Alchemist

Mythic Guilford's page

30 posts. Alias of Derek Weil.


Full Name

Guilford Baldwin

Race

Human

Classes/Levels

Wizard (Transmuter) 5 | HP 54/54 | AC 15 T 15 FF 11 | Saves: F: +4 R: +6 W: +6 | CMD: 16 | Init: +11 Percep: +10 SM: +1

Gender

Male

Size

Medium

Age

32

Alignment

Neutral Good

Deity

Sarenrae

Location

Absalom

Strength 10
Dexterity 16
Constitution 14
Intelligence 18
Wisdom 13
Charisma 10

About Mythic Guilford

Pathfinder Society #: #85794-6

Initiative: +11
Perception: +10
Speed: 30/30

Defense
AC: 15 Touch: 15 FF: 11
HP: 54/54 (favored class bonus here)
Fort: +4
Ref: +6
Will: +6
CMD: 16

Offense
BAB: +2

Melee
Masterwork Truncheon (club) +3 / 1d6 / x2 / B
Mithral Dagger (mwk) +3 / 1d4 / 19-20 / x2 / P or S
Cold Iron Dagger +2 / 1d4 / 19-20 / x2 / P or S

Ranged - Dex functions as a 18 due to Transmutation School ability
Masterwork Light Crossbow +7 / 1d8 / 19-20 / x2 / P
Ranged Touch Attacks +6 (+4 ability; +2 BAB)

Mythic Pathfinder:
Mythic: you are considered a mythic creature
Ability Score: +2 to Intelligence
Exceptional Deeds: Absorb Blow; Legendary Magic
Hit Points: you gain 12 hit points
Hard to Kill
Mythic Power
Surge
Amazing Initiative: +3 bonus to initiative
Recuperation

Abilities:
Arcane Bond: Bonded Object - Ring

Physical Enhancement (Su): You gain a +1 enhancement bonus to one physical ability score (Strength, Dexterity, or Constitution). This bonus increases by +1 for every five wizard levels you possess to a maximum of +5 at 20th level. You can change this bonus to a new ability score when you prepare spells. Currently applied to Dex.

Telekinetic Fist (Sp): As a standard action you can strike with a telekinetic fist, targeting any foe within 30 feet as a ranged touch attack. The telekinetic fist deals 1d4 points of bludgeoning damage + 1 for every two wizard levels you possess. 6 times/day.

Traits:
Focused Mind: +2 bonus to concentration checks
Tomb Raider (Osirian): +1 to Perception and Know(Dungeoneering); Perception is a class skill

Feats:
Eschew Materials
Improved Initiative: +4 to Initiative
Spell Focus: Evocation - +1 to save DC's
Spell Penetration: +2 to caster level checks to overcome spell resistance
Toughness: +1 HP per hit die

Magic & Spells:
Transmutation School
Opposition schools: Enchantment, Necromancy

Spells Prepared:
3rd (3/day): Daylight, Fly, Haste (school)
2nd (4/day): Scorching Ray (x2); Bull's Strength; Darkvision (school)
1st (5/day): Burning Hands (DC 16), Grease (DC 15), Comprehend Languages, Magic Missile, Feather Fall (school)
0 (at will): Detect Magic, Light, Open/Close, Read Magic

Spellbook:
3rd Level: Daylight, Fly, Haste
2nd Level: Bull's Strength; Darkness; Darkvision; Invisibility; Mirror Image; Scorching Ray
1st Level: Hold Portal; Protection from Evil; Shield; Grease (DC 14); Mage Armor; Comprehend Languages; True Strike; Burning Hands (DC 15); Magic Missile; Shocking Grasp; Enlarge Person; Expeditious Retreat; Feather Fall; Magic Weapon
0 Level: all

Skills:
6 skill points/level = 2 class + 3 ability + 1 human
Class skills in bold

Acrobatics +3
Appraise +4
Bluff +0
Climb +0
Craft +4
Diplomacy +0
Disguise +0
Escape Artist +3
Fly +7
Heal +1
Intimidate +0
Know: Arcana +12
Know: Dungeoneering +10
Know: History +8
Know: Local +8
Know: Nature +8
Know: Nobility +8
Know: Planes +10
Know: Religion +8
Linguistics +8
Perception +10
Perform +0
Profession: Clerk +5
Ride +3
Sense Motive +1
Spellcraft +12
Stealth +3
Survival +1
Swim +0

Consumable Magic Items:
Potion of Cure Light Wounds (2)
Potion of Cure Moderate Wounds
Oil of Daylight
Wand of Magic Missile 30/50
Wand of Mage Armor 43/50

Durable Magic Items:
Cloak of Resistance +1
Masterwork Ring (bonded object): - lbs.
Pearl of Power, 1st level
Ring of Protection +1

Equipment:
Masterwork Truncheon (club) 3.0 lbs.
Cold Iron Dagger: 1.0 lbs.
Alchemical Silver Dagger: 1.0 lbs.
Masterwork Light Crossbow: 4.0 lbs.

20 Cold Iron Bolts 2.0 lbs.
Backpack 2.0 lbs.
Bedroll 5.0 lbs.
Waterskin 4.0 lbs.
Rope, silk 5.0 lbs.
Trail rations (5) 5.0 lbs.
Potion of CLW (2) 2.0 lbs.
Potion of CMW 1.0 lbs.
Oil of Daylight 1.0 lbs.
Cold Weather Outift 7.0 lbs. (not usually carried)

- GP - SP

Total weight: 33.0 lbs. (Light Load)