Seraphimpunk's [core] Godsmouth Heresy (Inactive)

Game Master Seraphimpunk

[core] PFS Godsmouth Heresy
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>> horn level 1 << -- Way of the Wicked

oh thank god!

Rika comes up from behind, proffering the potion, as Adinomo strikes down the strange beast. Though its darkness persists. in the aftermath you find Uldar and feed him the potion healing him net 6 hp and bringing him conscious. You carefully bring everyone down the stairs, and eventually the darkness wears off. the odd conical , tendrilled beast looks hideous even in death. Lem reads his scroll of cure light wounds over Moose if no one objects, bringing him back to zero.

dice:

rika's potion for uldar: 1d8 + 1 ⇒ (5) + 1 = 6
uldar stabilize rnd 1: 1d20 + 0 - 1 ⇒ (14) + 0 - 1 = 13
lem's scroll: 1d8 + 1 ⇒ (7) + 1 = 8

You all slump down in the twinkling motes of dancing light, and glowing belts, in a thirty by thirty ft. stone room. Old carvings cover the walls of this square chamber, thick with dust and cobwebs. Three sets of stone double doors stand in the three facing walls. Heavy bronze seals emblazoned with the symbol of Pharasma secure the doors against whatever lies beyond.

knowledge (history) DC 15 while studying the carvings:
You recognize references while studying the engravings, referencing the seven runelords of ancient Thassilon.

perception 15 while studying the walls:
you notice some more recent ( though clearly still very old ) graffiti scrawled on the northern wall, which reads "My heart beats on the wrong side of my chest, or is it right? Is left right, or is it wrong? I don't know what it means, or why"

detect magic & spellcraft DC 17:
the stone doors appear to be sealed with Arcane Lock, though the chime of opening would probably easily dispel the seal.

You have time to rest as you carry the bodies down the stairs, and snack, have some water. most of you are still injured, and you have time and relative safety now to tend to those injuries and speak with eachother. You see Uldar for the first time, no longer just a voice helping you out in the darkness, and can make introductions.

Liberty's Edge

HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1

pfff, darkness can be so nasty...

After the battle Adinomo tries to use his wand on Uldar

Now what was that command word?
Use Magic Device DC20: 1d20 + 7 ⇒ (12) + 7 = 19 "Tervendarint!"
Use Magic Device DC20: 1d20 + 7 ⇒ (4) + 7 = 11 "Tervendamint!"
Use Magic Device DC20: 1d20 + 7 ⇒ (13) + 7 = 20 "Tervendamine!, Yes that was it!"
Cure Light Wounds: 1d8 + 1 ⇒ (6) + 1 = 7

He then uses the wand on himself
Use Magic Device DC20: 1d20 + 7 ⇒ (17) + 7 = 24 "Tervendamine!"
Cure Light Wounds: 1d8 + 1 ⇒ (2) + 1 = 3

And on Moose
Use Magic Device DC20: 1d20 + 7 ⇒ (7) + 7 = 14 "Terfendamine! Why don't you work?"

Use Magic Device DC20: 1d20 + 7 ⇒ (19) + 7 = 26 "Tervendamine!"
Cure Light Wounds: 1d8 + 1 ⇒ (2) + 1 = 3

He then offers his small hand to the half orc "Hello, I am Adinomo. Thank you for helping us out there"

The little gnome is quickly investigating everything there is to see
Perception: 1d20 + 2 ⇒ (1) + 2 = 3, but in his enthusiasm does not see anything worth mentioning.

Grand Lodge

Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)

"Hi Adinomo, I'm Uldar. Traveling performer, but I mostly travel between the different inns in Magnimar to be honest!"

"Be careful with that wand though! If you use it wrong it could break and we might need it if we want to get out of here alive! That thing almost killed us all 5 minutes after entering this damned dungeon!"

Scarab Sages

Female Halfling Druid 1 | HP 9/9 | AC 15 (T13 F13) | Fort +3, Ref +3, Will +6 (+2 vs fear) | Init +4 | Perc +9 | Temp: 1 con damage, 1 nonlethal

"Thank you for the help, Uldar. You arrived just in time. I'm Rika. And thanks to Lem and Adinomo too, of course, for helping Moose. Go on and thank them, Moose."

Moose licks Lem's and Adinomo's face and Uldar's hand (because he can't reach higher).

"He still doesn't seem to be feeling very well. Do we have any healing we could spare or is it more prudent to give him my second potion?"

She'll wait until Moose is healed before taking a closer look at the room.

Perception: 1d20 + 9 ⇒ (15) + 9 = 24

"I think there's something written on that wall," she points out from the other side of the room.

Liberty's Edge

HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1

"I can use my wand again Rika, I am sure it won't break"

Use Magic Device: 1d20 + 7 ⇒ (1) + 7 = 8 "Tervendaminé!"
Use Magic Device: 1d20 + 7 ⇒ (4) + 7 = 11 "Tervendaminion!"
Use Magic Device: 1d20 + 7 ⇒ (17) + 7 = 24 "Tervendamine!"
Cure Light Wounds: 1d8 + 1 ⇒ (4) + 1 = 5

"How is that Moose?"

After Moose is healed Adinoma asks "Anyone else in need of healing? And what's that writing you mentioned Rika, let's find out what it says!"

Grand Lodge

Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)
Adinomo wrote:

"I can use my wand again Rika, I am sure it won't break"

Use Magic Device: 1d20 + 7 ⇒ (1) + 7 = 8 "Tervendaminé!"

"Told you so..." Uldar sighs

Rules wrote:
Try Again: Yes, but if you ever roll a natural 1 while attempting to activate an item and you fail, then you can't try to activate that item again for 24 hours.

Grand Lodge

Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)

Knowledge History: 1d20 + 2 + 1 ⇒ (10) + 2 + 1 = 13
Uldar can read Thassilonian though

Liberty's Edge

HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1

Whoops! Thanks Uldar. I know the rule, but managed to miss that natural 1.

After the first try Adinomo tries his wand again a few times

"Tervendamine, tervendamine, tervendamine!. I said Tervendamine!"

with a sad face he turns it around in his hands "That's weird, it stopped working! Can anyone else give it a try? The command word is tervendamine."

You might notice that Adinomo's ears turn red and he tries hard not to look at Uldar, but hands out the wand to Rika, Lem and Eleanor.

Scarab Sages

Female Halfling Druid 1 | HP 9/9 | AC 15 (T13 F13) | Fort +3, Ref +3, Will +6 (+2 vs fear) | Init +4 | Perc +9 | Temp: 1 con damage, 1 nonlethal

"Thanks Adinomo." Rika points the wand at Moose. "Tervendamine, you said?"

Cure light wounds: 1d8 + 1 ⇒ (6) + 1 = 7

"There. Don't you feel better now?"

If no one else asks for healing she'll hand the wand back to Adinomo and take a closer look at the graffiti on the wall.

"It just looks like insane ravings or something... Does this make sense to anyone?"


Wolverine (Rika) | HP 10/13 | AC 17 (T15 F13) | Fort +5, Ref +6, Will +1 | Init +3 | Perc +1 (Scent, low-light vision)

Moose grunts contently as he feels his wounds closing up. He'll take a sniff at the strange wall that his master is staring at, but the writing is too old to leave any scent for him to detect.


>> horn level 1 << -- Way of the Wicked

the stone feels cold, and the cobwebs, while cleared as your brushing on the old stonework to get better view of the carvings and rantings, don't exactly freshen up the place. you cough and hack a bit as the dust slowly settles again.

Liberty's Edge

HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1

Adinomo stops Rika when she tries to give back his wand "Nah, you keep it for now, it seems you have the natural flair of saying tervendamine that I do not quite master"

He moves to the walls and reads the text as pointed out by Rika.
"Hmm, that's all just mumble jumble to me. Shall we be bold and try the middle door first?"

Grand Lodge

Female Elf Druid 1 (hp: 9/9 | AC: 19 | T: 15 | FF: 14 | Fort: +2 | Ref: +4 | Will: +4 | Init: +4 | Perception: +8 | Lowlight vision, immune to sleep)

sorry for late post, but got occupied

Eleanor looks up to the stairs and sees Adinomo running towards Uldar and sees Rika coming from down the stairs too. Adinomo excitingly tries healing Uldar and Moose, but once he starts trying to heal moose he suddenly forgets how to use his wand, so Rika takes over the wand and heals moose too

Well, that was quite a job, to get rid of that nasty monster. Now that Uldar and Moose are up again, maybe we should try to look around a bit more. Luca!! Come to me hon, you can sit on my shoulder again

She starts looking around a bit to see if she notices anything unusual, maybe a reason the darkmantle attacked them.

perception: 1d20 + 8 ⇒ (14) + 8 = 22

As she looks, she notices something though. There has been scrabbled something on the wall, looking a bit like graffiti, an odd looking sentence. What could that mean?

Something looks to be written there on the walls indeed Rika. I don't really understand what it means myself, my heart is beating on the wrong side of my chest?

Only now she notices that she hasnt even introduced herself to Uldar

Ohh, btw, hi Uldar, Im Eleanor, don't think I've introduced myself yet. This on my shoulder is Luca.

Grand Lodge

Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)

"Hi, Eleanor and Luca."

Looking at the weird writing.

"Sounds like the ravings of a lunatic."

Grand Lodge

Female Elf Druid 1 (hp: 9/9 | AC: 19 | T: 15 | FF: 14 | Fort: +2 | Ref: +4 | Will: +4 | Init: +4 | Perception: +8 | Lowlight vision, immune to sleep)

Eleanor breaks her head over the weird writings some more..

Might indicate that there is some kind of mind-affecting magic going on in this dungeon, wouldn't it?

Scarab Sages

Female Halfling Druid 1 | HP 9/9 | AC 15 (T13 F13) | Fort +3, Ref +3, Will +6 (+2 vs fear) | Init +4 | Perc +9 | Temp: 1 con damage, 1 nonlethal

"It could be," Rika agrees. "But it might also be someone that's been lost down here for a very long time. After all, they don't open those doors very often. Maybe someone got trapped down here.

All the doors look the same to me, so we might as well take the middle one, indeed."

Grand Lodge

Female Elf Druid 1 (hp: 9/9 | AC: 19 | T: 15 | FF: 14 | Fort: +2 | Ref: +4 | Will: +4 | Init: +4 | Perception: +8 | Lowlight vision, immune to sleep)

Eleanor puts herself in front of the middle door, with her back to it to stop the party from going in.

Wait. If the doors look all the same, isn't it possible, that that writing on the wall, could indicate some kind of riddle? We should at least think about it a second or two.

Eleanor starts breaking her head.

Wrong side... or is it right?... Right as in, directional or opposite of wrong?...

Is Left right or wrong?...

Who's hart is beating?

Well..., she starts speaking a bit doubtfully, my feeling and thoughts say we should go left, but if someone has a better answer.


>> horn level 1 << -- Way of the Wicked

by play by post standards,two votes for something = doing it. otherwise we'll be here all weekend for one decision =)

Adinomo strikes the chime. a crystal clear note resonating. For an instant you can almost see a pale blue light shimmer across the door, and then gone.

The enchantment on the door seems gone. He checks it, and the door swings open. So he pushes open one of the double doors.

Beyond, your light falls on age-yellowed linens in alcoves lining both sides of a wide corridor. Thick cobwebs hang from the ceiling and drape the walls of the crypt; everything is coated in a thick layer of dust.

Scarab Sages

Female Halfling Druid 1 | HP 9/9 | AC 15 (T13 F13) | Fort +3, Ref +3, Will +6 (+2 vs fear) | Init +4 | Perc +9 | Temp: 1 con damage, 1 nonlethal

Rika quickly trots back up the stairs to retrieve her sling, then says as the doors open:

"Moose, do you feel up to some scouting?"

She waits a second to see if anyone follows her, then she and Moose start cautiously walking the hallway towards the other door.

Perception: 1d20 + 9 ⇒ (16) + 9 = 25
Stealth: 1d20 + 6 ⇒ (9) + 6 = 15


Wolverine (Rika) | HP 10/13 | AC 17 (T15 F13) | Fort +5, Ref +6, Will +1 | Init +3 | Perc +1 (Scent, low-light vision)

Moose sniffs the stale air of the tomb trying to find some more recent smells as he follows Rika.

Perception (scent): 1d20 + 1 ⇒ (3) + 1 = 4
Stealth: 1d20 + 11 ⇒ (18) + 11 = 29


>> horn level 1 << -- Way of the Wicked

Rika feels cautious here, unable to shake the feeling like something is wrong. Almost like someone is telling her, in her own head, "Rika. What are you doing? You're breaking into a crypt. You're a tomb rober, a looter. A no good vagabond.

Grand Lodge

Female Elf Druid 1 (hp: 9/9 | AC: 19 | T: 15 | FF: 14 | Fort: +2 | Ref: +4 | Will: +4 | Init: +4 | Perception: +8 | Lowlight vision, immune to sleep)

Uncomfortable by the sudden decision, Eleanor follows, cautiously watching over Rika's shoulder


>> horn level 1 << -- Way of the Wicked

dice that don't make sense:

rika@perception: 1d20 + 9 ⇒ (18) + 9 = 27
moose@perception: 1d20 + 1 ⇒ (16) + 1 = 17
eleanor@perception: 1d20 + 8 ⇒ (15) + 8 = 23
luca@perception: 1d20 + 6 ⇒ (11) + 6 = 17

1d20 + 18 ⇒ (16) + 18 = 34
1d20 + 18 ⇒ (17) + 18 = 35
1d20 + 18 ⇒ (19) + 18 = 37
1d20 + 18 ⇒ (13) + 18 = 31

rika@stealth: 1d20 + 6 ⇒ (10) + 6 = 16
moose@stealth: 1d20 + 11 ⇒ (16) + 11 = 27
eleanor@stealth: 1d20 + 1 ⇒ (3) + 1 = 4
luca@stealth: 1d20 + 6 ⇒ (15) + 6 = 21

1d20 + 0 ⇒ (15) + 0 = 15
1d20 + 0 ⇒ (17) + 0 = 17
1d20 + 0 ⇒ (20) + 0 = 20
1d20 + 0 ⇒ (19) + 0 = 19

you get about halfway down the corridor, moving quietly down the dusty hall, when Moose alerts at one of the corpses interred in the alcove to the right, maybe smelling something. rika, and eleanor can almost hear something that feels like a hollow echo of scratching of some sort but can't pinpoint it.


>> horn level 1 << -- Way of the Wicked

something scuttles, and one of the corpses shifts a bit.

initiative:

eleanor: 1d20 + 4 ⇒ (2) + 4 = 6
rika: 1d20 + 4 ⇒ (7) + 4 = 11
uldar: 1d20 + 2 ⇒ (17) + 2 = 19
adinomo: 1d20 + 5 ⇒ (6) + 5 = 11
lem: 1d20 + 2 ⇒ (9) + 2 = 11
something: 1d20 + 2 ⇒ (18) + 2 = 20

something@stealth: 1d20 + 10 ⇒ (7) + 10 = 17
rika@perception: 1d20 + 9 ⇒ (8) + 9 = 17

something crawls along the floor, Rika sees it, reacts to it, but it has her flat footed as it crawls up her a little, and stings her with barbs on the ends of its tarantula like legs. The Tiny little thing was barely noticeable a second ago. the sting doesn't hurt that badly. it deals 1 nonlethal to rika, but the poison immediately starts necrotizing the flesh around the where the barb struck, dealing 1 con damage to Rika.

sting: 1d20 + 0 ⇒ (20) + 0 = 201d2 - 4 ⇒ (1) - 4 = -3
confirm: 1d20 + 0 ⇒ (5) + 0 = 51d2 - 4 ⇒ (1) - 4 = -3
rika@fort: 1d20 + 3 ⇒ (5) + 3 = 8

another crawls up the wall, and hops onto Moose, attempting to sting him

sting: 1d20 + 0 ⇒ (15) + 0 = 151d2 - 4 ⇒ (1) - 4 = -3

stealth: 1d20 + 10 ⇒ (6) + 10 = 16
stealth: 1d20 + 10 ⇒ (7) + 10 = 17

DC 16 perception:
two more move along the ceiling, adjacent to the second alcove.

[r1]: [20: Something], [19: Uldar], [11: Adinmomo], [11: Rika], [11: lem], [6: Eleanor],

Grand Lodge

Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)

inspire courage

"Crit those creapy crawlies!"

Uldar takes his sling out

Grand Lodge

Female Elf Druid 1 (hp: 9/9 | AC: 19 | T: 15 | FF: 14 | Fort: +2 | Ref: +4 | Will: +4 | Init: +4 | Perception: +8 | Lowlight vision, immune to sleep)

Eleanor hears some scratching and looks around:

perception: 1d20 + 8 ⇒ (15) + 8 = 23

Suddenly, she sees tiny critters walking around the hall. She readies her bow and shoots at the nearest critter she can see:

attack: 1d20 + 4 + 1 ⇒ (13) + 4 + 1 = 181d6 + 1 ⇒ (1) + 1 = 2

She then sends Luca after the critter to attack it, while she looks a bit closer to try and identify the creature:

knowledge nature: 1d20 + 5 ⇒ (9) + 5 = 14

Grand Lodge

Eagle Animal companion 1 (hp: 6/11, AC: 14, T: 12, FF: 12, Fort: +3, Reflex: +3, Will: +0, Perception: +6, Low light vision)

On Eleanor's command, looking a bit around luca tries to find the critter, quickly spotting it and flying towards it, with his beak trying to bite it.

perception: 1d20 + 6 ⇒ (14) + 6 = 20
bite: 1d20 + 3 + 1 ⇒ (17) + 3 + 1 = 211d4 ⇒ 3


>> horn level 1 << -- Way of the Wicked

[r1]: [5: Adinmomo], [5: Rika], [5: lem],

[r2]: [20: Something], [19: Uldar], [6: Eleanor],

Eleanor steps back, realizing there's some on the ceiling, odd little tarantula like things with bodies that look like skulls. they look like Skull Spider, their poison known to eat away at muscle and flesh, weakening the victim before it decides to take up residence in the skull like a hermit crab. Tiny Vermin, con poison Fort DC 10 1/round for 3 rounds; cure 1 save

Uldar calls out to attack them, and Eleanor fires at one, damaging it but not killing it. Knocking it off the ceiling enough for Luca to swoop up and attack it, biting through the skull and detaching several legs. it falls to the ground spasming as Luca hovers, looking for what to attack next.

Scarab Sages

Female Halfling Druid 1 | HP 9/9 | AC 15 (T13 F13) | Fort +3, Ref +3, Will +6 (+2 vs fear) | Init +4 | Perc +9 | Temp: 1 con damage, 1 nonlethal

"Ow! Their sting burns."

Rika takes hold of her quarterstaff en tries to pummel the tiny thing in front of her.

Attack, inspire: 1d20 + 1 + 1 ⇒ (12) + 1 + 1 = 141d4 + 1 ⇒ (2) + 1 = 3

Then she takes a step back, squishing the remains of the spider that Luca killed underneath her boots.

"Moose, please help us kill them."


Wolverine (Rika) | HP 10/13 | AC 17 (T15 F13) | Fort +5, Ref +6, Will +1 | Init +3 | Perc +1 (Scent, low-light vision)

Moose takes a swipe at the spider in front of Rika.

Full-attack. If he manages to kill the target he'll switch to the other spider in range.

Bite, inspire: 1d20 + 2 + 1 ⇒ (3) + 2 + 1 = 61d4 + 1 ⇒ (4) + 1 = 5
Claw, inspire: 1d20 + 2 + 1 ⇒ (12) + 2 + 1 = 151d3 + 1 ⇒ (3) + 1 = 4
Claw, inspire: 1d20 + 2 + 1 ⇒ (3) + 2 + 1 = 61d3 + 1 ⇒ (3) + 1 = 4

Liberty's Edge

HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1

Adinomo gets his crossbow out and loads the weapon.


>> horn level 1 << -- Way of the Wicked

they jump and dodge, managing to avoid getting crushed and smacked by Moose.

lem takes out his sling and loads it

One on the ceiling leaps down onto Luca, well trained at catching small insects and birds while hunting though, Luca naturally catches it in its mouth and crushes it. tiny, no reach. aoo as it enters luca's square

Moose gets hounded by two of them. they scuffle, moose smacking the ground where it was, as they scuttle along the floor under moose's reach, but fail to sting him through his fur
moose: 1d20 + 2 + 1 ⇒ (13) + 2 + 1 = 161d4 + 1 ⇒ (4) + 1 = 5

luca: 1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 111d4 ⇒ 2
sting: 1d20 + 0 ⇒ (6) + 0 = 61d4 - 2 ⇒ (1) - 2 = -1
sting: 1d20 + 0 ⇒ (15) + 0 = 151d4 - 2 ⇒ (3) - 2 = 1

rika: fort: 1d20 + 3 ⇒ (16) + 3 = 19 managed to save vs the poison on her turn, so she's only at 1 con damage.

[r2]: [19: Uldar], [6: Eleanor], [5: Adinmomo], [5: Rika], [5: lem],
[r3]: [20: Something],

Liberty's Edge

HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1

Inspired Point Blank Shot: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22
Damage: 1d6 + 2 ⇒ (6) + 2 = 8

Adinomo fires at the little thing on the ceiling and then reloads his crossbow


>> horn level 1 << -- Way of the Wicked

[r2]: [19: Uldar], [6: Eleanor], [5: Rika], [5: lem],
[r3]: [20: Something], [5: Adinmomo],

you shoot, the bolt sinking in and splintering the little skull, as rika flinches from the bone shards falling near her

Grand Lodge

Female Elf Druid 1 (hp: 9/9 | AC: 19 | T: 15 | FF: 14 | Fort: +2 | Ref: +4 | Will: +4 | Init: +4 | Perception: +8 | Lowlight vision, immune to sleep)

Eleanor takes a shot against the critter on the ceiling:

attack,inspired: 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 151d6 + 1 ⇒ (2) + 1 = 3

She then directs Luca to attack it:

bite,inspired: 1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 181d4 + 1 ⇒ (3) + 1 = 4
talon,inspired: 1d20 + 3 + 1 ⇒ (18) + 3 + 1 = 221d4 + 1 ⇒ (2) + 1 = 3
talon,inspired: 1d20 + 3 + 1 ⇒ (13) + 3 + 1 = 171d4 + 1 ⇒ (1) + 1 = 2

Grand Lodge

Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)

Uldar will try and sling at a spider (if possible one not in combat and without cover) and continue the inspiring words!

To Hit: 1d20 + 1 ⇒ (20) + 1 = 21 Ok, that's a hit!
To Hit: 1d20 + 1 ⇒ (17) + 1 = 18 That might even confirm!

Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Extra crit Damage: 1d4 + 1 ⇒ (2) + 1 = 3


>> horn level 1 << -- Way of the Wicked

Eleanor watches as Adinomo shatters the one on the ceiling, and takes aim at one of the ones pestering Moose, missing anyway. then directs luca to move up, it grabs one that's attacking moose and shatters it with her bite, inspired by Uldar's words.

Uldar smashes the last one with a well places sling, shot at only one left standing hounding Moose.

all done!


>> horn level 1 << -- Way of the Wicked

having a chance to look around more, you see these remains are very ancient. the bodies that these spiders were inhabiting have crumbled to dust due to the disturbance.

Perception DC 15:
There are strange symbols in the catacomb. roll a knowledge religion check DC 15 to identify.

double doors that look as if they haven't been disturbed in centuries lie at the end of the hall. they don't appear to be locked, but bear some carvings, concealed as much of the alcoves in this room are, in dusty spiderwebs.

Grand Lodge

Female Elf Druid 1 (hp: 9/9 | AC: 19 | T: 15 | FF: 14 | Fort: +2 | Ref: +4 | Will: +4 | Init: +4 | Perception: +8 | Lowlight vision, immune to sleep)

Eleanor looks around the room, seeing some squashed critters and some dusty remains, but not really much more than that.

Lets move on, I'd say, nothing more to see here

and she orders luca to come and sit back on her shoulder

perception: 1d20 + 8 ⇒ (1) + 8 = 9

Grand Lodge

Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)

perception: 1d20 + 2 ⇒ (16) + 2 = 18
Knowlegde Religion: 1d20 + 7 ⇒ (4) + 7 = 11

"There are some stange symbols over here, but I can't place them."

Scarab Sages

Female Halfling Druid 1 | HP 9/9 | AC 15 (T13 F13) | Fort +3, Ref +3, Will +6 (+2 vs fear) | Init +4 | Perc +9 | Temp: 1 con damage, 1 nonlethal

Rika takes a peek at the symbols Uldar points out.

Knowledge Religion: 1d20 + 5 ⇒ (3) + 5 = 8

"Hmm, nope. It doesn't mean anything to me either."

She waves Lem, Adinomo and Eleanor closer, hoping one of them can figure out what these symbols mean.

Grand Lodge

Female Elf Druid 1 (hp: 9/9 | AC: 19 | T: 15 | FF: 14 | Fort: +2 | Ref: +4 | Will: +4 | Init: +4 | Perception: +8 | Lowlight vision, immune to sleep)

Sorry, but Im not really good at these symbolic things. Looks all the same to me.


Male halfling Male halfling bard 1 ( hp 11/11 | AC 15, t 13, ff 13 | F +3, R +5, W +3 | Init +2 | Perception +2; Low-light vision )

bardic knowledge : 1d20 + 1 ⇒ (8) + 1 = 9

I can't pinpoint them either. Shall we check out what is beyond the doors?

Liberty's Edge

HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1

"I have no clue what these symbols mean, let me reload my crossbow before we open the doors."

Adinomo reloads his crossbow

"Go ahead Lem, open the door!"


>> horn level 1 << -- Way of the Wicked

Lem opens the door, sending his dancing light ahead to illuminate the room. This cavernous chamber vaults 20 ft. overhead, the doors letting out to a stone bridge with elaborately carved railings, which arches over the chamber from north to south, joining two sets of massive bronze doors at either end. Looking down, forty feet below, you see the central part of the room contains an inlaid spiral symbol, with a raised platform ten feet above that, joined by eight staircases leading up to the wide platform. On this ledge stand bronze doors to the east and west, as well as eight larger-than-life statues, standing upon the ledge as well, evenly spaced around the room's circumference - seven carved from white stone, and the eighth carved from black stone.

k. religion DC 15:
the architectural style is much different than modern pharasman temples, but that is her spiral symbol inlaid in the floor. Though not a major god in the Thassilonian pantheon, Pharasma was still worshipped primarily as the goddess of death.

Scarab Sages

Female Halfling Druid 1 | HP 9/9 | AC 15 (T13 F13) | Fort +3, Ref +3, Will +6 (+2 vs fear) | Init +4 | Perc +9 | Temp: 1 con damage, 1 nonlethal

Knowledge Religion: 1d20 + 5 ⇒ (8) + 5 = 13

"Well this looks.... ominous... Cover the rear for a bit, Moose."

Rika cautiously steps into the room, particularly interested in the single black statue that seems oddly out of place. She'll take a good long look before stepping closer to it.

Perception: 1d20 + 9 ⇒ (9) + 9 = 18

Am I correct in thinking that the platform with the staircases we see is on the floor below us? Or are the staircases leading down from this floor to the one below?

Grand Lodge

Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)

Knowledge (religion): 1d20 + 7 ⇒ (12) + 7 = 19

"the architectural style is much different than modern pharasman temples, but that is her spiral symbol inlaid in the floor." Uldar comments
"Though not a major god in the Thassilonian pantheon, Pharasma was still worshipped primarily as the goddess of death."


>> horn level 1 << -- Way of the Wicked

think of yourselves on a bridge, 30 ft above the room below. so the landing with the statues is 30 ft. below you. and the mosaic floor swirl is 40 ft below you. the staircases mentioned only connect the landing 30 ft below, to the mosaic 40 ft. below. from where you are, other than jumping off the railings ( well, find, you could use rope ), there's no way down. just across the bridge. i tried to illustrate some of that with the side view in the map.

Liberty's Edge

HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1

Adinomo moves forward and peers down "Hmm, no way to get down from where we are. What's that black one's significance? I do hope this bridge will hold your weight Uldar.

Perception: 1d20 + 2 ⇒ (4) + 2 = 6 Seems safe

Adinomo moves ahead to the other end of the bridge and waves "Are you coming?"


Male halfling Male halfling bard 1 ( hp 11/11 | AC 15, t 13, ff 13 | F +3, R +5, W +3 | Init +2 | Perception +2; Low-light vision )

lem strolls out onto the bridge, pulling out his flute, and playing a few notes, sort of listening to the way they echo back and appreciating some of the majesty of this chamber.

Haven't the foggiest, can't see the statues well enough from up here. You really want to climb over? we can try the bronze doors over there, Lem points to the bronze doors on the opposite end of the bridge.

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