The Turning Wheel - a Zeitgeist PbP

Game Master karlprosek

PCs are members of the Royal Homeland Constabulary in Flint, protecting king and country from threats foreign and domestic during a time of rampant technological upheaval.

Map of Current Scene: No current tactical map.
The City of Flint

Campaign site
Seized Evidence Tracker

Zeitgeist Player's Guide


501 to 550 of 849 << first < prev | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | next > last >>

Male Human Monk (Kata Master) 4 / Rogue (Roof Runner) 2 HP TBD AC 19 T 19 FF 16 F 4 R 10 W 5 Perc 8 Init 3

Very good analysis and good advice. Thanks.


Male Human Monk (Kata Master) 4 / Rogue (Roof Runner) 2 HP TBD AC 19 T 19 FF 16 F 4 R 10 W 5 Perc 8 Init 3

Could we each share with the group in the discussion board the current skill in swimming each character has? It's likely, knowing we were going to be swimming at the start of this mission that we would have gotten a sense of how good a swimmer each is. Given that the swimming skill is not listed on our backgrounds, it's not obvious from looking at the background descriptions whether swimming would be included. Whoever is the strongest swimmer should probably take the lead if we have a choice before diving in.

Shane does not have any background that would have included swimming beyond perhaps a certain determination of being able to swim during boot camp or something similar early in his training. So his swimming skill is basically just his default, which would be +4. Currently, he's taken an Elixir of Swimming which gives him a bonus of +10, boosting his skill up to +14 for the next hour.

Edit: Thought I'd throw in a few links to the SRD relating to swimming and aquatic conditions:
Swimming Skill
Aquatic Terrain

Not sure how many of these rules will be relevant, but just in case, we should probably be familiar with them. I don't think I've ever had to roleplay an underwater combat situation in decades of gaming.


tiefling fighter 2/gunslinger 1, HPs: 28/28 - AC: 17|14|13 - For:+5 | Ref:+6 | Wil:+0 (+1 vs fear) - Init:+4

Good advice. Thanks, Jaelynn.

I'd expect fighting that went on in the Yerasol Archipelago involved at least a little swimming, for missions similar to this one? If so, Aziel has +8 to Swim - otherwise it's just +4.


Female High-Elf (Lightbringer) Arcanist 3
Quick Stats:
HP 12/12 | AR 7/9 | AC 11/15*; T 11; FF 10/14* | CMD 12 | Fort +0 | Ref +2 | Will +5 | Init +3 | Perception +8/+11

Jae is probably a +3 on swimming. Physical activity is not particularly high on her to-do list.

She probably knows the theory and mechanical process of swimming, but wouldn't actually do it much.


Male Human Vitalist 3
Quick Stats:
HP 26/26 (0 NL) | TW 7/7 | PP 17/17 | CM: 4/4 | AC 17; T 12; FF 15 | CMD 13 | Fort +5 | Ref +3 | Will +9 | Init +2 | Status: Focused

"What is this 'swimming?'"

Seriously, I can't justify Ralf having any skill at all.

And: Cat person.


Female High-Elf (Lightbringer) Arcanist 3
Quick Stats:
HP 12/12 | AR 7/9 | AC 11/15*; T 11; FF 10/14* | CMD 12 | Fort +0 | Ref +2 | Will +5 | Init +3 | Perception +8/+11
Ralf Tergsvor wrote:

"What is this 'swimming?'"

Seriously, I can't justify Ralf having any skill at all.

And: Cat person.

By "Jae is +3," I meant +2. For some reason, I looked at her Dex bonus, not her Str.

That's the same +2 that Ralf would have, since we get +1 per character level, right?


Jaelynn Vance-Saerpheni wrote:
That's the same +2 that Ralf would have, since we get +1 per character level, right?

Yes, assuming you can justify the character having any measure of skill in a particular, uh, skill. From Ralf's post I get the feeling that he can't. Some people just don't ever learn how to swim.


Male Tiefling Oracle1/Fighter1
Quick Stats:
HP 17/17 | AC 16, T 14, FF 12 | CMD 18 | Fort+2 Ref+4 Will+4 | Init+4 and roll twice
Karlprosek wrote:
Az/Tar are ahead by 10 rounds, everybody else is still by the ship. Any changes to actions with this new information?
Tarvak wrote:
And what about the disadvantage of our friends being a *couple of minutes* behind us if we should get into trouble?
Shane (emphasis added) wrote:
If we must get to shore, swimming underwater is as good a way as any, and we can all stick together, whatever we encounter.
Tarvak (emphasis added) wrote:
As long as we're all going in close together, Tarvak will make no more objections.

I really hate to object, being the new player and all, but it was my impression that Tarvak had at least made his point that we should all stick together to maximize our fighting force. And I thought Shane was agreeing with me. I also stated ooc that I was assuming we were all sticking together. If Tarvak had been told that the party was still going to be split up, he would have continued to make objections.

In his mind, having the better half of your fighting force 10 combat actions behind you is an insanely stupid thing to do (he's been too polite/cowed so far to say it like that), and he would have continued to object, despite Jaeylnn's "orders".

And I *did* specifically state that Tarvak would only "stand down" as long as it was agreed we'd all be together. And no other PC/player said otherwise after that.

Do with this what you will, I'm just stating what I thought the situation was.


Male Tiefling Oracle1/Fighter1
Quick Stats:
HP 17/17 | AC 16, T 14, FF 12 | CMD 18 | Fort+2 Ref+4 Will+4 | Init+4 and roll twice

Having lived his entire life in the city slums, Tarvak has never been near water deep enough to swim in.

So +3(STR) +2(level) = +5

And, Ralf's comment makes me wonder : are we not all walking on the bottom? If we are truly "breathing water", our lungs are not full of air. And I know from extensive personal experience that if you empty your lungs of air, you sink like a rock even if all you're wearing is a swimsuit. Add in our armor and equipment, and I can't see why we're not just walking there, like Ralf said.


If you want to walk on the sea floor, that's fine, but it's an average of 80' below where the rope is. Tiefling darkvision only reaches 60' and sunrods only illuminate 60', including the dim light they put out, so it's either follow the rope or walk on the bottom.

And as much as I appreciate common sense, it's magic. It breaks the laws of physics and physiology.

I'm also going to point out that if it turns out Tarvak isn't suited for a hierarchical organization like the RHC he won't be a constable past this mission. It's a loose hierarchy, and I'm fine with a little friction on the team, but refusal to follow direct orders is a problem. Tarvak doesn't have to be a mindless automaton, but "will only stand down if" does not work for me when it's coming from a 17 year old rookie on his first assignment.

Basically, I'm saying I don't like it when players go out of their way to stall the game. "That's the way my PC would act" is not an excuse. This is a group game, not any PC's personal story. We're all trying to have fun. Just go with the flow. I am not going to go out of my way to kill your PC.


Male Tiefling Oracle1/Fighter1
Quick Stats:
HP 17/17 | AC 16, T 14, FF 12 | CMD 18 | Fort+2 Ref+4 Will+4 | Init+4 and roll twice

Regarding the water, I didn't know how deep the water was (if it was posted, forgive me I missed/forgot it), that makes sense now.

Regarding Tarvak, I wasn't trying to stall the game, I was explaining my reasons why I *thought* we were all going to be grouped together. I was very surprised and confused to see that we were 10 rounds apart, and explained why.
I also ended with "do with this what you will", not "I refuse to go along with the situation". So you've clarified the situation, and I'm going along with that.


Female High-Elf (Lightbringer) Arcanist 3
Quick Stats:
HP 12/12 | AR 7/9 | AC 11/15*; T 11; FF 10/14* | CMD 12 | Fort +0 | Ref +2 | Will +5 | Init +3 | Perception +8/+11

I actually thought the rest of us would be a *little* closer than 10 rounds behind, as well. As I figured Aziel and Tarvak would burn a couple/three rounds getting their bearings, etc. before swimming off.

My apologies for not being specific, but I had intended for Jae to start hooking up and follow T into the water in a round or two - just not be swimming immediately behind them.

And if we were doing the rope-and-carabiner thing, we could probably run enough rope to walk along the bottom and still "follow the rope" with the carabiners attached. Probably with someone swimming halfway up, but meh.

After being the guy who gave the "let's minimize retconning" speech, I'm not very well going to be arguing for it now.

The easiest thing to do at this point is to say that the rest of the group *meant to* be closer behind the other two, but since we're all non-swimmers, and not used to dealing with ropes getting tangled, water in the lungs, etc. it took us longer to get organized than we had intended. Thus, Tarvak jumped into the water thinking we were all going to be relatively close behind him - and, indeed, we probably were pretty close getting into the water (30 seconds or less). But the resulting comedy of errors in getting everyone untangled, properly below-water and breathing, and pointed in the right direction, took at least another 30 seconds.

Remember, unless you're actually in combat (or public speaking), 30 seconds doesn't tend to feel like a long time. :-)


Male Human Vitalist 3
Quick Stats:
HP 26/26 (0 NL) | TW 7/7 | PP 17/17 | CM: 4/4 | AC 17; T 12; FF 15 | CMD 13 | Fort +5 | Ref +3 | Will +9 | Init +2 | Status: Focused

I probably contributed to this little glitch, and for that I apologize. Ralf's "might as well walk" comment was meant as sarcastic internal dialog, not as a realistic option. I guess I should have made that clearer.

If you've ever tried to walk underwater, you know how difficult (if not downright futile) that is. Plus I don't know if folks in this time period would know about the bends, but I do, and I wouldn't wish that on a PC. I presumed the water was pretty deep, and you don't have to get very far into the time/depth tables to need decompression stops on the way up. Water pressure goes up surprisingly quickly.

Maybe if one is trying to shake a tail/evade detection while headed down a river it would work, but in our current situation... nah.


Male Human Vitalist 3
Quick Stats:
HP 26/26 (0 NL) | TW 7/7 | PP 17/17 | CM: 4/4 | AC 17; T 12; FF 15 | CMD 13 | Fort +5 | Ref +3 | Will +9 | Init +2 | Status: Focused
Jaelynn Vance-Saerpheni wrote:

Jaelynn understood the theory of swimming. She knew, intellectually, how it should work.

Unfortunately, she discovered that there's a fair bit of distance between theory and application.

Cue requisite Yogi Berra quote (or Jan L. A. van de Snepscheut, depending on who you believe).

Quote:
In theory, there is no difference between theory and practice. But in practice, there is.


Fighter (Armor Master) 2
Quick Stats:
AC:22; Touch: 13; Flat 20 | Hp 28/28 | Fort +6, Ref +2, Will +0 | Scrapper

Hey guys! Life got crazy again and wow you guys have perfect timing for picking up the pace when it does. I'll be posting soon, within the next day or so, since there looks like a lot of reading to be done.

If anyone is curious, my absence is because, when my internet company found out I made money by doing work online, they tried to 'correct' the plan I had with them, which included a business plan with a more 'stable' connection so they couldn't be held liable for losses and another 40 dollars a month added to the bill.

Suffice to say, I went to another company and didn't have internet for a while because of it. I spent all my time at the Library making sure I kept what customers I had and honestly the game slipped my mine in the confusion. I apologize for that and hope I am still welcome!


Male Human Monk (Kata Master) 4 / Rogue (Roof Runner) 2 HP TBD AC 19 T 19 FF 16 F 4 R 10 W 5 Perc 8 Init 3

Regarding the bends, keep in mind it occurs when one is breathing oxygen (plus nitrogen) under high pressure. No telling how the spell Breath Water affects that, but if it came up in a game I was GMing, I'd rule that the spell negates the risk of the bends. Assuming you are literally sucking water into your lungs and getting oxygen from that then nitrogen would not be pressed into your bloodstream.

As for the difference between walking and swimming, you'd probably be able to swim under water even with the default skill, but it would be slower than someone with higher skill. There's normally a swim roll needed to maintain a certain speed when swimming as well as to avoid gulping water. Since the latter is not relevant with the Breath Water spell, you're just probably flailing about from time to time. Likely it would still be faster than trying to walk under water.


Fighter (Armor Master) 2
Quick Stats:
AC:22; Touch: 13; Flat 20 | Hp 28/28 | Fort +6, Ref +2, Will +0 | Scrapper

Woo, lucky that delay was apparently mostly a smaller group. Again, sorry for the time that took!


Male Human Monk (Kata Master) 4 / Rogue (Roof Runner) 2 HP TBD AC 19 T 19 FF 16 F 4 R 10 W 5 Perc 8 Init 3

As long as the GM does not limit the number of PCs who can attempt to aid the Strength Roll to lift the rock, I'd encourage every PC to make a strength roll. Even if you have a strength 10, there's still a 25% chance of it helping. With the DC at 25, every +2 we can get will help.

Or offer something like Jae or Anthony, rolling to see if you can spot some other way to aid using a background skill.


Male Tiefling Oracle1/Fighter1
Quick Stats:
HP 17/17 | AC 16, T 14, FF 12 | CMD 18 | Fort+2 Ref+4 Will+4 | Init+4 and roll twice

I've been waiting to see how to decide who would be the one to make the main STR roll? Tarvak's 16, Anthony's 17, that's both +3. Whoever types first? :)


Fighter (Armor Master) 2
Quick Stats:
AC:22; Touch: 13; Flat 20 | Hp 28/28 | Fort +6, Ref +2, Will +0 | Scrapper

Jae, I thought we were dealing with a cave in of some kind! While moving the rocks would definitely be useful preventing the rest from falling on us would help out. XD I figured with the Knowledge engineering check you rolled we had a much better chance since we were pushing the easiest rock, which meant we might do something about keeping us from getting squished too. Not to mention Scrapper can work alongside Anthony. Speaking of!

Anyway, if you think the rocks collapsing on us isn't a problem I'm game for focusing on the Strength checks.


Female High-Elf (Lightbringer) Arcanist 3
Quick Stats:
HP 12/12 | AR 7/9 | AC 11/15*; T 11; FF 10/14* | CMD 12 | Fort +0 | Ref +2 | Will +5 | Init +3 | Perception +8/+11

The focus is to be able to remove Burton's leg from the rocks that fell in. The physics of that could be as simple as "lift the whole pile of rocks by lifting the bottom one, just enough to get his leg free." Jae's attempt to use Engineering was to, instead, say "remove this rock and that rock, and we shouldn't have to lift the entire pile, because we'll have created an arch, re-directing the weight of the rest of the rocks to the floor on either side of Burton's leg, which should mean that the only rock we'll need to lift/pry upward/outward is the one directly on his leg, which should be much easier than trying to lift the weight of the entire pile."

But that seemed too complicated to try to explain IC (and, really, Jaelynn wouldn't have bothered trying to explain it, because she's pretty sure none of you would understand it anyway, and making her stand there and spell it out is a waste of time). :-)

At this point, it's probably best to just let Karl sort out what happened, based on the collection of rolls (and reasoning) we've presented to him.


Male Human Monk (Kata Master) 4 / Rogue (Roof Runner) 2 HP TBD AC 19 T 19 FF 16 F 4 R 10 W 5 Perc 8 Init 3

My schedule changes to night shift starting today, so my posts will mostly be in the morning (Eastern U.S. Time). Today I may not get a chance until late night.


Female High-Elf (Lightbringer) Arcanist 3
Quick Stats:
HP 12/12 | AR 7/9 | AC 11/15*; T 11; FF 10/14* | CMD 12 | Fort +0 | Ref +2 | Will +5 | Init +3 | Perception +8/+11

Karl, PM.


Male Human Monk (Kata Master) 4 / Rogue (Roof Runner) 2 HP TBD AC 19 T 19 FF 16 F 4 R 10 W 5 Perc 8 Init 3

Just in case it matters, it looks like everyone entered via the platform on the left, climbed to the next level. Those examining the column/splinter/coin are on the platform in the middle. Aziel just moved to the next platform going clockwise around and up. If anyone is anywhere else, let us know. I'm thinking Shane first moved toward where the others are examining the splinter, waiting to learn if anyone has found any reason to avoid exploring further. So he's at the left end of the middle platform.

I don't think we have a position yet for Tarvek or Anthony.


Male Tiefling Oracle1/Fighter1
Quick Stats:
HP 17/17 | AC 16, T 14, FF 12 | CMD 18 | Fort+2 Ref+4 Will+4 | Init+4 and roll twice

Karl, you can set up the same map file in Google Docs, copy our PC icons to it, and throw in other icons for the bad guys. We can move our own icon as needed. It works really well, and takes maybe 20 minutes to set up the first time.

When I go to a new map, I just edit that "doc" - the player's icons are already there, I slap on a new map, and I'm ready to go. So the link to the current map stays the same all the time.

Can't praise Google Docs enough for combat maps. I have some instructions to myself for how to set it up if you're interested.


Male Human Monk (Kata Master) 4 / Rogue (Roof Runner) 2 HP TBD AC 19 T 19 FF 16 F 4 R 10 W 5 Perc 8 Init 3

I was trying to imitate that set-up in Google docs but I couldn't get the character icons to move or stay on top of the map. If you have written instructions, please share. I will eventually DM a game and I want to be ready for setting up maps.


Sure, I'd like to see that, too. Thanks.


Male Tiefling Oracle1/Fighter1
Quick Stats:
HP 17/17 | AC 16, T 14, FF 12 | CMD 18 | Fort+2 Ref+4 Will+4 | Init+4 and roll twice

#Google Docs

(Create an account in Google Docs)

First time :
Create new Drawing
Click on File / Share, under "Link sharing" select "Anyone with the link can edit"
.....OR
Putting in a new map :
Click on the MAP (not any icons), use the delete KEY

=================================================================
THEN (in either case)
Find a map image, edit it, and Copy it to the clipboard
Paste the map by using the Ctrl-V KEY
Right-click on the map, select Order/Send to Back
Move and re-size as needed

Copy icon images from the web (Paizo, etc.), ctrl-V into doc, resize as needed
=================================================================
I think that should cover the essentials. Please let me know if anything is unclear or doesn't work right.


Male Human Monk (Kata Master) 4 / Rogue (Roof Runner) 2 HP TBD AC 19 T 19 FF 16 F 4 R 10 W 5 Perc 8 Init 3

Thanks. Now I know what I was doing wrong. Gotta create a Google Docs drawing file and paste things into that.


Male Human Vitalist 3
Quick Stats:
HP 26/26 (0 NL) | TW 7/7 | PP 17/17 | CM: 4/4 | AC 17; T 12; FF 15 | CMD 13 | Fort +5 | Ref +3 | Will +9 | Init +2 | Status: Focused

Apologies for my sluggish response, folks. Some last-minute issues at work as we're approaching an immutable deadline meant 12+ hour days this past week. Plus I had to work through the weekend. That sorta sucks up the gaming time...

Pretty much the same situation until Friday; things should loosen up after that.

I'll try to get a post up shortly. Thanks for everyone's patience.


Female High-Elf (Lightbringer) Arcanist 3
Quick Stats:
HP 12/12 | AR 7/9 | AC 11/15*; T 11; FF 10/14* | CMD 12 | Fort +0 | Ref +2 | Will +5 | Init +3 | Perception +8/+11

@Tarvak: *snerk* Great minds... :-) Beat me by 30 seconds or so.


Apologies up front for my bad memory, and I don't have time to scan thru pages and pages of stuff for one or two specific items.

I'm not asking for anything we don't know, just a recap of what we do know (and/or corrections for anything I say wrong below).

I'm a little confused by Karl's last comment "There's a whole Risuri army up there."

I thought we were on an island controlled by the Duchess, who seems to be some kind of "orthodox" Elvish leader with strong connections to the fey world and creatures.

Does she have Danoran troops in league with her, or Risuri troops, or none or both?

I mean, we are Risuri, and in Danoran territory, and it's Risuri forces on the ships that we're trying to get in, right?

So why "There's a whole Risuri army up there." ???


Male Human Monk (Kata Master) 4 / Rogue (Roof Runner) 2 HP TBD AC 19 T 19 FF 16 F 4 R 10 W 5 Perc 8 Init 3

That is the 64,000 gp question. See Shane's thoughts in his latest post. Could be an illusion created either by the island or by the duchess. Could be she had already managed to get a segment of sympathetic members of the Risuri army on the island. Or it could be a different faction of the army decided to go rogue and make a frontal assault.

If the duchess is old fashioned fey-centric sympathizer, then she has no innate reason to help the Danorans. She's likely here trying to invoke a war that will result in damage to both countries. They both are heavy into technology, which seems to be anathema to her.

One other possibility, hinted at in the player's guide intro: we may be pawns in some other power struggle.

At any rate, I don't think the army mentioned is part of any of the briefings we were given, so we will likely have to get to the surface to find out more. Hence Shane's other comment about letting us through or having us fight our way through. We can't stay here.


Male Tiefling Oracle1/Fighter1
Quick Stats:
HP 17/17 | AC 16, T 14, FF 12 | CMD 18 | Fort+2 Ref+4 Will+4 | Init+4 and roll twice

Well, I guess I'd like to hear from Karl that it wasn't a typo...


The Duchess is the sister of Risur's king and has military forces loyal to her. She is a devout believer in the Old Ways who opposes technology (and by extension, Danor's reliance on and innovations in technology), whereas the king is a reformer who wants to embrace technology. The papers have been predicting civil war ever since the attempt on the king/nobles/general staff's lives on the Coaltongue but nothing had yet happened when the party left Flint.

Did that answer the question?


Male Tiefling Oracle1/Fighter1
Quick Stats:
HP 17/17 | AC 16, T 14, FF 12 | CMD 18 | Fort+2 Ref+4 Will+4 | Init+4 and roll twice

Only in that you didn't say it was a typo, but that's good enough for me. :)


Female High-Elf (Lightbringer) Arcanist 3
Quick Stats:
HP 12/12 | AR 7/9 | AC 11/15*; T 11; FF 10/14* | CMD 12 | Fort +0 | Ref +2 | Will +5 | Init +3 | Perception +8/+11

The Duchess brought her own troops to seize the Danoran fort. Because her troops came with her, and fought Danorans, and wear Rusuri uniforms, and speak like Rusiri people speak, they would, indeed, seem like a "whole Risuri army."

I'm not going to suggest a Retcon, but as "on top of it" as Shane has been with paying attention to details and briefings and whatnot, the chances of him not knowing what the guy meant when he referred to a "Risuri Army" seem pretty slim to me.

This seems like an incredibly difficult fight that we didn't have to engage in, and which was directly caused by a statement that probably wouldn't have been made by the character that made it (failure of the player to remember something crossing the Player Knowledge/Character Knowledge barrier).

Frustrating, but it is what it is. (Another reason that I try not to post character questions until I have a chance to scan back through previous posts to figure out whether my character might already know the answer.)


Male Tiefling Oracle1/Fighter1
Quick Stats:
HP 17/17 | AC 16, T 14, FF 12 | CMD 18 | Fort+2 Ref+4 Will+4 | Init+4 and roll twice

Karl, just to clarify my last comments in Gameplay,

1. When asked where Tarvak wanted to be, I said :
"If I understand the map correctly, Tarvak would be around H3, at the entrance to the tunnel leading away from the chamber." My intention was to be on the top platform, next to Aziel.
But in the current picture, H3 is in oil - however, I believe in an earlier pic, H3 was oil-free. If the oil did actually spread, he would have moved back a step to G3.
Regardless, Tarvak is now shown at F4, nowhere near where I intended or stated.

2. I'd written about my action in "round #1", before all the talking started :
"Dropping the water from a height is good to remember for the future, but I'll take option #2. Didn't understand how much oil was there."

3. And from a few posts before that :
Option #2
Tarvak fired at the only target he could see, the man-shaped mud :
Ranged: 1d20 + 6 ⇒ (19) + 6 = 25
Assuming that's a hit :
Damage: 1d8 + 3 ⇒ (3) + 3 = 6

And you had not said that I couldn't.

So I hope you can see how I thought I should be able to shoot at the mud-human or the human this round.


Female High-Elf (Lightbringer) Arcanist 3
Quick Stats:
HP 12/12 | AR 7/9 | AC 11/15*; T 11; FF 10/14* | CMD 12 | Fort +0 | Ref +2 | Will +5 | Init +3 | Perception +8/+11

Guys, the map hasn't been updated since post #612. Karl hasn't misplaced anyone, he simply hasn't updated the map yet. No stress. :-)


You wanted Tarvak to be at the mouth of the tunnel, but Tarvak was behind Aziel and the man shot at her before Tarvak could have gotten there. That ends your placement directive; I put him as close as I thought appropriate. That happened to be down one level from the top platform.

You wanted Tarvak to shoot the earth elemental but the action broke for dialogue. I didn't resolve the attack action, in favor of letting people talk.

Tarvak can use his move action to climb the ladder and his standard to shoot this round.


Male Tiefling Oracle1/Fighter1
Quick Stats:
HP 17/17 | AC 16, T 14, FF 12 | CMD 18 | Fort+2 Ref+4 Will+4 | Init+4 and roll twice

That's fine; an explanation of all that as it was happening, or at least when you said that I couldn't take the shot (to let me know *why*), would have avoided all this confusion.

Since the human has been slept, shooting the mud-man.

Will you at least let me keep the roll I made?


Post up tomorrow, sorry.


karlprosek wrote:
Post up tomorrow, sorry.

Sorry, guys, today totally got away from me. I should have time tomorrow morning.


tiefling fighter 2/gunslinger 1, HPs: 28/28 - AC: 17|14|13 - For:+5 | Ref:+6 | Wil:+0 (+1 vs fear) - Init:+4

Ouch! That's what I get for going off memory for the map. :P Note to self: even if in a hurry, check the map.

Aziel is going to be picking herself up, slowly, next turn.


Male Human Vitalist 3
Quick Stats:
HP 26/26 (0 NL) | TW 7/7 | PP 17/17 | CM: 4/4 | AC 17; T 12; FF 15 | CMD 13 | Fort +5 | Ref +3 | Will +9 | Init +2 | Status: Focused

Brilliant bit of conclusion-jumping there, Jae.

-Posted with Wayfinder


Female High-Elf (Lightbringer) Arcanist 3
Quick Stats:
HP 12/12 | AR 7/9 | AC 11/15*; T 11; FF 10/14* | CMD 12 | Fort +0 | Ref +2 | Will +5 | Init +3 | Perception +8/+11

Lucky semi-guess.

I almost didn't make said guess, as if the guy has two coins, why the hell would he leave a third one out where anyone can grab it? That seems stupid to me. But it's possible that it wasn't done intentionally - maybe he hadn't had time to collect it yet (it seems unlikely that he wouldn't have known it was there), or maybe he's just tactically lacking, and thought it would make good bait for an ambush. Dunno.

But it stood to reason that, with three different outsiders - that wouldn't normally play together - in the room, one of which was responding to Shane's orders after he grabbed the coin, and the other two responding to the sleeping guy's orders (and backing off suddenly, once he was put to sleep), that he could also have coins - or something similar.

It also helped that Jae knows the iron spikes in the walls are probably there to keep this place from being overwhelmed by outsiders (or possibly jumping to another plane of existence?).

And just a little meta-thinking in that I doubt that the designers really wanted to see us all get dead fighting a Shadow, which we have no counter-measures for, and which, alone, would probably be enough for a TPK on a 2nd-level party, even without all of the geography issues and additional bad guys. I was hoping that we weren't supposed to take the cave-in as a sign to turn around and avoid an unbeatable situation, and that there would be a non-fatal way out (like, say, incapacitating dude and taking his items of outsider-control).

The meta-thinking is why I had Jae roll. If she'd not beaten a DC 20, I'd have gone with the "no one would be that stupid" line of thought, and we'd probably all be dying right about now. :-)


Male Tiefling Oracle1/Fighter1
Quick Stats:
HP 17/17 | AC 16, T 14, FF 12 | CMD 18 | Fort+2 Ref+4 Will+4 | Init+4 and roll twice

Still, I've been playing "D&D" for decades, and I'm savvy enough to recognize a "trope" when I see one. Like when we were fighting a wizard with a powerful summoned ally, and the wizard dropped a gem - after another round or two of getting our butts kicked and waiting to see if any other player made the connection, I leaned over to a friend (whose PC was in a position to do so) and whispered 'destroy the gem!' - and sure enough, problem solved.
Despite all that, I never made the coin connection. And your "THIS led to THAT led to THERE" chain of logic was truly Sherlockian!


Female High-Elf (Lightbringer) Arcanist 3
Quick Stats:
HP 12/12 | AR 7/9 | AC 11/15*; T 11; FF 10/14* | CMD 12 | Fort +0 | Ref +2 | Will +5 | Init +3 | Perception +8/+11

Thanks. :-)

But don't get too excited. I'm just as likely to miss something like sunlight indicating that it's daytime at some point. :-)


Female High-Elf (Lightbringer) Arcanist 3
Quick Stats:
HP 12/12 | AR 7/9 | AC 11/15*; T 11; FF 10/14* | CMD 12 | Fort +0 | Ref +2 | Will +5 | Init +3 | Perception +8/+11

Jaelynn is pretty sure that these coins will prove helpful to our later mission. I agree with her. Muy Mucho.


tiefling fighter 2/gunslinger 1, HPs: 28/28 - AC: 17|14|13 - For:+5 | Ref:+6 | Wil:+0 (+1 vs fear) - Init:+4

I'm going to be away from my computer most of tomorrow and the day after. Karl, feel free to DMPC Aziel if necessary.

501 to 550 of 849 << first < prev | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / The Turning Wheel - a Zeitgeist PbP Discussion All Messageboards

Want to post a reply? Sign in.