20, Touch 13, Flat-Footed 17, F +3, R +3, W +0, Init +3, Perc +1

So Joy, is this game 5 or game 6 together now?


Female

I think 6 now. Aren't you tired of me yet? :)

Some of the other games have slowed down a bit though.

Did we loose the cleric in your Runelord game? He hasn't posted since Wednesday.


M Dwarf Cleric of Pharasma 1 / HP 11/11, NLD 0, AC 15, Touch 10, Flat 15, F+2, R+0, W+6 / Init +2 Perc +4

Trying to update my profile, but every time I get done, it says I've "backtracked" too far and I lose my work. This time, I'm going to copy and paste :P

Thankfully I'm just copying from a character sheet so it's not like I have to figure stuff out again.

EDIT: Alright I got all the crunch up on my profile. Will post the fluff later today :)
-Lex, a.k.a. Atlas


Bard 1, HP 8/9, NL-HP 0/9, AC 12, Touch 12, Flat 12, F +1, R +4, W +2 Init +2, Perc +4

Just as an aside, if you guys ever have a spot open up or you guys start a pbp I would love to get in on one.

I'm only currently playing in one and it's steady but a little slow. Its a skull and shackles game as well that started almost 3 month or even more before you guys started to play in mine. You guys have just passed where we are in the AP hehe.

Matei, you can have a gauntlet if you want, it's only 2 gp.


Want to play a divine caster, doesn't have to be a healer, in a Rise of the Runelords pbp?


Bard 1, HP 8/9, NL-HP 0/9, AC 12, Touch 12, Flat 12, F +1, R +4, W +2 Init +2, Perc +4

yeah I'd love to, what are the character creation rules?


M Dwarf Cleric of Pharasma 1 / HP 11/11, NLD 0, AC 15, Touch 10, Flat 15, F+2, R+0, W+6 / Init +2 Perc +4

I chose my holy symbol as my item, which would probably be hard to come by in the Chellish army, but I'd also love to get ahold of a healer's kit and/or a warhammer too. :)


Bard 1, HP 8/9, NL-HP 0/9, AC 12, Touch 12, Flat 12, F +1, R +4, W +2 Init +2, Perc +4

Take the healer's kit for now Atlas :)


Bard 1, HP 8/9, NL-HP 0/9, AC 12, Touch 12, Flat 12, F +1, R +4, W +2 Init +2, Perc +4

okay on second thought it might be easier to just let you buy your own gear, but what I would like is if you could purchase what you think your character would have based on their role.


Female Aasimar Cleric / 1

How much gold ya giving us? :)


M Dwarf Cleric of Pharasma 1 / HP 11/11, NLD 0, AC 15, Touch 10, Flat 15, F+2, R+0, W+6 / Init +2 Perc +4

Sweet. Are we going with average starting wealth or max?


Bard 1, HP 8/9, NL-HP 0/9, AC 12, Touch 12, Flat 12, F +1, R +4, W +2 Init +2, Perc +4

lol, yes sorry, average.


Female Aasimar Cleric / 1

Working on my list now. Definitely no way my character would have any armor.


Male Human-Chelaxian Fighter(Two Weapon Fighter), HP11/12, NL-HP 0/12, AC 20, Touch 13, Flat-Footed 17, F +3, R +3, W +0, Init +3, Perc +1

Bought Scalemail, a heavy steel shield, and subtracted the gold for the Bastard Sword. I didn't take any adventuring gear as I think that would be provided to us. And if it isn't, I have 70 gold left to buy it.

Equipment added to Crunch, guess I will be the "tank" with my 20 AC


Female Aasimar Cleric / 1

Note to self: Hide behind Lucanus.


M Dwarf Cleric of Pharasma 1 / HP 11/11, NLD 0, AC 15, Touch 10, Flat 15, F+2, R+0, W+6 / Init +2 Perc +4

Kayla I can spontaneously cast cure spells and channel positive energy. Not that your character knows that, but I got us covered on the healing front :-)


Male Human Fighter (Two-Weapon Warrior) 1 HP: 12/12 AC: 18 FF:14 T:14 F:+3 R: +4 W:+0 Init:+4 Perc: +0

In that case Matei will probably wear either Studded Leather or a Chainshirt, the last being more likely considering his trade.

It also means I can have gauntlets for both hands and a bunch of chakrams instead of just one.


Female Aasimar Cleric / 1

In that case, I think my first level spells will be grease and sleep, which will play nicely with my lullaby cantrip. So much easier to sneak around with those two paired together. :)


Female Aasimar Cleric / 1

I've added a short spear and fishing net to my inventory. I figured I'll have to help gather food on occasion for the kitchens. :)


Bard 1, HP 8/9, NL-HP 0/9, AC 12, Touch 12, Flat 12, F +1, R +4, W +2 Init +2, Perc +4

Maybe Kayla :) but I'll try to make this game a little more free form than skull and shackles, so not as much "work". That game I think is fun but its very restrictive, to start with any way. When you get your ship it becomes more sandboxish.


M Dwarf Cleric of Pharasma 1 / HP 11/11, NLD 0, AC 15, Touch 10, Flat 15, F+2, R+0, W+6 / Init +2 Perc +4

Alright, I have a holy symbol, scholar's outfit, belt pouch, Doctor's Mask and healer's kit (pretty self-explanatory), hide armor, buckler, and warhammer (since I do know I am going to be sent in as a combat medic, right?) and dagger, since it's my deity's favored weapon and all.


Male Undine Oracle 2 (Dual-Cursed Oracle), HP 20/20, NL-HP 0/20, AC 15, Touch 11, Flat-Footed 14, F +2, R +1, W +5, Init +1, Perc +3

So, here's the crunch for my cavalier (what I finally decided on).

Nemius Laurennor:

Nemius Laurennor
LG Human (Chelaxian) Cavalier (Order of the Dragon) 1
Str 18
Dex 13
Con 14
Int 10
Wis 13
Cha 10
Hit Points: 13
Initiative: +1
Speed: 30 feet (20 feet)
Armor Class: 17 (+1 Dex, +6 armor), flat-footed 16, touch 11
Saves: Fortitude + 4, Reflex +1, Will +1
BAB: +1; CMB: +5; CMD: 16
Attacks
Halberd: +5, 1d10+6/x3; with Power Attack: +4, 1d10+9/x3
Shortbow: +2 1d6/x3
Lance: +5, 1d10+4/x3
Dagger: +5, 1d4+4/19-20; thrown: +2, 1d4+4/19-20
Skills: Climb +5, Handle Animal +4, Perception +5, Ride +3(+6 mounted), Survival +5
Traits: Armor Expert, Squire of Ser Magnus Cortain
Feats: Mounted Combat, Power Attack, Precise Strike
Class Abilities: Challenge 1/day, Mount, Order (Dragon), Tactician 1/day (Precise Strike)
Equipment: Scale Mail, Large Wooden Shield, Halberd, Lance, Dagger, Shortbow w/ 20 arrows, Belt Pouch, Backpack, Bedroll, Signal Whistle, 20 gp, 1 sp

Mount (Insert name later)
Large Animal
Str 16
Dex 13
Con 15
Int 2
Wis 12
Cha 6
Hit Points: 13
Initiative: +1
Speed: 50 feet
Armor Class: 17 (+1 Dex, + 4 natural, +2 armor), flat-footed 16, touch 11
Saves: Fortitude +5, Reflex +4, Will +2
BAB: +1; CMB: +4; CMD: 15
Attacks
Bite +4, 1d4+3; 2 Hooves -1, 1d6+1
SQ Link, Low-Light Vision, Scent
Skills: Perception +5, Swim +7
Feats: Endurance, Light Armor Proficiency
Equipment: Leather Barding


Bard 1, HP 8/9, NL-HP 0/9, AC 12, Touch 12, Flat 12, F +1, R +4, W +2 Init +2, Perc +4

20 AC level one! that's ridiculous Lucanus :)

Well since everyone has their character pretty well done I'll look into starting up the campaign thread.

Unfortunately this campaign starts on a boat as well...but I hope you guys are okay with that, it may be the last boat you see in this entire campaign however so bear with me :)

Oh just as an aside. Day to day, in the camp, sleeping, etc. It's highly unlikely that you would wear your armour. I will assume that when you are travelling most of you will be wearing your armour.

Also some characters, such as Atlas, Matei and Kayla, If you were seen carrying weapons larger than say a short sword or dagger around in camp it might raise some eyebrows.

Think of it as the tv show Game of Thrones, sure they have plate armour greatswords and bows but in social situations, like feasts or meetings even the knights and warriors only have a one weapon and light armour on.


Female Aasimar Cleric / 1

Yeah, I figured I better just stay with a couple of daggers and no armor to start with.

A boats not too surprising since you said that's how the army was arriving in Varisia. :)

I'll look over my sheet again, but I think I'm done now.


Male Human Fighter (Two-Weapon Warrior) 1 HP: 12/12 AC: 18 FF:14 T:14 F:+3 R: +4 W:+0 Init:+4 Perc: +0

Matei always wears his chain shirt but if people ask him he says it is for extra protection while working the forge. Besides that people might know he's from Isger and there you always have to be ready for a Goblin attack. As for weapons, I assume people are used to my chakrams by now and being a smith I could get away with a hammer?


Bard 1, HP 8/9, NL-HP 0/9, AC 12, Touch 12, Flat 12, F +1, R +4, W +2 Init +2, Perc +4

Matei, you've only been a porter for about a week or so so you would probably keep the Chakram in your bag. The soldiers guarding the general and lady Thrune would not take kindly to potential assassins carrying weapons around the ship.

Do you have a way of tying them to your body? as a porter you need both hands free to carry. I'm fine with people wearing light armour in their off duty times and a chain shirt is fine.


Female Aasimar Cleric / 1

With a tunic and a forge apron over it, it'd likely be hard to notice the chain shirt I would think. :)


Male Human-Chelaxian Fighter(Two Weapon Fighter), HP11/12, NL-HP 0/12, AC 20, Touch 13, Flat-Footed 17, F +3, R +3, W +0, Init +3, Perc +1

Hurry for being military and able to keep my weapon on me at all times... evil Cheliax military... dang


Bard 1, HP 8/9, NL-HP 0/9, AC 12, Touch 12, Flat 12, F +1, R +4, W +2 Init +2, Perc +4

as for the hammer, he wouldn't need to be dressed as a blacksmith on a ship with no forge and carry the hammer. it doesn't mean he cant have it in his things but sometimes being dressed in a certain way isn't appropriate to the situation, like Lucanus and Nemius grooming horses and cleaning up horse dung in their armour would be kind of strange lol.


Bard 1, HP 8/9, NL-HP 0/9, AC 12, Touch 12, Flat 12, F +1, R +4, W +2 Init +2, Perc +4

It doesn't mean life will always be like that for your characters, but just now, as nobodies and teenagers life is a bit different.

Anyway the game thread is up and its a long post...I hope you don't mind. I hope you also don't mind if I use "the lore keeper" as kind of running narrative once in a while, Kind of as a way to transition the story.


Male Human Fighter (Two-Weapon Warrior) 1 HP: 12/12 AC: 18 FF:14 T:14 F:+3 R: +4 W:+0 Init:+4 Perc: +0

Keep in mind though that Matei is only 14 and very proud of his status as blacksmith so chances are he'll carry his hammer every chance he gets.

As for the chakrams, he has a leather strap that allows him to wear them on his right hip.


Female Aasimar Cleric / 1

I know I'm tired because I just grabbed my mouse to change my t.v. channel...


Bard 1, HP 8/9, NL-HP 0/9, AC 12, Touch 12, Flat 12, F +1, R +4, W +2 Init +2, Perc +4

Lol Kayla! Get some sleep :-) I'm kind of waiting on Avakor to post in game and at least get a post in before I move it forward further.


Male Human-Chelaxian Fighter(Two Weapon Fighter), HP11/12, NL-HP 0/12, AC 20, Touch 13, Flat-Footed 17, F +3, R +3, W +0, Init +3, Perc +1

My intimidate is a +2 if the brutes are already afraid of Hellknights to begin with :D


Female Aasimar Cleric / 1

Can't sleep 'til the kids do and they are hyped on birthday cake icing.


Male Undine Oracle 2 (Dual-Cursed Oracle), HP 20/20, NL-HP 0/20, AC 15, Touch 11, Flat-Footed 14, F +2, R +1, W +5, Init +1, Perc +3

Gameplay thread finally appeared for me. I'll post soon.


Male Human Fighter (Two-Weapon Warrior) 1 HP: 12/12 AC: 18 FF:14 T:14 F:+3 R: +4 W:+0 Init:+4 Perc: +0

Going through Ultimate Equipment I loath having only 1 belt slot as I want both a dex belt and a Greater belt of Mighty Hurling. Adding returning to any weapon I throw frees up a lot of enchantments.


Male Human-Chelaxian Fighter(Two Weapon Fighter), HP11/12, NL-HP 0/12, AC 20, Touch 13, Flat-Footed 17, F +3, R +3, W +0, Init +3, Perc +1

I still need to sit down and give that thing a read, been busy lately running RL games of PFS

9 more sessions and I get my second star :D


Male Human Cavalier 1, HP 13/13, NL-HP 0/13, AC 17, Touch 11, Flat-Footed 16, F +4, R +1, W +1, Init +1, Perc +5

I was having a bit of trouble getting into character at first, but it's flowing a bit more easily now. I think I'm playing him a bit too old right now...

Takes me a bit to really get into character.


Bard 1, HP 8/9, NL-HP 0/9, AC 12, Touch 12, Flat 12, F +1, R +4, W +2 Init +2, Perc +4

I think that will be the toughest part, getting used to the age. Assuming people will treat you like an adult when you really aren't but you want to be treated like one...sounds just like being a teenager...


Male Human-Chelaxian Fighter(Two Weapon Fighter), HP11/12, NL-HP 0/12, AC 20, Touch 13, Flat-Footed 17, F +3, R +3, W +0, Init +3, Perc +1

I take it as Game of Thrones, which I think has more of a focus then we all realize. I'm feeling a lot like Jon Snow, as I take care of the master who has taken me under his wing.

For those not familiar, in Game of Thrones, age is relevant depending on your role and attitude, there were some 16 year olds that were seen with such respect that it would rival someone in their late 40's


Bard 1, HP 8/9, NL-HP 0/9, AC 12, Touch 12, Flat 12, F +1, R +4, W +2 Init +2, Perc +4

I think my game is inspired a bit by game of thrones for sure.

Lucanus It is true, Jon snow had to work to get the respect of the black brothers and Rob Stark had win respect from the men of the north but whne they did get it they had it and the men would follow them.

Position and upbringing also makes a huge difference though.

In that world and in our games era the noble and the commoner are worlds apart, even when a noble is kind and good they are still a noble, and someone is still a commoner.

That doesn't mean commoners can't rise above their station in my game :)

But it would take work.

I think of the butchers son and Arya Stark, the butchers boy is simply run down and killed, with no care for his life. It's a different world and sometimes I think we aren't used to just how ingrained the caste system was in the middle ages, even into the renaissance.


Male Human Fighter (Two-Weapon Warrior) 1 HP: 12/12 AC: 18 FF:14 T:14 F:+3 R: +4 W:+0 Init:+4 Perc: +0

The story of Matei's granddad actually exemplifies that caste system to some degree. He was a slave, so even lower than a commoner, but he saved an entire town while the militia was away and the one noble in the area, and his owner, had called his soldiers back to protect the mansion while sending Matei's granddad out to get supplies. For saving the town he became the hero of the people but the noble didn't really care and actually got pissed because he didn't do what he was told but chose to assist the village. The only reason he was set free is because you don't mess with a few hundred civilians as well as their armed militia, even if your soldiers are better trained.

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