It appears we have four doors to choose from. Door #1 is actually a pair of double doors, and is next in order if we pass around the room in a clockwise fashion. Door #2 is next in order and is a single. Door #3 is next and is another single. Door #4 is actually not in the room, but in C15, but it also opens into the north wall.
There are doors that I'm not counting, but because they appear to just go to the tower, Lamsfel and Shalelu are less concerned - they are looking for routes deeper into the fortress, and those doors don't appear to provide such.
Lamsfel's thinking is that the double doors are probably somewhere important and might be just what we are looking for. He's not sure we should not check the other doors first to reduce the number of goblins we leave alive behind us (I know, that contradicts his attitude about the room he's ignoring by the tower - go figure).
Shalelu and Halgor think we should take the fight directly to the chief and that he most likely waits behind the double doors.
While the others are polled for their thoughts, Lamsfel will talk Shalelu into at least listening at each of the other three doors.
Shalelu hears nothing significant beyond any of the doors.
Tristan opens the double doors, ready for anything - and finds nothing but another short hallway, with a second set of double doors at the end. Moving forward, he checks the next doors, and find that they are locked from the inside. Shalelu puts her ear to the doors and determines that the room beyond is inhabited, though she cannot say for sure by what or how many - only that she hears goblin singing.
Well, that might make things quick.
If his Strength check was enough and he opens the door, Tybus will step into the room and quickly to the left (if feasible) to give the rest of the party clearance to move in and/or send ranged attacks into the fray.
Tybus' mighty shove breaks the relatively weak lock, sending the double doors wide. The room beyond is a some kind of throne room, decorated with hanging furs along its walls, mostly black and red firepelt skins, dog pelts, and in a few cases, what look like horse hides. Four square timbers support the ceiling, their faces studded with dozens of iron spikes, the lower reaches "decorated" with dozens of imapled, severed, decaying hands. To the northeast, a wooden platform or dais supports a throne heaped with horse hides and dog pelts; dog skulls adorn the armrests and a horse skull leers over the back of the throne. Seated upon the too-large chair is a goblin in scale mail, an oversized and strangely-curved sword lying across his lap. A giant gecko with a saddle on its back is lying at the goblin's feet, its long tongue tasting the air, while a female goblin curls a leather whip in her hands, watching warily from a spot next to the throne.
The goblin chief snatches up his sword and stands up, but rather than attacking, he calls out (in rather scratchy Common), "Hold, longshanks! You have not yet earned the right to approach me! Keep your place, and I will speak with you!"
Beside him, the female goblin holds her breath, waiting to see how you react.
You note that the sword the goblin is carrying is a Medium-sized katana, an extremely rare sword on this side of the Crown of the World...
Lamsfel holds his fire, standing where the bard and the chief can clearly see him on the left side of the hallway.
Shalelu likewise holds, remaining hidden from the throne and its occupants until she knows what their game is.
Halgor growls under his breath, equal parts frustrated at his failure wiht the door and puzzled by the goblins non-aggressive reaction.
Lamsfel whispers, "Keep your eyes and ears open, friends. He might have something valuable to share." Louder, he says, "I am willing to parley. Would you be Chief Ripnugget?" As a show of good faith, he will put the readied arrow back in the quiver and hold the bow loosely in one hand.
Tybus is suitably taken aback at this unexpected response from the goblin chief. He eyes him warily, looking for any sign of deception in his words. Mostly, he's worried about the chief attempting to delay the fight in order to bring more of his followers. Sense Motive:1d20 + 5 ⇒ (14) + 5 = 19
It is difficult to get a read on the chief, but you don't think his offer of parley is genuine.
The goblin smiles a too-broad smile full of razor-sharp teeth at Gan. "You! You know of good swords, good culture! You know too the value of words instead of violence, I think! You may approach me, so we can speak together as civilized men!" He beckons the witch closer.
Tybus's face turns into a scowl and he renews his grip on his cutlass. He turns his head slightly toward Gan, eyes never leaving the chief and his attendant. He be drawing ye in. Dont fall for it. He'll speak truer if he be beneath our boot heel.
The chief frowns angrily, then snaps something in Goblin to his companion, who starts singing a scratchy tune. Chief's will save: 1d20 ⇒ 20. To start with, the chief is in the chair on the dais in the northeast corner of the room; the goblin bard is standing next to the north wall, in the square between the dais and the doorway to the north. The chief raises the single-edged blade defiantly and leaps onto the back of his giant gecko, spurring it toward the doors, at the same time shouting a goblin warcry. The goblin chief mounts up and moves to the center of the room, then makes a demoralize check against all of you: 1d20 + 3 ⇒ (14) + 3 = 17. Gan, Halgor and Shalelu are shaken (-2 to attack rolls, ability checks, skill checks, and saves) for one round - the rest of you are shaken for two rounds.
Halgor (Initiative 14) leaves his heavy wooden shield on his back and casts a spell, causing a ghostly shield to appear before him. He will stride with purpose, both hands testing their grip on the axe as he strides. Shaken Rd 1 of 1
Shalelu will move forward and along the wall, ending immediately northwest of the northwest pillar (avoiding the AoO as she moves). Lamsfel only moves ten feet into the room, far enough to get a line on the goblin bard before firing. Halgor sees that the impetuous elf might have put himself in a bad spot and moves to the northwest side of teh southwest pillar to provide him some cover while he shoots.
Tybus rushes forward, slashing viciously at the mounted goblin. Though it seems at first as though his blade might miss, a last-instant shift of the giant gecko manages to bring the chief right into the path of his arcane blade, and blood flows.
Tristan skirts the edge of the room and just manages to reach the warchanter; his greatsword strike is accurate but weak as compared to its usual power, and the goblin manages to weather his assault, albeit mightly wounded.
Shalelu's arrow flies with its typical grace, sinking deep into the goblin leader's flesh, punching through his armor of though it weren't even there. He is rocked back, but does not falter. Unfortunately, Lamsfel's shot is not as precise, scratching the stone behind the warchanter rather than finding its target.
With a mighty yell, the chieftain lowers the curved blade and points it directly at Tybus' heart. "For Malfeshnekor!" he shouts, then swings with an astonishing fervor. Katana attack, including warchanter's inspire courage 1d20 + 8 ⇒ (4) + 8 = 12, damage 1d8 + 12 ⇒ (2) + 12 = 14
Across the room, the warchanter cowers away from Tristan's weapon, stepping back onto the dais while chanting arcane words. Suddenly, there is a greasy slick beneath the warrior's feet, and he struggles not to topple over outright. The warchanter casts grease in the north-center of the room, filling the space where she just stood as well as the one where Tristan is and the two spaces immediately south of them. (Shalelu is unaffected.) Tristan needs to make a Reflex save, DC 12, please.
The battlecry still ringing in his ears, Tybus sets his face in grim determination.
Spellstrike: Concentration check vs. DC 17 1d20 + 8 ⇒ (14) + 8 = 22(not sure if shaken applies to Concentration checks. If it does, subtract 2).
If concetration roll was successful: Grease underneath the gecko's feet DC 14.
Depending on what happens after that, Tybus will bring his cutlass down on either the flat-footed gecko (if it makes its save) or the prone goblin chief (if the gecko fails and falls).
Cutlass attack: 1d20 ⇒ 17 Damage 1d6 + 5 ⇒ (1) + 5 = 6
Lamsfel (Initiative 16), still feeling the effects of the chief's challenge, drops his bow and draws his swords as he moves into melee. Moving to avoid the AoO and set up a flank for Tybus (Lamsfel's first in init order). Fighting defensively, just one attack
The sticky-footed gecko seems to hardly notice the grease that magically appears underneath it, and as Tybus tries to attack it, the goblin chief attempts to guide it away from the sailor's blow. Mounted Combat Ride check to negate the hit: 1d20 + 13 ⇒ (13) + 13 = 26. Note that the gecko isn't actually flat-footed - it's not moving, so it doesn't suffer any ill effects after the initial save. Tybus' blow swings wide.
Shalelu's first arrow manages to pierce the goblin's side, and though he does not fall, he seems quite near to doing so. The second arrow, which might have ended him, though, does not quite actually do so.
Lamsfel's own strike, even with Tybus' aid, is not true; likewise, Halgor finds the tricky gecko a more difficult opponent than he expected. Halgor can flank with Lamsfel by stepping into the spot Tybus just vacated.
Across the room, Tristan takes a single step forward and finishes what he began, cutting the warchanter down with finality.
Tybus' action is after Halgor's, so Halgor can't take his spot this round (Tybus was still in it). I just did not know if the gecko was large or not and thought he might still get a flank if they were on opposite sides.
Gan tries to address the chief over the din of battle.
You fancy yourself knowledgeable, but you know nothing. See what happens to your weak mind when the Faceless One's truths wash over you like the tide!
Gan casts Daze on the chief, flooding his mind with disturbing visions, then cackles madly, continuing the effects of both Evil Eye curses. Edited because I originally screwed up the bold tags, then screwed up the ooc tags on the edit, hehe.
Chief's Will save: the better of 1d20 - 2 ⇒ (7) - 2 = 5 and 1d20 - 2 ⇒ (18) - 2 = 16
Despite Gan's confident prediction, the chief seems to have little difficulty resisting the power of the Faceless One. He nudges the gecko forward a five-foot step to Halgor's side, breaking the flank and leaving him adjacent to Tybus again and takes another swing at the sailor, seeming to hardly notice anyone else in the room. Katana attack 1d20 + 6 ⇒ (19) + 6 = 25, damage 1d8 + 9 ⇒ (4) + 9 = 13 (doublechecked my math). Uh-oh... crit confirm 1d20 + 8 ⇒ (2) + 8 = 10, damage 1d8 + 9 ⇒ (7) + 9 = 16. (Phew...)
Halgor will make sure the chief is good and dead with a prayer of praise to Torag on his lips before bringing everyone together to channel positive energy. 1d6 ⇒ 6"How's that? Everyone ready to proceed?"
I assume you want to finish this scene before we level up, but by my reckoning, we are almost at 1500 xp. I just thought I would let you know.
Lamsfel takes a look at the gear of the two slain goblins. "Odd that there were only the two of them here, don't you think? And who is this Malfesh-whatever he called out to when he charged?"
Lamsfel pokes through the equipment of the two goblins. The warchanter was wearing some Small-sized studded leather armor and carrying a whip, a dogslicer, a shortbow with some arrows and about 20 gold pieces. The chieftain, in addition to the sword that Gan has picked up, has some Small-sized scale mail on, plus a dented gold crown and a pouch containing three potion bottles, one of them empty.
Tybus Elhezen wrote:
To Lamsfel, Malfeshnekor. Don't know. He wasn't mentioned in Tsuto's journal. Some goblin god, maybe?
Shalelu frowns. "I think... that might be right, actually. The high reputation the Thistletop goblins have among the tribes in the area comes from something about this place that is supposed to be holy to Lamashtu, but I have heard the name "Malfeshnekor" in the same context from them before. Perhaps it's another name for Lamashtu, or some herald of hers or something?" She shrugs. "As for why there were so few here... we've killed a lot of them already. Counting these two, a full dozen, just since we got here. Add in the losses they took in Sandpoint during the Swallowtail Festival and what you did to them at the Glassworks, and, well... there might not be that many left." She glares at the goblin chief and adds, "We still haven't found Bruthazamus, though."
Gan examines the katana carefully. The blade has Tien characters on the blade, just above the tsuba (hilt), that read, "Song of Sparrows," presumably the blade's name. More surprising be far, however, is the tsuba itself: there are characters on it as well, and they read Kaijitsu - this blade apparently belonged to Ameiko's family!
Lamsfel brings over the items he's found. "Not much of use here. Some gold and his crown might pay for some of the harm they've done recently. Here are a couple of potions - looks like he drank one already."
Looking at Gan's find, he adds "That's an unusual blade. I don't think I've seen one shaped like that - but it certainly looks well-made to me. What does that writing say?"
The blade's name is 'Song of Sparrows'. This is no ordinary sword, and it belongs to the KaijItsus. I don't know if Tsuto paid for the goblin's allegiance with this, or if this creature stole it from Ameiko's father, but in either case we must return it to Ameiko.
Gan retrieves the scabbard from the goblin's corpse, wipes the blood on the goblin's shirt, carefully sheathes the blade, and slings the scabbard over his shoulder, nodding to the others.
Shalelu does not appear to have been listening to the conversation; instead, she has been listening at the three remaining doors leading out of the room. "No sounds," she whispers, "but no doubt anyone beyond would have heard this fight, so they might be being quiet..."
If anyone wants to try to ID the potions, a casting of detect magic and three Spellcraft checks will be required.