Star Wars Saga: Dawn of Defiance (Inactive)

Game Master James Martin

A small disturbance can create great waves. Will the heroes doom the galaxy or save it?


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Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

And the neimodian and the trandoshan are both unhurt?


Bonekeep Slides

So far, yes. Though the Trandoshan DOES seem to be looking sideways at Demos with a speculative look.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

I do like that


Human Jedi(Janisaarai) 5 HP: 53/53, Threshold:22 R:17(16FF) F:17 W:19 Spd:6, Force 10/10 Condition: 0

Dm, so are all caught in the stun grenade at -2 condition as Mahath said? Force powers not activated...are they used up?

-Posted with Wayfinder


Bonekeep Slides

Yes, you move down the condition tree. And if you fail the UtF check, yes they are used up.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

I don't have access to my book right now since I am posting from work :) but is the stun damage like non-lethal damage?


Bonekeep Slides

Eh, sure, let's go with that.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Oh kaybeee


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

[ooc] Ho hum {/ooc]


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Ho hum


Bonekeep Slides

I'll move things along shortly. It's been a week. Computer issues at work and way too much stress on top of it. The way this week is going Darth Vader may show up and promptly reveal his lifelong love for pottery...


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

[b] Maybe I could become Palpatine's apprentice! :) [/ooc]


Human Jedi(Janisaarai) 5 HP: 53/53, Threshold:22 R:17(16FF) F:17 W:19 Spd:6, Force 10/10 Condition: 0

Chel pulls his lightsaber from his pack and ignites it, the orange blade once again sputtering a bit before taking on the characteristic deep hum.

Looking down at the blade, then up at the Trandoshan, he says "Oh look, another one. This fugitive Jedi really has bad intelligence. Not the best to be leading you into a fight is he...might get you all killed...fast."

-Posted with Wayfinder


Bonekeep Slides

Chel snaps on his lightsaber as the opponents suddenly realize they're dealing with not one old lady Jedi, but several young Jedi...

Round 2:
25 Foes
23 Quen
17 Doc
15 Chel
10 Mahath

The Trandoshan turns to Demos and licks his lips. Demos cries out "Not me, you oaf! Them! THEM!" Mind Trick: 1d20 + 15 ⇒ (1) + 15 = 16, but the Force is not with Demos today... The Trandoshan fires, point blank at the major domo. Atttack: 1d20 + 7 ⇒ (20) + 7 = 27 Crit Damage: 6d8 + 4 ⇒ (8, 4, 7, 5, 3, 6) + 4 = 37 Igren falls with a soft sigh as the stun setting takes him out. The Trandoshan grunts, grabs the Neimoidean and begins dragging him out of the room. The Gammorreans look at each other, then at the unconscious Neimoidean and retreating Trandoshan, and decide exiting is the better part of not dying.

End of Battle?

Fleeing the palace, you find the Banshee waiting for you outside. You board, taking the Jedi Denia to a medbay where the Doctor can tend to her internal injuries.

End of Chapter 2! Go ahead and level up to level 5. We'll begin Chapter 3: The Queen of Air and Darkness soon!


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

What does having a Jedi Master to help teach us mean now?


Bonekeep Slides

You have someone to sign Jedi field trip permission slips... I still need to read through the next adventures again, but it definitely will come up.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Ok. So in terms of training would can happen, like talents or Force Powers? I am thinking of taking the Sentinel Talent from Force Unleashed that makes it harder for people to remember you, would that be ok?


Bonekeep Slides

Dampen Presence? Yes, I'll allow that.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Ok. I am kinda trying to figure his trying to hide in the Force from the Neimodian as well as being taught by his Master some of those tricks as kinda of a rationale for it.

I'll update tonight.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Updates in Profile. I took Strong in the Force as my feat.


Bonekeep Slides

The Opening Crawl

STAR WARS: DAWN OF DEFIANCE
Episode III
THE QUEEN OF AIR AND DARKNESS

The search for the truth continues. Darga the Hutt, fleeing his palace on Cato Neimoidia, has traveled to the planet Bespin to seek refuge.

Bespin, home to the famous resort and mining outpost known as Cloud City, remains free of Imperial rule for the time being, and the city teems with criminals and gamblers.

Meanwhile, intrepid heroes working with the Alderaanian Resistance travel to Bespin to find the Hutt and learn more about his dealings with the Galactic Empire . . .

The air on the Banshee is cold and sterile. Jedi Master Denia was delivered to the Resurgence, where she will remain to recuperate from her injuries. That was two days ago. After a brief rest and update on the state of affairs, you receieve a coded transmission from the Senator that requests that you follow the Hutt and see if you can learn more of this "Project Sarlacc" from him. So, with the aid of the yacht Banshee, you have travelled to Cloud City.

Cloud City is a notorious den of smugglers and thieves, a place the Empire's shadow has not yet touched. Indeed, when you arrive, you are told that due to limited docking space, you will be allowed to dock by order of priority, which places you 12 hours from docking. Captain Okeefe swears and negotiates a small "landing fee" that costs her 1200 credits and moves your landing to a much more reasonable time. In a little while you are docked.

When the landing doors lower, however, the bribery is not over. Three imperious 'Customs Officials' introduce themselves as Cloud City customs officers and demand to search your vessel for contraband...


Human Jedi(Janisaarai) 5 HP: 53/53, Threshold:22 R:17(16FF) F:17 W:19 Spd:6, Force 10/10 Condition: 0

Love those crawls :)

Chel is abou to trot down the gangway, but is brought up short by the appearance of the 3 officials.

Arms crossed he stands in the middle of the gangway, glaring at the 'officials' as he waits for his companions to arrive, comming the captian "Captain Okeefe, we've got Customs here."


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Growing impatient with all of the bribes, the padawan, who is growing into his use of the Force will talk to the head of the customs officials.

[b] We are law abiding citizens we have nothing of contrabrand with us [/ooc]

Use Force Affect Mind 1d20 + 15 ⇒ (13) + 15 = 28

After he has talked with the officials his dampen prescence talent will activate.
1d20 + 15 ⇒ (19) + 15 = 34 Not sure how many there are so I am not sure if you want one roll or one for each.


Male Human Wizard 4 | HP 40 | AC:12 | FF:10 | T:12 | CMB:+2 | CMD:14 | Fort:+3 | Ref:+3 | Will:+6 | Init:+2 | Perc +2 | St:+2 |

Mahath follows Chel onto the gangway, stopping short when he calls out to the captain. He quietly stands behind Chel, leaving no doubt in the officials mind that they will need the captain's approval to board peacefully.


Bonekeep Slides

Captain Okeefe steps down from the cockpit, but before she can say anything, Quen waves one hand and intones his words. The custom officer's eyes go slightly unfocused and he says "These are law-abiding citizen. They have no contraband with them. Sorry to disturb you folks." He turns and walks down the loading ramp, followed by one of the customs officials. The other one splutters, "Well! Even if you are law abiding, there's no weapons allowed on Cloud City! The Sabacc Tournament is being held and security is paramount! Anyone caught with weapons will be arrested and detained until the end of the tournament, no exceptions!" He finishes this and rushes after his confederates.

Captain Okeefe sniffs, mutters something about magic and stares at you. "I've heard of this tournament, didn't know it was going on now. Big money, high stakes. Be careful."

Where to now?


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Did they make the will save for the new talent that he picked up?


Bonekeep Slides

Because of the nature of the talent, I'm going to say that it's always active, and unless the opponent is looking for Force use, that's when the roll comes into effect. Sound good?


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Just so I make it clear to myself then, so people that I come in to contact will just forget that I was there after a while?


Bonekeep Slides

Exactly. Unless they're also force-sensitive or actively looking for you specifically, in which case you'll need to make a roll vs Will.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

So in that case I can control it with my friends and allies?


Bonekeep Slides

Yes, since they know you, we'll consider them immune to its effects unless you actively try to affect them.


Male Human Wizard 4 | HP 40 | AC:12 | FF:10 | T:12 | CMB:+2 | CMD:14 | Fort:+3 | Ref:+3 | Will:+6 | Init:+2 | Perc +2 | St:+2 |

As the group starts to move along, Mahath asks "The city is large; does anyone have a proposal as to how we find him?"

Grand Lodge

Human Noble 5 | HP 32| Dmg Threshold 13; Reflex 20; Will 17; Fort 13 | Speed 6; Init +7

Ren had been helping keep a close eye on Master Denia as she recovered, aiding her Jedi Meditation with medical technology. In the times he wasn't helping her, he was going over the data he had lifted from Darga the Hutt's database before their narrowly avoided shootout with Darga's major-domo. He had forced himself to stay busy during those couple days traveling through hyperspace, not wanting to consider the thoughts of doubt that had been creeping around in his mind since visiting Darga's palace. He hadn't yet spoken to anyone about it yet, but had remained somewhat despondent and only gave efficient, level responses to any questions given.

Upon arriving at Cloud City, and being waved through Customs without too much trouble, Ren tossed in his two cents. "We could start with the tournament itself. Lots of official and unofficial betting, no doubt. I'll see if there's any places of note where someone like our 'friend' would hang out."

Gather Info: 1d20 + 8 ⇒ (8) + 8 = 16

Thought I'd build on Ren's character a bit, using a PM conversation with our DM as a basis. Since I like seeing characters evolve over the course of a game.


Human Jedi(Janisaarai) 5 HP: 53/53, Threshold:22 R:17(16FF) F:17 W:19 Spd:6, Force 10/10 Condition: 0

Chel smiles and shakes his head at Quen successful 'mind trick', "I love that trick!"

He then nods at Ren, "I'm sure our slimy friend's eyes-deep in the back rooms , trying to fix the whole tournament. "


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Are we able to find out what happened with the Neimodian and the trandoshan bounty hunter?


Bonekeep Slides

Nope. As near as your searches can tell, both the Trandoshan and Neimoidian disappeared...

An afternoon spent asking around reveals no one has seen or heard from Darga the Hutt.

Near nightfall, your comms buzz. It's Captain Okeefe. "You must have stirred up the gundark's nest: a message came through a few moments ago. The message simply states, “If you are wise, you will stop asking so many questions. It is a long drop through the clouds, and enemies of the Hutt have a bad habit of vanishing.” Crash traced the sender to a terminal in an industrial area of Cloud City. I'm sending the coordinates now. Good luck."

You head in the direction of the industrial area, which turns out to be less filled with humans and more filled with Ugnaughts. Finally you find the coordinates, stopping at a door marked “Parliament of Guilds— Sector U357." The door is unlocked.

As the door to the office slides open, over a dozen Ugnaughts look up from computer terminals or end conversations with one another abruptly. There is a long moment of silence as the Ugnaught workers all turn their eyes toward you. Breaking the silence, one of the Ugnaughts squeals and grabs another by the coat, shaking his comrade roughly.

“I told you they would find us!” the Ugnaught shouts. “You’ve brought them down on us, all because of your meddling! They will kill us for sure!”

The second Ugnaught, fighting desperately to break free of his companion’s grasp, cries out pleadingly. “We don’t know that they work for the Hutt! Maybe they could help us.”


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Help you what asks the padawan?


Human Jedi(Janisaarai) 5 HP: 53/53, Threshold:22 R:17(16FF) F:17 W:19 Spd:6, Force 10/10 Condition: 0

Chel edges into the room, glaring at the Ugnaughts struggling before them, "Yeah, first you threaten us, now you're asking for help. Better get explaining..."


Bonekeep Slides

The second Ugnaught speaks up, "I am Fyren and this is Krygg. Please, come into my office." He heads into a small cramped office (sized for the diminutive Ugnaughts) and motions for you to join him. "I heard you were asking about the Hutt and I sent that message. Krygg wanted to warn you off, stop you from making things worse, but I hoped you would be able to help us. You see, ever since the Hutt came to Cloud City a year ago, he's been bribing Ugnaughts working for Figg & Associates, who ship tibanna gas off-world, to steal supplies of the gas for him. The ruling council of Cloud City, the Parliament of Guilds, couldn't tell who the thieves were, so they cracked down on all Ugnaughts. Our reputations are being ruined! The Hutt's treachery is destroying business! We need someone to find who the backstabbing Ugnaughts at Figg are. Someone like you, with an axe to grind with the Hutt. If you do, we might be able to help you find him."

He looks nervously at you. "Please. Without us, you're going to have a hard time finding that slug."


Human Jedi(Janisaarai) 5 HP: 53/53, Threshold:22 R:17(16FF) F:17 W:19 Spd:6, Force 10/10 Condition: 0

Chel pinches the bridge of his nose, "Darga...causing trouble. So, Darga's got some of your cousins pincing tibanna. The power's that be come down on all of you Ugnaughts and you want us to figure out who's working for Darga over at...what was the name, Figg's? "


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

The padwan will look to Doc, Master, do you know anything that might help us to blackmail or discover the Hutt? Or wait, let me try something.

The padawan will excuse himself and will go and find a secluded spot and will attempt to use the Force to Far Sense on the Hutt. 1d20 + 15 ⇒ (19) + 15 = 34


Bonekeep Slides

Try as he might, Quen cannot seem to locate the Hutt. There is some sort of haze surrounding him, and only brief glimpses of a room, luxuriously decorated and meticulously clean is all he can see.

The Ugnaught nods. "Figg and Associates. The premier supplier of tibanna gas for the core worlds and beyond. As long as they suspect Ugnaughts, we become non-entities. You figure out who among our kin is selling us out and we'll tell you what we know of the Hutt. Deal?"


Male Human Wizard 4 | HP 40 | AC:12 | FF:10 | T:12 | CMB:+2 | CMD:14 | Fort:+3 | Ref:+3 | Will:+6 | Init:+2 | Perc +2 | St:+2 |

Mahath purses his lips tight, but then gives the others a slight shrug. "It would be a place to start..."


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Despite my best efforts I have been unable to discern the location of the hutt. he tells the group.

Grand Lodge

Human Noble 5 | HP 32| Dmg Threshold 13; Reflex 20; Will 17; Fort 13 | Speed 6; Init +7

Ren cocked a surprised eyebrow when he heard Quen couldn't discern where Darga was. Maybe he was being protected from the Force? Deciding to somewhat give away an ace in the hole for them, he produces a Hyperjump Drive from his pocket and holds it before their tentative allies. "This is a copy of a very large chunk of data I took from Darga's network when we were in his palace. I filtered through most of it along with a droid back on our ship, but perhaps there's something of use that you will be able to find that we couldn't."


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Perhaps this information that is being provided will demonstrate our willingness to work together, now, what can you bring to the table? inquires the padawan.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Hey, we are almost at post 800!


Human Jedi(Janisaarai) 5 HP: 53/53, Threshold:22 R:17(16FF) F:17 W:19 Spd:6, Force 10/10 Condition: 0

Chel waits for the Urgnaught's response to Ren's data overture, arms crossed, a scowl on his face.


Bonekeep Slides

The Ugnaught takes the drive almost reverentially. "I will see if any data supports or elaborates what we have already. Thank you. Thank you for aiding us!"

Unless you have further questions, the Ugnaughts give you directions to the Figg & Associates facility, which proves to be a combination of offices and industrial refinery a short tube ride away. Watching the entrances you see several droids, humans and a steady stream of Ugnaughts moving in and out of the factory on regular shifts.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Chel, do you want to take a look up ahead and see what you can find?

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