Sangkip
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Name: Cwethan
Character Name: Sangkip
Class/level: Unchained Daggermaster 3
Day Job: Sleight of Hand (Thieves' Guild): 1d20 + 11 ⇒ (7) + 11 = 18
PFS: 182453-15
Faction: Dark Archive
Sangkip is a swaggering acquisitions expert for the Dark Archive. He's basically a walking talking Napoleon complex with the voice of Gilbert Godfried. His favorite adventure would definitely be the time he visited the Blakros Museum after they'd gotten a shipment of strange monkey idols from the Mwangi Expanse - he basically cackled his way through every exhibit.
Mechanically speaking his only real weirdness is that he walks around in small size courtesy of an alternate Vanara racial ability
That said, I think either Matsu or me may have brought the wrong level character to this table...
Robyyn
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Name: Zin Z'arin (Rob Riemersma)
Character Name: Robyyn
Class/level Witch 2
PFS #: 192785-5
Faction: Scarab Sages
Day Job: TBD (check with me at the end; may use downtime for a faction goal if none are completed naturally within the scenario)
Robyyn can be a cantankerous old man; his sylph background having granted him a much longer life than any of his peers from when he grew up (they, and generations of their descendants, having passed long ago). His recent explorations as a part of the Pathfinder Society have renewed a childlike wonder at the world that occasionally--and sometimes unexpectedly--bubbles to the surface.
Robyyn most appreciates the work that he did to help free Raginori from his gemstone prison, and the renewed connection he found to his own elemental background as a result. He recently completed a trip to the Elemental Plane of Earth, and looks forward to exploring the elemental planes more.
I think I have failed to apply his most recent chronicle to the sheet in his profile here. I will get that done before we kick off.
This is supposed to be a 3-4 table. Robyyn at level 2 is legal, but Matsu at 7 is too far out, I think. :)
| Khelreddin |
I have two characters I can play, thought I'd see what others show up with to decide which one. My options are:
Gbagbe, a grippli amnesiac psychic with the psychedelia discipline - a hippy dippy trippy Grippli. He licks the toxins off his skin to induce psychedelic sensations and has forgotten more spells than he's ever known.
Ashka Halfshadow, a wayang unchained rogue and a consummate professional. She's in it for the money, and will make sure the job gets done.
Hamith
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Name: Dystopiandream
Character Name: Hamith
Class/level: Paladin (Oath of Veangeance) 4
Day Job: Blacksmithing: 1d20 + 6 ⇒ (19) + 6 = 25
PFS: 234492-1
Faction: Grand Lodge
Hamith aspires to be the First Sword of the Inheritor someday, but he has been through much already in his Pathfinder career, and has seen friends hurt, and nearly die many times. There is a doubt in himself at the center of him that is growing, one he fears he will not be able to shake when he is needed.
Hamith is very durable, focusing on Lay of Hands, and is more reckless than most of others of his kind.
@Khelreddin: Ha, the grippli sounds amazing.
Lancyn Pendragon
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Player: Gary Pepper
Character: Lancyn
Pathfinder Society Number: 43992-2
Faction: Silver Crusade
Class/Level: Paladin 3
Slow Track or Normal:Normal
Day Job Roll: Elect to wait until en nd to roll should I forgo for faction card.
Also please note I am running this as a GM as well I will do my best to not meta game.
Looking forward to this Redelia
Gbagbe
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Okay, since it seems we have plenty of melee and don't need another rogue, I'll go with Gbagbe. He's fun, though not supremely effective all the time. I'm a little concerned about him running out of limited resources in a special, which tend to have lots of encounters, but I've picked up a wand of magic missile to help with that, and I may do a bit more shopping yet.
Player: Khelreddin
Character: Gbagbe
Pathfinder Society Number: 80015-12
Faction: Grand Lodge
Class/Level: Psychic 3
Slow Track or Normal:Slow
Day Job Roll: Craft (pharmaceuticals): 1d20 + 10 ⇒ (14) + 10 = 24
I haven't found many good grippli avatars (but I'll look again, since it's been a while), so here's an approximate visual of Gbagbe, though he's got more blues and reds in him in addition to the other colors shown here.
Gbagbe
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I realize I didn't answer the question about odd things my character does (well, mechanically odd things, the other list is rather long). As an amnesiac psychic, he uses Spell Recollection, the rules for which are here:
Once per hour as a swift action, an amnesiac can attempt to remember any spell from the psychic spell list of her choice from either of the 2 highest spell levels she can cast. When she does, she rolls on Table 2–1: Spell Recollection to determine the result. Because the mental stress of combat brings memories to the surface more easily, the amnesiac adds 1d10 to this roll’s result if she’s in combat when she attempts to recall a spell. Regardless of the result, the amnesiac expends an amnesia slot of the appropriate level for the spell she is attempting to remember; she must cast the spell remembered (if any) using that amnesia slot during the same round, or the spell slot is lost without effect.
Once a spell has been remembered in this way, the amnesiac can cast it as one of her spells known for the rest of the day (even if she failed to cast the spell during the round in which she remembered it), unless spell recollection allowed her to cast a spell of a higher level than she would normally be able to cast.
Table: Spell Recollection d% Result
1–10 The amnesiac is unable to cast spells this round.
11–35 The amnesiac can’t remember the new spell (but can still cast spells this round).
36–95 The amnesiac remembers and can cast the new spell.
96+ The amnesiac can choose to treat this result as 36–95. Alternatively, once per day, she can instead temporarily recall any spell from the psychic spell list that’s 1 level higher than the spell she’s attempting to remember. When she does, her caster level counts as the minimum caster level required to cast the higherlevel spell, and she forgets the spell after it’s cast.
Steinfaust
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Player: Helikon
Character: Steinfaust
Pathfinder Society Number: 50731-11
Faction: Scarab Sages
Class/Level: Hunter 3
Slow Track or Normal:Slow
Day Job Roll: Profession Beekeeper: +11 ( will roll at the end of the secenario, to use my reroll.
Noteable things: Stegosaurus pet.
Feuerseele
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As Steinfaust is blocked I will play Feuerseele.
Player: Helikon
Character: Feuerseele
Pathfinder Society Number: 50731-12
Faction: Scarab Sages
Class/Level: Hunter 3
Slow Track or Normal:Slow
Day Job Roll: Perform Sing: +8 ( will roll at the end of the secenario, to use my reroll.
Hamith
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Ah, forgot to mention Hamith's favorite adventure. That would be his involvement in The Segang Expedition.
Pregen by Poblano
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Redelia I just realized the Character I had been intending to Play is actually locked for play in another PbP. I will use a pregen instead I'm thinking Warpriest would fit the party best at the moment unless anyone else has any suggestions.
Pregen by Poblano
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You got it going with Oloch. Here is my updated chronicle stuffs.
Player: Gary Pepper
Character: Garren Sundale
Pathfinder Society Number: 43992-3
Faction: The Exchange
Class/Level: Pregen lvl4 will hold until lvl4
Slow Track or Normal:Normal
Day Job Roll: well I don't get one :'(
Best thing my character has actually done is work for Denel Hamshanks out in the Verduran Forest. Tide of twilight and tide of morning.
Redelia could you please pull Lancyn from the characters if you don't mind.
Hamith
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FYI, I will be flying for most of the day tomorrow on vacation, and won't be able to post until the night (eastern time).
Gbagbe
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A thousand pardons, everyone! I dotted and deleted when the gameplay thread first went up, but was not getting notifications of new posts! I was seeing new posts in Discussion, just not in Gameplay, not sure why. I just happened to check the Gameplay thread and discovered I was way behind. Well, at least it's appropriate for Gbagbe to have forgotten to show up - I'll keep up with posting now!
Gbagbe
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We are on a timer, guys. Oloch and Sangkip are GMs in other threads, so are trying not to make decisions. I need one of the rest of you to do something.
It's not clear to me what we're supposed to do with this information. We're in a surprise round, and only four of us have acted. Even if Sangkip is trying not to make decisions, he needs to take an action, or post that he's not doing anything. (I don't mean to single him out, he's just the only one of the two named above who might have been holding back from taking some action right now.) Except for Feuerseele, everyone else has acted and we're just waiting for initiative and regular rounds to start.
If there's a time limit under which we're supposed to post, it would be really helpful to know that, and if people don't post, then the GM can just put them in delay and keep things moving.
Gbagbe
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From you telling them, it's a +4 to the will save to disbelieve, but not an auto-pass. In later combats, they may still need to make the save, but I wanted to make a quick ruling to let you guys keep moving with this, even if it's not quite right. I'm doing my research now.
I think you made a fair call.
A character faced with proof that an illusion isn't real needs no saving throw. If any viewer successfully disbelieves an illusion and communicates this fact to others, each such viewer gains a saving throw with a +4 bonus.
The +4 comes from successfully disbelieving and communicating that. I'd say that the caster telling the party that the fog is an illusion counts as proof that it isn't real, and thus no save is required, but I'll leave that call to you.
Gbagbe
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Wow, take care!
For what it's worth, Hamith posted just before you did yesterday and ninja'd you, in case you didn't see it. So everyone who was up has taken their actions.
Hamith
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Winter storm is not expected to hit where I am until tomorrow, so I may be out of pocket later tomorrow afternoon.
Also, I will be flying Sunday and won't be able to post until later Sunday night.
Gbagbe
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Sorry to hear it, hope you feel better soon!
| GM Redelia |
Hey guys, there's something we should probably chat about.
You're starting a mission, and there is almost a week left. I expect you will probably finish it with at least time for one more.
The issue is that the three missions after this are all morally dark, some worse than others. I offered you before the least objectionable of them (scaring off a superstitious competetor). The other two I would consider an evil act to complete, although I have to balance that with the fact they are in the adventure as it is written. I need to know if you guys want to attempt any of them, or if you want to just stop and wait after the current adventure. I would be happy to provide more details about the missions before you decide, just ask. (Those GMing other tables, this is one place I am happy for you to use your meta-knowledge.)
Gbagbe
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Gbagbe is neutral and interested in new experiences, so I'm fine to proceed with the other missions. That said, I would not want us to do something that would cause our friendly paladin to fall or otherwise have unpleasant consequences.
I had heard that this scenario had these issues, and I thought we were already crossing some lines by taking gold from the Aspis folks through a roadside mugging - and then were told we couldn't take the Minkaian coins because we shouldn't use stolen money for the auction...
Anyway - I'm good either way, as long as we've checked a respectable number of boxes in contributing to success in this stage of the scenario.
Robyyn
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Robyyn is true Neutral; one could argue that some morally questionable acts would be in order to keep him balanced; the Society keeps sending him on morally uplifting quests!
That said, we do have a paladin in the group. Robyyn won't betray his interests here.
Hamith
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These last two missions, would it be painfully obvious from Heidmarch's briefing of them that it would require an evil act to complete (i.e. a Go kill this defenseless civilian and take his money kind of mission)?
In general I don't have a problem being presented with these types of situations, as it's part and parcel to being a Paladin loyal to a Neutral organization.
| GM Redelia |
It would be obvious even from the mission briefing.
After the current mission, if time allows, we will do the 'iffy' one. When we see when we start that, we can talk more about the two nasty missions. If we don't do them, I will tell you guys the mission briefings here in discussion.
Robyyn
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Sorry for my disappearance this weekend, and thanks for the bot. The unfortunate confluence of a busy schedule and getting hit with a cold and cough took me out.
I'm posting this in my games first thing today, then I'll be catching up in gameplay; I should be caught up by the end of the day.
| GM Redelia |
This is the one I was calling borderline, and was going to give you if we had time:
“I think we got lucky with our merchant friend, Falrig Sneve. He mentioned that he was trying to conserve funds for the auction, so we sent him an invitation to stay at Haruka House on the grounds of our manor. If you have yet to see it, Haruka House sits alone on the west side of the main house and is the most luxurious of the four Thassilonian cottages on the property. As far as I can tell, Sneve suspects us of no foul play. Still, we can’t have him mucking up the auction can we? Thankfully, I doubt we have to do much. Ensure no actual harm comes to him, though, as such would reflect poorly upon Heidmarch Manor and the Pathfinder Society. Rather, somehow trick him into believing the Runecarved Key is cursed and he should withdraw from the auction without any further urging.”
“While we’re not sure how much of a threat Dymal Rinks poses to our winning the auction, we don’t want to take any chances. Our informants tell us that Rinks owes a considerable debt to the proprietor of the Matador, Master Basaale Minvandu. Short on the funds to cover his debts, Dymal Rinks hopes to cash in on the Runecarved Key as part of a wild investment scheme. Unfortunately for Rinks, Minvandu wants his debts paid immediately and has sent his collectors to track the halfling down. I suspect we can easily knock Rinks out of the auction by turning him over to Minvandu’s thugs. Still, I’m a little wary of this course of action as handing Rinks over to the bone-breakers may very well result in his death. Despite being a desperate little imp, Rinks is a decent arbitrator and if word gets back that we played a part in his death, it might make things difficult in the future. If you can avoid getting him killed it might help. Perhaps you can pretend to be thugs and scare him off or simply threaten to rat him out to Minvandu if he doesn’t back out of the auction. In any event, do whatever you need to do to drive him away. Oh, and he lied about his whereabouts. Our informants say he’s hiding out at the Galesford Inn in Dockway.”
“I need not warn you how much of a threat Lady Kaddren is to our mission—she is wealthy, powerful, a wizard, and she hates us. Thankfully, our talented informants seem to have uncovered her weakness: scandal! It seems the lady has been seen slipping in and out of the tower of the Golemworks’s master wizard, Toth Bhreacher, at unusual hours. If the two of them are involved in an affair, it could imply Lady Kaddren might be showing Toth political favoritism—an illicit act that would also break her family’s long-standing efforts to keep nobility and business separate. Such evidence might stand to ruin her if it fell into the hands of her rivals. I need you to collect, fabricate, or purchase enough hard evidence to be able to blackmail her. While blackmailing her won’t help ease her opinion of the Pathfinder Society, it is perhaps the only way we can get her to back out of the auction.”
Robyyn
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I can see how each of those might present a problem for a paladin, but for the most part, otherwise seem reasonable. Definitely sketchy, but mostly deception/intimidation. Nothing outright evil.
They do all demonstrate that the line between Pathfinder/Aspis is not as wide as the Society would like us to believe, though. ;)
Gbagbe
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The points system also rewards more evil solutions for some of the above.
That’s just weird. No wonder the Aspis think the Society is a bunch of hypocrites.
| GM Redelia |
Ok, guys, we should talk a little about the rules for this next part. For the rest of the special, as you defeat the enemies, you get a brief respite, and then another wave of enemies comes. Each wave is more difficult that the one before it. You may choose to stop and call for help at any time; doing so will lower your 'score' in terms of the points I've been keeping track of for the whole time, but no other consequences. You can call for help in the middle of a fight, but it's probably better to do so between waves. Once you call for help, you are done and we will just wait for the overseer to post the conclusion, which happens after the end of the time is reached, or enough tables are done.
(I am also OK with you guys at some point telling me that you are purposely 'delaying' the fight and going very slow. I won't bot people if that is a decision that you reach as a group)
Robyyn
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1) I assume the reason that we would call for help is to avoid negative consequences to our PCs? (A case where we've expended most resources, so we're at increased risk of death or gaining other conditions that would need to be cleared.) Is there any other reason we might choose to call for help?
2) How long until the scenario is over? I.e. if we call for help now, how long would we have to wait for everything to wrap up (how long are we bored)?
| GM Redelia |
Robyyn- in the middle of a combat, you would probably use this option if some of your characters are unconscious, or otherwise the battle is going poorly for you. in between combats, you would use it if you decide that the last battle was hard enough(as I said, each wave gets more difficult).
The special will be over on Feb 28 at the latest, possibly earlier depending on what different groups do.
Robyyn
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First things first: yay table! I think it's pretty cool that we're on the bleeding edge of this special, and I don't feel like we sacrificed roleplay to get there. So clap your back; good job!
Since there's nothing to be gained by taking on any new waves of enemies, I think we should probably sit tight. While I like, and would support, the idea of continuing on to test ourselves and have a little fun, once we do that we'd have to be committed to it. I.e. we'd have to be comfortable accepting the risk that one of our PCs dies; we'd have to accept the consequences of it. There's no "well, we just wanted to have fun, so let's pretend that didn't happen."
Redalia, does this make us "done" done, or is there more gameplay to be done when the other tables are done with their waves?
| GM Redelia |
There's just an overseer post telling the story, I believe.
If you guys want to do another wave, we can start it, and there is still the option of tapping out at any time, you just get fewer 'points' because you tapped out. And there is always the possibility of a critical killing someone before you can use that option.
The other factor is that you have two badly injured characters, and would only have 2 rounds to heal them before the next wave arrived. You would be going into this fight already injured, and almost out of resources.
Robyyn
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and almost out of resources.
And here's what I love about a witch: Robyyn has barely used any of his resources at all. He's cast a 1st level spell and used some racial abilities.
Evil Eye for days!
Still voting to go get that snack....
Hamith
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I am not opposed to another wave, but like Robyyn said, the decision would have to be unanimous, and, looking at our situation, I thinks resting on our laurels is the wisest course. So, three cheers for Redelia's table!
Strangely enough, I don't think Hamith was even touched this adventure other than the church glass. Maybe the antagonize feat would work well on him?