Tales from the City of Opal
Game Master
Patrick Curtin
This is my homebrew world Arcaia. This particular setting is the free city of Opal, a lush equatorial city set on the edge of an immense jungle rife with undead , ancient civilizations, and dinosaurs.
Bribes always welcome
Sorry folks. I've been really lost with this game. Just want you to know I am reconstructing things. I've been pressed for time, but FSM willing I'll get it done doonish
Male Half-elf Ranger / 6 (Falconer)
Egan drops to one knee and aims his bow at the mage whom has suddenly placed his hands upon his ears.
1d20 + 12 ⇒ (7) + 12 = 19 Bow
1d8 + 3 ⇒ (1) + 3 = 4 Arrow (PB Shot, Magic Bow, Inspired courage)
Dungeon Monkey wrote: Sorry folks. I've been really lost with this game. Just want you to know I am reconstructing things. I've been pressed for time, but FSM willing I'll get it done doonish Is all good! :)
DO NOT STICK FINGERS IN CAGE
Just an update. I'm sorry about this game. I still don't know where my notes have gone, and I am perennially tardy getting things redone. I will hopefully get going on this soon. Thank you for your patience
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No worries, just take care. We'll see you eventually. :)
<engages self-drip IV of Pathfinder adventures until game restarts> ;)
Bribes always welcome
Ok. Here goes nuttin
Egan's Shot hits the mage, and wounds him sore grievous. He drops his hands from his ears and clutches his side
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Bribes always welcome
Initiatives (Tales of Opal)
Jemerae: 21 [tangled]
Felicia: 18 [pending]
Magnus 18 [vanish k14]
Izkrael: 18 [pending]
Egan: 18 [hit]
Averak: 18 [hit bad and deaf]
Kessel: 16 [inspire]
Sanvoros: 16 [gooed]
Guards:16 [atk]
Folos: 15 [retreat-entangle]
Citali: 15 [deaf strike]
Trying my best to get this jump started. Please bear with and yell out if you have any observations on things I've missed
Elf Magus 5
I just re-read the last page, and It looks good to me. If I'm reading everything right we are just waiting for Izk & Felicia's actions for this round, yes?
Oh! And welcome back Pat! ;)
Bribes always welcome
Yeah I need to get your antagonists sorted out as well
Male Half-Elf Ranger 1 / Wizard (transmuter) 5
San continues to struggle against the tanglefoot bag. "Gods! This stuff lasts forever!" :-) Welcome back!
Feels like Sancoros has been stuck for months doesn't it?
Bribes always welcome
Bribes always welcome
So I got the map done. Sadly, between coaxing my crotchety old computer and some unexpected company I didn't have a chance to update the Gillian's actions. I will remedy this ASAP
Male Elf Paladin/Ranger 4/1
Izkrael moves forward (to q19) and attacks the sharkman closest to Felicia with his blade (nonmagical.
Masterwork Elven Curveblade: 1d20 + 9 ⇒ (16) + 9 = 251d10 + 3 ⇒ (8) + 3 = 11
Bribes always welcome
Izkrael's blow strikes true, opening a gash in the shark man's arm
Bribes always welcome
The were shark Iz hits opens his gaping maw wide and attempts to bite him
1d20 + 2 ⇒ (19) + 2 = 211d8 + 2 ⇒ (1) + 2 = 3
DC15 fort save if hit
Bribes always welcome
A wereshark near Magnus attempts a snap at him despite his invisibility
Miss 1d100 ⇒ 11
1d20 + 2 ⇒ (5) + 2 = 71d82 ⇒ 17. Dc15 fort roll if hit
Bribes always welcome
Another wereshark attacks the tangled San
1d20 + 2 ⇒ (7) + 2 = 91d8 + 2 ⇒ (3) + 2 = 5
Bribes always welcome
Two were sharks, hampered by the entangling vines manage to reach Felicia
1d20 ⇒ 91d8 + 2 ⇒ (8) + 2 = 10
1d20 ⇒ 41d8 + 2 ⇒ (1) + 2 = 3
Bribes always welcome
One were shark, breaking free of the entanglement, rushes to bite Kessel
str chk : 1d20 + 5 ⇒ (13) + 5 = 18
1d20 + 2 ⇒ (13) + 2 = 151d8 + 2 ⇒ (6) + 2 = 8
All attacks are bites, all need a DC 15 first to avoid certain fishy consequences
Bribes always welcome
The distant man attempting to flee finally manages to unentangle himself, rushing to the back door and diving through it
str chk: 1d20 + 2 ⇒ (19) + 2 = 21
Bribes always welcome
The armored Eastern Islander attempts to break from the vines
str chk: 1d20 + 3 ⇒ (9) + 3 = 12
He fails, but moves slowly towards the main mass of people to the front, large curved greatcutlass in hand
OK I think that is the foe. I'll gussy up an initiative roster and see who is left to go
Female Halfling Swashbuckler 6
Felicia attempts to stab the wereshark closest her
Attack
1d20 + 11 ⇒ (8) + 11 = 19
Damage
1d4 + 10 ⇒ (4) + 10 = 14
Pretty sure Felicia was the only one left to go so should be back to Jemerae so I'll take felicias next round action as well if thats okay?
Felicia continues her attack on the shark man
Attack
1d20 + 11 ⇒ (6) + 11 = 17
Damage
1d4 + 11 ⇒ (2) + 11 = 13
Bribes always welcome
Male Half-Elf Ranger 1 / Wizard (transmuter) 5
San decides trying to escape the goo is fruitless, and resigns himself to fighting the man-shark. He takes a move action (can move half-speed) to retreat from the creature's reach (move back about 5') and casts magic missile at the one who attacked him.
concentration due to entanglement DC 16 1d20 + 8 ⇒ (11) + 8 = 19
damage3d4 + 3 ⇒ (4, 2, 2) + 3 = 11
DO NOT STICK FINGERS IN CAGE
Initiatives (Tales of Opal)
Jemerae: 21 [tangled]
Felicia: 18 [atk hit]
Magnus 18 [pending]
Izkrael: 18 [pending]
Egan: 18 [pending]
Averak: 18 [deaf]
Kessel: 16 [inspire]
Sanvoros: 16 [hit-still tangled]
Guards:16 [atk]
Folos: 15 [gone]
Citali: 15 [pending]
Roughing out this next round. I'm away from the house ATM, but I will continue posting tomorrow afternoon. Post actions and I will also update the map
Elf Magus 5
Did I miss the post-link to the latest map? After the Gillmen went and attacked? I'd love to color spray at least 2 (3 if at all possible) but I need to see where they moved to so I can follow them and zap'em! :)
Elf Magus 5
While Magnus invisibly maneuvers, his enchanted longsword continues to threaten the caster.
Dancing Masterwork Longsword att:(Base attack 5 (Magus Lvl) + 3 Int bonus +1 Masterwork) 1d20 + 9 ⇒ (19) + 9 = 28
Damage: 1d8 ⇒ 5
Critical Threat: 1d20 + 9 ⇒ (1) + 9 = 10 Yeah I don't think so
Kessel continues to inspire as a move action, but he'll take a 5ft step to P20 and ready an attack in case any of the shark dudes move within range.
attack: 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24
damage: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5
Male Elf Paladin/Ranger 4/1
Fortitude Save: 1d20 + 10 ⇒ (12) + 10 = 22
Screaming in pain and rage at the bite, Izkrael continues to attack the sharkman with his blade (nonmagical).
Masterwork Elven Curveblade: 1d20 + 9 ⇒ (12) + 9 = 211d10 + 3 ⇒ (2) + 3 = 5
Bribes always welcome
Working on this, but by the gods it is hard to find time. Keep an eye out, I should have some updates by the weekend
Elf Magus 5
Cartographer Monkey wrote: Reposting map link Perfect! This round,... Color Spray! :)
EDIT- <Stifles slightly hysterical, definitely maniacal giggling>
Bribes always welcome
Where did you want to point the cone?
DM STUFF
Elf Magus 5
Dungeon Monkey wrote: Where did you want to point the cone?
DM STUFF ** spoiler omitted **
If I'm counting right (I can't enlarge the map to see better) I think I can get all 3 were-fish to my right in a 15' cone? I'm still Vanished (Invis) so If I have to shift to get them all I can do that too. :)
Pretty sure I already took the swing for the animated sword this round? Until I give it a new target it just keeps going after caster boy. :)
Bribes always welcome
Two of the were sharks become stunned
Elf Magus 5
RP stuff. Because I'm me! :)
From empty air a rainbow of light blasts forth, covering the group of 3 sharkmen in a blinding, disorientating barrage of color. Two are reeling after the light fades. And the dashing Magus reappears with a smirk, his sword lightly resting one his shoulder, the other arm stretched forth, presumably having just cast the spell.
"Aw,... Only 2 out of 3? I'll have to do better!" The elf laughs at the were-sharks, making a little 'come here' waggle of his fingers at the unaffected one.
I wonder if everyone knows we're back
Male Half-elf Ranger / 6 (Falconer)
Egan is still here... but I admit it's been so long I'm kind of lost as to what's happening. Without re-reading the thread, (Tough on my phone), could someone post a recap maybe in the discussion thread?
Male Half-Elf Ranger 1 / Wizard (transmuter) 5
I'm here too, but I know San is still stuck in goo and already had his action for this round ...
Bribes always welcome
HI guys. As a matter of fact I am working on tying up this action right now as we speak. I have a day off, and photoshop is up and running! I will be posting a recap of actions taken
Bribes always welcome
OK, I wont lie. This is all a bit of a cluster with the fight stretching out over a year :/ I think I have moved all the pieces where they should be. I am going to declare all fighting done, and a new round. So, do your actions. Yes Magnus, you can have a new one too. Everyone gets a free shot, then I'll adjutate the baddies.
Initiatives (Tales of Opal)
Jemerae: 21 [tangled]
Felicia: 18 [pending]
Magnus 18 [pending]
Izkrael: 18 [pending]
Egan: 18 [pending]
Averak: 18 [deaf]
Kessel: 16 [pending]
Sanvoros: 16 [pending]
Weresharks:16 [atk/2 stunned]
Folos: 15 [gone]
Citali: 15 [pending]
Many of the sharkmen look very wounded. pale red blood squirts from their greyish hide
>NEW MAP<
Female Halfling Swashbuckler 6
Felicia continues to attack the closest wereshark
Attack
1d20 + 11 ⇒ (5) + 11 = 16
Damage
1d4 + 10 ⇒ (4) + 10 = 14
Bribes always welcome
The wereshark falls with a gurgle
Elf Magus 5
Sweet! Nice map! Welcome back Monkey! ;)
I do hope that the two teethy ones near me are the stunned ones! ;P
Animated Longsword attack Vs: Caster:
1d20 + 7 ⇒ (1) + 7 = 81d8 ⇒ 5
AND swing and a miss! ;P
Magnus looks at the two shark-men before him, and glances over his shoulder at the wizard, still fighting off his animated longsword. His sword goes for an overhead chop and misses by a mile, striking sparks from the floor. Upon seeing the wide miss of his weapon he frowns petulantly.
"Hey! What are you doing? Focus!" he yells at the sword.
"Don't worry Mr Wizard. I'll be right with you. I just have to take care of something,... UGLY!" He calls as he turns back to face the wereshark,...
OK, using Spell Combat (NOT spellstrike) to 2-weapon fight, one attack with Sword, casting spell with other hand, but it a defensive spell, (Mirror Image) so no 2nd attack. Appropriate negatives to hit etc included. (I think because it is Spell Combat, it does NOT draw AoO? so no casting defensively. If I am wrong, please correct me.) :)
Magnus mutters in the language arcane as he teases the wereshark with his rapier, looking for an opening while his left hand makes complicated spell gestures. With a final phrase and an "Ah-HAH!" of triumph, he finishes his spell and lunges forward, and FIVE of the Dashing Dandy suddenly leap forward to try and skewer the fish-man.
# Images 1d4 + 1 ⇒ (3) + 1 = 4
Attack, Rapier, Spell combat, +6 to hit, 1d6+1 Dmg, 18-20 X2 (P)
1d20 + 6 ⇒ (10) + 6 = 161d6 + 1 ⇒ (1) + 1 = 2
"Hm. Wow. I thought I had a thick head."
Male Half-Elf Ranger 1 / Wizard (transmuter) 5
If I recall, I am entangled but not glued to the floor. Any ideas how many more rounds this impacts me?
San will try yet again to break out of his entanglement.
Strength DC 17 check 1d20 + 3 ⇒ (6) + 3 = 9
EDIT: Son of a ...
Bribes always welcome
Sanvoros Draben wrote: If I recall, I am entangled but not glued to the floor. Any ideas how many more rounds this impacts me?
San will try yet again to break out of his entanglement.
Strength DC 17 check 1d20+3
EDIT: Son of a ...
You know what? Consider yourself free
San feels the entanglement fade
Go ahead and take an attack no one should be entangled for a year :D
Elf Magus 5
Dungeon Monkey wrote:
Go ahead and take an attack no one should be entangled for a year :D
LOL
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