
Tal Bernard Mainz |

A half ton of readied actions go off before we go back into initiative. Gimme a sec while I alter the map.
Just because I have gained a little weight recently and a little larger than usual doesn't mean you can make fat jokes about me. I am a delicate person behind all this steel.

TarkXT |

The door flies open and numerous actions go off! Tal smashes a skeleton dog as it charges him from the darkness but his second swing at another skeletal wolf fails to connect as the creature lunges for him and is blocked by Tal's door. Smiling to himself at a job well done a spectral mace flies from the darkness and nails the enlarged warrior right in the face causing his helmet to clang loudly and shattering some rather senstive facial bones 10 damage.
Readied/Held actions go off!

Tal Bernard Mainz |

Is the darkness normal darkness or is it aided again by the tiefling's darness ability? Just wondering if I need to get my last sunrod. Last is there a map?
Now that in the room, perception check to locate where the voice is coming from if I can't see him.1d20 + 7 ⇒ (19) + 7 = 26

TarkXT |

The readied actions go off with the exception of Pollux. Meraxilar manages to bash some skeleton hard but fails to completely destroy it. Sclivian sends forth his rod into the room where it illuminates...another "mummy"! Who curses as he is revealed.
In a husky voice he calls out. "Get ready Palaveen! They come!"
Pollux still has a held action.

Pollux |

HP 11/11. Effects Enlarge on Tal 9/20rounds. Resistance on Merax 7/20 rounds.
"Oh! HERE's the tea!"
move to F,27 or 26 if i need to in order to get LOS on mummy dearest.I
to the mummy
Evil eye on mummy dc 15 -2saves 1 or 7 rounds.
Hearing the kind words and familiar tongut used by the newcomer in the stained yellow coat a spark of hope ignited in the Mummy-mans heart. Maybe the others are not dead. Maybe it is not all over. These newcomers should be greeted not attacked. The mummy-thing realizes this is a pipe dream and throttles down that hope. Not noticing it left a tiny hole in its defences.

Pollux |

HP 11/11. Effects Enlarge on Tal 10/20rounds. Resistance on Merax 8/20 rounds.
Rats! Oh well so much for the easy way.
Evil eye -2 ac will dc 15 i or vii rounds
A rapid unintelligible patter falls from Pollux's lips. Quick ears can catch the word Abhoth. The Mummy feels at first that its wrappings are too tight then it understands the air is thickening, or at least it seems to be.

Tal Bernard Mainz |

Before he sees the mummy in the back corner hiding and getting hit by a floating weapon, What the hell was that? Tal then goes off into a litany of curses not fit for anyone's ears.
Perception for Palaveen 1d20 + 7 ⇒ (10) + 7 = 17 Upon seeing the 'mummy',By Gorum there you are and you shall feel the edge of my axe and that of Meraxilar as well. Your end is nigh and nothing can prevent me from spilling your blood and have my vengeance. But first I must rid myself of your meddlesome pooch. Such an irritance, but it will only take but a moment.
Combat expertise attack dog 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18 damage 2d6 + 5 ⇒ (1, 5) + 5 = 11
As the dog crumbles before the blow Tal approaches the mummy, As I said maggot you are next. For Lily!
Move to G/H,21/22 to still be in reach of the 'mummy' if he cast another spell.
AC: 21
enlarge 10/20
To hit: +6
Damage: 2d6+5

Meraxilar Zoon |

If the skeletal wolf drops...
Merax follows the walking juggernaut that is Tal, and steps into place alongside him. This fellow makes an excellent shield for me. I shall miss him when he falls.
"Onward Tal, let us see what song of destruction you bring with you!"
Attack: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 1d12 + 3 ⇒ (6) + 3 = 9
Status: AC: 15 or 17 (vs. Lawful), HP: 19/19

Caldazar |

As with Merax, assuming the dog bites the dust...
Caldazar follows Tal into the room and sets eyes upon the mummy "You are the second wrapped in bandages we will slay today..." the flickering reflection from the light spell on his shield casting malevolent shadows upon his face.
Intimidate to Demoralize: 1d20 + 9 ⇒ (1) + 9 = 10 - poo...

TarkXT |

Tal doesn't sight anyone other than the mummy as he teas through the door in front of him like wet tissue. Withn moments Meraxilar follows behind and the mummy deftly dodges a wild blow by the maniacal priest. The rest move in closer as Arael files in behind Tal and hits him with a Touch of Good (+1 to attack rolls and Saves). The floating morningstar clangs again against Tal's side 3 damage. The mummy's mind is hardened to Pollux's brand of madness adn he once again shrugs off Pollux's mental assault.
The mummy steps underneath the axe of meraxilar and shifts to the side. Carefully casting his next spell he sends a pair of forece bolts straight into Meraxilar's chest. 10 damage casted defensively.
GROUP IS UP!

Tal Bernard Mainz |

Only 1 person left and a spellcaster to boot. Time for a change of tactics.
Seeing that the mummy is by himself, unarmed, and out numbered Tal releases the catch on his shield and drops the shield to the ground. Releasing his grip on the axe to let it hang by its cord, Tal reaches out with both hands attempting to wrest the creature into a grapple.
Grapple attempt provoking AOO if armed: 1d20 + 4 + 2 + 1 + 1 ⇒ (12) + 4 + 2 + 1 + 1 = 20 (str, BAB, size, Touch of Good) Don't know if Pollux hex affects CMD or not.
If successful move mummy to I,20. I changed my mind, friend. I feel its more important for someone else to heap the indignities upon you while I hold your soon to be lifeless form beneath my boot. Meraxilar, Arael, Caldazar do to him as you wish. Just keep that bloody morningstar off of me or heal me if you can.
Hopefully that keeps him from casting too many more spells.
AC: 15 or 16 if you can use combat expertise in a grapple
Enlarge: 11/20
CMB: +8
CMD: 19 (+2BAB, +4 str, +2 dex, +1 large)

Caldazar |

Stepping through the door and up to where the remaining enemy lies, Caldazar remains quiet and tries to live up to Tal's request...
Morningstar: 1d20 + 2 + 1 ⇒ (1) + 2 + 1 = 4 for 1d8 + 1 ⇒ (5) + 1 = 6 Snake Eyes! - two ones in a row!
Move in to I,22, or I,21 if Tal successfully grappled

Pollux |

Don't know if Pollux hex affects CMD or not.
It should. I think the rule is that anything effecting AC effects CMD barring specific exception.
"I don't think this one has any tea."
Evil eye on caster -2 to hit for one round or seven Dc 15.
The Tiefling finds it is captivated by the complex patterns made by the blood on Tal's armor. Which blood is Tal's? What does the splash pattern say?

Tal Bernard Mainz |

I hope you mean that in a good way for us and that you are not going to cause a riot. I am having visions of a morningstar critically hitting me upside the head, just to have the mummy I am grappling with take my out. ;P

TarkXT |

Despite Tal's bear hug of doom Meraxilar and Cadazars blows go wide and nearly injure Tal in the exchange of blows. 1d20 + 4 ⇒ (15) + 4 = 19 The mummy grunts as he's snatched up and held close. "Palaveen! Help!"
The weapon continues an unrelenting assault upon Tal 7 damage. And for a moemnt it seems victory is at hand. Until Sclivian hears a bone chilling laugh behind him. "Gotcha.
Sclivian's, Tal's and Meraxilars world suddenly goes bright as a fountain of flame engulfs the trio and the mummy cries out in panic as he's engulfed as well. 12 damage. DC14 for half.
The mummy comes out singed but alive and cursing. "Damn it Palaveen! That hurt!"
Behind sclivian, emerging from invisibility is a tiefling whose heritage is much more pronoounced than the others., His long horns curve and sweep behind him as his flesh is colored red. He wears a black goatee and one of his legs ends in a cloven hoof. By the way he holds his morningstar it's obvious that he is a step above your opponents so far.
Arael, seeing the damage cause by the Tiefling lifts his holy symbol to undo the damage wrought and fills the room with a wave of positive energy. 2d6 ⇒ (6, 3) = 9 healing
GROUP IS UP!

Pollux |

Tark! What kind of save? REF?
HP 11/11. Effects Enlarge on Tal 12/20rounds. Resistance on Merax 10/20 rounds. -2 hit on caster for ????
Ah! The Tea!"
Move to F,21
Evil eye on goatee -2 saves 1 or 7 rounds dc 15
Goatee suddenly sees many more figures in the room. He seen all the people he has killed. They still show their death wounds and they are staring at him.

Tal Bernard Mainz |

Your right this is going to be a riot...Help!! I hope that riot starts by MEraxilar critically hitting the new mummy. We could use that hit. I hope that dang spiritual weapon is done by now it has hit everytime.
reflex save 1d20 + 2 - 1 ⇒ (14) + 2 - 1 = 15
Between the hammering form of the morningstar and the flash of fire from the new mummy, Tal eyes dim ever so slightly before the healing energies from Arael wash over him providing the energy and strength to carry on. Thanks Arael I needed that.
With 2 opponents to worry about now there is nothing to do but to finish the first off before moving on the second. Hoping that Caldazar and Meraxilar can handle the new mummy, Tal redoubles his efforts on the tiefling he has grappled. Hoping to pound his foe into submission, Tal flicks his wrist and the axe returns to its rightful place.
Grapple check to inflict damage with power attack and combat expertise. Just realized I can use both at the same time unless you wish otherwise.
1d20 + 4 + 2 + 1 + 5 + 1 - 1 ⇒ (8) + 4 + 2 + 1 + 5 + 1 - 1 = 20 damage 2d6 + 7 ⇒ (4, 3) + 7 = 14
If the tiefling drops from the damage, Tal will release the grapple to threaten the new mummy.
AC:16
enlarge 11/20
to hit: +8
damage: 2d6+7

Caldazar |

Tark - pretty sure that burning hands should hit me and not Merax?
His pog is the sullen looking angry one, whereas I'm the more jovial bearded fellow?
Reflex: 1d20 + 2 ⇒ (1) + 2 = 3 Triple Snake Eyes!
Also - 5/17 HP after burning hands, then up to 14/17 HP from Arael.
Gritting teeth as the flame washes over him, before having the pain eased by Arael's burst of healing energy Caldazar focuses on the fight and brings his morningstar to bear once more...
If Tal drops the mummy, I'll move to I,23 and attack Palaveen
If not stay in place and attack the mummy
Morningstar: 1d20 + 2 + 1 ⇒ (14) + 2 + 1 = 17 for 1d8 + 1 ⇒ (1) + 1 = 2 Sigh, finally roll something that might hit and.... min damage...

Tal Bernard Mainz |


Tal Bernard Mainz |


Meraxilar Zoon |

Status: AC: 15 or 17 (vs. Lawful), HP: 10/19 before Palaveen and Arael.
(nm the failed save, just read it closely and checked the map)
Renewed by Arael's healing, Merax furiously swings at the mummified Tiefling (using Fury of the Abyss again)
"You will fall now infernal wretch!"
Attack: 1d20 + 4 ⇒ (6) + 4 = 10
Damage: 1d12 + 4 ⇒ (9) + 4 = 13

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Reflex Save: 1d20 + 1 ⇒ (10) + 1 = 11
Familiar Save: 1d20 + 6 ⇒ (5) + 6 = 11
Concentration check: 1d20 + 6 ⇒ (3) + 6 = 9
Sclivian lets out a shriek of pain and terror as he finds himself awash with fire, unable to dodge out of the way. He was injured before, this would definitely do his frail frame in.
Yet he picks himself up from his crouch, with a shrill, "I've had quite enough of that, thank you!"
He staggers out of the range of the morningstar, chugs his potion in hand and pulls out another one. The sunrod falls out of the air with a clatter by Tal.
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
Failed the save, but Sclivian has Resist Fire 5, so he only takes 7 damage and is at 2/14. Drinks potion, 9/14. Izzolax is at 1/7. 5' step to H23.

TarkXT |

With a bone sickening crunch the "mummy" in Tals arms gugrlges adn splutters black blood from its mouth before going limp and dying.
GRitting his teeth in determination Palaveen backs up waving his morningstar about to force others back and suddenly splits into two identical devils making it difficult to distinguish them. He expresses a mighty will as he spits at the people he's killed and they fade away made save
Meanwhile the spectral morningstar hammers once again into tal (haven't rolled below 23 with this thing yet) before winking out of existence 8 damage you drop to -5
Crying out in alarm as the massive warrior collapses to the ground bleeding from his wounds Arael reaches out with divine healing from his own god and revives the fallen warrior. Heal 10. Brings you up to 5. However you are prone. This room that seems to serve as office, bedroom adn storeroom seems to be the center of the viper nest and here is the head.
GROUP IS UP!

Meraxilar Zoon |

Meraxilar braces himself as he chants in Abyssal. Casting defensively Divine Favor.
Concentration check: 1d20 + 8 ⇒ (13) + 8 = 21
Feeling renewed by Rovagug's favor, Merax moves to engage Palaveen.
Status: AC: 15 or 17 vs Lawful (Prot from Law should still be in effect), HP: 19/19

Caldazar |

Breathing deeply to center himself, Caldazar steps forward into the fray swinging his morningstar in a brutal arc trying desperately to make contact with something.... anything of the opponent.
Morningstar: 1d20 + 2 + 1 ⇒ (6) + 2 + 1 = 9 for 1d8 + 1 ⇒ (5) + 1 = 6 Sigh again..
5ft step is to J,24 if able and J,23 if not

Tal Bernard Mainz |

Again for the second time in a matter of seconds the darkness closes in upon Tal, this time deeper and more pronounced…
Tal opens his eyes and before him he sees a wide plain, almost 3 miles across, bordered by mountains to the east and west. The plain itself runs to the north as far as the eye can see. On the southern edge of the plain, just a few hundred yards away, a large wall spans the distance between the two mountain ranges. In the middle of the wall a huge gate has been erected with the portcullis closed to the line of people standing before it. All in all there must be a couple hundred people in the line. Beyond the gate and the wall the sounds of combat can be heard. Tall finds himself drift closer to the end of the line. Before he enters the line proper, his vision fades into nothingness.
Opening his eyes once again, he finds himself lying on the floor, 1 hand clutching an axe and the other a humanoid shape. Above him can be heard the sound of invocations and metal on metal. Rising from the ground, eyes covered in blood Tal sees the figures of his companions and another figure that he can’t discern. This figure is none like Tal has seen before, part human part demon. All tal knows is that this abomination must be destroyed before it can cause further mayhem. With the practiced flip of his wrist his axe is ready once again.
5ft closer to the tiefling.
Power and combat expertise attack 1d20 + 5 + 2 + 1 + 1 - 1 ⇒ (16) + 5 + 2 + 1 + 1 - 1 = 24 damage 2d6 + 7 ⇒ (1, 4) + 7 = 12
AC: 16
To hit: +8
Damage: 2d6+7
Enlarge 13/20

Pollux |

HP 11/11. Effects Enlarge on Tal 13/20rounds. Resistance on Merax 11/20 rounds.
Oooo two tea! I wonder if either of them are real?
Misfortune on tea-devil, wonder how the mirror/dual image interacts with this? Dc 15 1 round.
The final foe feels a cold, sharp, pain in their weapon elbow. Their joint gives off a loud pop and the nerves all through that arm sing in shock.

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Sclivian, knowing full well that the bigger folk should handle this, casts Detect Magic and heads over to the desk H20 to look at what's there, hopefully noticing anything of interest on the "mummy."

TarkXT |

1d2 ⇒ 2
As Tal recovers from his fever dream he reaches out and the twin tiefligns roar in pain as his axe finds its mark. Meanwhile Meraxilar and Caldazar shuffle forward and start wilfly swinging at the tiefling again but fail to make even the slightest impact. Detecting magic Sclivian finds only a single aura present in the area hes looking next round will tell him where.
1d20 + 7 ⇒ (12) + 7 = 19
Shrugging off the pain inflicted on him PAlaveen sets to the task of taking down the children of westcrown one by one. Dipping underneath the blows he unleashes a nasty spell in caldazars direction. DC15 or be paralyzed
Arael's spell runs out and you feel your courage fading in the face of this terrible foe. But quickly Arael renews it keeping you blessed for battle.
GROUP IS UP!