The Way to a Dusty Death (Inactive)

Game Master Chainmail

The Half-Dead City
(1 of 6): In Wati, the half city, the church of Pharasma holds a lottery allowing explorers to delve the tombs of the city’s vast necropolis in search of the nation’s lost glories. In the course of investigating dusty tombs and fighting their ancient guardians and devious traps, the heroes encounter a rival adventuring group intent on keeping one tomb’s treasures for themselves. At the same time, the heroes learn that a potent artifact, potentially capable of animating the dead, has been stolen from the tomb. Can the adventurers defeat their rivals, or will they join the undead defenders of the city’s necropolis?
current map
1st floor map


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Let us proceed with your trio and a cleric of Pharasma NPC to help until Tirion is ready with his. I will move things along tomorrow on my off day.

You should be Lvl 2 soon.


Male Human Ranger (Divine Tracker/Trapper) 4

Sounds good.


Male Halfling Bard(Dervish Dancer)/1 -- HP: 4/9; AC17, T15, FF13; F+1,R+6,W+3; Per +6; Init +3

I should be able to have Pfilian recreated in a few days. If we currently have a Bard(archeologist), Inquisitor and Ranger, we should have the skill positions well filled. We are lacking a pure divine and a pure arcane. Since the other classes should be able to cover the healing pretty well, I will see what I can create for a caster. Probably Sorcerer or Wizard, although there are other options including Oracle and Shaman with the right mysteries/spirits.


Male Human Ranger (Divine Tracker/Trapper) 4

I was going to say Shaman or Arcanist might be fun, considering.


Male Halfling Bard(Dervish Dancer)/1 -- HP: 4/9; AC17, T15, FF13; F+1,R+6,W+3; Per +6; Init +3

Gotta read Arcanist. One of those new classes I have not researched yet.


We got Glumly for now. Hope he makes an impression. Can't let NPCs out roleplay party members.


Male Halfling Bard(Dervish Dancer)/1 -- HP: 4/9; AC17, T15, FF13; F+1,R+6,W+3; Per +6; Init +3

Ok, I think I finally figured out what to play. Gonna be a human shaman(Speaker for the Past). Spirit will be Life. This give me decent healing and lots of fun abilities. Probably not going to be the strongest in melee, but should be ok for support, aid another.


Level 2 -- posting loot list tonight.

If Pfilian 2 is ready, we can pop him in. I am learning not having a cleric could be a problem in MM AP. You can go shaman if you like-- hope you don't miss Glumly too much!!

Tomorrow you start the next ruin!!


Male Human Ranger (Divine Tracker/Trapper) 4

Woo!

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

Very cool! We should definitely invest in a wand of CLW with combined party funds. I don't intend Sunjeet to learn healing spells as bard spell slots are just too few and far-between...


Male Dwarf Inquisitor (Witch Hunter) of Anubis 2 HP 18/18 AC 18 FF 17 T 11 CMD 14 (18 vs BR and Trip) Init +5 Per +8

All of us being able to use clw wands should help us for awhile get through the worst of it.


Male Human Ranger (Divine Tracker/Trapper) 4

Technically, Asaran can't, having given up his ranger spell list... But will be dipping cleric at 3 toward becoming a Vindicator.

Scarab Sages

Female Human Druid(Menhir Savant)/3(Gestalt) -- Monk/2; Ranger(Trapper)/1 -- HP: 32/32; AC17, FF14, T17; F+6,R+7,W+9; Per +10; Init +2

Cool, the crunch is done.

Tieja Naokar

Need to finish the background which is tough when I have been having long days. Will read up on the IC thread and try to finish everything tonight.

Let me know if I missed anything. Lots of changes to the template for the Shaman, so I might have missed something.


Male Human Ranger (Divine Tracker/Trapper) 4

Ok, Ranger (Spirit/Skirmisher) 2:

+8 hp (6, +1 FC, +1 con), +1 Ref, +1 Fort, +1 BAB, +7 Skill Points (Kn (Rel, Dung, Nat), Stealth, Percept, Climb, Survival, +Ranger Combat Feat: TWF.

Other than dealing with fun treasure divisions, Asaran's (more or less) ready to go.

I'm thinking L3 ranger, and then L4 is the cleric dip (increase STR to 18 and BAB will increase despite the "loss" for the cleric level).

Should qualify for Holy Vindicator 1 at 7th -- (I'll have +5BAB and 5 ranks of Kn(Rel) by level 6).

I'm still debating the exact mix of class levels at 5 and 6 -- as a 3/4 class, cleric will give me the same BAB as ranger for those levels -- less skill points and no ranger tricks, but more magic.


Hi, everyone!

I'm just posting this here because this is where all four of my favorite Paizo-nians are (sorry we haven't met before, Patrick, but you can disregard this particular post :) ) and wanted to say that I miss gaming with you guys and regret how things went down with my disappearing early in the summer. Regarding that, my wife and I check into our local hospital in less than 8 hours for the planned delivery of my second son - so some of you may not even see this until after he's arrived! It's been a whirlwind summer and then autumn of... well, everything - but just because I abandoned my friends doesn't mean I've forgotten them! There's not much else to say to that, I suppose, but I do hope that you're all doing well.

~Macharius/GM Horror/Maegge Weissam/etc.


I wasn't worried about the cleric for the healing.

Let me know when you are good to go.

Congrats John!!!! When you have time, start back your campaign. Maybe Tirion can start back the Temple of Elemental Evil too. I want to sell my unholy mace or trade it for a staff of the magi.


Awesome! Congrats!

Scarab Sages

Female Human Druid(Menhir Savant)/3(Gestalt) -- Monk/2; Ranger(Trapper)/1 -- HP: 32/32; AC17, FF14, T17; F+6,R+7,W+9; Per +10; Init +2

Hmmm - GM Tribute, do you need channeling for blasting undead? If so, my DC is not going to be spectacular, although few clerics have super high Charisma. I went with the Shaman(Speaker for the Past), but could also take Oracle(Life)(Spirit Guide) which effectively sets up the same Shaman/Oracle cross. Only difference is that with the Oracle focusing on Charisma, the CD would be 1 or 2 higher.

Really though, with only a 20 point build, the DC is not going to be stellar either way without feats.


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

Hey, Congrats Maegge. Come back when you get a chance.

Regarding ToEE - I really want to restart it, but work and RL have really been hitting me hard recently. I will hopefully get it back up at some point later this fall.


Lastwall Heroes - Current Date: Toilday, 31 Desnus, 4711 AR | Shadowrun - Current Date: Saturday, March 13, 2060

Congratulations! Glad to hear that things are going well for you (though busy)..

And I'll repeat Tirion's "come back when you can", too!


Male Human Ranger (Divine Tracker/Trapper) 4

Wait a second... 20 point build? You mean I'm gimpy with my 15?


And we are 15 pt builds


Male Dwarf Inquisitor (Witch Hunter) of Anubis 2 HP 18/18 AC 18 FF 17 T 11 CMD 14 (18 vs BR and Trip) Init +5 Per +8

I'm interested in starting to run another game, not sure what, but its gnawing at the back of my head. Or that's just a mosquito in here...

Scarab Sages

Female Human Druid(Menhir Savant)/3(Gestalt) -- Monk/2; Ranger(Trapper)/1 -- HP: 32/32; AC17, FF14, T17; F+6,R+7,W+9; Per +10; Init +2

That 'll teach me to keep my trap shut.

Stats adjusted.


Male Dwarf Inquisitor (Witch Hunter) of Anubis 2 HP 18/18 AC 18 FF 17 T 11 CMD 14 (18 vs BR and Trip) Init +5 Per +8

Inquisitor Level 2

HP +7
BAB +1
Fort and Will +1
8 Skill points: +1 in Kn (Eng, Plan, Rel), Ling (Ancient Orisini), Perc, Sense, Spell, Surv
+1 1st level spells per day, +1 known 0 and 1 (guidance and expeditious retreat)
Inquisitor Abilities gained:

Cunning Initiative (Ex): At 2nd level, an inquisitor adds her Wisdom modifier on initiative checks, in addition to her Dexterity modifier.

Knowledgeable Defense: At 2nd level, a witch hunter who identifies a spell with Spellcraft gains a bonus against its effects, either a +1 bonus on saving throws or a +1 dodge bonus to AC against this spell. This bonus increases every four levels (to a maximum of +5 at 18th level).


I am hoping we do Rappan Athuk again. I never went down the well. If we start at level 5 I have a character ready.

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

Hey there, Macharius, Congrats!

Also -

I'm planning GMing the Drow saga from Adventure a Week.com on the boards... Thinking core races and classes only, with traits, feats, spells, and archtypes allowed from Paizo hard-cover books, to establish an old-school feel.

Have y'all done that one before? Will be looking for players and would rather assure quality rather than recruiting.

In the mean time, should get Sunjeet leveled up today.


Male Dwarf Inquisitor (Witch Hunter) of Anubis 2 HP 18/18 AC 18 FF 17 T 11 CMD 14 (18 vs BR and Trip) Init +5 Per +8

I have not done the drow saga, and I would be very interested!


Male Dwarf Inquisitor (Witch Hunter) of Anubis 2 HP 18/18 AC 18 FF 17 T 11 CMD 14 (18 vs BR and Trip) Init +5 Per +8

I was thinking about doing my house rules I used from Rappan Athuk. I have also been thinking about doing almost the opposite of a Core Rules game where you have to pick a non core race and class. Combined with the house rules of having the Character Points (Race Points+Build Points), that could make for some fun and different characters.

I also have come across a random background generator that is super awesome and want to do that for my game where it would convey some small side bonuses (An extra skill point or trait here and there). If you guys started higher level (5th for RA or maybe Slumbering Tsar or Sword of Air) I could roll an event for every level you gained! :)


Male Human Ranger (Divine Tracker/Trapper) 4

Never done it either... Sounds like fun.


Well, you have the next assignment. Let me know when you are leveled and Tieja is ready. I will make Glumly busy so she can join.

Tieja will start with the average wealth of the party once we figure it out.


Map is up -- third sheet labeled Pantheru Ground.

We need to finish our purchases and someone needs to track the loot. I think you found the big ticket items -- shield and armor.


Does a shaman get 3+CHA in channels or 1+CHA -- that would give Tiera 3/day.

Tieja looks good.


Male Human Ranger (Divine Tracker/Trapper) 4

Not sure what the split value is in terms of buying new gear... wouldn't mind, at least, masterworking... and we might want a nice CLW wand out of the split, too.

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

Sunjeet is leveled up. Agree on the CLW wand. I could go back and do a gear sheet for what we found in the spoilers if people like, probably get that done tomorrow.


Here is the list I put together:
an exquisitely crafted gold funerary mask worth 500 gp. One of the chests contains Akhentepi’s armor (see description), the magic suit of padded armor he wore in life. The other chest holds a disintegrating cloth sack filled with 500 gp, as well as a small, well-preserved darkwood coffer worth 50 gp. Inside the coffer is a potion of darkvision, a potion of lesser restoration, an ornate lapis and carnelian pendant worth 70 gp, and an assortment of carnelian, lapis lazuli, and turquoise semiprecious stones worth a total of 55 gp
masterwork khopesh, masterwork spear, composite short bow, and the +1 light scarab shield (see description)
including two vials of silversheen, a masterwork longbow, 10 cold iron arrows, a gold scarab clasp (worth 50 gp), an onyx and silver holy symbol of Pharasma (worth 100 gp), a silver hand mirror (worth 35 gp), and a wax-sealed clay urn of nard (worth 75 gp).
4 masks worth 75 gp each -- hammer, 2 pitons

Let's call it:
light scarab shield +1
two vials of silversheen
potion of darkvision, a potion of lesser restoration
3790 gp in gold after selling the armor to the church of Pharasma

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

Dividing Loot:

The way that seems to work best to me is that we get the price to liquidate all the items. If someone wants the item they keep it at the price it would sell for (so half purchase price). If they can't afford it they can go into debt to the party a bit, and repay out of the next treasure haul.

So if Rakal wants the shield, he would probably only take part of his cash out of this haul and the shield, and owe the balance of the price of the shield in the next haul.

The exception would be party items like healing, potion of restoration, etc... however, silversheen or darkvision then you would take it at cost out of your share.

Does that work for everyone?


Male Human Ranger (Divine Tracker/Trapper) 4

Seems fair to me.


So, are we ready to go. Shield sells for 2200gp -- making your total a bit more than 6K. Assuming glumly cashes out with 1500gp, that leaves you 2290gp to buy a healing wand and have:

Between the original three:
Wand of CLW (50 charges)
light scarab shield +1
two vials of silversheen
potion of darkvision, a potion of lesser restoration
1540 gp
in addition to your starting equipment and wealth.

Tieja starts at 1000gp. I have the start of the next episode posted in gameplay, but we can wait. I have other campaigns moving along.

Scarab Sages

Female Human Druid(Menhir Savant)/3(Gestalt) -- Monk/2; Ranger(Trapper)/1 -- HP: 32/32; AC17, FF14, T17; F+6,R+7,W+9; Per +10; Init +2

Ok, this has taken forever for me to figure out.

Tieja is switched from Shaman(Speaker of the Past) to Shaman(Spirit Warden). She gets 3+Cha channels, but only for harming undead. I intend to take Life as her wandering spirit most of the time unless some other need arises. This will give her 1+Cha additional normal channels.

Currently she has the Heavens Spirit. I can easily switch to Life it people think that is much more useful. Not sure if the other Spirits would be much use here other than situational.

My biggest problem is that with the low point buy, I cannot get a lot of feats. I am currently considering Dodge. Not sure what else. Selective Channel or Extra Channel are very useful, except that leads to two issues. First, I do not get Channeling until level 2, unless I switch to Life Spirit. Second, if I take Extra Channel, which channeling does it apply to? The Spirit Warden negative channel? Or the Life Spirit channeling? I suppose applying it to the Life channeling would make it more versatile.


Male Human Ranger (Divine Tracker/Trapper) 4

Tribute -- do you mind if I rearrange my build a bit? I was thinking of swapping the Skirmisher archetype for the Trapper one -- it would make Asaran more effective at finding traps -- and let him work as a backup disarmer also (at the moment, both of Asaran's archetypes have had no effect on his abilities -- they swap out things at levels 4 and 5, respectively).

[Similarly, I thought about asking to swap the Spirit archetype for the new Divine Hunter from ACG as it would be thematically appropriate while still blocking divine bond...]


Male Human Ranger (Divine Tracker/Trapper) 4

Ok, so, just to be clear - because there's been a few different splits listed.

Is it the case that:

- [From Gameplay on Monday] - we each get 697.5gp - the party keeps the potions and silversheen, just in case, and the party's the proud owner of a shiny new shield - which Rakal will "buy" from us (on installments, I guess).

- [From 2 posts above] - the party has 1540gp, a few items and a shield. So the three of us each "get" 513 gp (leaving 1 in the party's store).

Using #2 -- and assuming that that Rakal and Asaran each "buy" a silversheen (just in case, since we're the weaponny folk), we each give 42gp to Sunjeet (and to each other, but that's silly), giving him 555 (and us 471). Assuming, also, that Rakal grabs the shield that has a sell price of 2,200 -- he owes Sunjeet and Asaran each 733gp (1/3 of the sell value) -- so we'd end up with:

Sunjeet - 788gp + an IOU for 500gp from Rakal;
Asaran - 704gp + an IOU for 500gp from Rakal and 1 silversheen;
Rakal - 5gp, 1 silversheen, the scarab shield, and 1,000gp of debt.

Either way -- all this to say -- is there some nice person who'll cast masterwork transformation in town before we head back out?


Male Dwarf Inquisitor (Witch Hunter) of Anubis 2 HP 18/18 AC 18 FF 17 T 11 CMD 14 (18 vs BR and Trip) Init +5 Per +8

I'm usually all for keeping what is found, especially when it has great flavor, but I would rather sell the shield than be in debt . It was fine enough to use it since we had it, but I can just stick with the Heavy Shield and not stay in debt for the next 2 levels.

All I would be missing is the low level save to avoid swarms, a small bonus on saves vs death effects 1/day that I can cancel and get a cure light wounds spell. Not sure that is worth 2200 when I can get more useful things.

Sell it


Is the shaman done? As we are level 2, I think you begin channeling right away.

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

Sunjeet upgraded armor to a chain shirt, bought cestus so he threatens at 5', upgraded his whip to master work, upgraded his thieve's tools to master work, and is ready to go overall.

Is someone else taking appraise? If not then I could have Sunjeet start taking some ranks in it as it seems to be a larger part of the mechanism in this game. Currently I split off a rank from spellcraftt to give +6 spellcraft and +6 appraise.


Male Human Ranger (Divine Tracker/Trapper) 4

Assuming the rebuild to Trapper is allowed, Asaran would buy Sunjeet's old tools.

He'd also pick up a Mwork Falchion, Mwork Lamellar and a Masterwork (shield) Klar.

Scarab Sages

Female Human Druid(Menhir Savant)/3(Gestalt) -- Monk/2; Ranger(Trapper)/1 -- HP: 32/32; AC17, FF14, T17; F+6,R+7,W+9; Per +10; Init +2

Ok, I am having the worst time with this character. I have come up with a hundred builds, and just cannot get behind any of them. I think that I am just overthinking everything.

Do you all want a full divine caster or a full arcane? There is already quite a bit of healing in the party, but no channeling. I really like the shaman class, but just cannot get my hands around any of the builds that I have designed. I think that I will revert to either an oracle or sorcerer depending on what you all want. I have good ideas for both and hope to get them together fairly quickly.


Male Dwarf Inquisitor (Witch Hunter) of Anubis 2 HP 18/18 AC 18 FF 17 T 11 CMD 14 (18 vs BR and Trip) Init +5 Per +8

Play what feels right, we'll figure out healing on how to make it work later.


Trapper is fine--sounds good.

And Tirion, the build with both channels looks quite good. Starting at second with the undead bashing channels is a good idea. You may make your wandering spirit different than life, I don't think it is fixed.

Looking over the shaman, it may make the cleric obsolete. The power of full spell progression to 9, hexes, and channeling is quite good. It is like playing witch oracle gestalt.

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

I'd worry less about the build and more about a cool concept that you could see exploring tombs. That is usually what gets me past a frustrating build concept. Honestly, we could use about anything as we have a little bit of everything.

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