
Doctor Abner Svengalu Toffitt |

"Your help with our offices would be most appreciated. Nondetection is certainly an option for me, but I would need to give thought to how and when it's most useful. A lead-lined room also sounds wise, though I've noted that too much lead can produce phlegmatic temperaments..."

Dyrant Maynor, the Pre-Sainted |

Over the next few days Dyrant will spend a few more days researching and tracking down tidbit after following up on a lead.
After his discussions with Atol and Toffitt and sharing information, it becomes increasingly clear that the party must accept Kaurophon's offer.
Dyrant does not trust the 'man', but after Atol's divinations, there appears to be no choice.
Dyrant sets himself to preparing some scrolls while waiting for his ordered equipment to arrive.
Will have scribings and complete shopping list later today. Going to try to chat with Glim about his spare 5k gp. Finn, Atol and I will be using your 2.3k gp. Thank you.

Glimmil |

Glimmil spends the week making his way through Cauldron and continuing to promote the return of the gnomes of Cauldron to New Jzadirune.
Diplomacy (to encourage gnomes to settle in New Jzadirune): 1d20 + 7 ⇒ (13) + 7 = 20
In Glimmil's mind, the gnomes need to protect themselves, and may be Cauldron's best bet for a line of self-defense since the tall-folk are always so faction-minded. In this light, he will pick a section of Jzadirune and formally establish a garrison, where upon he will instruct the other gnomes in the art of using the hook-hammer in self-defense.
He will talk over his "vision" with Skie, and encourage her to rise to be the mayor of New Jzadirune (at least temporarily until elections can be held)
After a few days, Glimmil will find the most promising of the martial students and speak with them at great length to assess their intentions, and (regardless if he has any such authority), appoint that gnome as the "commander" when Glim is absent (say traveling to the outer planes).
And finally, Glimmil would like to get a gnomish church started. His preference would be a church with 1 main shrine and 4 side-shrines (2 to each side). The five deities, each getting a shrine:
Garl Glittergold, the gnome, the myth, the legend (and leader of the gnome pantheon)
Sheyanna Flaxenstrand, gnome godess of love, beauty and passion - this one's for Skie!
Gaerdal Ironhand, gnome god of protection and vigilance - this one is to protect the gnomes and Cauldron!
Nebelun, gnome god of invention and good luck - this one is for the researchers into the lost inventions of Jzadirune
Flandal Steelskin, gnome god of mining, smithing and fitness - this one is for those expanding New Jzadirune

GM_Chris |

Now that two months have passed and no one has vanished after visiting Jzadirune, gnomes have taken to homesteading in various sections. Several gnomes from outside Cauldron have even shown up as word has spread.
Skie politely declines Glimmil's too public nomination of her as mayor citing the demands of keeping her shop. However, Ellywinkle quickly nominates herself and begins to organize things. The shrine for Garl is set up in the large northern chamber (J-36) with the four side chambers (J37, J38, J33x2) as the side shrines.
Several young gnomes jump at the chance to train with Glimmil and he finds he barely has a chance to see Skie or anyone else each day until after dinner. By the end of the week one gnome in particular has displayed his prowess with the hook hammer and seems a likely contender for commander, Randle Monty. He's rather lanky for a gnome at 3'3". He has verdant green hair and tan brown skin. When thinking, his large mouth hangs open and leaves him looking like a tree with a hole where a woodpecker has made a home. His habit of clucking his tongue at the same time definitely adds to the image.
Dinner time.

Doctor Abner Svengalu Toffitt |

When not brewing, Toffitt spends time wandering Cauldron and studying tissues and fluids gathered in the Cauldron Five's recent adventures.
His recent resurgence of bestial affect has left Toffitt feeling rather liberated. Certainly, fangs and claws emerged, but he experienced no loss of conscious control. Further study of tissue and fluids taken from the hags and Nabthatoron leads Toffitt to refine his mutagen. The impact, while not visible, proves startling. The lycanthropy that courses through is veins stabilizes somewhat, it's regenerative properties making his organs more resistant to harm. In general, he feels the grip of the beast ease somewhat. In short, he smiles much more easily.
Toffitt largely eschews time with his patients and Carts, who has largely returned to his wanton ways in the Doctor's absence. Having spent much of his life wandering, it seems natural for him to seek out the elves of the Striders.
Could either of you be my father? One sees so few of you ancients around here... It's been so long since I've spoken to the likes of you. He finds himself asking about their travels, living long lives, and the way that age changes elven bodies. Could your fixity of form be a clue to further controlling the beast?

Glimmil |

Sweating profusely after all the training, Glimmil eagerly compliments all the new recruits on their progress and insists that everyone shine up their shields as much as possible for the next day's session.
"It's always good to be shiny. That way anyone who sees you knows you're a good guy. Plus, sometimes the reflection gets in the bad guy's eyes!"
With a nod, Glimmil dismisses the recruits and comments on Randle's exceptionalism.
"I'm thinking you might make a good captain while I'm off to Car-Surry to take this test. What do you say Randle? Can you keep things running smooth while I'm away?"
Next up! We need someplace to relax afterwards. Maybe we can create a combination hot-bath-with-food-and-drink-place?
As Glimmil goes about various duties in Jzadirune he pitches the idea of a "Hot Bath & Brew" to the gnome community at large, gauging their enthusiasm. He keeps an eye out for inventive engineers who would potentially be able to work up some sort of heating and conveyance mechanism.
By the end of the week, Glimmil has almost forgotten about their trip to the outer planes and his head is spinning with ideas.

GM_Chris |

There is little dissent when one of the first orders of business is to declare any crafting of magical items unlawful in Jzadirune until the Vanishing is actually figured out.
On the last night before the scones are put out, Skie and Ellywinkle invite Glimmil to the unveiling of the shrine for Garl. There is still work to be done, but the room's walls and ceilings have been decorated in gold leaf and studded with gold nuggets. It's definitely not as shiny as Glimmil in his armor, but it is wonderful none the less. There are more than a few unknown gnome faces to Glimmil. In the center of the room is a gnome with a circlet of gold studded with star rubies.
"I am Shanna Goldana, high priestess of Garl in Sasserine. Your friends and family have sent me word that you have done much to rebuild the Gnomish community here in Cauldron. You and your friends have given us back Jzadirune and encouraged the growth of the arts."
"On the 'morrow you will leave Cauldron once again to defend it. We would pronounce you a glitterbright (speciality priest) and bless you and your Gnomish weapon. Please draw it so that we might proceed."
Glimmil goes to draw his hook hammer and finds it missing. He checks again then checks his other side. He glances over at Cog to see if he left it hanging on him. He pauses and thinks about shining his armor, eating a snack, shining his hammer, eating a snack, putting on his armor, eating a snack, thinking his armor might be getting a bit small, Skie and Ellywinkle arriving. Together? That spun his head. Then being rushed to the shrine. He pictures his hammer sitting on the table.
Glimmil begins to stutter out a response when he notices the smiles and almost giggles around him. "Lost something?" Skie asks.
The high priestess continues, "Well, it seems you are in need of more assistance than we originally thought." She waves her hand and a veil is lifted from a hooked hammer on a red velvet covered stand in front of him. The haft is darkwood and the hammer has golden runes on its sides that glow faintly.
"I present to you Claw-whomper. Legend has it that it was crafted and wielded by Toffle Springsocket shortly after the founding of Cauldron. Toffle crafted it to deal with the remaining demons that lurked in the area. He sought out demons whereever they hid throughout the area, making it safe for Gnomes and others."
Once the hammer is presented the festivities begin and Glimmil will be very tired when morning comes.

Finneas Glenn |

Glimmil will be very tired when morning comes
Hah, he's only got two gnomes to deal with. I've got 5 priests! Five sweaty, muscular priest...of Kord. *sigh* Damn gnomes!

Dyrant Maynor, the Pre-Sainted |

GM Gristle: Re:above. Well played, gnome lover.
Dyrant makes some final preparations, trying to decide if further scribings are necessary and whether he is prepared enough for the tasks ahead of him.
As usual, he does his best thinking over a pool of gristle stew (with more than a few lines of stew droppings on his chin).
Eventually, unless any of you want more scrolls, Dyrant concedes that he will be as ready as he will ever be.
Dyrant will pack extra food in the trip (not sure what provisions the Abyss will offer) and have one more bowl of stew and be ready.

Glimmil |

Shana...
Goldana...
Glimmil tosses and turns in his sleep, his mind afire with thousands of unsorted thoughts.
Claw-whomper...
The gnome drools on his pillow.
Skie...
Visions of gnomes training in shiny halls.
Close your mouth Randle... there's a bird in here...
Finally Glimmil awakes, and swiftly reaches for his hammer, fearing it has been misplaced or lost. Finding his weapon-tool where he left it, he sighs, unstraps it from it's leather case and begins to turn it over in his hands before grinning like a clockmonster in a watch shop.
"Evil won't know what's coming!"

GM_Chris |

Seems like scones are ready to be put out.
Kaurophon arrives at noon of the day the scones are put out. He picks one up and starts on it before knocking on the door or addressing waiting party members.
"I expect you are well prepared for the journey at this point. I thought you would be a bit quicker to come to a decision and realize the need for haste, but what's done is done. If you are ready, then we should be going. I assume Dyrant will do the honors. Be sure to hold hands so no one gets left behind."

Dyrant Maynor, the Pre-Sainted |

I will be leading?! Dyrant takes a moment to compose himself.
"Of course, I will," Dyrant confirms as if there is any doubt.
If he cannot cast them, how did he get them? He must have powerful friends. Yet another reason to be cautious.
"I will lead this shifting like I have 100's of times before," Dyrant grabs the first of the three scrolls and hands it to Atol.
"Alright, everyone, into a circle. You, too, Cog. No, don't circle and bite your tail...into the circle...there you go, good puppy."
Dyrant looks at the Cauldron 5.2.jerk and pauses for a moment.
"Now be sure that you are prepared for danger before we go. There is no telling what may be waiting for us on the other side."
Dyrant confirms the mage armors on himself and Aralynn and once again begs Aralynn for the gift of flight before nodding to Atol (waiting until the last moment).
::Pause for buffing/preparations::
"Okay, Atol...once they are ready, let's get going. Read the scroll just like we practiced..." Dyrant takes one last look at the portly priest.
"Atol! Where is the fork I gave you!?" Dyrant sighs while looking around, finally walking to the table and back again with the planar fork which Atol had left in a hunk of ham on the table.
"Atol, you're going to need this," Dyrant hands the fork to the priest.
"Okay...everyone, link hands...there you go...paws and claws are fine...there we go..."
Dyrant nods at Atol. "Atol when you're ready."

Atol Lem |

Angel HP: 32/32
Weapon Equipped = tuning fork & scroll
Conditions = None
Channel Energy Left: 8/8
Healing Touch: None
Resistant Touch Left: 8/8
Strength Surge Left: 8/8
Bestow Resolve: 1/1
Purifying Touch: 1/1
Pearl of Power Left: first (2 of 2)
Cassock of the Clergy: Spark, Bless, Sanctuary (DC11)
Spells Remaining:
0) Create Water, Guidance, Light, Purify Food & Drink, Stabilize -- Arcane Mark, Detect Magic, Read Magic
1) Bless, Bless, Command, Obscuring Mist, Protection from Evil, Protection from Evil, Shield of Faith
2) Bull's Strength, Hold Person, Sound Burst, Spiritual Weapon
3) Magic Vestment, Create Food and Water, Prayer, Invisibility Purge, Resist Energy, Communal
4) Spell Immunity, Blessings of Fervor, Blessings of Fervor, Spiritual Ally
Atol casts Shield Other on Finneas before picking up the scroll. "Just in case."
He will then carefully unroll the scroll and hold the proper fork in the proper way and begin casting Plane Shift.
Caster Level Check 1d20 + 8 ⇒ (15) + 8 = 23 vs DC 10 (CL+1)

Doctor Abner Svengalu Toffitt |

Toffitt imbibes an extract of Ablative Barrier and his mutagen before the departure. Thankfully, his fangs and claws seem to have receded again...

Glimmil |

Cog gives He-Who-Smells-Of-Grisle-Yet-Rarely-Shares-It a good, long look after the "bite your tail" comment, before barking once at the man.
The look seems to indicate something about being lucky for bestowing Cuthbert's ward.
As the others begin to dematerialize, Glimmil has a thought before exclaiming worriedly, "Wait! I forgot to bring extra underw---!!"

GM_Chris |

The sky seems to be made of flame, bathing everything in a reddish glow. Off in the distance looms a massive skull: a white monolith the size of a small mountain. Clouds of flame stream from the skull's single exposed eye socket and up into the sky. About a half-mile ahead stands a cluster of gently curving white pillars, almost as if giant rib bones had been stuck in the ground. In the distance looms a steep mountain ridge whose top seems to touch the fiery sky. It stretches around the entire horizon--as if you were standing inside a vast bowl with a fiery lid. The ground is spongy and wrinkled. It's more like skin than dirt.
"Not bad. We are about 100 miles from the Cathederal of Feathers, the locaion of the the first part of the test. Travel through the ossaic forest--just don't stop there lest the plants consume you. If you fly, be careful to stay as close to the ground as possible or you'll attract the plasms, which will destroy you in a conflagration of fire and absolute evil." Kaurophon points in the direction the party should travel before blinking out of existence (plane shift).
Aralynn says to Dyrant, "Surprise, surprise, but there is evil here everywhere. I won't really notice when something new comes along unless I take time to concentrate."
View of Skull if you were a lot closer. You are in the southwestern corner of Occipitus. The Cathederal is 100 miles to the northeast and lies against the western edge of the plane. The skull is in the center, about 125 miles from your starting point.
The "ground" on Occipitus is a fleshy, springy surgace, warm and slightly damp to the touch. Nothing grows in the grayish-red substance. It can't be dug, only cut into chunks and removed. The flats stretch unbroken for miles, but patches have thick, hairlike fibers emerging from them, while others have surface variations reminiscent of scales and wrinkles.
There are ulcers on the ground at various points. Five to ten-foot-wide holes in the flat surface. A bubbling red liquid seeps from them and at other times foutains up. It looks and smells like blood. A pool 20' to 30' across surround each seeping ulcer hole. A pink mist floats above the pools where the ulcers fountain. The fountains reach as high as 40' with the mist reaching half that height.
Scattered about the abyssal landscape are areas of rubble from Celestia. Portions of stone walls, statues, or intricately carved monoliths lie haphazardly across the plane.
Gently curving columns of a chalky, crumbling substance shoot up from parts of the ground and give the impression of gigantic ribs around the skull mountain. They reach up to 60' high.
Finaly, there are some parts of Occiptus that have house-sized tangles of fleshy, ropelike plants.

Atol Lem |

Atol shudders and wraps his arms around his cossack.
"This is going to be an unpleasant trip I think. Let us only eat what we brought with us, and my summoned foods. And leave nothing behind to identify us. Something may start hunting us for sport."
Images of Demons run wild in Atols imagination, such as it is, and they are unsettling. He keeps his 'fireball' distance from Finneas, but not further.
He starts walking to the northeast toward the Cathederal with the party.

Dyrant Maynor, the Pre-Sainted |

Dyrant takes a moment to search for foes before returning his attention to the demon in their midst...catching him just in time as he blinks out.
I do not trust that one. He has power to shift at will, yet needs us to complete this task.
Dyrant stinkfaces him as he leaves.
* * *
Dyrant surveys the plane before addressing the group.
1d20 + 18 ⇒ (1) + 18 = 19 Know (Planes)
"Here we are. St. Cuthbert has confirmed this is our task..let us not fail him," Dyrant points the way. "We go that way, let's keep our wits about us. This is no walk in the chocolate eels fields. Here, we are prey...we are not helpless, but we must take care."

Doctor Abner Svengalu Toffitt |

Toffitt looks up at the plasms flying in the sky, and ahead in the direction of the cathedral. "Abysmal, indeed." He begins trudging forward, stopping occasionally to wait for his platemail-clad companions to catch up. "I suggest a forced march. We can easily offset any strain with healing. If Finneas and Atol have less encumbering options, we may be able to get there in two days of forced march. Otherwise, it shall be three at least."
He looks to Dyrant. "Or we could try to teleport on the morrow, but I imagine that'd leave us split for at least a day."

Glimmil |

"Ooh! This is a place we'll find lots of evil! I can feel Claw-whomper throbbing at my side!"
Or maybe I just think I can?
Glimmil encourages Cog to begin traveling to the northwest, while his anxiety results in him nervously chatting away.
"Were any of you any good at tests? I used to like history. Math made my head hurt, although gnomes are supposed to be really good at the theoretical side of both physics and magic. I wonder what kind of test this will be? Maybe it will be more like a contest than a test? It could be really easy then, like that one in Cauldron where I had to drink all that bitter lemonade..."

Atol Lem |

Atol could go without armor during the day to bump his move to 30' putting us to 24 miles a day. He can cast Magic Vestment to at least give him leather like protection (+2) for 8 hours. He'll wear his armor in the morning, evening, and during his watch.
Let's do that. My AC drops by 9 points during the march. I'll be all squishy like Dyrant!

Dyrant Maynor, the Pre-Sainted |

Dyrant, taking pity on the young priest, offers him a bit of his own spiritual armor if it will help speed the party up.
Mage Armor + Pearl of Power = 9 hours of protection.
Uhm..is it just me or am I the only one who is completely surprised that Atol wears full plate? I've always assumed lighter armor and the be-crumbed cassock. Sheesh...this completely blew my mind.
Dyrant begins his abysmal death march across the ulcering landscape.

Doctor Abner Svengalu Toffitt |

If I'm reading correctly, we could force march up to 16 hours. Hence my rough estimates.
LOL @ Dyrant. Becrumbed tabbard, it seems. Or maybe you just thought Atol overeats because of the plate belly sticking out?

Glimmil |

Whoa! I'm surprised Atol used a feat for heavy armor!
Glimmil watches as Atol begins to remove his armor, not have noticing that Atol was wearing the same style of armor as he was, just much bigger (although not quite as big as Finneas).
"Do you need help Atol? Oh yes, you're getting it. That strap right there makes it really easy to drop your pants... just one tug and whoosh! Off they go!"

GM_Chris |

Considering there is not much else to do, the party decides to push hard for the Cathederal. The first six hours pass uneventfully, but as the seventh begins the party becomes a little less attentive and fail to see the trap before them. Those with darkvision will be able to see as things suddenly go dark. Emaciated figures that look like horned human skeletons smothered within a bone-tight hide of slimy leather teleport in. Two flank Atol and two flank Dyrant.
1d100 ⇒ 61
1d4 + 2 ⇒ (4) + 2 = 6
Level 9
Perception
Aralynn 1d20 + 7 ⇒ (20) + 7 = 27
Atol1d20 + 5 ⇒ (2) + 5 = 7
Cog1d20 + 5 ⇒ (3) + 5 = 8
Dyrant 1d20 + 11 ⇒ (20) + 11 = 31
Finneas 1d20 + 12 ⇒ (4) + 12 = 16
Glimmil1d20 + 1 ⇒ (14) + 1 = 15
Toffitt 1d20 + 15 ⇒ (13) + 15 = 28
Initiative
Atol1d20 + 4 ⇒ (4) + 4 = 8
Dyrant 1d20 + 9 ⇒ (5) + 9 = 14
Finneas 1d20 + 7 ⇒ (4) + 7 = 11
Finneas Bonus roll 1d20 + 7 ⇒ (18) + 7 = 25
Glimmil1d20 + 3 ⇒ (2) + 3 = 5
Toffitt 1d20 + 6 ⇒ (11) + 6 = 17
Demons1d20 + 5 ⇒ (12) + 5 = 17
Surprise Round
Demons - darkness & teleport (not two standards, there are more than 4 demons)
Round 1
Finneas = 25
Toffitt = 17+
Demons = 17
Dyrant = 14
Atol = 8
Glimmil = 5

Finneas Glenn |

Before Departure
"Well, I'm back. I spent the whole week locked at the temple with the priests but the managed to make my sword holy. That should come in handy."
Arrival
"This place stinks."
Finneas watches as the evil half-demon half-jerk dissapers.
"Why did we trust him again? He shows up without telling us, eats our scones, then leaves without telling us. If we see him again I say we kill him."
My movement is 25' w/ armor and Finneas isn't likely to take it off w/o some very long convincing. I know this slows our travel slightly but I think it's worth it.
Battle
Round 1 Init 25
HP = 77/77
AC/T/FF = 22/13/21
Weapon Equipped = +1 Holy Cold Iron Greatsword
Speed = 25' (30' unarmored)
Rage/day = 8/8
Hero Points = 2
Oracle Spells Left (CL 6, +11 melee touch, +8 ranged touch):
3 3/3 Magic Vestment, Cure Serious Wounds, Deadly Juggernaut
2 6/6 Resist Energy*, Cure Moderate Wounds*, Fog Cloud, Levitate, Minor Image, Grace, See Invisibility
1 7/7 Divine Favor*, Shield of Faith*, Remove Fear*, Enlarge Person*, Cure Light Wounds*, Protection From Evil*
0 (at will) Purify Food and Drink*, Create Water, Stabilize, Ghost Sound*, Detect Magic, Mage Hand, Light, Spark*, Mending
* Allows save DC = 12 + Spell Level
Status Effects = None
"Kord take you demons! Or devils. He'll sort you out."
K. Planes: 1d20 + 4 ⇒ (2) + 4 = 6
With his obligatory shout to deity and announcement of his intentions, Finneas draws his shiny new sword and steps up to the closest assailant.
10' to J9 while drawing sword and attack D1.
Greatsword Power Attack @D1: 1d20 + 11 ⇒ (13) + 11 = 242d6 + 13 + 2d6 ⇒ (1, 1) + 13 + (3, 1) = 19
Superb. I didn't include Flank from Atol as I'm not sure he provides it yet.

Dyrant Maynor, the Pre-Sainted |

1d20 + 18 ⇒ (10) + 18 = 28 Know (Planes)
After rash consideration and arguing with the cat, requesting Hero Point to add +4 to my Init roll. I think Dyrant dies otherwise.

Glimmil |

It is probably worth mentioning that should any member of the party be reduced below zero by a single large attack, Glimmil will be using his Paladin's Sacrifice as an immediate action.
In addition, for Atol and Dyrant specifically, Glimmil would use this ability for any hit that does ~40HP+ damage.
I'm mentioning this now, since it could affect a complex GM post to think you've dropped someone and move on with a bunch of tactics/movement when in fact the big hit didn't actually hit or take out a PC. I was originally going to do this for the attack that beheaded Alek, but didn't want to complicate that fight (since it's likely that Alek would've been killed by the next attack anyway).

Doctor Abner Svengalu Toffitt |

Round 1, Init 17+
Toffitt retrieves a potion of darkvision from his haversack and drinks it. He likely provokes from the adjacent demons.
Active effects/conditions darkvision
Init +8 Perception +15 Sense Motive +14
AC 22 / 23 crowd control (16 touch; 18 flat-footed; uncanny dodge)
25% chance to avoid crit/precision damage
CMB +8 CMD 26
HP 62/62
Fort +12 Reflex +15 Will +7 (+2 v. enchant)
Weapon Equipped Comp. longbow
Shield Equipped none
Mutagen ACTIVE (+4 Dex, +2 AC, -2 Wis, 50 minute duration)
Elixirs
1 Shield (Finneas)
- Cure light wounds
- Expeditious retreat
- Shield
- Open
2 Ablative barrier
- Alchemical allocation
- Alchemical allocation
- Invisibility
- Perceive cues
3 Heroism
- Fly
- open
Controlled Rage 0 of 5 rounds used
Healing touch 0 hp of 40hp used
Boro Beads 0 of 2 used
Preserving flask Shield
Slippers of spider climbing 0 of 10 min. used
Wand of Shield 22 charges
Wand of See Invisibility 8 charges

Dyrant Maynor, the Pre-Sainted |

Round 1, Init 18
Dyrant, feeling the suck on both sides, tries to move quickly to not-right-there.
1d20 + 11 ⇒ (2) + 11 = 13 Acrobatics (move full speed in dark)
Withdraw to L3, first step to M9. Provoking twice, I believe.
HP=54/54
AC=17 (3 dex, 4 Mage)

GM_Chris |

Finneas goes to help the priests, but his sword must be warming up because it's damage is not exactly glorious. Toffitt draws a potion from his haversack (haversack prevents AoO) and tries to drink it (AoO). The demons next to him try to bite his hand off for the effort, but neither of them is able to do it. Dyrant withrdaws from the darkness to the normal red light of Occipitus provoking from both of the demons with combat reflexes. One bites him severely while the other stabs him with his longspear (36 damage total).
The first two demons (D1 & D2) drop their longspears and slice Atol into shreds (107 damage). Even after he's done they continue to rip apart his body.Save your spell Glimmil. Only hero points will save him. The third demon waits for the fourth demon to telport behind Toffitt. The third demon (D3) then drops his longspear and starts in on Toffitt, but only hits with one claw (14 damage).
AoO Disarm Toffitt: 1d20 + 12 - 4 ⇒ (3) + 12 - 4 = 11
AoO Disarm Toffitt: 1d20 + 12 - 4 ⇒ (5) + 12 - 4 = 13
AoO Bite Dyrant: 1d20 + 12 - 4 ⇒ (10) + 12 - 4 = 18
damage: 1d6 + 5 ⇒ (6) + 5 = 11
sneak: 2d6 ⇒ (6, 5) = 11
AoO Longspear Dyrant: 1d20 + 12 - 4 ⇒ (17) + 12 - 4 = 25
damage: 1d8 + 7 ⇒ (1) + 7 = 8
sneak: 2d6 ⇒ (2, 4) = 6
D1 claw at Atol: 1d20 + 12 + 2 ⇒ (6) + 12 + 2 = 20
damage: 1d6 + 5 ⇒ (6) + 5 = 11
sneak: 2d6 ⇒ (2, 3) = 5 (16)
D1 claw at Atol: 1d20 + 12 + 2 ⇒ (6) + 12 + 2 = 20
damage: 1d6 + 5 ⇒ (1) + 5 = 6 (22)
sneak: 2d6 ⇒ (4, 1) = 5 (27)
D1 bite at Atol: 1d20 + 12 + 2 ⇒ (16) + 12 + 2 = 30
damage: 1d6 + 5 ⇒ (5) + 5 = 10 (37)
sneak: 2d6 ⇒ (2, 5) = 7 (44)
D2 claw at Atol: 1d20 + 12 + 2 ⇒ (11) + 12 + 2 = 25
damage: 1d6 + 5 ⇒ (5) + 5 = 10 (54)
sneak: 2d6 ⇒ (3, 6) = 9 (63)
D2 claw at Atol: 1d20 + 12 + 2 ⇒ (20) + 12 + 2 = 34
damage: 1d6 + 5 ⇒ (4) + 5 = 9 (72)
sneak: 2d6 ⇒ (1, 5) = 6 (78)
D2 claw at Atol: 1d20 + 12 + 2 ⇒ (17) + 12 + 2 = 31 confirm crit
damage: 1d6 + 5 ⇒ (6) + 5 = 11 (89)
D2 bite at Atol: 1d20 + 12 + 2 ⇒ (10) + 12 + 2 = 24
damage: 1d6 + 5 ⇒ (6) + 5 = 11 (100)
sneak: 2d6 ⇒ (3, 4) = 7 (107)
D3 claw at Toffitt: 1d20 + 12 + 2 ⇒ (17) + 12 + 2 = 31
damage: 1d6 + 5 ⇒ (1) + 5 = 6
sneak: 2d6 ⇒ (6, 2) = 8
D3 claw at Toffitt: 1d20 + 12 + 2 ⇒ (5) + 12 + 2 = 19
damage: 1d6 + 5 ⇒ (6) + 5 = 11
sneak: 2d6 ⇒ (6, 3) = 9
D3 bite at Toffitt: 1d20 + 12 + 2 ⇒ (6) + 12 + 2 = 20
damage: 1d6 + 5 ⇒ (1) + 5 = 6
sneak: 2d6 ⇒ (1, 6) = 7
Party up for Round 1/2
Round 1
Demons = 17
Atol = 8
Glimmil = 5
Round 2
Finneas = 25
Dyrant = 18
Toffitt = 17+

Atol Lem |

Uh, yeah. I was going to do something different but RL got in the way. Now I think the best plan is to use my two Hero Points to Cheat Death*.
Yeap, I think that's my best course of action. Atol will use two hero points please.
*Cheat Death: A character can spend 2 hero points to cheat death. How this plays out is up to the GM, but generally the character is left alive, with negative hit points but stable. For example, a character is about to be slain by a critical hit from an arrow. If the character spends 2 hero points, the GM decides that the arrow pierced the character’s holy symbol, reducing the damage enough to prevent him from being killed, and that he made his stabilization roll at the end of his turn. Cheating death is the only way for a character to spend more than 1 hero point in a turn. The character can spend hero points in this way to prevent the death of a familiar, animal companion, eidolon, or special mount, but not another character or NPC.

Glimmil |

Round 1
Glimmil begins a swift prayer to Garl to save his friend, but the blur of the fiends's claws tearing into Atol is too fast to him to even get halfway through the thought (even at the speed of Glimmil's thoughts).
Swift action to smite. Free action to drop the lance. Charge to D3 while drawing Claw-whomper.
"No! We won't fail this soon! ChaaaAAaaarge!!!"
Cog attack (bite, charging): 1d20 + 11 + 2 ⇒ (12) + 11 + 2 = 25 for 1d6 + 6 ⇒ (2) + 6 = 8 with trip CMB 1d20 + 11 ⇒ (18) + 11 = 29
Glimmil attack (Claw Whomper, power, charging, smite): 1d20 + 15 + 2 + 3 ⇒ (17) + 15 + 2 + 3 = 37 for 1d6 + 1 + 4 + 4 + 16 + 2d6 ⇒ (5) + 1 + 4 + 4 + 16 + (6, 5) = 41
Glimmil Status:
HP: 92/92
AC: 26 (29 from Smiting)
Spells:
1) [ ] Divine Favor [ ] Litany of Sloth
2) [ ] Paladin's Sacrifice [ ] Litany of Righteousness
Smite Left: 2/3
Lay Hands Left: 7/7
Cavalier Challenge Left: 1/1
Cog Status:
HP 72/72
AC 29 (AC32 with Dyrant's Ward)

Doctor Abner Svengalu Toffitt |

Round 2, Init 17+ L8
25% chance to avoid sneak damage, low being good 1d100 ⇒ 4
"Atol! Accursed demons!" Toffitt steps out of flank, healing a bit as he does so. He drinks his mutagen. Surprise attacks are really Toffitt's achilles heel. Apparently Atol's as well...
Active effects/conditions darkvision, mutagen
Init +8 Perception +14 Sense Motive +13
AC 26 / 27 crowd control (16 touch; 18 flat-footed; uncanny dodge)
25% chance to avoid crit/precision damage
CMB +8 CMD 26
HP 61 (62-6+5)/62
Fort +10 Reflex +13 Will +5 (+2 v. enchant)
Weapon Equipped Comp. longbow
Shield Equipped none
Mutagen ACTIVE (+4 Dex, +2 AC, -2 Wis, 80 minute duration)
Elixirs
1 Shield (Finneas)
- Cure light wounds
- Expeditious retreat
- Shield
- Open
2 Ablative barrier
- Alchemical allocation
- Alchemical allocation
- Invisibility
- Perceive cues
3 Heroism
- Fly
- open
Controlled Rage 0 of 5 rounds used
Healing touch 5 hp of 40hp used
Boro Beads 0 of 2 used
Preserving flask Shield
Slippers of spider climbing 0 of 10 min. used
Wand of Shield 22 charges
Wand of See Invisibility 8 charges

Finneas Glenn |

Round 2 Init 25
HP = 77/77
AC/T/FF = 20/11/19
Weapon Equipped = +1 Holy Cold Iron Greatsword
Speed = 25' (30' unarmored)
Rage/day = 8/8
Hero Points = 2
Oracle Spells Left (CL 6, +11 melee touch, +8 ranged touch):
3 3/3 Magic Vestment, Cure Serious Wounds, Deadly Juggernaut
2 6/6 Resist Energy*, Cure Moderate Wounds*, Fog Cloud, Levitate, Minor Image, Grace, See Invisibility
1 7/7 Divine Favor*, Shield of Faith*, Remove Fear*, Enlarge Person*, Cure Light Wounds*, Protection From Evil*
0 (at will) Purify Food and Drink*, Create Water, Stabilize, Ghost Sound*, Detect Magic, Mage Hand, Light, Spark*, Mending
* Allows save DC = 12 + Spell Level
Status Effects = None
"ATOL!"
Finneas goes mad with grief and begins to hack at the closest demon.
5' to I10 and Rage.
Greatsword Power Attack Raging @D1: 1d20 + 13 ⇒ (20) + 13 = 332d6 + 16 + 2d6 ⇒ (2, 5) + 16 + (3, 6) = 321d20 + 8 ⇒ (3) + 8 = 112d6 + 16 + 2d6 ⇒ (3, 6) + 16 + (1, 1) = 27
Crit Confirm: 1d20 + 13 ⇒ (5) + 13 = 182d6 + 16 ⇒ (2, 4) + 16 = 22

Glimmil |

Forgot about the darkness! I'm assuming Cog can sniff out their direction per scent rules.
However it says this takes a move action... although I suspect this is if the enemy is being stealthy in the dark (haven't read enough on this yet). With the sounds of combat, maybe the move action is not needed? Or, perhaps the scent move action can be combined with movement (like drawing a weapon?). If a stationary move action is required by Cog, I don't think they can charge with the remaining standard action, so in that case Glimmil would cast Divine Favor. This is all moot if the sounds of combat allow them to just charge in the general direction.
The Concealment Rules indicate the defender is supposed to roll concealment, but I seem to recall we've rolled it for our PCs in the past. Chris, let me know which is preferred.
In the case we were able to get attack(s) off in round 1...
Cog: 1d100 ⇒ 2
Glimmil: 1d100 ⇒ 94

Dyrant Maynor, the Pre-Sainted |

Round 2, Init 18, Part 1
Dyrant feels the wounds generated by bloody jerks and gives a mighty stinkface to the darkness.
I still can't help but feel this is the scone eating jackass' fault.
Kaurophon, not Atol.
Dyrant wonders how Atol is doing in there...the darkness prevented him from catching more than a glimpse.
Dyrant considers flight, but wonders about the plasm.
1d20 + 18 ⇒ (12) + 18 = 30 Know Planes: Is it possible to get 20 to 25' up and not attract the plasms? And what are plasms?

Dyrant Maynor, the Pre-Sainted |

Round 2, Init 18, Part 2
Dyrant listens as Aralynn describes Atol's fallen state.
I choose to believe that Aralynn was flying about 15-20' above the party, trying to scout (and failing!).
Dyrant groans.
"Aralynn, I'm going to need you to guide me closer."
Dyrant will beg Aralynn for flight and go up 15'.
Aralynn will cast PfE on Dyrant.
HP=18/54
AC=19 (3 dex, 4 mage, 2 PfE)

GM_Chris |

Glimmil and Cog charge to where they believe a demon is. Cog misses, but Glimmil capitalizes on his first opportunity to break a claw. Enraged at Atol's demise, Finneas slashes the same one as last time, but at least for more damage. Toffitt takes himself out of flank while Dyrant flies up to remove himself from being a liability.
The last demon drops his longspear as the demons descend on Finneas as the only obvious one with darkvision and begin to claw and bite at the Kordite just as viciously as they did the Cuthberite (92 damage)
Assuming Finneas's HP is 95 (77 + 18 rage), he's still standing and the TPK is thwarted for now.
Not sure if it stops by RAW, but I'm saying Atol's share damage spell ends when Atol goes unconcious.
D1
Claw Finneas: 1d20 + 12 + 2 ⇒ (4) + 12 + 2 = 18 miss
claw damage: 1d6 + 5 ⇒ (3) + 5 = 8
sneak damage: 2d6 ⇒ (6, 5) = 11
Claw Finneas: 1d20 + 12 + 2 ⇒ (12) + 12 + 2 = 26 hit
claw damage: 1d6 + 5 ⇒ (5) + 5 = 10
sneak damage: 2d6 ⇒ (4, 6) = 10
Bite Finneas: 1d20 + 12 + 2 ⇒ (3) + 12 + 2 = 17 miss
bite damage: 1d6 + 5 ⇒ (3) + 5 = 8
sneak damage: 2d6 ⇒ (3, 6) = 9
D2 move and
Claw Finneas: 1d20 + 12 ⇒ (11) + 12 = 23 hit
claw damage: 1d6 + 5 ⇒ (3) + 5 = 8
D3 5' and
Claw Finneas: 1d20 + 12 + 2 ⇒ (5) + 12 + 2 = 19 miss
claw damage: 1d6 + 5 ⇒ (2) + 5 = 7
sneak damage: 2d6 ⇒ (6, 1) = 7
Claw Finneas: 1d20 + 12 + 2 ⇒ (4) + 12 + 2 = 18 miss
claw damage: 1d6 + 5 ⇒ (6) + 5 = 11
sneak damage: 2d6 ⇒ (1, 1) = 2
Bite Finneas: 1d20 + 12 + 2 ⇒ (12) + 12 + 2 = 26 hit
bite damage: 1d6 + 5 ⇒ (4) + 5 = 9
sneak damage: 2d6 ⇒ (5, 4) = 9
D4
Claw Finneas: 1d20 + 12 + 2 ⇒ (13) + 12 + 2 = 27 hit
claw damage: 1d6 + 5 ⇒ (6) + 5 = 11
sneak damage: 2d6 ⇒ (6, 5) = 11
Claw Finneas: 1d20 + 12 + 2 ⇒ (10) + 12 + 2 = 24 hit
claw damage: 1d6 + 5 ⇒ (1) + 5 = 6
sneak damage: 2d6 ⇒ (4, 2) = 6
Bite Finneas: 1d20 + 12 + 2 ⇒ (11) + 12 + 2 = 25 hit
bite damage: 1d6 + 5 ⇒ (2) + 5 = 7
sneak damage: 2d6 ⇒ (4, 1) = 5
Round 2/3 map
Party up for Round 2/3
Round 2
Atol = 8
Glimmil = 5
Round 3
Finneas = 25
Dyrant = 18
Toffitt = 17+
Demons = 17
D1 (darkness center, -46)
D2 (0)
D3 (darkness center, -41)
D4 (0)

Doctor Abner Svengalu Toffitt |

Round 3, Init 17+ J11
Toffitt tumbles to stand over Atol and strikes at the flanked demon, nimble rage channeling through his sinews (rage +4 dex).
Active effects/conditions darkvision, mutagen, rage +4 dex
Init +8 Perception +14 Sense Motive +13
AC 28 / 29 crowd control (20 touch; 20 flat-footed; uncanny dodge)
25% chance to avoid crit/precision damage
CMB +8 CMD 26
HP 61 (62-6+5)/62
Fort +10 Reflex +15 Will +5 (+2 v. enchant)
Weapon Equipped Comp. longbow
Shield Equipped none
Mutagen ACTIVE (+4 Dex, +2 AC, -2 Wis, 80 minute duration)
Elixirs
1 Shield (Finneas)
- Cure light wounds
- Expeditious retreat
- Shield
- Open
2 Ablative barrier
- Alchemical allocation
- Alchemical allocation
- Invisibility
- Perceive cues
3 Heroism
- Fly
- open
Controlled Rage 1 of 5 rounds used
Healing touch 5 hp of 40hp used
Boro Beads 0 of 2 used
Preserving flask Shield
Slippers of spider climbing 0 of 10 min. used
Wand of Shield 22 charges
Wand of See Invisibility 8 charges
Acrobatics 1d20 + 20 - 2 ⇒ (4) + 20 - 2 = 22 9 ranks + 6 dex + 2 rage + 3 class - 2 extra foe
Dueling sword 1d20 + 17 ⇒ (10) + 17 = 27 +6 dex +2 rage +7 bab +1 magic +1 focus +2 flank -2 power
1d8 + 9 + 6 + 4d6 ⇒ (2) + 9 + 6 + (4, 6, 1, 4) = 32 +1 magic +6 dex +2 rage dex +6 power

Doctor Abner Svengalu Toffitt |

Am using an HP to take an extra attack on D1.
Dueling sword 1d20 + 17 ⇒ (19) + 17 = 36 +6 dex +2 rage +7 bab +1 magic +1 focus +2 flank -2 power
1d8 + 9 + 6 + 4d6 ⇒ (8) + 9 + 6 + (4, 4, 2, 2) = 35 +1 magic +6 dex +2 rage dex +6 power
Confirm 1d20 + 17 ⇒ (9) + 17 = 26 +6 dex +2 rage +7 bab +1 magic +1 focus +2 flank -2 power
1d8 + 9 + 6 ⇒ (2) + 9 + 6 = 17 +1 magic +6 dex +2 rage dex +6 power

Finneas Glenn |

Round 3 Init 25
HP = 3/77+18
AC/T/FF = 20/11/19
Weapon Equipped = +1 Holy Cold Iron Greatsword
Speed = 25' (30' unarmored)
Rage/day = 7/8
Hero Points = 2
Oracle Spells Left (CL 6, +11 melee touch, +8 ranged touch):
3 3/3 Magic Vestment, Cure Serious Wounds, Deadly Juggernaut
2 6/6 Resist Energy*, Cure Moderate Wounds*, Fog Cloud, Levitate, Minor Image, Grace, See Invisibility
1 7/7 Divine Favor*, Shield of Faith*, Remove Fear*, Enlarge Person*, Cure Light Wounds*, Protection From Evil*
0 (at will) Purify Food and Drink*, Create Water, Stabilize, Ghost Sound*, Detect Magic, Mage Hand, Light, Spark*, Mending
* Allows save DC = 12 + Spell Level
Status Effects = Raging
Almost dead from the claws of his foes Finneas does his best to end their threat to his friends before he goes to meet Kord at last.
If D3 survives Glimmil then first swing at D3, otherwise D4.
Greatsword Power Attack Raging Flank @D3: 1d20 + 15 ⇒ (20) + 15 = 352d6 + 16 + 2d6 ⇒ (4, 5) + 16 + (2, 2) = 29
Crit Confirm: 1d20 + 15 ⇒ (16) + 15 = 312d6 + 16 ⇒ (6, 1) + 16 = 23
If D3 survives Glimmil and that then second swing at D3, otherwise D4, add flank to whichever I attack.
Greatsword Power Attack Raging @D4: 1d20 + 8 ⇒ (20) + 8 = 282d6 + 16 + 2d6 ⇒ (6, 3) + 16 + (2, 4) = 31
Crit Confirm: 1d20 + 8 ⇒ (13) + 8 = 212d6 + 16 ⇒ (6, 6) + 16 = 28
With things looking up Finneas spends his last breath avenging his fallen friend before he dies.
Using HP to attack the most injured still standing D, add flank to below if appropriate.
Greatsword Power Attack Raging: 1d20 + 13 ⇒ (14) + 13 = 272d6 + 16 + 2d6 ⇒ (5, 6) + 16 + (2, 5) = 34
"FOR ATOL AND KORD!"

Dyrant Maynor, the Pre-Sainted |

Round 3, Init 18
Hesitant, Dyrant waits/delays until Aralynn says she has a path to Atol is clear.
1d20 + 10 ⇒ (5) + 10 = 15 Acrobatics for full speed move in darkness
"Now, Aralynn?! NOW?!"
Dyrant follows Aralynn's plodding, trusting the Archon to lead him true.
Dyrant will go to K10 and touch Finn.
2d8 + 9 ⇒ (3, 1) + 9 = 13 healing
Aralynn will go on Atol, then heal him.
1d8 + 5 ⇒ (5) + 5 = 10 healing
"Mist, Atol! MIST!"