| Full Name |
Rika Meadowwind |
| Race |
Halfling |
| Classes/Levels |
Druid 1 | HP 9/9 | AC 15 (T13 F13) | Fort +3, Ref +3, Will +6 (+2 vs fear) | Init +4 | Perc +9 | Temp: 1 con damage, 1 nonlethal |
| Gender |
Female |
| Size |
Small |
| Age |
29 |
| Alignment |
True Neutral |
| Deity |
Pharasma |
| Languages |
Common, Halfling, Druid, Sylvan |
| Strength |
11 |
| Dexterity |
14 |
| Constitution |
10 |
| Intelligence |
12 |
| Wisdom |
16 |
| Charisma |
15 |
About Rika Meadowwind
Rika Meadowwind
Halfling druid 1
N Small humanoid (halfling)
Init +4; Senses Perception +9
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Defense
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AC 15, touch 13, flat-footed 13 (+2 armor, +2 Dex, +1 size)
hp 9 (1d8+1)
Fort +3, Ref +3, Will +6; +2 vs. fear
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Offense
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Speed 20 ft.
Melee quarterstaff +1 (1d4)
Ranged sling +3 (1d3)
Druid Spells Prepared (CL 1st; concentration +4)
1st—faerie fire, magic fang
0 (at will)—know direction, light, stabilize
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Statistics
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Str 11, Dex 14, Con 10, Int 12, Wis 16, Cha 15
Base Atk +0; CMB -1; CMD 11
Feats Combat Casting
Traits reactionary, secrets of the sphinx
Skills Acrobatics +4 (+0 to jump), Climb +2, Handle Animal +6, Knowledge (nature) +7, Knowledge (religion) +5, Perception +9, Survival +9; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Common, Druidic, Halfling, Sylvan
SQ nature bond (wolverine named the amazing moostestus porcuperus [moose]), nature sense, wild empathy +3
Combat Gear potion of cure light wounds, acid (2), alchemist's fire, holy water; Other Gear leather armor, quarterstaff, sling, sling bullets (20), backpack, bedroll, belt pouch, chalk, flint and steel, holly and mistletoe, soap, spell component pouch, trail rations (5), waterskin, wooden holy symbol of Pharasma, 11 gp, 1 sp, 8 cp
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Special Abilities
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Animal Companion Link (Ex) You have a link with your Animal Companion.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Fearless +2 racial bonus vs Fear saves.
Secrets of the Sphinx (1/day, Knowledge [religion]) 1/day, Add +2 to a single Knowledge Check.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Wild Empathy +3 (Ex) Improve the attitude of an animal, as if using Diplomacy.
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