Shalafi's Summer of Chaos (Inactive)

Game Master JASON RODARTE

Summer has come to Krynn, a summer unlike any before. The sun bears down on land and sea, searing the world with relentless light and heat. Clouds and rain are nowhere to be found, and even the darkness of night brings little relief from the strange and oppressive day.

Meanwhile, those who commune regularly with their gods are uneasy. Every day, their deities become more distant, more difficult to reach. Clerics' prayers go unanswered, and magic goes awry. As the tension on Ansalon builds, estranged cousins Palin Majere and Steel Brightblade search for an explanation. It soon becomes evident that more than just magic is at stake.

The fate of all Krynn hangs in the balance.


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Male Minotaur Barbarian 3

Gotcha, just making sure. I've played a LOT of clerics so I was like O.o


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

inbetween that, writing a paper, grading papers for a class tonight....


Male Minotaur Barbarian 3

Understandable you get a bit confused. If I remember if I successfully grapple I get a few attack with the armor spikes yes?


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

If you can grapple.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

Ok I am looking at this:

If You Are Grappled

If you are grappled, you can attempt to break the grapple as a standard action by making a combat maneuver check (DC equal to your opponent's CMD; this does not provoke an attack of opportunity) or Escape Artist check (with a DC equal to your opponent's CMD). If you succeed, you break the grapple and can act normally. Alternatively, if you succeed, you can become the grappler, grappling the other creature (meaning that the other creature cannot freely release the grapple without making a combat maneuver check, while you can). Instead of attempting to break or reverse the grapple, you can take any action that doesn’t require two hands to perform, such as cast a spell or make an attack or full attack with a light or one-handed weapon against any creature within your reach, including the creature that is grappling you. See the grappled condition for additional details. If you are pinned, your actions are very limited. See the pinned condition in Conditions for additional details.

So anyone who is attempting to break a grapple has to roll a d20 + what to break it? The DC would be 16 for the minotaur correct?


Male Minotaur Barbarian 3

Currently yes his CMD is 16. d20+CMB.


Vitals:
HP: 13/24 AC: 16/14/12 Fort:4 Ref:7 Will:1 Init: +6
Elf Ranger/3
Red Horn wrote:
You probably missed it because when it comes to saves, I post the dice roll first then after seeing what it is, I edit and then post the remaining bit of my post.

Red Horn, if you use preview it will show you the roll, and not post. You can then write the rest of the post and submit. Then there's no way anyone else will see the post until it's completely finished.


Male Minotaur Barbarian 3

Ah, was unaware that that posted the dice beforehand...hmm, I'll try to remember that.


Male Minotaur Barbarian 3

He must be a high ranking cleric. He's at least what 5th level? That's pretty amazing for most towns.


Vitals:
HP: 13/24 AC: 16/14/12 Fort:4 Ref:7 Will:1 Init: +6
Elf Ranger/3

I use preview all the time, especially in the games I'm running where I have multiple dice rolls that need to be resolved for the narrative. It saves your die rolls, so you don't need to worry about losing a roll, either.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

This post didnt make it yesterday:

Think of Palanthus as one of the major capitals in today's world, lots of people and important people there. Think of the Temple of Paladine like the Vatican and Crysania kind of like the Pope, you are going to have high ranking clerics of all races in and out, some work for the temple others are emissaries, others are there on pilgrimage, just like the Vatican. The fact that he represents the Church at the High Clerist Tower is telling.


Male Minotaur - Wizard 3 (T) - HP 26/26 [Temp 21/32]| AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

Can I make a Knowledge roll to recognize a Wizard of lower ranks for Mentorship? I doubt any of the Wizards on the Council would waste time with a first level Minotaur Wizard!


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

Ok


Male Minotaur - Wizard 3 (T) - HP 26/26 [Temp 21/32]| AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

Woul a sraight d20 + Intelligence bonus be the way to go? Not sure what other skills would be applicable. Certainly he is not going to win anyone over with his Charisma! :-)


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

Did his Master have contact with the Conclave?


Male Minotaur - Wizard 3 (T) - HP 26/26 [Temp 21/32]| AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

Most Minotaur Wizards on Mithas and Kothas are Renegades if I am not mistaken but in this instance I would think the answer would be yes he would hve had contact with the Conclave. Otherwise Jakun probably would not dare to cross to Ansalon.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

What color Robes did he wear?


Male Minotaur - Wizard 3 (T) - HP 26/26 [Temp 21/32]| AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

Red.

White is unlikely as a Minotaur Wizard I would think.

Jakun's family would not have sent Jakun to take instructions from a Black Robed Wizard, at least not as a young Calf.

Though at this point, Jakun craves magical power and the ability to show other races just how powerful the Minotaur can be, so the color of his Robes means little to him...


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

Then you are probably only aware of the heads of the Orders.


Male Minotaur - Wizard 3 (T) - HP 26/26 [Temp 21/32]| AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

OK, I will let others post updates and then I will pursue an audience with Justarius, I am sure tat will go exceedingly well! :-)


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

ok


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

I will be in and out this morning and back later this afternoon. My good friend and pastor is retiring after 58 years of priesthood and his last Mass as pastor and reception is today.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

level to level 2


Shadow's Status

Excellent! :-) will get that done later today when I have a moment. Obviously I will advance to Wizard Level 2.


Shadow's Status

Hit Points 1d6 ⇒ 6 +5 (Con Bonus plus 1 favored class Wizard)


Shadow's Status

Nice +11 HP
+1 Will Save
+1 Base attack bonus
Skills +5 Points
1 Spellcraft.
1 Know Planes +3 class skill bonus
1 Know Religion +3 class skill bonus
1 Know History +3 class skill bonus
1 Perception
1 more 1st level spell per day.
1 extra Cantrip. Read Magic.

Will incorporate into my Profile later this evening.


Human Male | Initiative +3 | Perception +7 | Fort: +3 | Refl + 5 | Will +2 | HP: 26 | AC/T/FF 17/13/14 (+1 vs light blades)

1d8 + 2 ⇒ (5) + 2 = 7

BAB +1
Refl: +1

Rogue Talent: Weapon Training (weapon focus(dagger))

Skills: +9

Acrobatics +1
Appraise +1
Diplomacy +1
Disable Device +1
Escape Artist +1
Perception +1
Sense Motive +1
Sleight of Hand +1
Stealth +1

Rogue Class: Evasion


Male Minotaur Barbarian 3

Hp: 1d12 + 4 ⇒ (9) + 4 = 13
+1 Bab
+1 Fort Save

Rage Power:Animal Fury
Skills:+5
+1 Climb (First rank)
+1 Intimidate
+1 Perception
+1 Survival
+1 Swim (First rank)

Barbarian Class:Uncanny Dodge


combat style Archery
Ranger Feat Precise Shot
+ 1 Climb
+ 1 Perception
+ 1 Stealth
+ 1 Survival


Vitals:
HP: 13/24 AC: 16/14/12 Fort:4 Ref:7 Will:1 Init: +6
Elf Ranger/3

hp: 1d10 + 1 ⇒ (5) + 1 = 6

Almost forgot this

The Exchange

Female Human (Khur Nomad) Cleric 3

1d8 + 2 ⇒ (8) + 2 = 10 Level Up HP

Skills: 3 + 1 (Favored Class)

Ride +1
Sense Motive +1
Heal +1
Knowledge History +1

Liberty's Edge

oathbound(wyrms/undeath) warrior of the holy light

hp: 1d10 + 3 ⇒ (2) + 3 = 5
+1 bab, will and fort
+1 dip, knowledge (religion)(favor class)
Lay on hands (4 Times a day, 1d6)
Divine grace (+3 all saves)

-Posted with Wayfinder


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

I'm in class. Will try to post when I get home.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

uuug went tobsee Jurassic world and just as previews started the power went out and they can't restart an imax film.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

Gonna be off and on today, I have a 1 o'clock interview I am prepping for as well as teaching this week in the evening fininshg TH evening.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

I will be in class for a few hours in case anything develops. I will be checking in from time to time on my smartphone.


Shadow's Status

I am buried under a significant amount of work for Friday and on Friday night I will be running my table top Forgotten Realms game. Saturday I have a number of errands to run. Please DMPC me as needed until this Saturday evening. Thank you.


Male Minotaur Barbarian 3

hp: 1d12 + 4 ⇒ (12) + 4 = 16
+1 Perception
+1 Knowledge Nature (First Rank)
+1 Survival
+1 Acrobatics (First Rank)
+1 Intimidation

The Exchange

Female Human (Khur Nomad) Cleric 3

3rd level up
1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10 Hit points
Favoured class bonus: +1 HP
+1 Perception, +1 Geography, +1 Religion
Selective channeling feat


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

Redhorn what did you select as your favorite class bonus?


Human Male | Initiative +3 | Perception +7 | Fort: +3 | Refl + 5 | Will +2 | HP: 26 | AC/T/FF 17/13/14 (+1 vs light blades)

3rd level up

1d8 + 2 ⇒ (7) + 2 = 9
+1/6 favored (rogue talent)
+1 BAB
+1 Fort
+1 Will
+1d6 Sneak Attack

+9 Skill points
--1 Acrobatics
--1 KN:Local
--1 Sense Motive
--1 Perception
--1 Stealth
--1 Sleight of Hand
--1 Escape Artist
--1 Disable Device
--1 Diplomatic

Feat: Rogue Extra Talent (Bleeding Attack)

## A rogue with this ability can cause living opponents to bleed by hitting them with a sneak attack. This attack causes the target to take 1 additional point of damage each round for each die of the rogue's sneak attack (e.g., 4d6 equals 4 points of bleed). Bleeding creatures take that amount of damage every round at the start of each of their turns. The bleeding can be stopped by a DC 15 Heal check or the application of any effect that heals hit point damage.

Special: Bleeding damage from this ability does not stack with itself. Bleeding damage bypasses any damage reduction the creature might possess.

Rogue Sense
At 3rd level, a knife master is so skilled in combat involving light blades that she gains a +1 dodge bonus to AC against attacks made against her with light blades. This bonus increases by +1 for every three levels, to a maximum of +6 at 18th level.

This ability replaces trap sense.


Male Minotaur Barbarian 3

Sorry, favored class bonus has been HP so far


Male Minotaur - Wizard 3 (T) - HP 26/26 [Temp 21/32]| AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

Will work on this tonight. Going wizard 3.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

Ok.


Male Minotaur - Wizard 3 (T) - HP 26/26 [Temp 21/32]| AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

Jakun Wizard 3
HP = 1d6 + 5 ⇒ (3) + 5 = 8
+1 Fortitude & Reflex Saves
Spells Per Day - 2nd - 3 (1 + 1 HIgh Int. + 1 Transmutation)
Spells in Spell Book - Bear's Endurance & Scorching Ray
Feat: Combat Casting Concentration should be +14 now.
Skills- +6
+1 Spellcraft
+1 Knowledge History
+1 Knowledge Local
+1 Knowledge Nature
+1 Knowledge Nobility
+1 Perception

Are you allowing the War Mage Class from Age of Mortals?


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

I will. I like it but I am not sure how to do it on a Herolab which is ok./


Shadow's Status

I don't use Herolab when updating so we dont have to worry about that :-)

Now that I am 3rd level, do I need to seek out someone to give me a test or do I HAVE to go back to Wayreth?

I suppose I should also dip one level in the Wizard of High Sorcery prestige as well.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

Test wouldnt be given until 4th level, it gives you a chance to cast a few more spells before you go to 3rd level spells/

You dont really need the PRC for WoHS but you need the Test. You would get the Moon Magic ability upon passing the Test.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

Looking at your character if we were to do WoHS PRC you would be a long way from qualifying for it, you need spell focus, and another metamagic or item creation feat to qualify for it.


Male Minotaur - Wizard 3 (T) - HP 26/26 [Temp 21/32]| AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

Well at 5th I get another Feat plus a Metamagic Feat as Wizard 5, so I could drop into that PRC at 6th. Then by 10 I could qualify as a War Mage by taking the last 2 Feats needed for that PRC at 7th and 9th levels. For Weapon Focus I would imagine I would take Ray Spells as my focus.

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