Sior's PFS Destiny of the Sands Part III : Sanctum of Sages (Inactive)

Game Master Sior

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Scarab Sages

Female Human (Varisian) Wizard 5 / Archmage 3 | HP 37/37 | AC:23, 50% immune to crit/sneak T:12 FF:20 CMD: 12 | F+4 R+5 W+5 (+3 vs. Spells, Spell-like abilities)| Initiative +11 | Perception +11 |

Ouroboreia attempts to avert her gaze. 1d100 ⇒ 44

If save is necessary:
Fortitude: 1d20 + 4 ⇒ (3) + 4 = 7 +3 in the unlikely event it's a spell or spell-like ability

Dark Archive

Female Aasimar AC17/Touch11/Flat16/CMD13||HP44/44]|Fort+8;Ref+3;Will+9|Perc.+17(darkvision )|Init+4 Female Aasimar Cleric 1/Inquisitor 5

Trying to avoid eyes, low is good: 1d100 ⇒ 32

So no fort save, 17 damage

"Ouch! that hurt!"

Liberty's Edge

Male Human Ranger-12 (Div Tracker) AC23/T16/F18/CMD21 |HP 112/112| Fort:+14;Ref:+17 Will+10| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Roland averting gaze...until Ryster says something. :-p

closed : 1d100 ⇒ 93 "What, Ryster? Zhat shadow zhing by Elena? "
obviously eyes open.

fort : 1d20 + 6 ⇒ (6) + 6 = 12 not good.

Scarab Sages

Male Human Wizard (Transmuter) 5 | HP 54/54 | AC 15 T 15 FF 11 | Saves: F: +4 R: +6 W: +6 | CMD: 16 | Init: +11 Percep: +10 SM: +1

Guilford steps back away from the akata, avoiding the eyes of the new creature.

Avert gaze: 1d100 ⇒ 31 No save this time!

He casts a prepared magic missile, sending 3 bolts of force at the creature.

Damage: 3d4 + 3 ⇒ (4, 2, 3) + 3 = 12

He tries to ID the new thing.

Know Planes: 1d20 + 10 ⇒ (5) + 10 = 15
Know Religion: 1d20 + 8 ⇒ (4) + 8 = 12

Sovereign Court

Male Human GM 4, PbP Sign Up Sheet

Ryster pushes through the visage of the new creature as he spins and blows a hole in the akata's leg, nearly severing it as the beast falls down.

Guilford then takes the opportunity to throw some magical energy at the creature he is unable to identify. (It is Know (planes), but still unknown)

The piles of bones rattle and shake before each forms into its own skeleton! Quickly looking about, they converge to attack you as trespassers! With Elena being closest, they converge on her.

Scim: 1d20 ⇒ 18
1d6 ⇒ 6
Claw: 1d20 - 3 ⇒ (11) - 3 = 8
1d4 + 1 ⇒ (3) + 1 = 4

Scim: 1d20 ⇒ 10
1d6 ⇒ 2

Scim: 1d20 ⇒ 10
1d6 ⇒ 5

Scim: 1d20 ⇒ 6
1d6 ⇒ 4

Only one manages to hit, and thankfully it is with a broken sword.

As Ouroboreia and Elena shield their eyes from the beast, Roland looks directly at it. The ferocity held in the creature's eyes penetrate his mind and rip it to shreds!

Ouch?: 5d4 ⇒ (1, 4, 3, 3, 1) = 12 slashing damage

Ouroboreia, Elena, and Roland are up.

Sovereign Court

Male Human GM 4, PbP Sign Up Sheet

Almost forgot! Once the hound appeared, Roland's readied action goes off and he can shoot the damned thing!
Arrow!: 1d20 + 13 ⇒ (18) + 13 = 31
1d8 + 4 ⇒ (6) + 4 = 10

Scarab Sages

Female Human (Varisian) Wizard 5 / Archmage 3 | HP 37/37 | AC:23, 50% immune to crit/sneak T:12 FF:20 CMD: 12 | F+4 R+5 W+5 (+3 vs. Spells, Spell-like abilities)| Initiative +11 | Perception +11 |

Ouroboreia studies the newly appeared creature carefully before acting.
Knowledge (Planes): 1d20 + 17 ⇒ (9) + 17 = 26
I'd like to know about: DR, SR, resistances, special attacks, senses (in that order), please.

Dark Archive

Female Aasimar AC17/Touch11/Flat16/CMD13||HP44/44]|Fort+8;Ref+3;Will+9|Perc.+17(darkvision )|Init+4 Female Aasimar Cleric 1/Inquisitor 5

"Well this isn't a good place to be..can't channel to stop the skeletons...what is the creature anyway"

Knowledge (Planes): 1d20 + 5 ⇒ (4) + 5 = 9

Damage: 17+6=23

Elena will activate her judgement (choose healing) and then smash her morning star into the skeleton se of her and then take a 5ft step back.

To hit AC skeleton: 1d20 + 5 ⇒ (18) + 5 = 23 Damage: 1d8 + 1 ⇒ (5) + 1 = 6

Liberty's Edge

Male Human Ranger-12 (Div Tracker) AC23/T16/F18/CMD21 |HP 112/112| Fort:+14;Ref:+17 Will+10| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

if the new creature is evil outsider, add 2 to damage..

Sovereign Court

Male Human GM 4, PbP Sign Up Sheet

Ouroboreia recognizes it as a lesser form of a hound of tindalos. It has DR/magic and no SR.

Elena smashes the skeleton into dust!

Ouroboreia and Roland

Liberty's Edge

Male Human Ranger-12 (Div Tracker) AC23/T16/F18/CMD21 |HP 112/112| Fort:+14;Ref:+17 Will+10| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Roland will 5' step (SW) and launch a pair of arrows at the beast.

"Zhat sounds like from zhe Wound-rift, no? . "

assuming evil outsider. Also, his arrows do 2d6 for gravity bow...we missed that on readied shot, but I included here.

+1 longbow, rapid, Pb,fav: 1d20 + 10 - 2 + 1 + 2 ⇒ (6) + 10 - 2 + 1 + 2 = 17 Gravity bow,fav : 2d6 + 4 + 1 + 2 ⇒ (4, 6) + 4 + 1 + 2 = 17
+1 longbow, rapid, Pb,fav: 1d20 + 10 - 2 + 1 + 2 ⇒ (18) + 10 - 2 + 1 + 2 = 29 Gravity bow,fav : 2d6 + 3 + 1 + 2 ⇒ (1, 5) + 3 + 1 + 2 = 12

Sovereign Court

Male Human GM 4, PbP Sign Up Sheet

The first arrow misses while the second finds its mark!

Scarab Sages

Female Human (Varisian) Wizard 5 / Archmage 3 | HP 37/37 | AC:23, 50% immune to crit/sneak T:12 FF:20 CMD: 12 | F+4 R+5 W+5 (+3 vs. Spells, Spell-like abilities)| Initiative +11 | Perception +11 |

Ouroboreia summons from the upper planes a pair of celestial wolves to flank the hound of Tindalos.

Summon Monster III cast as a swift action (thanks to Speedy Summons, expending 1 Mythic Power), summoning 1d3+1 (thanks to Superior Summoning) Augmented Celestial Wolves (thanks to Augment Summoning/Summon Good Monster).
Number of wolves: 1d3 + 1 ⇒ (1) + 1 = 2

Then Ouroboreia casts haste to empower both wolves, Roland, Elena and Guilford. (sorry Ryster, you're too far)

Augmented & hasted Celestial Wolves stats:
[b]Augmented Celestial Wolf CR 1
XP 400
Celestial Wolf (Pathfinder RPG Bestiary 0)
N Medium animal
Init +2; Senses darkvision 60 ft., low-light vision, scent; Perception +8
--------------------
Defense
--------------------
AC 15, touch 13, flat-footed 12 (+2 Dex, +2 natural, +1 dodge)
hp 17 (2d8+8)
Fort +7, Ref +6, Will +1
Resist acid 5, cold 5, electricity 5; SR 6
--------------------
Offense
--------------------
Speed 80 ft.
Melee bite +5 (1d6+4)
Special Attacks smite evil
--------------------
Statistics
--------------------
Str 17, Dex 15, Con 19, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +5; CMD 17 (21 vs. trip)
Feats Skill Focus (Perception)
Skills Perception +8, Stealth +6; Racial Modifiers +4 to survival when tracking by scent
--------------------
Special Abilities
--------------------
+4 to Survival when tracking by Scent +4 to Survival when tracking by Scent.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Smite Evil (1/day) (Su) +0 to hit, +2 to damage when used.
Spell Resistance (6) You have Spell Resistance.
Trip (Ex) You can make a trip attempt on a successful attack.

Both wolves attack the hound of Tindalos, flanking it.

Wolf, bite, flanking, smite: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 251d6 + 4 + 2 ⇒ (2) + 4 + 2 = 8
Trip if attack is successful: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25
Wolf, bite, flanking, smite: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 121d6 + 4 + 2 ⇒ (1) + 4 + 2 = 7 If the first attack tripped the hound, it should have -4 to its AC
Trip if attack is successful: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10

Wolf, bite, flanking, smite: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 241d6 + 4 + 2 ⇒ (4) + 4 + 2 = 10
Trip if attack is successful: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16
Wolf, bite, flanking, smite: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 241d6 + 4 + 2 ⇒ (1) + 4 + 2 = 7
Trip if attack is successful: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27

AoOs in case the hound was tripped and attempts to stand up:

Wolf, bite, flanking, smite: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 211d6 + 4 + 2 ⇒ (2) + 4 + 2 = 8 The hound should have -4 to its AC
Wolf, bite, flanking, smite: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 251d6 + 4 + 2 ⇒ (4) + 4 + 2 = 10

Elena, Guilford, Roland: haste gives you +1 to hit, AC, Reflex, +1 attack if you full-attack, double your movement (max +30ft.)

Sovereign Court

Male Human GM 4, PbP Sign Up Sheet

With a flurry of fur and fang, the hound falls bloodied and mauled.

Guilford and Ryster are up!

Dark Archive

Female Aasimar AC17/Touch11/Flat16/CMD13||HP44/44]|Fort+8;Ref+3;Will+9|Perc.+17(darkvision )|Init+4 Female Aasimar Cleric 1/Inquisitor 5

"That was .....impressive."

I was getting a bit worried there for a second, now ..3 skeletons while we are hasted...that we should be able to handle :)

Scarab Sages

AC28(32)/Touch21(23)/Flat21(23)/CMD30(32)(34 vs bull rush and trip)||HP69[69]|Fort:+10;Ref:+15(+17);Will:+6(+5)|Percept+17(+19 stonework)|Init:+7| SR14 Dwarf Gunslinger (Musket Master) 6 Alchemist (Grenadier) 4

Ryster moves up, deciding to save ammuntion, drops his musket, draws his flail along the way and swing at the skelton near Elena.

Attack: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d10 + 1 ⇒ (9) + 1 = 10

Sovereign Court

Male Human GM 4, PbP Sign Up Sheet

The skeleton's ribcage soars across the room and shatters against the far wall from the impact of Ryster's flail!

Guilford!

Scarab Sages

Male Human Wizard (Transmuter) 5 | HP 54/54 | AC 15 T 15 FF 11 | Saves: F: +4 R: +6 W: +6 | CMD: 16 | Init: +11 Percep: +10 SM: +1

Gil lashes out at the skeleton immediately before him with his telekinetic fist.

Ranged Touch, Melee: 1d20 + 6 - 4 ⇒ (16) + 6 - 4 = 18
Damage?: 1d4 + 2 ⇒ (1) + 2 = 3

-Posted with Wayfinder

Sovereign Court

Male Human GM 4, PbP Sign Up Sheet

Guilford's magic rattles the skeleton's bones, but it holds together!

2d2 ⇒ (1, 2) = 3

The two skeletons split their attention between the two wolves, using their claws to slash at their furry hides.

Left: 1d20 + 2 ⇒ (5) + 2 = 7
1d4 + 2 ⇒ (1) + 2 = 3
Left: 1d20 + 2 ⇒ (8) + 2 = 10
1d4 + 2 ⇒ (3) + 2 = 5

Right: 1d20 + 2 ⇒ (19) + 2 = 21
1d4 + 2 ⇒ (3) + 2 = 5
Right: 1d20 + 2 ⇒ (16) + 2 = 18
1d4 + 2 ⇒ (4) + 2 = 6

Party up!

Dark Archive

Female Aasimar AC17/Touch11/Flat16/CMD13||HP44/44]|Fort+8;Ref+3;Will+9|Perc.+17(darkvision )|Init+4 Female Aasimar Cleric 1/Inquisitor 5

Elena steps up next to one of the skeletons and swings her morningstar at it's skull

to hit skeleton's AC: 1d20 + 5 + 1 ⇒ (1) + 5 + 1 = 7 if hit Damage: 1d8 + 1 ⇒ (2) + 1 = 3
to hit skeleton's AC hasted attack: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10 if hit Damage: 1d8 + 1 ⇒ (6) + 1 = 7

Scarab Sages

Female Human (Varisian) Wizard 5 / Archmage 3 | HP 37/37 | AC:23, 50% immune to crit/sneak T:12 FF:20 CMD: 12 | F+4 R+5 W+5 (+3 vs. Spells, Spell-like abilities)| Initiative +11 | Perception +11 |

The wolves both attack their assailant, one coming to flank with Elena.
Northern skeleton
Bite, flanking: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 131d6 + 4 ⇒ (3) + 4 = 7
Trip if successful: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26
Haste attack, Bite, flanking: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 171d6 + 4 ⇒ (2) + 4 = 6
Trip if successful: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11

Southern skeleton
Bite: 1d20 + 5 ⇒ (14) + 5 = 191d6 + 4 ⇒ (2) + 4 = 6
Trip if successful: 1d20 + 5 ⇒ (15) + 5 = 20
Haste attack, Bite: 1d20 + 5 ⇒ (5) + 5 = 101d6 + 4 ⇒ (1) + 4 = 5
Trip if successful: 1d20 + 5 ⇒ (10) + 5 = 15

Bite attacks are B/P/S if I remember correctly.

Then Ouroboreia will use her trusted wand on the southern skeleton, imitating Guiford.
Magic Missile: 1d4 + 1 ⇒ (3) + 1 = 4

Sovereign Court

Male Human GM 4, PbP Sign Up Sheet

After a swing and a miss from Elena, the wolves follow their instincts and lay waste to the skeletons before Ouroboreia can call upon her magic!

Out of combat

With the creatures put down, you are able to explore the rest of this room. The far side, however, seems to have been collapsed by a recent cave-in. How will you continue your chase?

Skill time!

Perception DC 15:
You spot a worn-out leather strap hanging from the mouth of one akata. The strap is attached to a belt pouch, which can
be extracted with ease. The akata’s stomach has destroyed most of the contents, but several parts of a journal are still intact and legible. The entries include poetry and music as well as mundane day-to-day observations. The last several pages record complaints about the Aspis Consortium’s lack of appreciation for the author's accomplishments. A folded sheet of paper wedged in the journal bears the title “Potential Partners” and names the Pathfinder Society among other well-known organizations.
Also, among the skeletons and remains, you find a +1 mythic bane dagger, a vial containing one handful of dust of disjunction (Basically a dust of dispel magic, with a funny reaction to golems), and a sheet of beaten gold. The sheet bears an inscription in Aklo.

Aklo:
The sheet describes a prayer one can perform under the open sky to channel the power of the stars, thereby restoring charges of mythic power. You may also make a Know (planes) on this.

Survival DC 15:
You spot the tracks you were following stop suddenly about 15 feet from the cave-in.

Know (dungeoneering) or Perception DC 20:
You spot several large cracks in the floor which bear signs that there is a large space beneath. Possibly another temple. Doubtless that your quarry went through there somehow.

Scarab Sages

Male Human Wizard (Transmuter) 5 | HP 54/54 | AC 15 T 15 FF 11 | Saves: F: +4 R: +6 W: +6 | CMD: 16 | Init: +11 Percep: +10 SM: +1

Perception: 1d20 + 10 ⇒ (18) + 10 = 28
Know (dungeoneering): 1d20 + 10 ⇒ (6) + 10 = 16

Guilford peers into the mouth of one of the fallen akatas and points to a leather strap. He carefully remove sit without getting the foul saliva on his hands.

"Look here, there's a pouch on the end of this!" He examines the contents and shares his findings with the team. Please red above spoiler.

"I cannot read the writing on this golden sheet. I can cast a spell to do so, but if one of you can read it, I'll save my magic for later."

Not sure how my pearl of power works, exactly. Can I use it now to recall my magic missile? Do I have to designate the spell in advance?

Dark Archive

Female Aasimar AC17/Touch11/Flat16/CMD13||HP44/44]|Fort+8;Ref+3;Will+9|Perc.+17(darkvision )|Init+4 Female Aasimar Cleric 1/Inquisitor 5

You pick one you have already cast (of the correct lvl) at the time you use the pearl to get that spell back..so if you cast a magic missile you can use the pearl to get it back now..or you can wait till later and then decide to get either a magic missile back, or another spell you have cast by then

Elena takes a careful look around (take 10 for 10+17=27 on both perception checks)

(seems you can do survival untrained..so Survival: 1d20 + 2 ⇒ (8) + 2 = 10

"There are some large cracks in the floor that bear signs that there is a large space beneath. I think that's where we should go next"

Scarab Sages

AC28(32)/Touch21(23)/Flat21(23)/CMD30(32)(34 vs bull rush and trip)||HP69[69]|Fort:+10;Ref:+15(+17);Will:+6(+5)|Percept+17(+19 stonework)|Init:+7| SR14 Dwarf Gunslinger (Musket Master) 6 Alchemist (Grenadier) 4

Survival: 1d20 + 7 ⇒ (13) + 7 = 20

"Oy. look here! Them tracks we was followin' stop here, just shy of the cave in. I think Elena has the right of it."

Dark Archive

Female Aasimar AC17/Touch11/Flat16/CMD13||HP44/44]|Fort+8;Ref+3;Will+9|Perc.+17(darkvision )|Init+4 Female Aasimar Cleric 1/Inquisitor 5

"Before we continue..I have something to take care of first though"

Including some fast healing from my Judgement before it stopped working because I'm no longer in combat, going to need some cure light wounds to heal

clw: 1d8 + 1 ⇒ (3) + 1 = 4
clw: 1d8 + 1 ⇒ (2) + 1 = 3
clw: 1d8 + 1 ⇒ (2) + 1 = 3
clw: 1d8 + 1 ⇒ (4) + 1 = 5
clw: 1d8 + 1 ⇒ (7) + 1 = 8

"That should do it"

Scarab Sages

Female Human (Varisian) Wizard 5 / Archmage 3 | HP 37/37 | AC:23, 50% immune to crit/sneak T:12 FF:20 CMD: 12 | F+4 R+5 W+5 (+3 vs. Spells, Spell-like abilities)| Initiative +11 | Perception +11 |

Perception: 1d20 + 11 ⇒ (1) + 11 = 12
I read and write Aklo.
Survival: 1d20 ⇒ 4
Knowledge (dungeoneering): 1d20 + 11 ⇒ (2) + 11 = 13

"I can read it, Guilford. It describes a ritual that can be performed to the open sky to channel the power of the stars." It restores mythic power.

"I am ready to continue when you are."

Liberty's Edge

Male Human Ranger-12 (Div Tracker) AC23/T16/F18/CMD21 |HP 112/112| Fort:+14;Ref:+17 Will+10| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

" well done, Zhat was unexpected. I liked zhe wolves...nice touch. "

Sovereign Court

Male Human GM 4, PbP Sign Up Sheet

At this point, you have three options:

1) Figure where you are underground and try to find another entrance. (No skill checks, takes time.)
2) Clear the rock slide to follow your quarry. (No skill checks, less time.)
3) Get yourselves through the cracked floor. (Skill checks, hardly any time.)

Scarab Sages

Female Human (Varisian) Wizard 5 / Archmage 3 | HP 37/37 | AC:23, 50% immune to crit/sneak T:12 FF:20 CMD: 12 | F+4 R+5 W+5 (+3 vs. Spells, Spell-like abilities)| Initiative +11 | Perception +11 |

"I think we should go through the cracked floor, or at least try it. What do you think?"

Dark Archive

Female Aasimar AC17/Touch11/Flat16/CMD13||HP44/44]|Fort+8;Ref+3;Will+9|Perc.+17(darkvision )|Init+4 Female Aasimar Cleric 1/Inquisitor 5

That's what Elena would attempt to do..not sure if it's the correct thing for us to do, but let's try to go through the cracks.

Liberty's Edge

Male Human Ranger-12 (Div Tracker) AC23/T16/F18/CMD21 |HP 112/112| Fort:+14;Ref:+17 Will+10| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

"Zounds good. Zhis is as good of a plan as any"

Roland will assist trying to get thru the crack.

Scarab Sages

Male Human Wizard (Transmuter) 5 | HP 54/54 | AC 15 T 15 FF 11 | Saves: F: +4 R: +6 W: +6 | CMD: 16 | Init: +11 Percep: +10 SM: +1

Guilford nods and moves near the cracks to help figure a way through.

I'm guessing that if we fail the skill checks we can still move the rubble afterwards.

Scarab Sages

AC28(32)/Touch21(23)/Flat21(23)/CMD30(32)(34 vs bull rush and trip)||HP69[69]|Fort:+10;Ref:+15(+17);Will:+6(+5)|Percept+17(+19 stonework)|Init:+7| SR14 Dwarf Gunslinger (Musket Master) 6 Alchemist (Grenadier) 4

Ryster checks the crack for a way in.

Perception: 1d20 + 12 ⇒ (1) + 12 = 13

KN: engineering: 1d20 + 5 ⇒ (8) + 5 = 13

Survival: 1d20 + 7 ⇒ (15) + 7 = 22

Dark Archive

Female Aasimar AC17/Touch11/Flat16/CMD13||HP44/44]|Fort+8;Ref+3;Will+9|Perc.+17(darkvision )|Init+4 Female Aasimar Cleric 1/Inquisitor 5

Elena looks side by side with Ryster for a way through the cracks

take 10 on perception using guidance for 10+17+1=28

Sovereign Court

Male Human GM 4, PbP Sign Up Sheet

It seems the only way through the cracks is either to reduce yourselves to a diminutive size or gaseous state. Similarly, you could always bust through it like an archaeologist in a library.

Scarab Sages

Female Human (Varisian) Wizard 5 / Archmage 3 | HP 37/37 | AC:23, 50% immune to crit/sneak T:12 FF:20 CMD: 12 | F+4 R+5 W+5 (+3 vs. Spells, Spell-like abilities)| Initiative +11 | Perception +11 |

"I believe I have the solution. Prepare knotted ropes before I cast my spell."

Ouroboreia casts a create pit spell to open a breach in the ground, hopefully allowing people to pass through. With prepared knotted ropes, the Pathfinders may be able to go down.

Dark Archive

Female Aasimar AC17/Touch11/Flat16/CMD13||HP44/44]|Fort+8;Ref+3;Will+9|Perc.+17(darkvision )|Init+4 Female Aasimar Cleric 1/Inquisitor 5

Even though that sounds awesome.. that's not how create pit works..it goes to an extra dimensional space..that's why you can also create a pit in a ship's hull without sinking the ship ..unless something Mythical changed that ..off course if the GM will allow it 'cause it cool..not going to argue ;)

Scarab Sages

Female Human (Varisian) Wizard 5 / Archmage 3 | HP 37/37 | AC:23, 50% immune to crit/sneak T:12 FF:20 CMD: 12 | F+4 R+5 W+5 (+3 vs. Spells, Spell-like abilities)| Initiative +11 | Perception +11 |

You're absolutely right, thanks for pointing that out. Well, unless the GM allows it, we'll have to resort to more basic tactics. Anyone's got a sledgehammer?

Liberty's Edge

Male Human Ranger-12 (Div Tracker) AC23/T16/F18/CMD21 |HP 112/112| Fort:+14;Ref:+17 Will+10| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Awe that sounded like the best use of a pit ever. Are we sure we cannot go to extra dimension and climb out on other side?.

Sovereign Court

Male Human GM 4, PbP Sign Up Sheet

Points for creativity, but as Elena points out, that's not how it works.

Scarab Sages

Female Human (Varisian) Wizard 5 / Archmage 3 | HP 37/37 | AC:23, 50% immune to crit/sneak T:12 FF:20 CMD: 12 | F+4 R+5 W+5 (+3 vs. Spells, Spell-like abilities)| Initiative +11 | Perception +11 |

Fair enough. You mentioned skill checks, what checks could we make? Escape Artist? Knowledge (Engineering)?

Sovereign Court

Male Human GM 4, PbP Sign Up Sheet

Indeed I did. Str or Damage to get through the floor. Depending on the depth of the room beyond, Climb or Acrobatics to get down, but we'll cross that when we get there.

Dark Archive

Female Aasimar AC17/Touch11/Flat16/CMD13||HP44/44]|Fort+8;Ref+3;Will+9|Perc.+17(darkvision )|Init+4 Female Aasimar Cleric 1/Inquisitor 5

"Well it seems no one of us is tiny enough to fit through these cracks, so we either make them bigger..or we move that pile of rubble."

damage to the floor, going to assume hitting it near a crack will work: 1d8 + 1 ⇒ (3) + 1 = 4

Elena will swing her morning star at one of the cracks and evaluate the damage she did (if any) if it's not significant she will vote for moving the rubble.

Scarab Sages

Female Human (Varisian) Wizard 5 / Archmage 3 | HP 37/37 | AC:23, 50% immune to crit/sneak T:12 FF:20 CMD: 12 | F+4 R+5 W+5 (+3 vs. Spells, Spell-like abilities)| Initiative +11 | Perception +11 |

Ouroboreia summons forth a small earth elemental to help them crack through the stone.

Sovereign Court

Male Human GM 4, PbP Sign Up Sheet

Ouroboreia makes a loud noise but no progress in the stone floor.

-Posted with Wayfinder

Liberty's Edge

Male Human Ranger-12 (Div Tracker) AC23/T16/F18/CMD21 |HP 112/112| Fort:+14;Ref:+17 Will+10| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Unless there are better options, Roland will set down his bow and get out a vial of weapon Blanche adamantine to apply to his Greatsword.

"Zhis might help do zhe trick. "

Sovereign Court

Male Human GM 4, PbP Sign Up Sheet

Keep in mind the blanch will only last one hit.

-Posted with Wayfinder

Liberty's Edge

Male Human Ranger-12 (Div Tracker) AC23/T16/F18/CMD21 |HP 112/112| Fort:+14;Ref:+17 Will+10| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

You say that as if one hit will not be enough :-p

Shadow Lodge

You're right, I do. ;-)

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