The Heghland 1st - Only War (Inactive)

Game Master PhilOfCalth

A group of feudal warriors brought together from every corner of a world almost completely untouched by the Imperium, hastily trained and recruited by the Imperial Guard.
Can they survive when faced with the horrors of the universe?


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Male

Before leaving the ship your briefing was short, sweet and left no time for questions. An aging Catachan guardsman with dead eyes read the general order to everyone who was about to land on Virbius.
"You will be the ambassadors of your regiment. You will land before the rest of the regiment and help with the war effort on your respective fronts. You will each be temporarily answerable to regimental officers of the Mordian Iron Guard. Show them every respect and loyalty that you would the Emperor himself."
The man paused for a moment at that point and looked up at the crowd of semi-civilised warriors before him.
"They will be very straight up and down men. They will be expecting salutes and to be called sir. Don't forget to do so."
"That is all. Dismissed"

The Heghlanders were swiftly shuffled into landing craft and unceremoniously sent on their way.

For most of you the trip to the surface was only your second ever time to ride in an aquila lander, which you shared with several other squads of the Heghland First. The descent was rocky and nerve racking, as you experienced the sensation of rapid descent and reentry for the first time, you also left behind the ship you called home for over a month. It is clear to you all that you will never see it again, much like Heghland.

The aquila lander touches down at a remote outpost. The surrounding plains are a thousand shades of brown. Dust is blowing lightly across the landscape. Here and there the scenery is broken up by forests and hills. The other squads are rushed into tanks and flyers. Many grumble and complain as they board, uneasy trusting their lives to yet another machine now that they have managed to return to solid ground. Soon your squad is alone watching the lander take off.

You notice a short stocky man walking towards you across the plains. He wears the strict blue, red and gold uniform of the Iron Guard, and he marches as if on parade. He presents himself directly to Commissar Valkof with a sharp salute, but speaks loud enough so that all can hear him.
Sir! I am Lieutenant Cordwell of the of the 8th Iron Guard. I am instructed to bring you to speak with the Colonel. Please come this way.

Lieutenant Cordwell will lead you to the camp. It's about a 20 minute walk. You can attempt to engage him, react to your change of scenery, or talk amongst yourselves and get to know each-other


Bookstore Proprietor Librarian Bard

Cort makes an effort to go unnoticed. He checks and double checks his gear. Boltgun, Autogun, Bow, pack. He shoulders his pack, and follows his squad, kicking his comrade Harmon, into action.

Get your Boltgun. And your gear. Come on! I'm not your mother here.


Male Human Commissar-Wounds 13/13-Fatigue//Healing Leg

Commissar Garion Valkof endures the rapid descent of the lander, keeping a straight face and not showing any signs of the discomfort he feels, attempting to embolden those around him. He will make contact with everyone on the ride down, throwing a reassuring nod here and there where needed, or a small smile at those particularly affected by the descent. In many ways it reminds him of his training at the Schola, and subsequent time with the Cadians.

As the lander touches down, Commissar Valkof remains behind to ensure everyone disembarks safely and collects all there gear, throwing out encouraging remarks and such to those looking anxiously at the vehicles and other machinery around them. As his squad makes their way he joins back up with them, striding quickly and confidently across the landing field.

He cuts a dashing figure in his Commissarial Uniform, the standard black greatcoat and red sash combining well with his flak armour to give a martial and sinister bearing to his appearance. Well built and tall, lean but with muscle, his paler features are a contrast to the feral worldsman around him. His helmet is left off, as he prefers to keep his hat donned with his uniform, and he keeps one hand on the well worn hilt of a chainsword at his side, and the other near his bolt-pistol.

As the Lieutenant approaches, Garion will snap off a crisp salute in response to his.
Lieutanant Cordwell, pleasure to meet you. I am Commissar Valkof, of Valor Squard. As we walk, please, fill me and the others here in on the local situation. We were briefed on the way, but sometimes it seems Command doesn't see the whole picture that us warriors on the ground do.

Garion will smirk slightly as he says that, obviously trying to put the man at ease and give off a relaxed, almost cavalier, attitude. As they walk, he will continue attempting to get as much info as possible and the world they are on, the tactical situation, and more about the men and women they will soon be working with.

Do you want me to make any rolls, or just roleplay it out? And do I need to read anything else specific on the wiki other than what you posted in the recruitment and discussion thread?


Bookstore Proprietor Librarian Bard

Cort, in contrast to the commissar does not cut a dashing figure. He manages to look frumpy, despite the fact that his gear is perfectly cared for. He is of medium height, and average looks. The best way to describe him is workman like. He seems competent, but somehow looks out of place, that is when he is noticed at all.

Liberty's Edge

Male Male human Operator/Medic Wounds 11 Fate 1

Checks his gear on the way down wondering if this is going to be the meat grinder experience he heard about in training. Get ready guys this might be rough. I will try to keep anything from falling on us. But you have got to help me. Keep your gear straight and smile pretty at these bastards. Looks around at "his" little squad and shakes his head. This is gonna be rough. Those bastards are gonna try to get us killed and I have to figure out how to prevent it.

Once they land he walks up to their new "commanding" officer and salutes. Shadow Reaper squad reporting for duty Sir.


Male Heavy Gunner

Cormaeg hops off the Aquila, letting the streaming bodies help push him off the transport and onto land. He tries to keep himself from getting on all fours and kissing the ground. The flight was manic, he has never felt less in control than on one of those blasted birds. If he never rides another one it would be too soon.
Already carrying his Autocannon, he looks around for anything to drag with him with his one spare arm. Then he looks around for his hunting party. When he finds them he lopes over to get in line for the march.
Looking for friendly faces in the crowd, he only sees people from several different tribes and holdfasts, most of these groups he had never seen before. They might as well have been from a different planet for all he knew.
I just need ta play it cool for now, stay behind the officers an don' say much. Lets see how the rest of the hunting party act before i choose my place amongst em.


Male Weapon Specialist; Wounds: 1/12

The first thing Jermaie notices upon exiting the lander is the sun. "That's not right," he thinks, looking up with his spiked plate armored arm shielding his eyes from the larger-looking and off-white sun. Ma' used to tell me the sun was the great warrior. He was nameless, yet true to his cause. He kept the monsters at bay, she said."

Jermaie, upon seeing the others in front of him, hurries to catch up, staring at the wonders of the alien landscape. "They tell me now the warrior, he has a name, only he's an Emperor, the lord of all humanity. Aye, but the sun is different. It's just... not the same."

At their DZ, Jermaie hoists his kit down on the ground and uses it as a makeshift pillow, pitching himself foward and casting his body onto the ground, staring up into the sky. Narine, his comrade from the Craglands, frowns at his goofing behavior and gives him a stern look before moving off with a gaggle of other squadmates to check her weapons and ammo.

"Give it a break, Narine," he calls after her in his native Heghland tongue. "Ya checked 'em five times already on 'ta way 'ere, love." Narine hardly pays him any notice.

Jermaie sighs. "Some things don' change I suppose."

He pays no more heed to the grumbling Heghlanders that move reluctantly onto the screaming metal giants. Some, warriors all, toughened by years of fighting for survival amongst Heghland's deadly predators, are visibly shaking. "In the belly of the beast," Jermaie thinks as he chuckles to himself.

Jermaie is a handsome enough man, not the pretty men the old storytellers used to drone on about, the knightly romances, but attractive in the young and daring sort of way. He has a face that seems to be glad for the trouble and a number of visible scars that suggests he's had his fair share of the stuff. His face is covered with just a fair bit of stubble and his disheveled hair stands to attention in all directions.

After all the other squads have boarded their transports, Jermaie is kicked screaming from his hastily bought slumber by an angry looking Narine, giving him that permanent stern look of hers and pointing off to the approaching officer.

"Ah, Jermaie says, rubbing the sleep from his eyes, Lord's finally arrived." He stands up and in one fluid motion hoists his kitbag, his standard issue bolter, newly acquired storm bolter and freerider's sword up and into place and sets off in a leisurely pace towards the camp.

Jermaie smiles and gives his best mock salute to the operator man he'd been introduced to in the months of transport. "Baldur, I think that man's name was. Hell, seems positively negative 'bout the whole situation." "Smilin's what I do best," Jermaie says through a genial smirk.

Jermaie smiles as he overhears the Commissar and that Baldur bloke exchange contradicting squad designations. "We best hope the Lord and our operator get that squad name situations sorted out righ' quick, lest we be stranded in the field with a tongue-tied vox-man struggling to say just WHO's deep in the feces," Jermaie remarks to a neighboring grunt soldier, a frumpy man he thinks goes by the name "Cort."


Bookstore Proprietor Librarian Bard

Valor...Shadow Reaver...don't matter dead is dead, and these #$@#% heads plan to make us dead. Hell I could get dead back home.

That is as much as anyone other than Harmon has heard him say the entire month on the ship.


Male Medic [Damage/Wounds 1/13 | Fate 1/1 | Insanity 1 | Initiative +3]

Think you're talking to the lieutenant, Eirik. We still have to walk to the colonel so we have time to talk.

Wikvaya says little while they walk, preferring to look at the surroundings. It feels like a long time since he's been in contact with the ground. He closes his eyes and tries to feel for the land. It isn't the same at all, not the soil nor the air. Even the sky is different.

He is a dark-skinned old man and carries both the imposing fragility and stern judgement of the elderly with him. Wrinkles cover his face and his lengthy grayed hair is set loose, much at odds with the clean uniform he wears. A blank expression remains on his features. Despite his age, he looks fit.

He follows the squad's lead in saluting but looks lost in thought, possibly adjusting to solid earth again.

Liberty's Edge

Male Male human Operator/Medic Wounds 11 Fate 1

I know but I would still have to report to the nearest ranking officer to be acknowledged even if its just to be dismissed till the colonel gets here. Plus keep in mind even if its not the case he wouldn't know any better lol.

Once he is dismissed by the lieutenant he begins to move among his squad mates checking and making sure everyone is alright. Anyone space or air sick? If you are let me or Wikvaya know.

He looks around for a few moments to make sure everything is off the lander. Once he is sure it is he motions for everyone to huddle up.

He begins to speak real low. In heghland. Alright guys we are under those Iron bastards and they will try to spend our lives like water. I have heard stories and I know you all have. Now I'm not a proper sergeant but I will do my best by every one of you if you do your best by me. If one of these bastards gives you shite bring it to me don't start a fight or it will go worse for us all. The Commisar is on our side but he has a job to do so don't make him preform it on you. Now if you boys need any gear let me know now so I can try to find it before we move out. And keep your mouths shut in front of their officers. Everything understood?

He looks around and waits for any questions.


Male
Garion Valkof wrote:
Do you want me to make any rolls, or just roleplay it out?

Lieutanant Cordwell has no solid information on your mission, so you can just RP out anything.

Garion Valkof wrote:

As the Lieutenant approaches, Garion will snap off a crisp salute in response to his.

Lieutanant Cordwell, pleasure to meet you. I am Commissar Valkof, of Valor Squard. As we walk, please, fill me and the others here in on the local situation. We were briefed on the way, but sometimes it seems Command doesn't see the whole picture that us warriors on the ground do.

The Lieutenant clears his throat.

"Sir! The men are frustrated. We have been unable to make a single telling blow on the enemy and our advance has been halted. Theories on why are wild and varied. We are trained as line troops but forced into the role of mobile infantry to deal with guerrilla attacks from the enemy forces. Your commander says that you and your regiment are the solution to our problem here, but few believe this sir.”

Wikvaya Shoodii wrote:
Think you're talking to the lieutenant, Eirik. We still have to walk to the colonel so we have time to talk.

You can choose whether or not to engage the lieutenant. His reaction to you will be dependant on your RP. I’ll assume any conversation amongst yourselves will be in your native language, so you can bad-mouth anything you see without fear of reprisal from anyone but the Commissar.

Eirik Baldur wrote:
I know but I would still have to report to the nearest ranking officer to be acknowledged even if its just to be dismissed till the colonel gets here. Plus keep in mind even if its not the case he wouldn't know any better lol.

All true! The Lieutenant would not know you from the crowd of savages, and would not want to be derailed asking for the leader. That doesn’t mean you can’t listen in and engage him when you want.

Liberty's Edge

Male Male human Operator/Medic Wounds 11 Fate 1

See I did right lol.


Bookstore Proprietor Librarian Bard

I could use a drink, and some more arrows. I wont pretend you have any real ammo.

dm how many clips came with my auto gun?


Male

You start with 3 Autogun clips and 20 arrows. That's not anywhere in the book. It's a house rule.

Liberty's Edge

Male Male human Operator/Medic Wounds 11 Fate 1

Don't worry I will try to create some range practice paperwork list the ammo as expended and try to get you somemore thag way. Anyone else?


Male

As you walk the sound of bustle comes to your ears. Slowly the sound grows until you step over the peak of a small hill and suddenly you see the camp.

Before you is a sprawling ramshackle collection of tents and vehicles, all sunk slightly into the muddy grass. The outpost sentries clutch their lasguns tightly, briefly looking you over and then staring back into the planes of Virbius intently. All around you, guardsmen are cleaning their weapons and inspecting their vehicles, thought few pause for a moment to give you a distrustful glance. In the Distance, you can hear a confessor evenly chanting a catechism, praying to the Emperor for an ignoble and horrific death to the enemies of Mankind.

If you want to spot anything in paticular about the outpost while walking through, give me an awareness roll and I'll tell you how well you do. The squad will not stop to interact with anyone, you are going straight to the Colonel


Male Human Commissar-Wounds 13/13-Fatigue//Healing Leg

1d100 ⇒ 39 Awareness, Perception=27/2=13

No success.

As we approach the compound, Garion continues questioning the Lieutenant about the situation, seemingly uncaring about the dank surroundings.


Bookstore Proprietor Librarian Bard

I still need to read up on how skill rolls work :)


Male Weapon Specialist; Wounds: 1/12

Apathetic towards the leering stares of the other guardsmen, Jermaie cracks a smile and waves excitedly at those he passes. "Smile, eh?"

Awareness; 39/2=19: 1d100 ⇒ 62

Liberty's Edge

Male Male human Operator/Medic Wounds 11 Fate 1

When they arrive at the colonel Eirik calls the squad to attention and orders them to salute the colonel. He hopes they listen. Sir Shadow Reaver squad reporting for duty. Operator Baldur commanding.


Bookstore Proprietor Librarian Bard

why do we divide our score by 2? I dont get it.

Also DM I have the Paranoia Talent

Perception 32/2 1d100 ⇒ 58

Cort carefully watches everyone that they pass, he pays close attention to the basic layout of the camp and the defenses.


Male Human Commissar-Wounds 13/13-Fatigue//Healing Leg

Assuming this works the same way as the other 40K games, if you do not actually have the skill, you can still make a test as long as its a Basic skill-think of it like the difference between trained and untrained skills in Pathfinder, where anyone can make an untrained skill, but only those with ranks invested in it can make trained skills.- If you do not have the skill and it is Basic you half your score for the purposes of the roll, hence why we probably want to spend our first bit of experience on rounding out our skills.

Garion will wait for Squad-Leader Baldur to greet the Colonel, before also stepping up. Snapping a crisp salute, as soon as protocol allows he also extends his hand for a firm handshake and a reassuring, im not gonna execute anyone so lets all calm down smile on his face.
Commissar Valkof of the Heghland 1st, Shadow Reaver Squad reporting sir. It's a pleasure to meet you Colonel.

If Sergeant(Squad Leader?) Baldur does not introduce the rest of the squard, Garion will, as long it seems appropiate and not breaching any protocol he knows of.

Kinda relying on you for that one GM, as I don't know if this guy would even care who most of the squad is, besides myself and the Squad Leader, so if my character would think that is stupid, please ignore the last part. Also, what do I know to refer to Baldur as, Sergeant, Squad Leader? What is his official rank in this unit?


Male
Garion Valkof wrote:
Assuming this works the same way as the other 40K games, if you do not actually have the skill, you can still make a test as long as its a Basic skill-think of it like the difference between trained and untrained skills in Pathfinder, where anyone can make an untrained skill, but only those with ranks invested in it can make trained skills.- If you do not have the skill and it is Basic you half your score for the purposes of the roll, hence why we probably want to spend our first bit of experience on rounding out our skills.

It's not the same as the other 40k games in 2 regards:

1/ All skills are considered basic skills
2/ Basic skills are at -20 not half

Garion Valkof wrote:
Kinda relying on you for that one GM, as I don't know if this guy would even care who most of the squad is, besides myself and the Squad Leader, so if my character would think that is stupid, please ignore the last part. Also, what do I know to refer to Baldur as, Sergeant, Squad Leader? What is his official rank in this unit?

Indeed he's aware that the squad doesn't really have an official leader. At this moment in time everyone is considered to be of rank Private


Male

The first thing that catches your eye when you enter the command tent is a huge bald man sitting behind a small desk, his face knotted in concentration, pouring over paprwork as an autoquill furiously scratches away beside him. He stands to face you with a steel-eyed stare.


Male Medic [Damage/Wounds 1/13 | Fate 1/1 | Insanity 1 | Initiative +3]

Looking for medical supplies and injured/dead.
Awareness (43): 1d100 ⇒ 63
And if possible, Scrutiny to measure the temperament/how distrustful the guardsmen are against us.
Scrutiny (43): 1d100 ⇒ 51

Wikvaya spares some attention to look around the camp. Following the rest of his squad, he stands straight and salutes.


Male

Wikvaya sees the flag of the medical tent in the distance as he marches through the camp but he doesn't get a good look. He will be able to find it after the briefing.
The distrustful glances from the Iron Guard are obvious, but you are unsure if it is anything beyond the fact that the Heghlanders look very out of place. Indeed any time you pass any larger equipment you give your own distrustful looks.


Male

The Colonel returns your salute with a snap. "You may be seated," he bellows, "I am Colonel Garn of the 8th Mordian Iron Guard, and for the duration of this mission I'll be your commanding officer." Colonel Garn retrieves a pointer from the desk. He pauses fo a second before turning to face the large map on his wall.
"Lieutenant Cordwell, please do me the favor of fetching Father Graidy. He wanted to speak to the newcomers." As the Lieutenant departed Garn returns to the briefing.
"The battle for Virbius has not been going well." You notice on the map dozens of small black Xs
"The Severan Dominate forces on this planet have been waging a particularly brutal guerrilla campaign against us, but we believe we have found the man responsible. Imperial intelligence believes that they have located General Haravax Scarus somewhere in this mountain range." The Colonel takes his pointer and swats the map with a resounding crack.
"In the morning the 8th will be launching a major offensive along with elements of other Iron Guard Regiments including the 12th and the 14th. We will strike out against the General and his forces. Meanwhile, your orders are to find the General and capture or kill him. You will be well behind enemy lines and are required to maintain vox silence for the duration of your mission. Yours will be the third squad we have sent after the General, and you are expected to set off at dawn. Any questions?"

Liberty's Edge

Male Male human Operator/Medic Wounds 11 Fate 1

Sir will we be issued any extra equipment for this mission? Such as extra ammo since we won't be able to resupply for the duration, cammo patterned to this environment, gihille suits, or flares to signal for pickup?

He looks at the Colonel knowing the answer will be no but hoping for some of it any of it really.


Bookstore Proprietor Librarian Bard

Cort moves himself away from any opening that might make him a target. Yay paranoia! Otherwise he listens.


Male
Eirik Baldur wrote:

Sir will we be issued any extra equipment for this mission? Such as extra ammo since we won't be able to resupply for the duration, cammo patterned to this environment, gihille suits, or flares to signal for pickup?

He looks at the Colonel knowing the answer will be no but hoping for some of it any of it really.

Garn nods slowly.

"A certain amount of extra equipment and rations has been set aside. You will be able to pick it up from the equipment tent after I dismiss you."


Male Medic [Damage/Wounds 1/13 | Fate 1/1 | Insanity 1 | Initiative +3]

"What happened to the other squads, sir?"


Male Human Commissar-Wounds 13/13-Fatigue//Healing Leg

What can you tell us about the enemy sir? Whats the sitrep? Anyone known unusual combat abilities, heresy, Xenos affilliates? Will we be contending with possible psykers, or sorcery?


Male Weapon Specialist; Wounds: 1/12

Jermaie raises his hand after the other two questions are answered. "Yea, Lord, I 'ave a question or two. What's the terrain supposed to be like? We got any exact notion as to where this enemy might be? Also, one last thing. Say we do end up capturin' the fiend. We got a reconnoiter point for you ta' pick 'em up?"


Male Heavy Gunner

Cormaeg shifts uncomfortably. He immediately dislikes these uniformed men, dressed in tight pressed and gaudy uniforms. They obviously pay no attention to camouflage.

He stands up straighter, letting his gear sag around his arms.

"So this is a hunt? How long will this assault really last for us te even reach this general? Why don't he give us a week for us to pick our path and our target carefully? If this is the same man who sent three other parties, he should think a fourth would work better?"


Male
Wikvaya Shoodii wrote:
"What happened to the other squads, sir?"

"They're MIA private. We have not heard anything back from any of them. Perhaps you can make contact with them while you're behind enemy lines." the Colonel palms off the missing men as if they are just another number in his paperwork

Garion Valkof wrote:
What can you tell us about the enemy sir? Whats the sitrep? Anyone known unusual combat abilities, heresy, Xenos affilliates? Will we be contending with possible psykers, or sorcery?

"As far as we know most of the enemy troops are green. Some veterans here and there, but the real strength of the force is General Haravax Scarus. He is what's turning this war in their favor, and he is the one we want."

"Imperial intelligence is aware of no psyker or xenos activity in this area."

Jermaie Dael wrote:
"Yea, Lord, I 'ave a question or two. What's the terrain supposed to be like? We got any exact notion as to where this enemy might be? Also, one last thing. Say we do end up capturin' the fiend. We got a reconnoiter point for you ta' pick 'em up?"

"The general is in the hills" Colonel Garn hits the map again with his pointer, looking a bit fustrated that he has to repeat himself.

"It's up to you to find his exact location."
"The terain is as you see it about you. Hills plains and a few forrests."
"If you do manage to capture him, you bring him right back here. You'll be far behind enemy lines, any attempt to go and get you will be costly in Imperial lives. Likewise any attempt to signal us will give away your location and bring the entire Severan Dominate army down on top of you"
"And another thing. Capturing him is considered above and beyond. If you bring him back here alive I'll put a medal on each and every one of your brestplates myself!"

Cormaeg MacCammon wrote:
"So this is a hunt? How long will this assault really last for us te even reach this general? Why don't he give us a week for us to pick our path and our target carefully? If this is the same man who sent three other parties, he should think a fourth would work better?"

"A hunt indeed, if you wish to call it that" Garn nods, unsure if he likes the phrase or not

"The assault will last less than an hour. In that time you are expected to cross enemy lines unnoticed. Killing or capturing the General will be your prerogative in the following weeks. You have all the time you want. The only thing that's holding you back is your food supply."
Cormaeg MacCammon wrote:
"If this is the same man who sent three other parties, he should think a fourth would work better?"

The general is clearly angered by the question.

"It's not for you to question the tactics of the Imperial Guard private." He takes a deep breath and looks around the room.
"We have other matters to discuss."
The general returns to his desk and picks up a dataslate
"The paperwork that came with you, in propper catachan fassion, is a mess. Your unofficial leader is a Private Eirik Baldur." The general waits for Baldur to react before continuing
"Consider yourself promoted to the rank of Corporal. Report to the armorer to have your breastplate marked with insignia" The Colonel waves his hand a bit, failing to find a better word for 'breastplate'.
"Also it seems you have two names here. 'Valor squad' and 'Shadow Reaper Squad'" The General does not wait for a response
"We already have a Valor squad, so you are now officially Shadow Reaper squad"
The autoquill scratches furiously as he speaks.
"Now! Any more questions?"

Liberty's Edge

Male Male human Operator/Medic Wounds 11 Fate 1

Are there any targets of opportunity we should be aware of sir?


Male

"Stealth is of the utmost importance Corporal. I would advise against any actions that could potentially give away your location." Garn looks at you sternly, hoping that his point has been made and will be remembered.
"However, if you could locate the previous squads or return with information about their fate it would be well looked upon"


Bookstore Proprietor Librarian Bard

Maybe there is a mole. Cort says, almost inaudibly.


Male Human Commissar-Wounds 13/13-Fatigue//Healing Leg

Garion turns in Cort's direction.
An awful suggestion, but a valid one nonetheless Private. You may be right. However, we shouldn't assume anything at this juncture, not until we at lease have some more information to work with. I appreciate you bringing that possibility to our attention however. If it is true, then the Emperor willing, I will bring His justice down upon them. Sedition can strike in the most unlikely of places, and we must be ever vigilant for heresy to unfold in our midst.

Commissar Valkof shakes his head slightly, as if trying to shake off old memories before continuing.

Corporal Baldur, Colonel Garn, if I may, I would advise that if we are done here, for our Squad to be dismissed, so we can begin preperation and discuss our coming tactics. I am not as well versed in guerrilla warfare and stealth as my fellow members of the Heghland 1st, but I can assure you Colonel, they will not let you down, and I will not let them down. Through Faith in Him on Earth, we shall prevail.

Colonel Garn, my only remaining question is when would you have us leave?

By the Way, Charm roll1d1 - 20 ⇒ (1) - 20 = -19 to possibly make a good impression here, or is there another skill I should use? Fellowship 43. Ack, ok looks like I did that wrong, but still I rolled a 1, so with my Fellowship of 43-20=23, I have two degrees of success. Does rolling a 1 give me anything special in this system?


Male

Additional degrees of success achieve things, but rolling a 1 on a d1 achieves nothing. You can attempt to charm the Colonel at a -10.
Furthermore anyone who wishes to can take an Inquiry or Investigation to glean a small amount more information from the generals behavior during the questions.

"You will leave at dawn, during the offensive."
"Before you are dismissed I must hand you over to the head Preacher, who is in charge of moral around here."

Father Graidy enters the tent behind the squad. He is dressed in red robes with his hood up. His long sleet black hair escapes around his head. He speaks softly to the squad, although he carries a sizable flamer.
"I won't delay you too long Commissar. Just some words of advice when dealing with the Iron Guard. Many believe our failures here on Virbius is due to some lack of faith, the emperor's punishment, if you will. There is an element within that group that believe we are being punished for our interactions with the local population. These men and women won't think well of the presence of the Heghland 1st either."
"As such keep your wits about you while in camp. I have been briefed on your mission. You would do well to bring back the general alive, or at least bring back evidence of his demise. That should go a long way to easing the integration of your regiment into the Imperial Guard."

It is clear from the tone of his voice that Colonel Garn feels this briefing has gone on too long
"Very good father.
Now, unless there are any questions for the father, you are all dismissed"


Male Human Commissar-Wounds 13/13-Fatigue//Healing Leg

1 degree of success according to my earlier roll against.the Colonel.


Male

You rolled 1d1 - 20
You need to roll 1d100!
I'm counting your previous roll as a fail


Male Human Commissar-Wounds 13/13-Fatigue//Healing Leg

Ahh!!! Sorry wasnt paying attention to that! Wow...epic fail.


Male

You can retry it if you want.


Male Human Commissar-Wounds 13/13-Fatigue//Healing Leg


1d100 ⇒ 63

Youch...no good.


Bookstore Proprietor Librarian Bard

[ooc]i smell a recurring gag! 1d1 ⇒ 1 woo hoo! I succeeded![/dice]


Male

"Don't forget your paperwork Corporal." The general taps the table over a slip of paper containing the squad's written orders and a map of the area.

Primary Mission: Locate and capture or kill Dominate Commander Harvax Scarus
Secondary Mission: Disrupt Dominate supply lines, otherwise avoid detection
Tertiary Mission: Locate the most recent missing squad
General Orders: Maintain vox silence while behind enemy lines

I'm unable to find a copy of the map online, so I'll try to scan one in for you today or tomorrow

Liberty's Edge

Male Male human Operator/Medic Wounds 11 Fate 1

Picks up the paper work and salutes the Colonel. Yes sir I understand. In and out like thieves in the night. Heads to the Preacher's tent.

Charm 1d100 - 20 ⇒ (99) - 20 = 79 need to beat 16
Inquiry 1d100 - 20 ⇒ (53) - 20 = 33 need to beat 16
Investigation 1d100 - 20 ⇒ (35) - 20 = 15 need to beat 16 Woot one successful roll.

Wait never mind did that backwards....


Male

Backwards and when I say inquiry or investigation, you can have one or the other, not both.

Liberty's Edge

Male Male human Operator/Medic Wounds 11 Fate 1

missed the or sorry not that it mattered anyways I can't succeed on that roll ever

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