Shalafi2412 |
Ok I am looking at this:
If You Are Grappled
If you are grappled, you can attempt to break the grapple as a standard action by making a combat maneuver check (DC equal to your opponent's CMD; this does not provoke an attack of opportunity) or Escape Artist check (with a DC equal to your opponent's CMD). If you succeed, you break the grapple and can act normally. Alternatively, if you succeed, you can become the grappler, grappling the other creature (meaning that the other creature cannot freely release the grapple without making a combat maneuver check, while you can). Instead of attempting to break or reverse the grapple, you can take any action that doesn’t require two hands to perform, such as cast a spell or make an attack or full attack with a light or one-handed weapon against any creature within your reach, including the creature that is grappling you. See the grappled condition for additional details. If you are pinned, your actions are very limited. See the pinned condition in Conditions for additional details.
So anyone who is attempting to break a grapple has to roll a d20 + what to break it? The DC would be 16 for the minotaur correct?
Marantis Everoak |
You probably missed it because when it comes to saves, I post the dice roll first then after seeing what it is, I edit and then post the remaining bit of my post.
Red Horn, if you use preview it will show you the roll, and not post. You can then write the rest of the post and submit. Then there's no way anyone else will see the post until it's completely finished.
Shalafi2412 |
This post didnt make it yesterday:
Think of Palanthus as one of the major capitals in today's world, lots of people and important people there. Think of the Temple of Paladine like the Vatican and Crysania kind of like the Pope, you are going to have high ranking clerics of all races in and out, some work for the temple others are emissaries, others are there on pilgrimage, just like the Vatican. The fact that he represents the Church at the High Clerist Tower is telling.
Jakun Stormhoof |
Can I make a Knowledge roll to recognize a Wizard of lower ranks for Mentorship? I doubt any of the Wizards on the Council would waste time with a first level Minotaur Wizard!
Jakun Stormhoof |
Woul a sraight d20 + Intelligence bonus be the way to go? Not sure what other skills would be applicable. Certainly he is not going to win anyone over with his Charisma! :-)
Jakun Stormhoof |
Most Minotaur Wizards on Mithas and Kothas are Renegades if I am not mistaken but in this instance I would think the answer would be yes he would hve had contact with the Conclave. Otherwise Jakun probably would not dare to cross to Ansalon.
Jakun Stormhoof |
Red.
White is unlikely as a Minotaur Wizard I would think.
Jakun's family would not have sent Jakun to take instructions from a Black Robed Wizard, at least not as a young Calf.
Though at this point, Jakun craves magical power and the ability to show other races just how powerful the Minotaur can be, so the color of his Robes means little to him...
Jakun Stormhoof |
OK, I will let others post updates and then I will pursue an audience with Justarius, I am sure tat will go exceedingly well! :-)
Storyteller Shadow |
Excellent! :-) will get that done later today when I have a moment. Obviously I will advance to Wizard Level 2.
Storyteller Shadow |
Nice +11 HP
+1 Will Save
+1 Base attack bonus
Skills +5 Points
1 Spellcraft.
1 Know Planes +3 class skill bonus
1 Know Religion +3 class skill bonus
1 Know History +3 class skill bonus
1 Perception
1 more 1st level spell per day.
1 extra Cantrip. Read Magic.
Will incorporate into my Profile later this evening.
Quentus Otelleth |
1d8 + 2 ⇒ (5) + 2 = 7
BAB +1
Refl: +1
Rogue Talent: Weapon Training (weapon focus(dagger))
Skills: +9
Acrobatics +1
Appraise +1
Diplomacy +1
Disable Device +1
Escape Artist +1
Perception +1
Sense Motive +1
Sleight of Hand +1
Stealth +1
Rogue Class: Evasion
Tallen "mittens" short horn |
hp: 1d10 + 3 ⇒ (2) + 3 = 5
+1 bab, will and fort
+1 dip, knowledge (religion)(favor class)
Lay on hands (4 Times a day, 1d6)
Divine grace (+3 all saves)
-Posted with Wayfinder
Storyteller Shadow |
I am buried under a significant amount of work for Friday and on Friday night I will be running my table top Forgotten Realms game. Saturday I have a number of errands to run. Please DMPC me as needed until this Saturday evening. Thank you.
Quentus Otelleth |
3rd level up
1d8 + 2 ⇒ (7) + 2 = 9
+1/6 favored (rogue talent)
+1 BAB
+1 Fort
+1 Will
+1d6 Sneak Attack
+9 Skill points
--1 Acrobatics
--1 KN:Local
--1 Sense Motive
--1 Perception
--1 Stealth
--1 Sleight of Hand
--1 Escape Artist
--1 Disable Device
--1 Diplomatic
Feat: Rogue Extra Talent (Bleeding Attack)
## A rogue with this ability can cause living opponents to bleed by hitting them with a sneak attack. This attack causes the target to take 1 additional point of damage each round for each die of the rogue's sneak attack (e.g., 4d6 equals 4 points of bleed). Bleeding creatures take that amount of damage every round at the start of each of their turns. The bleeding can be stopped by a DC 15 Heal check or the application of any effect that heals hit point damage.
Special: Bleeding damage from this ability does not stack with itself. Bleeding damage bypasses any damage reduction the creature might possess.
Rogue Sense
At 3rd level, a knife master is so skilled in combat involving light blades that she gains a +1 dodge bonus to AC against attacks made against her with light blades. This bonus increases by +1 for every three levels, to a maximum of +6 at 18th level.
This ability replaces trap sense.
Jakun Stormhoof |
Jakun Wizard 3
HP = 1d6 + 5 ⇒ (3) + 5 = 8
+1 Fortitude & Reflex Saves
Spells Per Day - 2nd - 3 (1 + 1 HIgh Int. + 1 Transmutation)
Spells in Spell Book - Bear's Endurance & Scorching Ray
Feat: Combat Casting Concentration should be +14 now.
Skills- +6
+1 Spellcraft
+1 Knowledge History
+1 Knowledge Local
+1 Knowledge Nature
+1 Knowledge Nobility
+1 Perception
Are you allowing the War Mage Class from Age of Mortals?
Storyteller Shadow |
I don't use Herolab when updating so we dont have to worry about that :-)
Now that I am 3rd level, do I need to seek out someone to give me a test or do I HAVE to go back to Wayreth?
I suppose I should also dip one level in the Wizard of High Sorcery prestige as well.
Shalafi2412 |
Test wouldnt be given until 4th level, it gives you a chance to cast a few more spells before you go to 3rd level spells/
You dont really need the PRC for WoHS but you need the Test. You would get the Moon Magic ability upon passing the Test.
Jakun Stormhoof |
Well at 5th I get another Feat plus a Metamagic Feat as Wizard 5, so I could drop into that PRC at 6th. Then by 10 I could qualify as a War Mage by taking the last 2 Feats needed for that PRC at 7th and 9th levels. For Weapon Focus I would imagine I would take Ray Spells as my focus.