Pharasma

Mythic Ouroboreia's page

58 posts. Alias of Cyril Corbaz.


Full Name

Ouroboreia

Race

HP 37/37 | AC:23, 50% immune to crit/sneak T:12 FF:20 CMD: 12 | F+4 R+5 W+5 (+3 vs. Spells, Spell-like abilities)| Initiative +11 | Perception +11 |

Gender

Female Human (Varisian) Wizard 5 / Archmage 3 |

Age

24

Special Abilities

Void Elemental School

Alignment

Chaotic Good

Deity

Black Butterfly

Languages

Common, Varisian, Aklo, Azlanti, Celestial, Draconic, Polyglot, Sylvan, Thassilonian, Osiriani, Ancient Osiriani, Sphinx

Strength 7
Dexterity 14
Constitution 14
Intelligence 25
Wisdom 11
Charisma 7

About Mythic Ouroboreia

Ouroboreia
Female Human (Varisian) Wizard 5/Archmage 3
CG Medium humanoid (human)
Init +11; Senses Perception +11

Status:
Hp 37/37
Active effects None
Conditions None

Resources & Macros:

Daily spells / powers / items
Mythic Power 1/11
Prescience 7/10
Reveal Weakness 10/10
Pearl of Power (1st) 1/1

Macros
[dice=Perception]1d20+11[/dice]
[dice=Initiative]1d20+7[/dice]
[dice=Range Touch Attack]1d20+4[/dice]
[dice=Concentration (Defensively)]1d20+11[/dice]
[dice=Bypassing SR]1d20+5[/dice]

Defense
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 37
Fort +4, Ref +4, Will +5; +3 insight bonus vs. spells and spell-like abilities
Defensive Abilities hard to kill; Resist void awareness

Offense
Speed 30 ft.
Special Attacks mythic power (11/day, surge +1d6), reveal weakness
Wizard Spells Prepared (CL 5th; concentration +12):
3rd (3+1/day)—dispel magic (V) (M), haste (M), summon monster III (x2)
2nd (4+1/day)—glitterdust (Will DC 20), invisibility (V), create pit (Ref DC 20), summon monster II
1st (5+1/day)—shield (V), snowball (Fort DC 19) (x2), grease (Ref DC 19), color spray (Will DC 18), mage armor (M)
0 (at will)—daze (DC 17), detect magic, guidance, disrupt undead

Spellbook:

Level 0
All spells except those with [fire] descriptor, but includes Guidance (Void elemental school spell)

Level 1
Air Bubble
Alarm
Blood Money
Charm Person
Color Spray
Comprehend Languages
Detect Secret Doors
Disguise Self
Ear-Piercing Scream
Endure Elements
Feather Fall
Grease
Identify
Ill Omen
Keep Watch
Kreighton's Perusal
Liberating Command
Mage Armor (M)
Magic Missile
Mount
Obscuring Mist
Protection from Evil
Reduce Person
Shield (V)
Silent Image
Sleep
Snowball
Summon Monster I
Touch of the Sea
True Strike
Unseen Servant
Vanish

Level 2
Blindness/Deafness
Burst of Radiance
Create Pit
Darkvision
False Life
Glitterdust
Haunting Mists (V)
Invisibility (V)
Knock
Mirror Image
Page-Bound Epiphany
Pilfering Hand
Protection from Evil, communal
Raiment of Command
Resist Energy
See Invisibility (V)
Spectral Hand
Spider Climb
Suppress Charms & Compulsions
Summon Monster II
Web

Level 3
Aqueous Orb
Dispel Magic (V) (M)
Fly
Haste (M)
Resist Energy, Communal
Summon Monster III
Vampiric Touch

Statistics
Str 7, Dex 14, Con 14, Int 25, Wis 11, Cha 7
Base Atk +2; CMB +0; CMD 10

Feats Augment Summoning, Extra Mythic Power[M], Mythic Spell Lore[M], Scholar[ISWG], Spell Focus (conjuration), Spell Mastery, Summon Good Monster, Superior Summoning[UM]

Traits clever wordplay (diplomacy), tomb raider (perception)

Skills
Acrobatics +5 (3 ranks)
Appraise +11 (1 rank)
Climb -2
Craft (gemcutting) +13 (1 rank)
Diplomacy +12 (5 ranks with Headband)
Fly +6 (1 rank)
Knowledge (arcana) +17 (5 ranks)
Knowledge (dungeoneering) +11 (1 rank)
Knowledge (engineering) +11 (1 rank)
Knowledge (geography) +11 (1 rank)
Knowledge (history) +14 (4 ranks)
Knowledge (local) +11 (1 rank)
Knowledge (nature) +15 (4 ranks)
Knowledge (nobility) +11 (1 rank)
Knowledge (planes) +17 (5 ranks)
Knowledge (religion) +11 (1 rank)
Linguistics +13 (3 ranks)
Perception +11 (5 ranks)
Ride +2
Sense Motive +2
Spellcraft +15 (5 ranks)
Stealth +2
Swim -2

Languages Aklo, Azlanti, Celestial, Common, Draconic, Osiriani, Ancient Osiriani, Polyglot, Sphinx, Sylvan, Thassilonian, Varisian

SQ amazing initiative, arcane bonds (arcane bond [familiar]), flexible school (foresight), forewarned, opposition schools (fire), prescience, recuperation, specialized schools (void)

Combat Gear Pearl of power (1st level) (1/day)
Alchemist's fire (2)
Antioxin
Antiplague
Potion of cure light wounds
Potion of Touch of the Sea
Sunrod (2)
Vermin repellent
Scroll of Air Bubble
Scroll of Comprehend Languages
Scroll of Endure Elements
Scroll of Enlarge Person
Scroll of Jump
Scroll of Kreighton's Perusal
Scroll of Magic Weapon
Scroll of Obscuring Mist
Scroll of Protection from Evil

Wand of CLW (46 charges at the start of scenario): 42 remaining
Wand of Mage Armor (43 charges at the start of scenario): 43 remaining
Wand of Magic Missile (1st) (40 charges at the start of scenario): 39 remaining

Other Gear Cloak of resistance +1, Handy Haversack, Headband of Vast Intelligence +2 (Diplomacy), Ioun stone (dusty rose prism, cracked), Wayfinder (empty), Artisan's tools, masterwork (Craft [gemcutting]), Bedroll, Blanket, Cold Weather Outfit, Earplugs, Flint and steel, Grappling Hook, Hot Weather Outfit, Ink, Inkpen, Manacles, Parchment (5), Pocketed scarf, Scroll case, Silk Rope, Smoked goggles, Soap, Spell component pouch (2, one of them in the Handy Haversack), Spellbook, Teapot, Tea, Waterskin, Wrist sheath, spring loaded (contains wand of magic missile), 103 GP, 6 SP, 6 CP

Special Abilities
Amazing Initiative (1/round) (Ex) As a free action, use 1 power to gain an extra standard action (can't be used to cast a spell).
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +4 to Initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Fire You must spend 2 slots to cast spells from the Fire school.
Foresight Associated School: Divination
Forewarned +1 (Su) Always act in surprise round. Initiative bonus. Init = 20 at level 20.
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Mirror Dodge (Su) When hit by an attack, spend 1 power to teleport 30 ft, leaving behind illusiory duplicate.
Mythic Power (11/day, Surge +1d6) Use this power to perform your mythic abilities.
Mythic Spell Lore [Mythic] Gain mythic spells equal to your mythic tier.
Prescience (10/day) (Su) Roll a d20 at the beginning of the round, and use that result as the result of any other d20 roll before the next turn.
Recuperation (Ex) Fully heal after 8 hrs rest, use 1 power and 1 hr to heal half and restore all non-mythic abilities.
Reveal Weakness (-2 penalty, 10/day) (Su) Foe in 30 ft takes penalty to AC and saves for 1 rd.
Scholar (Knowledge [planes], Knowledge [arcana]) +2 bonus on two Knowledge skills
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Speak With Familiar (Ex) You can communicate verbally with your familiar.
Speedy Summons (Su) Summon spells are standard actions. Use 1 power for swift or to summon eidolon as full-rd.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Spell Mastery (Dispel Magic, Haste, Invisibility, Knock, Silent Image, Grease, Protection from Evil) You can prepare the chosen spells without a spellbook.
Summon Good Monster You can summon from a special list, who gain Diehard as a bonus feat.
Superior Summoning When summoning more than one creature, summon an extra one
Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount.
Void Awareness +3 (Su) Your ability to recognize the void allows your body to react to magical manifestations before you’re even aware of them. You gain a +2 insight bonus on saving throws against spells and spell-like abilities. This bonus increases by +1 for every five w
Wild Arcana (Su) Use 1 power, cast an arcane spell from your class list at +2 CL (doesn't need to be known/mem).

--------------------


Male Dinosaur, Compsognathus
CG Tiny magical beast (animal)
Init +6; Senses low-light vision, scent; Perception +6

Defense
AC 18, touch 14, flat-footed 16 (+2 Dex, +2 size, +4 natural)
hp 18
Fort +4, Ref +4, Will +4

Offense
Speed 40 ft., swim 20 ft.
Melee bite +3 (1d3-1/×2)
Space 2.5 ft.; Reach 0 ft.
Special Attacks poison

Statistics
Str 8, Dex 15, Con 14, Int 8, Wis 11, Cha 5
Base Atk +2; CMB +1; CMD 10
Feats Improved Initiative, Alertness
Skills Perception +6, Swim +10
SQ improved evasion

Special Abilities
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Poison: Bite - injury (DC 12) (Ex) Poison—Injury; save Fort DC 12; freq 1/rd for 4 rds; effect 1d2 Str; cure 1 save.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.

Appearance:
A young woman of otherworldly looks stands in the room, her gaze lost in the vague as if she was contemplating something invisible to the eye. She doesn't acknowledge your presence at once. Her physical appearance is weird to say the least. Despite her typical Varisian traits, her skin is ebony black. Her hair is medium-length and white with purple shades and wisps of longer hair. Yet the strangest thing about her is her eyes - purple iris surrounded in pure black. The young woman's clothes are Varisian in style, despite a few Mwangi lucky charms around her neck or wrist. A small dinosaur can be spotted in the folds of her kapenia scarf, curious and much more wary of the surroundings than her mistress.

PFS information for the GM:

PFS #76446-4
XP: 12 (normal advancement)
Faction: Osirion
Fame: 19 / Prestige: 11
Ouroboreia's additional resources are all scanned and available on demand for GMs, please ask via PM.

Chronicles applied:
#1 - Rise of the Runelords: Fortress of the Stone Giants GM Credit (3 xp, 4 fame) - downgraded
#2 - We Be Goblins Too! GM Credit (1 xp, 1 fame)
#3 - Voice in the Void (1 xp, 2 fame)
#4 - Thornkeep Accursed Halls GM Credit (3 xp, 4 fame)
#5 - The Darkest Vengeance (1 xp, 2 fame)
#6 - Murder on the Throaty Mermaid (1 xp, 2 fame)
#7 - Destiny of the Sands I - A Bitter Bargain (1 xp, 2 fame)
#8-10 - Destiny of the Sands II - Race to Seeker's Folly (1 xp, 2 fame)

Successfully Destiny of the Sands, part 3, Sanctum of the Sages.