Rise of the Runelords

Game Master Kevin O'Rourke 440

Loot Doc

Current Map


751 to 800 of 6,042 << first < prev | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | next > last >>

2 people marked this as a favorite.
Maps Female Elf Eldritch Scoundrel Rogue 10 / Arcane Trickster 6 | HP 75/75 | AC 26 / T 21 / FF 18 | Fort +11 / Ref +21 / Will +12 | CMB +13 / CMD +28 | Initiative +6 | Perception +24 (+25 trapfinding) (Autocheck magic traps within 10 ft) | Low-light Vision | Spells: 1st 6/6, 2nd 0/6, 3rd 6/6, 4th 5/5, 5th 4/4 | Active Effects: Detect Magic / See Invisibility / Endure Elements (constant effect) / (ring of invisibility)

Azalia drinks some more of the delicious water, and then goes back to the stone doors with the rest of the party.


Male Human Level 3 Investigator

This huge room looks like nothing more than an immense underground cathedral. Stone doors stand to either side of the main entrance, but beyond this, the walls are carved with strange, spiky runes. In the center of the room is a large pool, with a ring of polished human skulls balanced on stone spikes arranged in a circle around the deeper midsection. At the far end of the room, a pair of stone stairways leads up to a pulpit on which sits a second pool, this one triangular and filled with churning, bubbling water that looks almost like
translucent lava. Yet while wisps of what look like heat and steam rise from the strange orange liquid, the room itself is deathly cold.

Ram horns curl back from the twisted head of this tiny winged demon, and its body is thin and wiry. It wears a small black dress it's face turning into a grin as it cuts its palm... as the blood drops into the water TWO of the monsters wielding ranseurs emerge but the little horned creature looks worried suddenly.

Knowledge Planes DC 12[/spoiler:

The quasit is perhaps the least powerful demon, yet it is not the least respected—even quasits hold themselves above the dretch horde, and true to their natures, dretches lack the courage or drive to prove the quaits wrong. A quasit’s first role in life is that of a familiar to a spellcasting master, but those quasits who escape from this humiliating servitude become free-willed and much more dangerous. Cold iron is best used to get around it's unnatural toughness.

Azalia Initiative: 1d20 + 3 ⇒ (20) + 3 = 23
Ferocia Initiatve: 1d20 + 2 ⇒ (19) + 2 = 21
Anneka Initiative: 1d20 - 3 ⇒ (5) - 3 = 2
Miron Initiative: 1d20 + 7 ⇒ (4) + 7 = 11
Drazh Initiative: 1d20 + 4 ⇒ (18) + 4 = 22
Milgen Initiative: 1d20 + 8 ⇒ (19) + 8 = 27
Monster Initiative: 1d20 + 4 ⇒ (8) + 4 = 12

Milgen
Azalia
Drazh
Ferocia

Bad Guys
Miron
Anneka

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

20ft move forward and throw chakram. Someone please move me

Hit vs Blue: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d8 + 5 ⇒ (4) + 5 = 9

Drazh moved into the room, and with one swift movement sent a chakram flying at the nearest foe. Then, he raised his hammer and braced himself for their counter attack.


| HP: 139/148 (193) | AC 27 (T19, FF 24) (+4 dodge vs giants) | CMB: +24 CMD: 39 | F:+15 R:+12 W:+13 (+2 vs. poison, spells, spell-like, evil)| Init +3 | Perc +20*, SM +3, Bluff/Diplo. -1, Intim. +2 | Speed 20 ft. | Minor Aspect: 20/22, Wild Shape: 19/19 hours | Active Conditions: Aspects

Ferocia raises an eyebrow at some of the others muttering over returning for excavations, and treasures and book burnings, or some such nonsense. "Whatever floats your boat, guys." she replies with a scoff and a shake of her head.

She takes a few sips from her wine and puts it back in her bag, then heads back to the big stone doors.

"Knock, knock." she remarks, before pushing open the doors with a great heave.

Seeing the bat-monster make monsters, Ferocia lets out a growl. In a flash, she sprouts her claws, then stalks into the room and up the stairs. "So these freaks are your fault?" she growls. Then she lets out a scoff. "They won't protect you. Not from us."

Activating claws as a swift action. Then taking a double move.


hp 77/98 | AC 24 T 14 FF 23 | F +10* R +10* W +15* | CMB +12 CMD 25 | Init +5 Perc +1* | Spells 8th 1/4 7th 3/6 6th 5/7 5th 6/8 4th 4/8 3rd 6/8 2nd 4/8 1st 2/8 | Cloak of Darkness 16/17 | Wings of Darkness 13/17 | Living Shadow 15/17 | Nat. Div. 0/4 | Gift of Prophecy 1/1 | Medusa 1/1 | Sihedron 1/1 | Wand BE 38| Wand CMW 85 | Wand LR 36

I'll go ahead and post my actions for Round 1. Since i'm dead last, this won't go into effect for the others until the start of Round 2.

K(planes): 1d20 + 4 ⇒ (20) + 4 = 24 Gonna assume that gives me some insight, so I peeked at its beastiary entry. I hope that's alright.

A quasit!

How does she know this? At first she isn't sure. But she realizes that her seeing wheel is turning, even now, burning within her mind, its esoteric runes revealing knowledge to her through some mystical connection.

"A quasit!" she yells as loud as she can as she runs into the room, for the others now have their backs turned to her. She hopes they can hear her. "Milgen, it's immune to electricity! If you've cold iron weapons, use them!"

Her heartbeat racing, she focuses on the burning rune in her mind, conducting its power outward through the tips of her fingers.

Her hair begins to float up around her.

Casting bless (+1 attack and saves v. fear).


Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1

Kn(Planes): 1d20 + 8 ⇒ (6) + 8 = 14

Well, good to know, but annoying. :P On the other hand, Milgen's only got 1 first level spell left, but he usually flings a magic missile at things he thinks are hard to hit and dangerous. And little demon things that raise undead are dangerous

Milgen doesn't hesitate, he flings a hand out and flings a magic missile at the whatsit in the air!

MM: 1d4 + 1 ⇒ (1) + 1 = 2

When Anneka announces lightning won't be of use, he frowns, and gives the creature the universal sign of annoyed disrespect using his middle finger. "Peachy." He says with annoyance. He signs 'Thanks for the info' at Anneka, then indicates annoyance, obviously with the thing, not her.

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

Are they Undead? If so I’ll get +2 Hit and +2 damage


Maps Female Elf Eldritch Scoundrel Rogue 10 / Arcane Trickster 6 | HP 75/75 | AC 26 / T 21 / FF 18 | Fort +11 / Ref +21 / Will +12 | CMB +13 / CMD +28 | Initiative +6 | Perception +24 (+25 trapfinding) (Autocheck magic traps within 10 ft) | Low-light Vision | Spells: 1st 6/6, 2nd 0/6, 3rd 6/6, 4th 5/5, 5th 4/4 | Active Effects: Detect Magic / See Invisibility / Endure Elements (constant effect) / (ring of invisibility)

Azalia shoots at the quasit.

Attack: 1d20 + 5 ⇒ (6) + 5 = 11

and misses.


Male Human Level 3 Investigator

Milgen doesn't hesitate, he flings a hand out and flings a magic missile at the whatsit in the air!

When Anneka announces lightning won't be of use, he frowns, and gives the creature the universal sign of annoyed disrespect using his middle finger. "Peachy." He says with annoyance. He signs 'Thanks for the info' at Anneka, then indicates annoyance, obviously with the thing, not her.

Azalia shoots at the quasit and misses.

Drazh moved into the room, and with one swift movement sent a chakram flying at the nearest foe. Then, he raised his hammer and braced himself for their counter attack.
It is not undead.

Seeing the bat-monster make monsters, Ferocia lets out a growl. In a flash, she sprouts her claws, then stalks into the room and up the stairs. "So these freaks are your fault?" she growls. Then she lets out a scoff. "They won't protect you. Not from us."

The little demon leaps into the air batting it's wings while making strange gestures and points at Drazh.

DC 14 Will Save Vs A spell:

Hold Person!

DC 17 Spellcraft Check:

It is trying to cast hold person on Drazh!

Your fiendish foe flies gracefully upwards staying aloft in the air, clearly not keen to get within arms reach of you.

One of the monsters moves to the flight of stairs as Drazh approaches seeking to strike the dwarven ranger down.
Blue Vs Drazh: 1d20 + 3 ⇒ (14) + 3 = 17

The other monster drops it's polearm before trying to claw and bite at Ferocia in turn with wild abandon.
Bite: 1d20 + 3 ⇒ (1) + 3 = 4
Claw: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Claw: 1d20 + 3 ⇒ (1) + 3 = 4

Miron
Anneka
Milgen
Azalia
Drazh
Ferocia

Bad Guys Quasit -2, Blue Sinspawn -9


hp 77/98 | AC 24 T 14 FF 23 | F +10* R +10* W +15* | CMB +12 CMD 25 | Init +5 Perc +1* | Spells 8th 1/4 7th 3/6 6th 5/7 5th 6/8 4th 4/8 3rd 6/8 2nd 4/8 1st 2/8 | Cloak of Darkness 16/17 | Wings of Darkness 13/17 | Living Shadow 15/17 | Nat. Div. 0/4 | Gift of Prophecy 1/1 | Medusa 1/1 | Sihedron 1/1 | Wand BE 38| Wand CMW 85 | Wand LR 36

And here Anneka's actions go off, so bless is now active.


DECEASED - Male Human (Varisian) Inquisitor 8, HP:__/43 temp 0, AC: 22, FF: 19, Touch: 14, CMB: +7, CMD: 20, Fort: +7, Ref: +6, Will +13, Initiative +9, Per +17, SM +21

Miron sees the foulness in front of him with a feeling of disgust.

Arrow.

His hands are free, his spear clattering on the floor.

"Purge these monsters and the thing that created them!"

He seeks to bring righteous judgement upon the flying creature, as he draws the bow and launches an arrow at it.

Justice judgement as a swift action, move action to draw bow, standard to fire

Shortbow: 1d20 + 5 + 1 + 1 + 1 ⇒ (11) + 5 + 1 + 1 + 1 = 19

damage: 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6


Maps Female Elf Eldritch Scoundrel Rogue 10 / Arcane Trickster 6 | HP 75/75 | AC 26 / T 21 / FF 18 | Fort +11 / Ref +21 / Will +12 | CMB +13 / CMD +28 | Initiative +6 | Perception +24 (+25 trapfinding) (Autocheck magic traps within 10 ft) | Low-light Vision | Spells: 1st 6/6, 2nd 0/6, 3rd 6/6, 4th 5/5, 5th 4/4 | Active Effects: Detect Magic / See Invisibility / Endure Elements (constant effect) / (ring of invisibility)

Azalia tries to shoot the quasit again

Attack: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d8 + 1 ⇒ (2) + 1 = 3


Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1

Milgen steps into the room and raises his hand and flings acid at the quasit.

RTA: 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14
Dmg: 1d3 ⇒ 2

Not sure he can hit with the x-bow, given his BAB/Dex, so going to use touch attacks if I can. Small + high dex + armor worse than small + high dex. If someone hits it with a moderate roll, I'll switch to the x-bow

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

Will: 1d20 + 4 ⇒ (10) + 4 = 14
Too close! Will need to improve his will save

Drazh felt his body freeze as the magic took hold of him. Gritting his teeth, he fought through it, only managing to overcome the spell because of his natural Dwarven resistance.

Dodging the blow from the creature, he returned the attack with one of his own.

Hit vs Blue with bless: 1d20 + 1 + 7 ⇒ (12) + 1 + 7 = 20
Damage: 2d6 + 9 ⇒ (4, 6) + 9 = 19


| HP: 139/148 (193) | AC 27 (T19, FF 24) (+4 dodge vs giants) | CMB: +24 CMD: 39 | F:+15 R:+12 W:+13 (+2 vs. poison, spells, spell-like, evil)| Init +3 | Perc +20*, SM +3, Bluff/Diplo. -1, Intim. +2 | Speed 20 ft. | Minor Aspect: 20/22, Wild Shape: 19/19 hours | Active Conditions: Aspects

Ferocia lets out a snarl as the strange creature sunk its claws deep into her shoulder.

Swift action to activate her bear aspect, gaining a +2 CON for 1 minute.

"Let's see whose are sharper." she tells the creature, before attacking it with both claws.

Attack 1: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16
Damage 1: 1d4 + 3 ⇒ (2) + 3 = 5

Attack 2: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25
Damage 2: 1d4 + 3 ⇒ (2) + 3 = 5


Maps Female Elf Eldritch Scoundrel Rogue 10 / Arcane Trickster 6 | HP 75/75 | AC 26 / T 21 / FF 18 | Fort +11 / Ref +21 / Will +12 | CMB +13 / CMD +28 | Initiative +6 | Perception +24 (+25 trapfinding) (Autocheck magic traps within 10 ft) | Low-light Vision | Spells: 1st 6/6, 2nd 0/6, 3rd 6/6, 4th 5/5, 5th 4/4 | Active Effects: Detect Magic / See Invisibility / Endure Elements (constant effect) / (ring of invisibility)

Whoops, I forgot Bless on my roll. Probably a miss anyway, but just in case, it should be a 15.


Male Human Level 3 Investigator

Miron sees the foulness in front of him with a feeling of disgust. His hands are free, his spear clattering on the floor. "Purge these monsters and the thing that created them!" He seeks to bring righteous judgement upon the flying creature, as he draws the bow and launches an arrow at it connecting.

A quasit! How does she know this? At first she isn't sure. But she realizes that her seeing wheel is turning, even now, burning within her mind, its esoteric runes revealing knowledge to her through some mystical connection. "A quasit!" she yells as loud as she can as she runs into the room, for the others now have their backs turned to her. She hopes they can hear her. "Milgen, it's immune to electricity! If you've cold iron weapons, use them!" Her heartbeat racing, she focuses on the burning rune in her mind, conducting its power outward through the tips of her fingers. Her hair begins to float up around her.

Milgen steps into the room and raises his hand and flings acid at the quasit but finds her to be a very fast and small target.

Azalia tries to shoot the quasit again.

Drazh felt his body freeze as the magic took hold of him. Gritting his teeth, he fought through it, only managing to overcome the spell because of his natural Dwarven resistance. Dodging the blow from the creature, he returned the attack with one of his own sending the creature tumbling to the ground.

Ferocia lets out a snarl as the strange creature sunk its claws deep into her shoulder. "Let's see whose are sharper." she tells the creature, before attacking it with both claws hitting with both but the creature still stands.

The Quasit begins casting a spell.

Spellcraft DC 17:
She is casting Summon Monster II.

The rage of the monster is without doubt... the accuracy of it's blows however leaves Ferocia without further injury.
Bite: 1d20 + 3 ⇒ (3) + 3 = 6
Claw: 1d20 + 3 ⇒ (6) + 3 = 9
Claw: 1d20 + 3 ⇒ (1) + 3 = 4

Miron
Anneka
Milgen
Azalia
Drazh
Ferocia

Bad Guys Quasit -8, Red Sinspawn -10


Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1

Spellcraft: 1d20 + 8 ⇒ (18) + 8 = 26

Milgen grimaces. "Hit the Quasit, it's summoning a monster." Putting actions to words, he flings another ball of acid at the annoyance.

RTA, Acid Splash: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d3 ⇒ 3

Nice, that forces a concentration check at -3 to avoid losing the spell!


DECEASED - Male Human (Varisian) Inquisitor 8, HP:__/43 temp 0, AC: 22, FF: 19, Touch: 14, CMB: +7, CMD: 20, Fort: +7, Ref: +6, Will +13, Initiative +9, Per +17, SM +21

"Those who can, strike at the Quasit!", Miron shouts, taking a step forward and firing another another arrow at the creature.

Shortbow: 1d20 + 5 + 1 + 1 + 1 ⇒ (12) + 5 + 1 + 1 + 1 = 20

Damage: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4


hp 77/98 | AC 24 T 14 FF 23 | F +10* R +10* W +15* | CMB +12 CMD 25 | Init +5 Perc +1* | Spells 8th 1/4 7th 3/6 6th 5/7 5th 6/8 4th 4/8 3rd 6/8 2nd 4/8 1st 2/8 | Cloak of Darkness 16/17 | Wings of Darkness 13/17 | Living Shadow 15/17 | Nat. Div. 0/4 | Gift of Prophecy 1/1 | Medusa 1/1 | Sihedron 1/1 | Wand BE 38| Wand CMW 85 | Wand LR 36

The wheel spins, revealing another rune. Anneka begins to feel dizzy, her vision blurs, and an intense pain pounds in her skull. A rage momentarily overwhelms her, hot and acerbic, but she directs it outward, into the mind of the demon.

Casting murderous command on quasit. DC 15 will save. Bless is still active.

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

Hit Quasit: 1d20 + 8 ⇒ (10) + 8 = 18
Damage: 2d6 + 9 ⇒ (6, 2) + 9 = 17

If he cant reach Quasit, hit other foe instead


Maps Female Elf Eldritch Scoundrel Rogue 10 / Arcane Trickster 6 | HP 75/75 | AC 26 / T 21 / FF 18 | Fort +11 / Ref +21 / Will +12 | CMB +13 / CMD +28 | Initiative +6 | Perception +24 (+25 trapfinding) (Autocheck magic traps within 10 ft) | Low-light Vision | Spells: 1st 6/6, 2nd 0/6, 3rd 6/6, 4th 5/5, 5th 4/4 | Active Effects: Detect Magic / See Invisibility / Endure Elements (constant effect) / (ring of invisibility)

Azalia shoots at the quasit.

Attack: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18
Damage: 1d8 + 1 ⇒ (5) + 1 = 6


1 person marked this as a favorite.
| HP: 139/148 (193) | AC 27 (T19, FF 24) (+4 dodge vs giants) | CMB: +24 CMD: 39 | F:+15 R:+12 W:+13 (+2 vs. poison, spells, spell-like, evil)| Init +3 | Perc +20*, SM +3, Bluff/Diplo. -1, Intim. +2 | Speed 20 ft. | Minor Aspect: 20/22, Wild Shape: 19/19 hours | Active Conditions: Aspects

Ferocia tears into the monster in front of her.

Attack 1: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9
Damage 1: 1d4 + 3 ⇒ (3) + 3 = 6

Attack 2: 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20
Damage 2: 1d4 + 3 ⇒ (3) + 3 = 6


Male Human Level 3 Investigator

"Those who can, strike at the Quasit!", Miron shouts, taking a step forward and firing another another arrow at the creature.
Concentration DC16: 1d20 + 5 ⇒ (20) + 5 = 25

The wheel spins, revealing another rune. Anneka begins to feel dizzy, her vision blurs, and an intense pain pounds in her skull. A rage momentarily overwhelms her, hot and acerbic, but she directs it outward, into the mind of the demon but the ancient and alien intellect defies her.
Will Save: 1d20 + 6 ⇒ (14) + 6 = 20

Milgen grimaces. "Hit the Quasit, it's summoning a monster." Putting actions to words, he flings another ball of acid at the annoyance hitting it but doing no damage!!!

Azalia shoots at the quasit but the nimble little demon evades the attack.

Drazh moves up and finishes off the Sinspawn as he is unable to reach the flying demon.

Her foe down Ferocia draws her sling and pelts the demon!
Damage: 1d4 + 3 ⇒ (4) + 3 = 7
Concentration DC17: 1d20 + 5 ⇒ (6) + 5 = 11
The continous assault proves too much and the demon loses control of the spell.

The little demon begins casting another spell.

DC16 Spellcraft:
Summon Monster I... far less impressive.

Miron
Anneka
Milgen
Azalia
Drazh
Ferocia

Quasit -19


Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1

Spellcraft: 1d20 + 8 ⇒ (15) + 8 = 23

Milgen grimaces. "One, don't cast elements at the quasit, it apparently is immune to acid and electricity. Just put more pointy things in it. Two, it's summoning a monster again."

Crossbow: 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 6

However, the bolt for some reason, flies out sideways, bounces off Drazh's armor, and then bounces back to land between Milgen's feet. He looks around suspiciously, as if he's somehow been transported into a slapstick play on a stage or something.

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

Hit: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d8 + 4 ⇒ (5) + 4 = 9

Drazh, unable to reach the quasit, pulled out a chakram and threw it. It hit home, though being made of mundane material, he expected it to do less damage than it otherwise would have.


Maps Female Elf Eldritch Scoundrel Rogue 10 / Arcane Trickster 6 | HP 75/75 | AC 26 / T 21 / FF 18 | Fort +11 / Ref +21 / Will +12 | CMB +13 / CMD +28 | Initiative +6 | Perception +24 (+25 trapfinding) (Autocheck magic traps within 10 ft) | Low-light Vision | Spells: 1st 6/6, 2nd 0/6, 3rd 6/6, 4th 5/5, 5th 4/4 | Active Effects: Detect Magic / See Invisibility / Endure Elements (constant effect) / (ring of invisibility)

Azalia shoots at the quasit again, although her last shot was pretty decent and didn't hit it, so she doesn't hold out much hope.

Attack: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12

Her negativity becomes a self-fulfilling prophecy as her lack of confidence causes her to shoot badly.


hp 77/98 | AC 24 T 14 FF 23 | F +10* R +10* W +15* | CMB +12 CMD 25 | Init +5 Perc +1* | Spells 8th 1/4 7th 3/6 6th 5/7 5th 6/8 4th 4/8 3rd 6/8 2nd 4/8 1st 2/8 | Cloak of Darkness 16/17 | Wings of Darkness 13/17 | Living Shadow 15/17 | Nat. Div. 0/4 | Gift of Prophecy 1/1 | Medusa 1/1 | Sihedron 1/1 | Wand BE 38| Wand CMW 85 | Wand LR 36

Anneka runs up the stairs and touches Ferocia's arm, guiding her aim. guidance.


DECEASED - Male Human (Varisian) Inquisitor 8, HP:__/43 temp 0, AC: 22, FF: 19, Touch: 14, CMB: +7, CMD: 20, Fort: +7, Ref: +6, Will +13, Initiative +9, Per +17, SM +21

Satisfied that the group is pressing the assault ably, Miron focuses on shooting at the Quasit.

Step east, shoot

Shortbow: 1d20 + 5 + 1 + 1 + 1 + 1 ⇒ (11) + 5 + 1 + 1 + 1 + 1 = 20

Damage: 1d6 + 1 + 1 + 1 ⇒ (5) + 1 + 1 + 1 = 8


| HP: 139/148 (193) | AC 27 (T19, FF 24) (+4 dodge vs giants) | CMB: +24 CMD: 39 | F:+15 R:+12 W:+13 (+2 vs. poison, spells, spell-like, evil)| Init +3 | Perc +20*, SM +3, Bluff/Diplo. -1, Intim. +2 | Speed 20 ft. | Minor Aspect: 20/22, Wild Shape: 19/19 hours | Active Conditions: Aspects

Ferocia reloads her sling and takes another shot at the quasit.

Ranged Attack: 1d20 + 3 + 1 + 1 ⇒ (9) + 3 + 1 + 1 = 14 Includes bless and guidance.
Bludgeoning Damage: 1d4 + 3 ⇒ (2) + 3 = 5


Male Human Level 3 Investigator

Satisfied that the group is pressing the assault ably, Miron focuses on shooting at the Quasit.

Anneka runs up the stairs and touches Ferocia's arm, guiding her aim.

Milgen grimaces. "One, don't cast elements at the quasit, it apparently is immune to acid and electricity. Just put more pointy things in it. Two, it's summoning a monster again." However, the bolt for some reason, flies out sideways, bounces off Drazh's armor, and then bounces back to land between Milgen's feet. He looks around suspiciously, as if he's somehow been transported into a slapstick play on a stage or something.

Azalia shoots at the quasit again, although her last shot was pretty decent and didn't hit it, so she doesn't hold out much hope. Her negativity becomes a self-fulfilling prophecy as her lack of confidence causes her to shoot badly.

Milgen grimaces. "One, don't cast elements at the quasit, it apparently is immune to acid and electricity. Just put more pointy things in it. Two, it's summoning a monster again."

Crossbow: 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 6

However, the bolt for some reason, flies out sideways, bounces off Drazh's armor, and then bounces back to land between Milgen's feet. He looks around suspiciously, as if he's somehow been transported into a slapstick play on a stage or something.

The tiny demon plummets from the sky hitting the water with a faint plop.

Loot!
+1 cold iron returning dagger- 2,152gp to sell!!!
Tiny Tiara worth 50 gp
Black silk gown worth 25 gp
Obsidian unholy symbol of Lamashtu worth 10 gp

Welcome to level 3!


Maps Female Elf Eldritch Scoundrel Rogue 10 / Arcane Trickster 6 | HP 75/75 | AC 26 / T 21 / FF 18 | Fort +11 / Ref +21 / Will +12 | CMB +13 / CMD +28 | Initiative +6 | Perception +24 (+25 trapfinding) (Autocheck magic traps within 10 ft) | Low-light Vision | Spells: 1st 6/6, 2nd 0/6, 3rd 6/6, 4th 5/5, 5th 4/4 | Active Effects: Detect Magic / See Invisibility / Endure Elements (constant effect) / (ring of invisibility)

Azalia examines the two pools closely.

Perception: 1d20 + 8 ⇒ (15) + 8 = 23

She throws in a spellcraft check if she sees any magical auras as well.

Spellcraft: 1d20 + 7 ⇒ (20) + 7 = 27

Sovereign Court

2 people marked this as a favorite.
Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)
Milgen wrote:

[dice=Spellcraft]1d20+8

Milgen grimaces. "One, don't cast elements at the quasit, it apparently is immune to acid and electricity. Just put more pointy things in it. Two, it's summoning a monster again."

[dice=Crossbow]1d20+4+1

However, the bolt for some reason, flies out sideways, bounces off Drazh's armor, and then bounces back to land between Milgen's feet. He looks around suspiciously, as if he's somehow been transported into a slapstick play on a stage or something.

The quasit fell from the air, now quite dead. Khaz looked over at Milgen with murder in his eyes. The man had shot him! In the heat of battle he had been shot! He had thought that the past was behind them, and that they could work together. He would kill him!

Drazh bent over to pick up the errant bolt, but as he did so, he froze. Next to the bolt was a...hedgehog? It was curled up into a ball, and it was shivering. What was a hedgehog doing down here? Dropping the bolt, he took off one of his gauntlets and gently ran his fingers across it's spiny hide. Despite his gruff appearance, and personality, and general outlook...he had always had a soft spot for animals wild empathy. The little hedgehog unrolled itself. As it did so, it looked at him, and Drazh heard a voice in his head.

Baraz-ha!

A single word. From dwarven, it could be best translated as "oath" "bond" or "promise." It was being emphasized. He stared at the little hedgehog in abject confusion. Was it talking to him?

Ek Bezek Baraz-ha!

There was the voice again. Literally, the phrase translated to "You possess honor." What was this hedgehog? Was it where the voice was coming from?

Finally, out loud he whispered to it "What are ye trying to tell me?"

Ek Unbarakit Baraz.

In the common tongue, this meant "you will permanently break your honor."

Drazh stared at the hedgehog, sitting next to the crossbow bolt, and it finally dawned on him. This little creature? It was a gift from the gods. He assumed Kols. And why a hedgehog? Well, looking at it, the creature was covered in hard spikes, but was soft and vulnerable underneath it. Was it a reference to himself? To Milgen? He assumed the latter. There was nothing soft or vulnerable about him! He would never admit to that, not even to himself. But regardless, the gods were giving him a clear sign. The path that he was about to walk down was not the right one. He had been stopped from making an unjust killing.

He picked up the hedgehog and opened his pack. It scurried inside. Then, he recovered the errant bolt and walked over to Milgen. With a calm and level voice he said "We will all need more practice to truly work as a team." before handing the bolt over.


Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1

Milgen, meanwhile, is checking his crossbow. "Not teamwork, teamwork was fine, we fried that little hellspawn. What I need is to figure out how the damn flange came loose." He takes the bolt, slides it back in the crossbow, and then fires it at the wall. Again it comes out sideways and this time shatters on the stone, 5 ft away from where it was being aimed. "Looks like shoddy workmanship." He shakes his head, it quite obviously never having entered his mind that Drazh would have thought he was trying to shoot him. "But it's not, it was well made. I think it's just time and wear. Well, that goes to show you that you need to get new weapons every few dec..." He trails off, and leaves the sentiment unfinished. "Anyway, everyone alright? Nobody dead?" He checks Drazh over. "You look in more or less one piece." Once he puts the broken crossbow away, he begins to sign for Anneka again.


DECEASED - Male Human (Varisian) Inquisitor 8, HP:__/43 temp 0, AC: 22, FF: 19, Touch: 14, CMB: +7, CMD: 20, Fort: +7, Ref: +6, Will +13, Initiative +9, Per +17, SM +21

Miron looks between Drazh and Milgen, watching their faces especially the lips. Then he speaks and signs.

"We can always improve upon teamwork. And that bolt was a near miss on Drazh, hopefully not one to be repeated. I am uninjured."


Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1

Milgen looks at Miron, then to Drazh. "It wasn't a 'near miss'. The bolt came out of the damn crossbow sideways. It could have hit an unarmed 5 yo like that and all the 5 yo would have gotten was a red welt."[b] He pulls a bolt out of his quiver, and holds up the pointy end. [b]"Pointy end, dangerous." he turns it sideways. "Shaft no dangerous, except to spank someone." He demonstrates by hitting his palm 4 or 5 times with the shaft, the palm is mildly red. Then he takes the pointy end, and jabs it on his palm, generating a little blood. "See, pointy end dangerous, shaft not. And it's not as if I shot it at him on purpose, sheesh. The damn flange broke."


Male Human Level 3 Investigator

The pool with water appears to be only as magical as the rest of the place but the one with the orange liquid... it's bubbling has stopped but the aura is probably the strongest she has ever seen radiating necromancy.

Strong Aura Nercromancy, spellcraft check failed!


hp 77/98 | AC 24 T 14 FF 23 | F +10* R +10* W +15* | CMB +12 CMD 25 | Init +5 Perc +1* | Spells 8th 1/4 7th 3/6 6th 5/7 5th 6/8 4th 4/8 3rd 6/8 2nd 4/8 1st 2/8 | Cloak of Darkness 16/17 | Wings of Darkness 13/17 | Living Shadow 15/17 | Nat. Div. 0/4 | Gift of Prophecy 1/1 | Medusa 1/1 | Sihedron 1/1 | Wand BE 38| Wand CMW 85 | Wand LR 36

I assume that was Azalia?

Anneka doesn't want to get close to the fountain, but Azalia's assessment is too curious. She peers into its depths, fearful of what she'll see...

Spellcraft, guidance, with detect magic: 1d20 + 5 ⇒ (17) + 5 = 22


Male Human Level 3 Investigator

Yeah though it also applies to Anneka now too if she checks the orange... uhm pond?

Anneka spots only her reflection with her eyes but can see the aura around this area with her magically enhanced senses.


Maps Female Elf Eldritch Scoundrel Rogue 10 / Arcane Trickster 6 | HP 75/75 | AC 26 / T 21 / FF 18 | Fort +11 / Ref +21 / Will +12 | CMB +13 / CMD +28 | Initiative +6 | Perception +24 (+25 trapfinding) (Autocheck magic traps within 10 ft) | Low-light Vision | Spells: 1st 6/6, 2nd 0/6, 3rd 6/6, 4th 5/5, 5th 4/4 | Active Effects: Detect Magic / See Invisibility / Endure Elements (constant effect) / (ring of invisibility)

There is a really, really strong aura of necromancy around this orange pond. Anything we could maybe do to, um... bless it, or remove the taint, or ...? Really I have no idea. It's just immensely creepy.


Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1

Milgen casts detect magic, and examines the orange pond as well.

Spellcraft: 1d20 + 9 ⇒ (3) + 9 = 12

However, he's not sure either. "Honestly, we might want to come back tomorrow and I'll bring an Identify. As to destroying it, that is easy enough. The pond is enchanted for necromancy, we can stand back and cast multiple destructive spells at it over and over. Cantrips would be easiest, blast the ring around the pool, and anything else that has an aura around and in it. May take few hours. Alternately, we can also blast the ceiling over and over, until it collapses on the pool, although that's more dangerous. Finally, we could return tomorrow with a few barrels of dirt and fill it in."

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

Listening to all of this, Drazh shrugged. ”Ye are the experts on the art. But, about that crossbow. What say ye let me take a look at it? I’ve fixed more than my fair share. Back home crossbows are the weapon of choice when fighting underground. Mayhaps we could work some of your art into it as well.* Truly make it your weapon.”

*This would be where the 100 gold would come from to make the crossbow Masterwork. It would represent the cost of the ingredients needed for Milgen to add some enchantments to his crossbow. So the end result is a weapon that makes use of both characters’ skills to have that +1 to hit


DECEASED - Male Human (Varisian) Inquisitor 8, HP:__/43 temp 0, AC: 22, FF: 19, Touch: 14, CMB: +7, CMD: 20, Fort: +7, Ref: +6, Will +13, Initiative +9, Per +17, SM +21

Miron looks at Milgen's display with a perplexed look, and then he seems to decide on something.

"Ah. I misspoke. A harmless near-miss. In any case, I shall examine the pool."

Miron turns and does exactly what he said he would do.

Spellcraft, guidance, detect magic: 1d20 + 7 + 1 ⇒ (3) + 7 + 1 = 11


| HP: 139/148 (193) | AC 27 (T19, FF 24) (+4 dodge vs giants) | CMB: +24 CMD: 39 | F:+15 R:+12 W:+13 (+2 vs. poison, spells, spell-like, evil)| Init +3 | Perc +20*, SM +3, Bluff/Diplo. -1, Intim. +2 | Speed 20 ft. | Minor Aspect: 20/22, Wild Shape: 19/19 hours | Active Conditions: Aspects

Ferocia raises an eyebrow at Milgen's melodramatic display.

"Easy with the theatrics, Princess, no one thinks you were trying to murder the guy." With a scoff and a shake of her head she adds, "It'd take more than a single bolt, anyway."

Ferocia wanders over to Anneka and Azalia, and gawks into the pool. "Zantus might be able to cleanse it, if its evil. Or that old wizard, fool... What's his name...?" After a moment she shrugs. "Old men all look the same to me."

Is there a well-known wizard type in town that Ferocia might know of (or be forgetting of)?

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

Drazh smiled at that. "Aye, that it would." He felt something move within his pack, reminding him of the hedgehog. It truly had saved him from making a fool of himself. He offered a silent prayer of thanks to the gods.


Male Human Level 3 Investigator

@Ferocia. Magister Moto, a velnerable human mage who's far too old for this kind of thing now. I made him up for a previous game.


3 people marked this as a favorite.
hp 77/98 | AC 24 T 14 FF 23 | F +10* R +10* W +15* | CMB +12 CMD 25 | Init +5 Perc +1* | Spells 8th 1/4 7th 3/6 6th 5/7 5th 6/8 4th 4/8 3rd 6/8 2nd 4/8 1st 2/8 | Cloak of Darkness 16/17 | Wings of Darkness 13/17 | Living Shadow 15/17 | Nat. Div. 0/4 | Gift of Prophecy 1/1 | Medusa 1/1 | Sihedron 1/1 | Wand BE 38| Wand CMW 85 | Wand LR 36

Anneka says nothing as she creeps behind the others as they likely debate what to do with the fountain

She has her own method.

Extracting from her pack a small sack of flour that she'd stolen this morning, she spreads out a thin layer of the white substance upon the old floor near the skulled fountain at the base (she tries not to look them directly in the eye sockets). With a finger, she draws her seeing wheel and its seven pointed star, uncomfortably similar to the runes they'd found down in this dungeon. Within the point of each star she draws the runes, those unknown symbols that had made themselves known to her. Then she closes her eyes, focusing on the necromantic fountain and how to destroy it.

Using Gift of Prophecy revelation (as augury spell with 90% accuracy) to determine if casting cure light wounds on the fountain will end its evil. She has two castings of it remaining.


Male Human Level 3 Investigator

Gift of Prophecy 90%: 1d100 ⇒ 36
Anneka's ability does not lead her to believe it will 'end the evil'.


1 person marked this as a favorite.
| HP: 139/148 (193) | AC 27 (T19, FF 24) (+4 dodge vs giants) | CMB: +24 CMD: 39 | F:+15 R:+12 W:+13 (+2 vs. poison, spells, spell-like, evil)| Init +3 | Perc +20*, SM +3, Bluff/Diplo. -1, Intim. +2 | Speed 20 ft. | Minor Aspect: 20/22, Wild Shape: 19/19 hours | Active Conditions: Aspects

"Magister Moto! That's his name! He might have insight. If he can still see."

Seeing Anneka do something weird with flour, Ferocia watches with interest. When she seems done, and Ferocia catches her gaze, she asks, "Learn anything?"


Maps Female Elf Eldritch Scoundrel Rogue 10 / Arcane Trickster 6 | HP 75/75 | AC 26 / T 21 / FF 18 | Fort +11 / Ref +21 / Will +12 | CMB +13 / CMD +28 | Initiative +6 | Perception +24 (+25 trapfinding) (Autocheck magic traps within 10 ft) | Low-light Vision | Spells: 1st 6/6, 2nd 0/6, 3rd 6/6, 4th 5/5, 5th 4/4 | Active Effects: Detect Magic / See Invisibility / Endure Elements (constant effect) / (ring of invisibility)

Relived that someone has an idea about what to do with the weird pond, Azalia asks

Well, do you guys think any of those blocked staircases are unblockable, or should we go back and see if there are any other tunnels we need to clear out? We need to stop this attack on the town before it starts if at all possible.

1 to 50 of 6,042 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Rise of the Runelords All Messageboards

Want to post a reply? Sign in.