The Tomb of Abysthor

Game Master Ierox

Hexcrawling Map
Battle Map


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RAGING:
hp34/34 l AC15, T11, FF12 l F +7, R +4, W +7 Ini +5 l Atk +9 (1d10+7) CMB +7 CMD18
Wyvaran Bloodrager2 l hp28/28 l AC17, T13, FF14 l F +5 R +4 W +5 Ini +5 l Spd40 [Fly40] l CMB +6, CMD19 l Rage 10/10

++Round 4++

Racing back and forth, the frenzied wyvaran loops back and rushes Arianna's final opponent, lunging with reckless abandon.

Charge Skeleton #1!: 1d20 + 12 ⇒ (3) + 12 = 15 Damage: 1d10 + 7 ⇒ (10) + 7 = 17


female Aasimar
Spoiler:
HP 11/1 Ini+2 Sp30" Ac 17 T12 FF15 F5 R2 W 5 Per+3
Cleric (Herald Caller) 1

Round 4
Taking a step back after seeing her comrade fall, Lorien channels again this time to heal the wounds of her comrades.
Channel: 1d6 ⇒ 1


(EO: Yes) Kineticist 3 | HP: 33/33 (3 NL) | AC: 17 / T: 12 / FF: 15 / DR: 2/Ada | Fort: +6, Ref: +5, Will: +2 | R. Atk: +6 (2d6+6) | CMB: +4, CMD: 16 | Init: +4, Perception: +10

Controlling the battlefield seemed to be more useful than trying to hit things - at least at them moment. Rhiannon gestured again, and summoned up a second wall right to the north of the second enemy, interrupting the space between it and Zatinya. The more they were forced to move, the easier it would be to catch them off-guard and strike while they were vulnerable. ...Hopefully.

Geez, one of these days she really had to learn how to shoot into melee messes...

Another Kinetic Cover. XD


Male Human Investigator(3) l HP 24/24 l AC15, T13, FF12 l F +2 R +6 W +3 Ini +3 l Spd 30 l CMB +3, CMD 16

Round 4
Another round of healing washes over Gren making him consider how different this feels than the extracts he usually uses...kind of like a warm blanket covering his wounds. Once again focused on the battle, he steps up next to his fallen ally swinging his borrowed weapons at another foe.

Attack #4/bless: 1d20 + 2 + 1 ⇒ (19) + 2 + 1 = 22
Damage/Holy Water: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4


Z's okay, she's lucky none of those crits confirmed.

Unable to dance out of the way, Zatinya is gashed twice, each blow precariously close to striking a vital organ. She falls unconscious in the battle. Thankfully she is healed by Lorien to a degree of stability.


CG Female Windrunner Elf Bard (College of Valor) 8 HP: 50/50, HD: 9/9| AC: 14 | Saves: STR +1 DEX* +7 CON +1 INT +0 WIS +1 CHA* +7 | Perception: +7, Investigate: +1, Insight: +2 | Inspiration (d8): 3/3 | Spells: 1st 4/4 2nd 3/3 3rd 3/3 4th 3/3 5th 1/1 | Arrows: 0, Taqa's Arrows: 9, Bolts: 6, Insp: No

Attack 1 vs. Skelly 1 (2-Weapon Fighting, Bless, Inspire Courage, Favored Enemy): 1d20 + 5 - 2 + 1 + 1 + 2 ⇒ (2) + 5 - 2 + 1 + 1 + 2 = 9
Attack 2 vs. Skelly 1 (2-Weapon Fighting, Bless, Inspire Courage, Favored Enemy): 1d20 + 5 - 2 + 1 + 1 + 2 ⇒ (11) + 5 - 2 + 1 + 1 + 2 = 18
Damage (Off-Hand, Favored Enemy, Inspire Courage): 1d4 + 1 + 2 + 1 ⇒ (2) + 1 + 2 + 1 = 6

As Arianna moves around the column to get a better position to attack from, the skeleton's rusty blade slices another wound, this one on her leg. The blow breaks her rhythm for the first strike, but the second is much less clumsy and once again lands with the crunch of bone under iron. A sensation of warmth washes over her as her wounds close up a little, but she knows that if the skeleton before her manages to get another couple of hits in, she wasn't going to be on her feet much longer.


Zatinya is less inspiring than she once was now that she's unconscious on the ground. :P

-Posted with Wayfinder


CG Female Windrunner Elf Bard (College of Valor) 8 HP: 50/50, HD: 9/9| AC: 14 | Saves: STR +1 DEX* +7 CON +1 INT +0 WIS +1 CHA* +7 | Perception: +7, Investigate: +1, Insight: +2 | Inspiration (d8): 3/3 | Spells: 1st 4/4 2nd 3/3 3rd 3/3 4th 3/3 5th 1/1 | Arrows: 0, Taqa's Arrows: 9, Bolts: 6, Insp: No

Oops, then the attack and damage rolls are as follows.
Attack 1: 8
Attack 2: 17
Damage for Attack 2: 5


The single remaining skeleton closes in with Gren, and swings its sword at the man.

1d20 + 2 ⇒ (4) + 2 = 6

The lone skeleton poses little threat to all of you combined, and you quickly bash it down into its constituent, inanimate bones.

You seem to have made it.

End combat.


RAGING:
hp34/34 l AC15, T11, FF12 l F +7, R +4, W +7 Ini +5 l Atk +9 (1d10+7) CMB +7 CMD18
Wyvaran Bloodrager2 l hp28/28 l AC17, T13, FF14 l F +5 R +4 W +5 Ini +5 l Spd40 [Fly40] l CMB +6, CMD19 l Rage 10/10

Kesh is fatigued for the next 8 rounds, if something else happens right away

Landing amid a swirl of dust, the wyvaran leans a bit on his glaive, breathing hard. "Well, that was bracing!" he laughs, straightening. [b]"This land's grim reputation is well deserved, if our juggler's roughed-up appearance is anything to go by!"

After the party has taken a moment to heal up Zatinya & otherwise recover...

Eyeing the two temples suspiciously, "I suppose we should finish investigating, if something else nasty is about I'd rather find out now than after we've made camp. Same goes for the lake I think."


Keshokkar circles over the temples. Both roofs have partially caved in, seemingly by a powerful burst of flame.

He can see a statue of a humanoid standing in the center of the western temple, its left arm ending in a stump of broken stone. The floor and the statue is covered in the same dark scribbles and runes as the outside walls. Even the rubble fallen from the roof has been painted over.

He can't see the center through the hole in the southeastern temple, but the stretch of floor he can see is covered in the same marks, where it isn't blackened with soot.


RAGING:
hp34/34 l AC15, T11, FF12 l F +7, R +4, W +7 Ini +5 l Atk +9 (1d10+7) CMB +7 CMD18
Wyvaran Bloodrager2 l hp28/28 l AC17, T13, FF14 l F +5 R +4 W +5 Ini +5 l Spd40 [Fly40] l CMB +6, CMD19 l Rage 10/10

Eyeing the symbols with distaste, Keshokkar's lip pulls back in a silent snarl. "This place as been desecrated. Better to raze them to the ground. Even if free of more undead I'd just as soon sleep elsewhere."


(EO: Yes) Kineticist 3 | HP: 33/33 (3 NL) | AC: 17 / T: 12 / FF: 15 / DR: 2/Ada | Fort: +6, Ref: +5, Will: +2 | R. Atk: +6 (2d6+6) | CMB: +4, CMD: 16 | Init: +4, Perception: +10

"Or, y'know, clean them out and fix them." Rhiannon said, basically always hesitant at the idea of destroying stonework people had put so much time and care into. Heck, she'd repaired worse things herself. It was a job, sure, but far from an impossible one if you had the funds for it.

She did, however, slowly start to tap on the floor, putting her ear close and listening. Places that had solid ground below and places that were open were a bit different, and she'd long since gone through the training to distinguish the two. Was there anything else to these shrines, or was the surface it...?

Perception: 1d20 + 7 ⇒ (4) + 7 = 11
Profession (Miner): 1d20 + 7 ⇒ (17) + 7 = 24


Where are you searching the ground, exactly ?


CG Female Windrunner Elf Bard (College of Valor) 8 HP: 50/50, HD: 9/9| AC: 14 | Saves: STR +1 DEX* +7 CON +1 INT +0 WIS +1 CHA* +7 | Perception: +7, Investigate: +1, Insight: +2 | Inspiration (d8): 3/3 | Spells: 1st 4/4 2nd 3/3 3rd 3/3 4th 3/3 5th 1/1 | Arrows: 0, Taqa's Arrows: 9, Bolts: 6, Insp: No

As she sees Rhiannon searching the place, Arianna calls out.

"Wait! There's traps. One of them went off and burned me some. That's what brought out the skeleton's I think," she says quickly, hoping to prevent someone else from inadvertently triggering the one she set off or another one.


Male Human Investigator(3) l HP 24/24 l AC15, T13, FF12 l F +2 R +6 W +3 Ini +3 l Spd 30 l CMB +3, CMD 16

Gren sits down next to Zatinya's prone form and checks her pulse.

"She's knocked out but I think she will be fine. I don't have any way to help get her back on her feet though. Do any of you?"

With that, Gren drops his pack, and retrieves a small alchemy kit in an ornate wooden box. He proceeds to mix very small amounts of different colored powders in three small vials. He then removes his waterskin from the pack and adds a small amount of water. Finally he corks the vials. As he grips the bottom half of each vial, it is unclear whether the palms of his hand are glowing around the vial or if the vial itself is glowing. In an instant, the light is gone.

Prepare extracts - Cure Light Wounds (2) and Adhesive Spittle

He looks down at Zatinya and says "If only I could give one of these to you..." With that he downs the contents of one of the vials, grimacing as it goes down.

Cure Light Wounds: 1d8 + 2 ⇒ (4) + 2 = 6

He puts away his alchemy supplies, stands up and shoulders his pack, returns the aspergillum to Lorien and grabs his rapier. He moves off towards the northern shrine, checking for traps as he goes.

"Now, what is the deal with those runes?"

Perception/Traps: 1d20 + 6 ⇒ (7) + 6 = 13
Linguistics+Free Investigator Inspiration: 1d20 + 7 + 1d6 ⇒ (17) + 7 + (6) = 30


Gren examines the runes on the pillars and outer walls of the northern shrine. It soon becomes apparent that the runes are in fact in infernal - they're excerpt of holy texts, describing praises and ritual sacrifices to the demon prince of the undead.

One of the characters on the northern wall flares up as he passes by, and he's hit by a gut of flame.

Fire damage: 2d8 ⇒ (8, 8) = 16
Gren's Reflex, DC 15 halves: 1d20 + 6 ⇒ (4) + 6 = 10

Gren's Spellcraft: 1d20 + 8 ⇒ (10) + 8 = 18

He has now swept the outside of the temple.

Although the severe burns from the rune throw him into unconscioussness, he does realise one thing before the darkness takes him - he knows what the trap is; they're glyphs of warding.


anyone who can use a CLW wand is free to use mine.

-Posted with Wayfinder


(EO: Yes) Kineticist 3 | HP: 33/33 (3 NL) | AC: 17 / T: 12 / FF: 15 / DR: 2/Ada | Fort: +6, Ref: +5, Will: +2 | R. Atk: +6 (2d6+6) | CMB: +4, CMD: 16 | Init: +4, Perception: +10

Inside of Thyr's temple.


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female Aasimar
Spoiler:
HP 11/1 Ini+2 Sp30" Ac 17 T12 FF15 F5 R2 W 5 Per+3
Cleric (Herald Caller) 1

Moving forward Lorien starts to pray.
"Sarenrae, mother of warmth, bring your healing light in this fallen body."
Her hands start to glow in warm light and touch the worst of Zatinyas wounds. Convert Command to Cure light wounds.
CLW: 1d8 + 2 ⇒ (5) + 2 = 7
She than holds her holy symbol high and another warm light envelops her comrads.Channel: 1d6 ⇒ 6 and once again for good measure.
Channel: 1d6 ⇒ 6
OK NOW I FEEL LIKE A MORON


Male Human Investigator(3) l HP 24/24 l AC15, T13, FF12 l F +2 R +6 W +3 Ini +3 l Spd 30 l CMB +3, CMD 16

Assuming I'm in the channeling radius

Eyes flying open with a start, Gren shouts, "Glyph of Warding!".
Then much quieter "Oww..."
Gren makes it to his knees, squeezing eyes closed through the pain. His face is beet red from the blast and blood has started to seep from the earlier head wound as well.

He grabs another vial from his belt and pops the contents in his mouth.

Cure Light Wounds: 1d8 + 2 ⇒ (2) + 2 = 4

"Thank you Lorien. I think I need to start being a bit more careful."

Then to the rest of the group, "So where to next?"

Gren checks the skeletons to see if any of them left a blunt weapon behind.
Perception: 1d20 + 5 ⇒ (14) + 5 = 19


Crazy day today, will just post to keep things moving.

Zatinya seems to be in a state of shock as she recovers her senses. She wordlessly takes out the wand she bought for this eventuality and uses it on herself.

CLW: 1d8 + 1 ⇒ (6) + 1 = 7

-Posted with Wayfinder


The skeletons were uniformly armed with longswords and light wooden shields. All of them are covered in dried blood, but otherwise perfectly serviceable.

In her examination of the floor, Rhiannon wanders into the northernwestern shrine.

The central chamber is dominated by a large marble statue, featuring a sternfaced man seated on a throne. Both his hands have been broken off - his left hand lies nearby, holding a chalice. The left hand has been reduced to unrecogniseable rubble. A barely legible inscription sits at the base of the statue,

The walls, floor and cieling is otherwise covered in infernal runes, and black smears of soot.

As Rhiannon investigates, she does indeed find what sounds like a hollow perhaps a set of chambers beneath the flooor behind the statue.

She also sets off another glyph of warding, this one placed on the back of the throne.

Fire damage, Ref DC 15 halves: 2d8 ⇒ (4, 6) = 10
Rhiannon Reflex: 1d20 + 5 ⇒ (6) + 5 = 11

Knowledge(Religion) DC 12:
That statue depicts Thyr, the god of Justice. While his following was at its peak two centuries ago,
the worship of him and his twin deity, Muir, has largely evaporated since the great battle war at the gates of Tsar. In their place has come several other deities that share his domain, such as Abadar,
Iomedae or Sarenrae.
The broken off right hand of the statue traditionally holds Thyr's Rod of Kingship.


(EO: Yes) Kineticist 3 | HP: 33/33 (3 NL) | AC: 17 / T: 12 / FF: 15 / DR: 2/Ada | Fort: +6, Ref: +5, Will: +2 | R. Atk: +6 (2d6+6) | CMB: +4, CMD: 16 | Init: +4, Perception: +10

Rhiannon came out of the temple looking rather singed and burned. "...I don't like this place." she said. "How long do you guys wanna poke around here for? If I've got two hours or so, I think I'll just take a nap..."


CG Female Windrunner Elf Bard (College of Valor) 8 HP: 50/50, HD: 9/9| AC: 14 | Saves: STR +1 DEX* +7 CON +1 INT +0 WIS +1 CHA* +7 | Perception: +7, Investigate: +1, Insight: +2 | Inspiration (d8): 3/3 | Spells: 1st 4/4 2nd 3/3 3rd 3/3 4th 3/3 5th 1/1 | Arrows: 0, Taqa's Arrows: 9, Bolts: 6, Insp: No

Mostly healed up from the trap and the fight, Arianna lets out a sigh at the two rapid-fire explosions and asks, "don't any of you have one of those spells that lets you see if something's magic or not? That might help avoid the words that like to go boom."

---

When Rhiannon sounds like she's going to leave, Arianna nearly panics.

"But we just got here! I... I can't leave without my sister," she blurts out as her ears and tail droop.


female Aasimar
Spoiler:
HP 11/1 Ini+2 Sp30" Ac 17 T12 FF15 F5 R2 W 5 Per+3
Cleric (Herald Caller) 1

KnowRel: 1d20 + 5 ⇒ (10) + 5 = 15


RAGING:
hp34/34 l AC15, T11, FF12 l F +7, R +4, W +7 Ini +5 l Atk +9 (1d10+7) CMB +7 CMD18
Wyvaran Bloodrager2 l hp28/28 l AC17, T13, FF14 l F +5 R +4 W +5 Ini +5 l Spd40 [Fly40] l CMB +6, CMD19 l Rage 10/10

Kesh stands by, idly observing the efforts of the others and doing his best to conceal a wry amusement. As Rhiannon stumbles out he cocks his head. "Find anything? Unless I miss my guess, those magic runes are expensive, so there must be a reason they're here. I've a little experience with real traps, occupational hazard. Never messed around with a magicy one afore. If one of you wants to tell me what I'm looking for, I'll take a poke around."


For a while, all Zatinya seems to do is to feel the spots where she was formerly wounded. The thought of being so close to death is shocking, and completely shatters her belief that this would just a bit of fun in the wilderness.

The sight of the fire trap going off against Rhiannon, followed by Arianna's panic, seems to change her emotions from shock to despair.

"Maybe we just got here, Arianna, but in that time you got burned and ambushed by skeletons, I almost died, and now everywhere we step one of us gets burned again!" Zatinya starts pulling at her hair out of frustration. It's only looking at Arianna's drooping tail that she realizes how harmful her words might be. "Listen, we don't have to leave here for good. But we spent how many weeks coming here? I really just need a breather. Maybe we could find a quiet spot, set up camp before it gets dark, and give it another try in the morning?"

Now that we've apparently triggered the traps leading to some sort of secret door in the Temple of Thyr, I vote we heal up and rest.


When Lorien looks inside, aside from recognizing the statue as a depiction of Thyr, she also finds that she understands the runes at the base of his statue.

They go "As you obey the commands of Thyr so does this figure obey your COMMAND." in celestial.


Male Human Investigator(3) l HP 24/24 l AC15, T13, FF12 l F +2 R +6 W +3 Ini +3 l Spd 30 l CMB +3, CMD 16

Gren is standing over Lorien's shoulder as she quietly reads the runes on the statue. "Fascinating. Do you suppose there is some sort of key word or phrase to get to whatever is beneath it? The way that those runes are written and the emphasis placed there can't be coincidence."

Hearing the confrontation between Rhiannon, Arianna and Zatinya, Gren stands and walks over to them. "Look, I'm feeling a bit burned out myself...pun intended." He smiles at the women. When he doesn't get much of a response he continues,"Anyway, while I hate the idea of sitting down when we are just getting started, I do believe we will be more effective in the morning. Truth be told, we may have some time on our hands anyway since we still need to get past the statue over the opening."

He walks back to Lorien and double checks the rest of the area around the statue just to make sure there are no other ways to the area beneath it.

Perception w/ Inspiration: 1d20 + 5 + 1d6 ⇒ (14) + 5 + (4) = 23


(EO: Yes) Kineticist 3 | HP: 33/33 (3 NL) | AC: 17 / T: 12 / FF: 15 / DR: 2/Ada | Fort: +6, Ref: +5, Will: +2 | R. Atk: +6 (2d6+6) | CMB: +4, CMD: 16 | Init: +4, Perception: +10

"I said nap, not leave." she noted. "It's no magic spell, but I heal fast when I'm sleeping. Anyway, I know stones, and it does sound like there's more down there. The fact that the entrances haven't been torn open and wrecked like everything else suggests they're really not that easy to find or open, though. Could need anything, really, from pulling a well-hidden lever to some kinda priestly juju. Case in point: What she just read." The kineticist indicated Lorien.


RAGING:
hp34/34 l AC15, T11, FF12 l F +7, R +4, W +7 Ini +5 l Atk +9 (1d10+7) CMB +7 CMD18
Wyvaran Bloodrager2 l hp28/28 l AC17, T13, FF14 l F +5 R +4 W +5 Ini +5 l Spd40 [Fly40] l CMB +6, CMD19 l Rage 10/10

Kesh will accompany Gren, carefully scrutinizing the writing and asking questions in the search for more glyphs. Perception Aid: 1d20 + 7 ⇒ (11) + 7 = 18


You're fairly certain that there's a microscopic gap between the statue and the floor around it. Whatever mechanism is supposed to operate the supposed secret door, well, that's not obvious.

Obviously, all of those of you who speak celestial understand the text given above.


Zatinya enters the temple with some trepidation, but is glad that no further glyphs have yet to trigger.

Once the base of the statue is translated to her, Zatinya begins to speculate. "Anyone know how to say Command in celestial? Or maybe it refers to the Command spell?"


Male Human Investigator(3) l HP 24/24 l AC15, T13, FF12 l F +2 R +6 W +3 Ini +3 l Spd 30 l CMB +3, CMD 16

"Now I don't know how to cast a spell...", he glances knowingly at Lorien, "...but I do know and enjoy speaking in Celestial. Did you know that there are actually three separate and distinct ways that I can think of to say something along the lines of 'Command' in Celestial?"

With that Gren goes into a short aside on how there are different words for commanding a person to do an act, on being commanded to do an act, and on the command for the act itself. During the process of this lecture, he does in fact say the three variations. "...and that doesn't even get into different tenses nor with regards to potential synonyms." Seeing that his companions' eyes have glazed over he returns his focus to studying the runes around the statue.


Saying the three variants of command doesn't accomplish anything. Not even the variant implied by the inscription.


RAGING:
hp34/34 l AC15, T11, FF12 l F +7, R +4, W +7 Ini +5 l Atk +9 (1d10+7) CMB +7 CMD18
Wyvaran Bloodrager2 l hp28/28 l AC17, T13, FF14 l F +5 R +4 W +5 Ini +5 l Spd40 [Fly40] l CMB +6, CMD19 l Rage 10/10

Kesh stops listening to Gren after a few seconds, instead glancing about uncomfortably at the writing smeared all around, as incomprehensible to him as the Celestial on the pedestal. "Does it even matter? Sounds like you have to be a servant of Thyr, and isn't he...you know, kind of dead?"


female Aasimar
Spoiler:
HP 11/1 Ini+2 Sp30" Ac 17 T12 FF15 F5 R2 W 5 Per+3
Cleric (Herald Caller) 1

"Well, I am able to cast the spell command, but alas, I have not memorized it anymore. But let me have a thought what are the commandments of Thyr!"
Take 10 for 15 Know religion on important rules of the god Thyr.


He's the god of justice, sometimes styled 'the God of Kings', and he bids his followers (mostly rulers or lawmakers of various station, but also sometimes those who enforce the law) to rule justly and evenhandedly, and abhors corruption of all types.

As for commandments, Lorien isn't able to come up with much else than what's implied by the above.


Male Human Investigator(3) l HP 24/24 l AC15, T13, FF12 l F +2 R +6 W +3 Ini +3 l Spd 30 l CMB +3, CMD 16

"I see two options - either we go check out the other temple, doing our best to avoid the glyphs that are likely all over it - or rest up and let Lorien work on the Command spell. Regarding the other temple, I may be capable of disarming any glyphs of warding as long as I see them in advance. My vote is to rest up because if I don't see a glyph in time or I fail to disarm it then I could get knocked out again and then you will have to scrape me up off the floor of a temple again. This brings up a question though - does anybody have the ability to DETECT the MAGICal essence of a glyph to help me out? Would that even work?"


(EO: Yes) Kineticist 3 | HP: 33/33 (3 NL) | AC: 17 / T: 12 / FF: 15 / DR: 2/Ada | Fort: +6, Ref: +5, Will: +2 | R. Atk: +6 (2d6+6) | CMB: +4, CMD: 16 | Init: +4, Perception: +10

"I'm up for rest, too." Rhiannon noted. "Best to be safe when dealing with magical traps, and it should be doable as long as we don't get greedy and rush in."


"I can see magical auras. I don't know if it'll work, but I guess I can try. If it comes down to it, I'm also pretty good at dodging fire . . ." as soon as she says that, Zatinya starts frowning, considering the implications. "I can also try to direct the fire away from you guys to reduce the harm, but I need some warning to do that."

That is my way of saying I can Detect Magic and I may have the highest reflex save in the party. I can also replace a fire-related saving throw with a Perform check but that's a bardic performance with limited rounds.

Zatinya will, from a distance and staying near the party, see if she can Detect Magic toward the other temple.

-Posted with Wayfinder


Looking at the temple from a distance, Zatinya picks up some magical vibes, and after a few moments of concentration, she narrows it down to above the doorway.

Circling the temple from a distance, and stopping to concentrate every so often, she finds an additional magical aura on a pillar to the south.

No ranks in knowledge(arcana), so you can't roll to figure out the school of the auras, but it's probably obvious from context. Unless they mixed in some different things.


Male Human Investigator(3) l HP 24/24 l AC15, T13, FF12 l F +2 R +6 W +3 Ini +3 l Spd 30 l CMB +3, CMD 16

Gren can't control his excitement "You can actually see that? That's fantastic."

He walks carefully up to the south pillar first, studying the runes for signs of another glyph analyzing the text to see if it is similar in content to the other temple.

"Let's see what we have here..."

Linguistics+Free Inspiration: 1d20 + 7 + 1d6 ⇒ (9) + 7 + (2) = 18
Disable Device/Trapfinder+Inspiration: 1d20 + 9 + 1d6 ⇒ (7) + 9 + (1) = 17

Decided to YOLO it. Fingers crossed.


It's the same story as on the other temple. There's scribbles in abyssal, this passage in particular seems to be a poem, and a seemingly random character has been invested with power. The glyph promtly blows up in his face as he tries to deactivate it.

fire damage: 2d8 ⇒ (8, 5) = 13
reflex: 1d20 + 6 ⇒ (20) + 6 = 26

That would be 6 fire damage, all told.


(EO: Yes) Kineticist 3 | HP: 33/33 (3 NL) | AC: 17 / T: 12 / FF: 15 / DR: 2/Ada | Fort: +6, Ref: +5, Will: +2 | R. Atk: +6 (2d6+6) | CMB: +4, CMD: 16 | Init: +4, Perception: +10

Rhiannon had been standing well back when Gren moved to go examine things. "You, uh, want me to throw up a wall or something next time you try that?" she asked, looking at his rather singed body.


CG Female Windrunner Elf Bard (College of Valor) 8 HP: 50/50, HD: 9/9| AC: 14 | Saves: STR +1 DEX* +7 CON +1 INT +0 WIS +1 CHA* +7 | Perception: +7, Investigate: +1, Insight: +2 | Inspiration (d8): 3/3 | Spells: 1st 4/4 2nd 3/3 3rd 3/3 4th 3/3 5th 1/1 | Arrows: 0, Taqa's Arrows: 9, Bolts: 6, Insp: No

Okay, I'm not sure I can keep up with this pace. 1/day I can do, but this is moving really quickly.

"I'm starting to think we're going to get ourselves killed at this rate," Arianna admits after another explosion goes off. "Can't we set them off somehow without cooking ourselves?"


Most games slow down after the initial flurry. Also, we were just exploding ourselves while you were gone. :P

Zatinya sees if she can just throw some rocks at the last area she sees an aura.

-Posted with Wayfinder


She can indeed throw rocks at the symbol above the temple entrance.

However, it doesn't seem to activate the trap.


CG Female Windrunner Elf Bard (College of Valor) 8 HP: 50/50, HD: 9/9| AC: 14 | Saves: STR +1 DEX* +7 CON +1 INT +0 WIS +1 CHA* +7 | Perception: +7, Investigate: +1, Insight: +2 | Inspiration (d8): 3/3 | Spells: 1st 4/4 2nd 3/3 3rd 3/3 4th 3/3 5th 1/1 | Arrows: 0, Taqa's Arrows: 9, Bolts: 6, Insp: No

"Maybe we should move back some and make camp, then we can figure out what to do about the magicy-trappy thingies," Arianna sighs when she sees that Zatinya isn't setting the runes off.

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