Mounted Combat: 1/round when your mount is hit in combat, you may make a Ride check, as an immediate action, to negate the hit. If your Ride check is higher than the opponent's attack roll, the hit is negated.
Power Attack: You may choose to take a -1 penalty to attack rolls and combat manuever checks to gain a +2 bonus to damage. If you are using a two-handed weapon, then the bonus damage is increased by 50%. If you are using a n off-hand weapon, then the bonus damage is decreased by 50%. You must declare the use of this feat before the attack roll is made. Its effects last until the beginning of your next turn.
Precise Strike (Teamwork): Whenever you and an ally who have this feat are flanking the same creature, you deal an additional 1d6 points of precision damage with each successful attack.