Star Wars: Chronicles (Inactive)

Game Master DM Xyro

Star Wars: Chronicles is a Star Wars RPG campaign using the Edge of the Empire/Age of Rebellion/Force and Destiny rules from Fantasy Flight Games (https://www.fantasyflightgames.com/en/products/#/universe/star-wars).

The concept of this campaign is episodic (taking place after the Battle of Yavin, during the time of the Episode 4-6 movies), similar to the style of the Star Wars: Rebels television series. The characters will be making a living for themselves any way they can as well as taking the odd job from the Rebel Alliance to further the aims of the Rebellion.


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Destiny Pool: 0 Light / 7 Dark - Kessel's Folly Stats & Deckplan

Jospi, in your case you would roll the 4 ability dice (green) as you did. You would use two difficulty dice (purple), one for short range and one for two weapons. Also your case, i would say you were aiming since you ambushed them giving you a boost (blue) die. Your pistols have the accurate 1 quality gibing you an additional boost die for each one. So your final dice pool would be GGGGPPBB. Based on this I re rolled your pool and came up with 3 success and 3 advantage. Using 2 advantage to hit with the second weapon gives you 2 hits doing 12 damage. You also have the pierce 1 quality so each hit will bypass one point of soak. After soak you did 16 points of damage killing the squad and you still have the advantage left to remove strain.

Rann you added too many difficulty dice as the range is short, which would not have added any successes but would give you an additional advantage to spend.

Djbelle, firstly the force rules are a whole new level of stuff to figure out. Tell me if I missed something but it appears that misdirect only covers you until you can purchase the mastery force power. Also since jospi killed the entire squad before you did you want to still spend the dark side points and gain conflict? Up to you of course. Also since you brought up fear, do you want to make a check for your first encounter with storm troopers. It is mostly a negative mechanic, I just wasn't sure if you wanted to use it to add to your role play.

Jospi shouts "Now, Pollard." Jospi says as he points both dueling pistols toward the blast door standing front and center. As the doors open, he fires both guns, striking and killing the entire squad.

Ackbar reponds with strain in his voice, "Almost got it, just a few more minutes."

round 8 begins. Unknown number of troopers in the hanger bay. Kara, Juviest and Thrask are in the hallway and the ambush at the Command center was sprung with great success.
Klaxons ring out as the entire complex shutters. In the hall and living quarters the Verpine and other staff scurry everywhere....


Female N Human Envoy 1 (Outlaw) | HP: 10 Stam: 6 Resolve: 4 | EAC: 13 KAC: 14 CMAC: | F:+0 R: +4 + W: +2 + | Init +2 | Perc: +0 SM: +4 | Active conditions:

If Pollard is ambushing, he can't be at the controls to close the doors. Or did he do that for the door we are facing?


Destiny Pool: 0 Light / 7 Dark - Kessel's Folly Stats & Deckplan

he closed your door and opened their door from the main control panel


Female N Human Envoy 1 (Outlaw) | HP: 10 Stam: 6 Resolve: 4 | EAC: 13 KAC: 14 CMAC: | F:+0 R: +4 + W: +2 + | Init +2 | Perc: +0 SM: +4 | Active conditions:

Roger that.

Kara slings her blaster, throwing a shoulder under Thrask's arm. "Let's go ya big lizard. No time for slacking!" She helps get him to the control room as fast as possible. "Djebelle, Jospi, we have the landing bay sealed for now. 10 hostiles down, unknown number still in the bay, but they have heavy weapons set up. Thrask is hurt pretty bad. We are on our way in, for god's sake don't shoot us."

Don't know if we can make it in one turn. Will spend an extra strain to get further.


Sullustan Bounty Hunter/Gadgeteer Wounds 1/14 Strain 10/12 Defense 0 SV 5

"Eh. It's not like I'm getting paid to kill these poor bastards.", shrugs Juviest, seeing the LT pick up the Trandoshan. That's not something you see every decade.

"Hm. Chiss? Care to pass me those grenades?", the Sullustan says, pointing towards the frag grenades on Kara's belt. "Traps slow people down a lot. It's all about mentality. And if that ambush work out, they'd be extra tactical.", he says, almost spitting out the last word.

I'll use Stealth/Coordination (same dice) for the current setup of grenades, but also provide a Mechanics roll, if that's needed. I can't remember exactly how the rule worked in the book, but I believe it was, if you attempt a 3 dice difficulty at setting it up, it gives them a 3 dice difficulty at disabling/noticing it.

Stealth, 3 Suc, 2 Adv at 3 Difficulty.

Mechanics, worst roll in the universe. 4 Fail, 3 Adv, again at 3 Difficulty. If possible, would like to use the advantages for dud grenades or getting the hell out of dodge.


Female N Human Envoy 1 (Outlaw) | HP: 10 Stam: 6 Resolve: 4 | EAC: 13 KAC: 14 CMAC: | F:+0 R: +4 + W: +2 + | Init +2 | Perc: +0 SM: +4 | Active conditions:

"No dice. Grenades aren't any good against their armor. Just cover us."

Better find something else. Laminate armor is really good against the fragmentation effect. Kara wouldn't give those up for that.


Male Trandoshan Hired Gun (Marauder/Heavy) Wounds 3/23 Strain 7/11 Soak 7 Defense 2 Deflection 0

Thrask growled and wrapped his arm around the Chiss's waist and proceeded to pick her up and walk a short distance. "I have not lost any limbs yet, I do not need to be coddled like a hatchling" he said before putting her down. "Now, let's get over to the rest of them. I don't want to doddle and have my paycheck die."


"Well, that went better than I thought." Jospi flatly states as he surveys his unexpected handiwork. Tucking one of pistols under his arm, removes the power pack from the other, replacing it with a fresh one. Once done, he repeats the process with the other.

Mid-exchange, the base rocks and he nearly stumbles, "Pollard, what was that?"


Female N Human Envoy 1 (Outlaw) | HP: 10 Stam: 6 Resolve: 4 | EAC: 13 KAC: 14 CMAC: | F:+0 R: +4 + W: +2 + | Init +2 | Perc: +0 SM: +4 | Active conditions:

Kara twists away from the Transdoshan's grasp.

"Don't think so."

She moves to the rear of the group, unslinging her heavy blaster and covering their rear as they move back to the control room.


Destiny Pool: 0 Light / 7 Dark - Kessel's Folly Stats & Deckplan

you can make it to the control room with a double run adding strain
a grenade trap is a really bad idea a there are civilian friendlies running everywhere

Pollard says with a worried look, "It appears they are trying to use explosives to breach the blast doors. I don't have any feeds from the hangar but it appears another squad is moving into the living quarters. The heavy blaster team is setting up at the far end of the hallway room 6 in order to fire into the comms center. We will need to hold the communications center room 3 in order to move to the life boat bay room 12 to escape."


Jospi leaves one of his dueling pistols tucked under his arm as he pulls out a comlink, "Lieutenant, it would seem that the Imps are setting up a heavy blaster in the living quarters to fire directly into the comms center; our only way to the life boat bay. Please rectify that concern."

To the admiral's assistant, "Pollard, please close the blast doors again. By the way, what are we going to find in the life boat bay? Anything more substantial than escape pods?"

Nodding to the other two rebels in the room, "We're going to have another squad heading towards us. Maybe we can pull off one more ambush if these newcomers are incredibly stupid. Get ready."


Female N Human Envoy 1 (Outlaw) | HP: 10 Stam: 6 Resolve: 4 | EAC: 13 KAC: 14 CMAC: | F:+0 R: +4 + W: +2 + | Init +2 | Perc: +0 SM: +4 | Active conditions:

Kara stops to listen to Jospi's assessment, breathing heavily. "Roger that." She spins about, heading to the communication room room 3 and taking up a position just out of sight of the room at the far end. She crouches very low to the ground and peeks around the corner to get a view of what the Imps are doing down there.

One maneuver to get there, one to peek. -1 Strain.

'it'd be damn nice if I could count on someone...anyone...to listen to orders. but...it is what it is. fend for yourself, Kara, and see what you will do if you get out of this...'

Can you describe what she sees?


Destiny Pool: 0 Light / 7 Dark - Kessel's Folly Stats & Deckplan

Down the long corridor ,long range, through the maze of stacked crates along the left wall of the hall you see the rec room. A group of more that 10 troopers are fortifying a position for the heavy blaster now pointing toward you. Some of the troopers are clearly making their way toward the living quarters. The heavy weapon does not appear to be ready to fire though a sergeant is hastily directing the operation. Through the hall an occasional Verpine scurries in to view and off to find a hiding place.


Female N Human Envoy 1 (Outlaw) | HP: 10 Stam: 6 Resolve: 4 | EAC: 13 KAC: 14 CMAC: | F:+0 R: +4 + W: +2 + | Init +2 | Perc: +0 SM: +4 | Active conditions:

Ok will go again when you say I can.


Destiny Pool: 0 Light / 7 Dark - Kessel's Folly Stats & Deckplan

any one else have any actions before we end the round?


Male Trandoshan Hired Gun (Marauder/Heavy) Wounds 3/23 Strain 7/11 Soak 7 Defense 2 Deflection 0

Thrask follows Kara up to when she peeks around and whispers in here ear after looking around as well. "This is the choke point to the lifepods yea? I say take em down as I sneak up on them. We'll take over the heavy weapon they are setting up and use it to fend off their reinforcements...thoughts?" he said as he unsheathed his blades again.


DM Xyro wrote:
any one else have any actions before we end the round?

Just awaiting a response from Pollard if that is in this round.


Female Human Sphere-cleric 2 | HP 18/18 I AC 18 | T 11 | FF 17 I CMB +3 I CMD 14 I Fort +4 | Ref +2 | Will +8 I Init +5 I Percep +3 I Spell pts 6/day I Channel energy 5/day |

Sorry for the delay!

Djebelle struggles against her fear, which is rising fast - and ultimately masters it. She watches in a mixture of relief and sadness as Jospi guns down the entire squad before they can even react. They made their choices, as did we she reminds herself. Her useless gun is still clenched in her fist.

Cool check (3 successes, 1 advantage)


Female N Human Envoy 1 (Outlaw) | HP: 10 Stam: 6 Resolve: 4 | EAC: 13 KAC: 14 CMAC: | F:+0 R: +4 + W: +2 + | Init +2 | Perc: +0 SM: +4 | Active conditions:

Kara looks up at Thrask, face stone cold as she absorbs what he is saying...

'charge down the hall into a squad or more of stormtroopers and a heavy repeater??'

All she says is: "Whatever you think will work.'


Male Trandoshan Hired Gun (Marauder/Heavy) Wounds 3/23 Strain 7/11 Soak 7 Defense 2 Deflection 0

Thrask grins "All you guys gotta do is cover me" he asid as he pulled out another stim and slammed it into neck.

If I can manage to do so, if not then I'll be scrambling from cover to cover popping another one


Destiny Pool: 0 Light / 7 Dark - Kessel's Folly Stats & Deckplan

Pollard responds, "All i see in the lifeboat bay are the lifeboats. Unless they dock on that side then they have to come through the Comms center to get there. I have not seen any sign of other shuttles approaching. There is a squad of troopers carefully approaching the command center door with another behind them. They see the bodies of the last squad so I doubt the ambush idea will work again."

thrask, you realize that being at long range it will take you 4 moves to get to engaged and melee? That is 2 full rounds of fire you are going to take, more if you move to cover as it will double.

Ackbar clinches his mouth and says, "Almost got it, just a few seconds more."


Male Trandoshan Hired Gun (Marauder/Heavy) Wounds 3/23 Strain 7/11 Soak 7 Defense 2 Deflection 0

Yep, I do. I am hoping that doing the cover to cover scenario while the other two provide covering fire will draw at least one or two shots away from him.


Sullustan Bounty Hunter/Gadgeteer Wounds 1/14 Strain 10/12 Defense 0 SV 5

Juviest sighs, taking another huff of his almost finished cigar, then puts his hand on the Trandoshan's shoulder. "I can't cover you at that distance, Trandoshan. I'd hold on and wait for them to close the distance, if I was you. At least wait until they reposition the heavy blaster closer."

He then sighs again, leaning on the wall. "And by the Force, would you two give me your names, so I can stop calling you by your race?", he says, a flash of a smile directed at Kara and Thrask. "Makes me feel a tad racist."


Female N Human Envoy 1 (Outlaw) | HP: 10 Stam: 6 Resolve: 4 | EAC: 13 KAC: 14 CMAC: | F:+0 R: +4 + W: +2 + | Init +2 | Perc: +0 SM: +4 | Active conditions:
Juviest Vood wrote:
He then sighs again, leaning on the wall. "And by the Force, would you two give me your names, so I can stop calling you by your race?", he says, a flash of a smile directed at Kara and Thrask. "Makes me feel a tad racist."

You mean like back there when I already did this? From like, ten posts ago...Kara, ducked down behind the crates as blaster fire shreds them, snorts at Juviest. "First off, I have name. Second, you don't know the meaning of 'tough situation', and neither does your scale-brained friend out there." She stands up and snaps off a burst at the emerging stormtroopers.

The Czerka Arms heavy blaster stitches a line across two of the trooper's white laminate armor, downing them both in with burning holes in their chests.

She drops back into a crouch and gives the Sullustan 'the look'. "Savyn. Kara Savyn. Lieutenant, 3rd Imperial Commando...'retired'. Now fall back and get your friend out of there too." With that she sprints to the next intersection and takes up a firing position.


Sullustan Bounty Hunter/Gadgeteer Wounds 1/14 Strain 10/12 Defense 0 SV 5

Oh, right. I didn't see that one, I do honestly apologise. Juviest was never given your name before that, though, so I kept with the flow. In which case, since I can't edit it already, I'll just ask Thrask. Sorry, big lunk.


Female N Human Envoy 1 (Outlaw) | HP: 10 Stam: 6 Resolve: 4 | EAC: 13 KAC: 14 CMAC: | F:+0 R: +4 + W: +2 + | Init +2 | Perc: +0 SM: +4 | Active conditions:

"Sir, we don't have seconds." Kara growls at the Admiral via the comm. She unclips a smoke grenade from her belt, and fingers the firing mechanism. "Listen. When its time to move, I'm going roll this down the hall. It won't stop a shot, but it will make us harder to hit. When its time to run, RUN." She looks up at Thrask. "You want a non-suicidal, show-how-tough-you-are way to help? Find a big cabinet or something in this room. After I throw the smoke, heave it into the doorway to help block some shots."

Then she waits for the word from Pollard and the Admiral.

The idea here is to wait until just before everyone dashes through the comms room and fill the hallway with smoke and maybe a cabinet or desk. Adding 1 or 2 bk to their pool.


Destiny Pool: 0 Light / 7 Dark - Kessel's Folly Stats & Deckplan

not to mention there is a squad or two at the other entrance to the command center that would be less suicidal to deal with. Either way will be fun to watch.


Female N Human Envoy 1 (Outlaw) | HP: 10 Stam: 6 Resolve: 4 | EAC: 13 KAC: 14 CMAC: | F:+0 R: +4 + W: +2 + | Init +2 | Perc: +0 SM: +4 | Active conditions:

So where are we?


Destiny Pool: 0 Light / 7 Dark - Kessel's Folly Stats & Deckplan

Pollard, sounding concerned says "There are troopers trying to open the blast doors into the command center with 2 more squads behind them, we are running out of time Commander!"

"Almost there, one second more!", Ackbar chirps back.

As the tension rises in the command center there is shouting outside the blast door that only a minute ago was the site of your successful ambush. The sounds of cutting and blasting at the closed hangar bay blast door ring up and down the hall way. Things are looking dark for our heroes...

you see a lot of movement at the other end of the hall. The heavy weapon seems to be set up with the gunner scanning for targets. Kara, Juviest, and Thrask are in the Comms center in cover while Jospi, Rann, and Djebelle are in the command center.


Female N Human Envoy 1 (Outlaw) | HP: 10 Stam: 6 Resolve: 4 | EAC: 13 KAC: 14 CMAC: | F:+0 R: +4 + W: +2 + | Init +2 | Perc: +0 SM: +4 | Active conditions:

Can't really do anything until Ackbar finishes and that group starts their break through the commo room.

Kara grips the smoke grenade tightly. "Admiral. We are out of time. We need to leave. NOW."


Destiny Pool: 0 Light / 7 Dark - Kessel's Folly Stats & Deckplan

Pollard looks up from the screens with a blank look, like he is looking into a bleak future, "The troopers are accessing the control panel and are about to open the blast door."

"Done, I have the data! Let's move.", shouts Ackbar.

Pollard's expression changes to one of hope, he draws his blaster and says, "LT get the commander to safety, He and his data are key to the Rebellion's future. I will buy you time here." With this he flips a table on it side and prepares to fire upon the door.

At the far end of the hall in the rec room the heavy blaster starts firing suppression fire down the hallway toward the Comms center where Kara, Juviest, and Thrask are crouched. The shots are very inaccurate but achieve the effect of making all of you want to keep low. Behind the blaster it appears an assault up the hall is imminent.


Sullustan Bounty Hunter/Gadgeteer Wounds 1/14 Strain 10/12 Defense 0 SV 5

Put the base map in my profile for convenience. I believe us three combaty types are in 3, while the rest are in 2. The stormtroopers are breaching from 4 to 2, while the heavy fire's incoming from 6, down the hallway.

Juviest takes one last draw from his cigar and tosses is behind the console he's hiding behind. Need to resupply. He looks at the two others surrounding him and shouts over the comms. "Alright, that's us done here. Pollard, don't be a hero and come with us, one man can't hold them off for long enough to make a difference." He looks at the rest and continues. "Get ready to close off the blast doors, then run like there's a rancor chasing you down the hallway." Meaning from 3 to 11.

Turning to Thrask, he says, "Get to moving that cabinet, lunky.", as he takes a couple of ineffective potshots at the incoming fire from behind cover.


Female N Human Envoy 1 (Outlaw) | HP: 10 Stam: 6 Resolve: 4 | EAC: 13 KAC: 14 CMAC: | F:+0 R: +4 + W: +2 + | Init +2 | Perc: +0 SM: +4 | Active conditions:

'bout damn time...'

Kara, crouched low to the floor, heaves her smoke grenade sidearm down the hall. Then she ducks out of the doorway and hightails it back to the next door.

"Pollard! No damn martyrs here! Set the south blast doors to close then get out! Follow the admiral! Be quick - don't want to die crushed in those doors after all this!"

Kara would be crouched at the south edge of the hall to room 6, that way she can run back without crossing the room in #3. She takes up a firing position at the first set of blast doors leading to the 9-10-11 intersection. Have Pollard close the south set of doors in #2, he's going to have to dive through all hero-like. 2 Strain for the extra maneuver (throw grenade/run back).


Male Trandoshan Hired Gun (Marauder/Heavy) Wounds 3/23 Strain 7/11 Soak 7 Defense 2 Deflection 0

So, yeah...hmmm. I was gonna move a cabinet or something to that effect and then the roll ending up being this...
Strong lizard is strong
GM, I would like to do something vital....perhaps break a blast door closed or what I'm not too sure.


Female N Human Envoy 1 (Outlaw) | HP: 10 Stam: 6 Resolve: 4 | EAC: 13 KAC: 14 CMAC: | F:+0 R: +4 + W: +2 + | Init +2 | Perc: +0 SM: +4 | Active conditions:

Well, maybe you can heave a REALLY big console or cabinet. Fully blocking the hall instead of partially. That's pretty vital right now...even if temporarily.


Destiny Pool: 0 Light / 7 Dark - Kessel's Folly Stats & Deckplan

Thrask, in an attempt to block the hallway with a communication cabinet, drags and pushes the largest one he can find with a shove it falls awkwardly into the hallway landing on it's side creating a 4 foot high barricade and a crash. As the sound starts to fade you notice the cables that once connected multiple sources to the array being pulled tighter than a cable should ever be pulled. With a loud pop something in the hall gives way bringing down overhead wires and the steel that was supposed to keep it on the ceiling. The whole mess has blocked any chance of one moving down the hall, or up it as the case may be. Between that and the smoke the hall is effectively blocked.

Ackbar enters the comms center followed closely by Rann, Djebelle, Suskafoo, and Jospi. They follow Juviest and Thrask up the hall passing two sets of blast doors with Kara and Pollard bringing up the rear.

Shots from the troopers that entered the command center hit the walls around you as Pollard steps forward and drops the second door sealing entry from the east side of the base for the time being.

Pollard turns to Jospi with a smile, "Let's hope they don't stop to use the computers before we get on a life boat, the idea if being sucked into space is not very appealing."

Adjust walking order if desired and let me know you there are any specific actions on the way to the life boat bay, room 12.


Female N Human Envoy 1 (Outlaw) | HP: 10 Stam: 6 Resolve: 4 | EAC: 13 KAC: 14 CMAC: | F:+0 R: +4 + W: +2 + | Init +2 | Perc: +0 SM: +4 | Active conditions:

Great Triumph use Xyro! good time Thrask for a hot die roll! that's what I love about this system.

'that won't stop them for long...'

"Ok, move 'em out Pollard. I've got the rear." Kara turns back towards the openings where the Imps are coming from, covering the hall with her heavy blaster.


Sullustan Bounty Hunter/Gadgeteer Wounds 1/14 Strain 10/12 Defense 0 SV 5

The Sullustan smirks quickly as he sees the entire mess falling down in the hallway. "You heard the boss lady, guys, we'll cover the rear!", he says, before re-aiming at the incoming stormtroopers and beginning to walk behind the others, turning around to fire an occasional shot. "Trandoshan, take the front, you never know when we'd need you to punch a door open."


Male Trandoshan Hired Gun (Marauder/Heavy) Wounds 3/23 Strain 7/11 Soak 7 Defense 2 Deflection 0

Thrask huffed a bit as he turned about "Perhaps I forgot to give my name, it is Thrask. That sounds fine by me, ain't like I got a rifle anyways. Just a bow and they ain't worth hunting" he said as he charged forward and took up the lead.


Jospi keeps to the front of the group with his dueling pistols drawn. "Thrask, do not punch any doors open. Pollard, what do you mean by 'lifeboats'? Escape pods or actual ships? Be specific."


Staying somewhere between the middle and the front of the group, Arannis keeps his blaster pistol at the ready. "Well, all things considered, we are not doing so badly," he quips between glances behind him, where Kara and Juviest seem to be quite on top of things.


Destiny Pool: 0 Light / 7 Dark - Kessel's Folly Stats & Deckplan

"15 passenger lifeboats, ships."

As you continue up the hall trough another blast door, which Pollard closes behind you, you enter the medical center room 11. The sounds of the troopers trying to breach the first set of doors is still in the air.


Female N Human Envoy 1 (Outlaw) | HP: 10 Stam: 6 Resolve: 4 | EAC: 13 KAC: 14 CMAC: | F:+0 R: +4 + W: +2 + | Init +2 | Perc: +0 SM: +4 | Active conditions:

'oh stars...tell me he didn't just say that...' Kara grimaces to herself after hearing Rann jinx the whole thing.

"Keep going, we're not out of this until we are out. Those stormtroopers didn't appear out of thin air. Pollard, how are we going to escape from TIE fighters and capital ships in lifeboats?"


Destiny Pool: 0 Light / 7 Dark - Kessel's Folly Stats & Deckplan

Entering the life boat bay you see two lifeboats recessed into the wall with a third boat that is already gone.

"They are programmed to fly through the asteroid field as there are no controls on board. Hopefully the imps are not watching.", Pollard replies as he shuts the last blast door to the rest of the base.

Ackbar turns, "Enough talk, everyone on board!"

any actions before boarding? I will assume you replenished your stimpak supply as you passed the medical center. room 13 is a backup command center.


Sullustan Bounty Hunter/Gadgeteer Wounds 1/14 Strain 10/12 Defense 0 SV 5

Juviest takes position next to the door, pistol in hand, staring down the corridor. "Are we still waiting on personnel, Admiral? There's two of them, we can send you on the first one with someone, and wait for the rest here?"

If nobody else is able to be rescued, he jumps in the lifeboat and straps himself in.


Destiny Pool: 0 Light / 7 Dark - Kessel's Folly Stats & Deckplan

"There are others on the station, engineers and support personnel. We cant save them but we will leave them a life boat in case they can escape." replies Ackbar as he boards life boat 1. Pollard ans Suskafoo follow him on bard and strap in. Ackbar lingers near the door just inside the life boat preparing to start the launch sequence.


Male Trandoshan Hired Gun (Marauder/Heavy) Wounds 3/23 Strain 7/11 Soak 7 Defense 2 Deflection 0

Thrask looked over the vicinity really quick, it was not like there would be any harm in taking anything that was left behind at this point.

Looking for some shinies

He grabbed up whatever he could find and stuffed it into his pack before clambering on board the lifeboat. He pulled his pack into his lap and began to see what he had found once they started off.


Jospi holsters his pistols and unslinging his pack, tosses it into the lifeboat before boarding it himself. "Best be quick about it. There's no one else coming."


Wasting no time, Arannis enters the life boat, finally holstering his blaster as soon as he is seated and strapped in. It seems as if he is about to say something optimistic like before, but one look at Kara's grimace and he stops himself.

"Best not to tempt fate," he remarks instead, offering the Chiss woman a grin.


Destiny Pool: 0 Light / 7 Dark - Kessel's Folly Stats & Deckplan

As everyone climbs aboard Ackbar hits the launch button. With a shutter the life boat shoots into space. It makes several sharp banks and turns clearly avoiding asteroids on its way to wherever it is heading.

Thrask looks to the small crate on his lap. On the top the words "Weapon Parts" is clearly labeled. Inside the box is a light blaster pistol that was clearly made by a very skilled artisan. this is a standard light blaster pistol with the superior mod Under the pistol is a jumble of weapon parts and pieces that seem that could be used to upgrade other weapons.
this box contains the parts to do 3 weapon mods. The way it will work is that you choose a mod and we will make a percentile check as there is a 50% that a mod $500 or less is in the box. there is a 25% chance that mod between $500 and $1000 is on the box. There is a 10% chance anything up to $2000 is in the box. When the first 3 mods are successfully picked then the box will be empty. you will still need to make the roll to install the mod with a bench and tools but it will cost nothing for the base mod. Adding option mods still costs the normal price.

Time passes slowly within the drifting life boat. Without communication equipment, sensors, or flight controls, you remain helpless, at the mercy of the vessel's automated controls. Occasionally the life boat makes a leisurely course adjustment. Not
enough, you think, to avoid the hundreds of asteroids out there, yet no collisions occur. Only Suskafoo seems unconcerned with the prospect of flying blind through an asteroid belt

This ends episode 2. please head to the discussion thread for some news.

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