Tark's Council of Thieves: Nobles without a House (Inactive)

Game Master Tark the Ork

CURRENT COMBAT MAP


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Male Human (Chelaxian) Inquisitor of Milani (Preacher archetype) 4

Given that we have two on two for preferred route, I think this 1d2 ⇒ 1 is the only means to break the deadlock.

Re-considering after the situation and Pollux's desire to delve deeper, Caldazar caves and steps forward to lead the way down - buckler still glowing from a renewed light spell.


Male Human (Chelish) Cleric 4 AC: 17/10/17 HP: 30

Are we going into the tunnel instead?


Male Human (Chelaxian) Inquisitor of Milani (Preacher archetype) 4

Caldazar and Merax were going to clear above before below.
Sclivian and Pollux disagreed and preferred to do the tunnel
TarkXT said make up your minds
and Caldazar allowed the great god of randomness to decide.
Or, yes - we're going in the hole now...


Male Human (Chelish) Cleric 4 AC: 17/10/17 HP: 30

Before Caldazar enters the tunnel, Merax tosses him one of his two potions (CLW). He then casts his own Light spell on a coin and covers it between his palm and axe grip.
"Perhaps Castor can stay here and watch our backs then." Merax mutters with a hint of sarcasm. He shoots Castor a final glance and shakes his head as he walks past Pollux and Sclivian to join Caldazar.


Male Orc Expert 5

As you head down the strange dug out tunnel Tok notes that no manmade tool made these tunnels. It's like the stone was torn through by a pair of claws. This image of somethign capable of ripping through stone marinates in your mind as you come near the end of the tunnel to your left is a stair case leading upward presumably to the surface. Down the tunnel the hole veers sharply to the right. The stairs lead to a boarded up door.


Male Human (Chelaxian) Inquisitor of Milani (Preacher archetype) 4

Occasionally trailing his hand across the roughness of the walls, Caldazar is cautious. When they reach the staircase, he turns to the party "Do we continue or turn back to the Bastards hideout?"


Male Human (Chelish) Cleric 4 AC: 17/10/17 HP: 30

"We are already down here, let's follow it a little bit further and see where it leads to. This may serve as an escape tunnel that we might use later."


Male Human (Chelaxian) Inquisitor of Milani (Preacher archetype) 4

Caldazar nods before moving to the boarded up door and listening for activity behind it.

Perception: 1d20 + 8 ⇒ (4) + 8 = 12

Unless he hears anything interesting he'll proceed further down the tunnel where it bends to the right.

Dark Archive

Male Chelaxian Wizard (Banishment) 1 | HP 8/8 | F+1 R+1 W+4 | AC 11 ff10 t11 | CMB -1, CMD 10 | Per +5 | Init +1

Sclivian joins Caldazar at the door, carefully checking it and the boards for ease of removal.

Perception: 1d20 + 5 ⇒ (18) + 5 = 23


Male Orc Expert 5

Checking the door the door appears to have been boarded up and closed off. Given time and a crowbar they could be removed in a few moments. Sclivian can hear soemthing shuffling about beyond the door but who or what cannot be determined.

Dark Archive

Male Chelaxian Wizard (Banishment) 1 | HP 8/8 | F+1 R+1 W+4 | AC 11 ff10 t11 | CMB -1, CMD 10 | Per +5 | Init +1

Are there any minor holes in the door? Space between boards? Between the floor and door?

Sclivian whispers to Caldazar, "There's something back there... Can't tell what. But I can't help but notice that this side, in the tunnel, is the side that is boarded up. Someone's keeping something in there."


Male Orc Expert 5
Sclivian Ruttle wrote:

Are there any minor holes in the door? Space between boards? Between the floor and door?

Nothing that is readily apparent no.


Male Human (Chelaxian) Inquisitor of Milani (Preacher archetype) 4

Caldazar nods to Sclivian before bringing forth his holy symbol from beneath his armor. Touching the wooden rose to his temple, his eyes start to glow reddish as he sees through and beyond the boarded door.

Using detect alignment ability to detect evil behind the door.


Male Orc Expert 5

Caldazar detects no evil beyond the door.


Male Human (Chelaxian) Inquisitor of Milani (Preacher archetype) 4

Closing his eyes the glow fades, though his holy symbol remains in free view for now. "I sense no evil beyond this portal, let us chance it's opening."

Unless bodily restrained, Caldazar will start to pry away the boards.

Dark Archive

Male Chelaxian Wizard (Banishment) 1 | HP 8/8 | F+1 R+1 W+4 | AC 11 ff10 t11 | CMB -1, CMD 10 | Per +5 | Init +1

Sclivian shrugs and assists Caldazar.


Human? Witch 2
status:
HP 14/7. Perception +5. AC/Touch11* CMD11* saves f3 r1* w5

Pollux holds up the jar of 'tea'

"Tell me Mr. Zoon. Why would the dead folks back there have a jar of their own blood? They had enough in them, at least until they met you."


Male Human (Chelish) Cleric 4 AC: 17/10/17 HP: 30

Merax thinks for a moment. "I do not know, Pollux. Perhaps some alchemical use would be my guess."
Spellcraft check: 1d20 + 5 ⇒ (16) + 5 = 21 (Do I recall some kind of use for Tiefling blood?)

Meraxilar stands ready with his axe as Caldazar and Sclivian pry the boards loose.


Male Orc Expert 5

A Know Planes or higher Alchemy check would get the answers you seek.


Male Orc Expert 5

Prying open the door takes some work but eventually you get the door open adn reveal a sawed through hole in the floor od the building beyond going through your light reveals bricked up windows and the remnants of leather. This appears to have been a shoemakers shop at one point. But now as you step through the leather you hear the crunching of bone and suddenly catch the scent of rotting flesh. There are dead dogs and half eaten people all around you there is a sudden desire to back out the door adn shut it behind you as somethign black, shiny, slick and hissing falls from the ceiling among you and attacks.

Will get the map set in the morning.

For now.

1d20 + 3 ⇒ (7) + 3 = 10 Caldazar
1d20 ⇒ 2 Merax
1d20 + 2 ⇒ (1) + 2 = 3 Pollux
1d20 + 2 ⇒ (17) + 2 = 19 Tok
1d20 + 1 ⇒ (15) + 1 = 16 Sclivian

IT

1d20 + 1 ⇒ (9) + 1 = 10

The group has the advantage of catching it off balance from tis ambush from the floor above and has a chance to flee. Or attack.

Map will be up tomorrow.


Male Human (Chelaxian) Inquisitor of Milani (Preacher archetype) 4

Any chance of knowing what 'it' is?
Knowledge (arcana or planes or religion): 1d20 + 6 + 3 ⇒ (5) + 6 + 3 = 14

Dark Archive

Male Chelaxian Wizard (Banishment) 1 | HP 8/8 | F+1 R+1 W+4 | AC 11 ff10 t11 | CMB -1, CMD 10 | Per +5 | Init +1

Here's the Knowledge(Planes) for the fluid: 1d20 + 9 ⇒ (16) + 9 = 25


Male Human (Chelish) Cleric 4 AC: 17/10/17 HP: 30

Same here Knowledge: Religion/Planes.
Knowledge Check: 1d20 + 6 ⇒ (13) + 6 = 19

Meraxilar brings his mighty axe down upon the ambushed foe.
Attack: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d12 + 3 ⇒ (1) + 3 = 4

Dark Archive

Male Chelaxian Wizard (Banishment) 1 | HP 8/8 | F+1 R+1 W+4 | AC 11 ff10 t11 | CMB -1, CMD 10 | Per +5 | Init +1

...and for the beast? 1d20 + 9 ⇒ (1) + 9 = 10

My brain shuts off. Lizard-brain taking over.


Male Orc Expert 5

The beast does not appear to be an outsider. The blood strikes you as odd Meraxilar but Sclivian recalls the dogs and their apparent fiendish heritage. They did not appear to be like the dogs he summons, who are natives to the infernal planes. Rather they appeared to be loacl. It is possible that the tieflins may have been feeding the dogs bits of food tainted with their blood that, over a long time, would convert them into fiendish dogs.

Oh by the way "IT" is going to start lunging for your throats now with the circular rows of teeth at one of its ends. Also here's the MAP

Switched upload sites because photobucket got on my nerves.


Male Human (Chelaxian) Inquisitor of Milani (Preacher archetype) 4

Following Merax's lead, Caldazar joins the fray swinging his morningstar in a downward arc onto the grub.

Morningstar: 1d20 + 2 ⇒ (20) + 2 = 22 for 1d8 + 1 ⇒ (6) + 1 = 7
Crit confirm: 1d20 + 2 ⇒ (8) + 2 = 10 for 1d8 + 1 ⇒ (4) + 1 = 5 extra

Dark Archive

Male Chelaxian Wizard (Banishment) 1 | HP 8/8 | F+1 R+1 W+4 | AC 11 ff10 t11 | CMB -1, CMD 10 | Per +5 | Init +1

"Mr. Goldfist? Your presence is requested!"

Sclivian grabs his staff and swings at the beast before finding a step back toward the door.

Draw staff, attack monster. 5' step through doorway, or just away.
Attack: 1d20 ⇒ 20 Damage: 1d6 - 1 ⇒ (2) - 1 = 1
Crit Confirm: 1d20 ⇒ 2 Damage: 1d6 - 1 ⇒ (2) - 1 = 1

Knowledge(Arcana; magical beast?): 1d20 + 9 ⇒ (4) + 9 = 13


Human? Witch 2
status:
HP 14/7. Perception +5. AC/Touch11* CMD11* saves f3 r1* w5

Pollux looks at the monster...

Pollux looks at the tea...

Pollux looks at Castor

Why not?

Pollux hurles the bloody missle at the grub
Hit, in combat? 1d20 + 3 - 4 ⇒ (8) + 3 - 4 = 7


Male Orc Expert 5

Tok steps in as Sclivian steps away and with an all too savage kick smashes a number of creatures teeth in with its boot. The creature screeches and pulsates towards Tok with murderous intent biting a chunk ou of his leg but failing to find purchase to latch on and gnaw on him. 5 to Tok]

Suddenly the blood leaps from Pollux's hands and shatters all over Tok splatering everyone in the blood of evil outsiders. Oddly the effect seems lost on the already blood covered members of the group.

Group is up! Map unchanged save Tok is now in Scivians place and Scivian has stepped down the stair case.

IT is not outsider, undead, or magical beast.


Human? Witch 2
status:
HP 14/7. Perception +5. AC/Touch11* CMD11* saves f3 r1* w5

Round 2

Move to D,0 if I can. Drawing crossbow on the way

Standard action to use misfortune hex on IT. dc 15

The thing finds it now preceives not only the room now but also the room that was and the room that will be. Past present and future blend and flow together. It strikes at a passing figure and it cannot be sure if will hit today's for or a stately Westcarni of a century ago.

Dark Archive

Male Chelaxian Wizard (Banishment) 1 | HP 8/8 | F+1 R+1 W+4 | AC 11 ff10 t11 | CMB -1, CMD 10 | Per +5 | Init +1

From his spot on the stairwell by the doorway, Sclivian calls for his arcane sight and puts away his staff. Perhaps something of value can be found among the bones?

Stow staff, cast Detect Magic.


Male Human (Chelish) Cleric 4 AC: 17/10/17 HP: 30

Meraxilar reverses his axe and swings again at the Grub.
Attack: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d12 + 3 ⇒ (1) + 3 = 4
As Merax completes his swing, he steps into a flanking position (A2) with Caldazar.


Male Human (Chelaxian) Inquisitor of Milani (Preacher archetype) 4

Satisfied with the wet crunch as his morningstar struck home on the last swing, Caldazar repeats the measure.

Morningstar: 1d20 + 2 + 2 ⇒ (6) + 2 + 2 = 10 for 1d8 + 1 ⇒ (7) + 1 = 8 Have assumed flanking bonus


Male Orc Expert 5

With a rain of blows the creature falss over in a messy gooey pile of guts and pus.

Dark Archive

Male Chelaxian Wizard (Banishment) 1 | HP 8/8 | F+1 R+1 W+4 | AC 11 ff10 t11 | CMB -1, CMD 10 | Per +5 | Init +1

Mr. Ruttle continues to scan the room for magical auras.


Male Orc Expert 5
Sclivian Ruttle wrote:
Mr. Ruttle continues to scan the room for magical auras.

I'm sorry Mr. Ruttle.

The magic you are looking for is in another castle.

A thorought scan reveals no magical auras beyond what you already know.


Human? Witch 2
status:
HP 14/7. Perception +5. AC/Touch11* CMD11* saves f3 r1* w5

Any other exit from Cholera central?

Pollux looks at the all the bodies.

Cast resistance on self and Castor

"Little wormie has been busy. I wonder how they all got through the door?"

Pollux examines the fresher corpses. Waving away the resulting clouds of blackflies he looks for evidence of how they died. Were they bound and dumped? Is their evidence that they tried to escape? All of the same race or gender?


Male Orc Expert 5

There is an exit to the shoemaker's shop. Testing the door reveals it to be unlocked but jsut as barred as the door to this place from below. The windows too have been boarded up. Moonlight coming from the roof however explains where the bodies have been coming from. A quick glance over the bodies and the various bludgeoned marks and sliced throats confirms your suspsicion that someoen has been dropping them down here. Not all are people however, most are dogs or animals. Allin all theres maybe twenty people in here and only one wiht his clothes adn boots still on him, the freshest corpse and the one most recently chewed.


Human? Witch 2
status:
HP 14/7. Perception +5. AC/Touch11* CMD11* saves f3 r1* w5
TarkXT wrote:
There is an exit to the shoemaker's shop. Testing the door reveals it to be unlocked but jsut as barred as the door to this place from below. The windows too have been boarded up. Moonlight coming from the roof however explains where the bodies have been coming from. A quick glance over the bodies and the various bludgeoned marks and sliced throats confirms your suspsicion that someoen has been dropping them down here. Not all are people however, most are dogs or animals. Allin all theres maybe twenty people in here and only one wiht his clothes adn boots still on him, the freshest corpse and the one most recently chewed.

The stench in here must be transformative.

Any sign of torture or interrogation? Burns, rope marks etc.


Male Orc Expert 5

None. Most apeared to have simply been murdered and dumped here to feed the worm. Yakning off a boot somehtign green and sparkly falls out of a mans boot adn castor leaps for it catching a chipped emerald between his paws and industriously gnaws at it. Disappointed at its lack of sugary flavor.


Human? Witch 2
status:
HP 14/7. Perception +5. AC/Touch11* CMD11* saves f3 r1* w5

"Castor! How many times have I told not to eat strange things?"

Castor stares at Pollux

"All right, never but you shouldn't eat stones. They are bad for your tummy."

Castor hands Pollux the gem.

"Hmmm this is a pretty rock you found. Look everyone. Look at what Castor found!"


Male Human (Chelish) Cleric 4 AC: 17/10/17 HP: 30

"We now have another way to the streets from here. Let's unbar the door and get back into the tunnel. Didn't the tunnel continue to the right?"


Male Human (Chelaxian) Inquisitor of Milani (Preacher archetype) 4

Hooking his morningstar back onto his belt to help clear the portal Caldazar replies "Aye the tunnel did continue on, lets be quick about it."

Dark Archive

Male Chelaxian Wizard (Banishment) 1 | HP 8/8 | F+1 R+1 W+4 | AC 11 ff10 t11 | CMB -1, CMD 10 | Per +5 | Init +1

"Indeed, let's be quick about this," Sclivian adds, lending his weight to the removal of boards.

He also takes a moment to locate a decent femur which could double as a club.


Human? Witch 2
status:
HP 14/7. Perception +5. AC/Touch11* CMD11* saves f3 r1* w5
Sclivian Ruttle wrote:

"Indeed, let's be quick about this," Sclivian adds, lending his weight to the removal of boards.

He also takes a moment to locate a decent femur which could double as a club.

Oooo a chance to use the new fragile materials rules!

To Castor: "Yes that is a tasty bone that the Tik-man found. I don't know, maybe he wants to make a stew for tratior lady. He might want to share you could always ask."


Male Orc Expert 5

As you leave the horrors of the abandoned showe shop behind you reenter, the darkness once more to continue your mission of mercilessness. Soon you find your selves once more with a choice as going further down the tunnel it widens out and you are left with continuing downward as it veers sharply to the right once more and two sets of rough hewn stairs leading upwards into what you presume to be separate buildings.


Male Human (Chelish) Cleric 4 AC: 17/10/17 HP: 30

"Hmm. These all look like they lead to various buildings, perhaps to keep their use of the Cathedral secret by entering from different buildings." Merax ponders for a moment before continuing...
"Perhaps we should return to the main building and continue our little siege instead. I'm sure Janiven and her company can cover the area if some Bastards of Erebus escape us."


Male Human (Chelaxian) Inquisitor of Milani (Preacher archetype) 4

"Aye, it would seem that would be a reasonable course of action. They may have found our.... 'handiwork'... already so we should be wary as we return."

Caldazar is ok with going back and clearing out the main building.


Male Orc Expert 5

I think Sclivian is having trouble getting on since his other games have noted his absence.


Male Human (Chelish) Cleric 4 AC: 17/10/17 HP: 30

I didnt know Mr. Ruttle was missing too. :/ Hope he gets back soon. BTW, sorry I couldnt post yesterday. I was out at a Jeep dealer buying a new one.

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