Painlord
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What are the in game effects of alcohol again? I wonder what the DC to train my wife to heel would be. I think quick dismount is a DC 20?
Shouldn't be too hard. I'd rule that a DC 15, under the Performance clause.
Of course, if I tried that I'd be beaten senseless...
| Saint Bernard de Clairveaux |
What are the in game effects of alcohol again? I wonder what the DC to train my wife to heel would be. I think quick dismount is a DC 20?
Well, I have good news and bad news.
Marriage does provide a +4 circumstance bonus to handle animal checks, where a spouse is concerned.
Only the wife gets the circumstance bonus.
Balodek
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Painlord wrote:Balodek wrote:Well shoot. Guess I'd better read up on the grapple rules.Great. When you figure out those when applied to spouses, please share.
Also, it'd be great advice for Glim.
Which of you needs the Sanctuary spell more??
Officially attempting to beat a dead horse.
I do, every time I drop her PFS character negative.
| Saint Bernard de Clairveaux |
Saint Bernard de Clairveaux wrote:Clearly you forgot to apply the +20 matrimony bonus to AC...Lol.
You guys clearly aren't married.
There is *no* such thing as a matrimony bonus...only a penalty. :(
I meant that you're supposed to give your wife +20 AC... Well that's how some of my worser DMs with wives or girlfriends in game have done it... :-(
| Dyrant Maynor, the Pre-Sainted |
Dryant wrote:"Ugh. That thing is ugly. I don't like the look of it. Atol...stay back."Why does Dryant always have to say such hurtful things about Atol?
THANK YOU!
Was waiting for someone to 'get' that!
:)
| Glimmil |
Let me know what happened last round. I'll be heading out for our last day of sun and fun shortly.
I had guessed you meant the first roll of 27 was a single-tentacle grapple attempt vs Glimmil's CMD (which should have had a -20 since the Grell went ahead and used it's other 9 tentacles and beak to melee attack). If so, all the other attacks (vs his AC) would have missed and had no free grapples started?
The 3.5 grell was woefully under-represented at CR3 (I mean paralyze, flight, and 10 attacks at +4? CR5-6 is where most folks thought it ended up), so don't boost it too much!!
If the grell hits a smaller opponent with a tentacle attack, he gets a free grapple check at +20 (+1 Str, +3 BAB, +16 Racial), assuming the Grell uses his whole body (in this case, all tentacles) to try to hold the opponent. If he uses just one tentacle, he gets a -20 to the roll, as all creatures not using their whole body do.
For each tentacle attack that hits (on smaller opponents) the Grell gets a free grapple check to try to hold the opponent because of his Improved Grab ability. The normal limit to grapple attempts (attacks from BAB) does not apply here. Glimmil's note: to the free grab after a successful hit by a melee attack.
| Dyrant Maynor, the Pre-Sainted |
Oh wow, my RSS reader didn't pick up a single post here since Friday. Grr...
Oh yeah.
What Dyrant was saying to your puppy a few rounds ago will make so much more sense after you read my OOC post from Friday.
Congrats again on the marriage.
I'd ask for details, but I suspect you have many more important and vacationy things to do right now.
| GM_Chris |
CR 3; Medium-size Aberration; HD 5d8+10; hp 32; Init +2; Spd 5 ft., fly 30 ft. (perfect);
AC 16, touch 12, flatfooted 14; BAB +3; Grap +20;
I went with CMB 12 (3 BAB, 1 STR, 4 Improved Grap, 4 racial)
Atk +4 melee (1d4+1, 10 tentacles),
–1 melee (2d4, bite); Face/Reach 5 ft. across/5 ft. (10 ft. with tentacles);
SA improved grab, paralysis; SQ blindsight 60 ft., immune to electricity and paralysis, tentacle regeneration;
AL NE; SV Fort +3, Ref +3, Will +4; Str 12, Dex 15, Con 14, Int 10, Wis 11, Cha 9.
Skills: Hide +12, Listen +4, Move Silently +12, Spot +8.
Feats:
Flyby Attack.
Improved Grab (Ex): If the grell hits a Medium-size or smaller opponent with a tentacle attack, it deals normal tentacle damage and attempts to start a grapple as a free action without provoking an attack of opportunity. Each successful grapple check during successive rounds automatically deals tentacle damage.
Paralysis (Ex): Any creature hit by a grell’s tentacle must succeed at a Fortitude save (DC 14) or be paralyzed for 4 rounds.
Tentacle Regeneration (Ex): Foes can attack the grell’s tentacles, but only when those appendages are actually holding an opponent. A tentacle has AC 19 (touch 12) and 10 hit points. A lost tentacle grows back in 1 day.
I wasn't meaning to do it, but I did change the rules. However, the challenge of multi-tentacled creatures is underwhelming in the current rules system and one of my goals is to challenge the party. There is no incentive for a tentacled creature to grapple when other foes are around. If it does as in this case, it goes from 11 attacks to one attack (a grapple check is a standard action), can't make AoO's, and takes a -4 to DEX.
The -20 to not gain the grappled condition yourself is ridiculous given the use of CMB/CMD now. Such a check is impossible (barring a natural 20) for anything but a super strength gargantuan creature yet I have no problem seeing a grell, giant octopus, assassin vines, or some other creature with multiple tentacles/vines grappling multiple foes. That said, I wasn't going to allow the grell to do it.
As in this combat, the only hope of success was for the creature was to get lucky with a natural 20 to start the grapple and then try for grapple check damage which it could actually make. It wouldn't last long flying in the air while it was filled full of arrows/bolts/stones.
However, I went too far and should have made a tentacle hit before allowing it a grapple check. I'm sure we can all picture some movie scene of a hero caught in one tentacle while fighting off the other tentacles.
I can't remember if there is another tentacled creature, but if there is I'll be sure to clear up the rules before then.
Painlord
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Dryant wrote:
1d8 ⇒ 2 damage.
Lol, you hit like a rogue.
...
[sadface]
Not to rub it in, but this scoreboard says it all:
# damage in 1 round from Dyrant = 2
# damage in 6 rounds from Silfr = 0
Sigh. We need a better paladintanksummonerscholar.
Or more battle witches.
| Doctor Abner Svengalu Toffitt |
Or more battle witches.
Some battle witch. What kind of witch doesn't know how to fly? Angel, get your damned wings already.
| Glimmil |
I wasn't meaning to do it, but I did change the rules. However, the challenge of multi-tentacled creatures is underwhelming in the current rules system...
FWIW, two times now I've almost TPK'd a party of 4 and 5 PCs at level 2 respectively with a lone grell. It flew in and stunned 2-3 PCs in a surprise round both times.
The 4 flat rounds of stun from a flying creature with reach is actually very powerful when you have 10 attempts per round to inflict them.
With a +16 racial bonus, the -20 penalty isn't all that crazy! Is the -20 penalty still in Paizo rules? I'm a bit light on books while on vacation.
| GM_Chris |
The -20 is still there in Pathfinder, but I didn't convert the +20 grapple check to a +20 CMB. That might've been the answer.
Not sure if you saw the edit to my main thread, but I turned the round from 10 grapple checks to 1 grapple check and 9 attacks (all of which missed you and your high AC). Total was 5 damage and it dropped you.
Balodek
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Dyrant mentally prepares his next set of questions, depending on the mood and helpfulness of Ghelve.
"The talking chest spoke of something called the Malachite Fortress? Do you know it?"
"He also spoke of Hobgoblins and Dark Stalkers. What are they?"
"A dark stalker named Yuathyb?"
"An Underdark slaver named Kazmojen?"
"What is a skulk?"
"What is a dark one?"
Yuathyb and Kazmojen are the two names we got from the chest.