The Dragon's Demand PbP

Game Master dickie

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hp: 22/22; Fort +5, Ref +4, Will +3; +1 trait bonus vs. fear effects; Perception +8 AC 15, touch 11, flat-footed 14;

"I think we should do both." Ro'gram replies to Pavo. "We go cautiously, but not without some purpose. That way we don't rush into traps and ambushes, but also avoid taking too long."


DM Rolls:
Kobold 1 stealth: 1d20 + 5 ⇒ (14) + 5 = 19
Kobold 2 stealth: 1d20 + 5 ⇒ (19) + 5 = 24
Kobold 3 stealth: 1d20 + 5 ⇒ (13) + 5 = 18
Kobold 4 stealth: 1d20 + 5 ⇒ (16) + 5 = 21
Set average to 20

Kobold 1 perception: 1d20 + 5 ⇒ (17) + 5 = 22
Kobold 2 perception: 1d20 + 5 ⇒ (10) + 5 = 15
Kobold 3 perception: 1d20 + 5 ⇒ (13) + 5 = 18
Kobold 4 perception: 1d20 + 5 ⇒ (3) + 5 = 8

Feel free to make plans as you need. The following assumes returning to the cave entrances you were previously at.

Perception DC 25:
There are four kobolds currently guarding the entrance, two at each of the cave entrances. Most look to be taking their jobs very seriously right now.


Male Kobold (Blue-Scaled) Tempest Druid 5 | HP 34/34| Speed 30ft | AC 20, touch 13, flat-footed 18, CMD 13 | Fort +5 : Ref +3 : Will +8 | Wild Empathy: +6 | Stealth +11; Perception +12 | Resist Elec 5, Acid 20 | Hero Points: 1/3 left| Active: Light Sensitive

Approaching the lair...

Perception: 1d20 + 8 ⇒ (12) + 8 = 20

"Too quiet."


hp: 22/22; Fort +5, Ref +4, Will +3; +1 trait bonus vs. fear effects; Perception +8 AC 15, touch 11, flat-footed 14;

Perception: 1d20 + 8 ⇒ (16) + 8 = 24

"Agreed." Ro'gram says, drawing both his Kukri. "Let me take point."

Stealth: 1d20 + 4 ⇒ (6) + 4 = 10


INACTIVE - GAME DIED

Perception: 1d20 + 7 ⇒ (3) + 7 = 10

Leng stays close behind Ro'gram, ready with his reach weapon if an ambush should strike.


Female Human Gravewalker Witch 3 | HP 20/20 | AC 12 Touch 12 Flat-Footed 10 | CMB +1 CMD 13 | Saves: Fort +2 Ref +3 Will +5 | Perception: +5 | Init: +2 | Status: Normal | Spell Effects:

Perception: 1d20 + 4 ⇒ (16) + 4 = 20

Maellyra helps bring up the rear, the dagger in her hand occasionally catching what little light there is to be found with night having fallen. "Can your kind see well in the dark?" she asks Spitter, her tone more than just conversational. "And what of their scales? Do they offer any protection against the elements? Or fire?"


Male Kobold (Blue-Scaled) Tempest Druid 5 | HP 34/34| Speed 30ft | AC 20, touch 13, flat-footed 18, CMD 13 | Fort +5 : Ref +3 : Will +8 | Wild Empathy: +6 | Stealth +11; Perception +12 | Resist Elec 5, Acid 20 | Hero Points: 1/3 left| Active: Light Sensitive

Spitter nods and continues quietly, gripping his small staff in both hands.

"Yes and sometimes. Our scales...it is generally believed...are remnants of ancient dragons that 'created' our kind. Because of this, as a blue-scale, I have an affinity and minor resistance to electricity. Therefore the green-scales could easily have some sort of resistance to acid-like effects."


Female Human Gravewalker Witch 3 | HP 20/20 | AC 12 Touch 12 Flat-Footed 10 | CMB +1 CMD 13 | Saves: Fort +2 Ref +3 Will +5 | Perception: +5 | Init: +2 | Status: Normal | Spell Effects:

"That is very useful," Maellyra says gratefully. She makes a note to stick to using alchemist's fire in case Spitter is right about the possibility of the greenscales being resistant to acid. Naturally, the witch wonders if such a resistance might be conferred to another by making a sort of leather armor from a kobold's scales, but her musings are purely academic, of course. Still, she decides against asking for Spitter's opinion on the viability of her theory and chooses instead to remain quiet as they draw closer to the kobold lair.

Stealth: 1d20 + 3 ⇒ (17) + 3 = 20


Inactive

Perception: 1d20 + 6 ⇒ (15) + 6 = 21
Stealth: 1d20 + 7 ⇒ (13) + 7 = 20

Bringing up the rear of the pack, Pavo carried his trident in one hand and his shield in the other. His eyes scanned the surrounding area as his ears listened for the sounds of the world, or lack thereof.

I wonder why no guards... he thought to himself.


Male Kobold (Blue-Scaled) Tempest Druid 5 | HP 34/34| Speed 30ft | AC 20, touch 13, flat-footed 18, CMD 13 | Fort +5 : Ref +3 : Will +8 | Wild Empathy: +6 | Stealth +11; Perception +12 | Resist Elec 5, Acid 20 | Hero Points: 1/3 left| Active: Light Sensitive

Stealth: 1d20 + 8 ⇒ (5) + 8 = 13


The guards, though expected, had expertly camoflauged themselves, and as soon as the group is within range, they strike at the point-man!

K1 Sling vs. FF: 1d20 + 3 ⇒ (1) + 3 = 4
K2 Sling vs. FF: 1d20 + 3 ⇒ (13) + 3 = 16
K3 Sling vs. FF, range: 1d20 + 3 - 2 ⇒ (19) + 3 - 2 = 20
K4 Sling vs. FF, range: 1d20 + 3 - 2 ⇒ (16) + 3 - 2 = 17

K2 damage: 1d3 - 1 ⇒ (3) - 1 = 2
K3 damage: 1d3 - 1 ⇒ (2) - 1 = 1
K4 damage: 1d3 - 1 ⇒ (1) - 1 = 0

So 4 total to Ro'gram in the surprise round. Everyone can act before now, Round 1 on.


Male Kobold (Blue-Scaled) Tempest Druid 5 | HP 34/34| Speed 30ft | AC 20, touch 13, flat-footed 18, CMD 13 | Fort +5 : Ref +3 : Will +8 | Wild Empathy: +6 | Stealth +11; Perception +12 | Resist Elec 5, Acid 20 | Hero Points: 1/3 left| Active: Light Sensitive

Scowling at the slingers, Spitter steps up behind Ro'gram and casts a magic to protect the group.

"Enough of that!"

Casting my domain spell: Obscuring Mist! 20ft. Radius! Nobody can see past 5 feet!


There are some general shrieks of alarm as the magical fog billows out from Spitter.

Draconic:
"Be ready to fall back!"


INACTIVE - GAME DIED

Leng rushes into the fog until he either stumbles out of it or winds up adjacent to an enemy kobold at which points he deploys his patented kobold noogie.

Grapple attack: 1d20 + 6 ⇒ (7) + 6 = 13


Inactive

Using the mist to his advantage, Pavo crept forward, dashing behind the rocks and using them for cover. He closed the gap between the other kobolds, protected from their sight.

Pavo double moves to current map position.


hp: 22/22; Fort +5, Ref +4, Will +3; +1 trait bonus vs. fear effects; Perception +8 AC 15, touch 11, flat-footed 14;

Ro'gram moves forward cautiously, on guard for any attack through the mist. His nose sniffs the air, alert for the scent of kobolds he could strike at.

Defensive, moving forward through the mist.


If Ro'gram starts moving toward the last known position, he will be in contact with the nearest hostiles with a single move (five-foot step, really) which would mean he could still make an attack against a target with 20% concealment.

Concealment: 1d100 ⇒ 73

Leng moves swiftly and quietly through the mist. Near the entrance to the southern cave he nearly collides with one of the tribe's guards. He strikes out and grabs a tight hold on one of the two kobolds.


hp: 22/22; Fort +5, Ref +4, Will +3; +1 trait bonus vs. fear effects; Perception +8 AC 15, touch 11, flat-footed 14;

Attack: 1d20 + 6 ⇒ (14) + 6 = 20
miss chance: 1d100 ⇒ 50
damage: 1d4 + 4 ⇒ (2) + 4 = 6

-Posted with Wayfinder


Female Human Gravewalker Witch 3 | HP 20/20 | AC 12 Touch 12 Flat-Footed 10 | CMB +1 CMD 13 | Saves: Fort +2 Ref +3 Will +5 | Perception: +5 | Init: +2 | Status: Normal | Spell Effects:

Hands outstretched, Maellyra blunders forward until she finds a sizeable boulder. Putting her back to it, the witch keeps her dagger at the ready while she waits for the mists to dissipate.

Move action.


Ro'gram steps forward, nearly tripping over the guard in front of him. His reflexes are sharper than the small dragon-man's and the kukri deals a serious wounding to the kobold, who drops to the ground unconscious and dying.


CMB to escape grapple: 1d20 - 1 ⇒ (16) - 1 = 15

The kobold in Leng's grasp struggles to get away from the blonde human, but to no avail.

The other two by the northern cave entrance chitter in panic.

And are concealed by the mist, so you can't really tell what they're doing otherwise. Everyone is up again.


INACTIVE - GAME DIED

Leng squeezes and, though he's not familiar with kobold anatomy, he does his closest approximation of a sleeper hold.

Grapple for damage: 1d20 + 6 ⇒ (4) + 6 = 10

Uugghh


You forgot the +5 to maintain a grapple :P Gimme your NL damage roll when you have a chance.


INACTIVE - GAME DIED

Grapple damage, nonlethal: 1d6 + 3 ⇒ (1) + 3 = 4


Male Kobold (Blue-Scaled) Tempest Druid 5 | HP 34/34| Speed 30ft | AC 20, touch 13, flat-footed 18, CMD 13 | Fort +5 : Ref +3 : Will +8 | Wild Empathy: +6 | Stealth +11; Perception +12 | Resist Elec 5, Acid 20 | Hero Points: 1/3 left| Active: Light Sensitive

Spitter asks Gozreh to guide his new friend.

Casting Guidance on Ro'gram! +1 to your next d20 roll within one minute.


The kobold wrestling with Leng starts trying to "tap out" on his arm and Leng feels him growing weak.

Ro'gram, Maellyra, and Pavo still up.


Inactive

Using the fog as cover, Pavo slowly crept forward. Each step was deliberate as he picked his way through the rubble around the cave, looking for another way in.

Stealth: 1d20 + 7 ⇒ (17) + 7 = 24

Double move at half speed to current map position.


From his position passing the northern-most cave, Pavo is able to see a little ways in. The tunnel is not built for tall folk, and a bed of hay is scattered around a turn to the north within.

DM Rolls:
Perception K1: 1d20 + 5 ⇒ (10) + 5 = 15
Perception K2: 1d20 + 5 ⇒ (12) + 5 = 17
Stealth K1: 1d20 + 5 ⇒ (8) + 5 = 13
Stealth K2: 1d20 + 5 ⇒ (8) + 5 = 13
Pavo's Perception: 1d20 + 6 ⇒ (9) + 6 = 15

He spots two kobolds trying to hide just around the corner of the tunnel. They do not seem to have spoted Pavo through the residual mists.

Not sure if you can see the icons well through the FoW, but the two kobolds are in the squares just over the hay.


Female Human Gravewalker Witch 3 | HP 20/20 | AC 12 Touch 12 Flat-Footed 10 | CMB +1 CMD 13 | Saves: Fort +2 Ref +3 Will +5 | Perception: +5 | Init: +2 | Status: Normal | Spell Effects:

Sorry for the delay! Was busy battening down the hatches and evacuating.

Maellyra continues to hold her position until one of the others taking point gives the word to advance.

Delaying for now.


Oh, yeesh, be safe!

Just waiting on Ro'gram at the moment, hopefully he is not also dealing with either Harvey or Irma...


Male Kobold (Blue-Scaled) Tempest Druid 5 | HP 34/34| Speed 30ft | AC 20, touch 13, flat-footed 18, CMD 13 | Fort +5 : Ref +3 : Will +8 | Wild Empathy: +6 | Stealth +11; Perception +12 | Resist Elec 5, Acid 20 | Hero Points: 1/3 left| Active: Light Sensitive

Yes! Take care.


hp: 22/22; Fort +5, Ref +4, Will +3; +1 trait bonus vs. fear effects; Perception +8 AC 15, touch 11, flat-footed 14;

Ro'gram will walk carefully forward, ready to attack any kobold he comes across.

Attack (readied): 1d20 + 6 ⇒ (16) + 6 = 22
Miss Chance?: 1d100 ⇒ 5 I don't think I need this vs. the kobolds further back, but I am not able to check the map atm.
damage: 1d4 + 4 ⇒ (1) + 4 = 5


Ro'gram pushes through the mist and hunches over in the short-ceilinged tunnel. He finds visibility is no better in the darkness of the cave, and can only see a short distance. A patch of straw lays scattered along the cave floor in front of him.

CMB to escape grapple: 1d20 - 1 ⇒ (9) - 1 = 8

The kobold in Leng's grasp struggles, but fails to struggle free.

Pavo can hear hushed whispering followed by a series of high-pitched squeaks.


INACTIVE - GAME DIED

Leng finishes squeezing the kobold that he holds into unconsciousness.

Grapple: 1d20 + 4 + 5 ⇒ (2) + 4 + 5 = 11 You have to be f*&%!ng kidding me.

I just got back from a tabletop game where in the final battle of the evening my attack rolls were 1, 2, 2, 1.

...but instead he just releases the kobold and lets it stab him to death, because apparently he is completely incompetent.


Actually...basic kobolds have a low CMD, size penalty, lol. And only need one NL for him to be KOed.

The kobold goes limp, collapsing to the ground with a thump.


There may not be any visible enemies on the map, though Pavo is aware of more right around the corner, literally. So not dropping out of combat yet. Leng has acted, leaving Pavo, Maellyra, Ro'gram, and Spitter to act this round.


Inactive

Stalking forward ever so slowly, Pavo crept up to where the straw lay on the floor. Dropping down to one knee to examine it more closely, he wondered aloud "now why cover the floor of a cave with straw?"

Stealth: 1d20 + 7 - 2 ⇒ (6) + 7 - 2 = 11

Double move to current map position


Male Kobold (Blue-Scaled) Tempest Druid 5 | HP 34/34| Speed 30ft | AC 20, touch 13, flat-footed 18, CMD 13 | Fort +5 : Ref +3 : Will +8 | Wild Empathy: +6 | Stealth +11; Perception +12 | Resist Elec 5, Acid 20 | Hero Points: 1/3 left| Active: Light Sensitive

Since it sounds like the others have things under control, Spitter decides to remove the no-longer-needed mist.

Dismissing the Obscuring Mist spell!

"Let us continue."

He then moves to follow behind Leng.


Spitter's cloud loses form, slowly turning into a small, dark thunderhead before dissipating in the night air. Everyone can see the dying and unconscious kobolds clearly at the southern cave entrance.

Perception: 1d20 + 5 ⇒ (6) + 5 = 11

As Pavo drops to examine the straw, he can see a kobold hiding just around the corner, standing at what appears in the dark to be an intersection. The kobold's sling is in motion, ready to loose a bullet at Pavo.

Ro'gram and Maellyra can act, visibity in the cave is nil in just about every spot. Everyone but Spitter has to stoop to navigate the caves.


Female Human Gravewalker Witch 3 | HP 20/20 | AC 12 Touch 12 Flat-Footed 10 | CMB +1 CMD 13 | Saves: Fort +2 Ref +3 Will +5 | Perception: +5 | Init: +2 | Status: Normal | Spell Effects:

Not having the benefit of being able to see in the dark, Maellyra attempts to rob the kobolds of their advantage by summoning a ghostly light to illuminate their way. With a gesture, the light-bearing phantom moves ahead of Ro'gram, unhindered by the cramped confines of the cave. (Casting dancing lights.)


The glowing spirit-like form floats silently past Ro'gram, showing a narrow corridor that continues for about forty feet before splitting at a fork.

All good after the storm then?


Female Human Gravewalker Witch 3 | HP 20/20 | AC 12 Touch 12 Flat-Footed 10 | CMB +1 CMD 13 | Saves: Fort +2 Ref +3 Will +5 | Perception: +5 | Init: +2 | Status: Normal | Spell Effects:

Yep! Exhausted, and there was some very minor flooding in the entryway and the kitchen, but all good! Thank you!


I will give Ro'gram a little longer before botting him a round. His posting has been slower since the storms, so I am going to assume he is distracted in some capacity by that.


hp: 22/22; Fort +5, Ref +4, Will +3; +1 trait bonus vs. fear effects; Perception +8 AC 15, touch 11, flat-footed 14;

Im sorry. Combination of being sick and having a fussy infant destroyed my intent to post two days ago

-Posted with Wayfinder


Ugh, yeah, something must be going around since poor Pavo is still recovering as well. No problem, get better!


Just going to move things slightly here since really Ro'gram can't affect where the action is on the kobold side of things at the moment.

The kobold near Pavo snaps off a quick shot that smacks into Pavo's stomach, giving him a nasty bruise, but doing little serious damage. The kobold then immediately falls back into the western tunnel.

Sling: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d3 - 1 ⇒ (2) - 1 = 1

Pavo:
"Get ready, he should be coming!" shouts a voice in Draconic.

Pavo can hear the squeaking sound intensify.

So for now, everyone is up. I will find a way to compensate Ro'gram.


INACTIVE - GAME DIED

Leng advances cautiously and says, "Gotta make sure they aren't leading us into a trap!" He keeps an eye out while he spins up his chain in case he gets within striking distance of a kobold.

Move action forward, standard to search for traps.

Perception: 1d20 + 7 ⇒ (14) + 7 = 21


Male Kobold (Blue-Scaled) Tempest Druid 5 | HP 34/34| Speed 30ft | AC 20, touch 13, flat-footed 18, CMD 13 | Fort +5 : Ref +3 : Will +8 | Wild Empathy: +6 | Stealth +11; Perception +12 | Resist Elec 5, Acid 20 | Hero Points: 1/3 left| Active: Light Sensitive

Snickering, Spitter replies as he touches Leng on his back gently so as not to startle him.

"You should always assume a kobold is leading you into a trap!"

Spitter casts Guidance on Leng. +1 to your next d20 roll within one minute!


hp: 22/22; Fort +5, Ref +4, Will +3; +1 trait bonus vs. fear effects; Perception +8 AC 15, touch 11, flat-footed 14;

I'll move to rejoin the group and carefully advance on point. On lookout for traps.

-Posted with Wayfinder


Ro'gram and Leng gingerly poke about the straw scattered on the floor. Neither finds anything dangerous or threatening.

R's Perception w/trapfinding: 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28

Ro'gram advances close to the fork in the tunnel. At the edge of Maellyra's ghostly lantern bearer's glow he sees more straw at the south-eastern passage.

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