RotRL Gestalt Anniversary Special

Game Master Spiral_Ninja

A gestalt AE Rise of the Runelords.Thistletop L1; Thistletop level 2, Thistletop level 3


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Male Human Gestalt HP:24 | AC:17 T:13 FF:14 CMD:15 | F:5 R:7 W:6 | Init: +3 | Per: +9
Straehan. wrote:

Straehan shakes the bone fragments and Attic Whisperer dust from his robe after the giant's strike smashes the creature into particulate matter. "Nice work. Remind me to never step in front of your blade."

The gnome looks around the room, searching for anything relevant overlooked by his compatriots. He quickly skims the child's notes. "Well, this is a black tale. We have Chopper, the boy who probably starved to death in this miserable place, and presumably Chopper's patron - the Bishop. I'm assuming we'll be taking the child's remains for a proper burial?"

Perception (for more searches or heading downstairs as needed)1d20+8

please clear up some things a bit: what notes? who was Chopper or Bishop? I seem to have missed the important stuff o.O


DM Ninja/infinite

Five years ago a serial killer known as The Chopper killed 25 people in Sandpoint. His last victim was the sheriff at the time. The struggle drew a posse who tracked the killer here. It turned out that the eccentric sculptor Jervis Stoot was the Chopper and that he was worshiping Pazuzu with his murders. What the papers in the secret rooms you found indicated is that he was converted by a bird-like being he called the Red Bishop.


HP 41/19 | AC:26/17/18 CMD:24 | F:7 R:4 W:8 | I: +4 P: +8

If this Red Bishop was directing the Chopper, then he has much to answer for. Everybody stopped looking once they found the Chopper's body.

I had not been in town more than a few weeks when they found him, and I was still young, but I remember the uproar it all caused.


HP: 55/73 Saves: +6,+6,+6, Cleric(theologian) + Brawler 5

"Is the Red bishop more of a local bogey man or a illusion of the chopper."

I think that goes under know(Local), and or Know(religion), DM's Call.


DM Ninja/infinite

KN Local


Male Human Gestalt HP:24 | AC:17 T:13 FF:14 CMD:15 | F:5 R:7 W:6 | Init: +3 | Per: +9

no rolls for me on local then


Half Giant; (Soul Knife 5 Psychic Warrior 5)hp=58/58 CMB: +11 (+13 trip) CMD: 20 Senses PER +9 Sense Motive +4 AC:25 T:10 FF: 25 F+7 R+5 W+9

"Then it is settled, we put the remains to rest. Then we make sure this island is cleared out. Finally we see how much this island costs so I can build the Brindolfin Inn."


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

"Probably best to search downstairs first, unless he'll get back in in a few minutes. It makes me angry, reading those papers, letting him turn into that 'thing'. But if there is something else here, I'd rather we deal with it first."

Knowledge(Local): 1d20 + 8 ⇒ (8) + 8 = 16


DM Ninja/infinite

There are no local rumors or legends about anything or anyone called the Red Bishop. It could have been a hallucination of Stoot's, especially if he'd found that statue...but...he was found with his eyes and tongue removed. What if he hadn't done it to himself?


M Human Barbarian (Inv. Rager) 8/Oracle 1 | HP 84 | AC 21 | T 11 | FF 20 | CMD 26 | Fort +10* | Ref +5* | Will +8* | Init +1 | Perc +11

"Poor lost and lonely child. If the townsfolk had taken more than a cursory glance at this place, they might have staved off much heartbreak.

Kaddoc gently collects the child's bones.

"These need to be returned to his father, but Sparrow is right, we had best not repeat the mistakes of the past and should finish searching downstairs before we leave."


Male Human Gestalt HP:24 | AC:17 T:13 FF:14 CMD:15 | F:5 R:7 W:6 | Init: +3 | Per: +9

"Where we built the previous pyre could a new one easily be made. I believe the father could accept the stuffed animal remnants as proof too, and I worry we may find some labyrinth downstairs that could take so much time for us to get out that the Attic Whisperer returns.
Then again, I have no idea what the religion of the kid or its parents are, so if you say you know what it is and the funeral can't be done with a pyre, then that is also fine with me, just don't blame me if the undead we once defeated returns for revenge.
This kid was not even slightly related to me unlike the other two so I only worry because the ensured return of the creature if no funeral is done, and not because I am obsessed with rituals or fire or even with the idea that all dead have to be put to rest properly."

Ryu sighed. "The bed and other things in here would probably burn well and could be used to create the second pyre. The weather is clear now so another reason not to risk to have it changed later for the ceremony. Of course if you prefer to show the already half-crazed parents the remains be my guest, but maybe they wouldn't even believe us even if both the remains and the toy are pushed into their faces. So that may be a reason to forget the whole funeral and let them handle the undead once it appears." The reason they are on the island is to give the parents a closure. Would they be willing to accept such a closure though? As Ryu said there is a possibility that another pyre funeral would be the best, but there is also a chance the parents would demand to see more than just the toy, of course dragging this out may result in getting the undead attack them or the parents too.


HP:146 | AC:32 ; T:27 ; FF:26 (Mage Armor) ; CMD:33/27 | Fort:+7 ; Ref:+13 ; Will:+9 | Init:+9 ; PER:+14 (Low Light)

"You asserted your family right to decide how and when the woman and babe should be cremated. Given that, you have no right to decide this child's fate in place of the father. I'd rather face the child's spirit again, should it reappear, if we can ensure it is put to rest for good." Straehan nods to the half-orc, giving his silent support to Kaddoc's packing of the remains.

"Biter, do you want to scout down the stairs first or is it my honor?"


Biter -- quietly huffing and puffing his adrenaline fatigue away by the floor whole while the team decides what to do with the boy-body -- nods at the gnome's question and heads downstairs... blade once again stowed and bow in hand

Perception 1d20 + 5 ⇒ (20) + 5 = 25; +1 for traps.
Stealth 1d20 + 15 ⇒ (1) + 15 = 16.


DM Ninja/infinite

The spiral staircase continues downward from the main floor for about 80' further before ending at a point seemingly at sea level where the stairwell collapsed and is flooded with seawater lapping the steps next to the Chopper's woodcarving blade.


HP:146 | AC:32 ; T:27 ; FF:26 (Mage Armor) ; CMD:33/27 | Fort:+7 ; Ref:+13 ; Will:+9 | Init:+9 ; PER:+14 (Low Light)

Straehan catfoots after Biter down the stairs only to stop abruptly - staring at the ruined stairwell ending at the water's edge. He pulls out a coil of silk rope speculatively.

He speaks more to himself than to his equally small companion. "No one sane digs 100 feet of stairway without a reason. If we can't find a way through here, perhaps there is a connecting cave we can reach from the outside - wherever the shoreline is closest. Or maybe we have to wait for the tides to be right."

Stealth 1d20 + 11 ⇒ (13) + 11 = 24
Perception 1d20 + 8 ⇒ (8) + 8 = 16

Spiral - is it pretty clear that we are at a dead-end or do we need to swim around a bit to make absolutely certain we are stymied and there is nothing else to explore/discover here? I'm not trying to drag this out but I'd like to be thorough since we are here. Also are we at high or low tide?


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

Sparrow casts Detect Magic, searching for magical auras, focusing on the blade. "Might want to be careful around that knife. Could be cursed."


HP:146 | AC:32 ; T:27 ; FF:26 (Mage Armor) ; CMD:33/27 | Fort:+7 ; Ref:+13 ; Will:+9 | Init:+9 ; PER:+14 (Low Light)

Straehan glances at Sparrow further up the stairwell then gives her a thumb's up gesture. "I have a strict policy when it comes to dealing with cursed items imbued with the evil spirits of homicidal maniacs... If they leave me alone, I'll leave them alone."


Half Giant; (Soul Knife 5 Psychic Warrior 5)hp=58/58 CMB: +11 (+13 trip) CMD: 20 Senses PER +9 Sense Motive +4 AC:25 T:10 FF: 25 F+7 R+5 W+9

Brin carefully scoops the blade into a pack with his energy sword. "I bet there is a passage under water or otherwise close."

Brin looks around carefully take 20.
Per 20+7=27


DM Ninja/infinite

Spoiler:
You could search if you want too, but this area is totally cut of from...well...that's main plot related ;)


Male Human Gestalt HP:24 | AC:17 T:13 FF:14 CMD:15 | F:5 R:7 W:6 | Init: +3 | Per: +9

Ryu sighs. "So, shall we return, or prepare the second pyre? The way down will have to be cleared later anyway, but not everything has to be done by us."

GM:
Can we please continue the other timeline events?


HP: 55/73 Saves: +6,+6,+6, Cleric(theologian) + Brawler 5

Well where to next?


HP 41/19 | AC:26/17/18 CMD:24 | F:7 R:4 W:8 | I: +4 P: +8

We could survey the remainder of the island. At least we solved one mystery


HP:146 | AC:32 ; T:27 ; FF:26 (Mage Armor) ; CMD:33/27 | Fort:+7 ; Ref:+13 ; Will:+9 | Init:+9 ; PER:+14 (Low Light)

Straehan stares moodily at the lapping water for a moment, sure there is more to the stairwell but not sure how to get to it or the risks involved in doing so. Being, at best, an indifferent swimmer - the idea is daunting.

The gnome seconds Cilyanka's idea. "A brief survey, particularly along the cliff-face nearest here, might prove worthwhile." He glances at Kaddoc's pack, full of remains, and Brin's pack, with its cursed contents, before adding, "And then we should probably visit the local church to drop off our discoveries and see about putting the dead to rest."

Does that sound like a good plan, guys? Survey a bit then head to the church where we can probably get the local clergy to help break the news to the kid's father and hopefully find a way to banish Chopper's ghost?


HP 41/19 | AC:26/17/18 CMD:24 | F:7 R:4 W:8 | I: +4 P: +8

Sounds good to me


M Human Barbarian (Inv. Rager) 8/Oracle 1 | HP 84 | AC 21 | T 11 | FF 20 | CMD 26 | Fort +10* | Ref +5* | Will +8* | Init +1 | Perc +11

I'm good with that.


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

Sounds like a plan. Also were there any auras on that knife, Spiral?


Half Giant; (Soul Knife 5 Psychic Warrior 5)hp=58/58 CMB: +11 (+13 trip) CMD: 20 Senses PER +9 Sense Motive +4 AC:25 T:10 FF: 25 F+7 R+5 W+9

"Sounds like we look around a little before we leave."

Then we'll see how much an island costs.


HP:146 | AC:32 ; T:27 ; FF:26 (Mage Armor) ; CMD:33/27 | Fort:+7 ; Ref:+13 ; Will:+9 | Init:+9 ; PER:+14 (Low Light)

Straehan has your 6, Brin. :) I figure we'll save the town a few times and talk you up as the big hero. Then you get your island and I get a tree-house!


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

Better have a good zombie plan, for when the zombies come. I'll be on a roof somewhere in Sandpoint!


HP:146 | AC:32 ; T:27 ; FF:26 (Mage Armor) ; CMD:33/27 | Fort:+7 ; Ref:+13 ; Will:+9 | Init:+9 ; PER:+14 (Low Light)

Well, they will have to be small zombies to get at me. This is going to be a gnome-sized, and well disguised tree-house. I guess for zombie defense, it needs to be a tree-FORT, eh? :D Hmmm... better work on what non-flammable Sorcerer spells I need as I level up.


DM Ninja/infinite

Catch-up: No auras on the knife.

Spoiler:
However, this whole lower area radiates an unfamilar type of magic, very faintly

Ryu_time_shift:
Just how long do you intend to go that night? It was arround dinner time when you approached the Deverins. After finishing with Lady Deverin, you head back to your father's manor.


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

"Just a warning, if you want to prod around down there, the whole place has some kind of magic aura. I can't identify the type, and it's really faint."


Half Giant; (Soul Knife 5 Psychic Warrior 5)hp=58/58 CMB: +11 (+13 trip) CMD: 20 Senses PER +9 Sense Motive +4 AC:25 T:10 FF: 25 F+7 R+5 W+9

The giant follows the elf around to be ready in case trouble comes up. Brin dismisses the huge sword and replaces it with a huge psychic two handed axe.
I think I'll try an axe for a while.


Male Human Gestalt HP:24 | AC:17 T:13 FF:14 CMD:15 | F:5 R:7 W:6 | Init: +3 | Per: +9

GM:
As planned/stated earlier, only the two deverins and father were on the to-do list today, the contacting of master Ignatius is merely a flavor thing and can take no more than 20 minutes ingame. I just need a fire, so my own room at the dragon will be okay for it.


HP: 55/73 Saves: +6,+6,+6, Cleric(theologian) + Brawler 5

"Is it just the room, the building or the whole place?"


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

"Everything down here, the whole area. I can't pinpoint anything specific."


DM Ninja/infinite

Ryu_time_shift:
Ryu arrives back at the Kaijitsu Manor and asks the servant at the door where his father is. ”He's in a meeting with Tsuto. They asked not to be disturbed so why don't you wait outside his office until they're done? I'll bring you a snack while you wait.”

He escorts you to a seat and heads into the back of the house.

As you wait, you can hear muffled conversation from the room.

Present time:
As you try to learn more about the odd aura it suddenly shuts off.

After satisfying yourselves that you've searched the entire place you return to the ruined stairway to the beach. It looks like the tide is just coming in, but you can make it back to Sandpoint before the beach floods.

Where are you going first?

Are you going to tell Das that his son was being trained to kill for a demon lord?


HP: 55/73 Saves: +6,+6,+6, Cleric(theologian) + Brawler 5

"This whole place needs a spiritual clean then."


HP:146 | AC:32 ; T:27 ; FF:26 (Mage Armor) ; CMD:33/27 | Fort:+7 ; Ref:+13 ; Will:+9 | Init:+9 ; PER:+14 (Low Light)
The_Ninja_DM wrote:
Are you going to tell Das that his son was being trained to kill for a demon lord?

Yeesh! I say we avoid giving him that news unless he pushes for all of the horrid details. I'm thinking we want to head to the church, chat with the priest(s) who know Das and the overall situation. Hopefully, they can suggest some ways to nullify the blade, cleanse the island, and help us figure out a nice way to tell Das that we've found his boy. That's just my 2 cents, plan-wise. Who is our most diplomatically adept character? They may be on deck real soon here...

I'm betting it is Biter, right? :D Ol' Strae is pushing the record-breaking Diplo +3


Male Human Gestalt HP:24 | AC:17 T:13 FF:14 CMD:15 | F:5 R:7 W:6 | Init: +3 | Per: +9

GM:

Perception 1d20 + 3 ⇒ (2) + 3 = 5 (no one else to see me?)
Perception 1d20 + 3 ⇒ (7) + 3 = 10 (try to hear some details)
edit: well, if they are loud it may still work

I say we should go first to Ameiko, she is an ex adventurer, as I recall a bard, and may be able to either cast legend lore and similar herself, or tell us who else could, that could be used on both the remains and the amulet I found


DM Ninja/infinite

Ryu_time_shift:
Listening at doors? Bad boy. ;)You can hear very little, but they seem to be discussing 'tunnels'. Tsuto wants to study them. They're shouting again. You father's good at shouting. You have just enough warning to duck back from the door as Tsuto bursts out. "Hello, little brother. I hope you don't want much from Father today. He's not in a giving mood." He looks furious. So does Lonjiku.

Present time: You all troop over to the Rusty Dragon first for advice.


HP 41/19 | AC:26/17/18 CMD:24 | F:7 R:4 W:8 | I: +4 P: +8

With a relieved sigh, Cilyanka pushes the doors to the Rusty Dragon open. Looking around to see who is present, she heads over to the bar to get herself a drink. Cold milk.

Well, I wanted to be an adventurer. Now I know what the living dead look like.

Now I understand why Pharasma says they cannot be permited to exist. I just wish the news was better for poor Dras.


Male Human Gestalt HP:24 | AC:17 T:13 FF:14 CMD:15 | F:5 R:7 W:6 | Init: +3 | Per: +9

GM:
Ryu recalls how not long ago he had a discussion about ancient ruins and that there may be some even here, but dismisses it as not important right now.

"Hello Tsuto, I am busy right now but if you want we can talk later, we didn't have a chance to do so yet." Ryu smiles at him with a small nod then turns to Lonjiku. "Sorry father, but I do have business to discuss with you what may be very profitable for our family, and it can't wait, as I will have to leave tomorrow due to it, can we talk inside? I will try to keep it short and to the point."

1d20 + 10 ⇒ (17) + 10 = 27 Diplomacy

Ryu lets his father calm down, and meanwhile awaits not just the response of his father but also the leaving of Tsuto. Lonjiku may not be in a "giving mood" but for sure in "receiving" one, if Ryu's father is anything than it is a shrewd businessman so Ryu is sure this will interest him enough to dismiss his anger.

Ryu meanwhile disappears at the Dragon in the kitchen and then in the rooms, trying to find Ameiko, after that he still has business to do. Master Ignatius may have also arrived by now.


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

"Don't suppose you've got a bottle of something a little stronger back there, Cilyanka? I think we could all use it."


Male Human Gestalt HP:24 | AC:17 T:13 FF:14 CMD:15 | F:5 R:7 W:6 | Init: +3 | Per: +9

"If you leave it to the girl there, you may get water as something "little stronger", so just open up one of the smaller kegs hidden behind the old empty wine bottles. I will clear it up with sis once I find her." Ryu says it in a tired voice as he runs around looking for Ameiko, he still flashes a smile at Cilyanka trying to show that this was meant as joke and he doesn't look for a fight now as he tries to persuade Sparrow to try open of the Dragon Spirits.

1d20 + 10 ⇒ (17) + 10 = 27 Diplomacy


HP:146 | AC:32 ; T:27 ; FF:26 (Mage Armor) ; CMD:33/27 | Fort:+7 ; Ref:+13 ; Will:+9 | Init:+9 ; PER:+14 (Low Light)
Sparrow Seacutter wrote:
"Don't suppose you've got a bottle of something a little stronger back there, Cilyanka? I think we could all use it."

Straehan leans against a chair and casts his eyes on the packs filled with bones and the Chopper's blade. "Don't crawl too far into that bottle yet. We may have a task or two that need doing."


DM Ninja/infinite

Ryu_time_shift:
"What? Make it quick." Lonjiku glares, almost unjustifiably angry, as Tsuto leaves, smirking. He turns to you, visiboly trying to control himself. "I hope this is a better money-making scheme than any of your siblings have come up with."(Give me a Sense Motive check.)


Female Human (Tian-Min) Aristocrat-1; Gestalt Bard/Rogue-3

Ameiko spots Ryu. "Oh, you're back. How did it go?"

She heads back to the main area with him and greets the rest of the group. "Welcome back. So, are you folks about to earn a discount room with a good tale of adventure?"

She pulls up a chair, plops herself down, and waits for your tale.


HP 41/19 | AC:26/17/18 CMD:24 | F:7 R:4 W:8 | I: +4 P: +8

Cilyanka will retreat out back, returning a few minutes later with a small cask of dark brown ale.

You guys are going to want a few rounds of this before breaking the news


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3
Straehan. wrote:
Straehan leans against a chair and casts his eyes on the packs filled with bones and the Chopper's blade. "Don't crawl too far into that bottle yet. We may have a task or two that need doing."

"Just to take abit of the edge off." As Ameiko enters the room with Ryu, she shuts up abit. "Please don't let me be the one to tell her what we found. But should we make Ryu?"

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