Slumbering Tsar: Forward - The Camp (Inactive)

Game Master Lord Manticore

A long trek to a short beach.


1,851 to 1,900 of 4,025 << first < prev | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | next > last >>

Female Elf Witch (Winter Witch) 3 / Cleric VMC | HP 21/21 | AC:14, T:13, F:11 | CMD:13, CMB:0 | Save (F+2, R+4, W+4) | Init:+3 | Perc: +8 (-2 without familiar)

If we're 120 ft away from the gargoyles sounds like we could start shooting arrows. Looks like Azaraunt and Calendir have adamantine arrows, Calendir's arrows will also count as magic, and are flaming, and Numair can bypass DR with smite evil.

Elen will give up Sleet Storm to cast Fly... who else wants to fly next? Ruul? Calendir?

Edit: Actually, Elen will cast Confusion on the gargoyles instead. 15ft radius with a range of 170 ft much like Azaraunt's spell. She will center it at the same locus as Az is doing. With a little luck, they'll be blinded and confused. Elen will use her Eastern Mysteries trait to boost the save DC by 2, giving it a DC of 22.

CL check to beat spell resistance: 1d20 + 7 + 6 + 2 ⇒ (17) + 7 + 6 + 2 = 32


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

If we're chasing after the gargoyles, Ruul will need a fly spell.

What are we waiting on?


Female Elf Witch (Winter Witch) 3 / Cleric VMC | HP 21/21 | AC:14, T:13, F:11 | CMD:13, CMB:0 | Save (F+2, R+4, W+4) | Init:+3 | Perc: +8 (-2 without familiar)

I'll cast Fly on Ruul once we see what effect these spells have on the gargoyles.


Female Elf Witch (Winter Witch) 3 / Cleric VMC | HP 21/21 | AC:14, T:13, F:11 | CMD:13, CMB:0 | Save (F+2, R+4, W+4) | Init:+3 | Perc: +8 (-2 without familiar)

I should also mention that anyone who doesn't want to fly, but wants to be in where the action is, Elen can use Dimension Door to get two other people there, or Ruul alone if he's still enlarged, which I think he would be.

Dark Archive

M Elven Wizard 6/Diabolist 2 | HP 46/46 | AC 20/24 FF 15/22 T16 | Saves +6/+11/+7 | Init + 11 | Per. +14
Lord Manticore wrote:
Numair Nejem wrote:
I think the Pattern he drew is for the effect of the Glitterdust, not the formation of the Gargoyles, and he wants to get that over as many as possible, including one of the leaders.
Ah, fair enough.

That is right. With the 3 4 2 2 pattern maybe I can hit the 2 in the second row and one leader and one on row 3?


Female Elf Witch (Winter Witch) 3 / Cleric VMC | HP 21/21 | AC:14, T:13, F:11 | CMD:13, CMB:0 | Save (F+2, R+4, W+4) | Init:+3 | Perc: +8 (-2 without familiar)

I think I made an error with my spell resistance check, I added my Int modifier when that's apparently not correct. So the correct roll should be 17+7+2 = 26.


Gemstone (Sapphire) Gargoyle Fighter (Crossbowmen) 6

Will v Glitterdust: 1d20 + 8 ⇒ (9) + 8 = 17

Will v. Confusion: 1d20 + 8 ⇒ (15) + 8 = 23 You easily beat the SR.

"What the..."

Fly check: 1d20 + 15 ⇒ (20) + 15 = 35

Confusion check: 1d100 ⇒ 15

Bor manages to stay in the same direction, but screams out to his wingmate, "I can't see, something has blinded me! I feel strange as well."

EDITED


Male Gemstone Gargoyle (amythest) Fighter (Crossbowman) 6

Perception check: 1d20 + 10 ⇒ (14) + 10 = 24

"I think that..."That's all the other leader managed.

Will v. Confusion: 1d20 + 8 ⇒ (15) + 8 = 23

Confusion check: 1d100 ⇒ 79

"Stupid human..." He points his crossbow at Bor and fires twice

Crossbow 1: 1d20 + 15 ⇒ (11) + 15 = 26
Crossbow 2: 1d20 + 10 ⇒ (14) + 10 = 24

Damage, Crossbow 1: 1d10 + 3 + 1d6 - 10 ⇒ (9) + 3 + (2) - 10 = 4
Damage, Crossbow 2: 1d10 + 3 + 1d6 - 10 ⇒ (2) + 3 + (2) - 10 = -3


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

Uh, LM it looks like they both made the confusion save. The DC was 22 and they both got a 23.


Male Drow Noble Accountant 12/Monk 10

Actions of those affected by Azaraunt's spell (plus Elen's): All of these creatures are on the left side of the formation.

Will v. Glitterdust, G1: 1d20 + 4 ⇒ (1) + 4 = 5
Will v. Confusion, G1: 1d20 + 4 ⇒ (11) + 4 = 15

Will v. Glitterdust, G2: 1d20 + 4 ⇒ (8) + 4 = 12
Will v. Confusion, G2: 1d20 + 4 ⇒ (20) + 4 = 24

Will v. Glitterdust, G3: 1d20 + 4 ⇒ (4) + 4 = 8
Will v. Confusion, G3: 1d20 + 4 ⇒ (19) + 4 = 23

Fly check (all): 1d20 + 15 ⇒ (14) + 15 = 29

Confusion check, G1: 1d100 ⇒ 7
Confusion check, G2: 1d100 ⇒ 58
Confusion check, G3: 1d100 ⇒ 77

The gargoyle just behind Bor continues to fly, but is rubbing his eyes profusely. Next to him, this one continues to fly forward, but decides he wants to know what it feels like with an arrow in his arm...

Crossbow damage to G2: 1d10 + 2 ⇒ (7) + 2 = 9

And finally, the third one aims for his enemy (also designated here as G2), but the shot goes well over its head.

To hit G2: 1d20 + 2 ⇒ (4) + 2 = 6


Male Drow Noble Accountant 12/Monk 10
Ruul Spiritskin wrote:
Uh, LM it looks like they both made the confusion save. The DC was 22 and they both got a 23.

No, Elen said she made a mistake. I went back to look at the math, and her modified DC of 26 is correct. Besides, this could be rather comical. I haven't rolled for the other gargoyles yet.


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

Ah, I missed that part. What's the plan now?

I'm not making another map until we're definitely in combat. =(

Dark Archive

M Elven Wizard 6/Diabolist 2 | HP 46/46 | AC 20/24 FF 15/22 T16 | Saves +6/+11/+7 | Init + 11 | Per. +14

- No. I have to jump in here and fix this. The mistake was that her SR role was too high. Her DC for her spell did not change. It is 22 and so both gargoyles made the save.


Male Drow Noble Accountant 12/Monk 10

These are the actions of those gargoyle that are affected by only the Confusion spell.

Will v. Confusion, G4: 1d20 + 4 ⇒ (9) + 4 = 13
Will v. Confusion, G5: 1d20 + 4 ⇒ (3) + 4 = 7
Will v. Confusion, G6: 1d20 + 4 ⇒ (2) + 4 = 6
Will v. Confusion, G7: 1d20 + 4 ⇒ (8) + 4 = 12
Will v. Confusion, G8: 1d20 + 4 ⇒ (10) + 4 = 14
Will v. Confusion, G9: 1d20 + 4 ⇒ (19) + 4 = 23
Will v. Confusion, G10: 1d20 + 4 ⇒ (7) + 4 = 11

Well, the next set of rolls should be interesting...

Confusion check, G4: 1d100 ⇒ 96
Confusion check, G5: 1d100 ⇒ 22
Confusion check, G6: 1d100 ⇒ 92
Confusion check, G7: 1d100 ⇒ 99
Confusion check, G8: 1d100 ⇒ 76
Confusion check, G9: 1d100 ⇒ 39
Confusion check, G10: 1d100 ⇒ 6

The gargoyle designated G4 shoots at the back of his leader's head (that would be Gbudn)

Crossbow, G4: 1d20 + 4 ⇒ (9) + 4 = 13

The gargoyle, G6 and G7, fire at each other, screaming "Cockroaches!!

Crossbow, G6: 1d20 + 4 ⇒ (20) + 4 = 24
Crossbow, G7: 1d20 + 4 ⇒ (15) + 4 = 19

Damage to G7: 1d10 - 10 ⇒ (4) - 10 = -6 With a heavy crossbow bolt flying through the other's wing.

G8 shoots at the giant cockroach in front of him (G6) for good measure, just missing the antenna. The other two apparently continue to fly straight.

At this point the entire formation is a shambles; three are moving on, while the rest move or hover around the point they were at in the last round, including the two leaders, who appear to be squaring off.

Crossbow, G8: 1d20 + 4 ⇒ (14) + 4 = 18


Male Drow Noble Accountant 12/Monk 10
Azaraunt wrote:
- No. I have to jump in here and fix this. The mistake was that her SR role was too high. Her DC for her spell did not change. It is 22 and so both gargoyles made the save.

Ok I see where I made the mistake, I was looking at something else. That being said, I'm invoking Rule 0 on this one: It's simply easier to let it lie as is, rather than go back and edit the last few posts.


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

Well in this case it's the difference between having an encounter and not having an encounter. If the leaders both failed their saves, Elen has essentially one-shotted the encounter as a Confused target will always attack that attacked it last creating what we've dubbed the 'Confusion-Death-Loop'. At this point we can all just sit and watch as the gargoyles all kill each other.


Female Elf Magus 1 | HP 9/9 {effects: none} | AC 15 (T15 FF10) | F+3 R+4 W+1 | Init +4 | low-light vision, perception +1

Looks like we get to sit back and enjoy the show.


Male Drow Noble Accountant 12/Monk 10
Ruul Spiritskin wrote:
Well in this case it's the difference between having an encounter and not having an encounter. If the leaders both failed their saves, Elen has essentially one-shotted the encounter as a Confused target will always attack that attacked it last creating what we've dubbed the 'Confusion-Death-Loop'.

Good point. I think we can say that, by the time that Confusion has worn, off, we are down to just the two leaders, plus...

Remaining Gargoyles: 1d10 ⇒ 8

Me thinks we might have an encounter to play out!

EDITED

Dark Archive

M Elven Wizard 6/Diabolist 2 | HP 46/46 | AC 20/24 FF 15/22 T16 | Saves +6/+11/+7 | Init + 11 | Per. +14

Well, there are 10 gargoyles, and not all are confused or blinded. Some may come down to play with us.


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

I'm certain by then everyone will have fly cast on them as well.


Female Elf Witch (Winter Witch) 3 / Cleric VMC | HP 21/21 | AC:14, T:13, F:11 | CMD:13, CMB:0 | Save (F+2, R+4, W+4) | Init:+3 | Perc: +8 (-2 without familiar)

If you want to go back and change it so that G2, G3 and G9, along with the two leaders, make their saves against confusion, I won't object. That's still like 2/3 of the grotesque. :D We'll do what you want, though.

Edit: Alright, I see that some of them are left now, confusion lasts for 7 rounds so how long did it take us to get there, and how much damage have they taken from each other and their own attacks?

While she is watching to see the results of their spells, Elen steps off Numair's back and casts Fly on Ruul. Giving up Sleet Storm as mentioned above. She also offers to anyone who prefers not to fly, to carry them along with Dimension Door to a location within 30 feet of the gargoyles as soon as the fliers engage them.

Shadow Lodge

Female Changeling Witch / 5 || Init: +3 / HP: 45/45 / AC: 13, Touch: 13, FF: 11 (+4 wMA)

Lavinia sees no need to fly herself, so she will go through the DD with Elen.

Shadow Lodge

Male Half-Orc Ftr1/Ranger lvl7 | HP 68 | AC 22 FF 16 T17 | Saves +11/+13/+6 | Init + 7 (+9 in Favored Terrain) | Per. +12

Calendir will only move ahead enough to be slightly under 110' away from the Gargoyles and that's it :D

The Exchange

Human Bard 1/Paladin 4;
Status:
HP 62/62; AC 17/13/14; CMD 22; Fort +11, Ref +11, Will +10; Init +3; Perc -1

Round 1, Init 16
Hands Sandstorm & Wand of Shield AC 23 T 12 HP 65/65
Spells 1st: 3/3 Smite Evil 1/2 Battle Dance 12/13 Lay On Hands 10/10
Conditions (Effects; Target(s); Duration)
* Battle Flag (+1 morale attack, weapon damage, saves vs fear & charm; Pathfinders within 30 ft.; for as long as banner is not destroyed)
* Aura of Courage (+4 morale saves vs fear; allies within 10 ft.; while conscious)
* Shield (+4 shield AC; Numair; 9/10 rounds)
* Charge (+2 charge attack, -2 AC; Numair; 1 round)

Numair sets Elen on the ground near Lavina & Ruul, then waites a moment as the arcane artillery pounds the target, then, with the confusion dwindling, he invokes the wand's power.

UMD (DC 20): 1d20 + 17 ⇒ (12) + 17 = 29

The smiling sun of Sarenrae springs into existance and swings to cover his left side.

Initiative: 1d20 + 4 ⇒ (12) + 4 = 16

Chaarge!

Grinning like a fool, he rockets through the skies to cleave at the trailing gargoyle.

Sandstorm, PS, BF, Charge: 1d20 + 11 - 2 + 1 + 2 ⇒ (7) + 11 - 2 + 1 + 2 = 19for: 1d6 + 5 + 4 + 1 ⇒ (2) + 5 + 4 + 1 = 12


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

LM, should we be rolling initiative now?


Male Drow Noble Accountant 12/Monk 10
Ruul Spiritskin wrote:
LM, should we be rolling initiative now?

Go ahead, but I can't pick this back up until after I get home tonight from work. I'll create a per round list so we can keep track of initiative at least.


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

"Numair, wait-", Ruul's warning is interrupted as the paladin rushes off to engage the enemy.

The minotaur prays for Nethys's favor in the coming battle before rushing off to join Numair.

Divine Favor

Initiative: 1d20 - 1 ⇒ (7) - 1 = 6


Female Elf Witch (Winter Witch) 3 / Cleric VMC | HP 21/21 | AC:14, T:13, F:11 | CMD:13, CMB:0 | Save (F+2, R+4, W+4) | Init:+3 | Perc: +8 (-2 without familiar)

Initiative sounds like a good idea: 1d20 + 3 ⇒ (17) + 3 = 20

Ruul, you've got flight now and should still be enlarged.


Female Azata Lyrakien HP 26/26 | AC 20 T 16 FF 16 | Ft +3 Rf +7 Wl +9 | Init +8 | Per. +11

Initiative for Ally too!: 1d20 + 8 ⇒ (16) + 8 = 24

Dark Archive

M Elven Wizard 6/Diabolist 2 | HP 46/46 | AC 20/24 FF 15/22 T16 | Saves +6/+11/+7 | Init + 11 | Per. +14

The wizard will cast his own Shield spell and the tells Elen I am all out of dimension doors for the day and would love to accompany you. He offers her his hand.

Initiative: 1d20 + 11 ⇒ (9) + 11 = 20


M Imp Familiar 6 hd

Initiative: 1d20 + 5 ⇒ (3) + 5 = 8

still somewhat shaken from the encounter with the dragon, Imbukar is not quick to act.

Shadow Lodge

Male Half-Orc Ftr1/Ranger lvl7 | HP 68 | AC 22 FF 16 T17 | Saves +11/+13/+6 | Init + 7 (+9 in Favored Terrain) | Per. +12

Striding slowly forward as he tests his bow, Calendir comments - Guys, any vulnerabilities I should know about?

Calendir Initiative: 1d20 + 5 ⇒ (7) + 5 = 12

Lagash Initiative: 1d20 + 6 ⇒ (5) + 6 = 11

How the heck do you all make your whole initiative line green? :D


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

[dic3=TEXT]1d20[/dice]

Replace the 3 with an e.

Shadow Lodge

Male Half-Orc Ftr1/Ranger lvl7 | HP 68 | AC 22 FF 16 T17 | Saves +11/+13/+6 | Init + 7 (+9 in Favored Terrain) | Per. +12

Got it, thanks Ruul.

Shadow Lodge

Female Changeling Witch / 5 || Init: +3 / HP: 45/45 / AC: 13, Touch: 13, FF: 11 (+4 wMA)

initiative 1d20 ⇒ 8


Male Fetchling Ninja

Initiative: 1d20 + 8 ⇒ (8) + 8 = 16


Female Elf Witch (Winter Witch) 3 / Cleric VMC | HP 21/21 | AC:14, T:13, F:11 | CMD:13, CMB:0 | Save (F+2, R+4, W+4) | Init:+3 | Perc: +8 (-2 without familiar)

"When aiming for the glittering gargoyles use adamantine arrows. Otherwise, your magic bow will take care of the rest. Numair! Smite the leaders with Saranae's wrath, and their crystalline skin will be as tissue paper before your dancing blade."


Male Drow Noble Accountant 12/Monk 10

Bor's initiative: 1d20 + 8 ⇒ (20) + 8 = 28
Gbudn's initiative: 1d20 + 8 ⇒ (3) + 8 = 11

All other gargoyle initiative: 1d20 + 4 ⇒ (8) + 4 = 12

Kallistiel's initiative: 1d20 + 7 ⇒ (4) + 7 = 11

Round 1: Initiative and Damage Tracker


Female Elf Witch (Winter Witch) 3 / Cleric VMC | HP 21/21 | AC:14, T:13, F:11 | CMD:13, CMB:0 | Save (F+2, R+4, W+4) | Init:+3 | Perc: +8 (-2 without familiar)

Is Kallistiel being DMPC'd? If so, would she like a Fly spell?


Male Drow Noble Accountant 12/Monk 10
Elen Emerwen wrote:
Is Kallistiel being DMPC'd? If so, would she like a Fly spell?

Not yet, I just rolled her initiative to bring her up to speed. If she hasn't responded by about 4pm CST, I'll do her first round action.


Female Azata Lyrakien HP 26/26 | AC 20 T 16 FF 16 | Ft +3 Rf +7 Wl +9 | Init +8 | Per. +11

Ally will take the dagger from Elen's hand so that she has two hands free.

Shadow Lodge

Female Changeling Witch / 5 || Init: +3 / HP: 45/45 / AC: 13, Touch: 13, FF: 11 (+4 wMA)

I'm wondering at what point the initiative starts at. Does it start now or when people are in range of the gargoyles. Since Elen said she will wait for the flyers to get up to the gargoyles before she casts dimension door, I'm just wondering when I should act.


Female Elf Witch (Winter Witch) 3 / Cleric VMC | HP 21/21 | AC:14, T:13, F:11 | CMD:13, CMB:0 | Save (F+2, R+4, W+4) | Init:+3 | Perc: +8 (-2 without familiar)
Azaraunt wrote:
The wizard will cast his own Shield spell and the tells Elen I am all out of dimension doors for the day and would love to accompany you. He offers her his hand.

Elen takes the offered hand and smiles at her fellow elf, then turns to look at Kallistiel and Macavity, asking "Do either of you want flight before we go? Or a shield from Lavinia?"


Male Fetchling Ninja
Elen Emerwen wrote:
Elen takes the offered hand and smiles at her fellow elf, then turns to look at Kallistiel and Macavity, asking "Do either of you want flight before we go? Or a shield from Lavinia?"

if the gargoyles are more than 30 feet high

Macavity replies, "I could well use flight if you have one available."

if the gargoyles are less than 30 feet high
Macavity replies, "I should be fine. Thanks for the offer."


Male Drow Noble Accountant 12/Monk 10
Macavity the black wrote:
Elen Emerwen wrote:
Elen takes the offered hand and smiles at her fellow elf, then turns to look at Kallistiel and Macavity, asking "Do either of you want flight before we go? Or a shield from Lavinia?"

if the gargoyles are more than 30 feet high

Macavity replies, "I could well use flight if you have one available."

if the gargoyles are less than 30 feet high
Macavity replies, "I should be fine. Thanks for the offer."

They are not very high up, maybe 20 feet at this point.


Male Drow Noble Accountant 12/Monk 10
Lavinia Batharoy wrote:
I'm wondering at what point the initiative starts at. Does it start now or when people are in range of the gargoyles. Since Elen said she will wait for the flyers to get up to the gargoyles before she casts dimension door, I'm just wondering when I should act.

It starts now. We are in round 1 and you can post your action when you are ready.


Female Elf Witch (Winter Witch) 3 / Cleric VMC | HP 21/21 | AC:14, T:13, F:11 | CMD:13, CMB:0 | Save (F+2, R+4, W+4) | Init:+3 | Perc: +8 (-2 without familiar)

Was casting fly on Ruul my first round action then, or did it happen before the initiative started?


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

I imagine it happened before initiative since we had 7 rounds of standing around watching the gargoyles kill each other.

One of the leader gargoyles acts before any of us. I kind of would like to see what they're capable of before I post an action.

Dark Archive

M Elven Wizard 6/Diabolist 2 | HP 46/46 | AC 20/24 FF 15/22 T16 | Saves +6/+11/+7 | Init + 11 | Per. +14

The wizard will wait for Elen to Dimension door and then will cast a spell. Which spell depends on how close they are and where the enemy is at the time.


Male Drow Noble Accountant 12/Monk 10
Ruul Spiritskin wrote:

I imagine it happened before initiative since we had 7 rounds of standing around watching the gargoyles kill each other.

One of the leader gargoyles acts before any of us. I kind of would like to see what they're capable of before I post an action.

From reading all of the posts, it looks like a lot of the party would have had fly cast on them. Those that didn't still have ranged options. I am also assuming that, in the seven rounds available, everyone one 'armored up' and has casted buff spells. Please note if have or have not when you post your first round actions, in case I have to modify mine.

1,851 to 1,900 of 4,025 << first < prev | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Slumbering Tsar: Forward - The Camp All Messageboards

Want to post a reply? Sign in.