Lem

npc_lem's page

20 posts. Alias of Seraphimpunk.


Full Name

Lem

Race

halfling

Classes/Levels

Male halfling bard 1 ( hp 11/11 | AC 15, t 13, ff 13 | F +3, R +5, W +3 | Init +2 | Perception +2; Low-light vision )

Gender

Male

Size

Small

Alignment

CG

Languages

Common, Elven, Halfling

Strength 8
Dexterity 14
Constitution 14
Intelligence 13
Wisdom 10
Charisma 18

About npc_lem

Short and well-dressed, Lem always seems to have a smile on his face and
a perfect joke for any situation. He always jumps to support people who are
being stepped on.

LEM
Male halfling bard 1
CG Small humanoid (halfling)
Init +2; Senses Perception +2
Languages Common, Elven, Halfling

AC 15, touch 13, flat-footed 13 (+2 armor, +2 Dex, +1 size)
hp 11 (1d8+3)
Fort +3, Ref +5, Will +3; +2 vs. fear

Speed 20 ft.
Melee short sword +3 (1d4–1/19–20)
Ranged sling +3 (1d3–1)
Base Atk +0; CMB –2; CMD 10
Special Attacks bardic performance 8 rounds/day (countersong,
distraction, fascinate, inspire courage +1)

Bard Spells Known (CL 1st; concentration +5)
1st (2/day)—charm person (DC 15), sleep (DC 15)
0 (at will)—dancing lights, detect magic, ghost sound (DC 14),
prestidigitation

Str 8, Dex 14, Con 14, Int 13, Wis 10, Cha 18
Feats Weapon Finesse*
Skills Acrobatics +8 (+4 when jumping), Bluff +9, Climb +1, Diplomacy +8,
Knowledge (arcana) +6, Knowledge (nobility) +6, Perception +2,
Perform (comedy) +4, Perform (wind) +8, Sense Motive +4
Traits fast talker*, freedom fighter
SQ bardic knowledge +1*
Combat Gear potion of expeditious retreat, scroll of cure light
wounds, caltrops, smokestick; Other Gear leather armor, short
sword, sling with 10 bullets, backpack, bedroll, flute, hooded
lantern, scroll case, silk rope (50 ft.), spell component pouch, trail
rations (2), waterskin, 2 gp
* The effects of this ability have already been calculated into
Lem’s statistics.

Bardic Performance Lem can start a performance as a standard action
and maintain it each round as a free action. He can perform for
a total of 8 rounds in a day, and can have only one performance
in effect at a time. This ability is described on page 35 of the
Pathfinder RPG Core Rulebook.

Countersong: Lem makes a Perform (wind) skill check. Any
creature within 30 feet (including Lem) that is affected by a sonic
or language-dependent magical attack can use the result in place
of his saving throw. If already under the effect of such an attack, he
gains a new saving throw against it each round, but must use the
Perform check result.

Distraction: This works like countersong, but uses a Perform
(comedy) check and works against illusion (pattern) or illusion
(figment) magical attacks.

Fascinate: Each creature within 90 feet that can see, hear, and
pay attention to Lem attempts a Will save (DC 14). If it fails, the
creature sits quietly and observes the performance as long as
it lasts, taking a –4 penalty on skill checks made as reactions,
including Perception checks. A potential threat gives the creature
a new saving throw, and an obvious threat automatically ends
the fascination.

Inspire Courage: Lem and his allies who can hear his performance
gain a +1 morale bonus on saving throws against charm and fear
effects and a +1 competence bonus on attack and damage rolls.
Spells Lem knows the following spells. For full spell descriptions, see
Chapter 10 of the Core Rulebook.

Charm Person: Makes one person within 25 feet Lem’s friend for
1 hour.
Dancing Lights: Creates torches or other lights.
Detect Magic: Detects all spells and magic items within a 60-foot
cone.
Ghost Sound: Create illusory sounds.
Prestidigitation: Perform minor magical tricks.
Sleep: Puts 4 HD of creatures into a magical slumber.
Freedom Fighter Lem gains a +1 trait bonus on any skill check or
attack roll made during the process of escaping capture or in
helping a slave escape bondage.

Although Lem was raised in a wealthy household, it was only because
he was born a slave. He learned how to say what his superiors wanted
to hear, which secured him less onerous jobs—like playing the f lute
at family gatherings. But when his kin were to be sacrificed to a
devil, Lem lit a few fires in the manor and ensured that all of his
half ling kin were safe in the slave’s quarters.
Lem was shocked to see them rush back in a hopeless attempt
to aid in extinguishing the f lames. As the place burnt and the
half lings bemoaned the loss of their shelter, Lem slipped away,
bitter and distraught. Still quick to side with the underdog, Lem
has learned that his most powerful traits are his optimism and his
sense of humor.