DM - Voice of the Voiceless |
Gives self a kick-start, let's get this back and rolling...
Both Grusk and Darkbiter are able to land solid blows crumpling part of the spiked monstrosities' armor which appears to be hollow within it. Blaze's strike is on target, but clangs harmlessly off the beast's armor. It's gait begins to weaken and become stilted as the sum of strikes upon it begin to weigh heavily... but it fights on.
However of slight confusion is the fact that half the squad is holding back, while the others are pressing forward into melee combat with the lead foe.
The forward statue forsakes it's trident to rake at Grusk with it's claws...
Claw #1: 1d20 + 12 - 4 ⇒ (9) + 12 - 4 = 17 for 1d6 + 5 - 4 ⇒ (1) + 5 - 4 = 2
Claw #2: 1d20 + 12 - 4 ⇒ (7) + 12 - 4 = 15 for 1d6 + 5 - 4 ⇒ (4) + 5 - 4 = 5
...his lime-green breastplate gouged for it's trouble, but holding up to the onslaught.
The rear statue approaches more slowly, but sees an opportunity to act against Blaze, flinging it's net towards him...
Net: 1d20 + 10 - 2 ⇒ (10) + 10 - 2 = 18 Ranged touch - entangled on successful hit
...catching the magus within it's twisted ropes and fouling his movements.
Action Tracker (Adjusted): Statues, Blaze, Kaavel, Grusk, Darkbiter, Doc, Sentis + Baran
Map up later.
Sentis Spinis |
With his flaming sphere's seemingly uneffective; Sentis figured none of his fire based spells would work against the metal monstrosities. He'd have to back up his teammates with his sword this time but he wanted some extra protection so he pulled the mask he'd gotten from the strange shaman so long ago and pulled it down over his face.
Darkbiter |
AC: 17/14(flat)/13(touch); CMD = 20; HP= 25/25
Seeing that the creatures have advanced as far as they were likely to, Dark drops his bow and moves forward to engage the second creature, drawing his sword as he does so while absorbing the free attacks on him in a bid to free up his ally's ability to move. As he moves, his face becomes bearlike and his muscles seem to grow a bit.
Greatsword 1d20 + 8 ⇒ (8) + 8 = 16
damage 2d6 + 6 ⇒ (6, 5) + 6 = 17
Shifter's Blessing(+4 Str, +20 ft movement): 5 rounds remaining
DM - Voice of the Voiceless |
Drannigan "Doc" Piper |
Doc yanks a hammer and chisel from his tool belt and unclips a bandoleer with three reinforced pouches on it. Handing all three to Kaavel, Doc says "Wait 'til ah lay down cover an' then slip past 'em on th' left an' head fer the throne. Break th' chains while we keep 'em busy."
I can draw up to two sheathed objects as part of movement, and then use a move action to "drop my pack" (the bandoleer). Dropping things is usually a free action (as is picking up unattended objects, I think), so by that logic passing things from one person to another should be free. That means I should still have a standard action. Voice, what do you think?
DM - Voice of the Voiceless |
AoO on Dark: 1d20 + 12 - 4 ⇒ (11) + 12 - 4 = 19 for 1d6 + 5 - 4 ⇒ (3) + 5 - 4 = 4
As he moves the lead statue marks his shoulder with a painful gouge, and he is lucky that the rear statue is too distracted to react as the half-orc slipped beneath it's reach. However Darkbiter's blade clangs off the being's armored skin without creasing it.
Threw you a bone by not taking the rear guy's AoO
Doc - as per RAW: Picking up an item is a move action that provokes, the free item draw as part of movement is limited to only weapons (and you can only draw two if you have two-weapon fighting). So by RAW, the act of retrieving two stored items would take two move actions, and could not be combined with movement.
However - if you want to unclip and hand off your bandolier - which just happened to have the hammer and chisel in it as well...
I'm fine with that just chewing up a move action for you, and a move action for Kaavel to complete the exchange - so yes, you could have a standard action left.
Action Tracker (Adjusted): Statues, Blaze, Kaavel, Grusk, Darkbiter, Doc, Sentis + Baran
Drannigan "Doc" Piper |
Thanks Voice. I've mentioned that some of the action economy rules bug the crap out of me. I appreciate you willing to help me find ways of doing what I want as quickly as they should be able to be done.
Dropping a Smoke bomb at I14. That ought to blind both of them for a bit.
Doc nods to Kaavel. "Go" and lobs an explosive between the two giants.
touch attack on the ground :): 1d20 + 5 ⇒ (16) + 5 = 21
Sentis Spinis |
Blaze, you can get out with a DC 20 Escape artist as a full round action. Net
DM - Voice of the Voiceless |
Intuitively I don't see why the Dex penalty for entangled should affect your ability to extricate yourself specifically from the net... so I'm going to say that Blaze's attempt succeeded.
Blaze just manages to shrug himself free from the net as Grusk's axe clangs clumsily off the side of one of the creatures.
Kaavel takes Doc's bandolier and sets off at a sprint... but trips on a rock to land prostrate near the edge of the first smoke bomb. Doc then flings another grenado that spews forth an acrid cloud of sight clouding smoke.
The lead statue lashes out at Grusk once more...
Claw 1: 1d10 ⇒ 8 miss chance 1d20 + 12 - 4 ⇒ (18) + 12 - 4 = 26 for 1d6 + 5 - 4 ⇒ (3) + 5 - 4 = 4
Claw 2: 1d10 ⇒ 3 miss chance 1d20 + 12 - 4 ⇒ (5) + 12 - 4 = 13 for 1d6 + 5 - 4 ⇒ (5) + 5 - 4 = 6
...sharp nails dragging painfully across Grusk's neck.
While the rear statue shortens his grip on his trident and drives it at Darkbiter...
Trident: 1d10 ⇒ 8 miss chance 1d20 + 13 ⇒ (6) + 13 = 19 for 2d6 + 7 ⇒ (2, 1) + 7 = 10
...scoring a solid blow that luckily Darkbiter is able to twist away from the worst of.
Action Tracker (Adjusted): Statues, Blaze, Kaavel, Grusk, Darkbiter, Doc, Sentis + Baran
Note - both of the statue creatures are now swathed in smoke, so 20% miss chance applies if you're adjacent... and 50% miss chance if more than 5ft away.
Low numbers are the misses - so if you roll 1d10, you miss on 1 or 2.
Darkbiter |
AC: 17/14(flat)/13(touch); CMD = 20; HP= 11/25
Dark strikes once more at his challenger, worried at the lack of a success on the hit, but fighting on, hoping that the party gets the luck they need soon.
attack 1d20 + 8 ⇒ (9) + 8 = 17
damage 2d6 + 6 ⇒ (5, 5) + 6 = 16
Shifter's Blessing(+4 Str, +20 ft movement: 4 rounds remaining
Sentis Spinis |
Momentarily startled by the short mental intrusion; Sentis snapped back to the present before drawing his scimitar while moving to fill any gaps in the line. He lashed out with his magical blade at the metal statue.
Attack - 1d20 + 7 ⇒ (8) + 7 = 15
Possible miss chance - 1d10 ⇒ 3
Damage - 1d6 + 4 ⇒ (3) + 4 = 7
DM - Voice of the Voiceless |
Darkbiter and Sentis feel a growing sense of dread as their attacks clang ineffectually off the statue's armor once more, but Grusk finally meets with some success. Wedging his axe into the beasts knee it half buckles beneath the onslaught.
Action Tracker (Adjusted): Statues, Blaze, Kaavel, Grusk, Darkbiter, Doc, Sentis + Baran
Memluk "Blaze" Seljuk |
Taking his cue from Doc, Blaze decides to enhance his next attack as well. Full Attack Action to use Spell Combat defensively to cast True Strike taking a -2 to my attack roll and adding +2 to my Concentration check 1d20 + 8 ⇒ (12) + 8 = 20. 1d20 + 27 ⇒ (16) + 27 = 43 True Strike Attack. Spending one Arcana point for Perfect Strike dealing 11 damage plus 1d6 ⇒ 2 Precise Strike, 13 total damage.
DM - Voice of the Voiceless |
Blaze's strike is sufficient to finally bring down the first of your foes. A keening wail sounds as the creature implodes upon it's armor, most of the metal corroding as it crumples. Soon all that it left is a pile of dented and twisted rust - though the trident remains in usable condition.
Kaavel stands and is able to cross the remaining distance to where Thronebound sits with head bowed. As you draw near he senses you and turns his head to face you.
Meanwhile, on the other side of the smoke, Doc's form swells and he soon towers above you... idly chewing on a cigar stub that must be a solid two inches in diameter.
All other targets shrouded in mist, the sole remaining statue focuses on the nearest target...
Trident (Dark): 1d10 ⇒ 3 miss chance 1d20 + 13 ⇒ (11) + 13 = 24 for 2d6 + 7 ⇒ (5, 3) + 7 = 15
...tines of the weapon tearing through Dark's chest as he feels his lungs flooded with blood.
Action Tracker (Adjusted): Statue, Blaze, Kaavel, Grusk, Darkbiter, Doc, Sentis + Baran
DM - Voice of the Voiceless |
A metallic ring of the chisel striking through steel sounds in the chamber and Kaavel sees the chain around Thronebound's left arm is severed. The dessicated cyclops moves more animatedly and flexes his arm. Relieved of the energy that sustained it, the limb responds to commands for but moments before it begins to decay and crumble to dust. The cyclops smiles.
Doc moves forward to where Darkbiter fell and pulls him away from the remaining foe.
Doc doesn't have a reach of 20ft - so you'll need to move up to grab him. So technically vial wasn't drawn this round.
Darkbiter's breath is even, so although he is wounded he will survive the day.
Acrobatics: 1d20 + 2 ⇒ (1) + 2 = 3 Sorry Sentis...
Sentis sets off at a jog through the smoke, but misjudges the dip in the room and ends up sprawling onto the ground.
Action Tracker (Adjusted): Statue, Blaze, Kaavel, Grusk, Darkbiter, Doc, Sentis + Baran
Grusk - you can move up cautiously, or quickly and make an attack with an Acro check
Grusk II |
Spotting the melee through the smoke, Grusk takes a flying leap with the new trident!
Acrobatics check
1d20 + 10 ⇒ (2) + 10 = 12
Grusk is thrown off by the strange weapon, but quickly recovers
(second chance ability)
1d20 + 10 ⇒ (17) + 10 = 27
Trident Attack
1d20 + 6 ⇒ (4) + 6 = 10
Damage
1d12 + 4 ⇒ (4) + 4 = 8
if applicable
Sneak attack +2d6 ⇒ (5, 6) = 11 Plus bleed 1
Precise strike + 1d6 ⇒ 3