Pirate GM |
The giggling glee turns into horrified shrieking as flames rip into the small corridor.
A tiny little arrow fires out at wraith's general direction from a southern arrow slit before the sound of skittering and giggling echoes from that side.
Initiative:
wraith 67/67
Rayne 98/98 (-1 NL)
blue
Etu 37/37
purple
red
Warpac 73/73
green
Qalim 59/59
yellow
wraith and Rayne are up.
The Unlucky aura persists.
Warpac |
"Dang. That was harsh, Qalim. They haven't hurt any of us yet."
Pirate GM |
wraith attempts to move full speed towards the door, but finds the grease at herfeet too slippery and falls most ungracefully.
There are many jeers from the corridors.
Also, unluck aura, please remember to roll all d20s twice and take the worse.
Pirate GM |
Rayne, confident in his balance tries heading to the door at full speed to open it and finds himself losing his balance and falling as well.
The door is 25ft away, the acrobatics check lets you move at half speed, so an attempted full move is an auto fail.
As Rayne falls the jeering and laughter from the corridors intensifies.
Another little hand reaches through an arrow slit and bursts another grease pouch, covering another section of floor with grease.
This whole situation is almost comical.
I think this encounter was designed as comic relief after some of the scarier challenges
initiative:
wraith 67/67
Rayne 98/98 (-1 NL)
blue
Etu 37/37
purple
red
Warpac 73/73
Qalim 59/59
yellow
Etu is up
The Unlucky aura persists.
Etu Free-As-Wind |
"Alright, alright, that's enough of that. Be careful of the grease, dearies, I'm going to put out some cover."
After moving to a better position and hoisting her holy symbol of Desna, Etu bellows a short chant. A thick mist billows from her person, obscuring the view.
Move, then Obscuring Mist.
Pirate GM |
Etu moves forward and fill the hallway with fog, reducing visibility to about 5 feet.
There are many boos and jeers from the peanut gallery.
acro: 1d20 - 3 ⇒ (5) - 3 = 2
unlucky acro: 1d20 - 3 ⇒ (8) - 3 = 5
Qalim moves forward into the foggy, grease stricken-hallway only to find himself falling on his ass inbetween wraith and Rayne.
The jeers turn back to giggles.
initiative:
wraith 67/67 Standing and moving forward
Rayne 98/98 (-1 NL)
blue
Etu 37/37
purple
red
Warpac 73/73
Qalim 59/59
yellow
Warpac is up!
Warpac |
Warpac just holds his position keeping shield and armor up against the opening. Call it all out defense for +4 AC.
Pirate GM |
Warpac holds his ground.
More sounds come from the side corridors as wraith stand up and quietly moves up to the door.
2d20 ⇒ (8, 4) = 12
initiative:
wraith 67/67
Rayne 98/98 (-1 NL)
blue
Etu 37/37
purple
red
Warpac 73/73
Qalim 59/59
yellow
Rayne is up!
Pirate GM |
Having learned his lesson Rayne carefully approaches the door.
As he approaches the final arrow slit a little gremlin arm bursts another oil bladder, just narrowly Rayne but, getting oil all over the floor under wraith.
wraith reflex: 1d20 + 12 ⇒ (20) + 12 = 32
unlucky wraith: 1d20 + 12 ⇒ (7) + 12 = 19
wraith manages to keep her footing though.
The giggling continues "Tee hee
followed by a set of knocks on Warpac's shield.
nah-ni-ni-nah-ni
initiative:
wraith 67/67
Rayne 98/98 (-1 NL)
blue
Etu 37/37
purple
red
Warpac 73/73
Qalim 59/59
yellow
Etu is up!
unluck will remain until noted otherwise.
Warpac |
Warpac knocks back and smiles.
Etu Free-As-Wind |
Until the door comes unlocked, there wasn't much for Etu to do. She attempts to acrobatics her way across the grease in front of her.
Acrobatics: 1d20 + 2 ⇒ (18) + 2 = 20
Unluck Acrobatics: 1d20 + 2 ⇒ (20) + 2 = 22
She makes it past the grease, settling in at the other end of the corridor with Wraith.
Pirate GM |
Etu=reflex: 1d20 + 6 ⇒ (19) + 6 = 25
unlucky Etu: 1d20 + 6 ⇒ (6) + 6 = 12
arrowed: 1d20 + 13 ⇒ (18) + 13 = 31
damage: 1d8 + 6 ⇒ (1) + 6 = 7
fog: 1d100 ⇒ 28
As Etu just gets out of the first pool of grease another little gremlin hand reaches out to burst the oil bladder, coating the floor in grease. Etu remaining standing however.
There's suddenly a big "Uh oh..." from the gremlins as they go quiet and larger footsteps are heard.
Through the fog and arrow slit Etu just barely sees a hunched over hyena like humanoid aim an arrow through the slit.
With a powerful twang that echoes through the corridor and arrow sinks into Etu's flesh at point blank range.
7 damage
nitiative:
wraith 67/67
Rayne 98/98 (-1 NL)
blue
Etu 30/37
red
purple
Warpac 73/73
Qalim 59/59
yellow
Warpac and Qalim are up.
Remember that obscuring mist is currently limiting visibility to about 5 feet. in addition to the unluck aura.
Warpac |
"What's the matter little fellows? That did not sound like one of your wee bows."
Warpac uses a swift action to activate sacred armor, casts a lucky presence blessing on himself and makes his way slowly (1/2 speed) towards the new, more violent sound not knowing anything about the grease.
I am only rolling once as I would think the unluck and luck offset, not that it really matters.
acrobatics: 1d20 - 7 ⇒ (12) - 7 = 5
Plop goes the mound of metal.
Pirate GM |
While technically it's only a luck bonus that makes you immune to the unluck aura, I think this should count as well.
lucky Warpac: 1d20 - 7 ⇒ (16) - 7 = 9
no help though.
Warpac |
Wasn't sure how they would interact. I just figures since they both gave an extra die, they would cancel each other out. Anyway, with a -7 I figured it would be more likely that he would discover the grease spell the hard way.
Pirate GM |
Sure, nothing wrong with crawling it's just 5 feet as a move action.
Qalim slowly crawls forward.
initiative:
wraith 67/67
Rayne 98/98 (-1 NL)
blue
Etu 30/37
red
purple
Warpac 73/73
Qalim 59/59
yellow
wraith and Rayne are up!
Pirate GM |
No room next to the door with wraith and Etu up there. Nothing stopping wraith from pulling out tools and popping the lock though. Which then gets Rayne through the door and a move action remaining.
wraith makes quick work of the lock allowing Rayne to carefully advance.
Rayne is through the door, out of the grease and fog and has a standard action remaining. From his position he can see the foggy blue gremlin.
PS Merry Christsmas and welcome back all.
Pirate GM |
Rayne, there's no room next to the door for you to stand and unlock it, the space is blocked by wraith and Etu. Since wraith is also trying to open the door and possesses disable device, seemed easiest to have her unlock and you go through. Can do otherwise if you'd prefer though.
Pirate GM |
rayne will: 1d20 + 8 ⇒ (17) + 8 = 25
rayne unlucky will: 1d20 + 8 ⇒ (10) + 8 = 18
strealth: 1d20 + 27 ⇒ (7) + 27 = 34
The gremlin shreiks as Rayne feels a strange magical effect wash over him harmlessly before the gremlin escapes into the fog.
wraith 67/67
Rayne 98/98 (-1 NL)
blue
Etu 30/37
red
purple
Warpac 73/73
Qalim 59/59
yellow
Etu is up!
Etu Free-As-Wind |
Etu attempted to get out of the grease, heading towards Rayne.
Acrobatics: 1d20 + 2 ⇒ (3) + 2 = 5
Acrobatics Unluck: 1d20 + 2 ⇒ (7) + 2 = 9
After falling in the grease, Etu produces her Holy Symbol and casts Spiritual Weapon. A Starknife made of purple energy would appear beside her. "Go after the nasty who struck me with the arrow," Etu said, pointing towards the arrow slit. The Starknife moved around, going through the doorway, and did as ordered, attacking the hyena.
Spiritual Weapon attack: 1d20 + 10 ⇒ (17) + 10 = 27
Spiritual Weapon attack unluck: 1d20 + 10 ⇒ (14) + 10 = 24
damage: 1d8 + 3 ⇒ (6) + 3 = 9
Move, fail the acrobatics, cast Spiritual Weapon and send it after the Gnoll.
Pirate GM |
pew: 1d20 + 15 ⇒ (20) + 15 = 35
pew: 1d20 + 15 ⇒ (13) + 15 = 28
pew: 1d20 + 10 ⇒ (6) + 10 = 16
crit confirm?: 1d20 + 15 ⇒ (18) + 15 = 33
damage: 3d8 + 30 ⇒ (2, 2, 4) + 30 = 38
damage: 1d8 + 10 ⇒ (6) + 10 = 16
Etu plays slip and slide before summoning a starknife that assaults the gnoll.
The red tinged gremlin screams as Rayne enters the room and charges towards him, only to stop short and fire his bow ineffectually.
The gnoll grumbles and steps to the corner her bulging muscles covered in a barklike substance. She fires a barrage of arrows at Rayne, the first strikes Rayne's inner thigh causing an erruption of blood, while the second strikes center mass dangerously close to puncturing a lung while fortunately the 3rd arrow misses.
38 damage from a crit and then 16 from a non crit. She seems to know just where to hit you to maximize the hurt.
wraith 67/67
Rayne 44/98 (-1 NL)
blue
Etu 30/37
red
Gnoll -9
Warpac 73/73
Qalim 59/59
yellow
Warpac and Qalim are up!
Warpac |
Warpac crawls, laughing as he goes.
"This is absurd. Brought 'low' by a pixie. What are you guys anyway?" he calls out to the tormentors.
How far can he get with two move actions on his hands and knees?
Warpac |
Icon moved
Pirate GM |
Qalim and Warpac slowly crawl forward.
Warpac save: 1d20 + 10 ⇒ (12) + 10 = 22
The yellowish gremlin comes up to the arrow slit by warpac and Warpac hears a loud noise eminate from his holy symbol but it seems unharmed.
wraith 67/67
Rayne 44/98 (-1 NL)
blue
Etu 30/37
red
Gnoll -9
Warpac 73/73
Qalim 59/59
yellow
Wraith and Rayne are up!
Rayne Deverin |
Rayne lets out a grunt when the arrows hit him. "Enough playing, that hurt." He states leveling his bow at the gnoll.
Swift Action- Favored Target. Rolling Twice for Unluck Aura.
Favored, Rapid, Deadly, Point Blank: 1d20 + 14 ⇒ (9) + 14 = 23
Favored, Rapid, Deadly, Point Blank: 1d20 + 14 ⇒ (2) + 14 = 16
Manyshot: 2d8 + 24 ⇒ (6, 1) + 24 = 31
Favored, Rapid, Deadly, Point Blank: 1d20 + 14 ⇒ (4) + 14 = 18
Favored, Rapid, Deadly, Point Blank: 1d20 + 14 ⇒ (13) + 14 = 27
1d8 + 12 ⇒ (6) + 12 = 18
Favored, Rapid, Deadly, Point Blank: 1d20 + 9 ⇒ (5) + 9 = 14
Favored, Rapid, Deadly, Point Blank: 1d20 + 9 ⇒ (1) + 9 = 10
1d8 + 12 ⇒ (1) + 12 = 13
*wraith* |
Wraith move through the door and attack the nearest Gremlin Only needed a 5' step, so full attack on Red.
First Attack w/Power Attack | Disadvantage: 1d20 + 13 ⇒ (18) + 13 = 311d20 + 13 ⇒ (9) + 13 = 22
Damage Roll: 1d3 + 23 ⇒ (1) + 23 = 24
Second Attack | Disadvantage: 1d20 + 8 ⇒ (6) + 8 = 141d20 + 8 ⇒ (1) + 8 = 9
Damage Roll: 1d3 + 23 ⇒ (2) + 23 = 25
Pirate GM |
wraith's first attack easily slays the gremlin.
A second swing against the gnoll will miss though.
Laughter echoes from the foggy top end of the corridor.
wraith 67/67
Rayne 44/98 (-1 NL)
blue
Etu 30/37
Gnoll -9
Warpac 73/73
Qalim 59/59
yellow
Etu is up!
Etu Free-As-Wind |
Etu raises her holy symbol once more. "A Prayer of Luck upon us!" She casts the spell Prayer, which won't hit any of the opponents due to the walls but will hit every player character. Gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks. This will also counter the Unluck Aura.
Using her move action, Etu will stand up in the grease.
The Spiritual Weapon will continue to attack the Gnoll. Round 2/7
Spiritual Weapon: 1d20 + 10 ⇒ (10) + 10 = 20
Damage: 1d8 + 2 ⇒ (6) + 2 = 8 This is actually +2 damage, not +3, so the Gnoll is one healthier. I misread the text
Pirate GM |
pew: 1d20 + 15 ⇒ (8) + 15 = 23
pew: 1d20 + 10 ⇒ (6) + 10 = 16
Etu blesses everybody with prayer while the spiritual weapon continues its assault.
The Gnoll takes advantage of its corner and unloads a series of arrows into wraith but can't quite connect with any of them.
wraith 67/67
Rayne 44/98 (-1 NL)
blue
Etu 30/37
Gnoll -16
Warpac 73/73
Qalim 59/59
yellow
Warpac and Qalim are up!
Warpac |
Wierd. I checked the forum all day yesterday and your post did not show.
Warpack just another 5' and then stands up.