Take what you can. Give nothing back. (Inactive)

Game Master Aku Warashi

"In an honest service there is thin commons, low wages, and hard labor; in this, plenty and satiety, pleasure and ease, liberty and power; and who would not balance creditor on this side, when all the hazard that is run for it, at worst, is only a sour look or two at choking. No, a merry life and a short one, shall be my motto." -Bartholomew "Black Bart" Roberts

Party Health
Ambrose------10/10
Boldwin-------16/24
Dughal--------13/19
Sh’torek-------11/26
Nthanda-------18/18
Victoriana-----13/16

Man's Promise;
Battle Map;

Wormwood crew


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Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

No worries, dude. It's all good.


Wizard/Swashbuckler 2 (HP 22/22) | AC: 12 (16) | T: 12 | FF: 10 | CMB +3 | CMD: 15| Fort: +0 | Ref: +4 | Wil: +4 | Init: +2 | Appraise +8 | Bluff: +3 | Diplomacy: +10 | Kn(Arcana, Geography): +9 | Kn(Planes): +12 | Kn(others): +4 | Prof. (Sailor): +7 | Perception: +6 | Sense Motive: +6 | Sleight of Hand +6 | Spellcraft: +9 | Stealth +5 | Swim +5 | Panache 5/5

I apologize for my extended absence. Work's been getting really busy. I need to make time to post in the evenings before bed.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

How many climb checks do I make to climb 30'? Is it just one or what? I have no idea how all that works.


Wizard/Swashbuckler 2 (HP 22/22) | AC: 12 (16) | T: 12 | FF: 10 | CMB +3 | CMD: 15| Fort: +0 | Ref: +4 | Wil: +4 | Init: +2 | Appraise +8 | Bluff: +3 | Diplomacy: +10 | Kn(Arcana, Geography): +9 | Kn(Planes): +12 | Kn(others): +4 | Prof. (Sailor): +7 | Perception: +6 | Sense Motive: +6 | Sleight of Hand +6 | Spellcraft: +9 | Stealth +5 | Swim +5 | Panache 5/5

Prestidigitation allows me to flavor a pound of non-living material. Would I be able to use it to help Boldwin's soup? There's probably more than a pound, but maybe we could fix the officer's portion to at least have his punishment spared.


The Storyteller

You can call someone helpful to give you a +2 bonus on an action.

I'll allow that, if more than one person helps, the bonus stacks.


The Storyteller
Sh'torek wrote:

I'm curious as to the CMD roll. Can she not freely be grabbed? Would she not want to freely be grabbed? Again, just curious.

You are in the open sea, you don't know how to swim.

Someone is near you, you'll not stand still and let him grab you, you'll try to grab him.
That’s what she’ll do. She is desperate enough to not stay quiet while you help her.


sorry for the short notice. I've been very busy those days. I'll update in some hours.


Did something happened to Boldwin?

Anyone has any news about it?


Male Dwarf Brawler 2 [HP 16/24 | AC 17, Tch 12, FF 15 | Fort +5, Ref +2, Will +1 | CMD 16 | Init +2, Perc +1]

I'm here. Asked a question in the other thread pertinent to my next post; it had a bunch of rolls in it and I wanted to make sure I wasn't doing something wrong.


And I did not saw you question. Sorry. For some reason, forum was saying there was no new message at gameplay.

Boldwin Stonearm wrote:
Does my work diligently bonus go to each climb check, or just to the skill check at the end?

You cannot work diligently in this case, for each roll, you have an -2 penalty. You climb at ¼ of your speed. To make things short, lets assume you need to pass 10 climb checks to clear the work day.

Failure by 5 or more, results on falling and taking appropriate damage.

Boldwin Stonearm wrote:

Just a question, but is the DC for the Climb still 12? It might be the difference between making it and falling 50 feet...

Well, DC is 10, with a -2 pen on each test.


Male Dwarf Brawler 2 [HP 16/24 | AC 17, Tch 12, FF 15 | Fort +5, Ref +2, Will +1 | CMD 16 | Init +2, Perc +1]

Ah, all right. I get the impression that this part of the AP is really supposed to kick our asses. Seriously though - why didn't I put a rank into Climb? :P


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Dude! Man that stinks. Those climb rolls did you wrong. Ambrose too.

What happens now? Can Sh'torek help either of them? Is Ambrose really out?

You know, I feel like I should end those questions with: "Find out, next week on: Can YOU Make YOUR climb check! Goodnight, folks!"


The Storyteller

I once read something about this Ap:

Q:‘What was the most difficult enemy you faced on skull and shackles?’
A:’Environment.’


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

That's true. Between fatigue, exhaustion, random skill checks, fort saves, etc. Our greatest enemy is ourselves.


The Storyteller

@Ambrose,

Ruletalking about prices, it's the same as the Core prices.

You can also sell things you 'find' on the ship. (Anyone thinking about those heavy maces at Bilges?)
In that instances, she buys for 50% of market price.


The Storyteller

Hey guys, sorry I was under the impression there was still someone to post their actions. I would have updated yesterday. Anyway, will update in some hours.

-Posted with Wayfinder


The Storyteller

Since it makes it easier for me, when I put name faces, I will share it with you guys.

I do not claim creating that list. I will admit that I shamelessly copied it.

Wormwood crew


Wizard/Swashbuckler 2 (HP 22/22) | AC: 12 (16) | T: 12 | FF: 10 | CMB +3 | CMD: 15| Fort: +0 | Ref: +4 | Wil: +4 | Init: +2 | Appraise +8 | Bluff: +3 | Diplomacy: +10 | Kn(Arcana, Geography): +9 | Kn(Planes): +12 | Kn(others): +4 | Prof. (Sailor): +7 | Perception: +6 | Sense Motive: +6 | Sleight of Hand +6 | Spellcraft: +9 | Stealth +5 | Swim +5 | Panache 5/5

This is a bad day to not have weapons...

Can we take 10 on the swim checks?


Sure you can.


Hey, how are you guys,
I will have a very busy week. I will try checking the game every day, but if you do not hear from me, don’t, you know.
:)


The Storyteller

@boldwin At top os the page there will be two tabs. One called start, the other reef.

-Posted with Wayfinder


Wizard/Swashbuckler 2 (HP 22/22) | AC: 12 (16) | T: 12 | FF: 10 | CMB +3 | CMD: 15| Fort: +0 | Ref: +4 | Wil: +4 | Init: +2 | Appraise +8 | Bluff: +3 | Diplomacy: +10 | Kn(Arcana, Geography): +9 | Kn(Planes): +12 | Kn(others): +4 | Prof. (Sailor): +7 | Perception: +6 | Sense Motive: +6 | Sleight of Hand +6 | Spellcraft: +9 | Stealth +5 | Swim +5 | Panache 5/5

I'm not seeing it. Unless they changed the layout, the players shouldn't have any ability to see other maps or screens than the one you're showing us. To change it from the player's view, you'll need to go into the menu that allows you as the GM to tab between pages. On the Start tab there should be a ribbon icon. You'll have to drag that to the Reef tab, and then we'll be able to see the Reef map.


The Storyteller

My bad.

Map updated.


The Storyteller

I’m ashamed!

I was wondering why no one was posting, when the error was all on my part. :(

Sorry guys, I’ll try be more attentive.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

You know, with all those climb checks and possible reflex saves, I can't imagine anyone succeeding on all those.

@Ambrose: I'm curious. You mentioned you made it through the first book. Did anyone succeed at this part? And I mean, anyone?


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

@Dhugal: The DC of the climb check is 15. Which means you don't actually fall unless you fail by 5 or more.

If you fail by 4 or less, that just equals "No progress". So you would keep rolling.

It's amazing what I've learned about climbing by having to make upteen million climb checks. :)


Wizard/Swashbuckler 2 (HP 22/22) | AC: 12 (16) | T: 12 | FF: 10 | CMB +3 | CMD: 15| Fort: +0 | Ref: +4 | Wil: +4 | Init: +2 | Appraise +8 | Bluff: +3 | Diplomacy: +10 | Kn(Arcana, Geography): +9 | Kn(Planes): +12 | Kn(others): +4 | Prof. (Sailor): +7 | Perception: +6 | Sense Motive: +6 | Sleight of Hand +6 | Spellcraft: +9 | Stealth +5 | Swim +5 | Panache 5/5

IIRC, we all fell into the water. One of us got pretty close, but it was a universal failure.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

I was wondering. Man I'm thinking Paizo's getting a bit too ridiculous on this part. It's one thing to be like, 3rd level or so on something like this, but 1st?

It's practically pointless for probably 90 to 95% of pc's. I'm sure somebody, somewhere has succeeded but I'd be willing to be they are seriously in the minority.


The Storyteller

wow...

Grappling hook: 1d20 + 2 - 6 ⇒ (3) + 2 - 6 = -1
Reflex save: 1d20 + 2 ⇒ (1) + 2 = 3
Swim check: 1d20 + 1 ⇒ (4) + 1 = 5

I feel for ya man...
Really.

But I laughed


Wizard/Swashbuckler 2 (HP 22/22) | AC: 12 (16) | T: 12 | FF: 10 | CMB +3 | CMD: 15| Fort: +0 | Ref: +4 | Wil: +4 | Init: +2 | Appraise +8 | Bluff: +3 | Diplomacy: +10 | Kn(Arcana, Geography): +9 | Kn(Planes): +12 | Kn(others): +4 | Prof. (Sailor): +7 | Perception: +6 | Sense Motive: +6 | Sleight of Hand +6 | Spellcraft: +9 | Stealth +5 | Swim +5 | Panache 5/5

Yeah, it didn't go so well for me this time, either.

The first part was written by Richard Pett, who is notorious for writing difficult adventures. Then again, that seems to be the case for every other writer Paizo uses, too. The first part's really supposed to make us gnash our teeth. Our characters are expected to fail a lot, get beaten a lot, and have a miserable time. All things considered, I'd say Pett did a good job. There is a reason for it, though.


Male Dwarf Brawler 2 [HP 16/24 | AC 17, Tch 12, FF 15 | Fort +5, Ref +2, Will +1 | CMD 16 | Init +2, Perc +1]

It's frustrating, but it does seem like an appropriate way of making us identify with our own characters. I might be romanticizing it a little, but hey. They must be hating this with a burning passion.


Well, I think that is really the point.

I mean, you were press ganged, and then they put you in a complete hostile environment.
You get beaten and humiliated in a daily basis.
Almost no friends, no freedom at all.

I’m pretty sure you are to hate this, with burning passion. :D


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Man, Dhugal, you're so freaking close! You have the best chance of passing this stinking test.

Out of all your rolls, you only failed on 1 of 'em! Dangit! So close.


M Human Vigilante 1, HP 10/10, AC 15, Init +4, Fort +1 Ref +4, Will +2, Falchion +5 (2-8 +4 /18-20 x3)

The probability of making five successive DC 15 climb checks and multiple reflex saves is pretty low.


The Storyteller

Taking a closer look at the first attempt, Dughal was able to get to the ship.
Where is my breakdown:

Ref Save: 1d20 + 5 ⇒ (15) + 5 = 20
Ref Save: 1d20 + 5 ⇒ (20) + 5 = 25

Avoided being hit.

Climb: 1d20 + 8 ⇒ (6) + 8 = 14
Climb: 1d20 + 8 ⇒ (4) + 8 = 12
Climb: 1d20 + 8 ⇒ (14) + 8 = 22
Climb: 1d20 + 8 ⇒ (16) + 8 = 24

He failed two tests, but he didn’t fall. Since it was under 5 difference.

Round 1
Climb: 1d20 + 8 ⇒ (12) + 8 = 20
Reflex: 1d20 + 5 ⇒ (19) + 5 = 24

Using the other rolls to complement the first part, it means he would have done it.

Since it was, again, a mistake of my part, I’ll consider him on board.
It’s just a shame for Ambrose, because now, the four sailors are throwing things only on him. :(


M Human Vigilante 1, HP 10/10, AC 15, Init +4, Fort +1 Ref +4, Will +2, Falchion +5 (2-8 +4 /18-20 x3)

Sounds good - thanks.


The Storyteller

I had a really hard day. Sorry for being unable to give an earlier notice.

I’ll update in some minutes.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

As for Ambrose, his last post anywhere was on July 25th. He did mention something about finals or something. Maybe that's what has him busy.

I hope that's all it is. Sure would hate to lose him. Especially seeing how there's only 4 of us.


The Storyteller

There will be a really good opportunity to introduce new players in the next few scenes.
Want me to recruit one or two more players?


Wizard/Swashbuckler 2 (HP 22/22) | AC: 12 (16) | T: 12 | FF: 10 | CMB +3 | CMD: 15| Fort: +0 | Ref: +4 | Wil: +4 | Init: +2 | Appraise +8 | Bluff: +3 | Diplomacy: +10 | Kn(Arcana, Geography): +9 | Kn(Planes): +12 | Kn(others): +4 | Prof. (Sailor): +7 | Perception: +6 | Sense Motive: +6 | Sleight of Hand +6 | Spellcraft: +9 | Stealth +5 | Swim +5 | Panache 5/5

I'm still here, just had a hell of a time at work. Terribly sorry about that. My posting should get less spotty in about two weeks when classes start up, but my summer job is incredibly hectic right now. If you need to cut me loose, I understand. Otherwise, I'll have a post up tonight.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

No! There will be no cutting loose. :) I like Ambrose. He's a good character.


The Storyteller

MWUHAHAHAHAHA

The Evil DM will cut you loose!

Okay, kidding. I don't plan on doing that.
It would be better in the future, if you could give us some fair warning before.
It takes less than 5 minutes to write a short message, and everyone else gets happy. :)
However, the question about recruitment still stands.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Honestly, whatever the rest wanna do is fine with me. It's no biggie to me either way.

If the majority decide yes, then I'd probably guess we'd need a healer. Nothing wrong with Sandara healing us up but I would not be a huge fan of having to depend upon her all the time. I prefer to depend on a pc rather than an npc.

But that's just my take.


Male Dwarf Brawler 2 [HP 16/24 | AC 17, Tch 12, FF 15 | Fort +5, Ref +2, Will +1 | CMD 16 | Init +2, Perc +1]

Four has been a cozy little number, but I would not mind having a "dedicated" healer as Javell suggested. We did lose out on our divine caster, after all.


Wizard/Swashbuckler 2 (HP 22/22) | AC: 12 (16) | T: 12 | FF: 10 | CMB +3 | CMD: 15| Fort: +0 | Ref: +4 | Wil: +4 | Init: +2 | Appraise +8 | Bluff: +3 | Diplomacy: +10 | Kn(Arcana, Geography): +9 | Kn(Planes): +12 | Kn(others): +4 | Prof. (Sailor): +7 | Perception: +6 | Sense Motive: +6 | Sleight of Hand +6 | Spellcraft: +9 | Stealth +5 | Swim +5 | Panache 5/5

I appreciate the support, Javell. I agree, a short post should be doable, and I have been lax in my fatigue, for which I apologize.

As far as recruitment goes, I have no strong feelings one way or the other. Four seems to be fine so far, and once certain events occur our interactions with each other will be more meaningful. As far as healing goes, having two dedicated healers is probably about the only way we'll actually be able to make it through in one piece as it is.


M Human Vigilante 1, HP 10/10, AC 15, Init +4, Fort +1 Ref +4, Will +2, Falchion +5 (2-8 +4 /18-20 x3)

I really like our current group, but I agree that bringing on a divine type would balance the party. Let's open recruitment.


The Storyteller

Okay. I'll update game play later today.

It may take a while, ‘cause I want to review all your actions and give you feedback about them. I apologize again for not doing it earlier. S&S is surprisingly a hard game to DM.

I'll also open recruitment for a divine type.


The Storyteller

Hey boys, feel free to post into recruitment and advice about what you expect.

After all, it will be you selecting whom you want to play with.


The Storyteller

Sorry the delay.

I've updated the map.


The Storyteller

@Javell.

Disarm, trip, bullrush and almost every combat maneuver, unless you have the improved feat, generates an AoO against you. If the AoO hits, the damage you take is deducted from your total roll, making it really harder to be successful when his happens.

That’s why it’s better to Disarm someone in the first round of combat, if you are acting before him. Because he is flat-flooted, and cant in most of the times, have an AoO against you.

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