The Way to a Dusty Death (Inactive)

Game Master Chainmail

The Half-Dead City
(1 of 6): In Wati, the half city, the church of Pharasma holds a lottery allowing explorers to delve the tombs of the city’s vast necropolis in search of the nation’s lost glories. In the course of investigating dusty tombs and fighting their ancient guardians and devious traps, the heroes encounter a rival adventuring group intent on keeping one tomb’s treasures for themselves. At the same time, the heroes learn that a potent artifact, potentially capable of animating the dead, has been stolen from the tomb. Can the adventurers defeat their rivals, or will they join the undead defenders of the city’s necropolis?
current map
1st floor map


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First encounter a success!

Florida Gators tomorrow.
Someone may be rooting for Wisconsin?


Male Halfling Bard(Dervish Dancer)/1 -- HP: 4/9; AC17, T15, FF13; F+1,R+6,W+3; Per +6; Init +3

Another year where the Final Four holds no interest whatsoever for me. No real underdogs. A 7th and an 8th seed, but with those being Kentucky and UConn, it is hard to root for them as underdogs.


Male Dwarf Inquisitor (Witch Hunter) of Anubis 2 HP 18/18 AC 18 FF 17 T 11 CMD 14 (18 vs BR and Trip) Init +5 Per +8

I'm rooting for Wisconsin, since I live here and went there to school :)


Male Halfling Bard(Dervish Dancer)/1 -- HP: 4/9; AC17, T15, FF13; F+1,R+6,W+3; Per +6; Init +3

A fight between the mascots would be fun. Huskies, Wildcats, Badgers, and Gators. All solid choices for animal companions as well.

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50
Pfilian Archibund Merstang IV wrote:
A fight between the mascots would be fun. Huskies, Wildcats, Badgers, and Gators. All solid choices for animal companions as well.

Ha!


As much as I would like to see FLA vs WIS

the two teams that deserved to be there are there, what a game!!


Male Halfling Bard(Dervish Dancer)/1 -- HP: 4/9; AC17, T15, FF13; F+1,R+6,W+3; Per +6; Init +3

Looks like the only question left is whether UConn will take 1 or 2 trophies home this week. Yeh, ND is 37-0 this year, but the UConn women are supposed to be pretty good. They are 39-0 with the closest game being an 11 point win against Baylor, a #2 seed in the tournament.


Hope this is so far up to what you expect in a PbP AP.

Five freshmen--not a bad run by KY.

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

GM Tribute: Seems to be going along fine. Just hope we are not flummoxed by the first 60' pit we come across!


Male Halfling Bard(Dervish Dancer)/1 -- HP: 4/9; AC17, T15, FF13; F+1,R+6,W+3; Per +6; Init +3

Nothing flummoxes the great Philian - - - just ask him. He will tell you if you have a few hours.

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

"I am afraid that I cannot cause defy gravity with my art as of yet... but I agree that Pfilian is the least likely to trigger any trap. The ancients of Osirian were mostly human sized and would have made their traps to trigger upon similarly sized humanoids."


Male Halfling Bard(Dervish Dancer)/1 -- HP: 4/9; AC17, T15, FF13; F+1,R+6,W+3; Per +6; Init +3

I think you wanted that last post in the IC.


UCONN gets a twofer again. What dominant post play.

Rakal is loose on the dungeon level sixty feet below. Note he is on sheet two now of the spreadsheet.


I think the question is s or n.

No hurry.

Age of Wonders 3 is consuming my spare time.

A worthy successor to Master of Magic!!


Male Human Ranger (Divine Tracker/Trapper) 4

I know I certainly enjoyed AoW2 and AoMyth -- sadly I'm not sure I could run AoW3 on my laptop. It's old, and other than new games, does what I need it to do sufficiently well that my wife would be displeased about me replacing it.

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

Sorry, had company in town while dealing with home repairs and a tree service that destroyed my lawn. Back to normal schedule now.


Surprised a little the alchemist fire wasn't used on the wood dolls. I think Chucky was thrown in a fireplace and lit on fire.


Male Dwarf Inquisitor (Witch Hunter) of Anubis 2 HP 18/18 AC 18 FF 17 T 11 CMD 14 (18 vs BR and Trip) Init +5 Per +8

Saving it for the eventual swarm we will have to fight


Can't be an Egyptian theme without a swarm of locusts or beetles.


In this case, a sand creature able to move through sand at will appearing in a sandfilled stairway, I can't see the grease affecting the creature at all.

Given the knowledge planes is required for elemental types, the creature is pretty much an enigma.

Since we have some capable GMs here, would grease on an earth floor affect an earth elemental?


Male Dwarf Inquisitor (Witch Hunter) of Anubis 2 HP 18/18 AC 18 FF 17 T 11 CMD 14 (18 vs BR and Trip) Init +5 Per +8

I would say no in one of my games


Male Human Ranger (Divine Tracker/Trapper) 4

I would also say no -- while the spell covers the area with grease, Earth Elementals move the same speed "over" the ground as they do with earthglide -- and so it's a safe assumption that they're not really "walking" -- and are probably partially in the floor (under normal circumstances).

Of course, that's logic that isn't really supported fully by the rules (for instance, earthies have no CMD bonus vs. trip).

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

I agree, actually... it was a bit of a swing for the fences and i wasn't going to metagame a guess at what it was. Now that Sunjeet has a better idea, he realizes he has nothing effective memorized.


Female Elf Wizard 7/Diabolist 1 HP: 49/49; AC: 18|ff14|t12; F+3|R+2|W+6|; Init +0; Perc +8; Bluff +15; Sense Motive +11.

FYI - I'm heading to the beach until June 9th with the family. I will have limited internet access, so please feel free to DMPC me if I haven't posted for a while.


I posted in the Mummy's Mask forum about the grease versus elemental, and the only respondent said he would let the sand elemental trip on greased sand.

Hope everyone is having fun so far. The other Mummy's Mask group I am running already had two of four drop and the alchemist and barbarian have been replaced by a wizard and magus. Goes to show you what happens with an open recruitment. If I ever try an adventure again, I will PM those I know and recruit a reliable core group.

There seems to be some unhappiness with PbP Rappan Athuk, but I absolutely love GM Blood's version. I love classic dungeon crawls, which, as you noticed, the first part of Mummy's Mask is all about.

Anyway, feel free to post some feedback about what you thing so far about my first All Pathfinder Content game I am running. I have tried to use lots of spoilers to make the game move faster by making a stage setting post handle every room. For those that new to by DM style, I am typically a CORE RULEBOOK only minimalist at heart. I have made an effort to embrace Pathfinder with all the bells and whistles for this AP.

But don't get me started about the campaign trait trapfinding putting the last nail in the coffin of the rogue (the class formerly known as the thief).


Male Halfling Bard(Dervish Dancer)/1 -- HP: 4/9; AC17, T15, FF13; F+1,R+6,W+3; Per +6; Init +3

My big problem with the thief (stupidly renamed rogue) is that the archetypes really suck. It just seems that they could do all sorts of cool stuff with the class, but instead they just swap out trap finding or uncanny dodge for strange abilities.

What I actually like about thief is that it is a great class to dip into to get fun abilities, lots of class skills, evasion and some sneak damage.
-----

As far as the DMing goes, I think you are doing a good job. I have been really distracted recently because of work and RL. I REALLY want to get the ToEE back up and going, but am always too exhausted to feel that I can put the time into it.


Male Human Ranger (Divine Tracker/Trapper) 4

I know what you mean, I was surprised to see that as a simple campaign trait - but then, the number of times it was added into an archetype for someone else, I shouldn't be surprised. (Plus, really,other than magical traps, you don't really need a rogue anyway -- anyone can disable.)

Having said that, I've seen rogues do well, but usually in a larger party (5 or 6) -- and then because they tend to go the finesse route and rush towards Gang Up, which lets them sneak attack almost every round.

A 2WF rogue with knife master and a pair of daggers can be pretty impressive when 80-90% of attacks get sneak attack damage.

... of course, then came the Ninja (which I don't allow in my home games), the Archaelogist Bard, and the Cryptbreaker Alchemist, just to show them up...


Male Halfling Bard(Dervish Dancer)/1 -- HP: 4/9; AC17, T15, FF13; F+1,R+6,W+3; Per +6; Init +3

TWF rogue with kukri and Butterfly sting can be deadly when paired with a Earthbreaker or Pickaxe or Great Axe wielding fighter. Rogue gets the sneak damage and transfers the crit to the 3x or 4x fighter who probably does an average of 50-100 per hit with crits, more depending on feats and strength.


Male Dwarf Inquisitor (Witch Hunter) of Anubis 2 HP 18/18 AC 18 FF 17 T 11 CMD 14 (18 vs BR and Trip) Init +5 Per +8

I'm having a great time with the AP, but struggling with time lately as you all know. So hopefully soon things calm down in my world a little (On call this week so not likely for another week at least). But in the meantime enjoying the little slice of mummy goodness.

Oh and I do like dungeon crawls pbp or not. Maybe because when I first got D&D we would draw random maps on graph paper and populate them with monsters and trap for no purpose. I sometimes feel like I have a foot in both worlds, I like Pathfinder, building characters, and AP railroady stories as well as lighter rules, nonsense dungeons, and an open world of anything goes.


Two ratfolk rogues don't need any flanking for synergy and can take up a single square!!! Always thought that would be good way to do things, two ratfolk rogue Siamese twins. They go everywhere together and always get flanking.

Swarming: Ratfolk are used to living and fighting communally, and are adept at swarming foes for their own gain and their foes' detriment. Up to two ratfolk can share the same square at the same time. If two ratfolk in the same square attack the same foe, they are considered to be flanking that foe as if they were in two opposite squares


Male Human Ranger (Divine Tracker/Trapper) 4

Sorry to spring this on people so late, but...

I just got a call from the nice people who's cottage I'll be renting over the next 2 weeks informing me that the internet connection to the place is currently flaked out.

Originally, I'd not mentionned the upcoming absence because I thought I'd be able to get on once per day (but later, after the country air causes the wife to get all sleepy), but now I'm not so sure what my connectivity will be like.... and it may depend on whether or not there's decent cell service out there.

Anyhow, bottom line: I will not be able to post reliably from Sunday (the 8) until Sunday the 22nd. Again, I apologize for springing this on people, but it's a somewhat unexpected turn of events. Feel free to DMPC Asaran while I'm gone. He'll generally rub his throat, speak in a gravelly tone, and appear to be rather serious... while then making wry comments about Pfilian's concern about his wardrobe trumping his concern about the skin beneath it. And try to chop up bad guys with his Falcata....


How tall is your character may become a relevant question.

Water streams in filling the room at an inch a second


Didn't know Sunjeet was out of the room. It definitely will make things more exciting with the Rule Zero violation (never split the party)


Male Halfling Bard(Dervish Dancer)/1 -- HP: 4/9; AC17, T15, FF13; F+1,R+6,W+3; Per +6; Init +3

Actually, I thought that everyone but Philian was out of the room while he attempted to disarm the traps.


I will redo the post and make it so. It appears everyone was outside in the hall.

Asaran Ref1d20 ⇒ 3
Rakal Ref1d20 ⇒ 1

Without a REF DC 15, Asaran and Rakal have no ability to slip inside.


Male Halfling Bard(Dervish Dancer)/1 -- HP: 4/9; AC17, T15, FF13; F+1,R+6,W+3; Per +6; Init +3

Looks like Pfilian is going to have a very short career as an adventurer.


I didn't want him in there by himself, but that is what happened :-(


Male Halfling Bard(Dervish Dancer)/1 -- HP: 4/9; AC17, T15, FF13; F+1,R+6,W+3; Per +6; Init +3

Well, Philian does have a 30 speed, any way he could get out by running/withdrawing?


He has to break the grapple first. Which, speaking as a player of many small low strength characters, is hard for them to do.

I had gnome sorcerer with a 5 STR and a CM of -4 who was grappled and didn't know grease (until the next time he got to choose a spell).

You might get an escape artist roll instead.


Male Halfling Bard(Dervish Dancer)/1 -- HP: 4/9; AC17, T15, FF13; F+1,R+6,W+3; Per +6; Init +3

I know Grease, unfortunately I think I used both my spells healing earlier. Not sure though as I appear to have not marked them off on my character sheet.

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

If we need to re-vamp somehow or combine groups, I would be happy to put together a trapfinder type and let someone else take on arcane duties.


Sorry for the delay. I was going to let Pfilian try to escape through the grate. Then, after it was bogging down, I decided to speed his action along as I do not like too much soloing. One character versus the coffin is a difficult fight--and Pfilian didn't make it. He was unable to get through the grate to the safety of the other side.

Anyway, we can swap roles if you want or have a straight replacement for Pfilian that will find all his equipment.


Male Halfling Bard(Dervish Dancer)/1 -- HP: 4/9; AC17, T15, FF13; F+1,R+6,W+3; Per +6; Init +3

Hmm, will have to think about what to do. I rather liked Philian - and his hat. Not sure what to create although with the trapfinding trait, almost any class is an option.

I am out of town for the next three days. Any thoughts of what we want for a replacement?


Male Human Ranger (Divine Tracker/Trapper) 4

Maybe a cryptbreaker alchemist? Still a skill-based character, with a solid int bonus and some self-buffing.... Though, as you said, with the trait, any class is game.


Male Halfling Bard(Dervish Dancer)/1 -- HP: 4/9; AC17, T15, FF13; F+1,R+6,W+3; Per +6; Init +3

Still trying to figure out what to do. Might look at a cleric or oracle as we are a little short on the divine sides of things. Still out of town with limited time at this point. Currently sitting in the lobby of the courthouse waiting to find what happens next. (Personally, I think that saying I am a lockpick and trap artist might not go over so well here.)


Male Human Ranger (Divine Tracker/Trapper) 4

That does seem likely, strangely.

Well, assuming things stick to plan, Asaran will have some divine magic, but you're right, we lack a full divine caster. Still, trapfinding/disarming on a cleric's skill points isn't something I'd wish on anyone.


Male Halfling Bard(Dervish Dancer)/1 -- HP: 4/9; AC17, T15, FF13; F+1,R+6,W+3; Per +6; Init +3

Ok, here is an idea, might have time to get it finished tomorrow, but probably not until the weekend.

Assimar(Musetouched) Oracle (Stone mystery) with the Deaf or Lame curse - will have to play with the background, but figure he/she is grumpy because he cannot hear the beautiful sounds of nature and music (or cannot dance)

Stone Mystery is interesting. The character will probably specialize in throwing stones with the relevant revelations. This seems like a mystery that fits well with the theme of the campaign. Deaf will be interesting to play and we will have to figure out how.

We will have to work out how to communicate, but should be able to come up with something other than a slate tablet/chalk.

If the Deaf will be too hard to work, I can also easily do the Lame curse.

--> either he was deafened when hit by rocks/sand in a sand storm (maybe the roar of the storm was too much) - or, his leg was crushed while working with stones as a child


Male Human Ranger (Divine Tracker/Trapper) 4

That could be cool, though I would worry for deaf a little more about the auto-failure of all sound-based perception tests -- so you can't hear the grinding of gears or doors in the distance and the like... (then again, I guess you're immune to language-dependant effects, so there's that)

One of the higher-level parties I was in, the deaf oracle had a Pseudodragon (I think by means of Improved Familiar->Eldritch Heritage (Arcane), though maybe it was a leadership cohort) as a "hearing-ear dragon" -- since they're telepathic. ;)

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

All,

I'm not enjoying Sunjeet 100% and am thinking of re-tooling him as an Bard/Archaeologist for this adventure, if GM Tribute is OK with that. It would also free up Pfilian to not have to worry about the trap side of things. We would lose some arcane power, but we look to be having enough partial-casters to cover the load for the most part.

Mostly the same back-story and such.

What do people think?


Male Human Ranger (Divine Tracker/Trapper) 4

I think people should play characters that they enjoy. :)

I do worry a mite about the loss of a full arcanist, I will say, but that would be my only issue.

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